showing 34 games

namepublisher(developer)year arrow_downwarddescription
Kreed  Acclaim Entertainment;Russobit-M (Burut)2003RU 2003 by Russobit-M (lang: ru)
?? 2004-07-01 by Acclaim (lang: eng)
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FireStarter Shall Luck Plus;Hip Games (GSC Game World)2004Player assumes the role of some person who's stuck in a virtual reality game - malfunctioning from a virus - who must play it through to free themselves of it. labelimageminimize
Utopia City  Reef Entertainment;Russobit-M (Parallax Arts Studio)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 800 MHz Pentium III or Athlon XP CPU
* 256 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* GeForceFX 5950 or Radeon 9800 GPU***Utopia became a "purgatory" for its people as it promised to grant them the ability to create their own paradise. In exchange, the Mastermind was allowed to freely scan each person’s emotions, thoughts and feelings. The experiment turned out to be such a success that the Mastermind offered Utopian citizenship to the rest of the non-virtual world. Over time, the experience of Utopia became so popular that its inhabitants eventually outnumbered those remaining in the real world. Thousands of Utopia’s users refused to exit the virtual world. Hoping to gain immortality each inhabitant sought to become a "digital god" and create his or her own paradise. The physical world fell apart in their absence. The deterioration of the physical world prompted the government to establish the Department of Anti-Utopian Affairs (AUA), created for the sole purpose of sending elite teams of agents, called Removers, to Utopia. The players have a choice: they may conform to the ways of Utopia and abide by its laws; or, if they figure out how to free themselves, they can attempt to destroy the Mastermind and rescue the other hostages trapped in the great virtual dream.
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Pathologic  Buka Entertainment;Frogster Interactive (Ice-Pick Lodge)2005[b]Minimal:[/b]
* Windows 98, 2000 or XP
* 800 MHz Pentium III CPU
* 384 MB RAM
* GeForce 2 GPU
* 1.8 GB HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* 1.4 GHz Pentium IV CPU
* 512 MB RAM
* GeForce 3 GPU***Distributed by [i]G2 Games[/i] in UK.

The russian title actually reads Мор. (утопия)

Licensed by Frogster for Germany, Austria and German speaking part of Switzerland.

Comes on 2 CDs.***Supposedly you need to play the game thrice through, once for each character, to understand the story.

The translation project is trying to improve the English version to the level of the original Russian version, as many seem to have thought the English localization was poor.
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Operation: Matriarchy  Buka Entertainment;Meridian4 (MADia Entertainment)2005Latest version: 1.01 (as of ?)***A planet-wide epidemic caused by an extraterrestrial virus totally changed all women of the planet of Velian. Their bodies transformed to become parts of collective intelligence, presumably controlled by some non-humanoid creatures. The Velian men proved to be resistant to the virus, but they lost their status of free intelligent beings and only existed as suppliers of biomaterial for further gene experimentation and as parts of complex biomechanical systems. The society became now a kind of matriarchal hive.
The Galactic Federation lost several dozens of transports due to enemy attacks in the second half of the 24th century. A deep analysis of the situation made it clear that the aggressor comes from the Velian star system. It is there that the Federation is sending an expeditionary corps to destroy the hostile civilization that threatens the very existence of the human race and to investigate the fate of the missing colonists.
You are a trooper of the government army sent with the expeditionary force to attack Velian. As you accomplish missions given to you at the headquarters, you get new opportunities in selection of weapons and military equipment. Each mission will also get you closer to the secret of the origin of the Velian anomaly of the human race.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.5 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space
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Liquidator-II  Reef Entertainment (Parallax Arts Studio)2005Listed on some sites incorrectly as plain "Liquidator". Also, as far as I can tell, there was never Liquidator [1] out there, thus the title is somewhat misleading. labelimageminimize
Dawn of Magic  HD Publishing;1C Company;Deep Silver (SkyFallen Entertainment)2005[b]circadian cycle[/b] - seems to be just eyecandy.***[media=youtube]sC6OAewk92c[/media]
[spoiler=Show intro;Hide intro][media=youtube]wIUdak7-RSI[/media][/spoiler]***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz Pentium IV or Athlon XP 1800+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon XP 2500+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon X800 GPU***An immortal named Modo has been sent to live a full mortal life on earth as punishment for his crimes in the Absolute, the realm of the afterlife. Angered by this humiliation, the now-mortal Modo is determined to not only reclaim all his previous power, but gain enough strength to destroy the Earth once and for all, so that he may never be punished in such a base way again. As the story's hero, the player must stop Modo's heinous plans and ultimately destroy him, or aid Modo in his quest to annihilate the Earth...

Key Features:

* Not your run-of-the-mill RPG; a clever, original storyline with unusual characters and enemies.
* Vast spell system of over a dozen different spell fields allowing for player character specializations.
* Unique spell combinations feature, creating nearly limitless spell possibilities.
* Various modes of multi-player online gameplay, including both cooperative and competitive games.
* Fully supported online community environment, with Clans, Player Matching services and online Marketplace.
* Detailed character models and highly detailed buildings and environments.
* Realistic projection of shadows from dynamic light sources, casting shadows from every element of geometry.
[SkyFallen]***The game's working title was Blood Magic.
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Heavy Duty Akella (Primal Software)2006It seems that Primal Software died by 2008 or so and assets were seemingly bought by Quant Software who went on to develop [game=#177921]2025: Battle for Fatherland[/game].***Heavy Duty is a high-tech Tactical Action game where you will have to defend a whole planet from alien invaders. You'll start with a small team of highly trained pilots fighting in huge multi-legged war robots.

You'll create a planet-wide defensive system to intercept and destroy alien spaceships before they land, and if they manage to slip to the surface of your planet - it's up to you to lead the elite group of robots to crush the invaders, gather some artifacts, research them and produce even better weapons. You'll manage your own base and build new ones.

Highlights
* Planet - a huge and real celestial body. You'll walk on any point of its surface, you'll zoom up to its orbit and back, enjoy beautiful sunsets and fight in the silvery moonlight, visit various climate zones, see weather effects from cyclones in its atmosphere... There are no limits, no "loading" screens, everything is available at any time.
* Robots themselves use inverse kinematics, and it's much more than just ragdoll - they choose where to place their feet on any landscape without sliding, and every movement looks and feels as if they are truly alive.
* Terramorphing technology is responsible for ground deformations - explosions create craters and landslides, you shape the battlefield with your weapons!
* Ability to choose your play style: to get to the battlefild and individually control any robot or switch to the tactical interface and control the squad as a whole.
[Primal Software]
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Planet Alcatraz  1C Company2006[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or 1.4 GHz Athlon CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon X800 GPU
* 5 GB HD space

[b]Recommended:[/b]
* Core 2 Duo or Athlon 64 X2 CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD2600 Pro***Original Russian version was released in 2006-03, English translated version was released on 2009-10-31.***Planet Alcatraz is a 3D role playing game with isometric projection. The player travels through the game world and fights against enemies in the real-time mode. In a general sense Planet Alcatraz can be portrayed as a non-linear adventure with lots of shooting. Several genres are mixed in this game but despite that fact it isn't stuck between them and appears to be a classical RPG that is based on a specially developed system.

The action takes place on prison planet Alcatraz. Its inhabitants are inveterate criminals that were banished there for the life term for their terrible crimes. The main objective of the game is to control a sabotage group that consists of the only one person in the beginning and enlarges through the game. The player has to use all sorts of resources and means to accomplish the mission.

[b]Key Features:[/b]
* A great number of key features make Planet Alcatraz unlike other games, but fans of such projects as Crusader: No Regret, Fallout Tactics, Star Wars: Knights of Old Republic, Silent Storm and Rage of Mages will certainly find it very attractive;
* Absolutely unique universe
* Creation of the main character allows changing basic characteristics and appearance including facial animation based on LifeMode technology
* Advanced role and fighting systems developed specially for that game
* Tense atmosphere determined by deep immersion to planet's criminal world
* Modern 3D engine
* Comprehensive dialogue system allowing the player to choose the way of behaving and communication on his own
* Possibility to influence on NPC either in moral or physical manner
* About 100 kinds of cold steel and firearms
* About 200 characters involved in dialogues
* About 80 original monsters, including flying and poisonous
* Cinematic trailers competently interlaced with the story line
* Thrilling non-linear plot line teemed with plenty of keen occurrences
* Fights and adventures with different behavioral and battle options
* Original sounds and music
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Aggression: Europe 1914  Buka Entertainment;Playlogic (Lesta Studio)2007RU 2008-?? by Buga
Int 2008-?? by Playlogic ("excluding CIS and Baltic states where it's published by Buka" -[url=http://www.buka.com/int_sales.news_archive.7754.aspx]ref[/url])***"Aggression" is a real time strategy game with role-playing elements, in which the player may take the role of the leader of one of the four nations: Russia, Great Britain, France or Germany, and take active part in the critical point events of European history – the age of Total Wars 1914-1945.

Gameplay of Aggression is built on two levels – strategic and tactical. At the strategic level, the player governs the chosen country, mobilizes armed forces, moves armies and historical figures. When war breaks out, the player plans the course of attacks and organizes defenses; when the two sides meet in battle, the player is transported to a tactical map where he takes control of the army involved in the encounter, as he would in a classical RTS game.

The alternative course of historic events is an important gameplay element: for example, the player can create a Communist or a Nazi government in Great Britain, or, when playing as Russians, unite with Germany against the west.
The objective of the game is to capture all the cities on the strategic map or be the first to develop atomic weapons (historically, it is the atomic bomb that put an end to the age of Total Wars). As soon as any other country, besides the player, develops the bomb, this signals the beginning of cold war and ends the game.
The distinctive trait of the gameplay process of "Aggression" is that the player gets to make all the decisions when running a country. The player has access to politics, economics, technologies, army maneuvers and really feels like a leader of a nation. Despite all the possibilities, running a nation in Aggression remains simple and easy to learn – most controls have flexible settings, which allow the player to set their own level of control on any parameters, or to set up an automatic mode.

Main Features of the Game

• Historical strategy game in a time period of 1910-1950.
• Completely 3D graphics in tactical and strategic mode, detailed map of Europe.
• Total freedom of player's choices in strategy of own nation, capability to make an alternative history of Europe.
• Four playable nations: Russia, Great Britain, Germany, France.
• Historical campaigns for each key nation, during which the player may fulfill several hundred quests and experience the entire age of Total Wars, participate in both World Wars.
• 3D strategic map of Europe, with dozens of active historical figures.
• More than 150 types of combat units (infantry, cavalry, artillery, tanks and armored vehicles, aviation), modeled accurately from historical references.
• Political, economic and combat systems, which realistically convey the peculiarities of European politics and wars in 20th century.
• More than 200 real historical figures: politicians, generals, public figures who lived and made a difference in this time period.
• Large scale battles on 92 tactical maps, all in 3D.
• Battles at sea, land and air, battle planning, development of new arms and technologies (from a machine gun to the atomic bomb), political alliances and espionage.
• State of the art level of graphics, realistic physics, a wide choice of special effects, which create a unique, cinematic gameplay experience.
[Buka]
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Tarr Chronicles  Akella;cdv Software Entertainment USA;Paradox Interactive (Quazar Studio;Akella)2007US 2007-09-24 by cdv
RU 2007-07-03 by Akella
EU 2007-09-28 by Paradox Interactive

Russian release had StarForce protection.***Game world is a unique universe called Tarr. In Tarr there is no light and dark sides, no right and guilty. It is the world where all the races have united against one enemy, where the struggle is not for resources, but for life. For the life of the dying galaxy.

Battlecruiser Talestra – the flagship of Aliiance Forces – was sent in a remote star system to guard some science groups exploring a long ago abandoned city of ancient race. But owing to a break down in its hyperengine Talestra comes in the wrong part of galaxy. And now the crew has to make a long way to their home: through the worlds populated with alien races, through deserted, desolate systems and sectors controlled by the main enemy of the galaxy - De'Khete.

The main character is a pilot of elite fighters squad, which is a part of Talestra's combatant forces. Together with other crew members player will have to overcome all the severities fallen to the lost cruiser's lot. All the pilots of player's squad are controlled by AI: they follow the player's ship and help in battles. Moreover companions report about their maneuvers and give advice on combat tactics. But companions aren't just soulless dummies but self-dependent persons every of which has its own point of view on life and fights. Only acting as a part of a team you can reach your goal.

Between missions player can change its ship's equipment. For this needs it is provided with a set of various blocks and subsystems – hulls, engines, cannons, rocket launchers. For the services in battle player gets new ranks and opportunities to serve in other Talestra departments, what gives player an access to the hangars with new equipment and weaponry.

Interesting and diverse missions, detailed storyline with intrigues and unexpected turns, dynamic battles in deep space and in planetary orbits, dizzy flights – all this creates an unforgettable feeling of presence in game. This project is not people play, it's a whole world you will live and fight within to break away from the depths of hostile space and to come back to your native land.

Game features:

* Beautiful surrealistic space and spectacular battles
* 9 unique missions, connected by a deeply detailed storyline
* Create your own spaceship, combining various parts and equipment: more than 150 unique wings, engines, cannons, rockets and other subsystems
* Companions which give helpful advice and fighting together with you
[Akella]
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Hired Guns: The Jagged Edge  Game Factory Interactive;Kalypso Media;Matrix Games (GFI Russia)2007The Dark Continent, a playground for the cruel and corrupt, each with their own agenda...
Choose your friends wisely, buy an army of ruthless mercenaries and unleash mayhem on the African countryside.

Hired Guns: The Jagged Edge is a turn-based strategy that puts you in command of a squad of specialists for hire in the genre’s biggest game-world yet. Choose "jobs" from different factions and complete them for cash to upgrade weapons and hire elite mercenaries.

Tons of guns will let your team destroy anything standing, but smooth talk and a wad of bills can also go a long way towards ensuring success. With multiple story lines and endings, you’re in total control of your own fate.

Hey! It’s a jungle out there...on the Jagged Edge.

[b]Features:[/b]
* Ally with up to 4 different factions for unique bonuses
* Crush your enemies with over 150 upgradeable weapons
* Hire over 30 mercenaries with various specialties
* Destroy everything in your path with realistic physics
* Gain territory with brains, brawn or cold, hard cash
* Decide your own fate with multiple story lines and endings
[GFI]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 128 MB VRAM***2007-10-19 by GFI (lang: rus?)
2008-03-20 by Kalypso Media (lang: eng)
2009-05-27 on Steam, by Kalypso Media (lang: eng)
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DUSK-12  Buka Entertainment (Orion Games)2008[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* 256 MB VRAM***The project to create the perfect soldier ran out of control, and turned itself into an incurable virus. The whole city is now under quarantine as the inhabitants transformed into blood-thirsty assassins. A group of Spec Ops. soldiers are now trying to uncover the secrets of those aborted experiments undertaken 4 years ago...

DUSK-12 is a state of the art first person shooter, full of action for single and multiplayer and hyper-realistic graphics full of details where the player will incarnate two heroes. One of the soldiers of the group, with an unknown past and one of the infected men with the virus, who has strength, speed and fortitude beyond human limits.

Deathmatch and Team Deathmatch are available in multiplay, along with a huge amount of different weapons and superpowers gather in this title that will be a revolution of the genre.

Key features:
* Totally new graphic engine that uses to the limit the latest technology available for the PC platform
* Play alone or in squad mode as you control the mutated man or the soldier. Use your superpowers or give orders to your companions to aid you in the combat.
* Innovative physic system. Take everything you want, break hundreds of objects, use elements of the scenario as weapons.
* Several vehicles that you will be able to use for traveling through the scenario and transport your group.
* Intense multiplayer mode up to 16 people. Choose between a soldier or a mutated human.
[Buka]
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G.B.R : Special Commando Unit  Xing Interactive;Beat Games (Openoko Entertainment)2008 labelimageminimize
9th Company: Roots of Terror  Strategy First;Noviy Disk (Lesta Studios)2008?? 2008-01-15 by Noviy Disk (lang: rus?)
US ?? by Strategy First (lang: eng)
INT? 2009-12-03 on Steam, by Strategy First (lang: eng)
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Hard to be a God  Akella (Burut CT)2008Hard to Be a God is an action/RPG game based on the universe of the book written by Arkadi and Boris Strugatski. The story of the game takes place several years after the events described in the book. Your character will explore the medieval world torn by strife and civil war,
a world whose inhabitants are ready to kill for a handful of gold.
The main character is a local, he has just graduated from Intelligence Academy. He will have to travel across many baronies and counties of the great kingdom of Arkanar, take part in the local wars and fight various monsters. He will have to unweave many plots and conspiracies, get in contact with terrestrials, become a baron, acquire great power and reveal the mystery of his home world.
[?]***Minimum:
* Windows XP or Vista
* 1,6 GHz CPU
* 1 GB RAM (1,5 GB for Vista)
* 128 MB VRAM (GeForce 6600 or higher)
* 2 GB free HD space

Recommended:
* 2,5 GHz CPU
* 2 GB RAM
* 256 MB VRAM (GeForce 7600 or higher)***Hard to Be a God is a role playing game with adventure and espionage elements based on a storyline of the novel with the same name by Strugatsky brothers.

The main hero is a graduate of a medieval secret service highschool. His mission is to scout and report the situation in the Kingdom of Arcanar, an indepented anarchical state. The character is a real professional who took the best course in combat and diplomatic training. He's strong, sly and intelligent, his mightier than the whole Arcanar, but his world still has some surprises for him.

The highly developed Earth race governs the series of unexpected events in Ancanar and contacts the agent. The main hero starts his new mission in co-operation with Earth forces. The agent gains access to incredibly advanced technologies. In his native underdeveloped world, he almos becomes a God.

How will it end?

Features:

* Attractive non-liner storyline with up to 5 endings
* Interference of medieval and alternative future epochs in the game universe
* Simulation of independent life of Arcanar population
* Original character development system
* Innovative system of various hero's legend generation
* Interactive gameworld, while a hero develops during the course of game, the game also develops around a character
* Real-time combat system with active pause includes many different combos and special attacks (stunning, disarming, etc) provided by some abilities and special weapon types
* Varied managing approach to mercenaries and volunteers of the hero's party
* Sci-fi technologies instead of a traditional magic system
* Free movement through locations and random encounters using the global map
* Different style environments and landscape types of locations affecting the movement speed
* Wide dialogue tree
[Akella]
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The Void  ND Games;Techland;Atari (Ice-Pick Lodge)2008Aunque es cierto que transmite una sensación constante de agobio por quedarte sin vida, y es verdaderamente especial en su manejo e historia, hay 2 cosas que le matan: la velocidad y el farmeo.
El 1º hace que algo que resultaría sencillo de hacer en unos minutos te lleve 1/4 de hora debido a los plomíferos pies de tu personaje, ya que el correr es una habilidad especial que no puedes ir todo el rato usando sin consecuencias.
El 2º es lo peor del juego, y supone revisitar zonas hasta la saciedad para hacer clics sobre árboles y plantitas.

Una auténtica tragedia, ya que su gran atmósfera y su explorabilidad se ven aniquilados por estos 2 defectos, haciéndole parecer un juego de Facebook en 3D.

4 de 10***2009-06-01 by Atari
2009-09-25 by Mamba Games
2009-12-14 on Steam, as "The Void", by ND Games (lang: eng)***Tension – a survival adventure game, in which you have to stay alive in the hostile world of Void and to get out from it as quick as possible. The choice is either to support life in its horrifying Hunters or its mournful girls or strip them of it. The way you pass through The Void is the way it changes. The way it reflects upon you.

The surrealistic world of Tension is based on a single resource that grants the ability to live and act – Lympha. Each color of Lympha possesses its own character and unique properties – both useful and dangerous. Only Lympha gives life, but it can take it back as well. Hunters' blood, captured creature, gracious girls, tree brought to life, just everything is the source of Lympha. Any action you take: battling an enemy, talking to a Sister, hunting, searching, traveling – the price in exchange is Lympha.

The dynamic, interactive environment and the severe resource shortage constantly put the player into unexpected circumstances. Although the player is free to use any colors any time he should mind his global strategy, since the finale will turn out the way the world is painted. The gameplay in Tension is non-linear the ending (one of the 11) depends on the color and the amount of Lympha used.

Features:

* Lympha – the unified resource: the currency, the hero's health, armory and inventory, the character's stat system and the world settings.
* All the actions are done via drawing by Lympha. The amount of Lympha used influences the effectiveness of the result.
* The diversity of gameplay based greatly on random appearance and distribution of resources.
* 7 colors of Lympha are of the same value of nutrition, but produce a different effect in the same situations, if used.
* Each color of Lympha can benefit and each can harm. The player can take advantage of a color, though even a drop of any color can change the world of the Gap.
[Ice-Pick Lodge]***[b]Minimum:[/b]
* Windows XP
* 2 GHz Pentium IV or Athlon 2000+ CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5600 or Radeon 9600 GPU
* 8X CD-ROM drive
* 6 GB HD space

[b]Recommended:[/b]
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X800
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Dark Horizon  Akella;Paradox Interactive (Quazar Studio)2008The game ''Dark Horizon'' takes the player to the very beginning of the Second Era of Enosta Universe, about a century before the disappearance of the legendary cruiser ''Talestra''.

This chronicle begins on a date which became a judgment day for many races of the Galaxy, when a new form of Mirk came into existence, later to be called ''De'Khete''. The player takes part in these events as a member of the race of Guardians. Once human, now transformed by the Mirk, the Guardians created their own world and found the strength to confront the incoming menace.

''Dark Horizons'' is a look at the past of the world through the eyes of those who are currently the spawns of the Mirk, and who's victories could give hope to many. During the missions, the player will have to go through a long and exhausting defense of the place that became the second home to the Guardians, fighting alongside the people transformed by the Mirk, who's powers lay beyond human comprehension.

This is a story about the warriors of Vattar Ama'Dan fortress, called to defend the construction of the ''Light Core'', which would save billions of lives later on. Their heroism is immortalized in the Tarr Chronicles, the dark annals of the dying galaxy of Enosta.

Features

* A hybrid technology of two races, the Guardians and Bioses, is an example of cooperation against a common threat. More powerful ships of unusual construction, more powerful weapons.
* Shadow mode allows you to become invisible to your enemies for a short period of time, while Corter mode significantly improves the power of your weapons. Only a skilful combination of these two modes will allow the player to complete the game.
* Now you have the option of constructing not only special devices for your ship, but also new weapons. Having studied the enemy, the player will be able to assemble a more effective combat equipment in any quantities, limited only be the available resources.
* Interacting with your allies will allow you to deal with difficult enemies more effectively.
[Quazar]***[b]Minimum:[/b]
* Windows XP
* 2.4 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* 2.5 GB HD space***Dark Horizon announced on May 29, 2008 by Paradox.***Set 100 years after the events of the first game (I presume).
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The Tomorrow War 1C Publishing;505 Games (CrioLand)2008The 27th Century. There is peace on Earth. Mankind has discovered ways to travel outside of the solar system and planets thousands of light-years away have been colonized. The United Earth Empire is at a cross-roads as an old enemy decides the galaxy has room for only one Empire.

300 years ago one of the human colonies turned to Zoroastrianism, an ancient human religion. They formed a new nation called Konkordia and then increased the population through cloning their people. Konkordia has already conquered more than 30 planets and has become a powerful star nation. While The United Earth Empire has signed peace with Konkordia there was always tension in the relations between the two states.

The Tomorrow War is a space sim based on the trilogy of novels written by a famous Russian author, Alexander Zorich. These books are dedicated to the intergalactic war of two mighty empires. Along with the graduates of the military-space academy players will witness different stages of the conflict between United Earth Empire and Konkordia. Gamers will participate in local operations and in huge space battles, meet alien races and fight against unofficial military organizations and of course take part in the final battle.

Key Features:

* Powerful game engine capable of modeling whole planetary systems. The engine allows continuous flights from space into the atmosphere of a planet and landing on any part of the planet
* Adjustable settings - from a hardcore space sim to a near arcade game
* Dozens of NPCs and locations
* Different types of spacecrafts - from fighters to ferry ships
[1C]
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Exodus from the Earth  1C Company;Strategy First (Parallax Arts Studio)2008[b]shotguns[/b] - a triple-barreled shotgun.***Latest version: retail***Exodus From the Earth is a a CyberPunk FPS taking place in 2016. Mankind believes it'll be five billion years before the Earth begins to die. However, recent findings show that the earth is living its last twenty years and the Sun is to become an ever-increasing "Red Giant", burning everything around it and turning the Earth into a lifeless hell. The population is now faced with the monumental task of either adapting human beings for living in extraterrestrial conditions, or finding an Earth-like planet where people can live.

The A.X. Corporation, which now rules the Earth, and is the largest genetic and space military engineering company, has undertaken the task of conducting research. After a while, the Corporation offered the technology that could allow human beings to survive in any alien extraterrestrial environment. On a distant planet they found a mineral from which they could produce a vaccine that would allow human beings to live in any environment. The Corporation's proposal was to inject their vaccine into every person and then move to some other planet beyond the solar system.

Despite the fact that the first experiments have been successful, the Government has been very confused being entirely dependent on the Corporation. And furthermore, nobody knows how the mineral will affect human organisms. At the same time, according to their information there was an astronaut, John Rick, who had supposedly found a so-called "Second Earth" which was a planet with an Earth-like environment. Based on secret information, John Rick returned from his space expedition and disappeared. The Intelligence Agency suspects the Corporation, headed by Jack Crizby, of removing John Rick in order to conquer all of mankind for their financial interests.

Harry Southgate, who is the head of The Intelligence Agency, has commissioned the main hero whose name is Francis Rixon, to find out what is happening inside the Corporation's confines and to get the information about the mineral and the Earth-like planet, should it really exist.

Mike Sullivan – an owl at the territory of the A.X. Corporation – is working to help Frank in reaching his goal. Mike is the Chief Security Guard of the Corporation's inside locations and his mission is to lead Frank to the head office of the A.X. Corporation where all the information might be stored.

And so the game begins...

* Explore and battle through various locations on two planets, each with multiple objectives
* Epic environments with cinematic special effects
* Innovative physics engine that reflects the real world
* Variety of interactive and destructible objects
* Supernatural storyline and unpredictable gun-toting gameplay
* Diverse selection of weaponry, each with its own unique features and melee attack options
* Smart and challenging AI which reflect real life behaviors
* Multiple modes of transportation at the player's and enemy's disposal
* Internet and LAN multiplayer with up to 10 players
* Spectacular 3D graphics and cutting-edge rendering technology
[Strategy First]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz Pentium or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 7 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6600 or Athlon 64 X2 4200+ CPU
* 2 GB RAM
* 256 MB VRAM
[?]
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Xenus II: White Gold  Russobit-M (Deep Shadows)2008Caribbean islands; islands full of secrets, mystery and the spirit of romance. These islands are both beautiful and lethally dangerous. Centuries ago the waters of this region were teeming with pirates and adventurers... and frankly, not much has changed since then.
Many books have been written about the Caribbean basin and many films have depicted it.
Now you have a unique chance to visit these places yourself and personally witness the everyday life of drug-dealers, bandits and the Mafioso. You'll be able to take part in various mysterious events and get involved in fights between various hostile forces, or just admire the luscious tropical environment while drinking the traditional pirate's liquor - rum. The Caribs are waiting for you!

White Gold: War in Paradise is the new project from game developers Deep Shadows. White Gold is the spiritual sequel to 2005's popular game Boiling Point: Road to Hell.

The main hero arrives on the islands in order to investigate a series of mysterious events, but he instantly ends up in troubles that only you can help him with.

White Gold: War in Paradise is not a direct continuation of the Boiling Point: Road to Hell storyline, but a successor in atmosphere and gameplay mechanics. A superb mix of RPG elements and FPS combat, vast open areas, hostile groups and factions, diverse vehicles and weapons, and a story full of sudden turns and surprises awaits you.

The project is being developed on Vital Engine 3, the new in-house engine created by Deep Shadows, which includes all modern technical features, such as Shader Model 3.0 and various post processing effects including HDR (High Dynamic Range), motion blur and a host of others. In comparison to Vital Engine 2, the physics system for vehicles has also been greatly improved. Moreover, some of the new engine's strengths are destructible objects, which will be taken advantage of everywhere in the game, and the support for a huge, unified playing area.

The character development system has also been heavily altered to become more interesting and flexible. One of our major innovations is a system of perks that affects the game experience a lot and greatly extends the variety in which it is possible to improve your character.
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Cannon Strike 1C Company;Rondomedia (Lesta Studio)2009«Cannon Strike» is a unique mix of arcade and strategy genres, allowing to jump from the role of a squad commander to a commander's seat in an advanced battle tank.
After choosing the campaign - whether to play for USSR or for allies (Great Britain and France) - the player is given a number of various missions. During some missions player will be in charge of a group of military forces, while in the others he will take the pilot's seat in a battle tank ('tank arcades'). The game represents a number of tanks that a player can run, including Soviet 'T-26', 'T-34' and 'IS-2', British 'Valentines' and 'Churchill' and even French 'Somua S-35'. Our bonus system allows the player to get extra weapons, ammunition and fuel. For succeeding in completing missions, the player will be advanced in rank.

KEY GAME FEATURES
* Unique mix of arcade and strategy
* Realistic physics, totally destroyable environment
* Detailed landscapes
* Advanced bonus system: liquid fire guns, machine guns, armor piercer, repair
* Simple and easy-to-deal-with controls
* Special features available: artillery support, air scouts, air strikes, regular reinforcements
* Every unit under player's command gains experience and increases his abilities
* Great variety of military vehicles and an extension selection of tanks to take under player's control.
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Eador. Genesis  Snowbird Games (author)2009[media=youtube]JYpCurjIxV0[/media] labelimageminimize
Hammerfight  KranX Productions;1C Company (-)2009Un juego de una complejidad inacabable a pesar de su sencillo manejo, que logra sorprender y hacerte sudar para finalizar sus niveles, y una estética e historia tan únicas como absorbentes.
El uso de píxeles como si fueran mosaicos vivos es simplemente sublime.
Una auténtica joya.
10 de 10
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The Precursors  Russobit-M;Game Factory Interactive (Deep Shadows)2009There's an unofficial patch for the western release that replaces a lot of the sounds with the ones from Russian release (also thus "adding" voices [rather, restoring their Russian voice-overs] for all characters rather than only very few of them) as well as fixing certain issues.

This patch is also available [url=http://www.beamdog.com/products/the-precursors-fan-improvement-pack]as free DLC[/url] on Beamdog in case you got the game from them.***Precursors, predecessors, the legend of the galaxy... Who among the existing races are carrying their genes?
The worlds of the galaxy are beautiful, unique and dangerous. Some of them are inhabited, some are deserted, some lie in ruins, others are just smugglers trans-shipment stations.
Some worlds are at the beginning of their evolution, other are falling into decay. Only when you'll pass through all of these worlds, when you'll feel the heat of blazing lava-seas and the chilling cold of dark abysses, when you'll see stark heavens and red skies, you will realize the real power of nature. Only when you'll meet corrupt judges, mendacious politicians, unselfish protectors and cruel tyrants, you'll understand the passions of society. Only when you'll reach unexplored sectors of the galaxy and come across wonderful natural phenomenons, when you'll fly through the tail of a comet or dive into a mysterious portal, then you'll perceive the infinite depth and diversity of the universe.
Nobody knows what exactly this journey will comprise, but we can assure you that it will be unforgettable...

"Precursors" is a new project of Deep Shadows. The game action takes place in space and on the surface of various planets. The genre of the game is freeplay RPG with FPS and space sim combat elements.

"Precursors" and "White Gold: War In Paradise" are developed using the Vital Engine 3. It has shader 3.0 support and features various post rendering effects like HDR, motion blur and others. In comparison with the Vital Engine 2 the physics system has been improved and moreover, two of the main features of the engine are destructible objects, which will be found everywhere in the games, and support of one huge unified playing area.

You will fight your enemies in space as well as on the surface of various planets. You will be able to work for different factions and carry out their quests to earn money, which is quite essential for your hero. The money will give you the opportunity to buy new weapons, make technical upgrades or repair your damaged spaceship.

You can explore a planet's surface using a wide choice of different vehicles, but in space you will use only one ship which will be given to you at the beginning of the game. RPG stats will allows you to upgrade not only the personal characteristics of your hero but the technical abilities of your spaceship as well.
[Deep Shadows]
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Disciples III: Renaissance  Akella;Strategy First;Kalypso Media Digital (.dat)2009A new stage in the evolution of the turn-based strategy genre. Retaining the strengths of previous titles in the series, Disciples III introduces new features to create truly exciting gameplay.

Disciples III continues and improves upon the core concepts of the Disciples series. Advances in gameplay and the addition of new elements will make the game richer and more interesting. The visual design follows the original ominous and gloomy style of the Disciples world, but now the entire game environment and every individual unit is in full 3D. The combat system will be significantly improved by adding new elements. Disciples III allows a Lord to use spells on the battlefield. Casting utilizes mana, magic energy that is acquired from controlled sources, plus spell cards that can be bought or found. Travel on a global map will be implemented as in Disciples II - via a point & click system. Now, you can also split groups at any time, and units will be able to travel without an accompanying Leader. New terrain features will also be added - rivers and gullies that can be crossed by bridges or by flying aboard an aircraft.

Work on the project was started in the summer of 2005. The game uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies such as vertex and pixel shaders, normal maps, skeletal, morphic and procedural animations, particle systems, dynamic lights and shadows, portal technology, image post-processing, etc.

Key Features:

* Three playable races: The Empire, The Legions of the Damned and the Noble Elves; each has unique units and city design
* Cities are now represented in full 3D, and the player will see selected buildings through the eye of a building-centered camera
* At the strategic level, unit turns will be affected with an initiative factor that will dictate turns at the unit level, meaning increased fluidity in multiplayer and less downtime in single-player
* Leaders get improved abilities and you can assign stat bonuses to your liking. An RPG-style system will be implemented for the character advancement system, with inventory, expanded stats and abilities, and a character model that will visually reflect equipped armor, weapons and artifacts
[Akella]
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Zvezdy – Kholodnye Igrushki  Akella (Quazar Studio)2009[b]book[/b] - Звёзды — холодные игрушки (Stars are Cold Toys) by Серге́й Васи́льевич Лукья́ненко (Sergei Vasilievich Lukyanenko)***[media=youtube]qMEvaHdwwKs[/media]***[b]Minimum:[/b]
* Windows XP (Russian)
* 2.4 GHz Pentium IV CPU
* 512 MB VRAM
* 128 MB VRAM
* GeForce FX5700 GPU
* 2.5 GB HD space
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Eador. Masters of the Broken World  Snowbird Games (author)2012Somewhat similar to Disciples series, King's Bounty series, and especially Fallen Enchantress.***[media=youtube]QJnZ2EOi53g[/media] labelimageminimize
Metal War Online  GD-Team2012 labelminimizeminimize
XAM Anngames2014 labelimageminimize
Royal Quest 1C Online Games (Katauri Interactive)2014Royal Quest offers a fresh MMO experience from the creators of Space Rangers and King's Bounty series. Join Guild Wars, conquer Castles, and battle other players in unique PvPvE locations, or explore the vast world of Aura and enjoy the story on your own.

Innovative elemental battle system allows players to exploit enemy weaknesses by properly choosing what weapons and skills to use against the target, while game mechanics are easy to learn (including an automatic character upgrade system), and offer deep and challenging experience later in the game.
[Steam Store]***2014-08-04 English open beta started
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The Herbalist  Moonworks2015 labelimageminimize
Pathologic Classic HD Gambitious Digital Entertainment (Ice-Pick Lodge;General Arcade)2015[b]New Enhancements[/b]
* [b]Brand New in-house English script[/b]: For the first time ever, the game has cast off the major issue that had previously disallowed international audiences from accessing it.
* Brand New Voice-overs
* New content: A certain amount of text that had previously been cut from the international version of the game have now been restored
* Updated textures and higher resolutions support.
* New visual effects.
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Time of Dragons 4 I Lab2016 labelminimizeminimize
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