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Dead Steel -2010 adv-perks alone arenashooter bossbattles dark difficulty energyweapons fallbackweapon fmod gamebryoengine genderchoice gibs healthpickups independentaim indie lamp lua physx powerups reload-auto rockets score scoreoriented splatter studentshowcase tutorial waves labelimageminimize
Globulation 2 -2004 amoeboids basebuilding builders destructibleenvironment fogofwar indirectcontrol license-gpl opengl priorities resourceharvesting sdl swrender tutorial vorbis win2k win98 winxp labelimageminimize
I Shall Remain  ?2012 assaultrifles bludgeons capacity-slots chargedthrow city dark-limited demo desura endlessopposition enemyhealthdisplay episodic firearms flamethrowers flares grenades group group-leader handguns healingitems improvisedweapons inventory itemdurability itemglow knives lamp lamp-powered limitedcapacity loot-random loot-unexpected meleeweapons militantprotagonist mines precisionrifles reload-auto reload-manual scavenging shotguns submachineguns swords tutorial walking zombieapocalypse zombies Demo (the free tutorial/prologue part) was released in 2011-12, but the actual game is coming later. labelminimizeminimize
Urban Assault: Metropolis Dawn  ? (TerraTools)1998 aerodyne alieninvasion apocalyptic aspectratio-4-3 automap blue cannons cdrom controlpoints demo dialup directcontrol earth energyweapons future grouping independentaim joystick keyboard leaderparticipation mouse plantcreatures prototype recruiting remotecontrol robots rockets rotorcraft supervisorprotagonist tank tanks teleporting tutorial unitstances war wargame worldwar Never released due to poor sales of the original, but some version of it was leaked into the internet.

Adds Ghorkov and Taerkasten campaigns (original had only a campaign for The Resistance).
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Anomaly 2 11 bit studios2013 2020s 2030s 21stcentury achievements achievements-public alienearth alienmenace anomaly-series autosavepoints chapterreplay city-newyork-ny combobonuses cpplanguage decoys difficulty distortedvision earth enemyhealthdisplay facelessprotagonist fictionalelement firingarcs future humblebundle indie leaderparticipation loot-unexpected mecha militantprotagonist militaryfiction missionbased mp-asymmetric mp-crossplatform mp-versus multipleendings northamerica paidkilling postapocalypse radialmenu repairing retrypoints retrypoints-rollback robotmenace robots routing ruins score scoremultipliers shadermodel3 shieldprojectors steampowered steamworks timecompression timeskip titlementioned towerdefense toweroffense transformation turrets tutorial undefinedelements walkers wintery In the years following the invasion of Earth in 2018, the planet is overrun by alien machines. Humankind is on the verge of extinction. Banded together in huge convoys, they search the frozen tundra for food and supplies. Since the war, the roles have been reversed: now our species seems to be the Anomaly on a machine-controlled planet. Your convoy, Commander, is called Yukon.

Anomaly 2 is a real-time strategy game that takes the tower offense concept from Anomaly Warzone Earth to a new level. Maintaining the core concepts of the original – tactical planning and the on-field Commander to support troops in combat – Anomaly 2 introduces a number of important new features:

* Morph your troops into war mechs to discover the new face of strategy: each unit has a different mech form with various abilities to help you overcome specific combat situations.
* Engage in a multiplayer experience unique to Anomaly 2: tower defense vs. tower offense. Play as the towers and destroy the humans or lead the humans to annihilate the alien towers.
* Fight across a post-apocalyptic world in a new single-player campaign that offers a more intense strategy experience than the acclaimed original.
* Carve your own path to victory and create your ultimate battle squad. With over million tactical combinations to build your squad, your options in combat are nearly endless.
* Dive into a beautifully rendered world, thanks to the team’s new and improved visual engine:
* Experience alternative endings dependent upon your approach to enemy machines in the campaign.
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Real Warfare 1242  1C Company (Unicorn Games Studio)2010 13thcentury archers cavalry chargers commanders depthoffield directx9 fmod formations hdrlighting infantry morale naturalistic nodrm noreinforcements past playerprofiles russia selfupdate shadermodel2 shadermodel3 supportnpcs tactical tutorial vorbis wargame widescreen win2k winvista winxp xiiicentury-series [b]Minimum:[/b]
* Windows 2000, XP w/ SP2, or Vista
* 2.4 GHz Pentium IV or Athlon 2000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 5600 or Radeon 9600 GPU
*3 GB HD space

[b]Recommended:[/b]
* 3.2 GHz Pentium IV or Athlon 3000+ CPU
* 2 GB RAM
* GeForce 7900 or Radeon X1900 GPU
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GODUS 22 Cans2016 absoluterulership acrossages alphafunding angular autobuilding backgroundprogress cancelled crowdfunded dominion ecosystems excessivewaiting faith flatterrain godgame godlingprotagonist indirectcontrol instantstart lowpoly magic marmalade-engine playmoderation resourceharvesting sandbox simplistic singlesave steampowered terraindeformation title-none tutorial wildfire Development ceased around 2016 when the lead designer's work contract ended and was not renewed. Officially it's in development but with no updates. Alpha version still available for purchase and play on Steam. labelimageminimize
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010 1960s 20thcentury aaa alarmers alternatetimeline ammomagazines ammotypes arcology artdeco atlantic autosavepoints biopunk bioshock-series catastrophe charging children childvictims city companion containers corpselooting counselor cpplanguage dark death diaries difficulty directx10 directx9 distortedvision doors download drm dualwielding dualwielding-asymmetric dvd dystopian earth electrokinesis enemyhealthdisplay energyitems facelessprotagonist falldamage fictionalcity fictionallocation firstpersonshooter fofindicator freewill grenadelaunchers guardprotagonist hacking healingitems healingstations healthwarning hotel immersivesim indoors isolationists itemglow itempickup-instant jumping keycodes lamp latemodernperiod map mediaindrive mines mookrush moralchoices mp-control mp-ctf mp-dm mp-tag mp-teams multipleendings museum mutants npcspawning npcstrife powertools projectilerecovery protectioncomplex pyrokinesis rating-cero-z rating-esrb-m researching restorepower robots rotaryguns ruins saveanywhere scavenging screenstaining securom7 sequence-defend serious shallowwater shopping shotguns softparticles sorcery spearguns stealth steampowered summoning superprototype technofantasy technomagic thermalweapons tommygun transhumanism trapping turrets tutorial underwater underwaterfacility underwaterwalking unrealengine2 upgrades-permanent upgradesystem walking watery weaponupgrades windowslive winvista winxp xinput Una acción con fuerte carga en la personalización, que mejora respecto al primero en:
-Uso de plásmidos: ahora mucho más dinámico junto con las armas.
-Protagonista: Se define por sí solo.
-Multijugador: Aunque los modos no son ninguna novedad, el uso de trampas y de plásmidos cambia completamente la forma de jugar.

Rapture nunca tuvo tanta vida.

8 de 10***Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.***The story is not directly related to the first BioShock game and therefore this is not eligible for any story succession relations (sequel, prequel, etc.).***[b]Minimum:[/b]
* Windows XP, Vista or 7
* Pentium IV 530 (3 GHz) or Athlon 64 3800+ (2.4 GHz) CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800GT or Radeon X1900 GPU
* 11 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6420 (2.13 GHz) or Athlon 64 X2 5200+ (2.6 GHz) CPU
* 3 GB RAM
* 512 MB RAM
* GeForce 8800GT or Radeon HD4830 GPU
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Borderlands 2K Games (Gearbox Software)2009 aaa abominations achievements achievements-functional achievements-public activemark adv-ptdistr adv-static aimassist aimmode alienanimals aliens ambush ammomagazines animals arena arid assaultrifles autosavepoints autoshotguns bayonets borderlands-series bossbattles bountyhunting burrowers canyon capacity-slots censored cheapdeath circadiancycle classbased classlinkedgender clones clothdyeing compass containers crossworldcharacters damageindicator damagetypes deathpenalty deathworld depthoffield difficulty-players dingy directx9 dock doors download driving dvd dynamicaccuracy elevators enemyhealthdisplay energyshields energyweapons explosiveobjects explosives-sticky falldamage fasttravel fasttravel-points firearms firstpersonshooter fmod fofindicator freelancing gamespy grenades handguns healingitems healthpickups hillland hud-explained insectoids interlinkedlevels inventory ironsights itemgenerator itemglow itempickup-ignore itempickup-instant itempickup-scoop jumping knockback landvehicle levelbasedeq leveluprestoration lightbloom limitedcapacity locationaldamage logitech-g13 logitech-g15 logitech-g19 loot-random lootemup lutris map mercenaryprotagonist militarybase mine mp-campaign mp-cooperative mp-dropin mpfocus mutants neutralnpcs npcspawning nplayers nvidia3dvision objectiveclairvoyance objectiveindicator opponentpowerdisplay optionaltasks otherworld outlaws physx precisionrifles premadecharacters proceduralitemappearance proprietarynetwork pve reload-auto reload-manual respec resuscitation retrypoints revolverrifles revolvers robots rockets ruins scavenging scrapyard screenshake search secondaryattack secondwind secrets serverbrowser shieldregen shopping shore shotguns socialnetwork spacewestern ssao steampowered steamworks submachineguns targetident tasktracker teleport teleporters telescope town trampling tutorial unknownpast unrealengine3 upgrades-capacity vehicleflip vehiclepainting voicechat vorbis walking wasteland winvista winxp wxwidgets xp-deeds xp-kills xp-literal xp-shared DLC add-ons:
* The Zombie Island of Dr. Ned (2009-12-09)
* Mad Moxxi's Underdome Riot (2010-01-07)
* The Secret Armory of General Knoxx (2010-02-25)
* Claptrap's New Robot Revolution (2010-10-29)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 7 series or Radeon HD2400 GPU

Game hosting:
* TCP: 7777, 28900, 28910
* UDP: 7777, 27900***Latest version: 1.40 (as of 2010-09-28)
History:
* 1.31 (2010-08-04)
* 1.30 (2010-02-25)
* 1.21 (2010-02-02)
* 1.20 (2010-01-08)
* 1.01 (2009-11-16)***For 1-4 players simultaneously.***As the first title in an all-new sci-fi action franchise, Borderlands combines the best elements of Gearbox Software's first-person action titles with player customization and vehicular combat. Borderlands features a unique content generation system allowing for near-endless variety in missions, environments, enemies, weapons, item drops and character customization. Borderlands is a cooperative experience, allowing for multiple players to share the same game experience simultaneously online. Players can freely join or leave each other’s games at anytime, or choose to play in the full single-player mode. Borderlands features life-like character animations, impressive real-time physics, and customizable vehicles. More details to follow.
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Borderlands 2 2K Games (Gearbox Software)2012 aaa abilitydependencies achievements achievements-functional adv-ptdistr adventurerprotagonist aimassist aimmode alienanimals ambientocclusion assaultrifles autoshotguns backstabbing berserkers borderlands-series bossbattles buggy burning canyon capacity-slots capacity-toolslots cave cheapdeath circadiancycle classbased classlinkedgender cloaking clones compass containers cyborgs dam damageinfo damageovertime damagetypes day1dlc deadlywater deadondisplay depthoffield diaries difficulty-players driving enemyhealthdisplay energyshields explosiveobjects fascism firearms firstpersonshooter fovoption fxaa grenades guntossing gyrojets handguns healthdraining healthdrops healthpickups insectoids inventory itemgenerator jumping jumppads klaatubaradanikto launcher limitedcapacity locationaldamage lootemup low-g machineguns machinepistols map minimap monsters mp-campaign mp-cooperative mp-private mpfocus mutants nofalldamage nohealthregen npcspawning npcstrife objectiveclairvoyance objectiveindicator obsoletedassets optionaltasks physx precisionrifles primates radar ragers rating-pegi-18 rehash reload-auto reload-manual respec revolverrifles revolvers robots rockets rotaryguns sciencefantasy sellundo shieldregen shopping shotguns splatter stash stash-shared steampowered stylized submachineguns tasktracker telescope titlementioned town trampling tutorial unrealengine3 walking wilhelmscream wintery wwise xp-kills zoom Un auténtico juegazo de acción, aún mejor que el genial Borderlands original, con una curva de dificultad con menos saltos bruscos y mucha más variedad.
Y se agradece que, a diferencia del primer juego, las clases estén igualadas (aunque Zero es excesivamente poderoso con el tiempo) y una plétora de referencias a cada cual más absurda y magistral.

Uno de los mejores juegos de acción sandbox.

9 de 10***Concerning the talked about Linux port:
"I wouldn't get your hopes up too much..." -Randy Pitchford***DLC expansion pack:
Borderlands 2: Captain Scarlett and her Pirate's Booty
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Borderlands 3 2K Games (IPerion)2019 aaa abilitydependencies achievements achievements-functional adv-ptdistr adventurerprotagonist aimassist aimmode alienanimals ambientocclusion assaultrifles autoshotguns backstabbing berserkers borderlands-series bossbattles buggy burning canyon capacity-slots capacity-toolslots cave cheapdeath circadiancycle classbased classlinkedgender cloaking clones compass containers cyborgs damageinfo damageovertime damagetypes deadlywater deadondisplay depthoffield diaries difficulty-players driving enemyhealthdisplay energyshields epicgamesstore explosiveobjects firearms firstpersonshooter fxaa grenades guntossing gyrojets handguns healthdraining healthdrops healthpickups insectoids inventory itemgenerator jumping jumppads launcher limitedcapacity locationaldamage lootemup low-g machineguns machinepistols map minimap monsters mp-campaign mp-cooperative mp-private mpfocus mutants nohealthregen npcspawning npcstrife objectiveclairvoyance objectiveindicator obsoletedassets optionaltasks precisionrifles primates radar ragers rehash reload-auto reload-manual respec revolverrifles revolvers robots rockets rotaryguns sciencefantasy sellundo shieldregen shopping shotguns splatter stash steampowered stylized submachineguns tasktracker telescope titlementioned town trampling tutorial walking wwise xp-kills zoom At the hard edge of the galaxy lies a group of planets ruthlessly exploited by militarised corporations. Brimming with loot and violence, this is your home – the Borderlands. Answering the call of the Siren champion Lilith, four Vault Hunters charge head-first into a spray of bullets, blood, and bandits to recover a map to ancient Vaults and prevent a universe-destroying power from falling into the wrong hands. The rest is history. Fearless renegade mercenaries on the wildest interplanetary treasure hunt of all time. FL4K is a wandering robotic tracker whose cold steel heart warms only for their pet beasts. Amara beats bad guys into pancakes with her psychic fists. Moze’s best friend is a 10-ton walking killing machine. And Zane, the semi-retired corporate hitman... well, he’s Zane. Hunting Alone? No problem! Shoot and loot your way through the Borderlands, discovering the region’s untold stories and piling high your increasingly deadly cache of goodies and weapons. labelimagesubject
Civilization V  2K Games (Firaxis Games)2010 4xstrategy acrossages autoexplore builders civilization-series cleargame construction-gradual construction-instant construction-partial counselor demo diplomacy dominion encyclopedia fogofwar gamespy grandscale grid grid-hex hunger mapgenerator modifiable modsupport msaa naturalistic nocampaign nostory opponentpowerdisplay predefinedcontrols steampowered steamworks steamworkshop story-none taskdelegation techtree thoroughfareconstruction tileblending touchscreen tutorial ugc unexplainedelements upkeep win8 workers In Civilization® V, players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders and building the most powerful empire the world has ever known.

[b]Belieavable world[/b]
More than just a strategy game - the expanded visuals and immersive audio invite would - be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players to explore, battle over and claim as their own.

[b]Inviting presentation[/b]
An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions, even first-time players will be confident in the choices they make.

[b]Huge battles[/b]
Combat is more exciting and engaging than ever before. Wars between empires feel massive with armies spreading across the landscape.The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.

[b]Live history[/b]
Write your own epic story each time you play! Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world’s most powerful empire.

[b]Improved diplomacy[/b]
Negotiate with some of history’s most cunning rulers, each with a well-crafted plan for victory. Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items, plying them with gold, and deciding if they are friend or foe. City States will present a new diplomatic battleground on which the major powers of the world will vie for supremacy.

[b]In-game community hub[/b]
Compete with Civ players from all over the globe via the Internet, offering endless ways to rule the world.

[b]Modability[/b]
With unprecedented modding tools, players will have a nearly unlimited options for modifying Civilization V any way they like.
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Evolve  2K Games (Turtle Rock Studios)2015 alienanimals beamweapons breathweapons classbased colorblind cryengine3 dailychallenges dark electricweapons enemyhealthdisplay energyweapons evolution firearms firstpersonshooter forest free2play fxaa giantmonsters humanprotagonist humblestore jungle lamp licensechange loginrewards microtransactions monsterprotagonist monsters mp-asymmetric mp-cooperative nplayers playerprogression pvp pvponly rating-pegi-16 robots smaa stealth steampowered tracking trackingbugs trails tutorial txaa unarmedfighting valveanticheat One vs. all in monster format, this asimetric action game faces a team of 4 crazy gunman hunters with an abomination of nature fueled by crude melee combat and some sneaky options.

Pros:
-Great variety of monsters, going for more brute approach to almost hit-and-hide tipe of darwinistic nightmares.
-Hide-and-seek gameplay done well.
-Different tactics for different teams of warriors (synergy at its best)

Cons:
-Favors playtime vs. ability (gives to much power through unlockables to experienced players), unbalancing the game A LOT.

5 of 10***Formerly THQ was the publisher/producer until they went bankrupt and the project was bought by 2K Games.
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The Bureau: XCOM Declassified  2K Games (2K Marin)2013 1960s 20thcentury abilitycooldown achillesheelfoes adv-perks aimassist aimmode alcohol alieninvasion alienmenace alientechnology alternatetimeline alternatingprotagonist ambientocclusion amoeboids beamweapons beepingcomputers berserkers bink bossbattles capacity-toolslots captives chargingweapons cinematicinconsistencies classbased coversystem dam damageindicator decoys dialog-sentences difficulty directx11 doors doppelgangers earth elevators elimination eliteprotagonist enemyhealthdisplay enemyscan energycreatures energyweapons experimentaltechnology explainedthirdperson falseprotagonist fictionalelement filmgrain finiteopposition firearms flanking flyingsaucers fofindicator forcefields formervaporware fovoption grenades grenadewarning greys group group-leader handguns healingdevice healthregen healthregen-stunted humanoids humanresources interactivedialogs intermissions jargon laserbolts laserweapons levelselection lightbridges limitedcapacity locationaldamage metaprotagonist militarybase militaryfiction mindcontrol minibosses minimap minionequipping multipleendings noncanon northamerica objectiveindicator oopitems physx plasmaweapons postcombatrestoration precisionrifles psychics radar reload-manual resuscitation robots rural scientists secretconflict secretsociety shallowwater shotguns skipnoninteractive slowmotion smokes splatter steampowered submachineguns summoning supportnpcs tagging tasteofpower technofantasy technomagic teleport teleporters town tumbling turrets tutorial unconvincingarmor unrealengine3 uselessallies uvl-workingtitle vaulting visualizedtrajectory walking winvista wwise xcom-series xp-kills zoom Aunque de primeras parece un shooter del montón, lo que le convierte en un buen juego es el control y manejo de tu escuadra, donde es importante saber cómo moverlos y de que habilidades disponen, convirtiéndolo en un juego de acción a tiempo real pero con momentos de planificación, a medio camino entre los X-COM clásicos y un Rainbow Six.

7 de 10***The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism. As agent Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a covert war to protect humanity from an otherworldly enemy.***The plot has a tragic logical fallacy about the Bureau performing a complete erasing of the truth of what happened, except the invasion was global and they had no control over what happened in other countries and the amount of secrecy they held over the event (likely poor/none in several), yet it's said no evidence of the invasion was left to the public.
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XCOM 2 2K Games (Firaxis Games)2016 2030s actionsystem aicheat alienblood alienmenace aliens animehair armorbreakers assaultrifles berserkers bink bokehdof circlingbirdies classbased coversystem depthoffield dodgechance doomclock download earth emweapons energyweapons facefx firearms flatdamagereduction forcedberserking frameratesmoothing future fxaa genderneutral grenadelaunchers grenades grid grid-square guerrilla hacking handguns hitchance hybrids injuries lightbloom mapgenerator mindcontrol minionpermadeath modsupport mookrush morale mp-versus msaa naga naming-companions naming-objects npcreinforcements npcstunning outofturnactions plasmaweapons pointofnoreturn precisionrifles preorderbonus psychics randomchance rating-pegi-16 rebellion rebelprotagonist reload-manual retcon robots rockets savedrngseed scaleform screenspacereflections sequelhook smokegrenades soldiers ssao stealth stealthmode steampowered stippletransparency stungrenades stunning subsurfacescattering summery swords taskgenerator tasktracker turrets tutorial undefinedelements uniqueminions unrealengine3 voicechat wintery xcom-2012reboot xcom-series AI cheating
* Knowledge of all player troops once concealment is gone, which lets them target AoEs and such without ever having vision on them.
* Concealment patrol routes sometimes follow player position.
* Accuracy stat is not affected by as many things as it is for players.***The game starts roughly 20 years after the beginning of the first game from scenario where the war was lost before the players even began on the first game, effectively taking immediate loss right at game start as the canon ending for the previous game, thus making anything that happened in the first game not canon.
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The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006 1life achillesheelfoes actionadventure actionrpg adv-ptdistr adv-static alcohol amphitheatre ancientenemy arcanepunk arena aristocrats atlastmoment automap autosavepoints axes backstabbing ballistics beggars blackmarket blocking bludgeons bodyarmor books bows bribing capacity-weight castle cave charactercreation chargedattack chemistry cipherlang circadiancycle city clairvoyantpursuers cleargame containers corpselooting criminalactivity cultists customclass dark-limited demonicinvasion demons demons-other devotees difficulty difficulty-charscaling difficulty-ingame dimensionalbreach dimensionalportals dimensionaltravel disease display-1024x768 distortedvision divinemenace download driders dvd dynamicweather elderscrolls elementals elves enchanting enemyhealthdisplay enemyupgrade energyitems energyregen excavation extensible factions falldamage fame fantasyworld fasttravel felinoids fictionaluniverse fines forest gamebryoengine gameoftheyear genderchoice ghosts goblins guild havokphysics headswapping healing healingitems hell hellscape home humanoidanimals imprisonment inbuilttraps indicator-poi inherentright inorganics interactivedialogs interrupting inventory inventory-supplies investing itemdurability jewelry jumping knives knockdown lamp launcher lawenforcers limitedcapacity locationinfo lockpicking lockpicking-feedback loot-random loot-unexpected lutris magic mandateofheaven mcbestgameaward medieval meleeweapons mine minotaurs monastery mountain multilingual mystics necromancers neutralnpcs nochildren noheadbob nonlinear npcasphyxiation npcinventory npcschedules npcstrife obsoletedassets openclassing openworld optionaltasks orcs outlaws paperdoll persistentworld pickpocketing precursors privatemilitarycompanies projectilerecovery protagonistdesigning protagonistdesigning-face racechoice rats rodents roses-other ruins sauroids saveanywhere scavenging sciencefantasy screenshake secretsociety serious sewers shadermodel2 shields shopping shrine skeletons slowprojectiles soldiers sorcery soundcues specialagentprotagonist specieschoice spelldesigning splatter stamina statloss statuseffects stealing stealth stealthmode stunning subterranean summoning superalloy swimming swords tasktracker teleport temple temporarycompanions titlementioned titularlocale toxins trash trespassing trolls tutorial unarmedfighting undead underwaterdiving unicorns unknownpast unnecessarykilling unvoicedprotagonist ursines vagrants waiting walking waterwalk widescreen wildlife willowisps worldborder xp-literal zombies Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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All Aspect Warfare  3000AD2009 aerodyne aliens allaspectwar ammomagazines aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 demo directx9 download firearms grenades group jumping landvehicle militantprotagonist mp-cooperative mp-dm mp-teams multivehicular otherworld piloting postures proportionalworld seamlessworld serious shadermodel3 stranded tutorial walking winvista winxp 1-32 players simultaneously
2-64 players simultaneously on official servers
2-4 player cooperative***[b]Minimum:[/b]
* Windows XP w/ SP3 or Vista w/ SP1
* 3.4 GHz Pentium IV or 3 GHz Athlon 64 X2 CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon X1300 GPU

[b]Recommended:[/b]
* Core 2 Duo E6320 or Athlon X2 6000+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8600 GTS or Radeon HD2900 XT GPU

[b]Multiplayer:[/b]
* LAN or broadband internet connection
[3000AD]***[i]A critical planetside tactical strike mission gone horribly wrong.
Shot down. Stranded. Lost. Left for dead.
The only way off this rock is through a very powerful enemy.
What else could possibly go wrong?

...apart from that ticking thermo-nuclear planet killer our drop ship launched earlier.[/i]

The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homeworlds.

Deployed in a distant hostile territory on the other side of the known galaxy, GALCOM forces were met with repeated defeat and unprecedented losses. GALCOM deployed another fleet along with a decoy, the GCV-Excalibur, carrying a devastating orbit to surface weapon. The R.A.N.D.O.M (Random Access Nuclear Destruction of Obsolete Matter) weapon, otherwise known as the "planet killer". A weapon which had only been used once before.

After an intense battle, a badly damaged GCV-Excalibur managed to slip through the Gammulan defenses and attempted to land on the nearby Gammulan planet of LV-115. Engaged by undetected planet based Surface To Orbit weaponry, the all but destroyed craft crash landed on the hostile planet. But not before deploying the devastating weapon.

Badly damaged, ninety percent crew loss and with the R.A.N.D.O.M weapon deployed and ticking, the intense planetside battles that ensue tell the story of a surviving group of four combat veterans stuck on a hostile planet, believed dead, hunted by the enemy and in a race against time to either locate and disarm the weapon or get off the planet before it detonates. Problem is, the only way off the planet is through an overwhelming enemy force.

Gameplay Highlights
* Massive. Open World. Mayhem.
* Six unique playable character classes with various strengths, weaknesses and restrictions.
* Over twenty-four first person weapons of varying types which range from pistols and sniper rifles to machine guns, rocket launchers and various grenades.
* Various advanced first person inventory items such as cloaking devices, shield enhancements, sensor jammers etc as well as various deployable assets such as gun and rocket turrets.
* Ability to build various in game units such as vehicles, fighters etc based on Experience Points, rank and other factors.
* Over thirty playable units including vehicles, gunships, fighters, shuttles, naval units etc. All units are class based. e.g. marines cannot fly gunships or fighters; pilots do not have access to advanced weaponry, some marines have jetpacks etc. All units supported in multiplayer with multiuse positions (e.g. driver, gunner, passengers).
* Gamers are free to play any aspect based on their strengths. Not a first/third person shooter fan and prefer the exhilaration of aerial combat? Then take on various aerial sorties including escort, SAD, SEAD and CAP missions while supporting ground troops. Not an air combat jock but prefer the immediate threatening presence of hand-held weapons of mass destruction? Then you’ll feel right at home with various weapons and toys including jetpacks, target laser designators (so your air combat friends can easily id targets) etc.
* Full squad command of NPC team members with an intuitive orders interface system.
* Engaging campaign storyline and several instant action missions
* 32 player support and five multiplayer modes including PVP deathmatch and team deathmatch as well as four player co-op against aggressive Gammulan aircrafts. Host and join a game using a single instance or host a dedicated console multiplayer server and invite your friends.
* Supports [url=http://getgsc.com/]GSC[/url] game lobby and voice chat.
* 64 player official ranked servers with stats tracking, integrated lobby and more.
* Fully integrated in-game document viewer with quick access to game commands, manual and tutorial documents.
[3000AD]
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Bombshell 3D Realms (Interceptor Entertainment)2016 adv-ptdistr autozoom bombs columnarjointing cyborgprotagonist directx11 directx9 energyweapons femaleprotagonist gog healingitems machineguns minimap objectiveindicator optionaltasks peeking rating-pegi-12 runandgun screenshake shotguns splatter steampowered tasktracker titlementioned titularcharacter tutorial upgradesystem weaponupgrades win10 win7 win8 x86 x86-64 xp-objects xp-progress labelimageminimize
Crusaders of Might and Magic 3DO1999 1life actionadventure adv-static ardon-mm aspectratio-4-3 blocking bludgeons capacity-slots castle cdrom chosenone controlconfig difficulty direct3d directx6 display-640x480 drm dwarves elementals energyregen forest gog hackandslash healingitems insectoids interlinkedlevels inventory jumping limitedcapacity magic magicartefacts map mapdeficient medieval meleeweapons mightandmagic milessound militantprotagonist mine nogps obsoletedassets ogres potions premadeprotagonist rating-esrb-t rewardingvandalism safedisc sciencefantasy shadowmaps shields skeletons sorcery subterranean swords swrender tutorial undead unknownpast uvl-imagequality uvl-missingimages voiceovers walking warriormystics warriorprotagonist weefolk win95 [b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU w/ MMX
* 32 MB RAM
* 175 MB HD space***[quote=Wikipedia]Numerous aspects of the storyline differ in the PC version. Before reaching the Citadel, Drake must pass through the small village of Cador-Sûl, which is not present in the PlayStation version. Also, Prince Dain must be rescued from the Ironpicks before he can be spoken to, and Tor is not present. Two dungeon-like locations, the Catacombs and the fallen Starship, are accessible only in the PC version. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate.[/quote]
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Uprising 3DO (Cyclone Studios)1997 aerodyne basebuilding cdrom controlconfig dialup directx5 energyshields energyweapons fallbackweapon fpsrts friendlyfire glide3d guidedweapons infantry invisiblewalls ipx mediaindrive militaryfiction opengl outdoors resourcegeneration rockets supplies swrender tank tanks tcpip thermalweapons tutorial labelimageminimize
Brothers: A Tale of Two Sons 505 Games (Starbreeze Studios)2013 achievements artlang autojumping autumnal bookends captives cave cemetery cooperation cpplanguage death defenseless directx9 distortedvision driders drm elevators fairytalelike fireflies ghosts gianthumanoids giants gryphons hapticfeedback ingamecinematics ladders langinsignificant launcher ledges lightbloom mountain multiprotagonists multitasking netframework neutralmonsters nohud ogres playerexposition puzzlebosses quake rapid rating-pegi-16 scenic screenshake separated slipperysurfaces spectres speech-gibberish steampowered swimming teenprotagonist titularcharacter town tragicending tutorial unknownpast unrealengine3 waterfalls wintery winxp x360pad (Jugado de principio a fin)

Un juego que enfatiza el manejar a 2 personajes a la vez.

Pros:
-La atmósfera de cuento de los hermanos Grimm es inmejorable.
-Las situaciones opcionales a lo largo de la historia.

Cons:
-Bastantes errores de plataformas y gráficos.
-Los puzzles son excesivamente sencillos y en algunos casos muy repetitivos.
-El manejo está lejos de estar bien logrado.
-Un exceso de momentos en los que el juego te hace esperar porque sí: el mejor ejemplo son 2 manivelas en 2 niveles distintos que duran casi 3 y 5 minutos respectivamente en acabar de girar.

4 de 10***Developed from a prototype presented by The Story Lab in 2011.***Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before. Solve puzzles, explore the varied locations and fight boss battles, controlling one brother with each thumb stick.

This is one journey you will never forget.
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Defense Grid 2  505 Games (Hidden Path Entertainment)2014 achievements achievements-public alieninvasion aliens argevent autosavepoints beamweapons download energyweapons gamebryoengine interest launcher leveleditor license-crossplatform lighthearted minionstats missionbased openfield orbitalweapons paidkilling ramparts robots silentprotagonist steampowered structureupgrades towerdefense tutorial unseenprotagonist upgradesystem waves Defense Grid 2, DG2, is the sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.***
[100]
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How to Survive  505 Games2013 adv-perks bows crafting finishingmoves firearms improvisedweapons island lamp meleeweapons obscuredprotagonistdialog premadecharacters projectilerecovery rating-pegi-18 recursivereference steampowered stranded tutorial uvl-workingtitle x360pad xp-kills zombies labelimageminimize
Renowned Explorers: International Society Abbey Games2015 adventurerprotagonist combat difficulty download earth explorationgame firearms gog group humor hunger indie inventory meleeweapons negotiatedresolutions premadecharacters rivalry shopping steampowered treasurehunt tutorial labelimageminimize
Reus Abbey Games2013 activepause autosaves-periodic avatars csharplanguage desura fmod giantmonsters giants godgame gog indie infinitezoom mode-sandbox mothernature nature-theme needs netframework noantagonist nopointercapture otherprotagonist spheroidworld steampowered story-padding structuresynergy terraforming terraindeformation timelimit tutorial windowsmedia xnaframework zoom labelimageminimize
Zeno Clash ACE Team;Noviy Disk (ACE Team)2009 achievements achievements-public aimassist ammomagazines animals animehair aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 autosavepoints bizarrecreatures bludgeons bossbattles capacity-toolslots chargedattack city civilianprotagonist cpu-pentium4 demo directx10 directx9 download dvd fatties firearms firstpersonshooter forest fullbodyawareness giantinsects giantmonsters grenades guntossing handguns healthpickups igfnominee indie inertscenery invisiblewalls limitedcapacity lunatics mandatoryloss meleeweapons milessound nojumping nonlethal nonlinearstory noports npcstrife outdoors plantcreatures precisionrifles recurringopponent reload-auto reload-manual serious shadermodel2 shadermodel3 sourceengine stamina steampowered steamworks throwanything truth tutorial unarmedfighting walking wasteland widescreen win2k winvista winxp worms zenoclash-series De interesante mecánica de juego, basada en un sistema de combate cuerpo a cuerpo con ocasionales armas, es como jugar a un intermedio entre el Half-Life y un juego de lucha.

Gran juego, asegúrate de escuchar en los tutoriales.

7 de 10***Only English voice-overs are in the game, the others are as subtitles.

Noviy Disk handles publishing for Russia, Ukraine, Belarus, Estonia, Latvia Lithuania, Moldova, Kazakhstan, Kirghizia, Georgia, Armenia, Azerbaijan, Turkmenia, Tajikistan, Uzbekistan.***[b]Minimum:[/b]
* Windows XP, Vista or Vista64
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon 9600 GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* GeForce 7600 or Radeon X1600 GPU
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Battlezone Activision1998 1life basebuilding battlezone battlezone-engine blankprotagonist cdrom control-individuals cpplanguage cultfollowing directcontrol directx5 driving europa extraterrestrial facelessprotagonist fpsrts future grouping harvesters hillland hovertank hovervehicle infantry io landvehicle leaderparticipation mecha militantprotagonist militaryfiction missionbased moon mp-lms multiplecampaigns otherworld outdoors proportionalworld redscare resourcegeneration resourceharvesting serious spacefaringage supervisorprotagonist swrender tank tanks tutorial walkers walking weaponsplatforms win95 [b]Minimum requirements:[/b]
* Windows 95
* 133 MHz CPU
* 16 MB RAM
* 1 MB VRAM
* 2X CD-ROM drive
* 210 MB free HD space***Good remake of original arcade classic. Missions are good and has a great interface that sometimes becomes tedious. Overall, very good.
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Call of Duty: Modern Warfare 2  Activision (Infinity Ward)2009 aaa afghanistan alternatetimeline alternatingprotagonist ammomagazines animals armoredcars asia assaultrifles autosavepoints aybabtu brazil callofduty city city-moscow-ru compass cpplanguage death deathpits difficulty-eval directx9 distortedvision driving dvd earth explosiveobjects falldamage falseprotagonist firearms firstpersonshooter fofindicator grenadecooking grenaderethrow grenades grenadewarning handguns helicopters iwengine jumping kazakhstan latemodernperiod machineguns milessound militantprotagonist militarybase militaryfiction mines motionblur museum naturalistic nohealthdisplay northamerica npcinjuries objectiveindicator oilrig oneofmany playerprogression postures precisionrifles present proprietarynetwork protagonistdoeseverything rating-esrb-m reload-auto reload-manual russia saveonline secrets sequence-escape sequence-turret serious shotguns smokegrenades snowmobile southamerica stealth steampowered steamworks streakbonuses streakbonuses-preselect stungrenades submachineguns suppressors telescope throwingknives tutorial usa valveanticheat vaulting virginia walking wilderness wintery Experience gripping and heart-racing action as you face off against a new threat dedicated to bringing the world the brink of collapse. Modern Warfare 2 picks up immediately following the historic events of Call of Duty 4: Modern Warfare, the blockbuster title that earned worldwide critical acclaim.

Game Features:
* Epic single-player campaign picks up immediately following the thrilling events from Call of Duty 4: Modern Warfare.
* The definitive multiplayer experience returns, with a host of new perks and enhancements.
* New cooperative SpecOps mode, the perfect combination of Modern Warfare's single-player intensity and the addictive replayability of its multiplayer.
[Infinity Ward]
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Dark Reign 2 Activision (Pandemic Studios)2000 26thcentury alternatecampaigns cdrom darkreign-series distantfuture earth future gog militantprotagonist militaryfiction missionbased rating-esrb-t serious supervisorprotagonist tutorial Anyone know how to get this thing to run properly on modern Windows O/S and hardware? I keep getting seriously garbled graphics with my current setup. I've only tried fiddling with the game's own settings, so I'm pretty much open to suggestions (except for those that require ridiculous effort or make playing other games difficult).***Chronological prequel to [game=#162010]Dark Reign: The Future of War[/game], but is not directly related to the story in it. labelimageminimize
Heavy Gear II  Activision1999 cdrom darksideengine directx6 firearms heavygear-series independentaim indicator-noise indicator-threat joystick mecha nightvision otherworld radar stealth tutorial uvl-tiein walker walkers win95 wintery [b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 64 MB RAM
* 4 MB VRAM
* 3D accelerator
* 450 MB HD space***Fails to run on systems with newer DX version than 6 for some obscure reason.
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Heretic II  Activision (Raven Software)1998 1life actionadventure aureal3d bossbattles cdrom city compatiblewine crazedsentients difficulty dodging eax eax1 elvenprotagonist elves explosiveobjects fantasyworld fictionaluniverse forcedpolymorph gamespy hazardouspowers heretichexen heroprotagonist humanoidanimals idtech2 insectoids jumping ledges loot-random magic magicweapons maleprotagonist medieval meleeweapons mp-dm mysticprotagonist nohumans opengl outbreak palace personalquest polearms rating-esrb-t rats rewardingvandalism sauroids saveanywhere sentientartefact serious sorcery spears storagearea swrender tutorial underwaterdiving unusualprotagonist voiceovers warehouse warriorprotagonist win95 Un auténtico juegazo de acción, con un inventario de armas y hechizos de lo más pintoresco y un grandísimo multijugador.

7 de 10***Corvus finally returns home from where ever D'sparil had sent him with his dying curse, only to find his people ravaged by madness and disease.***Latest version: 1.06 Enhancement Pack (as of ?)***During the development of Portal of Praevus, Raven Software worked feverishly to lay the groundwork for yet another revolutionary action game: Heretic II. Based on Id Software's Quake II engine, Heretic II successfully blended first-person shooter action with a third-person camera to create an entirely new game genre.

This new perspective on the Heretic/HeXen universe was the biggest critical success in Raven Software's storied history. With dozens of awards and numerous accolades, Heretic II showed the world that third-person action games could be fun and intuitive, while it solidified Raven's reputation as one of the industry's top game developers.

The game was published by Activision Inc. and released to the public in 1998. Heretic II was one of the last 3-D action games to ship with fully playable co-operative gameplay.

Heretic II has since inspired a new generation of third-person action game development...a testament to the groundbreaking impact of the title.
[Raven]***Raven Software once again showes that they know how to make a game with Heretic II. It takes place along the lines of the original Heretic (Doom engine). You finally make it home after your odreal with the first of three serpent riders (The second and third are in the Hexen series), only to find it ravaged by a plague. As you go dig deeper into finding a cure, you yourself become infected, and find out most of the world is as well. This game features the Quake 2 engine, and has amazing graphics (espically for weapon and spell effects). However, Raven took a challenge with a 3rd person only point of view, which some do not like. Personally, I think this is a great game.
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Interstate '76  Activision1997 1970s 1life 20thcentury aimassist alternatetimeline aspectratio-4-3 carcombat cdrom dialup diegeticui difficulty-aspects directx3 display-640x480 earth fuelcrisis gog interstate ipx joystick keyboard langbrazil-port latemodernperiod locationaldamage machineguns mechwarrior2engine mediaindrive missionbased past realcrisis resourcecrisis revenge rockets swrender targetlock tcpip tutorial voiceovers win95 The year is 1976... a different 1976. You are Groove Champion, auto-vigilante, and you drive to avenge the death of your sister Jade, who was brutally murdered by known auto-mercenary Antonio Malochio. His plan, should he succeed, would leave the United States economy in shambles. He intends to destroy the U.S. strategic oil reserve and leave the country dry. His employer—OPEC. Jade tried to stop him... and failed. With help from seasoned auto-vigalante Taurus, former partner of Jade and now your wingman, and grease monkey Skeeter, who can fix just about anything, it's now up to you...
[From digital manual]***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 1 MB RAM
* 80 MB HD space
* 4X CD-ROM drive***Comes on 2 CDs.
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Prototype Activision (Radical Entertainment)2009 1life a113 acrobatics adv-limited adv-progress adv-xpdistr aimassist airdash alarmers amnesia antiheroprotagonist armyofone autosavepoints autumnal biogrowth bossbattles cannibalism challenges chargedattack chargedjump city city-newyork-ny cleargame coldopen collectibles comic conspiracy cpplanguage desperatepower detectors devouring difficulty directx9 disguising disposableweapons dodging download driving drm dvd earth endlessopposition enemyupgrade evilvsevil fallimpact firearms fistloads fullscreen geneticassimilation giantmonsters gliding gore grappling groundslamming groupmind healthdrops hiding hijacking homingboulders humanoidprotagonist humanweapon impulsegoo indicator-poi indicator-threat infravision intermissions island jumping lasso liveactors lua midairjumping minimap missionbased monsters mutablescenery-large mutants naturalweapons neuralthxsurround neutralnpcs newgameplus nochildren nofalldamage nonlinear noreloading northamerica npcspawning oneofakind openended openworld outbreak overheal parkour patientzero playerexposition powermimicry powerthrow protectioncomplex prototype-series quarantine quicktimeevent radar recurringopponent rockets rooftops save-opportunistic securom7 sequelhook sequence-defend serious shapeshifters shapeshifting shapeshifting-partial stealth superjump superpowers superstrength targetlock tasteofpower tentaclecreatures titanium-engine traffic trampling tutorial unarmedfighting uniqueprotagonist unlockable-difficulty unrestrictedviolence upgrades-abilities upgrades-health upgrades-permanent upgradesystem uvl-techlimitation vehicle-pontiacgrandam visionmodes walking wallclimbing wallclinging wallrunning walltraversal weaponupgrades weirdvision whips widescreen winvista winxp xp-deeds xp-drops xp-objects Anyone experiencing crashes that can't be traced down to anything real should try playing the game by limiting it to 1 CPU core, on systems with 4 or more cores some may have luck with limiting it to less than half of the cores.your.
... Personally this occurred as spurious crashes (in nvd3dum.dll which supposedly indicates bad GPU driver) until it finally became rather consistent when trying to protect the bloodtox tank.

The game is also one of the few games truly incompatible with 64 bit version of XP, so you're out of luck there (compatibility mode nor anything else will help you).***[spoiler=Show spoilers;Hide][b]Autopsy on fully clothed Alex[/b] : A Web of Intrigue video mentions that everything on Alex is actually part of his biomass, this also explains how he mimics people and their clothes repeatedly and discards them for his own form, and repeats this as often as he wants to. It also conveniently removes a nude scene and the source of his clothing during his escape.
[b]People running around on the streets while the infection spreads (not escaping)[/b] : the island is in quarantine, though the seemingly oblivious behaviour of the pedestrians few blocks away is not explained by this, nor why they don't hide indoors.
[b]Infection detectors not triggering for the soldiers themselves[/b] : presumably adjusted to ignore minor cases of infection, though apparently not mentioned anywhere. In truth, it's likely an oversight from the developers.[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.86 GHz Core 2 Duo or Athlon 64 X2 4000+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* 8 GB HD space

Requires at least 800x600 resolution for the menu graphics to not be damnably blurry (though they're readable on lower).***US 2009-06-10 on DVD and Steam (lang: eng, fre, spa, ita)
INT 2009-06-13 on Steam***Actual title seems to be [code][PROTOTYPE][/code], in all caps and with the square brackets. UVL can't currently handle square brackets, so this is all we have now.
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Star Trek: Conquest Online Activision (Genetic Anomalies)2000 extraterrestrial future startrek tutorial uvl-tiein labelimageminimize
Vampire: The Masquerade: Bloodlines  Activision (Troika Games;White Wolf Game Studio)2004 1life actionadventure adv-xpdistr airducts apartmentbuilding assaultrifles axes backstabbing beach bludgeons bullettime cablecars capacity-slots cdrom charactercreation chinatown city city-losangeles-ca clandestine classbased cloaking club communicator contemporaryfantasy controlloss cpplanguage crossbows cutsceneincompetence damagetypes devotees directx9 distracting doomsayers doors drm dvd earth elevators facialexpressions fakenames falldamage fanpatch fantasticearth firearms firstpersonshooter gargoyles genderchoice ghosts hacking haunting havokphysics healthdraining hollywoodusa hospital hotel humanity installoslimit intimidation inventory itemglow jigglephysics juggernauts jumping lipsync lockpicking mansion mediaindrive meleeweapons milessound monastery multipleendings museum neutralnpcs news nodrm noports northamerica oldskoolsecurity optionaltasks park parkinglot poltergeists pressureplates prostitutes publictransit pythonlanguage railyard rating-esrb-m rp-levelless ruins safedisc safezone scrapyard secretconflict secretsociety seers selectivefire serious sewers shapeshifters shapeshifting sharedsetting shopping siminsanity sourceengine stealth stealth-light stealth-sight steampowered storagearea subterranean swords tasktracker teleportmaze theatre tutorial unarmedfighting undead unfixedbugs unvoicedprotagonist urbanfantasy uvl-tiein vagrants vampireprotagonist vampires vendortrash voiceovers walking watercraft-location werewolves win2k win98 winxp worldofdarkness xp-undefined zombies Latest version: 1.2 (as of ?), unofficial: 5.7 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.2 GHz Athlon or Pentium III CPU
* 384 MB RAM
* 64 MB VRAM
* 3.3 GB free HD space

[b]Recommended:[/b]
* 512 MB RAM
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Wolfenstein Activision (Raven Software;Id Software;Endrant Studios)2009 1life 20thcentury achillesheelfoes aimassist aimmode airducts airport ammomagazines anatomicdamage anticipatorysightings anticipatorystockpiles antimagiczones aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles autosavepoints backstabbing beamweapons blackmarket bossbattles castle cave cemetery chapterreplay chapterreplay-superseding cinematicinconsistencies city cloakednpcs compass containers crates crystals cyborgs damageindicator diaries difficulty dimensionaltravel directx9 disintegrators dissolvingcorpses dissolvingitems distortedhearing distortedvision doors download dvd dynamicaccuracy electricweapons elevators eliteprotagonist energyregen energyshields energystations energyweapons europe eviloverlord excavation explosiveobjects falldamage fictionalcity fictionallocation firearms firstpersonshooter flamethrowers fofindicator formerhumans germany gore grenadecooking grenaderethrow grenades grenadewarning gunclubbing healthregen heathaze hospital humanexperiments idtech4 itemglow jumping ladders levelhub lipsync locationaldamage magic map militarybase militaryfiction minibosses moneybags monsters mp-assault mp-dm mp-teams mutants mystics nazis neutralnpcs nonlinear npcspawning objectiveindicator obligation occult openended optionaltasks outsiders overpenetration parallelreality past planarshifting playerexposition playerstats portals precisionrifles prerenderedcinematics prostitutes punkbuster rating-pegi-18 rebellion reload-auto reload-interrupt reload-manual researchfacility rewardingvandalism rockets ruins rural safezone sciencefantasy screenstaining secondaryantagonist secondaryattack secretfacility secrets secretsociety sequelhook sequence-turret serialkey sewers shopping solomission sorcery specialagentprotagonist steampowered submachineguns suicideattackers superscience suppression temple temporarycompanions terminal teslacoils thermalweapons transdimensional tutorial undead upgradesystem war warriorprotagonist weaponupgrades weirdscience winvista winxp wolfenstein worldwar2 zip [b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 64 3400+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X800 GPU
* 8 GB HD space***INT? 2009-10-13 on Steam, by Activision (lang: eng, fre, ger, ita, spa)***Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination. Wolfenstein offers players an action-packed experience as they investigate the powers of a dark parallel dimension, join with resistance forces, and employ an arsenal of conventional and otherworldly weapons in attempts to annihilate the Nazi war machine. Ensuring a deep variety of action, Wolfenstein provides gamers with an assortment of interlinked missions that drive an intense, story-driven combat experience; while the Wolfenstein multiplayer experience continues the world-renowned tradition of class-based team objective gameplay with a full arsenal of conventional and supernatural weapons for addictive online warfare.
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Sekiro: Shadows Die Twice Activision;FromSoftware;方块游戏 (FromSoftware)2019 16thcentury actionadventure adv-intermediary backstabbing backtracking blocking bonusbosses bossarenas breakmeter cave cliff colossi cyborgprotagonist deathfakers difficulty-single directx11 dodging dragons elitemobs enemyhealthdisplay fantasticearth fasttravel feudaljapan fortress gianthumanoids giantinsects goldbags humanoids immortals invincibilityframes itemglow japan japanesemythology langbrazil-port langchinesesimpl langchinesetrad langthai magic magicaltechnology mapdeficient minibosses monsters multipleendings neutralmonsters newgameplus ninja ninjaprotagonist nofailstate orphanprotagonist parrying potions premadeprotagonist recallportal restingreset save-opportunistic secondwind sengokuperiod shopping sizeispower soulslike statuseffects swimming swords targetlock temple timedblocks titlementioned tutorial undead underwaterdiving unlimitedlives win10 win7 win8 xp-kills zombies labelminimizeminimize
Rain World Adult Swim Games (Videocult)2017 alone automap chargedjump crowdfunded ds4pad gog healingitems interlinkedlevels inversekinematics keyboard limitedcapacity nonhumanprotagonist npcmapcrossing npcstrife periodiccalamities powerthrow retro ruins screenshake skeletalanimation steampowered stranded survival throwanything tutorial walljumping x360pad labelimageminimize
Scarlet Blade  Aeria Games;Liveplex (Liveplex)2012 automove bizarrecreatures bodyarmor classbased cpplanguage criticalchance enemyhealthdisplay energyweapons falseadvertising fanservice femaledominant femaleprotagonist inventory jigglephysics launcher meleeweapons microtransactions minimap mmog multilevelsecurity nudity queensblade quicksets rating-esrb-m targetlock tasktracker threatsystem tutorial labelimageminimize
D4: Dark Dreams Don't Die AGM PLAYISM (Access Games)2015 cliffhanger domesticcats earth episodic humanprotagonist investigatorprotagonist maleprotagonist mystery poinavigation quicktime shopping steampowered surreal timetravel tutorial unrealengine3 walking labelminimizeminimize
Metal Heart: Replicants Rampage  Akella;DreamCatcher Interactive (NumLock Software)2005 aspectratio-4-3 cdrom cpplanguage crossbows cyborgs firearms group handguns healingitems insectoids inventory keys lua monsters mutants otherworld rating-pegi-16 robots stranded tga turnbasedcombat tutorial vorbis wasteland win2k windowsmedia winxp Восстание Репликантов translates to uprising/rise/rebellion of the replicants or such.***Latest version: 1.06.1 (Russian, as of 2006?), 1.3 beta (international, as of 2006?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 800 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Pentium IV CP
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9700 Pro GPU***EAN-13: [code]3700265682023[/code]***Explore the depths of a doomed planet in an epic quest to get back home. In-between you and the spaceport stands a tyrannical Empire enslaving the entire population. Metal Heart will bring you to the edge of civilization, where cold steel humanoids border with humanity... Where humanity becomes cold steel...

[image captions]
* Control a party of up to 6 characters to solve enigmas and fight your foes.
* Dozens of highly detailed Non Playing Characters who will progressively unveil the terrible plots of the Empire.
* Turn-based combat system - use your action points strategically to overcome your enemies!
* Explore 150+ locations in a beautifully created cyber-punk, apocalyptic world.
* Gain experience, hone your skills and enhance your abilities with more than 600 high-tech implants!
[Box blurb [sic]]***ru 2005-01-06
us 2005-04

The game is called alternatively Metal Heart and Metalheart in the official material, even the game installer alternates between the two.
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Disciples III: Renaissance  Akella;Strategy First;Kalypso Media Digital (.dat)2009 achievements achievements-public adv-ptdistr adv-static angels bink bleak combatmode criticalchance darkfantasy demons disciples download elves enemyhealthdisplay gianthumanoids goblinoids goblins grid grid-hex healing-instant initiative inventory magic monsters mystics optionaltasks origlang-russian screenshake steampowered steamworks title-multi title-scene tutorial veterancy witchhunters xp-undefined A new stage in the evolution of the turn-based strategy genre. Retaining the strengths of previous titles in the series, Disciples III introduces new features to create truly exciting gameplay.

Disciples III continues and improves upon the core concepts of the Disciples series. Advances in gameplay and the addition of new elements will make the game richer and more interesting. The visual design follows the original ominous and gloomy style of the Disciples world, but now the entire game environment and every individual unit is in full 3D. The combat system will be significantly improved by adding new elements. Disciples III allows a Lord to use spells on the battlefield. Casting utilizes mana, magic energy that is acquired from controlled sources, plus spell cards that can be bought or found. Travel on a global map will be implemented as in Disciples II - via a point & click system. Now, you can also split groups at any time, and units will be able to travel without an accompanying Leader. New terrain features will also be added - rivers and gullies that can be crossed by bridges or by flying aboard an aircraft.

Work on the project was started in the summer of 2005. The game uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies such as vertex and pixel shaders, normal maps, skeletal, morphic and procedural animations, particle systems, dynamic lights and shadows, portal technology, image post-processing, etc.

Key Features:

* Three playable races: The Empire, The Legions of the Damned and the Noble Elves; each has unique units and city design
* Cities are now represented in full 3D, and the player will see selected buildings through the eye of a building-centered camera
* At the strategic level, unit turns will be affected with an initiative factor that will dictate turns at the unit level, meaning increased fluidity in multiplayer and less downtime in single-player
* Leaders get improved abilities and you can assign stat bonuses to your liking. An RPG-style system will be implemented for the character advancement system, with inventory, expanded stats and abilities, and a character model that will visually reflect equipped armor, weapons and artifacts
[Akella]
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Endless Legend AMPLITUDE Studios2014 3plusfactions 4xstrategy alphafunding combatmode dedicatedclient elevation endless-series grid grid-hex impersonal rating-pegi-12 speciesuplift steampowered tutorial undefinedelements unity-engine Comprising a lot of different races, technologies and units, this Civ-like game shines for its designed based in its very different factions: almost everyone of them (except maybe The Vaulters, who are kind of intermediate even with its focus in science) its focused in a primary resource and/or a goal to achieve victory. Also includes a lot of different secondary resources, a very interesting PvE faction system and a complex land (with many different tile types and divided in regions) and orography.

Sadly, I have to stress three imperfections to this great formula:
*1. Second turn main mission: Very frustrating when you built your first city or explored a ruin in the 1st turn and then you realize you did not choose the best region/exploration is in your main mission. The main mission should be given at the start of the game.
*2. Orography and movement: Sometimes is very difficult to predict when you can move through the tiles.
*3. Unit habilities are very difficult to understand: its unique combat system (based on orders and resolution by the IA) is entertaining and enforces mind games over raw strength, but is too difficult to know how abilities work, forcing a frustrating trial by error.

7 of 10***Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
[Steam Store]
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A Valley Without Wind  Arcen Games2012 acid aircontrol amoeboids animals automap avww-series bossbattles crystalentities damagetypes deathpenalty demo difficulty difficulty-aspects difficulty-ingame difficulty-players dinosaurs drm dropplatforms encyclopedia endless energyregen eviloverlord falldamage fasttravel fasttravel-points giants healingstations healthdrops improvisedweapons independentaim inventory license-crossplatform magic magic-common magicaltechnology map mapgenerator minibosses minimap mixedtheme monsters mp-campaign mp-cooperative mp-crossplatform mp-dropin nofailstate nohealthregen nonlinear nopointercapture openworld overworld parallaxscrolling passingthetorch pastcharacters postapocalypse prematurechallenge recallportal robots safezone sciencefantasy secrets serialkey smartprojectiles sorcery steampowered taskgenerator teleport tutorial undead undefinedelements unity-engine unlimitedlives uvl-workingtitle weathereffects Un juego GENIAL, una obra maestra resultado de una extensa mezcla de géneros y ambientaciones que recuerda a un metroidvania pero que va mucho más allá.

En cuanto a su rejugabilidad, el Minecraft a su lado parece limitado. Además se puede jugar desde un acercamiento frenético hasta uno paciente sin que por ello pierda una pizca de entretenimiento.

Favorito automático, terriblemente recomendable, adictivo a más no poder.

"No le cojas mucho cariño a tu personaje: la pregunta no es si morirás, sino cuando" y "una de tus mayores abilidades es huir valientemente" son dos de muchas frases memorables del juego.

Nota: Su secuela, A Valley Without Wind 2, viene incluida con el pago del juego.

10 de 10***Bears some superficial resemblance to metroidvanias, but isn't one of them.***A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).

Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn arcane rewards, or roam the wilds to uncover secret missions and stashes of magical loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement, recruiting them to help you in return.

You choose how to play, and the world adapts around you.

Key features:
* Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
* You have choice. The world of Environ is procedurally generated, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
* Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
* The game adapts to how you play: as you demonstrate your proficiency, monsters upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!
* Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
* Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
* Become a community leader. Rescue NPCs, have them join your settlement, and construct buildings for them -- they may return the favor and help you.
* Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.
* Difficulty levels give exactly the challenge you want, from casual to hardcore on both platforming and combat independently.
* New updates are arriving all the time packed with additional content, improvements, and more.
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Skyward Collapse Arcen Games2013 dominion flyingislands godgame godlingprotagonist grecoromanmythology magic nominioncontrol norsemythology steampowered tutorial undefinedelements Un interesante giro a la estrategia: en vez de intentar sobreponer tu facción ante todo lo que se te ponga por delante, tu misión es equilibrar las fuerzas de dos facciones enemigas sin debilitarlas tanto que el hostil mundo en el cual viven acabe con ambas.
Suma criaturas mitológicas e incluso dioses caminando entre ellos y sale un juegazo de estrategia por turnos, como una mezcla entre Black and White con Civilization y aderezada con una pizca de Age of Mithology.
Arcen Games mantiene su excepcional saber hacer juegos.

9 de 10
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GemCraft - Chasing Shadows  Armor Games (Game in a Bottle)2015 adobeair adv-xpdistr ancientenemy boosters challenges chapterreplay chapterreplay-cumulative chapterreplay-prochronic gemcraft-series grid grid-square levelselection magic monsters mysticprotagonist scientificnotation steampowered timecompression tooltips towerdefense tutorial waves Overworld has regions revealed in hex shapes, but is otherwise not used for anything, so it can't be said this game uses hex grid for anything gameplay-wise. labelimageminimize
Sang-Froid: Tales of Werewolves  Artifice Studio2013 1850s 19thcentury actionstrategy activereload adv-ptdistr americanindians ammotypes autoaim axes canada chapters civilianprotagonist clergy compass constrainedlocale damagetypes dark decoys defensegame difficulty distracting dodging earth enchanting enemyhealthdisplay equipment-preselect explosiveobjects family-theme firearms firearms-early healingitems improvisedweapons indie intimidation inventory knockback knockdown map meleeweapons minimap multiphased npcanxiety npclkpbehavior opponentpreview paidkilling personalquest planning playerprofiles postmissionrestoration precisionrifles protect radar rage religion reload-manual rural shopping stamina stealth stealth-other stealth-range stealth-sound steampowered stunning tactical tips town trapping tutorial tutorial-noninteractive waves weaponupgrades werewolves wilderness windindicator wintery wolves xp-progress xp-undefined
[12]
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SpellForce: The Order of Dawn  Aspyr Media;JoWood Productions (Phenomic Game Development)2003 4ormoreresources actionrpg aspectratio-4-3 cdrom control-individuals download drm dwarves elites elves fantasyworld fictionaluniverse fogofwar genderchoice gog humanoidprotagonist inventory krass-engine leaderparticipation lua magic meleeweapons milessound monsters noports nostructurefacing orcs rating-esrb-t saveanywhere securom securom4 serialkey serious shopping sorcery spellforce starforce strategyrpg summoning swords titlementioned titulargroup tutorial undead uniqueprotagonist uvl-missingimages voiceovers walking warriorprotagonist weefolk A merging of strategy game and group-based action-RPG where you control both vast armies as well as a small group of heroes. Depending on the region you may be limited to just your group of heroes.***[b]Races:[/b]
* Humans
* Elves
* Orcs
* Dwarves
* Trolls
* Dark Elves***In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals.

Now, only a few years after the end of the Convocation, evil is back stronger and more powerful than ever before to finish what was started.

Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes

Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
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Anno 1701  Aspyr Media;Sunflowers (Related Designs)2006 17thcentury 18thcentury 4ormoreresources ageofsail anno-series archipelago aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 autosaves-periodic citybuilding colonization dataimport dataimport-unlocks demo difficulty difficulty-aspects directx9 dominion download drm dvd earlymodernperiod earth gamespy island langhungarian leveleditor mediaindrive milessound naturaldisasters naturalistic needs nocampaign noglobalresources pirates playerprofiles rating-esrb-e10 resourcecontrol resourcegeneration resourceharvesting resourceprocessing saveanywhere scenarios securom7 serialkey starforce stockpiles story-none structureupgrades tages taxes thoroughfareconstruction thoroughfares tradesim trading tutorial undirected unseenprotagonist widescreen win2k winxp Included in Anno 1701 Gold Edition

2009-05-06 [i]1701 A.D. Gold Edition[/i] on Steam, by Aspyr (lang: eng)***Latest version: 1.04 (as of ?)***[b]Minimum:[/b]
* Wndows 2000 or XP
* Pentium IV 2.0 GHz or Athlon 3200+ CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space
* 4X DVD-ROM drive

[b]Recommended:[/b]
* Pentium IV 3 GHz or Athlon 64 3500+ CPU
* 1 GB RAM
* 128 MB VRAM
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Champions Online Atari (Cryptic Studios)2009 achievements achievements-public adv-ptdistr adv-static aliens antagonistdesigning aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 auras canada capacity-slots chargedabilities chargedattack city cpplanguage crafting criticalchance crypticengine damagetypes depthoffield directx9 download draganddrop dvd earth energyregen energyweapons falldamage firearms flying fmod free free2play genderchoice healthregen hero-theme heroes heroprotagonist hoverflight indicator-poi insectoids interrupting inventory itembinding jumping knockdown languagefilter licensechange limitedcapacity loot-random loot-unexpected magic map microtransactions mmog monsters mpinstances mystics northamerica objectiveindicator optionaltasks physx powerups protagonistdesigning protagonistdesigning-body protagonistdesigning-costume protagonistdesigning-face psychicpowers psychics pve pvp quickkeys randomdamage rating-esrb-t robots shopping shopping sorcery ssao steampowered steamworks subscription superhero-theme superjump superpower-theme superpowers targetlock tasktracker teleporting threatsystem tutorial undead xp-deeds xp-kills zombies Earth's first and best line of defense is its heroes. For generations, brave men and women have answered the call to protect the world from the villains who threaten its safety and security. Today, organizations such as VIPER, ARGENT and PSI use both superpowers and super technology in their dastardly plots to control the world. Creatures from outer space and other dimensions seek to enslave humanity. Super scientist Teleios is creating an army of clones and superpowered constructs to do his bidding. The greatest threat of all is Doctor Destroyer. A superhuman genius driven to conquer, Destroyer will not stop until all of humanity bends knee to his greatness. In 1992, Destroyer obliterated the city of Detroit and killed thousands. With years to prepare, his next attack is sure to put the entire planet in peril. Led by The Champions, protectors of Millennium City, the world's heroes have launched a crusade for peace, security and justice. But they need allies. Defender is calling for a new generation of superheroes to fight in a war against evil that spans the globe - and beyond. Save the world. Be a Champion.***2009-09-01 on Steam, by Atari (lang: eng) labelimagesubject
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