showing 1 - 50 of 217 gameschevron_leftchevron_right

name arrow_downwardpublisher(developer)yeartagsdescription
3D Ant Attack Urban Interactive2006 escape genderchoice giantants giantinsects grenades insectoidmenace rescue timelimit widescreen labelimageminimize
Afterlife  LucasArts1996 afterlife cdrom fourhorsemen godgame rating-esrb-t underworld widescreen win95 Doesn't really have anything better compared to the DOS version besides the rather unexpected support for widescreen display modes. Looks and plays the same otherwise.

The installer doesn't work on modern Windows but you don't really need it, just copy the disc contents to harddrive and fire it up.***Hell and Paradise management... Quite funny !
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Age of Empires III  Microsoft (Ensemble Studios)2005 16thcentury 18thcentury 19thcentury ageofempires americanindians animals aspectratio-auto bangengine cannons cavalry cdrom demo difficulty directconnect directx9 drm earth elites esonline formations havokphysics infantry malta matchmakingrating mediaindrive mediterranean mp-ffa mp-lms proprietarynetwork realtimestrategy recruiting resourceharvesting selfupdate serialkey smarte southamerica steampowered tutorial unitlimit upgradesystem war widescreen Immerse yourself in the award-winning strategy experience. Microsoft Studios brings you three epic Age of Empires III games in one monumental collection for the first time. Command mighty European powers looking to explore new lands in the New World; or jump eastward to Asia and determine the outcome of its struggles for power.***Siguiendo la estela del Age of Empires II y del Age of Mythology, mezcla un manejo de unidades y de héroes similar al segundo con elementos de tecnologías y recursos mucho más estilo del primero, y muchos nuevos elementos como las rutas de comercio o los refuerzos de la patria.

7 de 10***Latest version 1.13 (as of ?)***[b]Minimum:[/b]
* 1.4 GHz Pentium IV CPU
* 256 MB RAM
* 64 MB VRAM***[url=http://www.uvlist.net/characters/info/1064]Bowser[/url], [url=/characters/info/3797]Buffy[/url], [game=#169915]Buttercup[/game], Frejole Negro, [url=http://www.uvlist.net/characters/info/2942]Indy[/url], [url=http://www.uvlist.net/characters/info/1700]Mario[/url], [url=http://www.uvlist.net/characters/info/747]Ripley[/url], [url=http://en.wikipedia.org/wiki/Saved_by_the_Bell#Samuel_.22Screech.22_Powers]Screech[/url], [url=http://en.wikipedia.org/wiki/Socks_%28cat%29]Socks[/url], Stormy the Wonder Dog, Sydney the Puppy, [url=http://www.uvlist.net/characters/info/7309]Tux the Conqueror[/url], and [game=#19435]Tyson[/game] are some of the of the random names of explorers' dogs.
[Zerothis]
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Age of Empires III: The Asian Dynasties  Microsoft (Ensemble Studios)2007 17thcentury 1850s 19thcentury ageofempires animals aspectratio-auto bangengine cdrom demo difficulty directconnect earth elites esonline formations india japan matchmakingrating mp-control mp-ffa mp-lms multiplecampaigns oriental proprietarynetwork selfupdate unitlimit upgradesystem war widescreen worldcybergames Latest version: 1.02 (as of ?) labelimageminimize
Age of Empires III: The WarChiefs  Microsoft Game Studios (Ensemble Studios)2006 1860s 1890s 19thcentury ageofempires americanindians americanrevolutionarywar animals aspectratio-auto bangengine cavalry cdrom colonialera demo difficulty directconnect directx9 drm earth elites esonline formations infantry matchmakingrating mp-ffa mp-lms northamerica proprietarynetwork rating-esrb-t resourceharvesting selfupdate serialkey smarte unitlimit upgradesystem war widescreen winvista winxp worldcybergames labelimageminimize
Age of Wonders Take 2 Interactive;Gathering of Developers (Triumph Studios;Epic MegaGames)1999 ageofwonders alternatecampaigns cdrom combatmode directx7 display-640x480 disproportionalworld dwarves elves goblins grid grid-hex halflings humanoidanimals interspecificconflict layers leveleditor lutris magic mediaindrive mp-ffa mp-lms mp-teams multiplecampaigns sauroids sorcery staticpixelscale trackermusic transformingpresence undead undefinedelements widescreen win95 win98 AGE OF WONDERS was a land of peace and serenity until the uninvited race- The Humans, arrived to destroy everything. Prepare to experience the awesome magic, mysterious secrets and ancient artifacts while exploring a shattered empire. Use magic spells and other items to overcome your enemies and choose between the forces of kight and darkness to determine the fate of Earth.***
[100]***
[84]***[b]widescreen[/b] - although the game properly displays on widescreen, everything starts to get a bit too small when going beyond the 1024x768 resolution, and videos and some other screens (such as character creation) have static sizes that don't stretch to match the new resolution (the game's graphics were designed for 640x480 resolution).
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Air Forte Blendo Games2010 ♫silentnight 3ormoreplayers aerodyne aeroplane aircraft-a10-thunderboltii anthroprotagonist aspectratio-16-10 aspectratio-4-3 christmas demo earth edu-geography edu-math edu-vocabulary holiday license-proprietary lighthearted math nodrm widescreen A short edutainment game about lexicon, mutiplies and countries.

Pros:
-Easy to understand.
-Challenging but without hard brashing losses.
-Co-op multiplayer-

Cons:
-Epilogue: kind of weird in a bad way.
-Achievements seem to be broken.

5 of 10***Air Forte is a high-altitude game of math, vocabulary, and geography. Compete with friends or fly solo in the various arenas. Good luck, pilot!
[Steam Store]
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Alien Dominion: The Acronian Encounter Black Fire Games2010 23rdcentury alienmenace aliens aspectratio-4-3 aspectratio-auto cpplanguage demo direct3d directx9 energyshields extraterrestrial future interspecificconflict lives missionbased nosaves ogre-engine openal opengl railshooter score shadermodel2 shadermodel3 shieldregen shopping space speechsynthesis turret tutorial unlimitedammo vorbis widescreen [b]Minimum:[/b]
* Windows XP or Vista
* 1.5 GHz CPU
* 1 GB RAM
* 128 MB VRAM

[b]Recommended:[/b]
* 2 GHz CPU
* 2 GB RAM
* 256 MB VRAM

[b]Maximum:[/b]
* 3 GB RAM (for Vista only)
* 512 MB VRAM***[media=youtube]aMVTFn24B7U[/media]***"Alien Dominion: The Acronian Encounter" is an a 3d space shooter game for the PC/Windows platform intended to be downloaded from various game portals. The player is in a role of a gunner/shooter of a ship escaping an alien invasion in order to warn the rest of humanity of the incoming attack. It’s basically a rail shooter, so the player does not control the ship only defends it.

There are 2 gun groups attached to the ship: upper and lower. As the player drags the mouse the cannon groups are switched to cover all the space around the ship. Each level has it’s story, but basically you need to take down all/most of the targets that are attacking and thus to survive.

The levels last for 10 minutes each and are finished once the player reaches that time point – and is alive. The last level lasts a bit longer (15 minutes). The game contains 6 levels.

After the level completion there is a shop with various utilities and armaments. Eg. better guns, shields, time-warp (slowdown), gun enhancements etc. Money(crystals) is gained by destroying alien ships – the better shooter you are more crystals for use in the shop.

Are you up to the challenge space warrior?

Game Features:
* Fastest and most intense 3d space shooter game you have ever seen – feel free to compare it to other games!
* The ship is driven by the pilot, and you defend with 2 turrets (upper and lower) covering all the space around the vessel (this is a 3d "rail" shooter game)
* Unique feel of intense battle and adrenalin pumping trough your veins
* 6 blood pounding missions with great heavy metal tracks while shooting down the invading force, with an option of muting the music if you rather prefer silence or playing some custom tunes on your favorite player in the background
* Hours and hours of fun play before you successfully survive the last world and inform humanity about the Acronians – rewarded by a neat animation at the end
* Over one hour of constant action needed to finish the game (if you survive all the levels in a row, that is...)
* 4 levels of difficulty (Rookie, Normal, Ace and Abnormal)
* Incredible environments and planets (you can’t land, that’s a decoration only, but very detailed I should add). Indie or casual games ususally do not have that.
* Flexible graphics settings to meet your hardware – indie or casual games usually do not have this – you can check the features and minimal/recommended specifications here
* 3d explosions with debris falling of everything you shoot at, plus beautiful particle effects
* Shop available at the end of each level: weapon, add-ons, shields, utilities, repair-bots... everything to make you happy.
* Intro and game complete cut-scenes
* Listen to in game chat of pilot, gunner and the ship’s AI to find out what happened meanwhile...
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Alien Swarm Black Cat Games2004 airducts aliens alienswarm-series ammomagazines aspectratio-4-3 assaultrifles barricading capacity-toolslots chargers classbased classbasedeq classlinkedgender competitionentry controlswitch cooperation dark-limited deathpits deployables deployables-fixed detector difficulty doors elitemobs emotes explosiveobjects firearms flamethrowers flares fov-horizontal friendlyfire grenades group group-switch guidedweapons handguns hapticfeedback healing healingitems incendiarygrenades industrial-setting infantry itempickup-instant juicyflesh jumping killingblow lamp levelselection limitedcapacity machineguns mapdeficient megacorps militantprotagonist mines missionbased mod mp-campaign mp-cooperative mpfocus naturalistic norecruiting nplayers opengl otherworld parasites premadecharacters reload-lossy reload-real serious shotguns silentprotagonist splatter stungrenades supervisorprotagonist tactical thermalweapons totalconversion tutorial unrealengine2 unseenprotagonist upgrades-health uvl-confusable veterancy viralcreatures voicechat voiceovers walking widescreen [b]Additional campaigns:[/b]
* Telic / Escape from Rhea ([url]http://www.moddb.com/mods/alien-swarm-the-telic-campaign/[/url])
* Phalanx ([url]http://forums.blackcatgames.com/showthread.php?t=6235[/url])***Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

[b]Game Features[/b]
Alien Swarm is a total conversion for Unreal Tournament 2004, featuring:
* Unique blend of action and strategy.
* 1-8 players co-operative play.
* Single mission or Campaign mode.
* Large array of equipment for your marines, including Assault rifles, Shotguns, SynTek SmartEye Autoguns, Flamethrowers, Pistols, Incendiary Mines, Flares, Stim Packs, Ammo Bags, Sentry Guns, Medkits and more!
* Four marine classes: Explosives, Special Weapons, Medic and Technical
* Skill and experience system allowing your marines to improve as they progress through the campaign.
* Full tutorial to teach you how to play and to use the equipment at your disposal.
* 8 unique marines with portaits, personality, skills and background.
* Easy to use emote system for team communication.
* Full character speech for each marine which adapts to the current situation.
* Alien parasites which infest your marines and hatch from inside them.
* A variety of mission objectives.
* High scores, kill records and medals.
* A range of difficulty settings and unlockable map variations.
* Leader and voting system for online play.

Requirements: Unreal Tournament 2004. Alien Swarm has been tested on Windows, Linux and Mac.***Latest version: 1.34 (as of 2010-01-31)
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Alien Swarm  Valve (Black Cat Games;Valve)2010 23rdcentury achievements achievements-public achillesheelfoes activereload alieninvasion alienmenace aliens alienswarm-series alone alternateattack ammomagazines aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles barricading beamweapons bink biogrowth burning burning-realistic capacity-toolslots chainsaw classbased classbasedeq classlinkedgender cryogenicweapons csaa damageovertime dark deathpits deployables deployables-redeploy difficulty directx9 dissolvingcorpses dodging doors doors-breakable electricweapons elevatorbattle elitemobs endlessopposition energyweapons explosiveobjects firearms fireextinguishers flamethrowers flares friendlyfire friendlyfire-full friendlyfire-reduced future glowsuits grenadelaunchers grenades-impact group gunclubbing gunships handguns hatchers havokphysics healingitems host-dedicated inclinators industrial-setting inexplicabletrajectories instantkillers instructor interspecificconflict knockback lamp larvae lasersight limitedcapacity limitedsupplies loot-none lutris machineguns map milessound militantprotagonist mine mines mode-practice monsters mp-campaign mp-cooperative mp-matchmaking mp-nodupes mpfocus msaa naturalistic npcspawning nplayers otherworld overpenetration parasites playerprogression postmissionrestoration powerarmor powertools precisionrifles radar reload-auto reload-detrimental reload-lossy reload-manual reload-real rotaryguns saveonline screenshake secondaryattack sequence-escape sequence-survival serverbrowser sewers shotguns slowbackpedal slowmotion socialnetwork sourceengine spawners splatter steampowered steamworks stunning submachineguns suicideattackers tactical thermalweapons tracers tripmines unlockable-items uvl-confusable valveanticheat viralcreatures visionenhancer voicechat walking wastedeffort widescreen Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community.

Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet's surface, to a subterranean lava-flooded mining facility.

Along with the game get the complete code base for Alien Swarm that features updates to the Source engine as well as the SDK. Alien Swarm adds 3rd person camera, depth of field, improved dynamic shadows and a wide variety of gameplay additions to the Source engine.

* Tactical, 4 player co-op action game with a top-down perspective
* Complete game code and mod tools
* Unlock persistent items by gaining levels
* Over 40 weapons and equipment with countless loadout configurations
* 4 unique classes and 8 unique characters
* Matchmaking, Steam Cloud, Steam Stats
* 64 achievements
* Tile-based map generation tool
* Powered by Source and Steam***More outlying human colonies have fallen to Swarm attacks this month, the most notable of which being the research base of Tau Ceti 5. This base was known for its intensive research on the alien threat, having produced a number of papers on their behaviour and biological makeup, information the ISAF paid a great deal for. It's unknown whether the attack on this base was caused by the recent presence of a number of recently captured live bugs or whether it was just a random attack.
[Valve Steam]***Alien Swarm: Infested is an upcoming action strategy game featuring a unique blend of co-op play and squad level tactics all in an overhead view. As a Commander in the Interstellar Armed Forces, your job is to guide your squad and successfully complete their mission against the ravages of the Swarm infestation, a threat which plagues mankind across the breadth of colonized space.
[Black Cat]
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Alone in the Dark  Atari;Akella (Eden Games;Hydravision Entertainment)2008 1life achillesheelfoes actionadventure aloneinthedark amnesia aspectratio-16-9 bellyofawhale bink biogrowth blinking bodydragging capacity-slots chapterreplay chapterskip chasms city-newyork-ny collapsingstructure controlconfig controllablehelplessness cpplanguage crepuscularrays dark darkfantasy depthoffield dimensionalbreach directx9 distortedvision doors doors-breakable download driving drm drm-activation dvd endlessopposition firearms fireextinguishers firelighter forest fullbodyawareness gameplayinn glowsticks handguns hapticfeedback havokphysics hdrlighting healing-active healingitems hotel immortals improvisedweapons incendiarygrenades insectoids inventory investigatorprotagonist judeochristianmythology jumping juryrigging kynapse ladders lamp langmandarin ledges letterbox light limitedcapacity meleeweapons monsters museum naturaldisasters nohud northamerica npcspawning occult park parkinglot possessed pyrrhicvictory satan savepoints scarring sciencefantasy screenshake securom securom7 securompa serialkey serious shadows steampowered subtitledeficient survivalhorror targetlock thermalweapons title-cinematic unorthodoxweapons visionmodes walking widescreen wildfire winvista winxp x360pad zombies Latest version: retail***THEY SAID CENTRAL PARK WAS FOR THE PEOPLE... THEY LIED.

Central Park was not built as a haven for the people of New York, but for something else entirely. Now the truth can no longer be contained.

In one apocalyptic night, Edward Carnby must fight the unimaginable to reveal the earth-shattering secret of Central Park.

Intense story: Told in thrilling episodes of action, plot twists and cliff-hangers
Improvise to survive: Use your imagination to create devastating new weapons
Exhilarating gameplay: Blockbuster action, tense exploration, dangerous driving, vicious fights
Pyromania: Play with fire but don't get burned
Never Get Stuck: DVD-style chapter select lets everyone reach the game's climax

NEW YORK WILL NEVER BE THE SAME AGAIN.
[Box blurb]***UPC: [code]742725273887[/code]***[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista
* Pentium D 2.6 GHz or Athlon X2 3800+
* 1 GB RAM
* 7.7 GB HD space

[b]Recommended[/b]
* 2.2 GHz Core 2 CPU
* 2 GB RAM***This is the most bugged game I've seen in ages, and have to wonder how they manage to sell any copies of it out at all.

Besides that, the concepts and gameplay elements they've invented up are quite refreshing, but don't do much in the light of the bugs that prevent you from enjoying it.

After crashing or otherwise exhibiting bugs, it is good idea to exit the game and delete Alone_Data_DFE folder and possibly drm_dyndata_*.dll file in the system temp folder. Removing these seems to at least temporarily fix any bugging, until Eden Games releases a patch for the issues.***EU 2008-06-20
NA 2008-06-24
RU 2008-06-?? by Akella (possibly only distribution)
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Alpha Prime IDEA Games;Meridian4 (Black Element Software)2006 1life accuracy-motion accuracy-turning aimmode airducts ammomagazines androids armyofone bludgeons bullettime containers crazedsentients dark-limited demo difficulty directx9 displaydevices doors driving dynamicaccuracy elevators enforce-engine extraterrestrial falldamage firearms firstpersonshooter flamethrowers future grenades handguns improvisedweapons itempickup-attract itempickup-auto jumping lamp leaning machineguns meleeweapons multihead multilingual openended otherworld pathengine physx pictureinpicture precisionrifles restorepower robots rockets rotaryguns secrets sequelhook sequence-vehicle shotguns spacefaringage speech-italian speech-mixed steampowered thermalweapons titlementioned turrets unusualprotagonist walking widescreen [b]unusual protagonist[/b] — the protagonist is the only person (in game, though in background story he is only one of few) resistant to the mind altering effects of "hubbardium", using it to induce a "reflex boost" state at which time seems to slow down, instead of causing delirium and addiction.***Strong story, fast paced shooting action. However, if you cannot shoot, then there is your RECON, hacking device enabling you to remotely control various devices you meet on your way through the dark halls and corridors of Alpha Prime. If that's not enough, you can drug your mind and sharpen your senses by injecting a small dose of hubbardium. And all the time you will be surrounded by physical world in a very literal sense, because almost everything that moves, moves thanks to advanced real-time physics algorithms.

* Hacking – need to know who or what is hiding around the corner or behind the door? Use the camera and everything will be revealed at once!
* Remote control – make use of the environment and clear your way without having to actually fight!
* Machines – have you something heavy to move somewhere else, remove an obstacle from your path? Do you want to get to some otherwise unreachable location? No problem. Just use this Loader.
* Bullet time – time seems to fly too quickly to your liking? A small dose of hubbardium will fix it. For a time...
* Car – nothing like a little ride under the starlit sky! Jump in and enjoy the otherworldly vistas of Alpha Prime!
* Compatible with Matrox TripleHead2Go , enabling gamers to connect 3 screens with a maximum resolution of up to 3840x1024*.
[Black Element Software]
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Amnesia: The Dark Descent  Frictional Games;1C Company (Frictional Games;Snowball Studios)2010 1830s 18thcentury actionadventure adaptation-sight adaptivemusic ambientcreatures amnesia amnesia-series angelscript antagonistawareness antiheroprotagonist anxiety argevent autosavepoints biogrowth capacity-unlimited castle childvictims cloakednpcs constrainedlocale containers controlconfig controlloss cpplanguage crepuscularrays dark deathpits defenseless demo desolate diaries directx9 distortedvision dollyzoom earlyending earth eternalfires europe falldamage fearofnothing firelighter flashbacks grantfunded hallucinations healingitems health-multi healthwarning hiding hoarding hpl2engine hplengine humanexperiments immobilewater indoors insects instantkillers interlinkedlevels inventory inventory-indisposable involuntaryactions itemglow jumping keys kingdomofprussia laboratory lamp lamp-powered leaning leveleditor library limitedsupplies manualinteraction mapdeficient midastouch multipleendings music-ambient mystics newtongamedynamics nordicgameprogram objectplot openal opengl outsiders pacifisthorror paranormal past playerprofiles prison psychologicalhorror quake quitsave rating-esrb-m retrypoints ruins runningcommentary screenshake sdl secrets secrets-mandatory sequence-escape serious sewers shallowwater sightavoidance siminsanity singularlocale stealth stealth-light stealth-other stealth-sight steampowered survivalhorror tasktracker temple theora titlementioned torture tutorial-integrated undefinedelements unseencharacters vorbis walking widescreen windy winvista winxp Un juego que supone el regreso de los verdaderos juegos de terror, donde tu protagonista es un individuo que tiene miedo hasta de la sombra de las moscas y donde normalmente la forma de salir de las situaciones compremetidas es huir, esconderse y rezar.

Para más información, ciertos youtubers lo tienen en un pedestal.

7 de 10***Latest version: 1.0.1 (as of 2010-09-22)***Snowball Studios handled Russian localization for 1C's release, nothing else.***[media=youtube]JEHPwAvrc_U[/media]
[Frictional Games]***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.5 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* GeForce 6 series or Radeon HD GPU***[i]The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.[/i]

[b]Awake...[/b]
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

[i]You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.[/i]

[b]Explore...[/b]
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.

[i]A sound of dragging feet? Or is your mind playing tricks on you?[/i]

[b]Experience...[/b]
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.

[i]Something emerges out of the darkness. It's approaching. Fast.[/i]

[b]Survive...[/b]
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.

Do you have what it takes to survive?
[Frictional Games]***2008-09-19 announced
2009-03-31 release date set to 2010Q2
2009-10-03 title finalized as [i]Amnesia: The Dark Descent[/i]

Working title: [i]Lux Tenebras[/i]
Working title: [i]Unknown[/i]
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And Yet It Moves Broken Rules2009 achievements achievements-public animateobjectprotagonist anthropomorphicobjectprotagonist autosavepoints clanguage deathbarriers defenseless demo disappearingplatforms download falldamage ginkgoengine handdrawn humblebundle instantdeath itch.io midastouch netranking opengl papery physics playerprofiles puzzleplatformer rating-esrb-e retrypoints singlecontroller skeletalanimation spinninglevels spokenonomatopoeia steampowered steamworks surreal torque2d trampolines widescreen worldrotation (Jugado de principio a fin, epílogo sin completar)

Un plataformas en el que giras el sentido de la gravedad.

Pros:
-Los puzzles sorprenden constantemente con nuevos elementos.
-Su estética collage es convincente.
-Muy buen trabajo de sonido.

Cons:
-Arranca lento: los primeros niveles son bastante monótonos.
-Da bastantes fallos de colisión.

6 de 10***"And Yet It Moves" is basically a mixture between a jump and run and a puzzle game, with the extra ability to rotate the world. The player can run left, right and jump, but can also turn the world clockwise and counterclockwise by 90 degrees. When this happens physics works the following way: as soon as rotation starts all objects get frozen and after rotation objects continue to move with their velocities (direction and speed) they had before. With this ability you can move objects and yourself but also need to keep orientation and watch out for dangerous situations. Don't worry though, you're made out of paper so you can die as often as you want to.

The overall goal is to get through this collage of ripped paper. And if you are quick - and don't die too often - you might get a good rank in our global highscore list.

This is a gameconcept for a mediainformatics course held by the igw at Vienna University of Technology. We made two levels that show different aspects of how actual gameplay could be like. The first level - the cave - is more jump and run style and is an easy one where you can practice and improve your rotation skills. The second one - the jungle - is an advanced level with more sophisticated puzzles. To solve them you have to apply the physical consequences of rotating the world to the player and other objects simultaneously.
[Broken Rules]
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Anno 1701 - The Sunken Dragon  Aspyr Media;Sunflowers (Related Designs)2007 18thcentury ageofsail anno-series archipelago autosaves-periodic citybuilding colonization directx9 download dvd earlymodernperiod earth island leveleditor mediaindrive milessound naturaldisasters naturalistic pirates resourcecontrol resourceharvesting saveanywhere serialkey shadermodel1 shadermodel2 structureupgrades taxes thoroughfareconstruction thoroughfares tradesim trading widescreen win2k winxp Adds an actual story-based campaign mode to Anno 1701 which previously had only skirmish/sandbox mode.***[b]Minimum:[/b]
* Windows 2000 or XP
* 2.2 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM***Included in Anno 1701 Gold Edition re-release.
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Anno 1701  Aspyr Media;Sunflowers (Related Designs)2006 17thcentury 18thcentury 4ormoreresources ageofsail anno-series archipelago aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 autosaves-periodic citybuilding colonization dataimport dataimport-unlocks demo difficulty difficulty-aspects directx9 dominion download drm dvd earlymodernperiod earth gamespy island langhungarian leveleditor mediaindrive milessound naturaldisasters naturalistic needs nocampaign noglobalresources pirates playerprofiles rating-esrb-e10 resourcecontrol resourcegeneration resourceharvesting resourceprocessing saveanywhere scenarios securom7 serialkey starforce stockpiles story-none structureupgrades tages taxes thoroughfareconstruction thoroughfares tradesim trading tutorial undirected unseenprotagonist widescreen win2k winxp Included in Anno 1701 Gold Edition

2009-05-06 [i]1701 A.D. Gold Edition[/i] on Steam, by Aspyr (lang: eng)***Latest version: 1.04 (as of ?)***[b]Minimum:[/b]
* Wndows 2000 or XP
* Pentium IV 2.0 GHz or Athlon 3200+ CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space
* 4X DVD-ROM drive

[b]Recommended:[/b]
* Pentium IV 3 GHz or Athlon 64 3500+ CPU
* 1 GB RAM
* 128 MB VRAM
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Ant Attack Steven Knock2008 escape genderchoice giantants giantinsects grenades insectoidmenace leveleditor openal opengl rescue stamina widescreen win2k winxp labelimageminimize
AquaNox Fishtank Interactive;JoWooD Productions (Massive Development)2001 27thcentury aqua-series atlantic aureal3d benchmark cdrom controlconfig difficulty difficulty-ingame directx8 download dustmotes earth eax eax1 eax2 enemyhealthdisplay energyweapons fallbackweapon future futureearth gog joystick krass-engine maleprotagonist megacorps milessound missionbased mp-ctf mp-dm mp-teams oceanworld plasmaweapons postapocalypse radar rockets savepoints sequence-defend serialkey shadermodel1 shopping skipnoninteractive steampowered submarine targetlock turrets underwater underwaterfacility widescreen win2k win95 win98 [b]difficulty-ingame[/b] - only at the various stations and other ports.***In the game's backstory, humanity engaged on an endless war as the resources on the surface dwindled and were insufficient to sustain their desired level of living (or any level for that matter). The wars eventually destroyed the surface world completely, making it incapable of sustaining life of any sort. So the remaining humanity live out their lives below the devastated surfaece, in the depths of the oceans.***The water is no longer calm.
The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. It is now the 27th century and mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature. Gamers take the role of Flint, taking command of a loosely aligned force of fellow mercenaries who hire themselves out to the powerful leaders of this inhospitable world. Players fight vicious battles against crazed mercenaries, mighty military forces and hideous sea monsters. The frantic pace never lets up in Aquanox: True adrenaline-rush action for today's gamers.

* Mission based action with stunning and violent individual and team-based combat
* Superbly crafted 3D graphics in a real-time, richly rendered underwater world of steep mountain ranges, intricate caverns, deadly currents and glittering underwater cities
* 34 dangerous missions giving hours of action packed gaming
* Multiplayer options for LAN and Internet for gripping deathmatch and team-based battles
* Over 40 incredible enemies and vicious monsters to battle to the end
* Atmospheric 3D soundtrack and music
[JoWooD]***Minimum:
* Windows 95, 98, ME or 2000
* Pentium III or Duron 400 MHz CPU
* 128 MB RAM
* 16 MB VRAM
* 500 MB free HD space

Recommended:
* 64 MB VRAM
* Pentium III or Duron 700 MHz, or Pentium IV 1 GHz CPU
* 256 MB RAM
* 800 MB free HD space
* ForceFeedback Joystick
[JoWooD]
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AquaNox 2: Revelation JoWood Productions (Massive Development)2003 27thcentury aqua-series benchmark directx8 download drm dustmotes earth engineshutdown fmod future futureearth gog locationaldamage maleprotagonist missionbased oceanworld optionaltasks outlaws pacificocean postapocalypse postmissionrestoration securom skipnoninteractive stealth steampowered submarine underwater underwaterfacility widescreen win2k win98 winxp While Emerald Flint and his companions get mixed up in an upcoming political conflict in Neopolis, we're telling you a completely different story, about completely different people. In the not too distant future the two stories will mingle, but until then terrible trials and tribulations will have a firm grip on Aqua. You are William Drake, a young and still inexperienced freighter pilot with a tragic past. Your job as a freighter pilot in the northern Tornado Zone does not satisfy you. One day you decide to give up your monotonous life. In the merciless and glittering world of Aqua you are searching for new tasks and, of course, adventures. Strange people, dangerous people will cross your path, and you will have to learn who is friend and who is foe.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* Pentium/Athlon 750 MHz CPU
* 32 MB VRAM
* 128 MB RAM (256 MB on 2000/XP)
* 1 GB free HD space

[b]Recommended:[/b]
* Pentium/Athlon 1 GHz CPU
* 256 MB RAM
* 64 MB VRAM***AQUANOX 2: REVELATION is a new story of the underwater world Aqua. In 2666 a young freighter pilot called William Drake sets out to search for the heritage of a mythical ancestor. He is looking for adventure - and finds greed, ruthlessness, merciless hatred ... and also unexpected help. But very soon he has to realize that he is not the only one hunting for his ancestor's legendary treasure.

AQUANOX 2: REVELATION chases the player through high-energy action and sinister underwater cities. A gripping story, striking characters and the overwhelming architecture of the underwater world are framed by an ingenious user interface. Bonus objectives as well as hidden bonus weaponry guarantee each missions' replayability. Tactics and patience complement the fast-paced dogfights. The player becomes a member of a group of eight mercenaries crossing the oceans. The crew is crammed together in the claustrophobic atmosphere of a freighter: Always on the lookout for loot and the legendary treasure... and always afraid they themselves might become the victims of their unknown enemies.

* Mission based action underwater roadmovie with stunning and violent individual and teambased combat
* Superbly crafts 3D graphics in a real-time, richly rendered underwater world using the "krass" - engine
* Atmospheric 3D soundtrack and music
[JoWooD]
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Aquaria Bit Blot2007 achievements achievements-public actionadventure ambientcreatures aquaticrealm automap autozoom backtracking bellyofawhale bossbattles chargedattack cnidarians colossi cpplanguage dark-limited dashing demo devouring directionalforce directionalforce-current download falseending fasttravel fasttravel-points femaleprotagonist fish fmod forgottenpast giantmonsters giantseahorses healingitems healthpickups humanoidprotagonist humblebundle igfgrandprizeaward igfnominee indie inventory lamp leveleditor leveleditor-ingame license-gpl lua magic metroidvania minigames minimap modifiable monsters mutants nonlinear oceanworld openended opengl peeking pet pyrokinesis rewardingvandalism robots ruins savepoints sdl seamonsters search sequelhook serious shapeshifters shapeshifting skeletalanimation sorcery sound steampowered steamworks titlementioned titularlocale tutorial underwater visions walljumping widescreen wildlife A medio caballo entre el Ecco The Dolphin y un Metroidvania, este juego destaca por su atmósfera y por el buen diseño de los niveles, que te seducen para ser explorados.

Imprescindible, de banda sonora sublime.

8 de 10***Latest version: 1.1.2 (as of ?)***2005. Project started
2007-12-07 by BitBlot (download; non-Steam version)
2008-12-15 by BitBlot through Steam (download; with Steam achievements added)***[[youtube:G40cXjcz-9c]]***Minimum:
* 1.6 GHz CPU
* 256 MB RAM
* 200 MB free HD space***A beautiful, hand-crafted 2D adventure

Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.

A massive, underwater fantasy world to explore

Aquaria is an action-oriented, non-linear 2D side-scrolling game. Using an intuitive and fluid mouse control system, Naija can deftly swim through and explore a massive, handcrafted world that is teeming with undersea life. Along the way, she will encounter literally hundreds of different types of plants and animals and explore many ingame miles of hidden caves, lost ruins, and other strange places.

As kids, we grew up playing the brilliant 2D action and roleplaying games of the time. With Aquaria, we've aimed to capture the excitement of those games in a new way, using updated technology, controls, and visuals. This is a game with a very personal touch, from the characters and story to the creature interaction and expansive environments.

Seamless, non-linear gameplay

In order to make the experience as engaging as possible, we created an interface that lets the player easily control Naija with just a two-button mouse. The HUD is minimal (restricted to only a minimap in the lower-right corner of the screen). In place of textual dialogue that most games rely on we used voice acting to drive the story without interrupting the gameplay.

Through a realtime interface, Naija can sing songs and cast spells without going to a menu screen. With practice, these spells can be cast easily to interact with the environment, solve puzzles, or combine them for strategic effect during combat. Certain spells will allow you to change form, creating new ways of playing the game depending on the form chosen.
[Bit Blot]
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Ardentryst  Project Ardentryst2007 actionchaining adv-perks adv-static aspectratio-16-10 aspectratio-4-3 axes bossbattles butterflies carnivorousplants chargedattack containers crossbows currency deathpits encounters-popup enemyhealthdisplay energyitems energyregen fantasyworld femaleprotagonist forest genderchoice giantinsects giantspiders giantwasps harmfultouch healingitems healthregen inventory jewelry jumping loot-random loot-unexpected magic maleprotagonist meleeweapons mollusk monsters netranking npcregen obsoletedassets optionaltasks polearms potions premadecharacters pygame pythonlanguage rapidmovementplants savepoints sdl shopping snails sorcery spiders summery swords teenprotagonist titlementioned town tutorial vorbis walking widescreen wintery xp-kills Online play is mentioned in the game, but this seems to refer to only online ranking. labelimageminimize
AREA-51  Midway (Midway Games Austin)2005 1life alieninvasion aliens alone area51 biotechnology drm drm-removed dualwielding earth elevators facelessprotagonist firstpersonshooter gamespy grenades greys grotesque indoors licensechange milessound militantprotagonist militarybase militaryfiction mutants obligation outbreak researchfacility savepoints secretfacility serious starforce titularlocale uvl-searchelp voiceovers widescreen Released as (ad supported) freeware in 2008-10. labelimageminimize
ArmA II  505 Games (Bohemia Games)2009 2000s 21stcentury 3ormoreplayers aerodyne aeroplane aimdeadzone aimmode aimsway aircraft-c130-hercules aircraft-f35-lightningii aircraft-su25 aircraft-v22-osprey ambientcreatures ammomagazines amrifles arma-series armoredcar aspectratio-12-3 aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 assaultrifles backported ballistics battleye bicycle blackprotagonist branchingstory circadiancycle civilwar cmfade compass controllablehelplessness crewtargeting czech damagetypes decoupledresolution demo difficulty difficulty-aspects directconnect directx9 drifting driving drm drm-gamealtering drm-removed dvd earth ejecting engineshutdown europe extensible fictionallocation firearms firstaid firstpersonshooter fragileprotagonist freetrack fuel gamespy grenades group group-leader handguns hdrlighting headbob headtracking healing healingdevice helicopter helicopter-ah1-cobra helicopter-ka50-hokum helicopters host-dedicated ifv interactivedialogs inventory ironsights island jeep ladders latemodernperiod leaning lifelikemotion limitedcapacity lookaround map menus militantprotagonist militaryfiction milsim mines missionbased mixedresolution modifiable mortars motionblur motorcycle mp-campaign mp-cooperative mp-teams mpfocus mrls multihead multipleendings naturalistic neutralnpcs nokillconfirm nonlinear npcgrouptactics npcsuppressivefire openworld piloting playerprofiles postures precisionrifles present rating-pegi-16 realistic realisticdamage realvirtuality-engine realworld redscare reload-detrimental reload-manual rockets rotorcraft seamlessworld selectivefire serialkey shadermodel3 shotguns singlegender speedofsound stamina steampowered tactical tank tank-bmp2 tank-bmp3 tank-m1-abrams tank-t72 tank-t90 tanks telescope thoroughfares town trackir trampling transports unattendedevents vehiclecrew visionenhancer voiceboard voicechat voicechat-proximity vtol walking war widescreen wilderness wildlife winxp Controllable vehicles...
Tracked vehicles: 2S6M Tunguska, AAV P7A1, BMP-2, BMP-3, M1A2 TUSK, M1A1, M270 MLRS, T-72, T-90, ZSU-23 Shilka
Rotary wing aircraft: AH-1Z Super Cobra, Ka-52 Alligator (Hokum B), MH-60S Knighthawk, Mi-8MTV-3 (Hip), Mi-24D (Hind), UH-1Y Venom
Fixed wing aircraft: A-10 Thunderbolt, AV-8B Harrier, C-130J Super Hercules, F-35B Lightning, MQ-9 Reaper, MV-22 Osprey, Pchela-1T, Su-34 (Fullback), Su-25 (Frogfoot)
Wheeled vehicles: BRDM-2, BTR-90, BM-21 Grad, HMMWV, "Utility truck", LAV-25, MTVR, DShKM, UAZ-469, Ural 375, GAZ-3937 Vodnik
Watercraft: RHIB, PBX, and some civilian motorboats
... and a variety of civilian vehicles including plain urban cars, trucks, bicycles (mountain bikes), motorbikes, etc.***A supremely frustrating (to the point of being comparable to [game=#169380]IWBTG[/game]) simulation game, especially online, since you're given no identification on your enemy, thus you're supposed to wait for them to identify you as the enemy and open fire which usually turns into quite quick death for you. Even telling how to identify your allies positively (and thus who isn't your ally) by insignia, uniform appearance, etc. would've been extremely useful. Despite this, it's a very impressive simulation shooter though not very enjoyable online to me due to having no way of telling friend and enemy apart.***Latest version: 1.05 (as of 2009-12-22)***Officially not called nor published under any form of "Armed Assault" title, only ArmA. However, it's often mistakenly called Armed Assault 2.***[b]Minimal:[/b]
* Windows XP or Vista
* Dual-Core CPU (3 GHz P4, 2 GHz Core2, 3200+ Athlon)
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon 1800 GPU

[b]Recommended:[/b]
* Quad Core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon 4850 GPU

Firewall/router ports:
* TCP/UDP: 2302 (configurable)
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Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2008 12thcentury 2010s 21stcentury aaa actionadventure aesop ahistoric alientechnology alternatetimeline antiheroprotagonist antivillain anvilengine arabia asia asia-west aspectratio-16-9 aspectratio-4-3 assassinprotagonist assassinscreed automap autosavepoints backstabbing beggars bink bloodlines castle chasing city city-acre-il city-damascus-sy city-jerusalem-il clandestine cleargame cliffhanger coerced compass consequentialism controllablehelplessness counterattacks coupdegrace crowds cruelty difficulty-single directx10 directx9 dock dolbydigital download drm drm-activation earth eax eax2 eax3 eax4 eliteprotagonist endlessopposition equipment-predefined espionage factualinaccuracy falldamage fallimpact falsehistory future geneticmemory glitchvisuals grappling havokphysics healthregen healthregen-fast hiding hillland historicallyinaccurate holstering horizontalbars horses ideology impulsegoo indicator-poi indicator-threat jumping katar killingblow knives knockback ladders ledges letterbox map mediaindrive megacorps meleeweapons nazcalines neutralnpcs objectplot openended openworld openworld-restricted outdoors palestine parkour past pawn pickpocketing playerprofiles precursors prostitutes ragdollphysics rating-cero-z redeemingbeatdown retrypoints riding rooftops safedisc safeledges safezone search secretsociety sequelhook serious shadermodel3 singlegenderopposition singlesave soldiers splatter stealth stealth-sight steampowered steppingstones stumbling subtitledeficient suppression swords syria tackling targetlock templar throwingknives thrownweapons torture tower tutorial tutorial-forced tutorial-integrated unarmedfighting unrestrictedviolence upgrades-health uvl-imagequality vagrants virtualreality walking wallclimbing warriorprotagonist widescreen youngadultprotagonist El comienzo estelar de la saga, a pesar de ser mucho más lineal y corto que sus predecesores (y unas misiones secundarias enormemente repetitivas), se hecha de menos no ser una arsenal andante que puede con toda la guardia de la ciudad: mucho más sigilo y huida y menos acción.

Especialmente reseñable era la posibilidad de finalizar un asesinato siguiendo el diario de Altair, convirtiendo el encargo en un auténtico reto, además de la claustrofóbica situación de Desmond y la intriga que rodea todo el juego.

Como reprochable, la enorme letalidad del agua, aunque también es cierto que es de gran ayuda contra los templarios.

8 de 10***2008-04-09 as boxed
2008-04-09 on Steam (eng,fre,ita,ger,spa)***[b]save points[/b] - there's only one save per profile, so make sure you back it up occasionally. Nothing worse than playing almost through the game and the save getting corrupted for whatever reason (such as BSOD). The saves are stored in `[code]%APPDATA%/Ubisoft/Assassin's Creed/Saved Games/[/code]´.***Latest version: 1.02 (as of 2008-05-14)***The story starts with Desmond Miles being kidnapped in 2012 by Abstergo Industries and put into the Animus machine, a device capable of drawing out genetic memories and allowing the user to re-live their ancestors' lives. For Desmond, this is the life of Altaïr Ibn La-Ahad (الطائر), an assassin who lived during the Third Crusade in 1191. Although the story skips the kidnapping and starts with Desmond jagged into the Animus and experiencing some synchronization issues with it.

The game is difficult to categorize and abundantly lampshaded by the fact that most of the game takes place inside the Animus which has been created to produce a video game like experience, so effectively you're playing a video game inside a video game. And the experience produced by the Animus is an abstraction of sorts with various alterations that make it easier for the user to operate it, such as translating all languages to plain English and so forth. So any inconsistencies with reality are due to that, and since memories aren't exactly logical 1 to 1 copies of reality, much illogical instances can occur, some of which can be interpreted to mean some [url=http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Ptitlel59ywfenym8d?from=JustBugsMe.AssassinsCreed]very strange things[/url].

Things you may need to replay the whole game for:[spoiler]In memory block 4, you have a chance to pickpocket Vidic to get his security pen. This opportunity does not represent itself and replaying the memory block later does not roll back time in the "real world".

After the credits you gain access to the conference room where you need Vidic's pen to access a computer, but there's nothing else after that besides your ability to replay the memory blocks and aim for 100% completion (collecting all the flags, killing the templars, scouting, and doing all the side tasks).[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz dual-core Pentium D or Athlon 64 X2 3800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 6800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+ CPU
* 5.1 capable soundcard***The PC version has 4 new missions compared to the original console version.

Director's Cut Edition is apparently just alternate name for the thing and is in no way different from PC releases without that extra bit in their name.
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2010 1480s 15thcentury 2010s aaa achillesheelfoes actionadventure aesop aimassist alternatetimeline antivillain anvilengine armcannons aspectratio-16-9 assassinprotagonist assassinscreed automap backstabbing balancebeams beggars bloodlines bludgeons bodydragging brothel chasing city city-florence-it city-venice-it clandestine cleargame corpselooting counterattacks cpplanguage criminalactivity crowds depthoffield difficulty-single disarming dodging doubleentendres download drm drm-login drm-online drm-removed earlymodernperiod earth enemyhealthdisplay erraticlanguage estate europe fallimpact falsehistory fasttravel firearms freewill future geneticmemory glitchvisuals grappling graybrown healingitems healingstations hiding highbornprotagonist hirelings horizontalbars indicator-poi indicator-threat interfacespoilers inversekinematics italy itemglow jumping knives ladders launcher ledges letterbox license-crossplatform mansion map megacorps meleeweapons mercenaries minimap multilingual multitools neutralnpcs nohealthregen npcdisarming npcfriendlyfire npcstrife openworld optionaltasks outlaws parkour past pickpocketing precursors prologue prophecy prostitutes quicktimeevent radar rating-cero-z recurrence-character redeemingbeatdown revenge riding rooftops safeledges secondaryantagonist secretconflict secretsociety selfupdate sequence-defend sequence-stealth sequence-timed sequence-vehicle serialkey sexindustry shallowwater shopping singlegenderopposition smokegrenades speech-italian splatter stealing stealth stealth-sight steampowered steppingstones stockfootage stumbling swimming swords targetlock taunting templar threatdisplay throwingknives timeskip trespassing ubi.com ubisoft-osp unarmedfighting undefinedelements unrestrictedviolence uplay virtualreality walking wallclimbing walljumping widescreen youngadultprotagonist Con una gran variedad de misiones secundarias y mucha más exploración, parece mejor que el primer juego. Sin embargo, un Ezio con demasiados cachivaches (o demasiada munición según se mire) y con habilidades de combate demasiado poderosas (como poder bloquear con la hoja oculta) hacen que las misiones se tornen muy asequibles. Además el sigilo no prima tanto como en el primer juego.

7 de 10***Deluxe Edition adds 3 maps: Palazzo Medici, Santa Maria Dei Frari, and the Arsenal Shipyard. Ad speech mentions secret treasures and nothing else. Unknown if this means simply florins or actual equipment.***Undefined game-play elements: blending in with the crowd, hiring prostitutes (or others?) to serve as cover (controllable crowd) or to distract those who'd wish you harm.***Continues Desmond Miles' story right where it ended in the first game, even if Altair is no longer his alter ego inside the Animus.
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Assassin's Creed: Brotherhood Ubisoft (Ubisoft Montreal)2011 15thcentury aaa actionadventure alternatetimeline anvilengine aspectratio-16-9 assassinprotagonist assassinscreed bloodlines city city-rome-it clandestine cpplanguage criminalactivity dodging download drm drm-online earlymodernperiod earth erraticlanguage europe falsehistory highbornprotagonist horizontalbars italy jumping ladders langnorse ledges meleeweapons parkour rating-esrb-m rooftops stealth steampowered swords tasteofpower ubi.com ubisoft-osp unrestrictedviolence uplay walking wallclimbing widescreen Aunque en muchos sentidos es mejor que el AC:II original, y tiene una plétora de misiones secundarias, el poder llamar a asesinos, y en especial la lluvia de flechas, hacen a Ezio prácticamente imparable, convirtiendo el juego en un paseo.

7 de 10***Live and breathe as Ezio, a legendary Master Assassin, in his enduring struggle against the powerful Templar Order. He must journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy.

Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood who will rally to his side. Only by working together can the Assassins defeat their mortal enemies.

And for the first time, introducing an award-winning multiplayer layer that allows you to choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match your skills against other players from around the world.

It’s time to join the Brotherhood.

[b]Key Features[/b]
* BE A LEGEND – Take Ezio, now a legendary Assassin, on a new adventure with 15+ hours of story-driven single-player gameplay.
* LEAD AND CONTROL A LEGENDARY BROTHERHOOD – Recruit and customize your own guild. Train and level up assassins and command them to aid you in your quest.
* DEPLOY SECRET WEAPONS – Swiftly eliminate your enemies using tools such as poison darts, parachutes, double hidden blades, hidden guns, and an advanced flying machine at your disposal.
* WIN THE HEART OF A CITY – Use your hard-won currency to revitalize the crumbling capitol city. Rally the citizens to your cause and unlock extra factions and missions.
* AWARD-WINNING MULTIPLAYER – Choose from multiple authentic character classes, each with their own signature weapons and killing moves. With richly detailed maps and a wide variety of unique multiplayer modes, you’ll never fight the same way twice.
* BONUS CONTENT –Additional premium DLC.
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Asura Ogre Head Studio2017 actionrpg aspectratio-16-10 aspectratio-16-9 capacity-slots commercial demonicprotagonist demons depthoffield difficulty download forcedpolymorph gog indie inventory license-proprietary limitedcapacity loot-random magic mapgenerator revenge roguelite shopping sorcery splatter steamcontroller steampowered titlementioned titularcharacter unlockable-characters unlockable-difficulty widescreen labelimageminimize
Atlantica Online  NDOORS Interactive;Hangame (NDOORS Interactive)2008 16thcentury alternatetimeline asia asia-east asia-south aspectratio-16-10 aspectratio-4-3 atlantis britain china cpplanguage crafting directx9 dragons earlymodern-theme earth europe fmod forest france free free2play gamebryoengine genderchoice germany group hillland iberia india island italy japan magic mediterranean mercenaryprotagonist mmog monsters openal scandinavia spain sprites tactical teleport thailand treants turnbasedcombat unconvincingarmor unicorns vorbis widescreen [code]아틀란티카[/code] literally reads [code]ateulrantika[/code] which presumably is transliteration of "atlantica".***[b]Minimum:[/b]
* 1 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT GPU
* 10 GB HD space
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Audiosurf  Dylan Fitterer2008 argevent bass cpplanguage demo directx9 lanes lutris music music-custom shadermodel3 steampowered steamworks visualmatching widescreen xinput Una forma muy entretenida de usar tu biblioteca de música para jugar, transformándola en un juego a medio camino entre el ritmo y un puzzle de reflejos (ya que no deja de ser como un Columns pero a toda pastilla)

Especialmente interesante el cambio que supone jugar la misma pista con diferentes naves (cada tipo constituye prácticamente un modo de juego distinto)

7 de 10***[b]Minimum:[/b]
* Windows XP or Vista
* 1.6 GHz Pentium IV CPU
* 512 MB RAM
* 32 MB VRAM
* GeForce 2 of equivalent GPU***Ride your music.

Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose. You earn points for clustering together blocks of the same color on the highway, and compete with others on the internet for the high score on your favorite songs.

Audiosurf on Steam includes The Orange Box soundtrack, integrated with the game to enable"Still Alive"surfing and more. In addition, Audiosurf is one of the first titles to leverage the recently announced Steamworks, offering full support for the Steam Achievements that appear on Steam Community profile pages.

* Play with any music from your own collection--the game supports MP3s, iTunes M4As, WMAs, CDs and OGGs
* Valve's The Orange Box Original Soundtrack is included.
* Online scoreboards for each song you play.
* Choose your strategy from 14 available characters.
* Track your progress as Steam Achievements.
[Valve]
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Avatar  Ubisoft (Ubisoft Montreal)2009 1life 2150s 22ndcentury actionadventure aerodyne alienplanet aliens alternatecampaigns ammomagazines animals assaultrifles automap autosavepoints axes bioluminescence biorobotprotagonist biorobots bludgeons bows buggy challenges chargers circadiancycle cloaking compass cpplanguage crossbows difficulty-single directx10 directx9 discoloredblood dissolvingcorpses dodging doors driving drm drm-activation dualwielding duniaengine elitemobs encyclopedia endlessopposition enemyhealthdisplay evilmilitary exoticweapons extraterrestrial fallbackweapon falldamage firearms flamethrowers forest future genderchoice gianthumanoids grenadelaunchers halftrack halftracks handguns hapticfeedback hdrlighting healingdevice hexapeds hillland hostileflora hud-dynamic humanprotagonist immobilewater interspecificconflict itemglow itempickup-auto itempickup-instant jumping jungle ladders landvehicle machineguns magic map mecha meleeweapons militarybase minimap movie mp-assault mp-control mp-ctf mp-dm mp-teams mpfocus mystics nochildren nofriendlyfire nonlinear npcspawning objectiveindicator obsoletedassets otherworld outdoors pain playerprogression polearms precisionrifles proprietarynetwork quitsave reimagining riding robots rotorcraft sequence-turret serialkey serious shadermodel3 shallowwater shotguns snipers spacefaringage speedboat stealth stereoscopic suicideattackers summoning sweepingstrikes swords tages tasktracker techdisparity teleporters thermalweapons titlementioned tracers tribals tropic ubi.com unibiomeworld unlockable-items upgradesystem walker walkers walking watercraft wetland wheeledvehicle widescreen winvista winxp Seriously, anyone playing this game should NOT map [i]use key[/i] to [i]space bar[/i] like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.***[b]bioroids[/b] - the human-Na'vi hybrid remote controlled hosts (Avatars)
[b]magic[/b] - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
[b]upgrade system[/b] - hidden behind the conquest minigame.
[b]no children[/b] - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
[spoiler=Show spoiler tag descriptions;Hide][b]human / bioroid protagonist[/b] - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.[/spoiler]

Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 512 MB VRAM***North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"***Based on the [url=http://www.imdb.com/title/tt0499549/]movie[/url] by James Cameron by the same name.
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Aztaka Citeremis2009 14thcentury adv-ptdistr apemen autosavepoints bossbattles cave centauroids city companion damageflicker damageinfo download earth fmod forest giantbeetles giantinsects godlingprotagonist harmfultouch harpies heads healthregen hive indie insectoids jewelry knockback loot-random loot-unexpected magic magicrings meleeweapons mesoamerican-theme mexico minibosses mountain mystics npcspawning obsoletedassets playerprofiles potions ruins savepoints search slowmotion sorcery spears spectres steampowered tropic tumbling wetland widescreen xp-kills youngadultprotagonist Un juego de acción/plataformas de ambientación precolombina.

Nada del otro mundo.

4 de 10***2009-11-05 on Steam, by Citeremis (lang: eng, fre)***Inspired by Aztec legend, Aztaka will casts you into the middle of a war between the Gods and Mankind. Who will prevail? As Huitzilo, heir of the Sun God, skilled in both the arts of combat and magic, only you can save your people from the wrath of the Aztec Gods.

Aztaka features graphics of a quality never before seen in a game of this type. Grand, richly-detailed backdrops and fluid character animations will plunge you into the legend of Huitzilo and his quest to collect the seven Phonograms.

With 21 levels, Aztaka provides a veritable new universe for Action/RPG fans to explore.

[b]Features[/b]
* Manipulate spiritual energy to solve mysteries and vanquish foes
* Enhance and customize your character by training skills and abilities, and acquiring ancient artifacts.
* Embark on optional side-quests to acquire valuable items and gold.
* Visit shops to buy and sell potions, rings, piercings and skills to aid in your travels.
* Challenging yet simple spell casting system
* Twenty-one unique and detailed levels
[Citeremis]
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Batman: Arkham Asylum Eidos Interactive;Konami;Warner Bros. Interactive Entertainment (Rocksteady Studios)2009 achievements achievements-public achillesheelfoes actionadventure aimmode airducts arkhamcombat autosavepoints batman batman-arkham biogrowth bossbattles challenges chargers collectibles constrainedlocale cpplanguage dccomics directx9 distortedvision dodging download drm drm-activation drm-changed dvd earth epicgamesstore famousprotagonist fictionallocation gadgets gianthumanoids giantmonsters gliding glowingveins grappling grapplinghook hallucinations hintsystem hypermuscles insaneasylum island itemglow ledges lunatics lutris map metroidvania mode-challenge monsters museum neutralnpcs nonlethal nonlinear northamerica npcanxiety nvapex openended outlaws personalquest physx plantcreatures postcombatrestoration prison rating-esrb-t recurringopponent roguesgallery secrets securom securompa serialkey serious sewers skipnoninteractive ssao stealth steampowered steamworks stereoscopic thrownweapons titularcharacter titularlocale unarmedfighting unrealengine3 upgrades-permanent upgradesystem uvl-tiein vigilanteprotagonist walking weirdvision widescreen windowslive winvista winxp wxwidgets ziplines Probablemente el mejor juego de Batman sino fuese porque su secuela es aún mejor.

No es jugar a ser Batman, es ser Batman.

9 de 10.***[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or Athlon 64 3500+ CPU
* 1 GB RAM
* GeForce 6600 or Radeon 1300 GPU
* 9 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6600 or Athlon 64 X2 4600+ CPU
* 2 GB RAM
* GeForce 9800GTX or Radeon 3870 GPU***In Batman: Arkham Asylum, the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comics' detective to life with stunning graphics. Batman: Arkham Asylum offers players the chance to battle Gotham's worst villains with Batman's physical and psychological strength in a graphically distinct and story-driven game.
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Battlefield Heroes  Electronic Arts (EA Digital Illusions CE)2009 abilitycooldown adv-ptdistr aerodyne aeroplane assaultrifles battlefield-series bink bloodless bombs burning capacity-toolslots classbased cpplanguage crewtargeting directx9 driving equipmentbased falldamage firearms fofindicator free free2play grenades handguns healing hillland ingameadvertising jeep knives knockback levelbasedeq lighthearted limitedcapacity locationaldamage machineguns matchmakingrating microtransactions mines mp-control multiphased multiseaters multivehicular openal outdoors parachuting precisionrifles prematuredetonation protagonistdesigning punkbuster pythonlanguage refractor2-engine repairing repulsion rockets rpgelements shadermodel2 shopping shore shotguns submachineguns summery symmetricfactions tagging tank tanks telescope town toxins trampling tutorial unlimitedammo vehiclecrew walking widescreen xp-undefined [b]Minimum:[/b]
* Windows XP or Vista
* 1 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 64 MB VRAM
* 1 GB HD space
* 256 kbit cable/DSL internet connection
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Battlestations: Midway Eidos Interactive (Eidos Studios Hungary)2007 1940s 20thcentury aerodyne aeroplane battleofmidway battlestations-series bomberaircraft carrier demo directx9 download drm dvd fighteraircraft fmod gamespy group independentaim internalrepair militantprotagonist militaryfiction missionbased naturalistic naval norecruiting novintfalcon pacificocean propellerplane repairing securom7 serious shadermodel1 shadermodel2 steampowered submarine tactical warship watercraft watercraft-large widescreen winvista winxp worldwar2 1st person is only available with aircraft and not very useful with them either.***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* GeForce 4 or Radeon 9000 GPU

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* GeForce 6800 or Radeon X800 GPU***Latest version: 1.1.1 (as of 2007-03-09)***BattleStations: Midway is an immense action game that drops players into massive air, sea, and undersea battles from Pearl Harbor to Midway. Players command massive fleet attacks and take direct, real-time, control of every plane, battleship, and submarine in the battle.

Battlestations: Midway blends intense 3rd-person action with epic, large-scale naval combat and brings to life the great Pacific battles of World War II. From the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway.

Innovative gameplay lets players take direct control of over 60 different warships, planes and submarines from a 3rd-person perspective. Players can instantly jump to and control every vehicle in the battle.

The Single Player mode features 11 large-scale campaigns with 12 bonus challenge missions. The online multi-player combat offers an entirely new online battle experience and features head-to-head and co-operative fleet battles featuring over 60 Allied and Japanese units.
[Eidos Press Release]
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BioShock 2K Games (2K Boston;2K Australia)2007 1960s 1life 20thcentury aaa alarmers alcohol alternatetimeline anticipatorystockpiles arcology arcwords artdeco atlantic biopunk bioshock-series biotechnology catastrophe chargers cheapdeath children childvictims city conductivewater corpselooting crafting crossbows dark demo diaries directx10 directx9 displacementfiction doors download drm drm-activation dystopian earth eax4 eax5 electrokinesis energyitems eviloverlord facelessprotagonist falldamage falseending firearms firstpersonshooter flash fmod freewill gameoftheyear gimmick glowingveins grotesque hacking handguns havokphysics healingitems humanexperiments identitycrisis immersivesim implants indoors irony isolatedlocale isolationists itemglow itempickup-instant jumping livingweapons lutris madscience mannequins mindcontrol moralchoices namelessprotagonist oldskoolsurveillance openal peopleresources photographing physx propaganda protectioncomplex purpleprose pyrokinesis ragers retrofuture robots roses ruins scavenging science-theme securom7 sequence-defend serious shopping simonsays smokes softparticles sorcery spectres spiritualsuccessor stranded syringes technofantasy technology-theme technomagic tommygun transhumanism turrets underwater underwaterfacility unethicalscience unrealengine3 upgrades-permanent upgradesystem walking walkingarmory watery weaponupgrades widescreen winvista winxp Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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BlackSite  Midway (Midway Studios Austin)2007 1life 2000s 21stcentury aimmode aliens alientechnology ammomagazines area51 assaultrifles cpplanguage cyborgs dedicatedclient directx9 driving drm dvd earth facelessprotagonist firearms firstpersonshooter gameplayinn giantmonsters grenadecooking grenades group group-leader healthregen healthregen-fast humanexperiments insectoids iraq iraqwar lipsync loading-obscured locationaldamage militantprotagonist militaryfiction morale motionblur mp-ctf mp-dm mp-teams nevada northamerica openal physx precisionrifles proprietarynetwork quazal reload-auto reload-manual researchfacility ruins secretfacility securom7 serious shadermodel3 telescope town trampling unrealengine3 usa walking widescreen winvista winxp wxwidgets Product code (EAN-13?): [code]031719500703[/code]***[b]gameplayinn[/b] - squad morale in a shooter.***Latest version: 1.2 (as of ?)***Minimum requirements:
* Windows XP or Vista
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* 15 GB free HD space***Modern day fears come to life in a familiar, yet extraordinary setting: A small American town swarming with alien life. The government is desperate, struggling to contain secrets so terrible they can no longer be kept. Everything hinges on the actions of Aeran Pierce, a former Special Forces assassin thrown into one of the most explosive moments of American history.

Features:

* A living, breathing squad - Lead well and your Special Forces squad will rally in battle. Waver and their morale will sink, affecting their tactics and their will to fight.
* One-button squad commands - Armed with the ability to issue squad commands using the press of a single button, you have the power, authority and duty to issue orders to your troop that include variety of complex tasks, such as planting C-4, sniping an enemy from long range, or taking control of vehicles or weapons left behind by the wounded.
* Online multiplayer modes - Play with a friend through the story, co-operatively. Competitive play includes a variety of traditional online modes, such as "Deathmatch", "Team Deathmatch" and "Capture-the-Flag", as well as all-new unique multiplayer modes, such as "Human vs. Reborn" and "Siege".
* Drive, shoot & ride - Drive the latest military vehicles or take position in the gunner's chair in daring, low-level helicopter raids. Commandeer civilian cars, trucks and ATV's as you move through the streets of US cities.
[Midway]
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Blood Bowl  Cyanide2009 bloodbowl boardgametiein bribing constrainedlocale crippledwindowmode dicemechanics dicepool dicepool-variable difficulty drm dwarves elves fame fantasyworld fictionaluniverse fouling goblinoids grid grid-square knockback madeupsport magic minionpermadeath murinoids orcs persistentminions randomchance sauroids securom serialkey steampowered stunning tbrtchoice traditional tutorial unfixedbugs uniqueminions upkeep weefolk whfantasy widescreen Blood Bowl is the video game adaptation of Games Workshop's famous board game of the same name.

A brutal team sport unfolding in a parallel fantasy world based on Warhammer and American football, Blood Bowl invites gamers to form a team of players from such races as: Orcs, Elves, Humans, Dwarfs and many other fantasy creatures, and launch themselves into battle in the bloodiest of arenas. This strategy sports game combines a fine balance of tactics and bone crunching action!

The game offers two game modes. The first, which is fully real time, offers a spectacular gameplay. Intense battles between blocking linemen and daring displays of agility of players leaping and dodging through opponents tackle zones, while powerful spells and dirty trick special plays are unleashed across the pitch; all this creates a highly charged atmosphere. Of course, since it is sometimes difficult to keep an eye on the entire field at once, the game's interface offers different tactical and strategic setups, while the AI is responsible for managing the players on the field.

The second game mode, an actual turn-based game, is a treat for players of the original board game because it is an exact replica of Games Workshop's tabletop masterpiece. The original rules have been faithfully reproduced, and it contains all of the devices, strategies, play and rhythm of the original game.

The single-player experience allows the player to manage a team throughout an entire season of Blood Bowl, through the Old World of Warhammer. The team will evolve over the course of victories, experience gained and awards won. With its immense depth, the game can almost be considered as a management game, from managing the popularity and sponsorship of players to the purchase and sale of players, as well as their aging, retirement and even death.

In multiplayer, the player will be able to throw down a challenge to other Blood Bowl players and participate in large tournaments on the Internet in order to climb the official ranks.
[Focus Home Interactive]
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Blueberry Garden Erik Svedäng2009 csharplanguage demo directx9 download experimental flying fnaxna humanoidprotagonist igfgrandprizeaward igfnominee indie lighthearted netframework shadermodel3 teleport teleporters terraindeformation widescreen winvista winxp xnaframework labelimageminimize
Braid Number None2009 aspectratio-16-9 demo did directx9 doors download hopandbop humblebundle igfinnovationaward indie instantstart keys killerrabbits langchinesetrad letterbox levelhub nomenu puzzleplatformer singlecontroller stylized time-theme timecontrol titlementioned undo unreliablenarrator vorbis widescreen winvista winxp Un plataformas-puzzle bastante hardcore, con un arte y música geniales, y una historia tan impresionante como surrealista. Es genial como las mecánicas responden a la historia y cómo los puzzles que al principio parecían difíciles van poco a poco encajando en la cabeza según vas completando el juego.

Imprescindible, como un cuadro mezclado con un diario en versión jugable.

9 de 10***Time is your tool and enemy. Employ your ability to reverse, slow or otherwise afflict time in some manner to progress, but time also works against you, such as sometimes progressing only as you do. An innovative take on puzzle platformers where the central element is [i]Time[/i].
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Brothers in Arms: Earned in Blood  Ubisoft (Gearbox Software)2005 1940s 20thcentury aaa aimmode ammomagazines assaultrifles autosavepoints brothersinarms-series capacity-toolslots compass cpplanguage difficulty directx9 dvd eax2 eax3 eax4 eax5 firearms firstpersonshooter grenades group group-leader hdrlighting jumping limitedcapacity lipsync logitech-g19 militantprotagonist militaryfiction multilingual naturalistic objectiveindicator openal precisionrifles proprietarynetwork rural serious shadermodel1 speech-german submachineguns tactical town trivialobstacles tutorial ubi.com unrealengine2 vorbis war widescreen win2k winxp worldwar worldwar2 [b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 64 MB VRAM
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Brothers in Arms: Road to Hill 30  Ubisoft (Gearbox Software)2005 1940s 20thcentury aaa assaultrifles brothersinarms-series capacity-toolslots cpplanguage difficulty directx9 drm dvd firearms firstpersonshooter france grenades group group-leader handguns limitedcapacity militantprotagonist militaryfiction multilingual naturalistic objectiveindicator openal precisionrifles rehash rural safedisc serious shadermodel1 speech-german submachineguns tactical trivialobstacles tutorial ubi.com unrealengine2 vorbis war widescreen win2k winxp worldwar worldwar2 [b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 512 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 64 MB VRAM
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Buccaneer: The Pursuit of Infamy Blitz Arcade (Stickman Studios)2008 1life achievements achievements-public ageofsail aspectratio-16-9 aspectratio-4-3 brigandprotagonist cannons caribbean demo directx9 download earth fame gamespy lethalvelocity letterbox missionbased mp-cooperative mp-dropin mp-teams netranking nocrosshair noports openal outlawprotagonist pirate-theme pirateprotagonist pirates protagonistnaming rampantcrime savepoints shadermodel2 shadermodel3 shopping steampowered steamworks supplies torque3d tutorial tutorial-noninteractive upgradesystem warship watercraft widescreen winvista winxp Other than the frequent CTDs (consistently does so when you try to save after even single mission), muted and occasionally rapidly multiplying sounds (and sometimes they even start floating around irrespective of their source), difficult aiming (I have only vague impression on where the cannons are and where they're pointed), Buccaneer fails to deliver enjoyable pirate experience.***[b]Minimum:[/b]
* Windows XP or Vista
* 1.6 GHz CPU
* 512 MB RAM
* 256 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* 2.4 GHz Dual-Core CPU
* 1 GB RAM
* 512 MB VRAM
* 1 GB HD space***Buccaneer is a single and multiplayer game where players strive to become the most infamous pirate captain of all time and etch their name in The Hall of Infamy.

Set against a backdrop of the sunny Caribbean, players will control a variety of classic tall ships, bristling with cannons, as they plunder their way through a 50 mission campaign and go head to head against other cut-throats online.

Employing a simple and intuitive control system, players will be able to jump straight into the action and begin their career in piracy.

With a wide variety of non-linear single player missions and a choice of more than a dozen fully customisable ships, Buccaneer will have budding pirate captains clammering for more!
[Stickman Studios]
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Bullet Candy R C Knight2008 achievements achievements-public arcade arenashooter aspectratio-16-10 aspectratio-4-3 download independentaim instantdeath lives lutris netranking score scoremultipliers scoreoriented steampowered steamworks waves widescreen Bullet Candy is a fast paced, action packed arena shooter. There are a variety of combo systems and many secret techniques that you can employ to get the best score and weapon upgrades possible. Viewed from a top-down perspective, Bullet Candy allows for a true 360° shoot-em-up experience. With all of your enemies in view at all times it's easy to see and, more importantly, shoot them into tiny little pieces.

Features:

* Bullet Candy features over 50 levels in arcade mode (150 in extend mode) and three challenging difficulty settings.
* Compete with the thousands of other players around the globe for the top spot with the in-game online high score tables!
* Tons of unlockables including Survival mode and Asteroid mode (both with their own online score boards).
* The Suicide Action allows you to kill yourself while keeping your score multipliers and bonus weapons intact.
* Collect all 20 Steam Achievements
[?]
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Cabal Online  Game-Masters.com;OGPlanet (ESTsoft)2006 actionrpg classbased directx9 free free2play magic meleeweapons mmog moderationbenefit nprotect sorcery vorbis widescreen xtrap Apparently EU players can only play the EU version of the game, much like only US players can play on the US version of it, so there won't be US players on EU servers or vice-versa. Likely by IP blocking.***[b]Minimum requirements:[/b]
* Pentium III 800MHz CPU or equivalent
* 512 MB RAM
* 2 GB free HD space

[b]Recommended:[/b]
* Pentium IV 1.4 GHz CPU or greater
* 1 GB RAM or more

Based on the minimum recommended graphics card (GF FX 5700), the game likely requires Shader Model 2 capable GPU.
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Caesar IV Sierra (Tilted Mill Entertainment)2006 antiquity cdrom citybuilding citybuildingseries classicalantiquity directx9 earth grecoroman imperiumromanum leveleditor milessound naturalistic netframework serialkey shadermodel1 titanengine widescreen xml Comes on 2 CDs. labelimageminimize
Call of Duty 2  Activision (Infinity Ward)2005 1940s 1life 20thcentury aaa ammomagazines asia aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 aspectratio-wide-auto aureal3d callofduty city city-moscow-ru city-volgograd-ru directx7 directx9 drm dvd eax eax2 eax3 firearms firstpersonshooter friendlyfire grenades healthregen healthregen-fast idtech3 iwengine milessound militantprotagonist militaryfiction mp-dm mp-teams multilingual naturalistic oneofmany opengl playerprofiles precisionrifles punkbuster rating-esrb-t ruins russia safedisc savepoints serialkey serious speech-german uselessallies voicechat war widescreen win2k wintery winxp worldwar2 zip Once again you can experience the WWII battlefield, in Call of Duty 2. This sequel adds a new game engine, which provides improved visuals, AI, and weather effects. You can employ real squad tactics as you make your way through four distinct campaigns, each following a single soldier as he battles through historic conflicts. Call of Duty 2 also features maps that feature multiple paths to follow, offering a variety of cover and opportunities to use team tactics. Multiplayer modes return as well, allowing you to test your skills online against other players.***
[100]***
[12]***Latest version: 1.3 (as of ?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.4 GHz Pentium IV or Athlon XP CPU
* 256 MB RAM
* 64 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 512 MB RAM
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Call of Duty 4: Modern Warfare  Activision (Infinity Ward)2007 1life aaa aircraft-ac130-gunship alternatetimeline alternatingprotagonist ambx ammomagazines callofduty chernobyl city controllablehelplessness death depthoffield desaturated difficulty-eval directx9 drm earth europe evilwins falseprotagonist fieldpromotion firstpersonshooter gunship healthregen healthregen-fast impulsegoo latemodernperiod leaning majorleaguegaming milessound militantprotagonist militaryfiction mp-dm mp-teams mp-undefined naturalistic nohealthdisplay nooneleftbehind oneofmany present punkbuster pvp pvponly rapidpromotions reload-auto reload-manual rural safedisc sequence-turret serialkey serious shadermodel2 shadermodel3 sharp spetsnaz streakbonuses suppressors ukraine voicechat walking war widescreen [b]Mininum requirements:[/b]
* Window XP or Vista
* Pentium 4 2.4 GHz or Athlon 64 2800+ or any 1.8 Ghz dual core CPU
* 512 MB RAM (768 MB for Vista)
* Geforce 6600 or Radeon 9800 Pro

[b]Recommended:[/b]
* 2.4 GHz dual core or better
* 1024 MB RAM (2048 MB for Vista)
* Shader Model 3.0 support
* GeForce 7800 or Radeon X1800
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Civilization IV  2K Games (Firaxis Games)2005 ♫allegrimiserere ♫almaredemptorismater ♫aysantamaria ♫bach2violinconcerto2 ♫bach2violinconcerto3 ♫bachbrandenburg2-3 ♫bachbrandenburg3-1 ♫bachbrandenburg4-1 ♫bachbrandenburg6-1 ♫bachbrandenburg6-3 ♫bachcello1-2 ♫bachcello1-4 ♫bachcello1-5 ♫bachcello4-5 ♫bachcello5-4 ♫bachpolonaise ♫bachviolinconcertoamin ♫beethovensym1-2 ♫beethovensym3-2 ♫beethovensym5-2 ♫beethovensym6-1 ♫beethovensym6-2 ♫beethovensym8-2 ♫beethovenviolinromance1 ♫brahmshungariandance1 ♫brumelgloria ♫deuschant ♫fanfarerondeau ♫folksakura ♫goldbergvariations4 ♫handelhornpipe ♫josquinelgrillo ♫lagamba ♫lamalaguena ♫lamarseillaise ♫lamentatiojosquin ♫laudatechant ♫mozartconcerto20-2 ♫mozartserenade10-3 ♫mozartsym41-2 ♫music ♫ockeghemintemerata ♫ockeghemkyrie ♫ortizrecercada ♫popemarcellusmass2 ♫popemarcellusmass3 ♫praetoriusballet ♫praetoriusbransle ♫praetoriusvolte ♫purcellodetocecilia ♫rahbanialnadda ♫regenchant ♫rulebritannia ♫sheppardmediavita ♫thehuntsonata ♫tinbabayetu ♫tincoronation ♫torredanzaalta ♫velvetrocknroll ♫volgaboatmen ♫whitehairedgirl 4xstrategy acrossages autoexplore cdrom civilization-series cpplanguage culture directx9 drm dvd gamebryoengine grandscale logitech-g19 mapgenerator milessound pythonlanguage safedisc techtree tileblending widescreen xml Civilization IV comes to life like never before in a beautifully detailed, living 3D world that elevates the gameplay experience to a whole new level. Heralded as one of the top ten games of 2005, Civilization IV is a must-have for gamers around the globe.

[b]FEATURES[/b]
-Faster-Paced Fun – Gameplay has been streamlined for a tighter, faster, and more compelling experience.
-Greater Accessibility and Ease of Play – An easy-to-use interface will be immediately familiar to RTS and action game players, and newcomers to the series will be able to jump in and play.
-Tech Tree – Flexible Tech tree allows players more strategic choices for developing their civilizations along unique paths.
-More Civs, Units, and Improvements to enhance and grow your empire.

-Multiplayer – LAN, Internet, PBEM, and Persistent Turn-Based Server (PTBS) offer players all-new strategies and ways to play when competing or cooperating with live opponents.
-Team Play - Whether playing multiplayer or single player, team play offers a new way of setting locked alliances that result in shared wonder effects, visibility, unit trading, and shared territory that delivers a plethora of new strategic and tactical options.
-Civ IV comes to life! - Beautiful 3D world with dozens of fully animated units (including culturally unique units), and totally customizable armies. Cities and wonders will appear on the map. Wonder movies are back!
-Mods and Community Tools - Designed from the ground up for modability, the game contains a powerful map editor with XML and Python support.
-Choose Your Leader – Most Civs now have 2 leaders from which to choose, with each Leader having traits that provide various bonuses to the player.

-Civics – With the discovery of new techs, civic options can become available. Freedom of speech or slavery? Hereditary rule or open elections? This creates endless government choices and possibilities!
-Religion – Now there are 7 religions in the game that are unlocked through researching. When unlocked, the religion spreads through a player’s empire allowing them to use the religion to help manage happiness, gain gold and create Great Prophets.
-Great People - As the player uses specialists they gain Great People points in the city that is utilizing the specialists. Great People include the Artist, Tycoon, Prophet, Engineer, & Scientist. They can be used to get free techs, start Golden Ages, or join a city to increase its output.
-Promotions – Each unit has a promotion path that emphasizes specific unit traits. Promotions include bonuses to Attack/Defend on specific terrains/features, movement bonuses, sight/visibility bonuses, and increased withdrawal chances.
-In-Game Movies – Civ IV will have over 70 in-game movies.***
[100]***
[12]***If the idea of good game is to have inconsistent controls for the same action in different situations (right click works to remove all other items from build queue except the last, which you can only remove by the minus key in keyboard, not the numpad minus mind you... delete would've made more sense and it's actually more commonly used in [i]other[/i] games) and forcing the player to choose an action from "help" dialog instead of ignoring it (I suggest you disable the advisor pop-ups which are on by default, since you [i]must[/i] take the advice), then Civ4 is truly master of it. I can't imagine what drove them to so brilliantly disregard simple user friendliness. Mostly it works well, though, at least if you can ignore the problems it has. For me, these are aggravating shortcomings in the simplest things a game of this kind can have are too much. Unfortunately they're present in the final patch and Warlords/BtS expansions as well, so maybe I'm alone in this grievance for surely it would've been fixed otherwise.***Has been released on both 2 CDs and 1 DVD at some point.
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Civilization IV: Beyond the Sword  2K Games;Valve (Firaxis Games)2007 4xstrategy acrossages civilization-series cpplanguage culture directx9 drm dvd gamebryoengine grandscale milessound moaifigures naturaldisasters pythonlanguage safedisc steampowered techtree widescreen Sid Meier's Civilization IV : Beyond the Sword is the second expansion pack for Civilization IV - the 2005 PC Game of the Year that has become a worldwide hit. The expansion focuses on the time periods after the invention of gunpowder and delivers 11 unique and challenging scenarios created by the development team at Firaxis as well as esteemed members of the Civ Community. Civ IV: Beyond the Sword also includes ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.

* Expanded Epic Game: Adds a massive increase of new units, buildings, and technologies to the epic game with a tremendous amount of effort focused on the late game.
* New Game Scenarios: 11 new scenarios custom-designed by the team at Firaxis and some members of the Civ Fan Community.
* New Civilizations: 10 new civilizations, such as Portugal, Babylonians, and Netherlands and their associated unique units and buildings.
* More Civilization Leaders: Sixteen new leaders, both for the new civilizations as well as additional leaders for existing civilizations, including Hammurabi of the Babylonians, Abraham Lincoln of the United States, and Sitting Bull of the Native Americans.
* Corporations: A new game feature similar to religion allows players to found companies and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
* Espionage: Now available earlier in the game, this feature offers players many new ways to spy on opponents, stir citizen unrest and defend government secrets.
* Events: New random events - such as natural disasters and pleas for help or demands from their citizens - challenge players with obstacles that must be overcome for their civilization to prosper.
* New Wonders: Five new wonders await discovery, including the Statue of Zeus, Cristo Redentor, the Shwedagon Paya, and the Mausoleum of Maussollos.
* Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making.
* Apostolic Palace: The United Nations is available earlier in the game, providing a way to win a diplomatic victory earlier. In addition, new resolutions expand the available diplomatic options.
* Advanced Starts: A major fan request, this new feature enables players to "buy" components of a custom-tailored empire and begin play in the later part of the game, allowing one to experience many of the new features of the expansion in a shorter amount of time.
* Advanced AI: The greatly-enhanced AI now relies more on smart play and less on handicap bonuses to remain competitive, providing a more consistent challenge throughout the course of the game, both economically and militarily. The ways in which the AI attempt to achieve victory have also been expanded.
[Valve Corporation]
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Civilization IV: Warlords  2K Games (Firaxis Games)2006 4xstrategy acrossages civilization-series cpplanguage culture directx9 gamebryoengine grandscale milessound pythonlanguage rating-esrb-e10 techtree widescreen labelimageminimize
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