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namepublisher(developer)year arrow_downwarddescription
Ane wa Erokomi Henshusha  13cc2007[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 64 MB RAM
* 800x600x32 display

[b]Recommended:[/b]
* 128 MB RAM
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Lost Planet: Extreme Condition Capcom2007[b]dying[/b] - Thermal Energy (T-ENG) functions as both the protagonist's health as their capacity for surviving in the cold environment, whenever they're not in a VS or indoors (which is rare) their T-ENG rapidbly drains. On "extreme" difficulty this seems to drain regardless.
[b]undefined healing[/b] - the T-ENG reserves are depleted to restore health automatically, no T-ENG means no healing. T-ENG is gained from destroyed Akrid and from the remains of any object that managed to explode, except for grenades, rockets and your piloted VS.***[b]Minimum:[/b]
* Windows XP
* Pentium IV CPU w/ HTT
* 512 MB RAM
* 256 MB VRAM
* GeForce 6600 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Windows Vista
* Core 2 Duo CPU
* 1 GB RAM (2 GB for Vista)
* 512 MB VRAM
* GeForce 8600 GPU
* X360 controller***Gameplay
For the most part it was fun, the levels were extremely small except for the vast expanses of nothing in some places. Fighting medium sized Akrid was especially fun when you didn't have a VS warming your buttocks. The largest variety were just tedious, especially the giant worm that I just avoided after trying to kill it for the fourtieth time (really, are all console games (Lost Planet is console game first and foremost) about repeating the same boss battle for half the whole playing time?) The best parts of the game were usually outdoors, indoors being mostly dull corridors or large halls (cities?) where you're most of the time stomping around with your VS. You seem to play most of the time in VS indoors and as Wayne outdoors, which is kinda funny since anyone with half-a-mind would expect this to be the otherway around. Caves were a bit of an exception for this, but caves are caves. Fighting NEVEC was the part I hated most, and it was the least sensical of it all.

Controls
Since I can configure them as I see fit, I can't really give an opinion on how good they were or not. Everything I could think of had separate button for it and nothing else. The only gripe I have is that the control instructions for the VS (there's two special buttons for VS) had this huge X360 controller showing how to use the different things on it. The problem is, I was playing with keyboard and mouse, and I had to learn them by trial and error since I couldn't make connections between the xbox controller config and my keyboard and mouse configuration (What were they thinking? That everyone has innate understanding of X360 controllers? Or even have them? I'm playing the game on PC so it's far more likely I have a keyboard and mouse in front of me than that blasted thing between my thumbs). Everything worked out well in the end, since trial-and-error works well usually. There were some issues of the controls not being responsive, or there were several different actions made to happen from the same button (only for some VS, not when running around naked with Wayne, our protagonist), this was the most obvious in the final boss battle.

Story
During the cut-scenes, I constantly got this nagging feeling that I've missed part of the story somewhere, but I couldn't figure out where. So it was greatly disjointed and oddly hurried. Quality wise the beginning started nicely, but degraded seriously over time and it was not much of a help that you had the feeling that there's parts of the story missing. The characters weren't developed much, but I don't think that was necessary, and even their own background info was only to clarify why they were there in the first place and nudge the plot forward a bit in a bit awkward manner. Of course there was also the "must" romantic affair, too. Also, the characters were awfully stereotypical, but since the game was so short, there was little chance of them being much else. There was also this strange part that you were alone running through every single Akrid hive and NEVEC base to get to some distant location while your friends lazily used alternative route on their huge ass truck / mobile base, until you joined them at the destinaton. This was never even explained, and in some cases where there was some reason to do it, they could've hauled you closer to the final target before letting you off running and gunning everything in sight. And finally, the ending was disappointing, but sadly this is the norm for almost anything except books.

Major gripes
The game suffers from the usual console game features: ridiculously over-powered boss fights compared to everything else and all too linear story/gameplay. Thermal energy meter gave nothing but another reason to die suddenly when you just happen to use some energy based weapon too much or take too many whacks to your head (Wayne regenerates to full health in seconds by taking a large dose out of your energy reserves). Really, it's just a health reserve that keeps draining itself slowly and sometimes faster (I couldn't figure out what this was based on, some articles have said it's based on the temperature of the surroundings, but that should've meant it shouldn't drop at all or maybe even increase when around volcanic actiivity, lava flow or a smelting pool in some factory). The only thing I did notice to actually cause difference was the use of energy weapons and the special abilities of the VS. Honestly speaking, the game went downhill sometime around the middle of the game when you started fighting NEVEC as much or even more than the Akrid.

Summary
Overall, I'll give it 2 out of 5. The game's emphasis is on graphics, besides that it is horribly lacking.***Supported videocards:
http://www.capcom.com/BBS/showthread.php?t=15043

Game manual:
http://static.capcom.com/lostplanet/LostPlanet_PC_manual.pdf

Firewall port configuration:
UDP in/out: 3075, 27215
UDP out: 27000-27015, 27216
TCP out: 27030-27050***ON A LOST PLANET FIGHT FOR SURVIVAL, HUNT FOR REVENGE

Your memory lies in pieces, like shattered glass... Green Eye... your father... lying dead on the ground. These memories continue to haunt your steps. But now is not the time for quiet contemplation. The Akrid are attacking! It's time to put it al on the line, avenge your father and save the tattered remnants of humanity. Find Thermal Energy, destroy the Akrid menace. On a lost planet, your destiny will unfold...

BLOOD. RUNS. COLD.

Extreme conditions
Battle enemies and the environment. Conserve heat from enemy bodies and keep killing, before your temperature drops.

Survival tools
Defeat giant Akrid using numerous weapons and "Vital Suits" that can upgrade into fast-moving vehicles and heavy tanks.

Band together
Beyond the 12 epic single-player missions, take the battle for survival online with unique 16-player multi-player action.
[Box blurb]
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LV-426 Derbian Games2007For 1-2 players cooperatively; one player can use the mouse while the other is limited to keyboard. Both can use the keyboard simultaneously as well.***[b]gridmove[/b] - differs from the others that you have 360 degree view of each grid point, but movement is still restricted to it. labelimageminimize
Space Trader  Meridian4 (Hermitworks Entertainment)2007In the far future, humanity is ruled by The Ministry of Accounts, an oppressive bureaucracy that tracks, records and taxes every transaction of daily life. From the depths of Red Tape, a new breed of marketeer arises to challenge the authority and make a profit: the Space Trader is born!

As a Trader, you will attempt to amass a fortune beyond your wildest imagination, buying and selling commodities and taking up arms against the oppressors or even accepting bounty missions, hunting down crime bosses and their thugs.

[b]Trader Campaign:[/b]
Start as a rookie trader and earn your way to Master Trader using shrewd trades, back alley deals, bribes, a well placed bullet and more through a challenging 5-level single-player campaign.

[b]Three Ways to Challenge:[/b]
Master your trading skills in three unique challenge missions; Moon Madness, Free Trade and Red Eye Trader.

[b]From Iron Ore to Organs:[/b]
Turn misfortune to profit. Buy low, sell high. Over 40 different commodities to supply the demand.

[b]Have Ship, Will Travel:[/b]
Visit seven planetary locations, their moons and stops along the way and interact with over 100 characters.

[b]Conflict Builds Character:[/b]
Using an assortment of unique weapons, bring dozens of crime bosses to justice and turn a tidy profit.

[b]Competitive Cooperative:[/b]
Challenge your friends and family, not just your peers. Working together has never been so competitive!
[Meridian4]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.0 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 200 MB HD space
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TAGAP  Penguin Development Team2007You're one of Dr. Glowenko's experimental cyborg penguins, and one day you decide to bust out of your little storage container cell-thingy and turn on your creator.***Latest version: 1.7 (as of 2008-07-03)***[b]Minimum:[/b]
* Windows XP or Vista¹
* 1 GHz CPU
* 256 Mb RAM
* 140 MB free HD space

¹ the game can be patched to run on 98, ME and 2000.***Mind-blending gameplay
Turn the experimental drugs against you enemies; Become over-the-top, feel invincible and perform unnatural agility. Side effects do occur, shifting tempo and intensity of reality from high-speed to slowmotion – and back!

Guns
There are plenty of weapons to choose from, all featuring two firing funcions for all zombie-splattering needs. Spread havoc with everything from Uzis and shotguns to hi-tech artillery and even deadly combat vehicles!

Baddies
Evil penguins everywhere! Zombie penguins, killer penguins and even robot penguins of various sizes and forms are backed up by fierce automated turrets and weird robots. And leading the forces is Pedro the penguin, your nemesis!

Goodies
Gain rewards from performing well in-game; Scoring points, beating zombies, keeping up tempo – it all is rewarded with different pills and power-ups!

Cool presentation
Super-slick 2D gaming of retro design using effects arsenal of 3D acceleration combined with high-quality audio and music form a unique audio-visual experience!

Built-in developer functions
Craft you own worlds and adventures with built-in developer functions; Make your own levels with easy-to-use level editor, create new characters and weapons using TAGAP_Script scripting and do your own cut-scenes! Making game modifications has never been as easy!
[Penguin Development Team]
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Galactic Dream: Rage of War Evolution Vault2007[b]Minimum:[/b]
* Windows 2000, XP or Vista
* Pentium 1 GHz CPU
* 256 MB RAM
* 32 MB VRAM
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BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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Legend - Hand of God dtp entertainment;THQ;Techland (Master Creating)2007DE 2007-09
RU 2008-01
EU 2008-06
AU 2008-06
NA 2008-08?
PL 2008-03-18 by Techland (lang: pol)
INT 2009-05-05 on Steam, by dtp (lang: eng, ger, fre, ita, spa)
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Plant Tycoon Last Day of Work2007Plant Tycoon is a gardening sim game where you nurture plants and experiment with increasingly rare and valuable species. The object is to breed and cross breed plants until you find the 6 Magic Plants of Isola and solve the genetic puzzle. You start with a couple of dollars, a handful of seeds, some soil and water. Grow plants, organize and harvest seeds, monitor your plants' health, age and maturity and protect your plants from dehydration and infestations. Sell some of your creations to fund your research, buy better supplies to use in your Nursery and purchase ornaments to customize your virtual garden.

Features:

* Runs in True Real-Time: new surprises every time you turn the game on.
* Over 500 different species of plants to discover.
* A wide variety of collectible insects to retrieve.
* Dozens of different seeds to experiment with.
* Gorgeous artwork with detailed dynamically-generated plants.
* Introducing pruning to customize the look of your creations.
* Genetic Puzzle: discover which combinations will create the Magic Plants.
* Simulation Game: virtual plants in a persistent world.
[Last Day of Work]***[b]Minimum:[/b]
* Windows 98, ME, 2000, XP or Vista
* 96 MB RAM
* 30 MB HD space
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Mutant Napoleon Games2007The game demo includes 3 levels out of (15 in) the full game.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1 GHz Pentium CPU
* 512 MB RAM
* 128 MB VRAM

[b]Recommended:[/b]
* 2 GHz Pentium CPU
* 256 MB VRAM
* 1 GB HD space***[media=youtube]pcmg39yYi-c[/media]***Mutant is third person 3D shooter. The main hero is able to use several special abilities where most significant one is presence of two more hands that are placed in two hollows in his jacket directly under the arms. Mutant can hold different guns in different hands and he can fire to different targets at once. The player can control one of the hands or several hands at once while they aim to common target. Other hands are automatically seeking space around Mutant for any enemy.
[?]
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Peggle Extreme PopCap Games2007[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 700 MHz CPU
* 256 MB RAM***Mayday! The Peggle Institute has been invaded by a host of other-worldly creatures. It's up to you, Peggle Master, to report to duty and shoot and bounce the critters to oblivion. Take your best shot with energizing arcade fun, now exclusively themed with art and sounds from The Orange Box!

Peggle Extreme delivers fast-paced puzzle action that combines elements of pinball and pachinko to create a truly unique game experience. As with the original Peggle, Peggle Extreme requires players to fire a metallic silver ball from the top of the screen, relying on gravity to propel the ball downwards while ricocheting off orange and blue "pegs". The goal is to clear all the orange pegs from the screen before running out of balls. A moving "bucket" at the bottom of the screen offers free balls, while green power-up and purple "bonus multiplier" pegs provide additional twists. Peggle Extreme features one power-up in the form of Bjorn the Unicorn, whose special takes the form of a "super-guide" sighting capability which enables players to see where there next shot will go beyond one or two initial bounces.

* Master 10 levels of "Extreme" challenges
* Conquer 5 Master challenges
* Play against a friend or the computer in Duel Mode
* Revel in breathtaking artwork and sounds from Half-Life: Episode 2, Portal, and Team Fortress 2
* Replay and save your best shots
[Valve?]
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The Settlers: Rise of an Empire  Ubisoft (Blue Byte)2007[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce4 Ti 4200 or Radeon 9500 GPU
* 2 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon 64 3400+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 7600 GT or Radeon X1650 XT GPU***Latest version: 1.71 (as of 2009-03-24)

Version history:
* 1.6 (2008-05-21)
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World in Conflict  Sierra Entertainment;Ubisoft (Massive Entertainment)2007Latest version: 1.0.1.0 (as of ?)***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz single-core or any dual-core CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 MX or Radeon 8500 GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.5 GHz CPU
* 1 GB RAM
* 256 MB VRAM

[b]Ports:[/b]
* TCP: 3004
* UDP: 48000 - 48100***Used SecuROM 7.x copy protection. The single-player campaign will not run if of [url=http://en.wikipedia.org/wiki/Process_Explorer]Process Explorer[/url] older than v11 has not yet been run for the current boot. Or if Process Explorer v11 or earlier [i]has[/i] been run in the current boot. Or if some versions of FileMon and RegMon have been run in the current boot. The exact details of the cause of these problems have never been fully determined.
[Zerothis]
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Team Fortress 2  Valve2007MAGGOTS!

En serio, es el mejor F2P actual.
Y a los que piensen lo contrario, me LOL en su cara

De hecho, ¿tener Steam sin haber probado el TF2? ¿Eso es posible?

9 de 10***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.7 GHz CPU
* 512 MB RAM
* Internet connection

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM***Team Fortress 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. This year's most anticipated online action game, TF2 delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.

Unlike other "class-based" games that offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.

Play as the flame-throwing Pyro, the room clearing Heavy, or the Spy, a master of disguises. Other classes include: Scout, Sniper, Medic, Engineer, Demoman, or Soldier.

TF2 features the most advanced graphics of any Source-based game released to date – and the most exciting class-based action ever created.
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Neverwinter Nights 2: Mask of the Betrayer  Atari (Obsidian)2007[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 2.4 GHz Pentium IV CPU
* 512 MB RAM
* Radeon 9800 or GeForce 6600 GPU
* 6.5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM
* Radeon X800 or GeForce 6800 GPU
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Avencast: Rise of the Mage Lighthouse Interactive;Stardock (ClockStone Software)2007Although one of the magic disciplines available in the game is called blood magic, it's not suitable for the [gametag=bloodmagic]blood magic[/gametag] tag, as it seems to be completely unrelated type of magic.***Un RPG normal, sin nada que destacar.

Mediocre.

4 de 10***Latest version: 1.04[a] (as of 2008-07-25?)***US+CA 2007-11 (first week)
UK 2007-11-02
DE 2007-11-16

Scandinavia 2007-11
Southern Europe Q1 2008***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.2 GHz CPU or equivalent
* 512 MB RAM (1 GB for Vista)
* GeForce FX 5700 or Radeon 9700
* 4.4 GB free HD space***"Avencast combines the sense of adventure and character development found in RPGs with fast-paced action in the vein of classic beat 'em ups, all set in a world where magic truly rules the day."

Key Features

* Challenging game play: Keyboard-and-mouse-based controls that enable skilful and dexterity-based special moves and combos
* 60 different combat moves and magic spells from three categories in two magic skill trees.
* More than 40 unique 3d models of monsters and characters
* A multitude of different enemies with a great variety of skills and strategies
* Equip your character with more than 120 unique items including magic weapons and armours
* Detailed, charming 3d graphics and special effects
* Atmospheric moods through real-time soft shadows
* Intriguing storyline in 3 Chapters
* Multifaceted game play through riddles and quests that demand brain and dexterity
* 360° free camera control without annoying auto adjustment
[ClockStone Software]
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Hired Guns: The Jagged Edge  Game Factory Interactive;Kalypso Media;Matrix Games (GFI Russia)2007The Dark Continent, a playground for the cruel and corrupt, each with their own agenda...
Choose your friends wisely, buy an army of ruthless mercenaries and unleash mayhem on the African countryside.

Hired Guns: The Jagged Edge is a turn-based strategy that puts you in command of a squad of specialists for hire in the genre’s biggest game-world yet. Choose "jobs" from different factions and complete them for cash to upgrade weapons and hire elite mercenaries.

Tons of guns will let your team destroy anything standing, but smooth talk and a wad of bills can also go a long way towards ensuring success. With multiple story lines and endings, you’re in total control of your own fate.

Hey! It’s a jungle out there...on the Jagged Edge.

[b]Features:[/b]
* Ally with up to 4 different factions for unique bonuses
* Crush your enemies with over 150 upgradeable weapons
* Hire over 30 mercenaries with various specialties
* Destroy everything in your path with realistic physics
* Gain territory with brains, brawn or cold, hard cash
* Decide your own fate with multiple story lines and endings
[GFI]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 128 MB VRAM***2007-10-19 by GFI (lang: rus?)
2008-03-20 by Kalypso Media (lang: eng)
2009-05-27 on Steam, by Kalypso Media (lang: eng)
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Jericho  CodeMasters (MercurySteam Entertainment)2007US 2007-10-23, published by Codemasters
EU 2007-10-23, published by Codemasters
INT 2007-10-26, published by ?, distribted by Steam***Minimum requirements:
* Windows XP or Vista
* Pentium 2.4 GHz or Athlon XP 2400+
* 1 GB RAM
* GeForce 6600 or Radeon X1600
* 4.5 GB Hard Drive Space
* 2x DVD-ROM Drive

Recommended:
* Intel Core 2 Duo or Athlon 64 X2
* GeForce 8800 or Radeon X1950
* Creative Sound Blaster X-Fi Sound Card

Supported GPUs:
ATI Radeon X1600, X1800, X1900, X1950, HD2900.
NVIDIA GeForce 6600, 6800, 7100, 7300, 7600, 7800, 7900, 7950, 8800.

Not compatible with all integrated sound/graphics solutions (including laptops).***Clive Barker's Jericho is a terrifying squad-based horror FPS game based on an original concept and story by legendary horror writer and filmmaker Clive Barker, the creator of Hellraiser . An ancient evil has broken through into our world and is threatening to spread its taint across the whole of the earth unless it's stopped. At ground zero lies the Middle Eastern city of Al-Khali, a modern city built atop the ancient ruins of a dozen previous conquerors. Clive Barker's Jericho delivers an overload of sensory horror. Players journey through hellish locations and slices of time combating gruesome and twisted enemies. A squad-based horror First Person Shooter, the Jericho of the title refers to the Jericho Team, a seven-man strike force that protects government interests from paranormal threats. Trained in both conventional warfare and the arcane arts, each Jericho Team member is an expert in different para-psychological disciplines, including telekinesis, pyromancy, blood magic and exorcism.

Game features:

* All-action first-person shooter combined with darkest horror from the twisted mind of horror legend Clive Barker
* Modern weapons & paranormal powers
* Switch between & play all six squad members
* Direct your squad as they watch your back & follow your orders
* Squad first person shooter mechanics deliver tactical action
* Each character has unique paranormal abilities
* Abilities can be combined to create new powers
* The game takes place in Al-Khali, a city formed over 6 different eras and ruled by evil
[Codemasters]***Teaser vids at Youtube:
http://www.youtube.com/strangeexperiments

Demo:
http://www.codemasters.co.uk/downloads/index.php?downloadid=31238
http://www.fileshack.com/file.x/11164/
http://www.3dgamers.com/dlselect/games/jericho/clivebarkersjericho_demo.exe.html

Other:
http://www.codemasters.co.uk/jericho/community/downloads.php
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Darkness Within: In Pursuit of Loath Nolder Lighthouse Interactive;Iceberg Interactive (Zoetrope Interactive)2007[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1 GHz Pentium or Athlon CPU
* 256 MB RAM (512 MB for Vista)
* 128 MB VRAM
* 4X CD-ROM drive
* 1 GB HD space

[b]Recommended:[/b]
* 1.4 GHz Pentium or Athlon CPU
* 512 MB RAM (1 GB for Vista)
* 5.1 or 4.1 Surround Sound System***As police detective Howard E. Loreid, players are tasked to solve the murder of Clark Field, a wealthy man involved in the occult. At the top of your list of suspects is Loath Nolder, a highly respected private investigator who mysteriously abandoned his last case for reasons unknown. Rumor had it that he ventured to several exotic places around the world. It remains a great mystery as to why Loath Nolder disappeared so suddenly, resurfacing five years later and resuming his investigations just as abruptly as he had left them. Why does this venerated P.I. now sit on the other side of the law?

This seemingly routine investigation takes a dramatic twist as strange and terrifying happenings begin to plague your psyche. You experience lucid horrifying dreams and are tormented by paranormal happenings. Why do days pass instead of hours when you sleep? What's real and what's not? As you pursue fugitive murder suspect Loath Nolder, you must face dire truths hidden deep within a haunting darkness and the recesses of your mind.

FEATURES:

• Built-in Hint System with 3 Difficulty Levels – Players can choose to play in Standard, Detective, or Senior Detective modes.
• Unique Inventory System – Utilizing the ‘thinking screen' allows players to collect and examine items, and thoughts. Clues can also be researched, combined or used.
• Dynamic Puzzles and Features – Traditional adventure game puzzles are complimented by deciphering dreams and underlining excerpts in documents to garner critical clues.
• Enhanced Gameplay Experience – The proprietary game engine enables compelling special effects and stunning visuals in a panoramic first person game environment.
• Eerie Gameplay Atmosphere – An immersive experience is created by a fascinating story, chilling real-time cut scenes, and haunting music.
[Lighthouse]
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The Witcher  Atari;CD Projekt (CD Projekt RED)2007Andrzej Sapkowski, the creator of the Witcher universe, stated that he would not play the game since he has no interest in video games in general. However, he praised the game's opening cinematic, which (partially) tells the story of Sapkowski's very first short story, called simply Witcher (Wiedźmin). The Polish version of the game also comes with this short story.***The original (Polish) version of the game features some allusions to the Polish national-conservative party Law and Justice (Polish: Prawo i Sprawiedliwość). The party's name is mentioned by NPCs in the game in connection with corruption and discrimination against non-humans. Also at some point Geralt may dismiss an NPC saying "Spieprzaj, dziadu!" (approximately "Piss off, old man!"). The cofounder of Law and Justice and president (at the time the game was released) of Poland Lech Kaczyński once famously said those words to a heckler.***Un juego curioso, ya que su manejo e historía son de corte clásico (control en combate "por turnos", inventario complejo e historia de decisiones vinculantes)
Algo complejo de manejar de primeras, pero de todas formas una gran adaptación de las novelas del Tolkien del este.
8 de 10***Latest version: 1.5.0.1304 (as of 2009-07-31)

There's also a separate patch ("[url=http://www.thewitcher.com/community/en/news/920.html]Director's Cut[/url]") that restores the North American version to the same uncensored level that the original European release is. Works on any version from Enhanced Edition onwards.***Although the game has endurance meter, this is only used for casting the magic signs and therefore not eligible for [url=/groups/info/stamina]stamina/endurance[/url] tagging.***Chinese is the only one without voice-overs in that language, all the others have both voice-overs and subtitles.***[b]Enhanced Edition comes with:[/b]
* Game disc
* Game guide
* Manual
* Soundtrack CD
* CD with music inspired by The Witcher
* Bonus game content disc (adventure editor and two new adventures)
* Behind the scenes DVD
* Hard copy of "The Witcher" story by Andrzej Sapkowski
* World map***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* Pentium 4 2.4 GHz or Athlon 64 +2800
* 1 GB RAM (1.5 GB for Vista)
* 128 MB VRAM
* 8.5 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo 2.13 GHz or Athlon X2 5600+
* 2 GB RAM
* GeForce 7900 GTX or Radeon X1950 PRO

Those with less than the min specs need to run the game with [code]-dontForceMinReqs[/code] command-line option passed to the game or it'll refuse to run (though I'd imagine it's quite unplayable for them at some points). This also needs at least v1.2 patch to have been applied (preferably newer, but 1.2 introduced the option).***[code]EU[/code] 2007-10-26
[code]PL[/code] 2007-10-26 by CD Projekt
[code]NA[/code] 2007-10-30 (censored)
[code]NA[/code] 2008-09-19 [i]The Witcher: Enhanced Edition[/i] - a partial remake and re-release, available as massive patch for the owners of the original.
[code]EU[/code]? 2009-10-28 on Steam, by Atari (lang: eng, fre, ger, spa, ita, cze, rus, hun, pol, *trad. chi)
* text-only language(s)

Atari handled worldwide publishing, CD Projekt only the Polish.

The censoring (in NA release) is associated with all the instances where you have sex with the gals. This shows only a very scantily clad art piece of the person and nothing else, so it isn't really that explicit even. More like extremely suggestive. The art pieces were re-touched to make them more modest (such as bare breasts being covered). The dryad NPC was made to have more cover as well in-game (the dryad is fully nude in European releases, though the textures are blurry and don't show any great detail).

The Enhanced Edition is available for free as downloadable update for the owners of the original, although it is worth 909 MB of data so expect it to take a while.***The Witcher represents the pinnacle of storytelling in role-playing games, shattering the line between good and evil with a world where moral ambiguity reigns. In a beautiful, rich game universe created by artists first, technology second, the player becomes his own hero in an epic, action-packed narrative uniquely defined by his actions. Returning to the roots of the role-playing genre with a fresh and modern approach, The Witcher emphasizes story and character development in a vibrant world, while incorporating tactically-deep real-time combat like no game before it.

Immersed in a vivid but harsh fantasy world, the player assumes the role of a white-haired witcher named Geralt, a renowned monster-slayer-for-hire and master swordsman with superhuman strength and reflexes. While trying to regain his lost memory, Geralt unwillingly becomes involved in a world-shaking power struggle. Created to provide entertainment for both fans of role-playing games and those seeking fast-paced action, The Witcher brings together epic storytelling and dynamic, visually stunning, and tactically deep action.

Characteristics:

* Geralt of Rivia: a one-of-a-kind protagonist
* A charismatic and unique character, Geralt is a mutant swordmaster and professional monster slayer.
* Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.
* Original fantasy world drawn from literature
* Inspired by the writings of renowned Polish author Andrzej Sapkowski.
* Featuring adult themes, less fairy-tale than typical fantasy, with mature social issues like racism, political intrigue and genocide.
* It is a harsh world where nothing is black or white, right or wrong, often forcing players to choose between the lesser of two evils to advance.
* Non-linear and captivating storyline
* Full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
* All quests can be accomplished in several ways and the game has three different endings depending on the player's actions and choices throughout the adventure.
* Visually stunning tactical action
* Engage in complex yet intuitive real-time combat based on real medieval sword-fighting techniques.
* Motion capture performed by medieval fighting experts at Frankfurt's renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
* Six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic add tactical depth to the fluid real-time experience.
[Atari]***The Game

„The Witcher" returns to the tradition of the role-playing genre with a fresh and modern approach, emphasizing story and character development in a vibrant world, while incorporating spectacular and well developed combat system like no game before it. The story is set in the world described in five books - giving additional credibility and depth of the background of the story.

The game features the player as a „Witcher", a warrior who has been trained to fight since childhood, subjected to mutations and trials that transformed him. He earns his living killing monsters and is a member of a brotherhood founded long ago to protect people from werewolves, the undead, and a host of other beasts.

The Vision

Our vision of the game can be described as: A modern story-driven RPG with unique hero, stunning visuals and easy-to-use, yet complex combat system. Perfect both for fans of storytelling and admirers of vigorous action.

Main Features

Deep and intriguing storyline
* Interesting story full of twists and turns in a complex and coherent setting.
* Most quests can be accomplished in several ways.
* Three different endings that depend on player's actions and choices throughout the whole adventure.

Dynamic and visually spectacular action
* Real time combat with motion captured animations performed by a master of medieval sword combat.
* Ragdoll and rigid body physics, powered by Criterion's Karma Engine to simulate interaction with opponents as well as elements of surrounding.

Original character concept and fantasy world
* The main character is a professional swordmaster and monster slayer.
* Game world which is more „adult" and less „fairy-tale" than typical fantasy.
* The world which is not black and white and is inhabited by believable characters.

Easy to use
* Thanks to transparent and intuitive controls, players are able to enjoy the game right after beginning without a long learning curve. During the game the complexity of the system will be gradually uncovered.
* All actions can be done using the mouse only, however shortcuts for all of them are fully configurable.
[CD Projekt]
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Futanari Yuugi ~Kindan no Rondo~  Gyuunyuu Soft2007 labelimageminimize
Hellgate: London Namco Bandai;Electronic Arts (Flagship Studios)2007Latest version: SP 1.2 (as of ?), MP 1.3d (as of 2008-07)***[b]References:[/b]
* Diablo: Wirt's peg leg***2008-02-22 Korea, published by Hanbitsoft

Note that the original English version of Hellgate has been abandoned and Hanbitsoft continued to develop their release beyond that. They re-published their version internationally, but it has been changed noticeably from its origins and there is no update/upgrade path for original Hellgate: London owners to the Hanbitsoft version. The core game is still very similar, but Hanbitsoft's version resembles MMOs much more closely in terms of features (though still lacks open areas where all players fight for ).***The multiplayer part is similar to that of Guild Wars, with people gathering at the hubs (underground stations; a bit like location specific in-game lobbies) from where they head out into [i]instanced[/i] combat/quest areas. So this is practically a MMO with the same experience available for single-player/offline users (minus the other players).***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz CPU (2.4 GHz for Vista)
* 1 GB RAM (2GB for Vista)
* 128 MB VRAM
* 7 GB HD space
* Radeon 9000 or GeForce 6200***DESCRIPTION

Hellgate : London is the first original title from premier developer Flagship Studios. Set in the near future, Hellgate introduces gamers to a world devastated by demon invasion. Players are thrust into a desolate city scorched by hellfire. Here, the few survivors must meld science and sorcery in order to gain a foothold against the minions of darkness and save the bloodline of humanity.

Hellgate : London combines the depth of role-playing games with the action of first-person shooters while offering infinite replayability and an individualized gaming experience complete with dynamically created levels, monsters, items and events. Players create a hero and then battle through innumerable hordes of demons while completing quests and advancing through experience levels and branching skill paths. A robust, flexible skill and spell system, highly-customizable items and a massive variety of randomly generated equipment allow players to create a hero that is truly unique.

FEATURES

* A New Perspective on RPGs
Combining the depth and customizability of role-playing games with the immersion of those played from the first-person, Hellgate is fast-paced but doesn't require lightning reflexes to achieve a high level of success.
* Unique and Appealing World
Explore an ominous post-apocalypse London alone or with friends. From ancient ruins long buried beneath once thriving streets to shattered cathedrals, fact and myth are blurred into an unceasing nightmare as the last remnants of humanity fight for their very souls.
* Character Classes
Fight against the demons of the underworld as one of several unique character classes. like the Templar, each class has a unique visual and game-play style based on its particular history and place in the world. Randomly generated items that can be modified in numerous ways ensure that heroes are distinct and individualized.
* Hell on Earth
Battle against a wide variety of demonic enemies, each with their own unique attributes, abilities, and vulnerabilities.
* Infinite Re-playability
With dynamically generated levels, massive quantities of randomly created items, chance events and story-driven quests, no two gaming experiences are ever the same. Differing levels of rarity and modification potential for items and skills also mean that every game played is a unique event.
* Single-Player and Online Multiplayer Support
While Hellgate : London stands on its own as a singleplayer game, it also provides a compelling multiplayer experience via a dedicated online gaming destination. By creating unique and individualized gameplay "instances" within a vast online community, Hellgate provides gamers with all the best parts of traditional massive multiplayer games, but without any of the common downsides.
[Namco]
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Kane & Lynch: Dead Men Eidos Interactive (IO Interactive)2007Minimum:
* Windows XP or Vista
* Pentium III 2 GHz or Athlon XP 2000+ CPU
* 1 GB RAM
* 128 MB VRAM
* 8 GB free HD space

Recommended:
* Pentium IV 3 GHz or Athlon 64 3000+  CPU
* 2 GB RAM
* 256 MB VRAM
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Petz: Catz 2 Ubisoft (Powerhead Games)2007[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 800 MHz Pentium III or K6-III CPU
* 256 MB RAM
* 128 MB VRAM
* 700 MB HD space

[b]Recommended:[/b]
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 256 MB VRAM
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Petz: Horsez 2 Ubisoft2007[b]Minimum:[/b]
* Windows XP or Vista
* 1 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 64 MB VRAM
* 6 GB HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 128 MB VRAM
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ObsCure II  Playlogic International (Hydravision Entertainment)2007Latest version: retail (?)***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 700 MHz Pentium III or Athlon XP CPU
* 256 MB RAM (512 MB for Vista)
* 64 MB VRAM
* GeForce 3 or Radeon GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* 128 MB VRAM
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BlackSite  Midway (Midway Studios Austin)2007Product code (EAN-13?): [code]031719500703[/code]***[b]gameplayinn[/b] - squad morale in a shooter.***Latest version: 1.2 (as of ?)***Minimum requirements:
* Windows XP or Vista
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* 15 GB free HD space***Modern day fears come to life in a familiar, yet extraordinary setting: A small American town swarming with alien life. The government is desperate, struggling to contain secrets so terrible they can no longer be kept. Everything hinges on the actions of Aeran Pierce, a former Special Forces assassin thrown into one of the most explosive moments of American history.

Features:

* A living, breathing squad - Lead well and your Special Forces squad will rally in battle. Waver and their morale will sink, affecting their tactics and their will to fight.
* One-button squad commands - Armed with the ability to issue squad commands using the press of a single button, you have the power, authority and duty to issue orders to your troop that include variety of complex tasks, such as planting C-4, sniping an enemy from long range, or taking control of vehicles or weapons left behind by the wounded.
* Online multiplayer modes - Play with a friend through the story, co-operatively. Competitive play includes a variety of traditional online modes, such as "Deathmatch", "Team Deathmatch" and "Capture-the-Flag", as well as all-new unique multiplayer modes, such as "Human vs. Reborn" and "Siege".
* Drive, shoot & ride - Drive the latest military vehicles or take position in the gunner's chair in daring, low-level helicopter raids. Commandeer civilian cars, trucks and ATV's as you move through the streets of US cities.
[Midway]
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Shadowgrounds Survivor Meridian4;Techland;cdv Software Entertainment USA (Frozenbyte)2007Juego de acción cenital con todas las características del Shadowgrounds pero mucho más directo al grano que el anterior, y mejor elaborado.

Un mata-mata muy bien hecho.

6 de 10***[b]difficulty[/b] - mostly affects how swamped the player gets in the various holdouts. The highest difficulty gets a bit ridiculous.***2007-11-14 by Meridian4, on Steam (lang: eng, fre, spa)
PL 2007-11-18 by Techland***Also called [i]Shadowgrounds 2[/i] in some places, though never released under that title.***Shadowgrounds Survivor is a spin-off/sequel to the underground PC hit Shadowgrounds and will be available at retail outlets and online later this year.

Shadowgrounds Survivor tells the story of three survivors who join forces with the last remaining human resistance in the heated battle against the ongoing alien onslaught. The acclaimed atmosphere and gameplay mechanics of the original Shadowgrounds make a triumphant return armed with a new feature set!

• 3 playable characters, each with impressive new tactics
• RPG-like upgrade system for weapons and characters; including special attacks such as the all-engrossing Napalm Flame and the mighty Brute Slayer.
• New gameplay features such as the Sentry Turret and the powerful Mech!
• Campaign mode short of filler and full of action, running parallel to the Shadowgrounds story and expanding it to new locations, including snow and ice environments, gritty sewers and the suffering New Atlantis colony
• Survival mode where the player is pitted against hordes of alien monsters – the clock is ticking and they just keep on coming!
• New graphics enhancements, including raging snowstorm effects, new weapon effects and much more!
• Integrated physics that bring the world alive with hundreds of physics objects, taking the destruction to the next level
• New original soundtrack composed by praised Shadowgrounds composer Ari Pulkkinen
• On-disc Editor tools, sample missions and modding Wiki for easy modding; take part in the Shadowgrounds mod community and create mods for the Campaign or the Survival mode – or just enjoy the results of others!
[?]
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Crysis  EA Partners (Crytek)2007El heredero espiritual del Far Cry, te presenta como un soldado todopoderoso que de golpe se ve en una situación complicada por una fuerza de carácter desconocido.
El uso de poderes hace que el juego funciona de una forma muy similar a las habilidades de un juego de rol (sobretodo porque al usarlos hay que pensar no sólo en sus ventajas sino en las desventajas eventuales), sólo que en vez de gastar maná gastas energía y no presenta especialización más allá de los módulos del arma.

8 de 10***Tagline/Slogan: Adapt, Engage, Survive.***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.8 GHz single-core CPU (3.2 GHz for Vista)
* 1 GB RAM (1.5 GB for Vista)
* 256 MB VRAM
* 12 GB free HD space
* 512 kbps internet connection for multiplayer

[b]Recommended:[/b]
* 2.2 GHz multi-core CPU
* 2 GB RAM
* GeForce 8800 GTS or equivalent***Earth, 2019: On a remote island, an US science team makes a frightening discovery. The North Korean Government quickly seals off the island chain. Contact with the science team is lost. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation and report back to the Pentagon. Amid rising tensions between the US and North Koreans, a massive, 2km high alien ship is revealed in the middle of the island. The ship generates an immense force sphere, freezing a vast portion of the island and drastically altering the global weather system.

The newly formed alliance fights epic battles against the marauding Aliens. With hope rapidly fading, the player must fight through lush tropical jungle, harsh frozen landscapes, and finally into the heart of the alien ship itself for the ultimate Zero G encounter with the aliens.

Features

* An immersive story that puts you the player in the pivotal role to repel an alien invasion and save mankind.
* A unique three-act structure that forces the player to use real-time armor and weapons customization to adapt to an ever changing dynamic world.
* Encounter a compelling, frightening and totally original alien species that uses its senses intelligently and work in combination with each other to present players with the most challenging opponents yet in an FPS.
* Enemy and ally AI utilize real-world military tactics.
* Take control of a wide variety of land, sea and air vehicles including trucks, tanks, boats and helicopters.
* Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados pose a real and an ever-present danger.
* 32-player Multiplayer with real-time armor and weapons customization and an all new mode that combines player modification and tactical objectives.
* Emergent gameplay; actions taken in the game affect future outcomes giving each player a unique experience.
* Highly robust and easy to use mod toolset allow players to create their own expansive levels with game modes for both multiplayer and single player.
* The most realistic environments, spectacular special effects, physics game engine, lighting system and enemy Al through [[tag:cryengine CryENGINE 2]].
[Games for Windows]***Crysis is a next-generation PC first-person shooter from Crytek, the award-winning developers of Far Cry. A stunning technical achievement, Crysis combines incredible visuals, cunning gameplay and an epic story that challenges gamers to adapt to survive.

Global tensions have reached boiling point as the U.S. and North Korea square off in the South China Sea. At stake: a mysterious artifact uncovered by a team of U.S. archeologists.

The North Korean government quickly seizes the area, prompting the U.S. to dispatch an elite team of Delta Force operatives on a rescue mission. During the siege the true nature of the artifact quickly emerges, pointing to the existence of an alien presence on Earth, and ultimately the trigger for a massive-scale alien invasion.

The battle to save Earth begins as the aliens' flash freeze the tropics into a ghostly-white frozen landscape.

As gamers take up arms against the aliens, they will be outfitted with customisable weapons and a high tech nano-suit, allowing them to adapt their tactics and abilities to a hostile, ever-changing environment and a mysterious enemy.

Powered by CryENGINE 2 , Crysis delivers the ultimate DX10 gaming experience for the PC, including unparalleled graphics, special effects and artificial intelligence. The game is also scaleable to deliver a breath-taking FPS experience for older DX9 PCs.

Crysis Key features

• Adapt to Survive - An epic story thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from newly frozen jungle to zero-gravity alien environments.
• Suit Up - A high-tech nano-suit allows gamers to augment their abilities in real time on the battlefield. Players can choose to enhance their speed, strength, armor and cloaking abilities to approach situations in creative tactical ways.
• Customisable Weaponry - A huge arsenal of modular weaponry gives gamers unprecedented control over their play style. Blow the opposition away with experimental weapons like the TAC launcher, discover alien technology and utlise custom ammunition from incendiary-tipped rounds to tactical munitions that can silently put foes to sleep.
• Veni Vidi Vici - Lifelike enemy AI challenges players to assess a situation and approach it strategically. It isn't about having the fastest trigger finger – players are challenged to be proactive in the fight, not reactive.
• Zero-G Gameplay - Battle a horrifying alien species in a true Zero-gravity environment, where physics change everything as players must adapt to moving in Zero-G and contending with the recoil from their weapons and more.
• Next-Generation Graphics - Built from the ground up using Crytek's proprietary CryENGINE 2 , Crysis' visuals define "state of the art," with full DX10 support and scalable options to deliver solid performance on older machines.
• Open, Physicalised World - Choose your own path through the open world of Crysis, destroying obstacles, driving vehicles from VTOL's to boats and using the environment itself against your enemies.
• Bring It Online - Full-featured multiplayer for up to 32 players with real-time armor and weapons customisation. For a pure adrenaline fix hit the Instant Action button, or prepare yourself for the all-new multiplayer PowerStruggle mode that combines economy and vehicle warfare, alien technology and ranking, all wrapped in a strategic objective-based experience.
[Electronic Arts]
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SunAge  Lighthouse Interactive;Akella;vertex4 entertainment (vertex4 entertainment)2007Latest version: 1.09.8 (as of 2010-11-06)
Version history:
* 1.09.3 (2008-11-19)

Battle for Elysium is an updated version of the game which adds Win 7&8 support.***[b]Minimum requirements:[/b]
* Windows ME, 2000, XP or Vista
* 1.2 GHz Pentium III or equivalent Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* 1 GB free HD space
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Eschalon: Book I Basilisk Games2007[spoiler=Level progress;Hide]2: 1k total XP
3: 2k (+1k XP)
4: 3.5k (+1.5k)
5: 5k (+1.5k)
6: 7k (+2k)
7: 11k (+4k)
8: 15k (+4k)
9: 20k (+5k)
10: 30k (+10k)
Any subsequent levels take 10k XP (verified up to lvl 17)[/spoiler]***Latest version: 1.06 (as of 2010-09-02)

Version history:
* 1.05 (2009-01-19)***Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who you are. It features a tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Hundreds of items and dozens of creatures await your discovery in this classically inspired RPG.

* A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another "action RPG".
* Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
* Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character's every action throughout the game. The game world does not scale or adjust itself to match anyone's play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
* Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want...make it fast and furious, or analyze every option for maximum advantage.
* A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don't...it's up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
* An epic adventure that you must face alone...a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima , Might & Magic , and Wizardry
[?]***[spoiler=Show trailer;Hide...][media=youtube]FqSkCka_Ijg[/media][/spoiler]***The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear.

Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card.
[Zerothis]
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X-Blades  SouthPeak Games;1C Company;Topware Interactive (Gaijin Entertainment)2007Un hack'n'slash ordinario, de estética muy pintoresca.

Como virtud está un tutorial directo y sin rodeos y una acción sin QTM absurdos.

Por lo demás no destaca en nada, enseñar cacha no es lo que hace un videojuego entretenido.

Mediocre.

3 de 10***2007-11-23 Russian release
2009-02-10 English (US/AU?) release
2009-02-20 English (?) release
2009-02-28 English (?) release
2009-04-30 on Steam, by Topware Interactive (lang: eng, fre, spa, ita, ger)***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* Pentium IV 1.5 GHz CPU or equivalent;
* 256 MB RAM
* 128 MB VRAM
* Radeon 9600 or GeForce 6600 GPU
* 5 GB free HD space

[b]Recommended:[/b]
* Pentium IV 3 GHz CPU or equivalent;
* 1 GB RAM
* 256 MB VRAM
* Radeon X1800 or GeForce 7600 GPU
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Priston Tale 2: The Second Enigma  Yedang Entertainment2008 labelminimizeminimize
StoneAge 2 Aeria Games (DigiPark)2008[b]Minimum:[/b]
* Windows 2000, XP or Vista
* Pentium 500 MHz CPU
* 512 MB RAM
* 64 MB VRAM
* 800X600x16 display mode
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Syndicates of Arkon  MCM Online2008[b]Minimum:[/b]
* (Windows Vista)
* 3 GHz Pentium IV or Athlon 64 4000+ CPU
* 768 MB RAM
* GeForce 7600GT or Radeon HD2600

[b]Recommended:[/b]
* Core 2 Duo or Athlon 64 X2 CPU
* 1.5 GB RAM
* GeForce 9600 GT or Radeon HD3800
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ArkLight Stardock (Pi Eye Games)2008[b]Minimum:[/b]
* Windows XP or Vista
* 450 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* 40 MB HD space
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DarkSide  Stardock (Pi Eye Games)2008Death allows player to restart the mission with full health, but all weapon powerups are lost and smart bombs reset to 3.***[b]Minimum:[/b]
* Windows XP or Vista
* 450 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* 40 MB HD space
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The Wonderful End of the World Dejobaan Games2008The gameplay is somewhat similar to Katamari Damacy.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.5 GHz CPU
* 1 GB RAM
* 220 MB HD space
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Pet Vet 3D: Animal Hospital Down Under Viva Media (Braingame Publishing)2008 labelminimizeminimize
Frontlines: Fuel of War  THQ (Kaos Studios)2008For up to 32, 64 or more simultaneously online.***Latest version: 1.3.0 (as of ?)***Frontlines : Fuel of War is an open-world First Person Shooter set in the next Great War. In a world ravaged by a global energy crisis, environmental decay, and economic depression, players assume the role of an elite soldier in the "Stray Dogs" strike force in the Western Coalition Army on an epic crusade against the Red Star Alliance to control the last of the world's oil reserves in the Caspian. Frontlines: Fuel of War combines intensely cinematic, non-linear game play, with next generation firepower and a revolutionary frontline combat system to deliver the most thrilling and engaging FPS to date.

* Frontline Combat System – Combat in Frontlines: Fuel of War is focused and intense, in a system that inherently promotes teamwork by creating a unified front of war. In both single player and multiplayer, players join the forces on the frontline that result in focused combat and increased intensity while allowing player choice.
* Open World Environment – Through intensely cinematic, non-linear objectives, players assume the role of an elite soldier in the Stray Dogs Division. Based upon actual locations in Central Asia, the player enters an epic campaign featuring 7 theaters of war with a climactic ending. Players can create their own path to victory with non-linear mission objectives and destructible environments. The player chips away at the battle instead of standard die and redo system.
* Next Generation Firepower – Join the future of war with over 60 vehicles and weapons based off of real military designs of the near future. From futuristic tanks and jets to remote controlled drones and sentry guns, feel the adrenaline rush of utilizing next generation firepower on the battlefield.
* Customizable Soldier System – Character customization allows you to represent your play style through character choices, weapon load out and role specialization. Upgradeable character roles encourages experimentation, increases replay value and combined with the open world environment and teamwork, provide numerous combinations to achieve objectives.
* Advanced Team Play – Supports up to 32+ players on Console and 64+ players on PC via LAN or Internet for large scale wars online utilizing shared targeting systems to promote teamwork.
[THQ]***[b]Minimum:[/b]
* Windows XP or Vista (32/64 bit edition)
* Pentium 2.8 GHz or Athlon 2800+
* 768 MB RAM (1 GB for Vista)
* GeForce 6800 GT or Radeon X800XT
* 15 GB free HD space
* Broadband connection w/ min upload 768K (for hosting games, not playing)
* .NET Framework 1.1 or greater

[b]Recommended:[/b]
* Intel Core 2 E6400 (2.13GHz) or Athlon X2 5000+
* 1.5 GB RAM
* GeForce 8600 GTX or Radeon X2600
* Sound Blaster X-Fi series soundcard
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Silverfall: Earth Awakening  Monte Cristo Multimedia;Akella (Kyiv's Games)2008[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 11 GB HD space***Standalone expansion of Silverfall.
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The Spiderwick Chronicles Sierra Entertainment (Stormfront Studios)2008Minimum:
* Windows XP or Vista
* Athlon 1500+ or Pentium 1.5 GHz CPU (2200+ or 2.2 GHz for Vista)
* 512 MB RAM (1 GB for Vista)
* 8 GB free HD space
* 128 MB VRAM (Radeon X700 Pro or GeForce 6600 GT)

Recommended:
* Athlon 2500+ or Pentium 2.5 GHz CPU
* 1 GB RAM (1.5 GB for Vista)
* 256 MB VRAM (Radeon X1800 GTO or GeForce 7600 GT)
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Turning Point: Fall of Liberty  Codemasters (Spark Unlimited)2008"War becomes more personal than ever... through the eyes of a civilian"

Turning Point™: Fall of Liberty sees World War II take a catastrophic turn as a superior Nazi force attacks New York and goes on to take over the United States.

Delivering both wartime authenticity and a fresh perspective through an intense, action-driven storyline, Turning Point: Fall of Liberty makes war personal and relevant. Presenting this scenario as a powerful and realistically crafted alternate history, Turning Point: Fall of Liberty delivers an explosive First Person Shooter experience in a world where famous real-world locations appear startlingly different under Nazi occupation.

"Resist an unstoppable occupying force on your own soil."

What if the United States never entered WWII until WWII came knocking at its front door? What if you were among the last of the resistance, struggling almost single-handedly to hold back the tide of US occupation by the Nazi war machine?

* Witness the Third Reich’s epic takeover of the United States
* Fight the Occupation in New York, Washington DC, and London
* Make a difference as an American Resistance hero
* Battle an unstoppable Axis army loaded with post-war weapons
* Use the surroundings with unique environmental kills, multiple grapples, and human shields!
* Online Multiplayer, more details coming soon...
* Stunning soundtrack from renowned composer Michael Giacchino, famous for Lost, Ratatouille, "Alias" and Mission: Impossible III, among many others

In Turning Point’s alternate reality, the untimely death of Winston Churchill in 1931 leads to the fall of Great Britain and Europe as they surrender to Hitler in 1940. From this pan-European power base, the German war machine re-equips itself to launch an unstoppable takeover of the United States.

As a civilian caught in the middle of these new battlegrounds, fight afresh against the world’s most notorious war machine on the streets of Manhattan, Washington DC, and beyond. Use guerrilla tactics and the surroundings to overcome superior post-war Axis weaponry and fight the Occupation.

You are Dan Carson, a New York construction worker. You’ve watched as war enveloped the globe for over a decade and Europe fell to Nazi rule. Russia is now occupied, as are large areas of Asia. An uneasy alliance between the Germans and Japanese persists.

The Nazis now look to the United States – the last major prize in their pursuit of world domination.

New York is hit first as an overwhelming Nazi army invades. Zeppelins are the battleships, the blimps are the landing craft and the rooftops of downtown Manhattan are the beaches. Armed paratroopers descend on to the streets; the city is taken block by block. War becomes personal.***Latest version: retail***[b]Minimum:[/b]
* Windows XP or Vista
* Pentium 2.8 GHz or Athlon XP 2800+ CPU
* 1 GB RAM
* GeForce 6600 or Radeon X1300
* 7 GB free HD space

[b]Recommended:[/b]
* Intel Core 2 Duo or Athlon 64 X2 CPU
* GeForce 8800GTS or Radeon HD2900
* Creative Sound Blaster X-Fi Sound Card
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Waterstorm Rarebyte2008[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1 GHz CPU
* 128 MB RAM
* 64 MB VRAM
* 200 MB HD space

[b]Recommended:[/b]
* 1.5 GHz CPU
* 256 MB RAM
* 128 MB VRAM
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Florensia NETTS;Burda:ic (NETTS)2008Not as good as I expected, but have to give credit for attempting to do something new. This practically has a naval battle "simulator" built-in as alternate adventure and battle mode which includes in addition to the boring sea battles the maintenance and building of more powerful ships (from bits and pieces that all contribute to the ship's performance in some way). The overall washed out look caused by the glow effect just strains the eyes a bit too much (I believe this can be disabled in the user options, though). Worth a look, but there are far better free MMOs out there (unless you absolutely must have poorly simulated naval battles with pirates and sea monsters).***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* Pentium IV 1.3 GHz CPU
* 512 MB RAM
* 4 GB HD space
* 64 MB VRAM
* GeForce 4 Ti series GPU

[b]Recommended:[/b]
* Pentium IV 2.4 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6 series GPU***EU open beta started on 2008-07-21
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Crusaders: Thy Kingdom Come Virgin Play;NeoCoreGames (NeoCoreGames)2008[b]magic artefacts[/b] - religious relics that offer passive bonuses to the troops carrying them, effect adjusted by the protagonist's faith score.***EU 2008-03 by Virgin Play
INT? 2009-10-09 by NeoCoreGame, on Steam (lang: eng, fre, ger, ita, spa)
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Warriors Orochi  Koei (Omega Force;Koei)2008 labelimageminimize
Lost Empire: Immortals Paradox Interactive (Pollux Gamelabs)2008[b]Races:[/b]
* Humans
* Tritons
* Horde
* Megalanians
* Crystal Spirits
* Alkiths***US 2008-03-11
EU 2008-03-14***Minimum requirements:
* Windows XP or Vista
* 1.2 GHz CPU
* 512 MB RAM
* GeForce 4 or similar
* 1 GB free HD space***Long ago the immortal Aeons presented the fledging races with the technology to travel the stars. Without pause for reasoning, vast fleets colonised the cosmos expanding the interstellar community until a great cataclysm occurred.

Now the Aeon's, a technologically superior race that once guided the lesser races, is all but lost to myth. Their colonies and technology lie beyond reach - scattered throughout the galaxy, like so many stars.

Only fading memories recall the cause of the Aeons downfall and the loss of the star-gates that ended the first Galactic War. Devoid of the means to navigate the stars, the empires of the six major races began to look inwards as communication between worlds was lost.

From the depths of the abyss, the long forgotten desire for exploration and conquest calls out once again. For it would only be a matter of time before each race would: recover the knowledge to rebuild their fleets, reawaken their desire to explore, rekindle their need to expand and return to warring ways.

As the six galactic empires make ready for the arduous struggle ahead, all manner of citizens are rallied to the cause. Scouting expeditions leave the safety of their stellar berths seeking out potential systems ripe for colonisation. Close behind terra-forming ships prepare planets for swelling populations. Throughout countless shipyards powerful battle-fleets are forged from newly acquired resources, ready to face the threats that emerge with every cycle of the sun. A new age has arrived.

The Age of Immortals has descended upon the fledging empires of the known galaxy. Will you dominate or be destroyed?

* Colossal Galactic Map – Explore the vastness of a fully populated macrocosm, teeming with up to 5,000 stars of varying configurations. Encounter the interstellar communities of six playable empires and twenty-eight uniquely evolved minor civilizations.
* Vast Scientific Multi-nodal Research Tree – Conduct research across eleven scientific categories, branching out into 150 individual advances.
* Customize Ship Construction – Spaceship models consist of eight classes that conform to a mission type: exploration, reconnaissance, defensive patrolling, fleet interdiction and planetary invasion.
* 3D Rendered Dual Warfare System – View massive 3D rendered space battles between turns, through an action camera and adjust your strategy based on the outcomes of the space battles.
* Multiplayer Action – Invite up to ten players to play in any one game. Create attributes to ensure that no two sides play with identical races.
[Paradox Interactive]
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Command & Conquer: Red Alert 3: Uprising  Electronic Arts (EA Los Angeles)2008Stand-alone expansion to RA3. labelimageminimize
Saiin Haramase Keyword: Aan Sonnakoto Iwaretara, Mō Watashi... Watashi...  ? (Undermoon)2008[b]mindcontrol[/b] - hypnotism labelimageminimize
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