Groups comparison
Disease (Illness;Sickness;Plague) - 1971 to 2021
Affliction(s) caused by some disease(s) is part of gameplay.
Hunting - 1971 to 2022
Stalking prey, shooting or otherwise killing it, displaying some of its body as a trophy, & eating everything else.
Hunger(Starvation)[starving;malnutrition] - 1974 to 2023
Player must keep their characters and/or minions fed with solid or semisolid sources of nutrition lest they suffer starvation and possibly death.
Fishing - 1975 to 2023
Survival simulation - 1977 to 2021
Agriculture (Horticulture)[farming] - 1981 to 2023
Planting seeds, seedlings, etc. and nurturing them to grow until they're edible or otherwise usable, or form parts that are such (e.g. fruits).
Fatigue - 1982 to 2018
Characters suffer from extended periods exertion or staying awake, ranging from simple fatigue to more drastic ailments. Usually fixed by a good night's rest.
Resting (Camping;Sleeping) - 1983 to 2023
Player character can or must rest occasionally, usually to combat fatigue or for other restorative purposes.
Thirst(Dehydration) - 1983 to 2018
Player must keep their characters and/or minions watered lest they suffer dehydration and possibly death.
Crafting - 1985 to 2023
Features item crafting.
Cooking - 1986 to 2023
The player is able to do some cooking.
Ambient temperature - 1987 to 2020
Player interacts with environmental heat and/or cold.
Foraging - 1992 to 2023
Searching for food sources in the wilderness such as berries, mushrooms, and other non-animal nutrition.
Affliction(s) caused by some disease(s) is part of gameplay.
Hunting - 1971 to 2022
Stalking prey, shooting or otherwise killing it, displaying some of its body as a trophy, & eating everything else.
Hunger(Starvation)[starving;malnutrition] - 1974 to 2023
Player must keep their characters and/or minions fed with solid or semisolid sources of nutrition lest they suffer starvation and possibly death.
Fishing - 1975 to 2023
Survival simulation - 1977 to 2021
Agriculture (Horticulture)[farming] - 1981 to 2023
Planting seeds, seedlings, etc. and nurturing them to grow until they're edible or otherwise usable, or form parts that are such (e.g. fruits).
Fatigue - 1982 to 2018
Characters suffer from extended periods exertion or staying awake, ranging from simple fatigue to more drastic ailments. Usually fixed by a good night's rest.
Resting (Camping;Sleeping) - 1983 to 2023
Player character can or must rest occasionally, usually to combat fatigue or for other restorative purposes.
Thirst(Dehydration) - 1983 to 2018
Player must keep their characters and/or minions watered lest they suffer dehydration and possibly death.
Crafting - 1985 to 2023
Features item crafting.
Cooking - 1986 to 2023
The player is able to do some cooking.
Ambient temperature - 1987 to 2020
Player interacts with environmental heat and/or cold.
Foraging - 1992 to 2023
Searching for food sources in the wilderness such as berries, mushrooms, and other non-animal nutrition.
disease
hunting
hunger
fishing
survivalsimulation
agriculture
fatigue
resting
thirst