Assistive technologies

Video game concept

Any tags that describe assistive technologies, techniques or such.

Alternate name: Accessibility

Related site

This is a container group; its children are:

Anti-epilepsyIncludes option for or is advertised as epileptic friendly or designed as such. Such as by slowing down or completely removing any flickering or rapid contrast changes the game may have by design.2011 / 20139 games
Closed CaptioningClosed captioning is visual information about the audio of a game that is generally intended for the hearing impaired.1997 / 202245 games
Color blind friendlyIs designed or includes an option that makes the game more suitable for people with color blindness.1997 / 202282 games
Control configAllows changing controls, keyboard mappings, button layout, etc. It provides flexibility and customization to better suit the user.1981 / 2022111 games
Deaf friendlyEither conveys no vital information via sounds or provides closed captioning for them. (too short)2014 / 20224 games
Font optionsPlayer is given options for fonts, such as size, style, and possibly coloration and other visual decoration such as backgrounds.2016 / 20224 games
Field of view optionPlayer has some control over the game's field of view, useful for those few that get simulator sickness or other issues from games with too low (~60) or too high (~110) FoV. Not when this is hidden somehow.2007 / 201771 games
Hold/tap toggleHas option to toggle the need to repeatedly tap a control to just holding it in place. (too short)2018 / 20224 games
Left-handedHas an option to swap controller handedness somehow, or otherwise adjust controls to be more suited for left-handed players.2004 / 202314 games
One-handedComfortably playable without any issues with just one hand without need of special controllers. (too short)1995 / 201812 games