Assistive technologies
Video game concept
Any tags that describe assistive technologies, techniques or such.
Alternate name: Accessibility
Related site
This is a container group; its children are:
Anti-epilepsy | Includes option for or is advertised as epileptic friendly or designed as such. Such as by slowing down or completely removing any flickering or rapid contrast changes the game may have by design. | 2011 / 2013 | 9 games |
Closed Captioning | Closed captioning is visual information about the audio of a game that is generally intended for the hearing impaired. | 1997 / 2022 | 45 games |
Color blind friendly | Is designed or includes an option that makes the game more suitable for people with color blindness. | 1997 / 2022 | 82 games |
Control config | Allows changing controls, keyboard mappings, button layout, etc. It provides flexibility and customization to better suit the user. | 1981 / 2022 | 111 games |
Deaf friendly | Either conveys no vital information via sounds or provides closed captioning for them. (too short) | 2014 / 2022 | 4 games |
Font options | Player is given options for fonts, such as size, style, and possibly coloration and other visual decoration such as backgrounds. | 2016 / 2022 | 4 games |
Field of view option | Player has some control over the game's field of view, useful for those few that get simulator sickness or other issues from games with too low (~60) or too high (~110) FoV. Not when this is hidden somehow. | 2007 / 2017 | 71 games |
Hold/tap toggle | Has option to toggle the need to repeatedly tap a control to just holding it in place. (too short) | 2018 / 2022 | 4 games |
Left-handed | Has an option to swap controller handedness somehow, or otherwise adjust controls to be more suited for left-handed players. | 2004 / 2023 | 14 games |
One-handed | Comfortably playable without any issues with just one hand without need of special controllers. (too short) | 1995 / 2018 | 12 games |