Development System used was an Intelligent Systems Super Nintendo Emulator SE

Hardware theme

These games were developed in part or whole using at least 1 of these systems

1
game
1
platform
These large grey rectangular metal boxes are about 18"h x 12" w x 13" d. They are marked "Emulator SE". It has two standard Super NES controller ports and a standard Nintendo A/V output. All Super NES compatible output cables will work with it. On the back are two 50-pin SCSI ports, a terminator came with the kit. There is also an 8 position DIP switch with an unknown function. The device was meant to be connected to PC running MS-DOS (via the SCSI port) and the development software. It uses 120v and 40 watts and uses a standard PC power cable. Some units had a MIDI port, marked "MIDI" and may have accepted MIDI signals, these units also had RCA stereo input. Another unit had a sprite-design option and included an "Analog RGB" port that seems to be identical to a Commodore RGB output. Four internal slots allowed for the various expansions. One of these expansions added the parallel port like the ones found on SNES consoles. Another expansion added a standard SNES cartridge port. Another expansion contained a DSP1 chip. All the guts of a SNES are contained inside plus a SCSI controller, an NEC V20 CPU, a 32k ERPOM chip, and 4 MB of socketed RAM (the maximum non-bankswitched size of an SNES game). There was also a battery backed RAM card, like what was found in SNES cartridges with SRAM. Although a 16 MB version was also discovered. It also has a jumper setting that exceeds the memory map of the CPU.

Parent group

Development Systems

Games by year

The first Development System used was an Intelligent Systems Super Nintendo Emulator SE video game was released on September 18, 1995.

Platforms

SNES 1

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