Browse Hardware groups

Controlled Harmonic InterferenceSome early computers emit algorithmically manipulatable AM band RF interference that can be used for sound FX and music.1 games
Firebee (Coldfire)Product of the Atari Coldfire Project. Firebee is a backward compatible modern computer platform based on the Atari's 16/32-bit series of computers2002 / 20125 games
16:10 aspect ratio (1.60:1;8:5)Supports 16:10 display aspect ratio.1999 / 201776 games
16:9 aspect ratio (1.77:1;1.78:1)Supports 16:9 display aspect ratio.1997 / 2017129 games
2 sets of paddlesGames that use 2 sets of CX30 paddles as an option or required. Generally used for 4 player games.1977 / 200611 games
2:1 aspect ratio (2.00:1;1:0.50)Supports 2:1 display aspect ratio.1 games
3D Pulfrich EffectTakes advantage of a binocular perception quirk whereby horizontally moving objects are seen by 1 eye moments before the other, enhanced by 1 dark lens1990 / 19932 games
4-Way Play, 4-player adapterElectronic Arts made an adapter box to plug into both ports of a compatible Megadrive for 4 ports total. [game=#9819]Few[/game] 4wp games are [gametag=teamplay]Team Play[/gametag] compatible1992 / 199737 games
4:3 aspect ratio (1.33:1;1:0.75)Supports 4:3 display aspect ratio.1996 / 2018235 games
5:4 aspect ratio (1.25:1;1:0.8)Supports 5:4 display aspect ratio.1999 / 201528 games
6 Button Arcade Pad(Sega Mega Drive Six Button Control Pad;Fighting Pad 6B;ファイティングパッド6B)Games can benefit from the 6 Button Arcade Pad, a new model of controller released by Sega in 1993 which added 3 buttons to the original standard Mega Drive pad.1992 / 2010125 games
68000 CPURuns on 680[b][i]0[/i][/b]0 CPUs specifically (as opposed to 68020, 68030, 68040, etc)1984 / 2005315 games
68000 Series CPURuns on machines with 68000 based CPUs. Use this tag for games on platforms that can have different CPUs. For instance, Macs can use a 68k, PPC, or x86 CPU.1984 / 20111894 games
68020 CPURuns on 68020 CPUs specifically.1984 / 199785 games
68030 CPURuns specifically on 68030 CPUs1986 / 1999116 games
68040 CPURuns on 68040 CPUs specifically.1990 / 2004147 games
6809 CPUA 8-bit/16-bit 1-40MHz CPU related to the 6800 & 6802. While it could run 6800 code, the 6800 could not run 6809 code. 6802 code was also different.1982 / 20072 games
68HC000 CPURuns on 68HC000 CPUs specifically. A CMOS version of the 68000 causing significantly less power drain and heat and highly tolerant to interference.1987 / 19915 games
68LC040 CPURuns on 68LC040 CPUs specifically. A low cost version of the 68040 lacking an FPU (Floating-Point Unit).1991 / 19969 games
A wheel like controller with unlimited spin1977 / 20126 games
Agenda PDATouted as the world's first "Pure Linux PDA". Multiple Linux games were packaged specifically for it.1998 / 20015 games
Aladdin Deck EnhancerAn adapter containing all components common to Camerica carts. Games for it were smaller & cheaper since most chips did not need to be in every cart.1991 / 19938 games
Alpha CPU architecture & platform (DEC Alpha;Alpha AXP)1983 / 201158 games
amBXSupports the amBX hardware that mainly produces colored light around the player's monitor, supposedly improving immersion. Originally by Philips.2006 / 201620 games
Amstrad PCThe Amstrad PC range of computers were mostly IBM-DOS compatible. These games may run on any DOS based computer but were packaged & marketed for the Amstrad PC.1984 / 19878 games
Amstrad PCWA word-processor focused machine running BASIC and CP/M and Games (the only legitimate use of a computer)1985 / 201232 games
Anaglyphic (Red/cyan glasses)[red/blue glasses]Stereoscopic display achieved by viewer(s) wearing glasses with red filter on one eye & cyan filter on the other, matching alternating images on screen.1982 / 201537 games
Apple ][Designed for the original Apple ][ (no e c + or such). Will likely work on on later models.1978 / 198930 games
Apple ///Compatible with the original model Apple ///40 games
Apple I (Apple 1)Games for the original Apple Computer, retroactively named the Apple I (Apple 1).1976 / 201230 games
Apple iPod platformApple's prime directive would seem to be 'It must play Breakout'. Newton, I mean iPod, is their latest creation that also plays Breakout, as well as other games.2003 / 201250 games
ARM CPU using little-endian architecture1997 / 201119 games
ARM CPU with an FPURuns on ARM CPUs with floating-point hardware (an FPU or co-processor).1997 / 201111 games
Atari Flashback 2.0 game consoleGames for Flashback 2.0 standalone system. Includes many Atari 2600 & 7800 games, prototypes, homebrews, hacks, & some games exclusivea to the Fb2.01977 / 200542 games
Atari Flashback 3.0 game consoleGames for Flashback 3.0 standalone system, released in 2011.1977 / 200560 games
Atari STmouseBecause some games use mice from entirely different platforms1980 / 201620 games
Atari XE Gun (Atari Light Pen)A lightgun for Atari 8-bit computers, 2600 & 7800. OR, an Atari Light Pen that sends an identical signal. A few games for each system were created.1987 / 199821 games
Atari XEGS consoleGames were packaged and marketed separate for XEGS even though they often would run on a 65XE also. The XEGS is the most widely compatible Atari 8-bit made.1981 / 199024 games
AtariVox Speech SynthesizerPlugs into the right controller port and provides 32K storage, speech capabilities, and advanced sound capabilities.2005 / 20066 games
Aureal 3D (A3D)A 3D positional audio API that competed with EAX before being bought out by Creative.1998 / 200630 games
AVR32 CPU architectureRequires or runs on AVR32-based 32-bit RISC microprocessor CPU architecture.1999 / 20037 games
AWNET online systemFor arcade games.1 games
BatterUp motion sensing baseball bat controller1992 / 199612 games
Battery life(Battery charge)Displays how much battery charge the device the game is running on has remaining.2012 / 20155 games
BoosterGrip controller accessoryGames compatible with the BoosterGrip controller accessory. Designed to fit the Atari VCS joystick, but useful for other systems using the same port.1983 / 20002 games
Camputers LynxAn 8-bit Z80A based computer running at 4 or 6z. Cassette drive & Floppy option (CP/M).1983 / 198566 games
Casio E-10x platformA Palm-sized PC, the successor to the E-1x line.2 games
Casio E-50x platformA Palm-sized PC, the successor to the E-10x line.1 games
CD32 PlatformThe specialized game platform based on the Amiga computer hardware. These games may run on the computer but were packaged & marketed for the console.1986 / 2007132 games
Coleco ADAM computer platformPromised as an add-on for the Colecovision but turned out to be impractical. Coleco fulfilled their promise anyhow before making stand-alone ADAMs.1982 / 2014288 games
Coleco Mini-ArcadeAn authorised series of stand-alone tabletop game units that mimicked the look and feel of the fullsized coin-ops that were clones of.1981 / 19837 games
Colecovision Super ControllerRequires or take full advantage of the Colecovision Super Controller functionnalities, a special controller that includes 12 buttons, 4 triggers, 1 "speed roller" and 1 joystick.1983 / 19842 games
Color Dreams SuperCart development systemThe development system created by Dan Lawton to create [gametag=colordreamssupercart]SuperCart[/gametag] games.1 games
Color: 15 bit (555;5i;Hicolor)1996 / 20016 games
Color: 16 bit (RGB565)1989 / 201649 games
Color: 24 bit(RGB888;RGB8;8i;True color)1995 / 20157 games
Color: 32 bit (RGBA8888;8i;True color;RGBA8)A color mode where each color exists as 8 bit integer with added 8 bit alpha channel.1997 / 201732 games
Color: 4-bit1978 / 19898 games
Color: 8 bit (256 color;Indexed color;Palettized color)1984 / 20161094 games
Composite VideoSpecifically displayable on composite video displays. Unusual on some systems.1983 / 19892 games
Computer graphicsAnything relating to specifically computer graphics, such as computer graphics adapters.0 games
Control schemesIncludes choice of different methods of controlling the game with the same controller (besides of remapping buttons or such) .2011 / 20144 games
Controllers0 games
CP/M-80A CP/M game that requires a Z80 CPU or compatible.1981 / 19823 games
CP/M-86A CP/M game that requires an Intel x86 CPU or compatible.1981 / 19823 games
CPU z80Runs on a z80 CPU specificly1975 / 198289 games
Custom aspect ratioAllows user to separately define the aspect ratio of used pixel resolution, allowing display on devices with non-standard pixel size (e.g. rectangular pixels instead of square).2003 / 20096 games
Custom controllerSupports and likely requires a custom controller which also likely is included with the game.2002 / 20137 games
CVC GameLinePublished on the Gameline service for the CVC Gameline modem cartridge.1978 / 200277 games
Dance pad (Dance mat;Dance platform)1989 / 201656 games
Data General Eclipse MV computer platformsA multitasking computer with virtual memory designed to outdo the PDP-11.1 games
Data General Nova minicomputerDG made this 16-bit single rack-mount machine in 1969. Replaced same year by SuperNova. It automated tasks for the 1st CAT scan machine and played STAR TREK. Influenced designs of Xerox Alto & Apple I.1 games
Dataglove (Cyberglove)Supports any type of dataglove, or a specific model.2001 / 20023 games
DEC VAXAn 32-bit complex instruction set computer (CISC) instruction set architecture by Digital Equipment Corporation. Many DEC CPUs were compatible.2 games
DECSYSTEM-20 platformThis was a DEC PDP-10, 36-bit mainframe that ran the TOPS-20 OS.1 games
Designed specifically for the Wii U console2013 / 20173 games
Development Hardware no longer available to the copyright holderThe developer sold, or dismantled, modified, or otherwise no longer has access to the original development hardware specific to non-portable source code1994 / 19974 games
Development system used had PowerPC architecture.These games were developed in part or whole using at least 1 machine that used PowerPC architecture.1 games
Development System used was a Jaguar ServerThese games were developed in part or whole using at least 1 Jaguar Server3 games
Development System used was a KIM-1These games were developed in part or whole using at least 1 KIM-1 computer.1976 / 19782 games
Development System used was a Kontron Development SystemThese games were developed in part or whole using at least 1 Kontron Development System1985 / 20083 games
Development System used was a Psygnosis PSY-QThese games were developed in part or whole using at least 1 PSY-Q1 games
Development System used was a Rocket Science Production Mission ControlThese games were developed in part or whole using at least 1 Mission Control1991 / 19922 games
Development System used was an Action ReplayThese games were developed in part or whole using at least 1 Action Replay1 games
Development System used was an Amiga ComputerThese games were developed in part or whole using at least 1 Amiga computer1992 / 19953 games
Development System used was an Apple 2 series computer.These games were developed in part or whole using at least 1 Apple ][ computer system.1978 / 19899 games
Development System used was an Apple IIgsGame was developed in part or whole on an Apple IIgs computer.1 games
Development System used was an Apple iMacThese games were developed in part or whole using at least 1 Apple iMac.1 games
Development System used was an Apple LisaThese games were developed in part or whole using at least 1 Apple Lisa computer system.1984 / 19874 games
Development System used was an Atari 16-bit computerThese games were developed in part or whole using at least 1 Atari 16-bit series of computer1 games
Development System used was an Atari 32-bit computerThese games were developed in part or whole using at least 1 Atari 32-bit series of computer0 games
Development System used was an IBM 1130 computer systemThese games were developed in part or whole using at least 1 IBM 11301976 / 19782 games
Development System used was an IBM Thinkpad running LinuxThese games were developed in part or whole using at least 1 IBM Thinkpad running a Linux operating system.2006 / 20152 games
Development System used was an Intelligent Systems Super Nintendo Emulator SEThese games were developed in part or whole using at least 1 of these systems1 games
Development System used was IBM-PC with a 80286 CPUThese games were developed in part or whole using at least 1 286 IBM compatible PC2 games
Development System used was IBM-PC with a 80386 CPUThese games were developed in part or whole using at least 1 386 IBM compatible PC1992 / 19932 games
Development System used was IBM-PC with a 80486 CPUThese games were developed in part or whole using at least 1 486 IBM compatible PC1992 / 19932 games
Development System used was Macintosh QuadraThese games were developed in part or whole using at least 1 Macintosh Quadra1993 / 19953 games
Development System used was Macintosh SEThese games were developed in part or whole using at least 1 Macintosh SE1993 / 19953 games
Development System used was Sculptured Software SFX2+These games were developed in part or whole using at least 1 SFX2+1 games
Development System used was SGI OnyxThese games were developed in part or whole using at least 1 SGI Onyx based machine1995 / 19972 games
DirectX 10 (DX10)Supports or requires DX10 compliant hardware. Possibly only the run-time in case no hardware acceleration is used.2003 / 201897 games
DirectX 11Supports or requires DX11 compliant hardware & installed DX11 libraries. Possibly needs only the run-time in case no hardware acceleration is used.2004 / 2018129 games
DirectX 12Supports or requires DX12 compliant hardware. Possibly needs only the run-time in case no hardware acceleration is used.2016 / 20185 games
DirectX 6Supports or requires DX6 compliant hardware. Possibly only the run-time in case no hardware acceleration is used.1998 / 201474 games
DirectX 7 (DX7)Supports or requires DX7 compliant hardware. Possibly only the run-time in case no hardware acceleration is used.1997 / 2014138 games
DirectX 8 (DX8)Supports or requires DX8 compliant hardware. Possibly only the run-time in case no hardware acceleration is used.1997 / 2013255 games
DirectX 9 (DX9)Supports or requires DX9 compliant hardware. Possibly needs only the run-time in case no hardware acceleration is used.1996 / 2018935 games
Display 2160pDesigned to display optimally on progressive scan 2160 (NTSC) compliant monitor. Often called [i][b]4K[/b][/i].2 games
Display: 1024x768Designed to display optimally at 1024x768 resolution.1994 / 201764 games
Display: 1080p (1920×1080)[FHD;Full HD;FullHD]Designed to display optimally on 1080 display mode (1920×1080, 16:9) and possibly on higher.2008 / 201722 games
Display: 128x1921 games
Display: 128x961982 / 19833 games
Display: 160x1921 games
Display: 160x2001 games
Display: 256x1921982 / 19866 games
Display: 320x1921986 / 19884 games
Display: 320x200Designed to display optimally at 320x200 resolution.1984 / 201518 games
Display: 320x2251 games
Display: 320x240Designed to display optimally at 320x240 resolution.1997 / 201612 games
Display: 32x163 games
Display: 480i(525 lines;NTSC)Designed to display optimally on interlaced 480 (NTSC) compliant monitor using 525 lines (480 visible) at 30 frames per second.0 games
Display: 480p(525 lines;NTSC)Designed to display optimally on progressive scan 480 (NTSC) compliant monitor using 525 lines (480 visible) at 24 or 30 frames per second.1 games
Display: 640x1921 games
Display: 640x2251 games
Display: 640x480Designed to display optimally at 640x480 resolution and possibly above.1993 / 2018112 games
Display: 64x1281 games
Display: 64x1921981 / 19847 games
Display: 64x323 games
Display: 720p (1280x720)[HD]Designed to display optimally on 720 display mode (1280x720, 16:9) and possibly on higher.2008 / 201838 games
Display: 792p2 games
Display: 800x600Designed to display optimally at 800x600 resolution and possibly above.1992 / 201764 games
Display: 900p(HD+)Designed to display optimally on 900 display mode (1600x900, 16:9) and possibly on higher.4 games
Display: LightbulbsUses individual lights to display gameplay information.1 games
Driving ControllersGames that use the Atari Driving Controllers. They are rotary spinners can turn infinitely in either direction and have one button.1977 / 20004 games
Dual light gunSingle player uses two light guns simultaneously.1990 / 19948 games
Electronic Delay Storage Automatic CalculatorEDSAC games. Computer that used mercury delay lines for memory, derated vacuum tubes for logic, 5-hole punch tape for input & a teleprinter for output0 games
Environmental Audio Extensions (EAX)Any version of Creative's EAX.1998 / 200939 games
Environmental Audio Extensions 1 (EAX 1.0)First iteration of the Creative's EAX.1998 / 200119 games
Environmental Audio Extensions 2 (EAX 2.0)Minimal update from first EAX.2000 / 200933 games
Environmental Audio Extensions 3 (EAX 3.0;EAX Advanced HD)2001 / 200927 games
Environmental Audio Extensions 4 (EAX 4.0)2004 / 200912 games
Environmental Audio Extensions 5 (EAX 5.0)2005 / 20072 games
Exidy Sorcerer PlatformGames for the Exidy Sorcerer platform. Manufactured & supported 1978-1980.1978 / 198128 games
EyeToyDigital camera add-on hardware for the PS2 and PSP. Used for motion tracking, so you can play by moving about rather than using a gamepad of any kind.2003 / 201044 games
EZwebA service which provides various features for mobile phone users, including games, by au in Japan.1 games
Famicom Four-way AdapterThis was one of the options for allowing more than 2 players on the Japanese Famicom. It plugged into the expansion port and adding 2 controller ports 1 games
FM Towns MartyFor the FM Towns Marty platform, backwards compatible with FM Towns.1987 / 19924 games
Foot Craz controllerGames that use the Foot Craz controller.2 games
Freedom of Mobile Multimedia Access (FOMA)A Japanese 3G cellphone brand.2005 / 20119 games
Game Boy compatibleReleased as a Game Boy Color game, but also works on the original Game Boy, possibly with some limitations. Typically those games came in a black cartridge.1998 / 200252 games
Game save storageAny tags describing where game saves are stored.0 games
GE-600 (GE-645) computer platform1 games
General Instrument AY-3-8500 ICThese games use an AY-3-8500 chip.1976 / 19772 games
Generic multitap adapterGames using a multitap to add controller ports. Specific adapters also get their own tags for systems using more than 1 type of incompatible multitaps1988 / 2011145 games
HDR display(High dynamic range display)Supports actual HDR displays and not just emulate it in software.2016 / 20173 games
Heath H-89 Platform (Zenith H-89;Zenith H-8;Heath H-8)Games run on the Zenith/Heath H-8/H-89 Platform.1981 / 19822 games
High resolutionUses a higher resolution than the platform's standard.1978 / 2014109 games
Honeywell 6000 computer platform1 games
Horizontal screenScreen is wider than it is tall. Mostly arcades and mobile where both options are available. Do not use when it is the only option.1972 / 2015786 games
HP 1000 & 2000 platform seriesGames run on early HP 2000 series computers later renamed 1000 series.3 games
HP 2000 minicomputer platformGames run on early HP 2000 series computers. 2000A 2000B 2000C 2000C' 2000E 2000F 2000F-200 2000Access 2000System 2116A 2115A 2114A 2100A 2000F 2100S1971 / 19817 games
HP 264x microcomputer seriesGames for the 2640 series.4 games
HP 3000/e3000 platform seriesGames for the e3000 platform. Manufactured 1973-2001, officially supported until 2008. Supported for 35 years! There has to be many games.1975 / 198730 games
HP-48GX enhanced1 games
HP/PA (Hewlett Packard Precision Architecture;PA-RISC)PA-RISC is a microprocessor architecture developed by Hewlett-Packard's Systems & VLSI Technology Operation. It is a RISC design.1988 / 201194 games
Hybrid discA hybrid disc is a CD-ROM that has multiple file systems, so that it can be used on various system software, for example both Apple Macintosh and Microsoft Windows based operating systems.2 games
IBM 1130 platformGames for the 1130 platform. Manufactured 1965-02-11 to 1972. Used for much longer.1 games
IBM PCjr platformA budget PC by IBM, scaled down & added a cartridge bus. Games on cart or disk. Designed to be 'home friendly' & 'game friendly'. Quickly discontinued1983 / 198720 games
Imlac PDS-1 minicomputer1970 graphical minicomputer and terminal, 4096 16-bit word RAM (equivilent to 8mb), vector display. Also light pen, hypertext, & windowing environment1 games
Incompatibility: Multi-core CPU(Multi-core processor;Missing thread synchronization)Exhibits issues of varying severity with multicore processors (likely hangs, crashes, or abnormal performance). Usually solved by limiting the game to single core.1999 / 20063 games
Installer Architecture mismatchThe game runs on a CPU architecture that is different from the intaller's CPU architecture.1 games
Intel 8080 CPURuns on 8080 CPUs specifically.1975 / 197783 games
Intel GMA incompatibility issuesExperiences compatibility issues with Intel GMA graphics cards. For non-proprietary non-dedicated systems, this can make the game unusable.1 games
Intellivoice Voice Synthesis Module compatibleA voice synthesizer that generates speech contained in a massive plug-trough cartridge.1981 / 20016 games
Interlaced stereoscopic 3DSupports or uses interlaced stereoscopic display.1 games
IPv4Uses and supports the old 32 bit address space and protocol. Noticeable from the IP addresses being four 8-bit numbers separated by periods.2004 / 20163 games
IPv6Uses and supports 128 bit address space and protocol of the IPv4's successor. Noticeably IP addresses use square brackets surrounded hexadecimal numbers separated by colons.2004 / 20163 games
iQue GBAGame Boy Advance released by iQue Limited in China.2001 / 20037 games
Isis Development SystemThese games were developed in part or whole using at least 1 Isis Development System1 games
J-cart, 4-player cartridgeJ-carts have 2 additional game ports built-in. No need for any additional adapters, only additional gamepads1994 / 19966 games
JagLink multiplayer adaptorGenerally an official JagLink cable links 2 units for head-to-head play. Modified cables can be daisy-chained together for connecting up to 256 units1994 / 20024 games
Jam-O-DrumAn game console that uses an overhead projector allowing opponents to see each other face to face.1 games
Joyboard controllerThe Joyboard controller was made to stand on. The player would lean to control the action onscreen. It was notoriously inaccurate.3 games
Joyport Multiplayer adaptorAdds a 2nd gameport to Apple ][ computers with only 1. This allows 2 joysticks, or another set of paddles for up to 4 players.2 games
Kaypro IIGames for the Kaypro II computer system.1 games
Kempston JoystickA non-standard joystick compatible with certain Amstrad PCW and ZX Spectrum games.1983 / 201639 games
Keypad ControllerGame uses Atari CX-23 Kids Controller, CX-50 Keyboard Controllers, CX-21 Video Touch Pad, or compatible pads. Layout is same on all, overlays incompatible1978 / 198816 games
KidVid audio player peripheralRequires KidVid, an audio cassette player - invented by Ralph Baer - that communicates with the VCS, adds voice, music & sound FX. Precursor to CD addons.1982 / 19832 games
Light gun controllerInterchangeable with a lightpen controller on some systems.1972 / 2012103 games
Liquid Crystal DisplayAn low power alternative display type that remained two-color and requiring lighting external from the surface for many years.1983 / 199110 games
Lynx Game Sharing SystemGames uses LGSS. A allowing multiple Atari Lynx units to lynxup for multiplayer with only one cartridge.1 games
Matra Alice compatibleThese games will run on the Matra Alice, clone of Tandy Color Computer.1984 / 198639 games
Media in drive (Media check)Requires the game media (CD, DVD, etc.) to remain in drive during play, either to stream content off it during play or to validate the player has a legit copy.1986 / 2015199 games
Media Vision Pro AudioSpectrum (Logitech SoundMan)A terrific sound card with many IBM/PC games supporting it. Disappeared due to a securities fraud investigation1993 / 19977 games
Media: 3 inch floppy diskComes on 1 or more 3 inch magnetic floppy disks. This format was only used for Amstrad CPC, ZX Spectrum +3, Oric, early Amstrad PCW, & Tatung Einstein1983 / 1992275 games
Media: 3½ inch floppy diskComes on one or more 3½ inch magnetic floppy disks.1982 / 20151207 games
Media: 3½ inch Super Drive floppy diskComes on one or more 3½ inch magnetic floppy disks that can only be read in an Apple Super Drive or compatible reader.3 games
Media: 5¼ inch floppy diskComes on one or more 5¼ inch magnetic floppy disks.1976 / 20171548 games
Media: 8 inch floppy diskComes on one or more 8 inch magnetic floppy disks.1976 / 197721 games
Media: cartridgeComes on a ROM cartridge.1978 / 2016754 games
Media: cassette tapeComes on a magnetic audio tape.1976 / 20161823 games
Media: CD-ROMComes on one or more CD-ROMs (Only for systems that allow more than one type of media).1984 / 20162124 games
Media: DVD-9 discComes on one or more dual-layer DVD discs.2002 / 200929 games
Media: DVD-ROMComes on one or more DVD-ROM discs.1997 / 2017372 games
Media: Flash StorageComes on a flash storage device, such as a USB drive or an SD card.2002 / 201812 games
Media: Type-inDistributed as printed computer code intended to be manually typed into computer software capable of running and/or compiling it.1975 / 2003236 games
Memotech MTXA Z80A based computer with built-in support for memory paging and desktop windowing (in 1983).1983 / 2015203 games
Mindlink controllerA headband that can sense nerve impulses under the skin. Basically works by twitching eyebrows. Atari claimed it read the player's thoughts.1983 / 19842 games
MIPS RISC CPU architectureGame runs on platforms using the Microprocessor without Interlocked Pipeline Stages CPUs.1991 / 201136 games
MIPS RISC CPU using little-endian architectureGame runs on platforms using the [b]M[/b]icroprocessor without [b]I[/b]nterlocked [b]P[/b]ipeline [b]S[/b]tages CPUs running with a little-endian endianness.1991 / 201123 games
Mockingboard soundcardGame is compatible with Mockingboard soundcards1983 / 198912 games
MOS KIM-1 platformGames for the KIM-1 platform.1 games
Motion controller (Motion sensor;G-sensor)Uses any form of motion controller for gameplay.2006 / 201723 games
N-Gage QD (N-Gage 2.0)For the N-Gage QD platform.1 games
NASCOM home computer kitsNASCOM games. 1977-83. Included keyboard, video interface, serial port for cassettes, 4MHz! Ideal game platform in an era where few had even 1 of these. Cheaper than VCS.1975 / 198597 games
NES Zapper (Famicom Light Gun)The Zapper is a light gun for the NES. Several less popular & 100% compatible light guns were made for the system also.1984 / 199321 games
Neural-THX SurroundA 7.1 surround sound system from Neural and THX.3 games
NeXTstep platformA computer system created by Steve Jobs after Apple fired him.1988 / 1998150 games
NIMROD platformThis computer was designed to play NIM, that's all it did.1 games
Nintendo PowerA Japan only rewritable flash RAM cartridge with versions for both Super Fmaicom and Game Boy.1992 / 20005 games
Non-standard controllerRecommends or even requires a non-standard controller.2007 / 20113 games
Non-standard port orderControllers and accessories in non-standard ports. Player 1 must use the 2nd controller port, or an accessory for the 2nd port works in the 1st port instead, or similar non-standard nonsense.1980 / 199211 games
Novint Falcon (HaptX Engine)Supports the Novint Falcon 3D haptic controller or has patch available from Novint to add support for it.2004 / 201735 games
Nullmodem Serial CableUses a nullmodem serial cable in some capacity. Most likely for multiplayer.1987 / 19976 games
Nuon (Project X)A technology added to a few DVD players at the time of manufacturing, making it a gaming machine or otherwise improving interactivity of compatible DVDs1994 / 200536 games
Nvidia 3D VisionSpecifically supports nv 3D Vision, an implementation of stereoscopic 3D that requires specialized hardware (monitor and GPU).2009 / 201215 games
Nvidia ShieldRequires or is "optimized for" the Nvidia Shield.2013 / 20163 games
NX bit conflict[DEP;Data Execution Prevention;XD bit;W^X;PaX;Exec Shield]Has issues with NX bit or other similar implementations being in use.2004 / 20145 games
Ohio Scientific C1P (Ohio Scientific Challenger I+)Games targeting the Ohio Scientific C1P computer system (may work on other OSI machines with or without hacks).1979 / 198261 games
Ohio Scientific C2P (Ohio Scientific Challenger II+)Games targeting the Ohio Scientific C2P computer system (may work on other OSI machines with or without hacks).1978 / 198193 games
Ohio Scientific computersComputers of various intercompatibility by Ohio Scientific active from 1975 to 1981.1977 / 198213 games
One Laptop Per ChildFor the OLPC platform1 games
OpenGL 1.1.xRequires or supports OpenGL 1.1 compliant hardware at minimum.2000 / 201610 games
OpenGL 1.2.xRequires or supports OpenGL 1.2 compliant hardware at minimum.2014 / 20175 games
OpenGL 1.3Requires or supports OpenGL 1.3 compliant hardware at minimum.2009 / 20142 games
OpenGL 1.4Requires or supports OpenGL 1.4 compliant hardware at minimum.2016 / 20172 games
OpenGL 1.5Requires or supports OpenGL 1.5 compliant hardware at minimum.2008 / 20144 games
OpenGL 2.0Requires or supports OpenGL 2.0 compliant hardware at minimum.2003 / 201883 games
OpenGL 2.1Requires or supports OpenGL 2.1 compliant hardware at minimum2008 / 201895 games
OpenGL 3.0Requires or supports OpenGL 3.0 compliant hardware at minimum.2009 / 201888 games
OpenGL 3.1Requires or supports OpenGL 3.1 compliant hardware at minimum.6 games
OpenGL 3.2Requires or supports OpenGL 3.2 compliant hardware at minimum.2014 / 201831 games
OpenGL 3.3Requires or supports OpenGL 3.3 compliant hardware at minimum.2014 / 201827 games
OpenGL 4.0Requires or supports OpenGL 4.0 compliant hardware at minimum.2015 / 20178 games
OpenGL 4.1Requires or supports OpenGL 4.1 compliant hardware at minimum.2015 / 20176 games
OpenGL 4.2Requires or supports OpenGL 4.2 compliant hardware at minimum.2016 / 20172 games
OpenGL 4.3Requires or supports OpenGL 4.3 compliant hardware at minimum.1 games
OpenGL 4.4Requires or supports OpenGL 4.4 compliant hardware at minimum.1 games
OpenGL 4.5Requires or supports OpenGL 4.5 compliant hardware at minimum.2016 / 20173 games
OpenGL ESRequires or supports OpenGL ES compliant hardware.2 games
Ouya PlatformDesigned for the Android 4.1 based Ouya platform.2013 / 201618 games
OverlayGame originally included overlay(s) for keyboard(s), keypad(s) or controller(s) to show players how to use controls.1981 / 19936 games
Paddle coltrollersGames using paddles. A type of steering wheel. Many came in sets of two 1-button paddles per port. Some paddles are compatible with many systems1977 / 201694 games
PandoraA Linux based portable game console & UMPC developed by former distributors & community members of the GP32 & GP2X handhelds.2003 / 201522 games
Parallel processing (Parallel computing)Games using more than one processor simultaneously. If unusual to the platform. Using non-central processors as CPUs also counts.1984 / 20043 games
PC-88VA platform seriesAn offshoot of the PC-8801 series design. Several games were released for both the 8801 series and 88VA series.1987 / 19909 games
Pegasos PlatformRuns on computers based on the Pegasos I or Pegasos II motherboard. This MB is a quasi-amiga clone that also does MacOS, Linux & a variety of PPC OSes2 games
PLATO platform/computer systemA generalized computer assisted instruction system that once had 1000 terminals connected. Ran from the 1960s until 2006.0 games
PlayStation 3 DualShock 3 ControllerThese are designed to interface with a DS3 gamepad.2016 / 20177 games
POKEY chip (C012294 chip)Cartridge contains a multi use chip that handles I/O for potentiometers & keyboards. But can also be used for 4 channel sound FX & music generation.1983 / 20078 games
Power Pad (Family Trainer;Family Fun Fitness)A dance mat game controller1986 / 19898 games
PowerPC 64-bit CPU ArchitectureRequires or runs on 64-bit PPC or 64-bit PPC-based CPU.1997 / 20108 games
PowerPC CPU architectureRequires or runs on PPC or PPC-based CPU.1984 / 2015698 games
PowerPC e500 CPU ArchitectureA PPC variant optimized for embedding that supports both older and newer PPC specs, and supports multi-core operation.1997 / 201112 games
PR1ME Computer 550 minicomputer16/64-bit, 0.7 MIPS, 1MB RAM, 500MB of disc storage, 9 track tape unit. It notable used segmented virtual memory architecture. Ran PRIMOS by default.1 games
Processor architectures (CPU architectures)0 games
Proprietary hardware0 games
Protect Disc Copy ProtectionProtect Disc involves damaging the CDs during the manufacturing process before the actual data is replicated or written to them.1 games
ProtectCDProtectCD is assumed to involve damaging the CDs during the manufacturing process before the actual data is replicated or written to them.2 games
ProtectCD-VOB Copy ProtectionProtectCD-VOB is [[tag:ProtectDisc assumed]] to involve damaging the CDs during the manufacturing process before the actual data is replicated or written to them.2000 / 20023 games
PS2 HDD (PlayStation 2 Hard Disk Drive)Can utilize the PS2 expansion bay HDD add-on.2002 / 20063 games
Puffer exercise bike controllerThe Puffer was an exercise bike that worked with certain Atari 5200 games.1982 / 19834 games
Quad paddlesUses four sets of paddles, usually for 8 player games.1 games
R.O.B. (Robotic Operating Buddy)A robot that could visually receive info from a standard TV screen. Accessories allowed ROB to operate a standard NES controller based on such info2 games (1 characters)
Radio ControllerInterfaces with RC controllers designed for real-world RC vehicles.2000 / 20163 games
Remote PlayUsing PSP to interact with PS3 or PS Vita with PS4.2007 / 20163 games
RGB OutputFor systems that have an option RGB monitor, these games will specifically take advantage of it.1 games
Risc64 architecture1994 / 19994 games
RISC64 architecture1994 / 19994 games
Rumble Pak1996 / 20059 games
s390 architecture1991 / 201130 games
SatellaviewSatellite modem add-on for the Super Famicom, released only in Japan in 1995.1994 / 199824 games
Save RAM (SRAM)Data saved by internal memory in the cartridge even after being unplugged. Usually a battery powers RAM chips for this purpose but a few use Flash RAM1986 / 2016524 games
Scientific Data Systems Sigma 7 minicomputerSDS released this 32-bit machine with 128 kWords (512K) on memory in 1966. It played STAR TREK. Retired in 1970 when Xerox bought SDS.1 games
Screen Pen(Stylus)A peripheral that communicates position by touching the monitor or TV screen. Allow the user to 'write' to the display.6 games
SecuROM v4.6x copy protectionCopy protection scheme that violates CD patents.1 games
Sega Activator Ring controllerThe Activator is a sensor ring the player stands in. Feet or hands at various heights equate buttons. Some games have a specific Activator mode.1993 / 19944 games
Sega's Team Play (Team Player adapter)A Team Play plugs into 1 port for 4 extra (8 max). Competed with [[link: EA's adapter]], most games weren't compatible with both. Team Player is universal.1993 / 199736 games
Sends info to a printerCould be awards, portraits, passwords, maps, a fax from a character in the game, who knows what uses this can have. Very rare.1975 / 200984 games
Sequent Symmetry platformA series of multiprocessing computers by Sequent Computer Systems Inc.1 games
SGI platformSystems by Silicon Graphics Incorporated can be found in most Hollywood visual effects studios and their results are found in many video games.1992 / 200140 games
Sh-3 CPU architectureRequires or runs on SH-3-based CPUs.2 games
Sh-4 CPU architectureRequires or runs on SH-4 based CPUs.1997 / 201112 games
Shader Model 1.x (Pixel Shader 1.x;Vertex Shader 1.x)Can utilize Shader Model 1.x2001 / 201697 games
Shader Model 2.xCan utilize Shader Model 2.x2003 / 2017245 games
Shader Model 3.xCan utilize Shader Model 3.x2003 / 2018254 games
Shader Model 4.x (Unified Shader Model)Can utilize Shader Model 4.x2009 / 201816 games
Shader Model 5.xCan utilize Shader Model 5.x2014 / 20164 games
Sharp Mz-700 seriesA Z80 based series of PCs. Follow up to the MZ-80 series and followed by the MZ-80B/2500 series1986 / 19872 games
Sharp Zaurus PDAHardwares from Sharp notable for becoming an international success and the #1 PDA in Japan after switching to Linux operating system.1 games
Shutter GlassesA type of 3D system that rapidly and alternately blocks the view of each eye in sync to the display of two different perspectives shown on the screen.1987 / 199111 games
Single controllerUses only single controller on a system where it's normal to use two or more, such as keyboard & mouse pair on PC.1995 / 201658 games
SoftBank 3G2007 / 20113 games
SPARC CPU architectureGames that require SPARC CPU or SPARC-based CPU.1987 / 2011146 games
SPARC-64 CPU ArchitectureGames that require 64-bit SPARC CPU or 64-bit SPARC-based CPU.1997 / 200618 games
Stereo audioUses stereo audio. Should only be used when unusual.1977 / 201742 games
Stereoscopic(3D;Stereovision;Stereo 3D)Displays left eye & right eye 2D images to educe illusion of depth. Traditionally uses colored or polarized filtering glasses. VR helmets are more recent1982 / 201680 games
StrongARM CPU1 games
Sun SPARC platform1979 / 19987 games
Super ChipThis is an extension to the CHIP-8 standard. Has some internal improvements. Most notable to end-users is the increased resolution of 128x64.1 games
Super Gameboy 2 EnhancedGames that include features only seen when played on the Super Gameboy 2 adapter for Super NES. More colors, sounds, players, effects, etc, & different from [gametag=supergameboy]SGB1[/gametag]1998 / 20003 games
SuperCart cartridge by Color DreamsColor Dreams hires engineer Ron Risley to create a special cartridge for their HellRaiser game. Dan Lawton contributed a little bit to the design also1990 / 19912 games
Supercharger audio gameloaderCan load games that have been encoded to standard audio cassette tape into a 2600. Multiple loads during a game are possible so games can be huge.1982 / 198312 games
Tablet computerSupports or requires a tablet computer, likely solely for their larger display.2010 / 20127 games
Tallscreen (Extended height vertical screen)Tallscreen has a greater height ratio than 3:4. Tallscreen is to [[tag:verticalscreen verticalscreen]] as [[tag:widescreen widescreen]] is to standard 4:3 ratio horizontal screens.1981 / 201134 games
Tandy 1000 platformTandy boasted a percentage of IBM-PC compatibility. This percentage fluctuated. A lot of companies simply made 'Tandy 1000' editions of their PC games1982 / 199032 games
Tandy Coco 1 compatibleThese games will run on the original Tandy Color Computer1980 / 2016494 games
Tandy Coco 2 compatibleThese games will run on the Tandy Color Computer model 21980 / 2016411 games
Tandy Coco 3 compatibleThese games will run on the original Tandy Color Computer model 31980 / 2016467 games
Tandy Coco 3 enhancedThese games are compatible with Coco 1 or 2 models but will used the advanced features of the Tandy Coco 3 if run on the system.1986 / 199728 games
Tandy SPUUses one of on board sound systems unique to the Tandy 1000 series (IBM-PCjr compatible). Or PCjr sound.1988 / 199214 games
Tandy TRS-80 MC-10A specific model of the Tandy TRS-80 that some games were intended for.1983 / 201642 games
Tapwave ZodiacDesigned specifically for the Tapwave Zodiac device.2003 / 20043 games
Tatung EinsteinA Taiwanese Z80 based computer designed and built in England1984 / 1989177 games
TeleprinterGame uses as an interface. Basically, a computer types on a typewriter and reads what a user is typing on the same machine.1970 / 19739 games
Television OutputFor systems that cane use a standard TV in addition to another type of monitor. These games can specifically use the RV option.1 games
Terminal InterfaceThese games were designed to be played using a terminal interface.1975 / 1983102 games
Texas Instruments TI-82 Calculator platformGames compatible with the TI-82 series of calculators by Texas Instruments1997 / 200754 games
Texas Instruments TI-83 Calculator platformGames compatible with the TI-83 series of calculators by Texas Instruments1 games
Texas Instruments TI-83+ Calculator platformGames compatible with the TI-83+ series of calculators by Texas Instruments1 games
Texas Instruments TI-83+ SE Calculator platformGames compatible with the TI-83+ SE series of calculators by Texas Instruments 1 games
Texas Instruments TI-89 Calculator platformGames compatible with the TI-89 series of calculators by Texas Instruments2002 / 200851 games
Texas Instruments TI-89 Titanium Calculator platformGames compatible with the TI-89 Titanium series of calculators by Texas Instruments2002 / 20088 games
Texas Instruments TI-92 Calculator platformGames compatible with the TI-92 series of calculators by Texas Instruments2002 / 20058 games
Texas Instruments TI-92+ Calculator platformGames compatible with the TI-92+ series of calculators by Texas Instruments2002 / 200834 games
Texas Instruments TI-99 Calculator platformGames compatible with the TI-99 series of calculators by Texas Instruments (This is [b]NOT[/b] games for the TI-99/4A [i]Computer[/i] platform)0 games
TI-NspireGames compatible with the TI-Nspire series of calculators by Texas Instruments2009 / 20142 games
Timex Sinclair 20682 games
Timex Sinclair TS 1000 & TS 1500The Timex Sinclair 1000 & 1500 were ZX81 variants sold by Timex in partnership with Sinclair Research. Some games were specifically designed for the TS 1000 series.1 games
TouchscreenSupports touchscreen display and control methods.1992 / 201758 games
TrackIR (SmartNav)Supports NaturalPoint's optical head tracking add-on hardware.1998 / 201520 games
Triple paddlesThree sets of paddles can be used. Usually for 6 players.1 games
TRS-80 Model 1These games are targeted for the Model 1 likely compatible with all later models (unless they require some weird hardware interaction).1977 / 198539 games
TRS-80 Model IIIThese games are targeted for the Model III and will most likely work on all later models.1980 / 19847 games
TV Dazzler (Cromemco Dazzler)A video card compatible with S-100 bus computers. It allowed software to use a TV as a video only terminal and, more spectacularly, did so in color.1976 / 197710 games
Two Controllers per playerGames that have the option (or requirement) for a player to use 2 controllers simultaneously. Often for moving independently from aiming. Or other uses1982 / 200422 games
Two multitaps2 multitaps, instead of just one, for adding even more players.1998 / 19992 games
TX-0Worlds first fully transistorized computer created to test a massive amount of magnetic core memory (64K of 18-bit words). After it was successful, it went on to perform actual work for 10 years.3 games
Universal Plug and PlayUses UPnP to automatically configure external hardware, commonly with the purpose of forwarding UDP/TCP ports needed for multiplayer.2005 / 201616 games
V.Smile V.MotionThese are partially operated with V.Motion controllers on compatible varients of the V.Smile console. They are reduced-funtion on non-V.Motion units.3 games
Vacuum Florescent DisplayAn alternative to LCDs that have a wider spectrum of possible colors are generally brighter but are known to fade over time.1981 / 19826 games
Vertical screenScreen is taller than it is wide. Mostly arcades and mobile. Home systems often require to lay TVs or monitors sideways. Do not use when it is the only option. If ratio is more than 3:4 use [url=/groups/info/tallscreen]tallscreen[/url]1973 / 2017512 games
VG Pocket MiniGames included in the standalone VG Pocket Mini 30-in-1 budget hand held by PDP. The VGPm has a 1.5 inch built-in screen & also does composite TV-out.1985 / 19862 games
VHDVHD videodiscs are 25cm grooveless vinyl discs. Non-linear playback is easy, so they are suitable for games. They play back video much like a DVD.1 games
Videopac+(Videopac G7200;Jopac)Games optimized for Videopac+ (Videopac G7200) / Jopac, an upgraded version of the Videopac only released in Europe in 1983.1982 / 19834 games
Voice control (Audio input;Voice input;Speech recognition)Uses voices or speech to completely or partially control the game.1984 / 201622 games
Voyage 200 PLT (Texas Instruments V200 Calculator platform)Games compatible with the TI-V200 and Voyage 200 series of calculators by Texas Instruments2002 / 200828 games
Vtech SocratesVtech's 1988 CreatiVision followup. Several built-in games. It had a wireless keyboard and 2 controllers. 2 cartridge ports (cart & expansion)1988 / 199011 games
Widescreen supportSupports widescreen aspect ratios (widescreen resolutions and monitors with it), but does not necessarily require their use.1995 / 2018321 games
Wii Balance Board2007 / 201317 games
Wii Speak2008 / 20112 games
Wii WheelAt least 1 control mode intends the wiimote to be wielded & tilted horizontally. Normally, but not required, it is inserted into a wheel shaped shell.2 games
Wii Zapper2007 / 20097 games
Wiimote (Wii Remote)2008 / 201414 games
Windows SideShowSupports Windows SideShow compatible display devices.0 games
x86 CPU architectureRequires or runs on x86-based CPUs.1979 / 20181507 games
XB∀NDA gaming network for console systems. SNES, MegaDrive, & Saturn modems let these systems access the X-B∀ND network. Players could play selected multiplayer games together, chat or shop.1992 / 199738 games
Xerox Parc Alto microcomputer1972 / 19732 games
z/Architecture CPU (s390x CPU)Requires or runs on z/Architecture machines (s390x)2 games
Zilog Z80 CPUOr compatible.1 games
ZXpandZXpand us an expansion module for the ZX811 games
Data East 'Rohga' Era Hardware1991 / 19934 games
---0 games
286 CPU(80286)Requires at least 286 type of CPU with clock speeds ranging from 6 to 25 MHz.1989 / 201557 games
386DX CPU (80386;i386)Requires at least 386 type of CPU with clock speeds ranging from 12 to 40 MHz.1991 / 2000159 games
486DX CPU(486DX2;80486;i486)Requires at least 486DX type of CPU with clock speeds ranging from 16 to 100 MHz.1993 / 2017166 games
586 CPU (Pentium;K5;i586)Requires Pentium/586 CPU with clock speeds ranging from 60 MHz upwards.1995 / 201527 games
6309 CPUA 1-5MHz 6809 clone also compatible the entire 6800 family. It further reduced cycle usage, bad error handling, heat, voltage requirement, added registers, added 16 & 32-bit instructions, & added addressing modes.1996 / 20072 games
8086 CPU(iAPX 86)Requires at least a 8086 type of CPU with clock speeds ranging from 5 to 10 MHz.1975 / 1993134 games
8088 CPURequires at least an 8088 type of CPU with clock speeds ranging from 5 to 10 MHz.1981 / 199346 games
AdLib SPU1989 / 201738 games
Advanced BASIC Computer 80Designed for the original ABC 80 model.1 games
Advanced BASIC Computer 800Designed for the ABC 800 model.1 games
Advanced BASIC Computer 802Designed for the ABC 802 model.2 games
Advanced BASIC Computer 806Designed for the ABC 806 model.4 games
Alpha Senshi Champion Arcade Hardware1982 / 19845 games
Alpha830 arcade hardware1984 / 19856 games
AMD TrueAudioSupports AMD's TrueAudio.2014 / 20154 games
American Laser GamesBased on Amiga 500 + sony ldp1450 laserdisc player1991 / 199512 games
Amiga Arcade SystemArcade hardware based on OCS Amiga1 games
Amiibo2011 / 201865 games
Amstrad CPC 128K enhanced64K Amstrad CPC games that profit somehow from being run on a 128K machine.1989 / 19902 games
Amstrad NC100 NotepadPortable Z80-based portable computer with 64KB RAM released by Amstrad in 1992, predecessor of the NC200.1994 / 200012 games
Amstrad NC200 NotebookPortable Z80-based portable computer with 128KB RAM released by Amstrad in 1993, successor of the NC100.1993 / 200014 games
Analog gamepadSupports any gamepad with at least one analog stick besides what older gamepads had (4 directional buttons and 4 action buttons).2012 / 20147 games
Arcade HardwareParent group for arcade-based hardware.0 games
Arcadia Amiga Arcade1987 / 198810 games
ARM CPUA RISC-based processor architecture originally by Acorn Computers (Acorn RISC Machine).1991 / 201659 games
Astinvad Arcade hardwareMisc early Z80 games with simple color bitmap graphics1979 / 19803 games
Atari 3D FX arcade hardware1996 / 200017 games
Atari Cojag arcade hardware1995 / 19987 games
Atari G1 arcade hardware2 games
Atari G42 arcade hardwareSequel to the G1 system. The "G" stands for "growth object" and refers to the fast scaling compressed sprites that were introduced in the G1 games.1991 / 19922 games
Atari GT arcade hardware2 games
Atari GX2 arcade hardware4 games
Atari Polygon Racer1989 / 19937 games
Atari System 1 arcade hardware1984 / 19875 games
Atari System 2 arcade hardware1984 / 20017 games
Atari System IV1984 / 19852 games
Atari XERequires an Atari XE series machine to run.1984 / 201632 games
Atari XLRequires an Atari XL series machine to run.1983 / 201639 games
Atlus PSX arcade hardware1 games
Atomiswave2003 / 200528 games
Bally Astrocade arcade hardware1978 / 19849 games
Bally/Sente arcade hardware1984 / 198723 games
Bandai Sufami Turbo (スーファミターボ)Often compared to the Aladdin Deck Enhancer was an accessory released by Bandai for Nintendo's Super Famicom system and was released in 1996.3 games
BBC Micro BRuns on the B model of the BBC Micro1982 / 199111 games
Beatmania DJ Main Board arcade hardware1997 / 200217 games
Boomerang controllerA wireless, motion sensing controller for Zeebo.2009 / 201012 games
Capcom "Section Z" System1985 / 19874 games
Capcom CPS1 arcade hardwareCapcom Play System 11988 / 199735 games
Capcom CPS2 arcade hardware1993 / 200343 games
Capcom CPS3 arcade hardware1996 / 19996 games
Capcom M680000 based1987 / 19886 games
Capcom ZN1 arcade hardware1988 / 200113 games
Capcom ZN2 arcade hardware1997 / 19996 games
Cave arcade hardwareMain CPU : MC68000 Sound CPU : Z80 [Optional] Sound Chips : YMZ280B or OKIM6295 x (1|2) + YM2203 / YM2151 [Optional]1994 / 200118 games
Cave CV1000 hardware2004 / 201114 games
CDTV Platform1988 / 199420 games
Century CVS System1981 / 198414 games
Cinematronics Vector1977 / 198215 games
Circle Pad ProExpansion hardware for the 3DS that adds extra analog stick to the right and shoulder buttons.1 games
Cobra System arcade hardware1997 / 20003 games
Color Graphics AdapterA graphics adapter introduced in 1981 that supported 4-bit color (16 colors) and resolutions up to 640×200, superseded by EGA (introduced in 1984).1981 / 2017157 games
Covox Sound Master1 games
CPC+ enhancedAmstrad CPC games that are either specifically programmed for or somehow otherwise profit from being run on the CPC+ hardware or GX4000 consoles.2 games
Crazy Climber arcade hardware1980 / 19838 games
Creative Game Blaster sound card (Creative Music System)A music optimized precursor to the Sound Blaster1 games
Cubo CD32 SystemAmiga CD32 based.1995 / 199910 games
Custom arcade hardwareThe hardware for the game is mostly unique and was not reused for other games.1976 / 200685 games
Data East 'Karnov' Era Hardware1987 / 19883 games
Data East "Simple" 1561993 / 19967 games
Data East 32Data East 32 bit ARM based games.1991 / 19946 games
Data East 8bit System1986 / 19889 games
Data East M6502 arcade hardware1979 / 19803 games
Data East M6809 hardware1985 / 19862 games
Data East MLC arcade hardware1995 / 19963 games
Datach(Datach Joint ROM System;データック)[Datach card reader]An add-on module for NES that allowed games to read barcodes, usually from cards supplied by the games themselves.1992 / 19947 games
Dec0 System arcadeData East 16 bit games1987 / 19908 games
DECO Cassette System1980 / 198528 games
Dial-up modem(Dial-up internet)Multiplayer by dialing directly to the other player's computer (by phone number) instead of establishing an internet connection through which to play.1984 / 200460 games
Disney Sound Source1992 / 19965 games
Dolby Digital (DD;Dolby Digital Sound System)Supports Dolby Digital audio hardware.2002 / 201825 games
Dolby Pro Logic II (Dolby Surround 5.1;DPLII;DPL2)Improved Dolby Surround features up to 5.1 full channels.2001 / 201027 games
Dolby Surround (Dolby Pro Logic)Dolby Surround is a matrix encoding format for surround sound. Somewhat backwards compatible with stereo.1990 / 200728 games
Donkey Kong Arcade hardware1980 / 19857 games
Dooyong Arcade GamesThese games all run on different but similar hardware. A common thing that they all have is tilemaps hardcoded in ROM.1990 / 199610 games
Dragon's Lair Arcade Hardware1983 / 19845 games
Dragonbox PyraGames specifically for Pandora's much improved successor.4 games
Dual joystickRequires two joysticks instead of the classic joystick + buttons combination.1981 / 199812 games
Dual-analog gamepadSupports a dual-analog gamepad.1997 / 20073 games
DualShock 4 controller(PlayStation 4 controller)These are designed to interface with a DS4 gamepad.2016 / 20179 games
Dynax Arcade System1989 / 199624 games
Enhanced Graphics AdapterA graphics adapter introduced in 1984 that supported 6-bit color (64 colors) and resolutions up to 640×350, superseded by VGA (introduced in 1987).1985 / 1994163 games
Epos arcade hardwareZ80 / AY89101982 / 19846 games
Exidy 440 System1983 / 198810 games
Fast Freddie Hardware1982 / 19865 games
FG-2 SystemFuuki 16 Bit Games1995 / 19962 games
FG-3 SystemFuuki 32 Bit Games1998 / 20002 games
Gaelco 3D arcade hardware1996 / 200511 games
Gaelco Arcade hardware1991 / 19965 games
Gaelco CG-1V arcadeCG-1V based.1996 / 19982 games
Gaelco GAE1 arcadeGAE1 based.1994 / 19963 games
Game Plan hardware1980 / 19826 games
GamepadSupports basic gamepad controller with 4 directional buttons and 4 action buttons, possibly includes start and select buttons not used in normal play.1982 / 2018143 games
Gauntlet arcade hardware1985 / 19903 games
Gottlieb System1982 / 198418 games
Gravis Ultrasound SPU1993 / 201412 games
GTIA chipRequires the prescience of a GTIA chip.2013 / 20162 games
Hercules Graphics CardGraphics controller made by Hercules Computer Technology, Inc. introduced in 1982 that combined IBM's text-only MDA display standard with a CGA-emulating graphics mode.1986 / 19928 games
Hitachi SH-2 arcade hardware 1993 / 200124 games
HTC ViveSpecifically supports the HTC Vive VR goggles, its companion dual motion controllers, and the roomscale sensors.2014 / 20179 games
Hyper Neo Geo 641997 / 19997 games
Hyperstone System1999 / 200111 games
Imagetek i5000 Arcade Hardware1 games
Incredible Technologies System 32Incredible Technologies / Strata1992 / 200114 games
Incredible Technologies System 88-bit blitter variant.1987 / 199315 games
Intel Xscale CPURuns on or requires Xscale CPU. Xscale is ARM-based CPU architecture and will likely run games that run on ARM CPUs as well.1 games
iPadA tablet computer from Apple running iOS.2009 / 201661 games
iPhoneFor the Apple iPhone smartphone hardware.2008 / 201640 games
iPod TouchFor the iPod Touch device (plain iPod is not enough).2008 / 201313 games
iQue Player (神游机;Shén Yóu Ji)Games for the iQue platform.1996 / 200114 games
Irem M10 arcade hardware1 games
Irem M107 arcade hardware1993 / 19953 games
Irem M15 arcade hardware1979 / 19802 games
Irem M27 arcade hardware4 games
Irem M52 arcade1982 / 19884 games
Irem M62 arcade hardware1984 / 198712 games
Irem M631984 / 19852 games
Irem M72 arcade hardware1987 / 199111 games
Irem M75 arcade hardware1988 / 19893 games
Irem M84 arcade hardware1990 / 19913 games
Irem M90 arcade hardware1991 / 19933 games
Irem M92 arcade hardware1991 / 199413 games
Iremm82-hw2 games
Jaleco Driving Games Hardware1989 / 19947 games
Jaleco Mega System 11988 / 199320 games
Jaleco Mega System 32 1994 / 19968 games
Jaleco Tetris Plus 2 arcade hardware1997 / 20008 games
Jornada 820/820e Handheld PC platformHewlette-Packard's 1st Jornada. Sold from 1998-20021 games
JoystickUses a joystick.1976 / 20171049 games
Kaneko AX System arcade hardware1991 / 199510 games
Kaneko Galspanic Arcade1990 / 199710 games
KeyboardRequires or supports any type of a keyboard type controller.1970 / 20181909 games
Kindle FireSupports the Amazon Kindle Fire, an Android-based tablet.2 games
Kinect (Project Natal)A motion capture setup for Xbox 360 with a camera and infrared structured light scanner, originally intended for controller-free gaming.2010 / 201461 games
Konami 6809-based arcade hardware1983 / 198814 games
Konami Bemani Firebeat(ファイヤービート)2000 / 200732 games
Konami GV System1996 / 20009 games
Konami GX arcade hardwareMain CPU : 68EC020 @ 24MHz Sound CPU : 68000 @ 16MHz1993 / 199718 games
Konami Hornet arcade hardware1998 / 20006 games
Konami Justifier addon1992 / 200019 games
Konami M2 arcade hardware1997 / 19984 games
Konami Nemesis arcade hardware1985 / 198810 games
Konami NWK-TR Arcade Hardware1998 / 19993 games
Konami pre-GX Arcade hardwareThese games are the "pre-GX" boards, combining features of the previous line of hardware begun with Xexex and those of the future 32-bit System GX.5 games
Konami Pyson System2002 / 200510 games
Konami System 573 arcade hardware1997 / 200438 games
Konami Tactician arcade hardware1981 / 19823 games
Konami TMNTKanami TMNT based arcade hardware1988 / 199321 games
Konami Twin16 System1987 / 19894 games
Konami Twinkle arcade hardware1999 / 200210 games
Konami Viper arcade hardware2000 / 200414 games
Konami Viper Satellite Terminal2002 / 20069 games
Konami ZR1073 games
Kyugo arcade1984 / 19875 games
Leap Motion controllerSupports or requires the Leap Motion controller. A hand and finger motion tracking peripheral primarily intended for use with VR headsets.1 games
Leland '90 System1990 / 19915 games
Leland System arcade1985 / 199016 games
Logitech G13Supports the Logitech G13 LCD display.2009 / 20091 games
Logitech G15Supports the Logitech G15 LCD display (a small black & white display atop the the G15 keyboard).2005 / 201011 games
Logitech G19Supports the Logitech G19 LCD display (a small full-color display atop the G19 keyboard).2003 / 201133 games
Math Co-ProcessorWon't run without math co-processor hardware. Some early IBM compatibles required a separate chip. Not always include in some later reduced cost CPUs.1995 / 20042 games
Max-A-Flex SystemArcade machine based on Atari 600XL4 games
Media: Blu-rayComes on one or more Blu-ray discs.2006 / 20184 games
Media: HD-DVDComes on one or more HD-DVD discs.1 games
Metro System1992 / 200025 games
MicrophoneRequires the use of a mic.1995 / 201831 games
Midway 8080bw System1976 / 198019 games
Midway MCR arcade hardware1981 / 198414 games
Midway MCR-3 arcade hardwareMain CPU : Z80 @ 5MHz Resolution : 512 x 4801983 / 19877 games
Midway Wolf-unit System1995 / 19976 games
Midway Zeus1997 / 20014 games
Mitchell System arcade1988 / 199414 games
Monochrome Display AdapterA graphics adapter introduced in 1981 by IBM that supported only text mode.0 games
Motion controllers0 games
MouseRequires or supports mouse type pointer devices or anything that mimics it, such as trackballs and tablets in mouse mode.1981 / 2018892 games
MSX TurboR1988 / 19922 games
MSX2 enhancedMSX games that profit somehow from being run on a MSX2 machine.1988 / 20052 games
Multicolor Graphics AdapterA low cost competitor for VGA that supported 256 paletted display at 320×200 resolution, introduced in 1987 by IBM.1986 / 201570 games
Multimedia One (MM/1)A computer designed to run OS-9.1 games
Musical Instrument ControllerSupports any type of musical instrument shaped controller.1999 / 20003 games
N64 Expansion PakSupports or requires the N64 Expansion Pak.1999 / 20105 games
Namco 3xZ80 System1981 / 19845 games
Namco Early 8080 arcade hardware1978 / 19817 games
Namco Galaxian ArcadeGalaxian-derived games1979 / 198445 games
Namco Games from 1982-19851982 / 19858 games
Namco Pac-Man arcade hardware1980 / 19824 games
Namco Super System 221995 / 199712 games
Namco Super System 23 arcade hardware1998 / 20005 games
Namco System 1 arcade hardware1987 / 199012 games
Namco System 10 PSX arcade hardwareSony PSX based.2000 / 20028 games
Namco System 11 arcade hardware1994 / 200113 games
Namco System 12 arcade hardware1997 / 200132 games
Namco System 2 arcade hardware1987 / 200129 games
Namco System 21 arcade hardware1989 / 19938 games
Namco System 22 arcade hardware1992 / 19967 games
Namco System 23 arcade hardware1997 / 19987 games
Namco System 246 arcade hardware2001 / 200834 games
Namco System 256 arcade hardware2004 / 20078 games
Namco System 86 arcade hardware1986 / 19874 games
Namco System FL arcade hardware1993 / 19952 games
Namco System NA-1 arcade hardware1992 / 19936 games
Namco System NA-2 arcade hardware1993 / 19952 games
Namco System NB-1 arcade hardware1993 / 199710 games
Naomi GD-Rom 1999 / 200841 games
Neo Geo AESNeo Geo games that saw a release on the home console platform "Advanced Entertainment System", or "AES".4 games
Neo Geo CDNeo Geo games that saw a release on the Neo Geo CD home console platform.4 games
Neo Geo MVSNeo Geo games that saw a release as an arcade cabinet as part of the "Multi Video System", or "MVS".4 games
NES Classic (Classic NES Mini)ARM CPU+GPU based HDMI computer running Linux. Housed in a miniature NES style case. It emulates 30 built-in NES games & has 2 wiimote accessory ports1983 / 199337 games
Nichibutsu 68000 + Z80 Arcade hardware1987 / 19906 games
Nichibutsu 68k arcade hardware1985 / 19873 games
Nichibutsu Mahjong games 1986-19881986 / 198918 games
Nichibutsu Mahjong games 91-951991 / 199526 games
Nintendo DSiRelease on November 1, 2008.2008 / 201338 games
Nintendo e-ReaderDevice for GBA2 games
NMK System1986 / 19873 games
NMK16 System (arcade)1989 / 200128 games
Noma Trading arcade hardware1981 / 19859 games
Oculus RiftSpecifically supports the Oculus Rift peripheral. A virtual reality stereoscopic display with head tracking motion sensors (via gyroscopes, accelerometers, and magnetometers).2004 / 201871 games
Orca-Sigma arcade hardware1982 / 19846 games
Pacific Novelty arcade hardware1980 / 19823 games
Pacman arcade hardware1981 / 198622 games
Palm Pre2 games
PC speaker SPUSupports PC speaker as sound processing unit.1979 / 201765 games
PDP-1 platform1 games
PDP-10 platform (DECsystem-10)1970 / 197810 games
PDP-11 platform1974 / 19848 games
PDP-11-45 platfrom1 games
PDP-7 platform2 games
PGM arcade hardwarePGM, short for PolyGameMaster, was developed by IGS to go head to head against the neogeo.1997 / 200526 games
PlayChoice-10Arcade hardware that used modular circuit board to allow up to 10 NES games on single cabinet to be played as coin-ops.1 games
PlayStation EyeA small camera add-on for the PS3.1 games
PlayStation Move (PS Move)Motion-sensing game controller platform for the PlayStation 3.2010 / 201420 games
PlayStation VR2 games
Power GloveThe Power Glove was a budget version of a VR dataglove for the NES. It tracked the players hand in 3D space (XYZ), roll, yaw, and bend of 2 fingers.1989 / 19904 games
PowerMac G3 CPUSupports or requires at least a G3 CPU or better.2000 / 20057 games
PowerMac G4 CPUSupports or requires at least a G4 CPU or better.2003 / 20087 games
PRIS Arcade Hardware1981 / 19849 games
Processor Technology Corporation Sol-20A 8080 based s-100 bus personal computer purchasable as plan, kit, or complete. Pronounced like Saul.1 games
PS Vita TV(PlayStation TV;PS TV)[pstv]Available for the PS TV, a microconsole based on PS Vita, supporting a subset of the total games for the handheld device.2007 / 201817 games
QtalkAn external speech synthesiser for the Sinclair QL usibg the RS232 port.2 games
Raizing PSX arcade hardware1997 / 20004 games
RAM: 256 MiBRequires a system with at least 256 MiB RAM.2004 / 20080 games
RAM: 32 MiBRequires a system with at least 32 MiB RAM.1998 / 20030 games
RAM: 4 MiBRequires a system with at least 4 MiB RAM.1994 / 19950 games
RAM: 512 MiBRequires a system with at least 512 MiB RAM.2006 / 20090 games
RAM: 64 MiBRequires a system with at least 64 MiB RAM.1999 / 20040 games
RAM: 8 MiBRequires a system with at least 8 MiB RAM.1995 / 19970 games
Raytheon 704A 1969 TTL & DTL computer with 16K Memory that could fit in the back of a pickup.1972 / 19732 games
Red Book Audio (Compact Disc Digital Audio;CDDA) [Mixed Mode CD]Uses Red Book audio for music, the same audio format used by common music/audio CDs and therefore could be listened on regular CD players without any additional effort.1994 / 200311 games
RIM BlackBerryA series of PDAs, smartphones and such from RIM.2009 / 20139 games
Risc PC Arcade hardwareCHIPS QS1000: QDSP QS1000 AdMOS 9638R, Wavetable Audio chip, clock input of 24.000MHz (QFP100) PRIME: LGS Prime 3C 9930R, clock input of 14.31818MHz (QFP100) QL2003: QuickLogic QL2003-XPL84C 0003BA FPGA (PLCC84) CL-PS7500: Cirrus Logic CL-PS7500FE-56Q1999 / 20013 games
Roland LAPC-I1989 / 199512 games
Roland MT-32 SPU1989 / 199511 games
Samsung Z1Games intended for the Samsung Z1 phnoe2012 / 201660 games
Samsung Z2An entry level Tizen OS device (runs Tizen OS apps nativly). Included software allows for installation and running Andriod, iOS, and Windows Phone apps. Samsung Z series devices are very popular in India where they were initially launched. Launch: 20162012 / 201623 games
Samsung Z3Games intended for the Samsung Z1 phone2012 / 201650 games
Sega Card (マイカード;My Card)A special game media for Master System I (card slot not present in SMS2) and SG-1000. Called "Sega Card" in Europe and US and "My Card" in Japan.1983 / 198738 games
Sega Chihiro arcade hardware2002 / 200511 games
Sega Discrete Circuitry arcade hardware1973 / 197938 games
Sega G-80 raster1981 / 19836 games
Sega G80 Vector arcade hardware1981 / 19835 games
Sega Hikaru arcade hardware1999 / 20016 games
Sega LaserDisc System1982 / 19843 games
Sega Lindberg2005 / 20088 games
Sega MegaplaySpecially designed Genesis games, produced for arcade use and with significant modifications when compared with the originals.1992 / 199411 games
Sega Model 1 arcade hardware1992 / 19944 games
Sega Model 2 arcade hardware1993 / 19965 games
Sega Model 2A CRX arcade hardware1994 / 19997 games
Sega Model 2B CRX arcade hardware1994 / 199711 games
Sega Model 2C CRX arcade hardware1996 / 19988 games
Sega Model 31996 / 199923 games
Sega Model 3 Step 1.01996 / 19982 games
Sega Model 3 Step 1.51996 / 19986 games
Sega Model 3 Step 2.01997 / 19999 games
Sega Model 3.21 arcade hardware1998 / 19997 games
Sega Naomi 2 arcade hardware2000 / 200416 games
Sega Naomi arcade hardware1998 / 200871 games
Sega Ring arcade hardware(Sega RingWide arcade hardware;Sega RingEdge arcade hardware)Series of arcade machines by Sega based on a PC architecture.2009 / 201314 games
Sega ST-V Titan arcade hardware1994 / 199948 games
Sega System 1Main CPU : Z80 @ 4 MHz Sound CPU : Z80 @ 4 MHz Sound chip : SN76496 @ 2 MHz , SN76496 @ 4 MHz Video resoution : 256 x 2241983 / 198721 games
Sega System 16A arcade hardware1985 / 19887 games
Sega System 16B arcade hardware1987 / 199427 games
Sega System 18 arcade hardware1989 / 19929 games
Sega System 2Main CPU : Z80 @ 4 MHz Sound CPU : Z80 @ 4 MHz Sound chip : SN76496 @ 2 MHz, SN76496 @ 4 MHz Video resoution : 256 x 2241985 / 198811 games
Sega System 24 arcade hardware1988 / 199617 games
Sega System 32 arcade hardware1989 / 199418 games
Sega System 32 MULTI arcade hardware1992 / 19944 games
Sega System C arcade hardware1990 / 19946 games
Sega System C2 arcade hardware1989 / 19947 games
Sega System-E arcade hardware1985 / 19887 games
Sega VIC Dual System1977 / 198118 games
Sega X-Board arcade1987 / 199210 games
Sega Y-board1988 / 19916 games
Seibu STI System arcade hardware1995 / 19987 games
Sequential Systems Second Sight SVGS Graphics CardAn expansion card for Apple ][ and IIgs that provides VGA output at up to 1024x768x256 (24-bit palette)1 games
Seta Aleck641998 / 200310 games
Seta arcade1988 / 199642 games
Seta custom ST-00161994 / 19964 games
Seta Multi Amenity Cassette System1995 / 19994 games
SF-7000Need the SF-7000 to run: an add-on for SC-3000 that added 64KB of RAM, 8KB ROM and a 3-inch floppy disk drive.2 games
SG-1000 Arcade SystemSega hardware based on their SG-1000 console.1983 / 19853 games
Sharp MZ-80KA monotone text based PC. An MZ-700 is a MZ-80K with graphics and color.1 games
Sinclair Research ZX Interface 2 peripheralPlugged into the expansion bus of a ZX Spectrum. Added 2 Sinclair-only joystick ports, a 16 KiB maximum ROM cartridge slot, and printer pass-through.1983 / 198911 games
Sixense (Razer Hydra)Has native support for the Sixense motion controllers.2007 / 20137 games
SNES Classic (Classic SNES Mini)Will be released on 29th september 20171990 / 199526 games
SNK 6502 arcade hardware1980 / 19827 games
SNK triple Z80 arcade hardware1983 / 198820 games
SNK/Alpha 68000 bases arcade hardware1986 / 198911 games
Snow Brothers Arcade Hardware1990 / 200215 games
Sound Blaster 16 SPU(SB16)Supports or requires SB16 or compatible sound processing unit.1993 / 201723 games
Sound Blaster SPUSupports or requires Sound Blaster (the original) or compatible sound processing unit.1990 / 201754 games
Spectrum 128K enhanced48K Spectrum games that profit somehow from being run on a 128K machine. Should not be used for "real" Spectrum 128 games which don't run on a standard 48K Spectrum.1984 / 1992470 games
SpotPass (CrossPass)Uses the Nintendo 3DS' wi-fi system that allows it to connect to designated hotspots and download game content through them.2012 / 20153 games
Steam ControllerValve's dual haptic feedback trackpad, single analog stick, dual paddle, 10(13) button motion sensitive gamepad and gaming keyboard+mouse replacement.2010 / 2019379 games
StreetPassUses the Nintendo 3DS' passive wi-fi feature that keeps transmitting data even when the system is in sleep mode, reacting to presence of other devices that have StreetPass in use.2012 / 20153 games
SunA 8 Bit arcade hardware1988 / 19926 games
Super Gameboy Enhanced (SGB)Includes features only seen when played on the Super Gameboy adapter for SNES: more colors, sounds, players, effects, etc.1989 / 2002351 games
Super Kaneko Nova System arcade hardware1996 / 200014 games
Supercassette1984 / 19867 games
Systems Engineering Laboratories 7200 computerMore info needed.1 games
Systems Engineering Laboratories System 86 computerMore info needed.1 games
Taito 8080bw System1978 / 198020 games
Taito Air System arcade hardware1 games
Taito Arkanoid System1986 / 19873 games
Taito Asuka System1988 / 19947 games
Taito B System arcade hardware1988 / 199415 games
Taito F2 System arcade hardware1988 / 199810 games
Taito F3 System arcade hardwareCPU: MC68EC020 Sound CPU: MC68000 Sound Chip: ES5505 and ES5510 (DSP) Video resolution: 320x2241992 / 199837 games
Taito Fairyland Story arcade hardware1984 / 19854 games
Taito FX-1 arcade hardware1995 / 199710 games
Taito G NET arcade hardware1998 / 200216 games
Taito H System1988 / 19903 games
Taito JC System arcade hardware1995 / 19985 games
Taito L System1989 / 19938 games
Taito NZS System1987 / 19899 games
Taito O System1 games
Taito Samurai1984 / 19866 games
Taito Scorpion arcade hardware2000 / 20012 games
Taito SJ System arcade hardware1981 / 198414 games
Taito Super Z System arcade hardware1992 / 19933 games
Taito Type X2004 / 200922 games
Taito Type X +2005 / 20064 games
Taito Type X22007 / 201011 games
Taito Type X31 games
Taito Type-Zero arcade hardware1999 / 20006 games
Taito Wolf arcade hardware1 games
Taito X System arcade hardware1987 / 19895 games
Taito Z System arcade1987 / 199110 games
Tandy Graphics AdapterImprovement on IBM's Color Graphics Adapter that supported 16 colours at 320x200 resolution, introduced in 1984.1985 / 199324 games
Tangerine Microtan 65 (M65)1979 single-board microcomputer KIT with 6502 CPU. Used a rack mount system for up to 7 expansions. Precursor to the Oric.1 games
Tatsumi arcade hardware1989 / 19924 games
Technos Double Dragon Arcade Hardware1987 / 19947 games
Tecmo Gaiden arcade hardware1988 / 19924 games
Tecmo System Arcade Hardware1995 / 19962 games
Tecmo Z80 arcade1986 / 19884 games
Tehkan Senjyo Arcade System1983 / 19863 games
Thomson computersContainer group which list all Thomson computers variant.0 games
Thomson MO5Compatible with Thomson MO5, released in 1984.1983 / 1989166 games
Thomson MO6Compatible with Thomson MO6, released in 1986.1984 / 198821 games
Thomson TO7Compatible with Thomson TO7, released in 1982.1983 / 198883 games
Thomson TO7/70 (Thomson TO7-70)Compatible with Thomson TO7/70 model of the Thomson TO7 computer, released in 1984. TO7 software 'always' runs on a TO7/70 but TO7/70 software may not run on a TO73 games
Thomson TO8Compatible with Thomson TO8, released in 1986.1984 / 1989129 games
Thomson TO9Compatible with Thomson TO9, released in 1985.1985 / 19889 games
Toaplan System 1 Arcade hardware1988 / 19918 games
Toaplan System 21991 / 199917 games
Tobii Eye TrackerSupports the Tobii Eye Tracker.2016 / 20184 games
TrackballA spinnable ball, somewhat similar in concept to upturned mouse.1973 / 200423 games
Triforce arcade hardwareBy Namco, Sega and Nintendo, Based on Nindendo Gamecube * CPU : IBM Power PC "Gekko" * Sound DSP : Custom Macronix 16bit DSP @ 81MHz * Main RAM : Main Memory 48 MB MoSys 1T-SRAM * Graphics Engine : "Flipper" (Custom ATI/Nintendo)2002 / 200710 games
TrisstickAn adapter by Big Five Software. It allowed Atari compatible joysticks to be used on TRS-80 Model I & III systems.1980 / 19839 games
Trs80model4These games are targeted for the TRS-80 Model 4 and 4P1984 / 20164 games
Universal '83 Arcade hardware1983 / 19856 games
Universal 79 Arcade hardware1979 / 19806 games
UPL "sprite framebuffer" Arcade System1987 / 19895 games
VESA(VBE;SVGA;UVGA;xVGA;Super Video Graphics Array;Ultra Video Graphics Array)Variety of computer display standards introduced as extensions to VGA by VESA (starting with SVGA), allowing true color displays (24 bit and 32 bit) and unbound resolutions, including the VESA BIOS Extensions (VBE) which is used to enable these.1992 / 201778 games
Video Graphics Array(VGA)A graphics adapter introduced in 1987 that supported 8-bit color (256 colors) and resolutions up to 640×480, superseded by VESA standards and extensions.1986 / 2017274 games
Video System PSX arcade hardware1 games
Video Systems GGA Arcade Hardware1990 / 19976 games
Visco SSV System arcade hardware1993 / 200024 games
VRAM: 128 MiBRequires at least 128 MiB video RAM.2007 / 20090 games
VRAM: 32 MiBRequires at least 32 MiB video RAM.2003 / 20080 games
VRAM: 64 MiBRequires at least 64 MiB video RAM.2004 / 20050 games
Webcam2004 / 20135 games
Wheel controller(Steering wheel)Supports or requires a wheel controller.1975 / 20168 games
Wii Arcade Heardware1 games
Wii Classic ControllerA dual-analog, d-pad, 10-button gamepad connected to the Wii Remote.2 games
Wii MotionPlus (Wiiモーションプラス)Wiimote upgrade that expands its functionality with motion sensing.2009 / 201412 games
Wii Nunchuk2006 / 201017 games
Williams 6809 System1980 / 198718 games
Williams V-Unit arcade hardware3D Graphics1994 / 19974 games
Williams/Midway Y/Z-unit system1988 / 19929 games
WonderbookRequires or supports the Wonderbook augmented reality peripheral for PS3.2012 / 20134 games
x86 SSE 4.2(Streaming SIMD Extensions version 4.2)Requires a CPU with at least SSE4.2 instruction set support (Intel Nehalem and later, and AMD Bulldozer CPUs and later).1 games
x86 SSE2(Streaming SIMD Extensions version 2)Requires a CPU with at least SSE2 instruction set support (Pentium 4 or Athlon 64 for example).2007 / 201881 games
x86 SSE3(Streaming SIMD Extensions version 3)Requires a CPU with at least SSE3 instruction set support (later versions of Pentium 4 or Athlon 64 for example).2011 / 20162 games
x86-16 CPURequires 16 bit x86 CPU and an OS that can run 16 bit executables.1993 / 19968 games
x86-32 CPURequires or runs natively on a 32 bit x86 CPU.2004 / 201644 games
x86-64 CPU (AMD64 CPU;x64)Requires or runs natively on a 64 bit x86 CPU.1990 / 2018793 games
Xbox 360 gamepad controllerSupports the X360 gamepad controller specifically.2007 / 2017108 games
Xbox One gamepad controllerSupports the Xbox One gamepad controller specifically.2016 / 201710 games
XM expansionAn homebrew expansion module1987 / 201422 games
Yun Sung 16 Bit System1996 / 19984 games
Yun Sung 68k Arcade Hardware1998 / 20026 games
Zaccaria arcade hardware1983 / 19842 games
Advanced Vector ExtensionsAVX are 32-bit and 64-bit extensions to the x86 instruction set that began being included in CPUs since 2011. Uses 128, 256, or 512-bit SIMD register file.1 games
Auxiliary displays0 games
Controller Port Link (Controller Port Network)A solution to network two systems (likely for multiplayer) that lends well to consoles with 2 or more controller ports.1 games
Display aspect ratios0 games
DRM: Corrupt media(Damaged media)Uses intentionally damaged/corrupted media as a form of DRM, causing read errors when copying is attempted, making the copies different than the original and thus triggering the copy protection when one attempts to use the copies.2 games
DTS Digital Surround1 games
Electro-mechanicalIncludes electro-mechanical components that effect game logic and/or performs computations.1973 / 19832 games
Eye trackingTracks player's direction of vision and does something with the information. May require special hardware, though some may be content with any webcam or similar device.2016 / 20172 games
GameKing IIIGames for GameKing III (color). Also playing the older b&w GameKing I/II games coverting 4 shades of grey into color. Cartridges are smaller and not squared similar like Game Boy Advance games.0 games
GPU Async Compute[Asynchronous Compute]Supports asynchronous compute feature of Vulkan and DirectX 12.2014 / 20165 games
Haptic feedback (Force feedback;Tactile feedback)Supports devices that produce haptic feedback, such as vibration, directional force, or such.1999 / 201838 games
Head trackingTracks player's head position and possibly angle and does something with the information. May require special hardware, though some may be content with any webcam or similar device.1998 / 201532 games
LightFX (AlienFX)Supports the Dell XPS LightFX or Alienware AlienFX hardware.2010 / 201716 games
Motion tracking2016 / 20174 games
Multi keyboardSupports multiple keyboards simultaneously.2007 / 20118 games
Multi pointer (Multi mouse;Multiple pointer devices)Supports multiple pointer devices, such as mice, simultaneously.2007 / 201211 games
Multi-touch screen[multi-touch display]Supports or requires a multi-touch screen. A screen that tracks multiple touch signals on its surface instead of just one.2010 / 20126 games
Multihead (Multiple monitors;Multiple adapters)[Eyefinity]Supports multiple display devices simultaneously, usually showing additional info on the other displays or alternatively expanding the field of view to them.1971 / 201634 games
N-patches (RT-patches;ATi TruForm)Supports N-patches graphics technology, either as is or with a patch. This causes polygon count to be roughly doubled, smoothing curves and generally making models seem less angular.1999 / 200512 games
Nintendo Power exclusiveA Super Famicom or Game Boy game which can be only obtained with the Nintendo Power (NP) Service and a NP RAM cartridge.1998 / 200012 games
Nvidia Multi-res Shading(Multi-resolution Shading)Renders peripheral display content at reduced resolution, improving performance. Intended mainly for VR headsets.1 games
PCI bus is requiredSystem Requirements call for the presence of a PCI bus (though not necessarily any PCI cards). Tag if claimed, even if untrue (but note the truth)1 games
Shaders (Pixel Shaders;Vertex Shaders;Geometry Shaders)[Shader Models]0 games
Sound Processing Units (Sound Cards;Sound Chips;Sound Hardware)0 games
Virtual Reality goggles(Virtual Reality helmets)A headset, glasses, or helmet that mainly delivers separate left & right eye images. Possibly with sound (mic and/or speakers), haptic feedback, and motion controller features as well.1995 / 20158 games
x86 Streaming SIMD ExtensionsRequires the CPU supports some version of SSE, an x86 architecture extension originally developed by Intel.2007 / 20163 games