Browse Hardware groups
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Controlled Harmonic Interference | Some early computers emit algorithmically manipulatable AM band RF interference that can be used for sound FX and music. | notifications | 1977 / 1984 | 5 games |
Firebee (Coldfire) | Product of the Atari Coldfire Project. Firebee is a backward compatible modern computer platform based on the Atari's 16/32-bit series of computers | notifications | 2002 / 2012 | 4 games |
Hewlett-Packard 20-series Programmable Calculators | The "20-series" were based on a common architecture and ACT chip (CPU) and media format. | list_alt | 0 game | |
Hewlett-Packard HP-55 Programmable calculator | A low cost alternative to the HP-65. While lacking many of the HP-65 features, it also added many inexpensive features that few calculators have. | notifications | 1975 / 1977 | 2 games |
IBM System/370 | IBM's "designed for the seventies" mainframes. Ads said "update from floppy" and also "virtual memory" (allowing OSes made for other computers). | notifications | 1976 / 1978 | 7 games |
Microdata Corporation Mainframe | Microdata Corporation mainframes and clones. | notifications | 1 game | |
Texas Instruments TI-73 Calculator platform | Games compatible with the TI-73 series of calculators by Texas Instruments | notifications | 1 game | |
Texas Instruments TI-80 Calculator platform | Games compatible with the TI-80 series of calculators by Texas Instruments | notifications | 1 game |
1:1 aspect ratio | Supports 1:1 display aspect ratio. | notifications | 1 game | |
12:3 aspect ratio | Supports 12:3 display aspect ratio. | notifications | 2003 / 2009 | 2 games |
15:10 aspect ratio | Supports 15:10 display aspect ratio. | notifications | 1 game | |
15:9 aspect ratio | Supports 15:9 display aspect ratio. | notifications | 1 game | |
16:10 aspect ratio (1.60:1;8:5) | Supports 16:10 display aspect ratio. | notifications | 1991 / 2017 | 79 games |
16:9 aspect ratio (1.77:1;1.78:1) | Supports 16:9 display aspect ratio. | notifications | 1994 / 2022 | 166 games |
17:10 aspect ratio | Supports 17:10 display aspect ratio. | notifications | 2014 / 2015 | 4 games |
2 sets of paddles | Games that use 2 sets of CX30 paddles as an option or required. Generally used for 4 player games. | notifications | 1977 / 2006 | 11 games |
2:1 aspect ratio (2.00:1;1:0.50) | Supports 2:1 display aspect ratio. | notifications | 1 game | |
2.8 inch floppy disk | Comes on one or more 2.8 inch magnetic floppy disks. This format was also known as "Quick Disk" and created by company Mitsumi. 2.8" disks can be packaged in a 3"x3" or 3"x4" housing. | notifications | 1984 / 1985 | 2 games |
3:1 aspect ratio | Supports 3:1 display aspect ratio. | notifications | 1 game | |
3D Pulfrich Effect | Takes advantage of a binocular perception quirk whereby horizontally moving objects are seen by 1 eye moments before the other, enhanced by 1 dark lens | notifications | 1990 / 1993 | 3 games |
4-Way Play, 4-player adapter | Electronic Arts made an adapter box to plug into both ports of a compatible Megadrive for 4 ports total. [game=#9819]Few[/game] 4wp games are [gametag=teamplay]Team Play[/gametag] compatible | notifications | 1992 / 1997 | 37 games |
4:1 aspect ratio | Supports 4:1 display aspect ratio. | notifications | 1 game | |
4:3 aspect ratio (1.33:1;1:0.75) | Supports 4:3 display aspect ratio. | notifications | 1991 / 2022 | 280 games |
5:3 aspect ratio | Supports 5:3 display aspect ratio. | notifications | 1 game | |
5:4 aspect ratio (1.25:1;1:0.8) | Supports 5:4 display aspect ratio. | notifications | 1999 / 2015 | 28 games |
6 Button Arcade Pad(Sega Mega Drive Six Button Control Pad;Fighting Pad 6B;ファイティングパッド6B) | Games can benefit from the 6 Button Arcade Pad, a new model of controller released by Sega in 1993 which added 4 buttons to the original standard Mega Drive pad. | notifications | 1992 / 2019 | 127 games |
6502 CPU | A simplified/cost reduced clone of the Motorola 6800 designed by the designers of the 6800. It enjoyed some popularly for a few decades. | notifications | 1977 / 1991 | 6 games |
6522 Sound Circuit | Can use the 6522 userport sound circuit designed by Hal Chamberlin. | notifications | 2 games | |
68000 CPU | Runs on 680[b][i]0[/i][/b]0 CPUs specifically (as opposed to 68020, 68030, 68040, etc) | notifications | 1984 / 2021 | 322 games |
68000 Series CPU | Runs on machines with 68000 based CPUs. Use this tag for games on platforms that can have different CPUs. For instance, Macs can use a 68k, PPC, or x86 CPU. | notifications | 1984 / 2021 | 1911 games |
68020 CPU | Runs on 68020 CPUs specifically. | notifications | 1984 / 2021 | 94 games |
68030 CPU | Runs specifically on 68030 CPUs | notifications | 1986 / 2018 | 131 games |
68040 CPU | Runs on 68040 CPUs specifically. | notifications | 1990 / 2004 | 163 games |
6809 CPU | An 8-bit/16-bit 1-40MHz CPU related to the 6800 & 6802. While it could run 6800 code, the 6800 could not run 6809 code. 6802 code was also different. | notifications | 1982 / 2007 | 2 games |
68HC000 CPU | Runs on 68HC000 CPUs specifically. A CMOS version of the 68000 causing significantly less power drain and heat and highly tolerant to interference. | notifications | 1987 / 1991 | 5 games |
68LC040 CPU | Runs on 68LC040 CPUs specifically. A low cost version of the 68040 lacking an FPU (Floating-Point Unit). | notifications | 1991 / 1996 | 9 games |
8:3 Aspect ratio | Supports 8:3 display aspect ratio. | notifications | 1992 / 2003 | 2 games |
A wheel like controller with unlimited spin | notifications | 1976 / 2012 | 6 games | |
Agenda PDA | Touted as the world's first "Pure Linux PDA". Multiple Linux games were packaged specifically for it. | notifications | 1998 / 2001 | 5 games |
Aladdin Deck Enhancer | An adapter containing all components common to Camerica carts. Games for it were smaller & cheaper since most chips did not need to be in every cart. | notifications | 1991 / 1993 | 7 games |
Alpha CPU architecture & platform (DEC Alpha;Alpha AXP) | notifications | 1983 / 2011 | 58 games | |
amBX | Supports the amBX hardware that mainly produces colored light around the player's monitor, supposedly improving immersion. Originally by Philips. | notifications | 2001 / 2016 | 20 games |
Amiga 1000 | Runs on an Amiga 1000. | notifications | 1988 / 1991 | 4 games |
Amiga 2000 | Runs on an Amiga 2000 | notifications | 1989 / 2005 | 26 games |
Amiga 500 | Runs on an Amiga 500. | notifications | 1989 / 2005 | 26 games |
Amstrad PC | The Amstrad PC range of computers were mostly IBM-DOS compatible. These games may run on any DOS based computer but were packaged & marketed for the Amstrad PC. The Amstrad PC range had some improved graphics modes specific to their own platform. Notab | notifications | 1984 / 1987 | 8 games |
Amstrad PCW | A word-processor focused machine running BASIC and CP/M and Games (the only legitimate use of a computer) | notifications | 1985 / 2012 | 32 games |
Anaglyphic (Red/cyan glasses)[red/blue glasses] | Stereoscopic display achieved by viewer(s) wearing glasses with red filter on one eye & cyan filter on the other, matching alternating images on screen. | notifications | 1982 / 2015 | 38 games |
Apple ][ | Designed for the original Apple ][ (no e c + or such). Will likely work on on later models. | notifications | 1977 / 2022 | 328 games |
Apple /// | Compatible with the original model Apple /// | notifications | 1981 / 2022 | 8 games |
Apple I (Apple 1) | Games for the original Apple Computer, retroactively named the Apple I (Apple 1). | notifications | 1976 / 2012 | 30 games |
Apple IIc | The games are supported specifically on apple ][c based machines. | notifications | 1982 / 2022 | 84 games |
Apple IIc plus | These games, according to the publisher, take advantage of the unique hardware features of the Apple IIc plus. | notifications | 1983 / 1995 | 21 games |
Apple IIe | These games are supported specifically on Apple IIe based machines | notifications | 1980 / 2022 | 199 games |
Apple IIgs | These Apple ][ games are supported specifically on Apple IIgs based machines running in "IIe mode". | notifications | 1983 / 2022 | 37 games |
Apple IIplus (Apple II+) | These games are supported specifically on Apple IIplus based machines | notifications | 1977 / 2022 | 271 games |
Apple iPod platform | Apple's prime directive would seem to be 'It must play Breakout'. Newton, I mean iPod, is their latest creation that also plays Breakout, as well as other games. | notifications | 2003 / 2012 | 50 games |
ARM CPU using little-endian architecture | notifications | 1997 / 2011 | 19 games | |
ARM CPU with an FPU | Runs on ARM CPUs with floating-point hardware (an FPU or co-processor). | notifications | 1997 / 2011 | 11 games |
ARM64 | Requires or runs on ARM64, an extension of the ARM architecture that supports 64-bit processing. | notifications | 1997 / 2014 | 15 games |
Atari 1200XL compatible | Runs on the Atari 1200XL. | notifications | 1982 / 1985 | 11 games |
Atari 400 compatible | Runs on the Atari 400. | notifications | 1980 / 2016 | 41 games |
Atari 520ST compatible | Runs on the Atari 520ST. | notifications | 1985 / 1992 | 14 games |
Atari 800 compatible | Runs on the Atari 800. | notifications | 1980 / 2016 | 50 games |
Atari Flashback 2.0 game console | Games for Flashback 2.0 standalone system. Includes many Atari 2600 & 7800 games, prototypes, homebrews, hacks, & some games exclusivea to the Fb2.0 | notifications | 1977 / 2005 | 41 games |
Atari Flashback 3.0 game console | Games for Flashback 3.0 standalone system, released in 2011. | notifications | 1977 / 2005 | 58 games |
Atari OS-B (Atari ROM Revision A) | These game will run on an Atari 8-bit system only if it has OS-B or later. | notifications | 1 game | |
Atari STmouse | Because some games use mice from entirely different platforms | notifications | 1980 / 2016 | 20 games |
Atari XE Gun (Atari Light Pen) | A lightgun for Atari 8-bit computers, 2600 & 7800. OR, an Atari Light Pen that sends an identical signal. A few games for each system were created. | notifications | 1985 / 1998 | 21 games |
Atari XEGS console | Games were packaged and marketed separate for XEGS even though they often would run on a 65XE also. The XEGS is the most widely compatible Atari 8-bit made. | notifications | 1981 / 1990 | 22 games |
AtariVox Speech Synthesizer | Plugs into the right controller port and provides 32K storage, speech capabilities, and advanced sound capabilities. | notifications | 2005 / 2019 | 7 games |
Aureal 3D (A3D) | A 3D positional audio API that competed with EAX before being bought out by Creative. | notifications | 1998 / 2006 | 30 games |
AVR32 CPU architecture | Requires or runs on AVR32-based 32-bit RISC microprocessor CPU architecture. | notifications | 1999 / 2003 | 7 games |
AWNET online system | For arcade games. | 1 game | ||
BatterUp motion sensing baseball bat controller | notifications | 1992 / 1996 | 13 games | |
Battery life(Battery charge) | Displays how much battery charge the device the game is running on has remaining. | notifications | 2012 / 2015 | 5 games |
Binary color[binary colour] | Uses two colors exclusively with no shades in-between. | notifications | 1975 / 2021 | 530 games |
BoosterGrip controller accessory | Games compatible with the BoosterGrip controller accessory. Designed to fit the Atari VCS joystick, but useful for other systems using the same port. | notifications | 1983 / 2000 | 2 games |
Camputers Lynx | An 8-bit Z80A based computer running at 4 or 6z. Cassette drive & Floppy option (CP/M). | notifications | 1983 / 1985 | 66 games |
Casio E-10x platform | A Palm-sized PC, the successor to the E-1x line. | 2 games | ||
Casio E-50x platform | A Palm-sized PC, the successor to the E-10x line. | 1 game | ||
Cassette Port Sound | Some early systems had no sound hardware at all. But they had a data cassette I/O port that could be abused to output sound. | notifications | 1981 / 1983 | 34 games |
CD32 Platform | The specialized game platform based on the Amiga computer hardware. These games may run on the computer but were packaged & marketed for the console. | notifications | 1991 / 1995 | 12 games |
CDC CYBER Mainframe | Game created for and runnable on the CDC CYBER Mainframe | notifications | 1977 / 1981 | 3 games |
CDC-6400 Mainframe | Games created for and runnable on the CDC-6400 Mainframe. | 1 game | ||
CDC-6600 Mainframe | Games created for and runnable on the CDC-6600 Mainframe. | notifications | 1974 / 1975 | 3 games |
Chalkboard Powerpad | Needs or supports the Chalkboard Powerpad Table. | notifications | 4 games | |
Coleco ADAM computer platform | Promised as an add-on for the Colecovision but turned out to be impractical. Coleco fulfilled their promise anyhow before making stand-alone ADAMs. | notifications | 1982 / 2014 | 288 games |
Coleco Mini-Arcade | An authorised series of stand-alone tabletop game units that mimicked the look and feel of the fullsized coin-ops that were clones of. | notifications | 1981 / 1983 | 6 games |
Colecovision Super Controller | Requires or take full advantage of the Colecovision Super Controller functionnalities, a special controller that includes 12 buttons, 4 triggers, 1 "speed roller" and 1 joystick. | notifications | 1983 / 1984 | 2 games |
Color Dreams SuperCart development system | The development system created by Dan Lawton to create [gametag=colordreamssupercart]SuperCart[/gametag] games. | notifications | 1 game | |
Color: 1-bit | Two colors (Typically black&white) | notifications | 1982 / 1983 | 5 games |
Color: 15 bit (555;5i;Hicolor) | notifications | 1996 / 2001 | 7 games | |
Color: 16 bit (RGB565) | notifications | 1989 / 2016 | 70 games | |
Color: 2-bit | Four colors (Typically, black is one of them) | notifications | 1983 / 2021 | 41 games |
Color: 24 bit(RGB888;RGB8;8i;True color) | notifications | 1995 / 2015 | 9 games | |
Color: 3-bit | Uses 3 bits per pixel for a maximum of 8 colors. | notifications | 1987 / 1990 | 5 games |
Color: 32 bit (RGBA8888;8i;True color;RGBA8) | A color mode where each color exists as 8 bit integer with added 8 bit alpha channel. | notifications | 1997 / 2018 | 35 games |
Color: 4-bit | notifications | 1978 / 2021 | 110 games | |
Color: 6 bit (64 colors) | notifications | 1986 / 1990 | 2 games | |
Color: 8 bit (256 colors;Indexed color;Palettized color) | notifications | 1984 / 2021 | 1301 games | |
ComLynx Serial Communication | Uses ComLynx UART serial hardware. Intended to connect multiple units for simultaneous multiplayer. | notifications | 1989 / 2000 | 35 games |
Composite Video | Specifically displayable on composite video displays. Unusual on some systems. | notifications | 1983 / 1989 | 2 games |
Computer graphics | Anything relating to specifically computer graphics, such as computer graphics adapters. | list_alt | 0 game | |
Control Overlay | Game originally included overlay(s) for keyboard(s), keypad(s) or controller(s) to show players how to use controls. | notifications | 1981 / 1993 | 11 games |
Control schemes | Includes choice of different methods of controlling the game with the same controller (besides of remapping buttons or such) . | notifications | 2011 / 2014 | 4 games |
Controllers | list_alt | 0 game | ||
Cosmac Elf | Games that run on Cosmac Elf computers. | notifications | 1976 / 1980 | 18 games |
Cosmac Elf 2 | Games that run on Cosmac Elf 2 computers. | notifications | 1978 / 1979 | 3 games |
Cosmac FRED | Games that run on Cosmac FRED computers. | notifications | 1 game | |
Cosmac VIP | Games that run on Cosmac VIP computers. | notifications | 4 games | |
CP/M-80 | A CP/M game that requires a Z80 CPU or compatible. | notifications | 1981 / 1982 | 3 games |
CP/M-86 | A CP/M game that requires an Intel x86 CPU or compatible. | notifications | 1981 / 1982 | 3 games |
CPU 68060 | Runs specifically on 68060 CPUs | notifications | 1999 / 2000 | 2 games |
CPU z80 | Runs on a z80 CPU specificly | notifications | 1972 / 1991 | 101 games |
Custom aspect ratio | Allows user to separately define the aspect ratio of used pixel resolution, allowing display on devices with non-standard pixel size (e.g. rectangular pixels instead of square). | notifications | 2003 / 2009 | 6 games |
Custom controller | Supports and likely requires a custom controller which also likely is included with the game. | notifications | 1984 / 2013 | 12 games |
CVC GameLine | Published on the Gameline service for the CVC Gameline modem cartridge. | notifications | 1978 / 2002 | 76 games |
Dance pad (Dance mat;Dance platform) | notifications | 1989 / 2016 | 57 games | |
Data General Eclipse MV computer platforms | A multitasking computer with virtual memory designed to outdo the PDP-11. | notifications | 2 games | |
Data General Nova minicomputer | DG made this 16-bit single rack-mount machine in 1969. Replaced same year by SuperNova. It automated tasks for the 1st CAT scan machine and played STAR TREK. Influenced designs of Xerox Alto & Apple I. | notifications | 1 game | |
Dataglove (Cyberglove) | Supports any type of dataglove, or a specific model. | notifications | 2001 / 2002 | 3 games |
DEC StrongARM CPU | A "high-performance" version of the ARM CPU using the ARM v4 instruction set. | 1 game | ||
DEC VAX | An 32-bit complex instruction set computer (CISC) instruction set architecture by Digital Equipment Corporation. Many DEC CPUs were compatible. | notifications | 2 games | |
DECSYSTEM-20 platform | This was a DEC PDP-10, 36-bit mainframe that ran the TOPS-20 OS. | notifications | 1 game | |
Designed specifically for the Wii U console | notifications | 2013 / 2017 | 3 games | |
Development Hardware no longer available to the copyright holder | The developer sold, or dismantled, modified, or otherwise no longer has access to the original development hardware specific to non-portable source code | notifications | 1994 / 1997 | 4 games |
Development system used had PowerPC architecture. | These games were developed in part or whole using at least 1 machine that used PowerPC architecture. | notifications | 1 game | |
Development System used was a Jaguar Server | These games were developed in part or whole using at least 1 Jaguar Server | 3 games | ||
Development System used was a KIM-1 | These games were developed in part or whole using at least 1 KIM-1 computer. | notifications | 1976 / 1978 | 3 games |
Development System used was a Kontron Development System | These games were developed in part or whole using at least 1 Kontron Development System | notifications | 1985 / 2008 | 3 games |
Development System used was a Psygnosis PSY-Q | These games were developed in part or whole using at least 1 PSY-Q | notifications | 1 game | |
Development System used was a Rocket Science Production Mission Control | These games were developed in part or whole using at least 1 Mission Control | notifications | 1991 / 1992 | 2 games |
Development System used was an Action Replay | These games were developed in part or whole using at least 1 Action Replay | 1 game | ||
Development System used was an Amiga Computer | These games were developed in part or whole using at least 1 Amiga computer | notifications | 1991 / 1995 | 5 games |
Development System used was an Apple 2 series computer. | These games were developed in part or whole using at least 1 Apple ][ computer system. | notifications | 1978 / 2020 | 24 games |
Development System used was an Apple IIgs | Game was developed in part or whole on an Apple IIgs computer. | notifications | 1 game | |
Development System used was an Apple iMac | These games were developed in part or whole using at least 1 Apple iMac. | notifications | 1 game | |
Development System used was an Apple Lisa | These games were developed in part or whole using at least 1 Apple Lisa computer system. | notifications | 1982 / 1987 | 5 games |
Development System used was an Atari 16-bit computer | These games were developed in part or whole using at least 1 Atari 16-bit series of computer | notifications | 1984 / 1994 | 5 games |
Development System used was an Atari 32-bit computer | These games were developed in part or whole using at least 1 Atari 32-bit series of computer | 0 game | ||
Development System used was an IBM 1130 computer system | These games were developed in part or whole using at least 1 IBM 1130 | notifications | 1976 / 1978 | 3 games |
Development System used was an IBM Thinkpad running Linux | These games were developed in part or whole using at least 1 IBM Thinkpad running a Linux operating system. | notifications | 2006 / 2015 | 2 games |
Development System used was an Intelligent Systems Super Nintendo Emulator SE | These games were developed in part or whole using at least 1 of these systems | notifications | 1 game | |
Development System used was IBM-PC with a 80286 CPU | These games were developed in part or whole using at least 1 286 IBM compatible PC | notifications | 2 games | |
Development System used was IBM-PC with a 80386 CPU | These games were developed in part or whole using at least 1 386 IBM compatible PC | notifications | 1992 / 1993 | 2 games |
Development System used was IBM-PC with a 80486 CPU | These games were developed in part or whole using at least 1 486 IBM compatible PC | notifications | 1992 / 1993 | 2 games |
Development System used was Macintosh Quadra | These games were developed in part or whole using at least 1 Macintosh Quadra | notifications | 1993 / 1995 | 3 games |
Development System used was Macintosh SE | These games were developed in part or whole using at least 1 Macintosh SE | notifications | 1993 / 1995 | 3 games |
Development System used was Sculptured Software SFX2+ | These games were developed in part or whole using at least 1 SFX2+ | notifications | 1 game | |
Development System used was SGI Onyx | These games were developed in part or whole using at least 1 SGI Onyx based machine | notifications | 1995 / 1997 | 2 games |
Digital-to-Analog Converter | Uses a Digital-to-Analog Converter add-on. | notifications | 1 game | |
DirectX 10 (DX10) | Supports or requires DX10 compliant hardware. Possibly only the run-time in case no hardware acceleration is used. | notifications | 2003 / 2021 | 115 games |
DirectX 11 | Supports or requires DX11 compliant hardware & installed DX11 libraries. Possibly needs only the run-time in case no hardware acceleration is used. | notifications | 2004 / 2021 | 147 games |
DirectX 12 | Supports or requires DX12 compliant hardware. Possibly needs only the run-time in case no hardware acceleration is used. | notifications | 2016 / 2018 | 5 games |
DirectX 6 | Supports or requires DX6 compliant hardware. Possibly only the run-time in case no hardware acceleration is used. | notifications | 1991 / 2014 | 80 games |
DirectX 7 (DX7) | Supports or requires DX7 compliant hardware. Possibly only the run-time in case no hardware acceleration is used. | notifications | 1995 / 2014 | 142 games |
DirectX 8 (DX8) | Supports or requires DX8 compliant hardware. Possibly only the run-time in case no hardware acceleration is used. | notifications | 1997 / 2013 | 258 games |
DirectX 9 (DX9) | Supports or requires DX9 compliant hardware. Possibly needs only the run-time in case no hardware acceleration is used. | notifications | 1996 / 2021 | 956 games |
Display 2160p | Designed to display optimally on progressive scan 2160 (NTSC) compliant monitor. Often called [i][b]4K[/b][/i]. | notifications | 2017 / 2021 | 3 games |
Display Resolutions | A collection of groups related to didplay resolution | list_alt | 0 game | |
Display-1366x768 | Designed to display optimally at 1366x768 resolution. On a display using square pixels, this mode is approximately a 0.0488% deviation from a 16:9 ratio | notifications | 2001 / 2019 | 4 games |
Display: 1024x768 | Designed to display optimally at 1024x768 resolution. | notifications | 1991 / 2021 | 78 games |
Display: 1080p (1920×1080)[FHD;Full HD;FullHD] | Designed to display optimally on 1080 display mode (1920×1080, 16:9) and possibly on higher. | notifications | 2008 / 2019 | 28 games |
Display: 1152x864 | notifications | 1 game | ||
Display: 1280x1024 | notifications | 1 game | ||
Display: 1280x1080 | notifications | 1 game | ||
Display: 1280x720 | notifications | 2014 / 2019 | 18 games | |
Display: 1280x800 | notifications | 2011 / 2014 | 5 games | |
Display: 1280x960 | notifications | 2004 / 2014 | 5 games | |
Display: 128x192 | notifications | 1 game | ||
Display: 128x48 | notifications | 1 game | ||
Display: 128x96 | notifications | 1982 / 1983 | 3 games | |
Display: 1360x768 | notifications | 3 games | ||
Display: 1400x1050 | notifications | 3 games | ||
Display: 1400x787 | notifications | 3 games | ||
Display: 1400x875 | notifications | 3 games | ||
Display: 140x192 | notifications | 1984 / 1985 | 2 games | |
Display: 140x91 | notifications | 1 game | ||
Display: 140x96 | notifications | 1981 / 1982 | 2 games | |
Display: 1440x900 | notifications | 2014 / 2021 | 2 games | |
Display: 1600x1000 | notifications | 3 games | ||
Display: 1600x1200 | notifications | 2004 / 2014 | 4 games | |
Display: 1600x900 | notifications | 3 games | ||
Display: 160x100 | notifications | 2011 / 2018 | 2 games | |
Display: 160x144 | notifications | 1996 / 1998 | 2 games | |
Display: 160x160 | notifications | 2001 / 2004 | 4 games | |
Display: 160x192 | notifications | 1 game | ||
Display: 160x200 | notifications | 1 game | ||
Display: 1680x1050 | notifications | 1 game | ||
Display: 1920x1080 | notifications | 2003 / 2021 | 7 games | |
Display: 1920x1200 | notifications | 3 games | ||
Display: 240x192 | notifications | 1980 / 1981 | 3 games | |
Display: 256x177 | notifications | 1 game | ||
Display: 256x178 | notifications | 1 game | ||
Display: 256x192 | notifications | 1982 / 1990 | 18 games | |
Display: 256x200 | notifications | 1 game | ||
Display: 256x224 | notifications | 1991 / 1994 | 2 games | |
Display: 280x160 | notifications | 1979 / 1985 | 8 games | |
Display: 30x48 | notifications | 1 game | ||
Display: 320x192 | notifications | 1986 / 1988 | 4 games | |
Display: 320x200 | Designed to display optimally at 320x200 resolution. | notifications | 1982 / 2021 | 109 games |
Display: 320x224 | notifications | 2 games | ||
Display: 320x225 | notifications | 1 game | ||
Display: 320x240 | Designed to display optimally at 320x240 resolution. | notifications | 1995 / 2016 | 20 games |
Display: 320x256 | notifications | 1983 / 1991 | 4 games | |
Display: 320x320 | notifications | 2003 / 2005 | 10 games | |
Display: 320x400 | On obscured mode of the VGA standard that allows 256 colors dispute being beyond 'the limit' for displaying 256 colors. | notifications | 1986 / 1997 | 7 games |
Display: 320x480 | notifications | 1 game | ||
Display: 32x16 | notifications | 3 games | ||
Display: 360x240 | notifications | 1 game | ||
Display: 360x360 | notifications | 1 game | ||
Display: 400x300 | notifications | 1 game | ||
Display: 40x25 | notifications | 1 game | ||
Display: 40x48 | Often associated with the Apple II series PC. 40x48 mode was called "lo-res", full screen (no text), & 15 real colors (16th color was a duplicated) | notifications | 1977 / 2020 | 26 games |
Display: 480i(525 lines;NTSC) | Designed to display optimally on interlaced 480 (NTSC) compliant monitor using 525 lines (480 visible) at 30 frames per second. | 0 game | ||
Display: 480p(525 lines;NTSC) | Designed to display optimally on progressive scan 480 (NTSC) compliant monitor using 525 lines (480 visible) at 24 or 30 frames per second. | notifications | 1 game | |
Display: 480x320 | notifications | 3 games | ||
Display: 480x360 | notifications | 1 game | ||
Display: 512x384 | notifications | 1991 / 1998 | 3 games | |
Display: 580x192 | notifications | 1983 / 1994 | 2 games | |
Display: 640x192 | notifications | 1 game | ||
Display: 640x200 | notifications | 1 game | ||
Display: 640x225 | notifications | 1 game | ||
Display: 640x256 | notifications | 1986 / 2000 | 16 games | |
Display: 640x350 | notifications | 1993 / 1999 | 5 games | |
Display: 640x400 | notifications | 1986 / 2018 | 12 games | |
Display: 640x480 | Designed to display optimally at 640x480 resolution and possibly above. | notifications | 1991 / 2021 | 222 games |
Display: 640x512 | notifications | 2 games | ||
Display: 64x128 | notifications | 1 game | ||
Display: 64x192 | notifications | 1981 / 1984 | 7 games | |
Display: 64x32 | notifications | 3 games | ||
Display: 720p (1280x720)[HD] | Designed to display optimally on 720 display mode (1280x720, 16:9) and possibly on higher. | notifications | 2008 / 2022 | 43 games |
Display: 720x480 | notifications | 1 game | ||
Display: 792p | notifications | 2 games | ||
Display: 800x600 | Designed to display optimally at 800x600 resolution and possibly above. | notifications | 1994 / 2021 | 94 games |
Display: 80x25 | notifications | 1984 / 1988 | 2 games | |
Display: 80x40 | Associated with the Apple II series. Called "Double LoRes"; Several text lines at the bottom. 15 real colors. Only on IIGS, IIc, IIc+, IIe enhanced. | notifications | 1 game | |
Display: 80x48 | Associated with the Apple II series. 80x48 was called "Double LoRes"; fullscreen no text, & 15 real colors. Only on IIGS, IIc, IIc+, & IIe enhanced. | notifications | 2 games | |
Display: 832x624 | notifications | 1 game | ||
Display: 8x8 | notifications | 1 game | ||
Display: 900p(HD+) | Designed to display optimally on 900 display mode (1600x900, 16:9) and possibly on higher. | notifications | 4 games | |
Display: 960x600 | notifications | 1 game | ||
Display: CGA Composite | These games were deigned to display additional artifact colors (up to 16 total) when used with a composite monitor in CGA mode. | notifications | 1982 / 2021 | 125 games |
Display: Extended Graphics Array Display Standard | [b]DON'T APPLY THIS TAG[/b] unless you are certain the game actually uses XGA graphics. 1024x768 is a resolution, not a display standard. | notifications | 1995 / 1998 | 3 games |
Display: IBM 8514 Display Standard | A display standard supporting GPUs and blitters originally with resolutions up to 1024x768x256, higher resolutions later. XGA is a superset of 8514. | notifications | 1989 / 1995 | 4 games |
Display: Lightbulbs | Uses individual lights to display gameplay information. | notifications | 20 games | |
Display: Olivetti M24 Video Card (AT&T PC 6300 Video Card;Xerox 6060 Video Card) | A bus riser card with CGA/EGA type graphics built-in. Strictly for original and re-branded Olivetti M24 systems. | notifications | 1987 / 1989 | 3 games |
Driving Controllers | Games that use the Atari Driving Controllers. They are rotary spinners can turn infinitely in either direction and have one button. | notifications | 1977 / 2000 | 4 games |
Dual light gun | Single player uses two light guns simultaneously. | notifications | 1990 / 1994 | 6 games |
Echo Cricket SPU | Supports the Cricket external SPU/clock. | notifications | 1984 / 1989 | 5 games |
Electronic Delay Storage Automatic Calculator | EDSAC games. Computer that used mercury delay lines for memory, derated vacuum tubes for logic, 5-hole punch tape for input & a teleprinter for output | notifications | 1 game | |
Environmental Audio Extensions (EAX) | Any version of Creative's EAX. | notifications | 1998 / 2009 | 39 games |
Environmental Audio Extensions 1 (EAX 1.0) | First iteration of the Creative's EAX. | notifications | 1998 / 2001 | 19 games |
Environmental Audio Extensions 2 (EAX 2.0) | Minimal update from first EAX. | notifications | 1998 / 2009 | 33 games |
Environmental Audio Extensions 3 (EAX 3.0;EAX Advanced HD) | notifications | 1998 / 2009 | 27 games | |
Environmental Audio Extensions 4 (EAX 4.0) | notifications | 2002 / 2009 | 12 games | |
Environmental Audio Extensions 5 (EAX 5.0) | notifications | 2002 / 2007 | 2 games | |
Exidy Sorcerer Platform | Games for the Exidy Sorcerer platform. Manufactured & supported 1978-1980. | notifications | 1978 / 1981 | 28 games |
EyeToy | Digital camera add-on hardware for the PS2 and PSP. Used for motion tracking, so you can play by moving about rather than using a gamepad of any kind. | notifications | 2003 / 2010 | 44 games |
EZweb | A service which provides various features for mobile phone users, including games, by au in Japan. | notifications | 1 game | |
Famicom Four-way Adapter | This was one of the options for allowing more than 2 players on the Japanese Famicom. It plugged into the expansion port and adding 2 controller ports | notifications | 1 game | |
FM Towns Marty | For the FM Towns Marty platform, backwards compatible with FM Towns. | notifications | 1989 / 1994 | 9 games |
Foot Craz controller | Games that use the Foot Craz controller. | notifications | 2 games | |
Franklin Ace 1000 | These games are supported specifically on Franklin Ace 1000 (Apple II clone) machines. | notifications | 1980 / 1987 | 5 games |
Freedom of Mobile Multimedia Access (FOMA) | A Japanese 3G cellphone brand. | notifications | 2005 / 2011 | 9 games |
Game Boy compatible | Released as a Game Boy Color game, but also works on the original Game Boy, possibly with some limitations. Typically those games came in a black cartridge. | notifications | 1998 / 2002 | 54 games |
Game save storage | Any tags describing where game saves are stored. | list_alt | 0 game | |
GE-600 (GE-645) computer platform | notifications | 17 games | ||
General Instrument AY-3-8500 IC | These games use an AY-3-8500 chip. | notifications | 1976 / 1977 | 2 games |
Generic LTP DAC SPU | Supports generic parallel port resistor ladder hardware. Any Covox Speech Thing, clone or like hardware (Disney Sound Source) will work to some degree | notifications | 1991 / 1992 | 5 games |
Generic multitap adapter | Games using a multitap to add controller ports. Specific adapters also get their own tags for systems using more than 1 type of incompatible multitaps | notifications | 1988 / 2016 | 146 games |
HDR display(High dynamic range display) | Supports actual HDR displays and not just emulate it in software. | notifications | 2016 / 2017 | 3 games |
Heath H-89 Platform (Zenith H-89;Zenith H-8;Heath H-8) | Games run on the Zenith/Heath H-8/H-89 Platform. | notifications | 1978 / 1982 | 17 games |
High resolution | Uses a higher resolution than the platform's standard. | notifications | 1978 / 2020 | 117 games |
Honeywell 6000 computer platform | notifications | 17 games | ||
Horizontal screen | Screen is wider than it is tall. Mostly arcades and mobile where both options are available. Do not use when it is the only option. | notifications | 1970 / 2020 | 1653 games |
HP 1000 & 2000 platform series | Games run on early HP 2000 series computers later renamed 1000 series. | notifications | 1970 / 1978 | 21 games |
HP 2000 minicomputer platform | Games run on early HP 2000 series computers. 2000A 2000B 2000C 2000C' 2000E 2000F 2000F-200 2000Access 2000System 2116A 2115A 2114A 2100A 2000F 2100S | notifications | 1970 / 1981 | 9 games |
HP 264x microcomputer series | Games for the 2640 series. | 4 games | ||
HP 3000/e3000 platform series | Games for the e3000 platform. Manufactured 1973-2001, officially supported until 2008. Supported for 35 years! There has to be many games. | notifications | 1974 / 1987 | 17 games |
HP-48GX enhanced | notifications | 1 game | ||
HP/PA (Hewlett Packard Precision Architecture;PA-RISC) | PA-RISC is a microprocessor architecture developed by Hewlett-Packard's Systems & VLSI Technology Operation. It is a RISC design. | notifications | 1988 / 2011 | 94 games |
Hybrid disc | A hybrid disc is a CD-ROM that has multiple file systems, so that it can be used on various system software, for example both Apple Macintosh and Microsoft Windows based operating systems. | notifications | 2 games | |
IBM 1130 platform | Games for the IBM 1130 platform. Manufactured 1965-02-11 to 1972. Used for much longer. | notifications | 1 game | |
IBM 1620 platform | Games for the IBM 1620 platform. | notifications | 7 games | |
IBM 360 platform | Games for the IBM 360 platform. | notifications | 1970 / 1977 | 19 games |
IBM 5100 platform | Games for the IBM 5100 platform. | notifications | 17 games | |
IBM 650 platform | Games for the IBM 650 platform. | notifications | 1 game | |
IBM 701 platform | Games for the IBM 701 platform. | notifications | 1 game | |
IBM 704 platform | Games for the IBM 704 platform. | notifications | 3 games | |
IBM 7090 platform | Games for the IBM 7090 platform. | notifications | 2 games | |
IBM PCjr platform | A budget PC by IBM, scaled down & added a cartridge bus. Games on cart or disk. Designed to be 'home friendly' & 'game friendly'. Quickly discontinued | notifications | 1982 / 1990 | 40 games |
Imlac PDS-1 minicomputer | 1970 graphical minicomputer and terminal, 4096 16-bit word RAM (equivilent to 8mb), vector display. Also light pen, hypertext, & windowing environment | notifications | 2 games | |
Incompatibility: Multi-core CPU(Multi-core processor;Missing thread synchronization) | Exhibits issues of varying severity with multicore processors (likely hangs, crashes, or abnormal performance). Usually solved by limiting the game to single core. | notifications | 1999 / 2006 | 3 games |
Installer Architecture mismatch | The game runs on a CPU architecture that is different from the intaller's CPU architecture. | notifications | 1996 / 1999 | 2 games |
Intel 8080 CPU | Runs on 8080 CPUs specifically. | notifications | 1972 / 1993 | 107 games |
Intel GMA incompatibility issues | Experiences compatibility issues with Intel GMA graphics cards. For non-proprietary non-dedicated systems, this can make the game unusable. | notifications | 1 game | |
Intellivoice Voice Synthesis Module compatible | A voice synthesizer that generates speech contained in a massive plug-trough cartridge. | notifications | 1982 / 2001 | 6 games |
Interlaced stereoscopic 3D | Supports or uses interlaced stereoscopic display. | notifications | 1 game | |
IPv4 | Uses and supports the old 32 bit address space and protocol. Noticeable from the IP addresses being four 8-bit numbers separated by periods. | notifications | 2004 / 2016 | 3 games |
IPv6 | Uses and supports 128 bit address space and protocol of the IPv4's successor. Noticeably IP addresses use square brackets surrounded hexadecimal numbers separated by colons. | notifications | 2004 / 2016 | 3 games |
iQue GBA | Game Boy Advance released by iQue Limited in China. | notifications | 2001 / 2003 | 7 games |
Isis Development System | These games were developed in part or whole using at least 1 Isis Development System | notifications | 1 game | |
J-cart, 4-player cartridge | J-carts have 2 additional game ports built-in. No need for any additional adapters, only additional gamepads | notifications | 1994 / 1996 | 6 games |
JagLink multiplayer adaptor | Generally an official JagLink cable links 2 units for head-to-head play. Modified cables can be daisy-chained together for connecting up to 256 units | notifications | 1994 / 2002 | 4 games |
Jam-O-Drum | An game console that uses an overhead projector allowing opponents to see each other face to face. | 1 game | ||
Joyboard controller | The Joyboard controller was made to stand on. The player would lean to control the action onscreen. It was notoriously inaccurate. | notifications | 3 games | |
Joyport Multiplayer adaptor | Adds a 2nd gameport to Apple ][ computers with only 1. This allows 2 joysticks, or another set of paddles for up to 4 players. | notifications | 1981 / 1991 | 5 games |
Kaypro II | Games for the Kaypro II computer system. | notifications | 2 games | |
Kempston Joystick | A non-standard joystick compatible with certain Amstrad PCW and ZX Spectrum games. | notifications | 1983 / 2016 | 56 games |
Keypad Controller | Game uses Atari CX-23 Kids Controller, CX-50 Keyboard Controllers, CX-21 Video Touch Pad, or compatible pads. Layout is same on all, overlays incompatible | notifications | 1978 / 1988 | 18 games |
KidVid audio player peripheral | Requires KidVid, an audio cassette player - invented by Ralph Baer - that communicates with the VCS, adds voice, music & sound FX. Precursor to CD addons. | notifications | 2 games | |
Koalapad graphics tablet | These games are designed to utilize a Koalapad as a game controller. | notifications | 1983 / 1987 | 4 games |
Light gun controller | Interchangeable with a lightpen controller on some systems. | notifications | 1972 / 2012 | 116 games |
Light Pen | Designed to use a light pen through a light pen interface. | notifications | 1978 / 1985 | 11 games |
Liquid Crystal Display | An low power alternative display type that remained two-color and requiring lighting external from the surface for many years. | notifications | 1983 / 1991 | 10 games |
Lynx Game Sharing System | Games uses LGSS. A allowing multiple Atari Lynx units to lynxup for multiplayer with only one cartridge. | 1 game | ||
Matra Alice compatible | These games will run on the Matra Alice series; clone of Tandy TRS-80 MC-10. | notifications | 1984 / 1986 | 39 games |
Media in drive (Media check) | Requires the game media (CD, DVD, etc.) to remain in drive during play, either to stream content off it during play or to validate the player has a legit copy. | notifications | 1986 / 2015 | 202 games |
Media Vision Pro Audio Spectrum (Logitech SoundMan) | A terrific sound card with many IBM/PC games supporting it. Disappeared due to a securities fraud investigation | notifications | 1989 / 1998 | 91 games |
Media: 3 inch floppy disk | Comes on 1 or more 3 inch magnetic floppy disks. This format was only used for Amstrad CPC, ZX Spectrum +3, Oric, early Amstrad PCW, & Tatung Einstein | notifications | 1983 / 2021 | 278 games |
Media: 3½ inch floppy disk | Comes on one or more 3½ inch magnetic floppy disks. | notifications | 1981 / 2021 | 1863 games |
Media: 3½ inch Super Drive floppy disk | Comes on one or more 3½ inch magnetic floppy disks that can only be read in an Apple Super Drive or compatible reader. | notifications | 3 games | |
Media: 5¼ inch floppy disk | Comes on one or more 5¼ inch magnetic floppy disks. | notifications | 1976 / 2022 | 4435 games |
Media: 8 inch floppy disk | Comes on one or more 8 inch magnetic floppy disks. | notifications | 1976 / 1983 | 28 games |
Media: cartridge | Comes on a ROM cartridge. | notifications | 1977 / 2022 | 819 games |
Media: cassette tape | Comes on a magnetic audio tape. | notifications | 1975 / 2022 | 2988 games |
Media: CD-ROM | Comes on one or more CD-ROMs (Only for systems that allow more than one type of media). | notifications | 1984 / 2021 | 2407 games |
Media: Double-sided disk | Comes on one or more double-sided magnetic floppy disks. | notifications | 1988 / 2006 | 32 games |
Media: DVD-9 disc | Comes on one or more dual-layer DVD discs. | notifications | 2002 / 2009 | 29 games |
Media: DVD-ROM | Comes on one or more DVD-ROM discs. | notifications | 1991 / 2019 | 383 games |
Media: Flash Storage | Comes on a flash storage device, such as a USB drive or an SD card. | notifications | 2002 / 2018 | 12 games |
Media: Type-in | Distributed as printed computer code intended to be manually typed into computer software capable of running and/or compiling it. | notifications | 1972 / 2018 | 1313 games |
Memotech MTX | A Z80A based computer with built-in support for memory paging and desktop windowing (in 1983). | notifications | 1983 / 2015 | 203 games |
Mindlink controller | A headband that can sense nerve impulses under the skin. Basically works by twitching eyebrows. Atari claimed it read the player's thoughts. | notifications | 1983 / 1984 | 2 games |
MIPS RISC CPU architecture | Game runs on platforms using the Microprocessor without Interlocked Pipeline Stages CPUs. | notifications | 1991 / 2011 | 36 games |
MIPS RISC CPU using little-endian architecture | Game runs on platforms using the [b]M[/b]icroprocessor without [b]I[/b]nterlocked [b]P[/b]ipeline [b]S[/b]tages CPUs running with a little-endian endianness. | notifications | 1991 / 2011 | 23 games |
Mockingboard soundcard | Game is compatible with Mockingboard soundcards | notifications | 1981 / 2022 | 27 games |
MOS KIM-1 platform | Games for the KIM-1 platform. | notifications | 1977 / 1979 | 4 games |
Motion controller (Motion sensor;G-sensor) | Uses any form of motion controller for gameplay. | notifications | 2006 / 2017 | 25 games |
Motorola 6800 | Runs on Motorola 6800 (MC6800) CPUs specifically. | notifications | 1972 / 1979 | 5 games |
MPU-401 adapter | Supports MPU-401 MIDI interface directly. An MPU-401 translate signals to and from MIDI ports for legacy computer systems. | notifications | 1989 / 1998 | 28 games |
Multiplayer: Asymmetric Controllers Required | Not all players are able to use the same type of controllers. | notifications | 1 game | |
Muppet Learning Keys | A giant 83 button membrane keypad that could accept overlays or use the default set of colors, numbers, letters, symbols, and muppet characters. | notifications | 1984 / 1991 | 6 games |
N-Gage QD (N-Gage 2.0) | For the N-Gage QD platform. | notifications | 1 game | |
NASCOM home computer kits | NASCOM games. 1977-83. Included keyboard, video interface, serial port for cassettes, 4MHz! Ideal game platform in an era where few had even 1 of these. Cheaper than VCS. | notifications | 1975 / 1985 | 97 games |
NES Zapper (Famicom Light Gun) | The Zapper is a light gun for the NES. Several less popular & 100% compatible light guns were made for the system also. | notifications | 1984 / 1993 | 20 games |
Neural-THX Surround | A 7.1 surround sound system from Neural and THX. | notifications | 3 games | |
NeXTstep platform | A computer system created by Steve Jobs after Apple fired him. | notifications | 1988 / 1998 | 150 games |
NIMROD platform | This computer was designed to play NIM, that's all it did. | notifications | 1 game | |
Nintendo Power | A Japan only rewritable flash RAM cartridge with versions for both Super Fmaicom and Game Boy. | notifications | 1992 / 2000 | 5 games |
Non-standard controller | Recommends or even requires a non-standard controller. | notifications | 2007 / 2011 | 3 games |
Non-standard port order | Controllers and accessories in non-standard ports. Player 1 must use the 2nd controller port, or an accessory for the 2nd port works in the 1st port instead, or similar non-standard nonsense. | notifications | 1980 / 1990 | 8 games |
Novint Falcon (HaptX Engine) | Supports the Novint Falcon 3D haptic controller or has patch available from Novint to add support for it. | notifications | 2004 / 2017 | 35 games |
Nullmodem Serial Cable | Uses a nullmodem serial cable in some capacity. Most likely for multiplayer. | notifications | 1987 / 1997 | 8 games |
Nuon (Project X) | A technology added to a few DVD players at the time of manufacturing, making it a gaming machine or otherwise improving interactivity of compatible DVDs | notifications | 1994 / 2005 | 36 games |
Nvidia 3D Vision | Specifically supports nv 3D Vision, an implementation of stereoscopic 3D that requires specialized hardware (monitor and GPU). | notifications | 2009 / 2012 | 15 games |
Nvidia Shield | Requires or is "optimized for" the Nvidia Shield. | notifications | 2013 / 2016 | 3 games |
NX bit conflict[DEP;Data Execution Prevention;XD bit;W^X;PaX;Exec Shield] | Has issues with NX bit or other similar implementations being in use. | notifications | 2004 / 2014 | 5 games |
Ohio Scientific C1P (Ohio Scientific Challenger I+) | Games targeting the Ohio Scientific C1P computer system (may work on other OSI machines with or without hacks). | notifications | 1978 / 1982 | 62 games |
Ohio Scientific C2P (Ohio Scientific Challenger II+) | Games targeting the Ohio Scientific C2P computer system (may work on other OSI machines with or without hacks). | notifications | 1976 / 1981 | 92 games |
Ohio Scientific computers | Computers of various intercompatibility by Ohio Scientific active from 1975 to 1981. | list_altnotifications | 1977 / 1982 | 13 games |
One Laptop Per Child | For the OLPC platform | notifications | 1 game | |
OpenGL 1.1.x | Requires or supports OpenGL 1.1 compliant hardware at minimum. | notifications | 2000 / 2016 | 11 games |
OpenGL 1.2.x | Requires or supports OpenGL 1.2 compliant hardware at minimum. | notifications | 2014 / 2017 | 5 games |
OpenGL 1.3 | Requires or supports OpenGL 1.3 compliant hardware at minimum. | notifications | 2009 / 2014 | 2 games |
OpenGL 1.4 | Requires or supports OpenGL 1.4 compliant hardware at minimum. | notifications | 2016 / 2017 | 2 games |
OpenGL 1.5 | Requires or supports OpenGL 1.5 compliant hardware at minimum. | notifications | 2008 / 2014 | 4 games |
OpenGL 2.0 | Requires or supports OpenGL 2.0 compliant hardware at minimum. | notifications | 2003 / 2021 | 96 games |
OpenGL 2.1 | Requires or supports OpenGL 2.1 compliant hardware at minimum | notifications | 2008 / 2021 | 108 games |
OpenGL 3.0 | Requires or supports OpenGL 3.0 compliant hardware at minimum. | notifications | 2009 / 2022 | 117 games |
OpenGL 3.1 | Requires or supports OpenGL 3.1 compliant hardware at minimum. | notifications | 2016 / 2021 | 7 games |
OpenGL 3.2 | Requires or supports OpenGL 3.2 compliant hardware at minimum. | notifications | 2014 / 2021 | 43 games |
OpenGL 3.3 | Requires or supports OpenGL 3.3 compliant hardware at minimum. | notifications | 2014 / 2019 | 37 games |
OpenGL 4.0 | Requires or supports OpenGL 4.0 compliant hardware at minimum. | notifications | 2015 / 2021 | 11 games |
OpenGL 4.1 | Requires or supports OpenGL 4.1 compliant hardware at minimum. | notifications | 2015 / 2017 | 6 games |
OpenGL 4.2 | Requires or supports OpenGL 4.2 compliant hardware at minimum. | notifications | 2016 / 2017 | 2 games |
OpenGL 4.3 | Requires or supports OpenGL 4.3 compliant hardware at minimum. | notifications | 2017 / 2021 | 3 games |
OpenGL 4.4 | Requires or supports OpenGL 4.4 compliant hardware at minimum. | notifications | 1 game | |
OpenGL 4.5 | Requires or supports OpenGL 4.5 compliant hardware at minimum. | notifications | 2016 / 2019 | 5 games |
Opengl 4.6 | Requires or supports OpenGL 4.5 compliant hardware. | 0 game | ||
OpenGL ES | Requires or supports OpenGL ES compliant hardware. | notifications | 2016 / 2019 | 3 games |
Ouya Platform | Designed for the Android 4.1 based Ouya platform. | notifications | 2013 / 2016 | 18 games |
Paddle coltrollers | Games using paddles. A type of steering wheel. Many came in sets of two 1-button paddles per port. Some paddles are compatible with many systems | notifications | 1977 / 2021 | 193 games |
Pandora | A Linux based portable game console & UMPC developed by former distributors & community members of the GP32 & GP2X handhelds. | notifications | 2003 / 2015 | 22 games |
Parallel processing (Parallel computing) | Games using more than one processor simultaneously. If unusual to the platform. Using non-central processors as CPUs also counts. | notifications | 1984 / 2004 | 3 games |
PC-88VA platform series | An offshoot of the PC-8801 series design. Several games were released for both the 8801 series and 88VA series. | notifications | 1987 / 1990 | 9 games |
PC3270 Graphics Adapter | Graphics adapters from the IBM 3270/5271 PC. A mainframe terminal & standalone PC with Terminal, CGA, & MDA combination cards that occupied 1-3 slots. | notifications | 1 game | |
Pegasos Platform | Runs on computers based on the Pegasos I or Pegasos II motherboard. This MB is a quasi-amiga clone that also does MacOS, Linux & a variety of PPC OSes | notifications | 2 games | |
PHASOR SPU | Game is compatible with a PHASOR soundcard in 12 voice mode. | notifications | 1987 / 2020 | 2 games |
PLATO platform/computer system | A generalized computer assisted instruction system that once had 1000 terminals connected. Ran from the 1960s until 2006. | notifications | 1972 / 1979 | 19 games |
PlayStation 3 DualShock 3 Controller | These are designed to interface with a DS3 gamepad. | notifications | 2016 / 2021 | 9 games |
POKEY chip (C012294 chip) | Cartridge contains a multi use chip that handles I/O for potentiometers & keyboards. But can also be used for 4 channel sound FX & music generation. | notifications | 1983 / 2007 | 8 games |
Power Pad (Family Trainer;Family Fun Fitness) | A dance mat game controller | notifications | 1986 / 1989 | 8 games |
PowerPC 64-bit CPU Architecture | Requires or runs on 64-bit PPC or 64-bit PPC-based CPU. | notifications | 1997 / 2010 | 8 games |
PowerPC CPU architecture | Requires or runs on PPC or PPC-based CPU. | notifications | 1984 / 2015 | 742 games |
PowerPC e500 CPU Architecture | A PPC variant optimized for embedding that supports both older and newer PPC specs, and supports multi-core operation. | notifications | 1997 / 2011 | 12 games |
PR1ME Computer 550 minicomputer | 16/64-bit, 0.7 MIPS, 1MB RAM, 500MB of disc storage, 9 track tape unit. It notable used segmented virtual memory architecture. Ran PRIMOS by default. | 1 game | ||
Processor architectures (CPU architectures) | list_alt | 0 game | ||
Proprietary hardware | list_alt | 0 game | ||
Protect Disc Copy Protection | Protect Disc involves damaging the CDs during the manufacturing process before the actual data is replicated or written to them. | notifications | 1 game | |
ProtectCD | ProtectCD is assumed to involve damaging the CDs during the manufacturing process before the actual data is replicated or written to them. | notifications | 2 games | |
ProtectCD-VOB Copy Protection | ProtectCD-VOB is [[tag:ProtectDisc assumed]] to involve damaging the CDs during the manufacturing process before the actual data is replicated or written to them. | notifications | 2000 / 2002 | 3 games |
PS2 HDD (PlayStation 2 Hard Disk Drive) | Can utilize the PS2 expansion bay HDD add-on. | notifications | 2002 / 2006 | 3 games |
Puffer exercise bike controller | The Puffer was an exercise bike that worked with certain Atari 5200 games. | notifications | 1982 / 1983 | 4 games |
Quad paddles | Uses four sets of paddles, usually for 8 player games. | notifications | 1 game | |
R.O.B. (Robotic Operating Buddy) | A robot that could visually receive info from a standard TV screen. Accessories allowed ROB to operate a standard NES controller based on such info | notifications | 2 games (1 characters) | |
Radio Controller | Interfaces with RC controllers designed for real-world RC vehicles. | notifications | 2000 / 2021 | 4 games |
RAM Upgrade | These games require or can use RAM upgrades for systems where a RAM upgrades are considered optional. | 1 game | ||
Remote Play | Using PSP to interact with PS3 or PS Vita with PS4. | notifications | 2007 / 2016 | 3 games |
Reveal FX/32 SPU | Supports or requires Reveal FX/32 or compatible sound card. | notifications | 1994 / 1996 | 2 games |
RGB Output | For systems that have an option RGB monitor, these games will specifically take advantage of it. | notifications | 1 game | |
Risc64 architecture | notifications | 1994 / 1999 | 4 games | |
RISC64 architecture | notifications | 1994 / 1999 | 4 games | |
Rumble Pak | notifications | 1996 / 2005 | 9 games | |
s390 architecture | notifications | 1991 / 2011 | 30 games | |
Satellaview | Satellite modem add-on for the Super Famicom, released only in Japan in 1995. | notifications | 1994 / 1998 | 32 games |
Save RAM (SRAM) | Data saved by internal memory in the cartridge even after being unplugged. Usually a battery powers RAM chips for this purpose but a few use Flash RAM | notifications | 1986 / 2020 | 535 games |
Scientific Data Systems Sigma 7 minicomputer | SDS released this 32-bit machine with 128 kWords (512K) on memory in 1966. It played STAR TREK. Retired in 1970 when Xerox bought SDS. | notifications | 1971 / 1977 | 20 games |
Screen Overlay | Game originally included overlay(s) for the display device. | notifications | 1972 / 2021 | 61 games |
Screen Pen(Stylus) | A peripheral that communicates position by touching the monitor or TV screen. Allow the user to 'write' to the display. | notifications | 5 games | |
SecuROM v4.6x copy protection | Copy protection scheme that violates CD patents. | notifications | 1 game | |
Sega Activator Ring controller | The Activator is a sensor ring the player stands in. Feet or hands at various heights equate buttons. Some games have a specific Activator mode. | notifications | 1993 / 1994 | 4 games |
Sega's Team Play (Team Player adapter) | A Team Play plugs into 1 port for 4 extra (8 max). Competed with [[link:http://uvlist.net/groups/info/4wayplay EA's adapter]], most games weren't compatible with both. Team Player is universal. | notifications | 1993 / 1997 | 36 games |
Sends info to a printer | Could be awards, portraits, passwords, maps, a fax from a character in the game, who knows what uses this can have. Very rare. | notifications | 1970 / 2009 | 212 games |
Sequent Symmetry platform | A series of multiprocessing computers by Sequent Computer Systems Inc. | 1 game | ||
SGI platform | Systems by Silicon Graphics Incorporated can be found in most Hollywood visual effects studios and their results are found in many video games. | notifications | 1992 / 2001 | 40 games |
Sh-3 CPU architecture | Requires or runs on SH-3-based CPUs. | 2 games | ||
Sh-4 CPU architecture | Requires or runs on SH-4 based CPUs. | notifications | 1997 / 2011 | 12 games |
Shader Model 1.x (Pixel Shader 1.x;Vertex Shader 1.x) | Can utilize Shader Model 1.x | notifications | 2000 / 2016 | 97 games |
Shader Model 2.x | Can utilize Shader Model 2.x | notifications | 2002 / 2019 | 248 games |
Shader Model 3.x | Can utilize Shader Model 3.x | notifications | 2003 / 2021 | 258 games |
Shader Model 4.x (Unified Shader Model) | Can utilize Shader Model 4.x | notifications | 2006 / 2021 | 36 games |
Shader Model 5.x | Can utilize Shader Model 5.x | notifications | 2009 / 2019 | 5 games |
Sharp Mz-700 series | A Z80 based series of PCs. Follow up to the MZ-80 series and followed by the MZ-80B/2500 series | notifications | 1982 / 1987 | 3 games |
Sharp Zaurus PDA | Hardwares from Sharp notable for becoming an international success and the #1 PDA in Japan after switching to Linux operating system. | 1 game | ||
Shutter Glasses | A type of 3D system that rapidly and alternately blocks the view of each eye in sync to the display of two different perspectives shown on the screen. | notifications | 1987 / 1991 | 11 games |
Single controller | Uses only single controller on a system where it's normal to use two or more, such as keyboard & mouse pair on PC. | notifications | 1974 / 2023 | 101 games |
SoftBank 3G | notifications | 2007 / 2011 | 3 games | |
SPARC CPU architecture | Games that require SPARC CPU or SPARC-based CPU. | notifications | 1987 / 2011 | 146 games |
SPARC-64 CPU Architecture | Games that require 64-bit SPARC CPU or 64-bit SPARC-based CPU. | notifications | 1993 / 2006 | 19 games |
Stereo audio | Uses stereo audio. Should only be used when unusual. | notifications | 1977 / 2019 | 51 games |
Stereoscopic(3D;Stereovision;Stereo 3D) | Displays left eye & right eye 2D images to educe illusion of depth. Traditionally uses colored or polarized filtering glasses. VR helmets are more recent | notifications | 1982 / 2016 | 84 games |
Sun SPARC platform | notifications | 1979 / 1998 | 6 games | |
Super Chip | This is an extension to the CHIP-8 standard. Has some internal improvements. Most notable to end-users is the increased resolution of 128x64. | 1 game | ||
Super Gameboy 2 Enhanced | Games that include features only seen when played on the Super Gameboy 2 adapter for Super NES. More colors, sounds, players, effects, etc, & different from [gametag=supergameboy]SGB1[/gametag] | notifications | 1998 / 2000 | 3 games |
SuperCart cartridge by Color Dreams | Color Dreams hires engineer Ron Risley to create a special cartridge for their HellRaiser game. Dan Lawton contributed a little bit to the design also | notifications | 1 game | |
Supercharger audio gameloader | Loads games that have been encoded to standard audio cassette tape into a 2600. Multiple tapes & loads during a game are possible so games can be huge | notifications | 1982 / 1983 | 12 games |
Tablet computer | Supports or requires a tablet computer, likely solely for their larger display. | notifications | 2010 / 2012 | 7 games |
Tallscreen (Extended height vertical screen) | Tallscreen has a greater height ratio than 3:4. Tallscreen is to [[tag:verticalscreen verticalscreen]] as [[tag:widescreen widescreen]] is to standard 4:3 ratio horizontal screens. | notifications | 1981 / 2011 | 34 games |
Tandy 1000 platform | Tandy was highly "MS-DOS compatible" but an imperfect match to changing IBM specs over time. Many companies made 'Tandy 1000' editions of DOS games. | notifications | 1982 / 1991 | 59 games |
Tandy Coco 1 compatible | These games will run on the original Tandy Color Computer | notifications | 1980 / 2016 | 490 games |
Tandy Coco 2 compatible | These games will run on the Tandy Color Computer model 2 | notifications | 1980 / 2016 | 412 games |
Tandy Coco 3 compatible | These games will run on the original Tandy Color Computer model 3 | notifications | 1980 / 2016 | 468 games |
Tandy Coco 3 enhanced | These games are compatible with Coco 1 or 2 models but will used the advanced features of the Tandy Coco 3 if run on the system. | notifications | 1986 / 1997 | 26 games |
Tandy SPU (Tandy 3-voice) | Uses one of on board sound systems unique to the Tandy 1000 series (IBM-PCjr compatible). Or PCjr sound. | notifications | 1982 / 2018 | 398 games |
Tandy TRS-80 MC-10 | A budget computer by Tandy that some games were intended for. Mantra Alice machines were derived from it. All these use a 6803 CPU (6800 related). | notifications | 1975 / 2016 | 147 games |
Tapwave Zodiac | Designed specifically for the Tapwave Zodiac device. | notifications | 2003 / 2004 | 3 games |
Tatung Einstein | A Taiwanese Z80 based computer designed and built in England | notifications | 1984 / 1989 | 177 games |
Teleprinter | Game uses as an interface. Basically, a computer types on a typewriter and reads what a user is typing on the same machine. | notifications | 1970 / 1973 | 7 games |
Television Output | For systems that cane use a standard TV in addition to another type of monitor. These games can specifically use the RV option. | notifications | 1 game | |
Terminal Interface | These games were designed to be played using a terminal interface. | notifications | 1971 / 1983 | 210 games |
Texas Instruments SR-52 Calculator platform | Games compatible with the SR-52 series of calculators by Texas Instruments | notifications | 1976 / 1979 | 11 games |
Texas Instruments TI-82 Calculator platform | Games compatible with the TI-82 series of calculators by Texas Instruments | notifications | 1997 / 2007 | 86 games |
Texas Instruments TI-83 Calculator platform | Games compatible with the TI-83 series of calculators by Texas Instruments | notifications | 2004 / 2007 | 2 games |
Texas Instruments TI-83+ Calculator platform | Games compatible with the TI-83+ series of calculators by Texas Instruments | notifications | 1 game | |
Texas Instruments TI-83+ SE Calculator platform | Games compatible with the TI-83+ SE series of calculators by Texas Instruments | notifications | 1 game | |
Texas Instruments TI-89 Calculator platform | Games compatible with the TI-89 series of calculators by Texas Instruments | notifications | 2002 / 2015 | 53 games |
Texas Instruments TI-89 Titanium Calculator platform | Games compatible with the TI-89 Titanium series of calculators by Texas Instruments | notifications | 2002 / 2008 | 8 games |
Texas Instruments TI-92 Calculator platform | Games compatible with the TI-92 series of calculators by Texas Instruments | notifications | 2002 / 2015 | 9 games |
Texas Instruments TI-92+ Calculator platform | Games compatible with the TI-92+ series of calculators by Texas Instruments | notifications | 2002 / 2008 | 34 games |
Texas Instruments TI-99 Calculator platform | Games compatible with the TI-99 series of calculators by Texas Instruments (This is [b]NOT[/b] games for the TI-99/4A [i]Computer[/i] platform) | notifications | 1 game | |
TI-Nspire | Games compatible with the TI-Nspire series of calculators by Texas Instruments | notifications | 2009 / 2014 | 2 games |
Timex Sinclair 2068 | notifications | 2 games | ||
Timex Sinclair TS 1000 & TS 1500 | The Timex Sinclair 1000 & 1500 were ZX81 variants sold by Timex in partnership with Sinclair Research. Some games were specifically designed for the TS 1000 series. | notifications | 1981 / 1983 | 2 games |
Toptek Golden 16 SPU | Supports or requires Toptek Golden 16 SPU | notifications | 1 game | |
Touchscreen | Supports touchscreen display and control methods. | notifications | 1987 / 2019 | 72 games |
TrackIR (SmartNav) | Supports NaturalPoint's optical head tracking add-on hardware. | notifications | 1998 / 2020 | 21 games |
Triple paddles | Three sets of paddles can be used. Usually for 6 players. | notifications | 1 game | |
TRS-80 Model 1 | These games are targeted for the Model 1 likely compatible with all later models (unless they require some weird hardware interaction). | notifications | 1977 / 1985 | 193 games |
TRS-80 Model III | These games are targeted for the Model III and will most likely work on all later models. | notifications | 1979 / 1987 | 47 games |
Two Controllers per player | Games that have the option (or requirement) for a player to use 2 controllers simultaneously. Often for moving independently from aiming. Or other uses | notifications | 1979 / 2004 | 24 games |
Two multitaps | 2 multitaps, instead of just one, for adding even more players. | notifications | 1998 / 1999 | 2 games |
TX-0 | Worlds first fully transistorized computer created to test a massive amount of magnetic core memory (64K of 18-bit words). After it was successful, it went on to perform actual work for 10 years. | notifications | 2 games | |
Universal Plug and Play | Uses UPnP to automatically configure external hardware, commonly with the purpose of forwarding UDP/TCP ports needed for multiplayer. | notifications | 2005 / 2016 | 16 games |
UVL Maintenance: Possibly Missing Display Information | These games have missing and/or inconsistent information regarding which display modes are used. | notifications | 1988 / 1990 | 2 games |
V.Smile V.Motion | These are partially operated with V.Motion controllers on compatible varients of the V.Smile console. They are reduced-funtion on non-V.Motion units. | notifications | 3 games | |
Vacuum Florescent Display | An alternative to LCDs that have a wider spectrum of possible colors are generally brighter but are known to fade over time. | notifications | 1981 / 1982 | 5 games |
Vertical screen | Screen is taller than it is wide. Mostly arcades and mobile. Home systems often require to lay TVs or monitors sideways. Do not use when it is the only option. If ratio is more than 3:4 use [url=/groups/info/tallscreen]tallscreen[/url] | notifications | 1970 / 2017 | 1037 games |
VG Pocket Mini | Games included in the standalone VG Pocket Mini 30-in-1 budget hand held by PDP. The VGPm has a 1.5 inch built-in screen & also does composite TV-out. | notifications | 1985 / 1986 | 2 games |
VHD | VHD videodiscs are 25cm grooveless vinyl discs. Non-linear playback is easy, so they are suitable for games. They play back video much like a DVD. | notifications | 1 game | |
Videopac+(Videopac G7200;Jopac) | Games optimized for Videopac+ (Videopac G7200) / Jopac, an upgraded version of the Videopac only released in Europe in 1983. | notifications | 1 game | |
Voice control (Audio input;Voice input;Speech recognition) | Uses voices or speech to completely or partially control the game. | notifications | 1978 / 2016 | 25 games |
Voyage 200 PLT (Texas Instruments V200 Calculator platform) | Games compatible with the TI-V200 and Voyage 200 series of calculators by Texas Instruments | notifications | 2002 / 2008 | 28 games |
Vtech Socrates | Vtech's 1988 CreatiVision followup. Several built-in games. It had a wireless keyboard and 2 controllers. 2 cartridge ports (cart & expansion) | notifications | 1988 / 1990 | 11 games |
Widescreen support | Supports widescreen aspect ratios (widescreen resolutions and monitors with it), but does not necessarily require their use. | notifications | 1995 / 2018 | 325 games |
Wii Balance Board | notifications | 2007 / 2013 | 18 games | |
Wii Speak | notifications | 2008 / 2011 | 2 games | |
Wii Wheel | At least 1 control mode intends the wiimote to be wielded & tilted horizontally. Normally, but not required, it is inserted into a wheel shaped shell. | notifications | 2008 / 2013 | 4 games |
Wii Zapper | notifications | 2007 / 2010 | 8 games | |
Wiimote (Wii Remote) | notifications | 2006 / 2014 | 14 games | |
Windows SideShow | Supports Windows SideShow compatible display devices. | 0 game | ||
x86 CPU architecture | Requires or runs on x86-based CPUs. | notifications | 1979 / 2021 | 1586 games |
XB∀ND | A gaming network for console systems. SNES, MegaDrive, & Saturn modems let these systems access the X-B∀ND network. Players could play selected multiplayer games together, chat or shop. | notifications | 1992 / 1997 | 38 games |
Xerox Parc Alto microcomputer | The games will run on the original Xerox Alto. | notifications | 1972 / 1982 | 5 games |
z/Architecture CPU (s390x CPU) | Requires or runs on z/Architecture machines (s390x) | notifications | 2 games | |
Zilog Z80 CPU | Or compatible. | notifications | 1 game | |
ZXpand | ZXpand us an expansion module for the ZX81 | notifications | 1 game |
Data East 'Rohga' Era Hardware | notifications | 1991 / 1993 | 5 games | |
--- | 0 game | |||
286 CPU(80286) | Requires at least 286 type of CPU with clock speeds ranging from 6 to 25 MHz. | notifications | 1982 / 2015 | 119 games |
386DX CPU (80386;i386) | Requires at least 386 type of CPU with clock speeds ranging from 12 to 40 MHz. | notifications | 1985 / 2001 | 240 games |
486DX CPU(486DX2;80486;i486) | Requires at least 486DX type of CPU with clock speeds ranging from 16 to 100 MHz. | notifications | 1989 / 2020 | 271 games |
586 CPU (Pentium;K5;i586) | Requires Pentium/586 CPU with clock speeds ranging from 60 MHz upwards. | notifications | 1991 / 2020 | 86 games |
6309 CPU | A 1-5MHz 6809 clone also compatible the entire 6800 family. It further reduced cycle usage, bad error handling, heat, voltage requirement, added registers, added 16 & 32-bit instructions, & added addressing modes. | notifications | 1996 / 2007 | 2 games |
8086 CPU(iAPX 86) | Requires at least a 8086 type of CPU with clock speeds ranging from 5 to 10 MHz. | notifications | 1972 / 2016 | 338 games |
8088 CPU | Requires at least an 8088 type of CPU with clock speeds ranging from 5 to 10 MHz. | notifications | 1977 / 2021 | 251 games |
Adlib Gold SPU | Supports or requires Adlib Gold sound processing unit. | notifications | 1990 / 2017 | 46 games |
AdLib SPU | notifications | 1987 / 2020 | 402 games | |
Advanced BASIC Computer 80 | Designed for the original ABC 80 model. | 1 game | ||
Advanced BASIC Computer 800 | Designed for the ABC 800 model. | 1 game | ||
Advanced BASIC Computer 802 | Designed for the ABC 802 model. | 2 games | ||
Advanced BASIC Computer 806 | Designed for the ABC 806 model. | 4 games | ||
Alpha Senshi Champion Arcade Hardware | notifications | 1982 / 1984 | 5 games | |
Alpha830 arcade hardware | notifications | 1984 / 1985 | 6 games | |
AMD TrueAudio | Supports AMD's TrueAudio. | notifications | 2014 / 2015 | 4 games |
American Laser Games | Based on Amiga 500 + sony ldp1450 laserdisc player | notifications | 1991 / 1995 | 12 games |
Amiga Arcade System | Arcade hardware based on OCS Amiga | notifications | 1 game | |
Amiibo | notifications | 2011 / 2022 | 69 games | |
Amstrad CPC 128K enhanced | 64K Amstrad CPC games that profit somehow from being run on a 128K machine. | notifications | 1989 / 1992 | 3 games |
Amstrad Graphics Adapter | Some Amstrad computers, including their PC-compatibles, used embedded video hardware extremely similar to CGA but with added features. | notifications | 1985 / 1993 | 12 games |
Amstrad NC100 Notepad | Portable Z80-based portable computer with 64KB RAM released by Amstrad in 1992, predecessor of the NC200. | notifications | 1994 / 2000 | 12 games |
Amstrad NC200 Notebook | Portable Z80-based portable computer with 128KB RAM released by Amstrad in 1993, successor of the NC100. | notifications | 1993 / 2000 | 14 games |
Analog gamepad | Supports any gamepad with at least one analog stick besides what older gamepads had (4 directional buttons and 4 action buttons). | notifications | 2012 / 2014 | 7 games |
Arcade Hardware | Parent group for arcade-based hardware. | list_alt | 0 game | |
Arcadia Amiga Arcade | notifications | 1987 / 1988 | 10 games | |
Aria Chipset SPU | Supports or requires an Aria Chipset compatible sound card. | notifications | 1993 / 1996 | 9 games |
ARM CPU | A RISC-based processor architecture originally by Acorn Computers (Acorn RISC Machine). | notifications | 1991 / 2016 | 60 games |
Astinvad Arcade hardware | Misc early Z80 games with simple color bitmap graphics | notifications | 1979 / 1980 | 3 games |
Atari 130XE compatible | Runs on the Atari 130XE. | notifications | 1982 / 1995 | 3 games |
Atari 3D FX arcade hardware | notifications | 1996 / 2000 | 17 games | |
Atari 6502 Arcade hardware | notifications | 1978 / 1980 | 7 games | |
Atari 6800 arcade hardware | notifications | 1977 / 1979 | 3 games | |
Atari 800XL compatible | Runs on the Atari 800XL. | notifications | 1982 / 1985 | 4 games |
Atari Centipede Arcade hardware | notifications | 1980 / 1985 | 5 games | |
Atari Cojag arcade hardware | notifications | 1995 / 1998 | 7 games | |
Atari G1 arcade hardware | notifications | 2 games | ||
Atari G42 arcade hardware | Sequel to the G1 system. The "G" stands for "growth object" and refers to the fast scaling compressed sprites that were introduced in the G1 games. | notifications | 1991 / 1992 | 2 games |
Atari GT arcade hardware | notifications | 2 games | ||
Atari GX2 arcade hardware | notifications | 4 games | ||
Atari Polygon Racer | notifications | 1989 / 1993 | 6 games | |
Atari System 1 arcade hardware | notifications | 1984 / 1987 | 5 games | |
Atari System 2 arcade hardware | notifications | 1984 / 2001 | 7 games | |
Atari System IV | notifications | 1984 / 1985 | 2 games | |
Atari XE | Requires an Atari XE series machine to run. | notifications | 1983 / 2016 | 33 games |
Atari XL | Requires an Atari XL series machine to run. | notifications | 1982 / 2016 | 44 games |
Atlus PSX arcade hardware | notifications | 1 game | ||
Atomiswave | notifications | 2003 / 2005 | 28 games | |
Bally Astrocade arcade hardware | notifications | 1978 / 1983 | 8 games | |
Bally/Sente arcade hardware | notifications | 1984 / 1987 | 23 games | |
Bandai Sufami Turbo (スーファミターボ) | Often compared to the Aladdin Deck Enhancer was an accessory released by Bandai for Nintendo's Super Famicom system and was released in 1996. | notifications | 3 games | |
BBC Master | Runs on the BBC Master model of the BBC Micro. | notifications | 1 game | |
BBC Micro A | Runs on the A model of the BBC Micro | notifications | 1 game | |
BBC Micro B | Runs on the B model of the BBC Micro | notifications | 1982 / 1991 | 23 games |
Beatmania DJ Main Board arcade hardware | notifications | 1997 / 2002 | 17 games | |
Boomerang controller | A wireless, motion sensing controller for Zeebo. | notifications | 2009 / 2010 | 12 games |
Braille Keyboard | Specifically requires or supports braille keyboard(s). | notifications | 1 game | |
C128-enhanced | C64 games that would run with some kind of enhancement when played on a C128 in C64-mode. This should not be used for native C128 games or native C128 versions that don't run in C64 mode. | notifications | 1986 / 1989 | 5 games |
Capcom "Section Z" System | notifications | 1985 / 1987 | 4 games | |
Capcom CPS1 arcade hardware | Capcom Play System 1 | notifications | 1988 / 2000 | 35 games |
Capcom CPS2 arcade hardware | notifications | 1993 / 2003 | 43 games | |
Capcom CPS3 arcade hardware | notifications | 1996 / 1999 | 6 games | |
Capcom M680000 based | notifications | 1987 / 1991 | 8 games | |
Capcom Side Arms Arcade hardware | notifications | 1986 / 1989 | 4 games | |
Capcom ZN1 arcade hardware | notifications | 1995 / 2001 | 13 games | |
Capcom ZN2 arcade hardware | notifications | 1997 / 1999 | 6 games | |
Cave arcade hardware | Main CPU : MC68000 Sound CPU : Z80 [Optional] Sound Chips : YMZ280B or OKIM6295 x (1|2) + YM2203 / YM2151 [Optional] | notifications | 1994 / 2001 | 18 games |
Cave CV1000 hardware | notifications | 2004 / 2011 | 14 games | |
CD-i DVC Required | To run the game requires the Digital Video Cartridge, an MPEG decoder. | notifications | 1993 / 1997 | 13 games |
CDTV Platform | notifications | 1987 / 1994 | 38 games | |
Century CVS System | notifications | 1981 / 1984 | 14 games | |
Cinematronics Vector | notifications | 1977 / 1982 | 15 games | |
Circle Pad Pro | Expansion hardware for the 3DS that adds extra analog stick to the right and shoulder buttons. | notifications | 1 game | |
Cobra System arcade hardware | notifications | 1997 / 2000 | 3 games | |
Coleco Super Action Controller | Compatible with the improved backwards compatible ColecoVision joystick that adds color-coded extra buttons and a spinner. | notifications | 1 game | |
Color Graphics Adapter(IBM Color Card) | A graphics adapter introduced in 1981 that supported 4-bit color (16 colors) and resolutions up to 640×200, superseded by EGA (introduced in 1984). | notifications | 1981 / 2021 | 956 games |
Covox Sound Master | notifications | 1989 / 1996 | 44 games | |
Covox Sound Master II SPU | Supports or requires the CSM2 sound card. | notifications | 1991 / 1996 | 6 games |
Covox Speech Thing SPU | An extremely primitive & cheap dongle that plugged into a parallel port to provide 8-bit DAC digital sound output that was superior to the PC speaker. | notifications | 1988 / 1996 | 20 games |
Covox Voice Master SPU | This is an ISA version of the Speech Thing that has similar ability but also DMA. Play back of sound stored on the card did not waste CPU bandwidth. | notifications | 1989 / 1996 | 3 games |
CPC+ enhanced | Amstrad CPC games that are either specifically programmed for or somehow otherwise profit from being run on the CPC+ hardware or GX4000 consoles. | notifications | 1990 / 1992 | 3 games |
Crazy Climber arcade hardware | notifications | 1980 / 1983 | 7 games | |
Creative Game Blaster sound card (Creative Music System;CMS;C/MS) | A music optimized precursor to the Sound Blaster originally called Creative Music System (CMS) and sometimes abbreviated "C/MS" | notifications | 1988 / 2020 | 82 games |
Cubo CD32 System | Amiga CD32 based. | notifications | 1995 / 1999 | 10 games |
Currah Microspeech support | For games compatibles with the Currah Microspeech (µSpeech) to add speech to compatible games. | notifications | 1982 / 1990 | 60 games |
Custom arcade hardware | The hardware for the game is mostly unique and was not reused for other games. | notifications | 1976 / 2007 | 145 games |
Data East 'Karnov' Era Hardware | notifications | 1987 / 1988 | 3 games | |
Data East "Simple" 156 | notifications | 1993 / 1996 | 7 games | |
Data East 32 | Data East 32 bit ARM based games. | notifications | 1991 / 1994 | 6 games |
Data East 8bit System | notifications | 1986 / 1988 | 9 games | |
Data East M6502 arcade hardware | notifications | 1979 / 1980 | 3 games | |
Data East M6809 hardware | notifications | 1985 / 1986 | 2 games | |
Data East MLC arcade hardware | notifications | 1995 / 1996 | 4 games | |
Datach(Datach Joint ROM System;データック)[Datach card reader] | An add-on module for NES that allowed games to read barcodes, usually from cards supplied by the games themselves. | notifications | 1992 / 1994 | 7 games |
Dec0 System Arcade hardware | Data East 16 bit games | notifications | 1987 / 1990 | 8 games |
DECO Cassette System | notifications | 1980 / 1985 | 28 games | |
Dial-up modem(Dial-up internet) | Multiplayer by dialing directly to the other player's computer (by phone number) instead of establishing an internet connection through which to play. | notifications | 1978 / 2008 | 80 games |
Disney Sound Source | An improved and not exactly compatible clone of the Covox Speech Thing packaged with an external speaker. | notifications | 1990 / 1996 | 53 games |
Display: Code Page 437 | These games require hardware to be 100% compatible with the original IBM-PC extended ASCII font from the MDA video card ROM. | notifications | 1 game | |
Display: PolyMorphic VTI | Compatible with or requires the PolyMorphic VTI video card or compatible hardware for s-100 computers | notifications | 1977 / 1978 | 5 games |
Display: VDM-1 | Compatible with or requires the Processor Technology VDM-1 video card or compatible hardware for s-100 computers | notifications | 1975 / 1979 | 12 games |
Dolby Digital (DD;Dolby Digital Sound System) | Supports Dolby Digital audio hardware. | notifications | 2002 / 2018 | 27 games |
Dolby Pro Logic II (Dolby Surround 5.1;DPLII;DPL2) | Improved Dolby Surround features up to 5.1 full channels. | notifications | 2001 / 2019 | 28 games |
Dolby Surround (Dolby Pro Logic) | Dolby Surround is a matrix encoding format for surround sound. Somewhat backwards compatible with stereo. | notifications | 1990 / 2007 | 29 games |
Donkey Kong Arcade hardware | notifications | 1980 / 1985 | 7 games | |
Dooyong Arcade hardware | These games all run on different but similar hardware. A common thing that they all have is tilemaps hardcoded in ROM. | notifications | 1990 / 1996 | 10 games |
Dragon's Lair Arcade Hardware | notifications | 1983 / 1984 | 5 games | |
Dragonbox Pyra | Games specifically for Pandora's much improved successor. | 4 games | ||
Dual joystick | Requires two joysticks instead of the classic joystick + buttons combination. | notifications | 1978 / 1998 | 13 games |
Dual-analog gamepad | Supports a dual-analog gamepad. | notifications | 1997 / 2007 | 4 games |
DualShock 4 controller(PlayStation 4 controller) | These are designed to interface with a DS4 gamepad. | notifications | 2016 / 2019 | 11 games |
Dynax Arcade System | notifications | 1989 / 1996 | 24 games | |
Enhanced Graphics Adapter(IBM Enhanced Color Card) | A graphics adapter introduced in 1984 that supported 6-bit color (64 colors) and resolutions up to 640×350, superseded by VGA (introduced in 1987). | notifications | 1984 / 2018 | 844 games |
Ensoniq Soundscape SPU | Supports or requires an Ensoniq Soundscape sound processing unit. | notifications | 1994 / 1998 | 20 games |
Eolith Gradation 2D System Arcade hardware | notifications | 1998 / 2001 | 12 games | |
Epos arcade hardware | Z80 / AY8910 | notifications | 1982 / 1984 | 6 games |
ESS AudioDrive SPU | Supports or requires an ESS AudioDrive sound processing unit. | notifications | 2 games | |
Exidy 440 System | notifications | 1983 / 1988 | 10 games | |
Exidy 6502 Arcade hardware | notifications | 1979 / 1983 | 9 games | |
Fast Freddie Hardware | notifications | 1983 / 1986 | 4 games | |
FG-2 System | Fuuki 16 Bit Games | notifications | 1995 / 1996 | 2 games |
FG-3 System | Fuuki 32 Bit Games | notifications | 1998 / 2000 | 2 games |
Gaelco 3D arcade hardware | notifications | 1996 / 2005 | 11 games | |
Gaelco Arcade hardware | notifications | 1991 / 1996 | 5 games | |
Gaelco CG-1V Arcade hardware | CG-1V based. | notifications | 1996 / 1998 | 2 games |
Gaelco GAE1 arcade | GAE1 based. | notifications | 1994 / 1996 | 3 games |
Game Plan hardware | notifications | 1980 / 1982 | 6 games | |
Gamepad | Supports basic gamepad controller with 4 directional buttons and 4 action buttons, possibly includes start and select buttons not used in normal play. | notifications | 1978 / 2022 | 312 games |
Gauntlet arcade hardware | notifications | 1985 / 1990 | 3 games | |
General MIDI | MIDI is a hardware specification for communicating music between electronic instruments while GM specifics data standards used by the hardware. | notifications | 1989 / 2003 | 67 games |
Goodyear Electronic Differential Analyzer (GEDA) | Games for the Goodyear Electronic Differential Analyzer (GEDA) system. | notifications | 1 game | |
Gottlieb System | notifications | 1982 / 1984 | 18 games | |
Gravis UltraSound MAX | Supports or requires the Gravis UltraSound MAX sound card. | notifications | 1996 / 2004 | 5 games |
Gravis Ultrasound SPU | notifications | 1993 / 2017 | 52 games | |
GTIA chip | Requires the prescience of a GTIA chip. | notifications | 1982 / 2016 | 12 games |
HeadStart Explorer Color Graphics Adapter | A CGA variant integrated into HeadStart Explorer motherboards that could produce 16 color CGA graphics on an RGB monitor. | notifications | 1989 / 1991 | 3 games |
Hercules Graphics Card | 1982 graphics hardware by Hercules Computer Technology. IBM's text-only MDA+CGA-emulating graphics. Also 720x350 mono text+graphics. | notifications | 1984 / 2016 | 296 games |
Hercules InColor Graphics Card | A competitor to EGA & VGA with a focus on multiple font text modes and backwards compatibility. | notifications | 1986 / 1993 | 5 games |
Hewlett-Packard HP-19C | A series of programmable hand-held scientific calculators. | notifications | 1975 / 1979 | 3 games |
Hewlett-Packard 41C | A series of programmable hand-held scientific calculators. | notifications | 1978 / 1979 | 2 games |
Hewlett-Packard HP-25 Programmable calculator | A cost reduced variant of the HP-65 lacking removable media and subroutines. | notifications | 1976 / 1979 | 14 games |
Hewlett-Packard HP-29C | A series of programmable hand-held scientific calculators. | notifications | 1975 / 1979 | 3 games |
Hewlett-Packard HP-50g Graphic Calculator | A graphic calculator by Hewlett-Packard. | notifications | 1 game | |
Hewlett-Packard HP-65 | A series of programmable hand-held scientific calculators. | notifications | 1975 / 1977 | 18 games |
Hewlett-Packard HP-67 | A series of programmable hand-held scientific calculators. | notifications | 1975 / 1979 | 52 games |
Hewlett-Packard HP-97 | A series of programmable desktop scientific calculators. | notifications | 1975 / 1979 | 48 games |
Hitachi SH-2 arcade hardware | notifications | 1993 / 2002 | 25 games | |
HP 9800 series | HP 9800 family of programmable calculators and desktop computers. | 1 game | ||
HTC Vive | Specifically supports the HTC Vive VR goggles, its companion dual motion controllers, and the roomscale sensors. | notifications | 2014 / 2019 | 10 games |
Hyper Neo Geo 64 | notifications | 1997 / 1999 | 7 games | |
Hyperstone System | notifications | 1999 / 2001 | 11 games | |
I/O Magic Tempo SPU | Supports or requires an I/O Magic Tempo PCMCIA SPU. | notifications | 1 game | |
IBM Music Feature Card SPU | Requires or supports the IBM Music Feature Card. | notifications | 1988 / 1994 | 15 games |
Imagetek i5000 Arcade Hardware | notifications | 1 game | ||
Incredible Technologies System 32 | Incredible Technologies / Strata | notifications | 1992 / 2001 | 14 games |
Incredible Technologies System 8 | 8-bit blitter variant. | notifications | 1987 / 1993 | 15 games |
Innovation Sound Standard (Innovation Sound Source) | The Commodore 64 music hardware for IBM-PC & compatibles (SID chip). Used a different clock speed therefore sounded slightly different than C64 music. | notifications | 1988 / 1991 | 11 games |
Intel Xscale CPU | Runs on or requires Xscale CPU. Xscale is ARM-based CPU architecture and will likely run games that run on ARM CPUs as well. | notifications | 1 game | |
Intersound MDO SPU | An improved and non-compatible clone of the Covox Speech Thing. | notifications | 1989 / 1991 | 3 games |
iPad | A tablet computer from Apple running iOS. | notifications | 2009 / 2022 | 66 games |
iPhone | For the Apple iPhone smartphone hardware. | notifications | 2008 / 2022 | 43 games |
iPod Touch | For the iPod Touch device (plain iPod is not enough). | notifications | 2008 / 2013 | 13 games |
iQue Player (神游机;Shén Yóu Ji) | Games for the iQue platform. | notifications | 1996 / 2001 | 14 games |
Irem M10 arcade hardware | notifications | 1 game | ||
Irem M107 arcade hardware | notifications | 1993 / 1995 | 3 games | |
Irem M11 arcade hardware | notifications | 1979 / 1980 | 2 games | |
Irem M14 arcade hardware | notifications | 1 game | ||
Irem M15 arcade hardware | notifications | 1979 / 1980 | 2 games | |
Irem M27 arcade hardware | notifications | 4 games | ||
Irem M52 Arcade hardware | notifications | 1982 / 1988 | 4 games | |
Irem M57 arcade hardware | notifications | 1 game | ||
Irem M62 arcade hardware | notifications | 1984 / 1987 | 12 games | |
Irem M63 | notifications | 1984 / 1985 | 2 games | |
Irem M72 arcade hardware | notifications | 1987 / 1991 | 11 games | |
Irem M75 arcade hardware | notifications | 1988 / 1989 | 3 games | |
Irem M79 arcade hardware | notifications | 1 game | ||
Irem M84 arcade hardware | notifications | 1990 / 1991 | 3 games | |
Irem M85 arcade hardware | notifications | 1 game | ||
Irem M90 arcade hardware | notifications | 1991 / 1993 | 3 games | |
Irem M92 arcade hardware | notifications | 1991 / 1994 | 13 games | |
Irem M97 arcade hardware | notifications | 1992 / 1993 | 2 games | |
Irem M99 arcade hardware | notifications | 1 game | ||
Iremm82-hw | notifications | 2 games | ||
Jaleco Driving Games Hardware | notifications | 1989 / 1994 | 7 games | |
Jaleco Mega System 1 | notifications | 1988 / 1993 | 20 games | |
Jaleco Mega System 32 | notifications | 1994 / 1996 | 8 games | |
Jaleco Tetris Plus 2 arcade hardware | notifications | 1997 / 2000 | 8 games | |
Jornada 820/820e Handheld PC platform | Hewlette-Packard's 1st Jornada. Sold from 1998-2002 | 1 game | ||
Joystick | Uses a joystick. | notifications | 1976 / 2022 | 1782 games |
Kaneko AX System arcade hardware | notifications | 1991 / 1995 | 10 games | |
Kaneko Galspanic Arcade hardware | notifications | 1990 / 1997 | 10 games | |
Keyboard | Requires or supports any type of a keyboard type controller. | notifications | 1970 / 2022 | 4198 games |
Kindle Fire | Supports the Amazon Kindle Fire, an Android-based tablet. | notifications | 2 games | |
Kinect (Project Natal) | A motion capture setup for Xbox 360 with a camera and infrared structured light scanner, originally intended for controller-free gaming. | notifications | 2010 / 2017 | 69 games |
Konami 6809-based arcade hardware | notifications | 1983 / 1988 | 15 games | |
Konami Bemani Firebeat(ファイヤービート) | notifications | 2000 / 2007 | 32 games | |
Konami GV System | notifications | 1996 / 2000 | 9 games | |
Konami GX arcade hardware | Main CPU : 68EC020 @ 24MHz Sound CPU : 68000 @ 16MHz | notifications | 1993 / 1997 | 18 games |
Konami Hornet arcade hardware | notifications | 1998 / 2000 | 6 games | |
Konami Justifier addon | notifications | 1992 / 2000 | 19 games | |
Konami M2 arcade hardware | notifications | 1997 / 1998 | 5 games | |
Konami Nemesis arcade hardware | notifications | 1985 / 1988 | 10 games | |
Konami NWK-TR Arcade Hardware | notifications | 1998 / 1999 | 3 games | |
Konami pre-GX Arcade hardware | These games are the "pre-GX" boards, combining features of the previous line of hardware begun with Xexex and those of the future 32-bit System GX. | notifications | 5 games | |
Konami Pyson System | notifications | 2002 / 2005 | 10 games | |
Konami System 573 arcade hardware | notifications | 1997 / 2004 | 38 games | |
Konami Tactician arcade hardware | notifications | 1981 / 1982 | 3 games | |
Konami TMNT | Kanami TMNT based arcade hardware | notifications | 1988 / 1993 | 21 games |
Konami Twin16 System | notifications | 1987 / 1989 | 4 games | |
Konami Twinkle arcade hardware | notifications | 1999 / 2002 | 10 games | |
Konami Viper arcade hardware | notifications | 1996 / 2009 | 16 games | |
Konami Viper Satellite Terminal | notifications | 2002 / 2006 | 9 games | |
Konami ZR107 | notifications | 3 games | ||
Kyugo Arcade hardware | notifications | 1984 / 1987 | 5 games | |
Leap Motion controller | Supports or requires the Leap Motion controller. A hand and finger motion tracking peripheral primarily intended for use with VR headsets. | notifications | 1 game | |
Leland '90 System | notifications | 1990 / 1991 | 5 games | |
Leland System Arcade hardware | notifications | 1985 / 1990 | 16 games | |
Logitech G13 | Supports the Logitech G13 LCD display. | notifications | 2009 / 2009 | 1 game |
Logitech G15 | Supports the Logitech G15 LCD display (a small black & white display atop the the G15 keyboard). | notifications | 2005 / 2010 | 11 games |
Logitech G19 | Supports the Logitech G19 LCD display (a small full-color display atop the G19 keyboard). | notifications | 2003 / 2011 | 33 games |
Manchester Mark 1 | Games that run on the Manchester Mark 1, one of the earliest stored-program computers, developed at the Victoria University of Manchester. | notifications | 4 games | |
Maniac I | Games for the MANIAC I (Mathematical Analyzer Numerical Integrator and Automatic Computer Model I), an early computer built under the direction of Nicholas Metropolis at the Los Alamos Scientific Laboratory. | notifications | 1 game | |
Math Co-Processor | Won't run without math co-processor hardware. Some early IBM compatibles required a separate chip. Not always include in some later reduced cost CPUs. | notifications | 1991 / 2020 | 28 games |
Max-A-Flex System | Arcade machine based on Atari 600XL | notifications | 4 games | |
Maygay EPOCH arcade hardware | notifications | 1 game | ||
Meadows Arcade Hardware | notifications | 4 games | ||
Media Vision Pro Audio Spectrum 16 | A 16-bit version of the Pro Audio Spectrum. Disappeared due to a securities fraud investigation | notifications | 1991 / 1996 | 20 games |
Media Vision Pro Audio Spectrum Plus SPU | Supports of requires this improved version of the Pro Audio Spectrum. Disappeared due to a securities fraud investigation | notifications | 1992 / 1996 | 10 games |
Media Vision Thunderboard | Meant to be Sound Blaster compatible it was not fully but had addition modes. | notifications | 1990 / 1996 | 29 games |
Media: Blu-ray | Comes on one or more Blu-ray discs. | notifications | 2006 / 2020 | 8 games |
Media: HD-DVD | Comes on one or more HD-DVD discs. | notifications | 1 game | |
Metro System | notifications | 1992 / 2000 | 25 games | |
Microphone | Requires the use of a mic. | notifications | 1978 / 2018 | 34 games |
MIDAC platform | Games that run on the MIDAC (Michigan Digital Automatic Computer) computer. | notifications | 4 games | |
Midway 8080bw System | notifications | 1976 / 1980 | 19 games | |
Midway MCR arcade hardware | notifications | 1981 / 1984 | 14 games | |
Midway MCR-3 arcade hardware | Main CPU : Z80 @ 5MHz Resolution : 512 x 480 | notifications | 1983 / 1987 | 7 games |
Midway MCR-68k Arcade hardware | notifications | 1986 / 1990 | 7 games | |
Midway Wolf-unit System | notifications | 1995 / 1997 | 6 games | |
Midway Zeus | notifications | 1997 / 2001 | 4 games | |
Mitchell System Arcade hardware | notifications | 1988 / 1994 | 14 games | |
Monochrome Display Adapter | A graphics adapter introduced in 1981 by IBM that supported only text mode. | notifications | 1982 / 1986 | 10 games |
Motion controllers | list_alt | 0 game | ||
Mouse | Requires or supports mouse type pointer devices or anything that mimics it, such as trackballs and tablets in mouse mode. | notifications | 1972 / 2022 | 1529 games |
MSound SPU | Supports or requires an MSound parallel port SPU | notifications | 1 game | |
MSX TurboR | notifications | 1988 / 1992 | 2 games | |
MSX2 enhanced | MSX games that profit somehow from being run on a MSX2 machine. | notifications | 1988 / 2005 | 2 games |
Multicolor Graphics Adapter | A low cost competitor for VGA that supported 256 paletted display at 320×200 resolution, introduced in 1987 by IBM. | notifications | 1984 / 2015 | 368 games |
Multimedia One (MM/1) | A computer designed to run OS-9. | notifications | 1 game | |
Musical Instrument Controller | Supports any type of musical instrument shaped controller. | notifications | 1999 / 2000 | 3 games |
N64 Expansion Pak | Supports or requires the N64 Expansion Pak. | notifications | 1999 / 2010 | 5 games |
Namco 3xZ80 System | notifications | 1981 / 1984 | 5 games | |
Namco Early 8080 arcade hardware | notifications | 1978 / 1981 | 7 games | |
Namco Galaxian Arcade hardware | Galaxian-derived games | notifications | 1979 / 1984 | 47 games |
Namco Games from 1982-1985 | notifications | 1982 / 1985 | 8 games | |
Namco Pac-Man arcade hardware | notifications | 1980 / 1982 | 4 games | |
Namco Super System 22 | notifications | 1995 / 1997 | 12 games | |
Namco Super System 23 arcade hardware | notifications | 1998 / 2000 | 5 games | |
Namco System 1 arcade hardware | notifications | 1987 / 1991 | 22 games | |
Namco System 10 PSX arcade hardware | Sony PSX based. | notifications | 2000 / 2002 | 8 games |
Namco System 11 arcade hardware | notifications | 1994 / 2001 | 13 games | |
Namco System 12 arcade hardware | notifications | 1997 / 2001 | 33 games | |
Namco System 2 arcade hardware | notifications | 1987 / 2001 | 29 games | |
Namco System 21 arcade hardware | notifications | 1989 / 1993 | 8 games | |
Namco System 22 arcade hardware | notifications | 1992 / 1996 | 7 games | |
Namco System 23 arcade hardware | notifications | 1997 / 1998 | 7 games | |
Namco System 246 arcade hardware | notifications | 2001 / 2008 | 34 games | |
Namco System 256 arcade hardware | notifications | 2004 / 2007 | 7 games | |
Namco System 86 arcade hardware | notifications | 1986 / 1987 | 5 games | |
Namco System BNA1 arcade hardware | notifications | 2018 / 2020 | 5 games | |
Namco System ES3 arcade hardware | notifications | 2013 / 2020 | 14 games | |
Namco System FL arcade hardware | notifications | 1993 / 1995 | 2 games | |
Namco System NA-1 arcade hardware | notifications | 1992 / 1993 | 6 games | |
Namco System NA-2 arcade hardware | notifications | 1993 / 1995 | 2 games | |
Namco System NB-1 arcade hardware | notifications | 1993 / 1997 | 10 games | |
Naomi GD-Rom | notifications | 1999 / 2008 | 41 games | |
Neo Geo AES | Neo Geo games that saw a release on the home console platform "Advanced Entertainment System", or "AES". | notifications | 4 games | |
Neo Geo CD | Neo Geo games that saw a release on the Neo Geo CD home console platform. | notifications | 4 games | |
Neo Geo MVS | Neo Geo games that saw a release as an arcade cabinet as part of the "Multi Video System", or "MVS". | notifications | 4 games | |
Neo-Geo Arcade hardware | notifications | 1991 / 1994 | 2 games | |
NES Classic (Classic NES Mini) | ARM CPU+GPU based HDMI computer running Linux. Housed in a miniature NES style case. It emulates 30 built-in NES games & has 2 wiimote accessory ports | notifications | 1983 / 1993 | 38 games |
Nichibutsu 6800 arcade hardware | notifications | 1981 / 1984 | 3 games | |
Nichibutsu 68000 + Z80 Arcade hardware | notifications | 1987 / 1990 | 6 games | |
Nichibutsu 68k arcade hardware | notifications | 1985 / 1987 | 3 games | |
Nichibutsu Mahjong games 1986-1988 | notifications | 1986 / 1989 | 18 games | |
Nichibutsu Mahjong games 91-95 | notifications | 1991 / 1995 | 26 games | |
Nichibutsu Z80 Arcade hardware | notifications | 1985 / 1986 | 3 games | |
Nintendo DSi | Release on November 1, 2008. | notifications | 2006 / 2013 | 39 games |
Nintendo e-Reader | Device for GBA | notifications | 3 games | |
NMK System | notifications | 1986 / 1987 | 3 games | |
NMK16 System (arcade) | notifications | 1989 / 2001 | 28 games | |
Noma Trading arcade hardware | notifications | 1981 / 1985 | 9 games | |
Oculus Rift | Specifically supports the Oculus Rift peripheral. A virtual reality stereoscopic display with head tracking motion sensors (via gyroscopes, accelerometers, and magnetometers). | notifications | 2004 / 2018 | 72 games |
Orca-Sigma arcade hardware | notifications | 1982 / 1984 | 6 games | |
Pacific Novelty arcade hardware | notifications | 1980 / 1982 | 3 games | |
Pacman arcade hardware | notifications | 1981 / 1986 | 21 games | |
Palm Pre | notifications | 2 games | ||
PC speaker SPU | Supports PC speaker as sound processing unit. | notifications | 1979 / 2021 | 699 games |
PDP-1 platform | notifications | 1970 / 1974 | 11 games | |
PDP-10 platform (DECsystem-10) | notifications | 1970 / 1981 | 26 games | |
PDP-11 platform | notifications | 1971 / 1984 | 29 games | |
PDP-11-45 platfrom | notifications | 1972 / 1976 | 2 games | |
PDP-7 platform | notifications | 1 game | ||
PDP-8 platform | notifications | 1971 / 1976 | 5 games | |
Pentium 4 CPU | Requires at least a Pentium 4 type of CPU. | notifications | 2006 / 2009 | 7 games |
Pentium III CPU | Requires at least a Pentium III type of CPU. | notifications | 2003 / 2007 | 7 games |
PGM arcade hardware | PGM, short for PolyGameMaster, was developed by IGS to go head to head against the neogeo. | notifications | 1997 / 2011 | 28 games |
Plantronics Colorplus | A double CGA card for 1 ISA slot that provides CGA modes with twice as many colors or 80-column color text. | notifications | 1 game | |
Playable on Stadia | Games playable on stadia. For the platform details see [url=https://www.uvlist.net/platforms/detail/237-Stadia]Stadia[/url] | notifications | 2013 / 2022 | 24 games |
PlayChoice-10 | Arcade hardware that used modular circuit board to allow up to 10 NES games on single cabinet to be played as coin-ops. | notifications | 1984 / 1989 | 2 games |
Playmark arcade hardware | notifications | 1994 / 1996 | 5 games | |
PlayStation Eye | A small camera add-on for the PS3. | notifications | 1 game | |
PlayStation Move (PS Move) | Motion-sensing game controller platform for the PlayStation 3. | notifications | 2010 / 2014 | 22 games |
PlayStation VR | notifications | 2016 / 2018 | 4 games | |
Power Glove | The Power Glove was a budget version of a VR dataglove for the NES. It tracked the players hand in 3D space (XYZ), roll, yaw, and bend of 2 fingers. | notifications | 1989 / 1990 | 3 games |
PowerMac G3 CPU | Supports or requires at least a G3 CPU or better. | notifications | 2000 / 2009 | 12 games |
PowerMac G4 CPU | Supports or requires at least a G4 CPU or better. | notifications | 2003 / 2008 | 8 games |
PowerPC 7xx CPU | Requires a CPU from the PowerPC 7xx series. | notifications | 1 game | |
PRIS Arcade Hardware | notifications | 1981 / 1984 | 9 games | |
Processor Technology Corporation Sol-20 | A 8080 based s-100 bus personal computer purchasable as plan, kit, or complete. Pronounced like Saul. | notifications | 1977 / 1981 | 11 games |
Project Support Engineering Arcade Hardware | notifications | 1974 / 1978 | 10 games | |
PS Vita TV(PlayStation TV;PS TV)[pstv] | Available for the PS TV, a microconsole based on PS Vita, supporting a subset of the total games for the handheld device. | notifications | 2014 / 2018 | 17 games |
PS/1 Audio | IBM's answer to Tandy's sound hardware. Designed to only work on the PS/1 PC (which seems to have been designed to compete with low-cost Tandys) | notifications | 1989 / 1993 | 44 games |
Qtalk | An external speech synthesiser for the Sinclair QL usibg the RS232 port. | notifications | 2 games | |
Raizing PSX arcade hardware | notifications | 1997 / 2000 | 4 games | |
RAM: 256 MiB | Requires a system with at least 256 MiB RAM. | 2004 / 2008 | 0 game | |
RAM: 32 MiB | Requires a system with at least 32 MiB RAM. | 1998 / 2003 | 0 game | |
RAM: 4 MiB | Requires a system with at least 4 MiB RAM. | 1994 / 1995 | 0 game | |
RAM: 512 MiB | Requires a system with at least 512 MiB RAM. | 2006 / 2009 | 0 game | |
RAM: 64 MiB | Requires a system with at least 64 MiB RAM. | 1999 / 2004 | 0 game | |
RAM: 8 MiB | Requires a system with at least 8 MiB RAM. | 1995 / 1997 | 0 game | |
Raytheon 704 | A 1969 TTL & DTL computer with 16K Memory that could fit in the back of a pickup. | notifications | 1972 / 1973 | 2 games |
RCA Pixie Graphics System | RCA's system to display bitmapped graphics on standard TVs. | notifications | 1978 / 1979 | 2 games |
Red Book Audio (Compact Disc Digital Audio;CDDA) [Mixed Mode CD] | Uses Red Book audio for music, the same audio format used by common music/audio CDs and therefore could be listened on regular CD players without any additional effort. | notifications | 1991 / 2003 | 19 games |
RIM BlackBerry | A series of PDAs, smartphones and such from RIM. | notifications | 2009 / 2013 | 10 games |
Risc PC Arcade hardware | CHIPS QS1000: QDSP QS1000 AdMOS 9638R, Wavetable Audio chip, clock input of 24.000MHz (QFP100) PRIME: LGS Prime 3C 9930R, clock input of 14.31818MHz (QFP100) QL2003: QuickLogic QL2003-XPL84C 0003BA FPGA (PLCC84) CL-PS7500: Cirrus Logic CL-PS7500FE-56Q | notifications | 1999 / 2001 | 3 games |
Roland LAPC-I | notifications | 1989 / 1998 | 30 games | |
Roland MT-32 SPU | notifications | 1988 / 2011 | 305 games | |
Roland RAP-10 SPU | Supports or requires an Roland RAP-10 sound card. | notifications | 1993 / 1997 | 16 games |
Roland Sound Canvas SPU (Edirol Sound Canvas) | A high-end sound module available in many models. Most are General Midi and MT-32 backwards compatible. | notifications | 1992 / 1996 | 18 games |
Samsung Z1 | Games intended for the Samsung Z1 phnoe | notifications | 2012 / 2016 | 60 games |
Samsung Z2 | An entry level Tizen OS device (runs Tizen OS apps nativly). Included software allows for installation and running Andriod, iOS, and Windows Phone apps. Samsung Z series devices are very popular in India where they were initially launched. Launch: 2016 | notifications | 2012 / 2016 | 23 games |
Samsung Z3 | Games intended for the Samsung Z1 phone | notifications | 2012 / 2016 | 50 games |
Sega Card (マイカード;My Card) | A special game media for Master System I (card slot not present in SMS2) and SG-1000. Called "Sega Card" in Europe and US and "My Card" in Japan. | notifications | 1983 / 1987 | 37 games |
Sega Chihiro arcade hardware | notifications | 2002 / 2005 | 11 games | |
Sega Discrete Circuitry arcade hardware | notifications | 1973 / 1979 | 36 games | |
Sega G-80 raster | notifications | 1981 / 1983 | 6 games | |
Sega G80 Vector arcade hardware | notifications | 1981 / 1983 | 5 games | |
Sega Hikaru arcade hardware | notifications | 1999 / 2001 | 6 games | |
Sega LaserDisc System | notifications | 1982 / 1984 | 3 games | |
Sega Lindberg | notifications | 2005 / 2008 | 8 games | |
Sega Megaplay | Specially designed Genesis games, produced for arcade use and with significant modifications when compared with the originals. | notifications | 1992 / 1994 | 11 games |
Sega Model 1 arcade hardware | notifications | 1992 / 1994 | 4 games | |
Sega Model 2 arcade hardware | notifications | 1993 / 1996 | 5 games | |
Sega Model 2A CRX arcade hardware | notifications | 1994 / 1999 | 7 games | |
Sega Model 2B CRX arcade hardware | notifications | 1994 / 1997 | 11 games | |
Sega Model 2C CRX arcade hardware | notifications | 1996 / 1998 | 8 games | |
Sega Model 3 | notifications | 1996 / 1999 | 23 games | |
Sega Model 3 Step 1.0 | notifications | 1996 / 1998 | 2 games | |
Sega Model 3 Step 1.5 | notifications | 1996 / 1998 | 6 games | |
Sega Model 3 Step 2.0 | notifications | 1997 / 1999 | 9 games | |
Sega Model 3.21 arcade hardware | notifications | 1998 / 1999 | 7 games | |
Sega Naomi 2 arcade hardware | notifications | 2000 / 2004 | 16 games | |
Sega Naomi arcade hardware | notifications | 1998 / 2008 | 71 games | |
Sega OutRun Arcade hardware | notifications | 1986 / 1989 | 3 games | |
Sega Ring arcade hardware(Sega RingWide arcade hardware;Sega RingEdge arcade hardware) | Series of arcade machines by Sega based on a PC architecture. | notifications | 2009 / 2013 | 14 games |
Sega ST-V Titan arcade hardware | notifications | 1994 / 1999 | 48 games | |
Sega System 1 | Main CPU : Z80 @ 4 MHz Sound CPU : Z80 @ 4 MHz Sound chip : SN76496 @ 2 MHz , SN76496 @ 4 MHz Video resoution : 256 x 224 | notifications | 1983 / 1987 | 21 games |
Sega System 16A arcade hardware | notifications | 1985 / 1988 | 7 games | |
Sega System 16B arcade hardware | notifications | 1987 / 1994 | 27 games | |
Sega System 18 arcade hardware | notifications | 1989 / 1992 | 9 games | |
Sega System 2 | Main CPU : Z80 @ 4 MHz Sound CPU : Z80 @ 4 MHz Sound chip : SN76496 @ 2 MHz, SN76496 @ 4 MHz Video resoution : 256 x 224 | notifications | 1985 / 1988 | 11 games |
Sega System 24 arcade hardware | notifications | 1988 / 1996 | 17 games | |
Sega System 32 arcade hardware | notifications | 1989 / 1994 | 18 games | |
Sega System 32 MULTI arcade hardware | notifications | 1992 / 1994 | 4 games | |
Sega System C arcade hardware | notifications | 1990 / 1994 | 6 games | |
Sega System C2 arcade hardware | notifications | 1989 / 1994 | 7 games | |
Sega System-E arcade hardware | notifications | 1985 / 1988 | 7 games | |
Sega VIC Dual System | notifications | 1977 / 1981 | 18 games | |
Sega X-Board arcade | notifications | 1987 / 1992 | 10 games | |
Sega Y-board | notifications | 1988 / 1991 | 5 games | |
Seibu STI System arcade hardware | notifications | 1995 / 1998 | 7 games | |
Seibu Z80 Arcade Hardware | notifications | 1987 / 1991 | 3 games | |
Sequential Systems Second Sight SVGS Graphics Card | An expansion card for Apple ][ and IIgs that provides VGA output at up to 1024x768x256 (24-bit palette) | 1 game | ||
Seta Aleck64 | notifications | 1998 / 2003 | 10 games | |
Seta arcade | notifications | 1988 / 1996 | 42 games | |
Seta custom ST-0016 | notifications | 1994 / 1996 | 4 games | |
Seta Multi Amenity Cassette System | notifications | 1995 / 1999 | 4 games | |
SF-7000 | Need the SF-7000 to run: an add-on for SC-3000 that added 64KB of RAM, 8KB ROM and a 3-inch floppy disk drive. | notifications | 2 games | |
SG-1000 Arcade System | Sega hardware based on their SG-1000 console. | notifications | 1983 / 1985 | 3 games |
Sharp MZ-80K | A monotone text based PC. An MZ-700 is a MZ-80K with graphics and color. | notifications | 1 game | |
Sinclair Research ZX Interface 2 peripheral | Plugged into the expansion bus of a ZX Spectrum. Added 2 Sinclair-only joystick ports, a 16 KiB maximum ROM cartridge slot, and printer pass-through. | notifications | 1983 / 1992 | 14 games |
Sixense (Razer Hydra) | Has native support for the Sixense motion controllers. | notifications | 2007 / 2013 | 7 games |
SNES Classic (Classic SNES Mini) | SNES Mini is a dedicated home video game console released by Nintendo, which emulates the Super Nintendo Entertainment System. The console, a successor to the NES Classic Edition, comes with twenty-one Super NES titles pre-installed, including the first o | notifications | 1990 / 1995 | 26 games |
SNK 6502 arcade hardware | notifications | 1980 / 1982 | 7 games | |
SNK triple Z80 arcade hardware | notifications | 1983 / 1988 | 20 games | |
SNK/Alpha 68000 bases arcade hardware | notifications | 1986 / 1989 | 11 games | |
Snow Brothers Arcade Hardware | notifications | 1990 / 2002 | 16 games | |
Sound Blaster 16 SPU(SB16) | Supports or requires SB16 or compatible sound processing unit. | notifications | 1991 / 2017 | 108 games |
Sound Blaster AWE32 SPU | Supports or requires an SB AWE32 sound processing unit. | notifications | 1994 / 2004 | 58 games |
Sound Blaster Pro SPU | Supports or requires an SB Pro sound processing unit. | notifications | 1990 / 2017 | 118 games |
Sound Blaster SPU | Supports or requires Sound Blaster (the original) or compatible sound processing unit. | notifications | 1988 / 2019 | 373 games |
Sound Galaxy NX Pro 16 SPU (I38-MMSN803) | Supports or requires an I38-MMSN803 SPU. | notifications | 1993 / 1996 | 4 games |
Spectrum 128K enhanced | 48K Spectrum games that profit somehow from being run on a 128K machine. Should not be used for "real" Spectrum 128 games which don't run on a standard 48K Spectrum. | notifications | 1984 / 2009 | 514 games |
Spectrum 128K only | ZX Spectrum games that require at least 128k of memory and need at least a ZX Spectrum 128, +2/+3 or similar to play. Not to be confused with 48k games that have 128k enhancements (such as better music soundtrack etc.). | notifications | 1985 / 2021 | 102 games |
SpotPass (CrossPass) | Uses the Nintendo 3DS' wi-fi system that allows it to connect to designated hotspots and download game content through them. | notifications | 2012 / 2015 | 3 games |
Steam Controller | Valve's dual haptic feedback trackpad, single analog stick, dual paddle, 10(13) button motion sensitive gamepad and gaming keyboard+mouse replacement. | notifications | 2010 / 2021 | 414 games |
StreetPass | Uses the Nintendo 3DS' passive wi-fi feature that keeps transmitting data even when the system is in sleep mode, reacting to presence of other devices that have StreetPass in use. | notifications | 2012 / 2015 | 3 games |
SunA 8 Bit arcade hardware | notifications | 1988 / 1992 | 6 games | |
Sunr Systems Route16 arcade hardware | notifications | 1980 / 1981 | 3 games | |
Super FX 2 (GSU-2;GSU-2-SP1) | A later version of the Super FX RISC CPU running at 21.4MHz. Typically used as math co-processor to aid rendering 3D polygons or 2D graphics effects. | notifications | 1994 / 1996 | 4 games |
Super FX Chip (MARIO CHIP 1;GSU-1) | A RISC CPU capable of 21.4MHz. Typically used as math co-processor to aid rendering 3D polygons or 2D graphics effects. | notifications | 1992 / 1994 | 5 games |
Super Gameboy Enhanced (SGB) | Includes features only seen when played on the Super Gameboy adapter for SNES: more colors, sounds, players, effects, etc. | notifications | 1989 / 2002 | 351 games |
Super Kaneko Nova System arcade hardware | notifications | 1996 / 2000 | 14 games | |
Supercassette | notifications | 1984 / 1986 | 7 games | |
SuperCPU | The SuperCPU adds a 65618 cpu, & stuff, to the C64 or C128 for ~8 times performance for processing focused programs, without sacrificing compatibility | notifications | 1984 / 2018 | 48 games |
SWTPC 6800 | An early computer based on proprietary hardware but using a Motorola 6800 CPU. | notifications | 1977 / 1979 | 25 games |
Systems Engineering Laboratories 7200 computer | More info needed. | notifications | 1 game | |
Systems Engineering Laboratories System 86 computer | More info needed. | notifications | 1 game | |
Taito 8080bw System | notifications | 1978 / 1980 | 20 games | |
Taito Air System arcade hardware | notifications | 1 game | ||
Taito Arkanoid System | notifications | 1986 / 1987 | 3 games | |
Taito Asuka System | notifications | 1988 / 1994 | 7 games | |
Taito B System arcade hardware | notifications | 1988 / 1994 | 15 games | |
Taito F2 System arcade hardware | notifications | 1988 / 1998 | 15 games | |
Taito F3 System arcade hardware | CPU: MC68EC020 Sound CPU: MC68000 Sound Chip: ES5505 and ES5510 (DSP) Video resolution: 320x224 | notifications | 1992 / 1998 | 36 games |
Taito Fairyland Story arcade hardware | notifications | 1984 / 1985 | 4 games | |
Taito FX-1 arcade hardware | notifications | 1995 / 1997 | 9 games | |
Taito G NET arcade hardware | notifications | 1998 / 2002 | 16 games | |
Taito H System | notifications | 1988 / 1990 | 3 games | |
Taito JC System arcade hardware | notifications | 1995 / 1998 | 5 games | |
Taito L System | notifications | 1989 / 1993 | 9 games | |
Taito NZS System | notifications | 1987 / 1989 | 9 games | |
Taito O System | notifications | 1 game | ||
Taito Qix Arcade hardware | notifications | 1981 / 1982 | 7 games | |
Taito Samurai | notifications | 1984 / 1986 | 6 games | |
Taito Scorpion arcade hardware | notifications | 2000 / 2001 | 2 games | |
Taito SJ System arcade hardware | notifications | 1981 / 1984 | 14 games | |
Taito Super Z System arcade hardware | notifications | 1992 / 1993 | 3 games | |
Taito SuperQix Arcade Hardware | notifications | 1986 / 1994 | 4 games | |
Taito Type X | Built on commodity PC hardware, is a modular platform accommodating diverse hardware configurations and varying graphical capabilities. | notifications | 2004 / 2017 | 45 games |
Taito Type X + | notifications | 2005 / 2006 | 4 games | |
Taito Type X2 | notifications | 2007 / 2010 | 11 games | |
Taito Type X3 | notifications | 1 game | ||
Taito Type-Zero arcade hardware | notifications | 1999 / 2000 | 6 games | |
Taito Wolf arcade hardware | notifications | 1 game | ||
Taito X System arcade hardware | notifications | 1987 / 1989 | 5 games | |
Taito Z System arcade | notifications | 1987 / 1991 | 10 games | |
Taiyo Z80 arcade hardware | notifications | 1984 / 1985 | 3 games | |
Tandy DAC | Late model Tandy MS-DOS compatible PCs added 8-bit Digital-to-Analog Converter hardware & protocols for HQ music & sound at 48kHz & emulation of other SPUs | notifications | 1989 / 1997 | 91 games |
Tandy Graphics Adapter | Improvement on IBM's Color Graphics Adapter that supported 16 colours at 320x200 resolution, introduced in 1984. | notifications | 1982 / 2018 | 837 games |
Tandy Video II (Tandy ETGA;Tandy Mode-E) | Adds 4-bit color and 16-bit palette to Tandy graphics and includes 640x200x16 color (256 palette) | notifications | 1986 / 2018 | 8 games |
Tangerine Microtan 65 (M65) | 1979 single-board microcomputer KIT with 6502 CPU. Used a rack mount system for up to 7 expansions. Precursor to the Oric. | 1 game | ||
Tatsumi arcade hardware | notifications | 1988 / 1992 | 4 games | |
Technos Double Dragon Arcade Hardware | notifications | 1987 / 1994 | 7 games | |
Tecmo Gaiden arcade hardware | notifications | 1988 / 1992 | 4 games | |
Tecmo System Arcade Hardware | notifications | 1995 / 1996 | 2 games | |
Tecmo Z80 arcade | notifications | 1986 / 1988 | 4 games | |
Tehkan Senjyo Arcade System | notifications | 1983 / 1986 | 3 games | |
Thomson computers | Container group which list all Thomson computers variant. | list_alt | 0 game | |
Thomson MO5 | Compatible with Thomson MO5, released in 1984. | notifications | 1983 / 1989 | 168 games |
Thomson MO6 | Compatible with Thomson MO6, released in 1986. | notifications | 1984 / 1988 | 21 games |
Thomson TO7 | Compatible with Thomson TO7, released in 1982. | notifications | 1982 / 1987 | 84 games |
Thomson TO7/70 (Thomson TO7-70) | Compatible with Thomson TO7/70 model of the Thomson TO7 computer, released in 1984. TO7 software 'always' runs on a TO7/70 but TO7/70 software may not run on a TO7 | notifications | 3 games | |
Thomson TO8 | Compatible with Thomson TO8, released in 1986. | notifications | 1983 / 1989 | 128 games |
Thomson TO9 | Compatible with Thomson TO9, released in 1985. | notifications | 1985 / 1988 | 10 games |
Toaplan '87 Arcade hardware | notifications | 1987 / 1991 | 3 games | |
Toaplan System 1 Arcade hardware | notifications | 1988 / 1991 | 8 games | |
Toaplan System 2 | notifications | 1991 / 1999 | 17 games | |
Tobii Eye Tracker | Supports the Tobii Eye Tracker. | notifications | 2016 / 2018 | 4 games |
Trackball | A spinnable ball, somewhat similar in concept to upturned mouse. | notifications | 1973 / 2004 | 22 games |
Triforce arcade hardware | By Namco, Sega and Nintendo, Based on Nindendo Gamecube * CPU : IBM Power PC "Gekko" * Sound DSP : Custom Macronix 16bit DSP @ 81MHz * Main RAM : Main Memory 48 MB MoSys 1T-SRAM * Graphics Engine : "Flipper" (Custom ATI/Nintendo) | notifications | 2002 / 2007 | 10 games |
Trisstick | An adapter by Big Five Software. It allowed Atari compatible joysticks to be used on TRS-80 Model I & III systems. | notifications | 1980 / 1983 | 9 games |
Trs80model4 | These games are targeted for the TRS-80 Model 4 and 4P | notifications | 1982 / 2016 | 12 games |
TV Dazzler (Cromemco Dazzler) | A video card compatible with S-100 bus computers. It allowed software to use a TV as a video only terminal and, more spectacularly, did so in color. | notifications | 1976 / 1978 | 12 games |
Universal '83 Arcade hardware | notifications | 1983 / 1985 | 6 games | |
Universal 79 Arcade hardware | notifications | 1979 / 1980 | 6 games | |
UPL "sprite framebuffer" Arcade System | notifications | 1987 / 1989 | 5 games | |
VESA(VBE;SVGA;UVGA;xVGA;Super Video Graphics Array;Ultra Video Graphics Array) | Variety of computer display standards introduced as extensions to VGA by VESA (starting with SVGA), allowing true color displays (24 bit and 32 bit) and unbound resolutions, including the VESA BIOS Extensions (VBE) which is used to enable these. | notifications | 1990 / 2017 | 148 games |
Video Graphics Array(VGA) | Graphics adapter introduced in 1987 that supported 18-bit color (256 on screen) & resolutions up to 640x480. Superseded by VESA standards & extensions | notifications | 1984 / 2021 | 836 games |
Video System PSX arcade hardware | notifications | 1 game | ||
Video Systems GGA Arcade Hardware | notifications | 1990 / 1997 | 6 games | |
Video-sync | Video-Sync connects the video output and cassette jack of Apple II systems allowing for seamless graphics effects the system is not otherwise cable of | notifications | 1 game | |
Virtuality 1000 Series | 1000CS and 1000SD (sit down) models. Powered by an Amiga 3000 | notifications | 9 games | |
Virtuality 2000 Series | 2000SU (stand up) and 2000SD (sit down) models. Powered by an Intel 486-PC and using Motorola 88110 processors for graphics rendering. | notifications | 1994 / 1996 | 7 games |
Visco SSV System arcade hardware | notifications | 1993 / 2000 | 24 games | |
VRAM: 128 MiB | Requires at least 128 MiB video RAM. | 2007 / 2009 | 0 game | |
VRAM: 32 MiB | Requires at least 32 MiB video RAM. | 2003 / 2008 | 0 game | |
VRAM: 64 MiB | Requires at least 64 MiB video RAM. | 2004 / 2005 | 0 game | |
VSL Votrax speech synthesis unit | A speech synthesis expansion board intended for the Ohio Scientific computers but could be used with others. | notifications | 1 game | |
Wang 2200 | A computer sold from 1973 to 1997 based only on TTL chips (no microprocessor). Yet, capable of running BASIC. | notifications | 1974 / 1981 | 13 games |
WaveJammer SPU | Specifically supports the WaveJammer PCMCIA SoundBlaser clone. | notifications | 1995 / 1997 | 11 games |
Webcam | notifications | 2004 / 2013 | 5 games | |
Wheel controller(Steering wheel) | Supports or requires a wheel controller. | notifications | 1975 / 2016 | 10 games |
Wii Arcade Hardware | notifications | 1 game | ||
Wii Classic Controller | A dual-analog, d-pad, 10-button gamepad connected to the Wii Remote. And, 2 Analog triggers. | notifications | 2 games | |
Wii MotionPlus (Wiiモーションプラス) | MotionPlus Wiimotes have expanded motion sensing functionality. A plugin adapter can be used to add MotionPlus to older Wiimotes. | notifications | 2009 / 2014 | 12 games |
Wii Nunchuk | notifications | 2006 / 2010 | 17 games | |
Williams 6809 System | notifications | 1980 / 1987 | 18 games | |
Williams V-Unit arcade hardware | 3D Graphics | notifications | 1994 / 1997 | 4 games |
Williams/Midway Y/Z-unit system | notifications | 1988 / 1992 | 9 games | |
Wonderbook | Requires or supports the Wonderbook augmented reality peripheral for PS3. | notifications | 2012 / 2013 | 4 games |
x86 SSE 4.2(Streaming SIMD Extensions version 4.2) | Requires a CPU with at least SSE4.2 instruction set support (Intel Nehalem and later, and AMD Bulldozer CPUs and later). | notifications | 1 game | |
x86 SSE2(Streaming SIMD Extensions version 2) | Requires a CPU with at least SSE2 instruction set support (Pentium 4 or Athlon 64 for example). | notifications | 2007 / 2021 | 111 games |
x86 SSE3(Streaming SIMD Extensions version 3) | Requires a CPU with at least SSE3 instruction set support (later versions of Pentium 4 or Athlon 64 for example). | notifications | 2011 / 2016 | 2 games |
x86-16 CPU | Requires 16 bit x86 CPU and an OS that can run 16 bit executables. | notifications | 1993 / 1996 | 7 games |
x86-32 CPU | Requires or runs natively on a 32 bit x86 CPU. | notifications | 2001 / 2016 | 46 games |
x86-64 CPU (AMD64 CPU;x64) | Requires or runs natively on a 64 bit x86 CPU. | notifications | 1990 / 2022 | 949 games |
Xbox 360 gamepad controller | Supports the X360 gamepad controller specifically. | notifications | 2007 / 2021 | 112 games |
Xbox One gamepad controller | Supports the Xbox One gamepad controller specifically. | notifications | 2016 / 2017 | 11 games |
XM expansion | An homebrew expansion module | notifications | 1987 / 2014 | 22 games |
Yun Sung 16 Bit System | notifications | 1996 / 1998 | 4 games | |
Yun Sung 68k Arcade Hardware | notifications | 1998 / 2002 | 6 games | |
Yun Sung z80 Arcade Hardware | notifications | 1994 / 1998 | 6 games | |
Zaccaria arcade hardware | notifications | 1983 / 1984 | 2 games |
Advanced Vector Extensions | AVX are 32-bit and 64-bit extensions to the x86 instruction set that began being included in CPUs since 2011. Uses 128, 256, or 512-bit SIMD register file. | notifications | 1 game | |
Auxiliary displays | list_alt | 0 game | ||
Controller Port Link (Controller Port Network) | A solution to network two systems (likely for multiplayer) that lends well to consoles with 2 or more controller ports. | notifications | 1 game | |
Display aspect ratios | list_alt | 0 game | ||
Display: Cassette Port | In the oldest computer systems, some hobbyists experimented with using the cassette I/O port for video display. Soldiering required. | 0 game | ||
Display: LED | Makes use of LEDs for graphics | notifications | 1975 / 1979 | 40 games |
DRM: Corrupt media(Damaged media) | Uses intentionally damaged/corrupted media as a form of DRM, causing read errors when copying is attempted, making the copies different than the original and thus triggering the copy protection when one attempts to use the copies. | notifications | 2 games | |
DTS Digital Surround | notifications | 1 game | ||
Electro-mechanical | Includes electro-mechanical components that effect game logic and/or performs computations. | notifications | 1970 / 1983 | 37 games |
Eye tracking | Tracks player's direction of vision and does something with the information. May require special hardware, though some may be content with any webcam or similar device. | notifications | 2016 / 2017 | 2 games |
GameKing III | Games for GameKing III (color). Also playing the older b&w GameKing I/II games coverting 4 shades of grey into color. Cartridges are smaller and not squared similar like Game Boy Advance games. | list_alt | 0 game | |
GPU Async Compute[Asynchronous Compute] | Supports asynchronous compute feature of Vulkan and DirectX 12. | notifications | 2014 / 2020 | 8 games |
Haptic feedback (Force feedback;Tactile feedback) | Supports devices that produce haptic feedback, such as vibration, directional force, or such. | notifications | 1999 / 2018 | 39 games |
Hardware Transform and Lighting (Transform, clipping, and lighting) | Added to OpenGL & coin-ops in 1993. Nvidia & S3 cards 1st used T&L in 1999. Direct3D 7 added T&L soon after. Vertex & pixel shaders replaced T&L 2001. | notifications | 1 game | |
Head tracking | Tracks player's head position and possibly angle and does something with the information. May require special hardware, though some may be content with any webcam or similar device. | notifications | 1998 / 2020 | 33 games |
LightFX (AlienFX) | Supports the Dell XPS LightFX or Alienware AlienFX hardware. | notifications | 2010 / 2017 | 17 games |
Media: Laserdisc | These games need not be for Laserdisc based game systems (or players) but make use of one or more Laserdisc in gameplay. | notifications | 1982 / 1985 | 4 games |
Media: Magnetic Strip | Comes on a magnetic strip adhered to a rigid backing meant to be rolled through a reader. | notifications | 1975 / 1979 | 59 games |
Motion tracking | notifications | 2017 / 2019 | 4 games | |
Multi keyboard | Supports multiple keyboards simultaneously. | notifications | 1979 / 2011 | 9 games |
Multi pointer (Multi mouse;Multiple pointer devices) | Supports multiple pointer devices, such as mice, simultaneously. | notifications | 2007 / 2012 | 11 games |
Multi-touch screen[multi-touch display] | Supports or requires a multi-touch screen. A screen that tracks multiple touch signals on its surface instead of just one. | notifications | 2010 / 2012 | 6 games |
Multihead (Multiple monitors;Multiple adapters)[Eyefinity] | Supports multiple display devices simultaneously, usually showing additional info on the other displays or alternatively expanding the field of view to them. | notifications | 1971 / 2016 | 34 games |
N-patches (RT-patches;ATi TruForm) | Supports N-patches graphics technology, either as is or with a patch. This causes polygon count to be roughly doubled, smoothing curves and generally making models seem less angular. | notifications | 1999 / 2005 | 12 games |
Nintendo Power exclusive | A Super Famicom or Game Boy game which can be only obtained with the Nintendo Power (NP) Service and a NP RAM cartridge. | notifications | 1998 / 2000 | 12 games |
Nvidia Multi-res Shading(Multi-resolution Shading) | Renders peripheral display content at reduced resolution, improving performance. Intended mainly for VR headsets. | notifications | 1 game | |
PCI bus is required | System Requirements call for the presence of a PCI bus (though not necessarily any PCI cards). Tag if claimed, even if untrue (but note the truth) | notifications | 1 game | |
Requires an 8-bit Sound Card | These games are not compatible with 16-bit sound cards or any other sound hardware that is not 8-bit. | notifications | 2 games | |
Shaders (Pixel Shaders;Vertex Shaders;Geometry Shaders)[Shader Models] | list_alt | 0 game | ||
Sound Processing Units (Sound Cards;Sound Chips;Sound Hardware) | list_alt | 0 game | ||
Sound Required | These games will not run without sound hardware installed and working. | notifications | 2 games | |
Virtual Reality goggles(Virtual Reality helmets) | A headset, glasses, or helmet that mainly delivers separate left & right eye images. Possibly with sound (mic and/or speakers), haptic feedback, and motion controller features as well. | notifications | 1995 / 2020 | 10 games |
x86 Streaming SIMD Extensions | Requires the CPU supports some version of SSE, an x86 architecture extension originally developed by Intel. | notifications | 1999 / 2016 | 3 games |