Dynamism

Video game concept

Any tags pertaining to non-static nature of the game world that happen on their own.

See also: malleability

This is a container group; its children are:

Appearance shiftingThe appearance of something changes according to one or more factors such as alignment and character attributes.2001 / 201616 games
Changing environmentThe environment changes over time [i]on its own[/i] outside of player interaction with it and outside of changes invoked by plot.2011 / 20125 games
Circadian cycleDay and night cycles on their own outside of plot, location, or triggered events, possibly influencing NPC activities accordingly.1979 / 2023488 games
Destructible worldThe game world can be destroyed to a point that it is no longer usable or traversable. (too short)1991 / 202073 games
Dynamic weatherWeather changes by itself. (too short)2000 / 202398 games
SeasonsSeasons change and somehow affect gameplay. (too short)1992 / 202034 games
Temperature changesTemperature of an area (a room or a larger area) can change on its own or by influence of player (character) or others.1987 / 202011 games