Dynamism
Video game concept
Any tags pertaining to non-static nature of the game world that happen on their own.
See also: malleability
This is a container group; its children are:
Appearance shifting | The appearance of something changes according to one or more factors such as alignment and character attributes. | 2001 / 2016 | 16 games |
Changing environment | The environment changes over time [i]on its own[/i] outside of player interaction with it and outside of changes invoked by plot. | 2011 / 2012 | 5 games |
Circadian cycle | Day and night cycles on their own outside of plot, location, or triggered events, possibly influencing NPC activities accordingly. | 1979 / 2023 | 488 games |
Destructible world | The game world can be destroyed to a point that it is no longer usable or traversable. (too short) | 1991 / 2020 | 73 games |
Dynamic weather | Weather changes by itself. (too short) | 2000 / 2023 | 98 games |
Seasons | Seasons change and somehow affect gameplay. (too short) | 1992 / 2020 | 34 games |
Temperature changes | Temperature of an area (a room or a larger area) can change on its own or by influence of player (character) or others. | 1987 / 2020 | 11 games |