Audio middleware

Software theme

Alternate names: Sound engines, Audio libraries

Audio middleware are not necessarily full-blown sound engines.

Parent group

Middleware

This is a container group; its children are:

Advanced Linux Sound ArchitectureA Linux sound architecture. (too short)2000 / 202119 games
AstoundSoundA 3D audio spatialization solution that besides providing 360 degree directional cues horizontally, also includes cues for ±90 degree vertical.1 game
AudiereA high-level and extremely simplistic audio API. (too short)2005 / 20176 games
Aureal 3DA 3D positional audio API that competed with EAX before being bought out by Creative. (too short)1998 / 200630 games
CriWareAn audio, video and lip sync middleware by CRI Middlware. (too short)2001 / 2021654 games
DirectMusicA deprecated subset of the DirectSound API that allowed high level access to hardware through DirectSound. Not available to 64-bit systems.2000 / 20048 games
Dynamic Universal Music BibliothequeDUMB is an IT, XM, S3M and MOD player library developed by Robert J Ohannessian, Julien Cugnière and Ben Davis.2001 / 201621 games
Environmental Audio ExtensionsAny version of Creative's EAX. (too short)1998 / 200939 games
Fabric AudioFabric is middleware that extends the audio capability of the Unity engine. (too short)1 game
FMOD audio engineA cross-platform audio engine by Firelight Technologies. (too short)2000 / 2021257 games
GameCODAAudio middleware by Sensaura. (too short)2002 / 20067 games
iMUSEAn interactive/adaptive music engine by LucasArts. (too short)1991 / 201519 games
irrKlang audio libraryA cross-platform audio library/API by Ambiera. (too short)2008 / 201214 games
Interactive Spatial Audio Composition TechnologyAn audio middleware by Creative. (too short)1 game
MikmodMikmod is a sound module player and library supporting many formats, including mod, s3m, it, and xm (too short)2007 / 20126 games
Miles Sound SystemSound middleware originally by Miles Design to overcome the differences in soundcards in the old DOS days. Maintained by RAD Game Tools since 1995.1992 / 2016213 games
OpenALCross-platform audio API for multichannel 3D positional audio originally by Loki Software. (too short)1997 / 2021621 games
Open Sound Library for Embedded SystemsA royalty-free, cross-platform, hardware-accelerated audio C-language API tuned for embedded systems by Khronos Group.2009 / 20111 game
DARTA sound API & corresponding DLL that allows OS/2 applications to have multiple levels of direct access to audio hardware.1997 / 200622 games
Open Sound SystemAn Unix sound architecture. Largely superseded by ALSA which includes an OSS emulation layer. (too short)1998 / 201616 games
PulseAudioA cross-platform sound system for POSIX operating systems. (too short)2003 / 20177 games
QSoundUses QSound Labs' cross-platform audio API. (too short)1992 / 201552 games
RealSoundA software solution for PC speaker audio to output 6-bit audio. Created by Steve Witzel, and patented (US US5054086 A) by Access Software.1988 / 199311 games
RSX 3D Audio APIUses the RSX 3D API for audio output. (too short)1 game
SDL_mixerUses SDL's very basic audio API for sound. (too short)1998 / 201216 games
SpeechFXA variety of speech recognition (voice command/control) middleware. (too short)3 games
WwiseAn audio engine - and associated development tools - by Audiokinetic. (too short)2010 / 202059 games
DirectX Audio (too short)1999 / 201921 games