MojoShader
Software entity
Allows devs to use Direct3D shaders (HLSL) on alternate 3D APIs (such as OpenGL), and therefore on non-Windows platforms.
6
games
2platforms
LIN 2011-12-13
Essentially a shader converter/translator that turns Direct3D (HLSL) shader programs into OpenGL equivalent (GLSL). Currently only supports D3D to OGL conversion, no OGL to D3D or any others available.
Unity 3D has MojoShader integrated.
Unity 3D has MojoShader integrated.
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Games by year
The first MojoShader video game was released in 2005.
Team Meat published all these games.