MojoShader

Software entity

Allows devs to use Direct3D shaders (HLSL) on alternate 3D APIs (such as OpenGL), and therefore on non-Windows platforms.

6
games
2
platforms
Essentially a shader converter/translator that turns Direct3D (HLSL) shader programs into OpenGL equivalent (GLSL). Currently only supports D3D to OGL conversion, no OGL to D3D or any others available.

Unity 3D has MojoShader integrated.

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Parent group

Shaders

Games by year

05060708091011121314151617 41230

The first MojoShader video game was released in 2005.

Team Meat published all these games.

Related site

Platforms

Linux 5
Windows 1