Roles
Video game concept
9
games
3platforms
WIN 2010-03-16
WIN 2009-04-08
WIN 2006-09-14
WIN 2007-09-18
WIN 2008-10
WIN 2007-09-24
In RTS games this usually exists in a form of a sub-faction that specializes in certain style of play, commonly divided into something like land, air, and support).
In most other games this exists in form of character classes, especially those that are assumed per mission, map, or such.
Commonly each available role has capabilities the others don't have, which makes choosing different classes in multiplayer better than everyone choosing the same.
For now, this should not be used in games better described as class-based.
In terms of realism, this implies you're some middle-level commander instead of the supreme lord of all, thus you're in charge of specific company (e.g. mobile armor, infantry, artillery, navy, etc.) or even lower down the chain of command (e.g. in command of a fireteam, vehicle crew, etc.).
In most other games this exists in form of character classes, especially those that are assumed per mission, map, or such.
Commonly each available role has capabilities the others don't have, which makes choosing different classes in multiplayer better than everyone choosing the same.
For now, this should not be used in games better described as class-based.
In terms of realism, this implies you're some middle-level commander instead of the supreme lord of all, thus you're in charge of specific company (e.g. mobile armor, infantry, artillery, navy, etc.) or even lower down the chain of command (e.g. in command of a fireteam, vehicle crew, etc.).