Self-censorship
Culture concept
25
games
7platforms
Contains certain potentially offensive material, but has been "sufficiently" obscured, such as through mosaic blur or only hearing the sounds of the activity rather than seeing it.
Notable people involved: George Broussard, Scott Phillips, Greg Donovan, Bryan Dillow and Nick Lee
WIN 2009-06
WIN 2011-05-27
WIN 2010-10-19
PS3 2010-08-17
X360 2011-11
WIN 2011-11
X360 2010-10-26
W31 1991-10
WIN 2011-04-21
WIN 2011-06-10
PS3 2011-11-15
X360 2011-11-15
Should only be used when this is apparent to players at the time of playing without having prior knowledge what some other versions had or what was supposed to be in the game.
Therefore, this includes obvious censorship usage, such as:
* Mosaic blurs and black boxes covering the subjects
* Events happening just off-screen that you're obviously supposed to follow
* Cursing or similar obscured by noise, whether artificial or conveniently timed external noises
Therefore, this includes obvious censorship usage, such as:
* Mosaic blurs and black boxes covering the subjects
* Events happening just off-screen that you're obviously supposed to follow
* Cursing or similar obscured by noise, whether artificial or conveniently timed external noises
Popular tags
actionadventure book cacophonicvoice gtalike hero-theme interspecificconflict jurassicpark lifesimulation movie nationalism nudity-inhuman openended redeemingbeatdown socialsimulation universallanguageParent group
Child groups
Games by year
The first Self-censorship video game was released on October 1991.
Microsoft Game Studios, Telltale Games, THQ and Electronic Arts published most of these games.