Staggering
Video game concept
Player character and others may stagger or otherwise be caused to lose steady footing. In first person games this likely involves the view and aim swaying somewhat uncontrollably.
17
games
5platforms
PS4 2015-03-24
PS3 2011-11-15
WIN 2015-04-01
WIN 2014-04-24
PS3 2011-11-11
WIN 2016-11-11
X360 2011-11-11
WIN 2011-11-15
X360 2011-11-15
WIN 1998
WIN 2011-11-11
WIN 2013-09-26
For example, the player character may be punched hard enough that they step backwards from the force of the blow while becoming unable to respond for a second or so as they reel from the shock of the blow. Thus causing a more or less significant displacement as well as incapability to defend or counter effectively or at all.
Knockback does not imply any loss in controls. Staggering implies either complete loss of controls for a moment or them working in somewhat different manner that prevent normal operation (or simply make it exceptionally hard to function normally).
This may overlap with stunning if player loses complete control during the stagger though it would be preferable to tag only stunning in such cases.
Knockback does not imply any loss in controls. Staggering implies either complete loss of controls for a moment or them working in somewhat different manner that prevent normal operation (or simply make it exceptionally hard to function normally).
This may overlap with stunning if player loses complete control during the stagger though it would be preferable to tag only stunning in such cases.
Popular tags
actionrpg darksouls-series elderscrolls gtalike metroidvania saintsrow-series souls-series soulslikeParent groups
Control loss, Control malfunction, Loss of player agency
Related group
Other
Break meter
Games by year
The first Staggering video game was released in 1998.
Bethesda Softworks and THQ published most of these games.