Vehicle simulation
Game genre concept
Simulation sub-genre focusing on vehicle operation and physics.
7
games
5platforms
# Missing concepts #
Generic:
* Coping with damaged systems, especially with alternate methods of achieving the old. (e.g. Steel Beasts)
* Commanding vehicles that need large crew, such as watercraft and tanks. (delegated tasks)
* Steering and anything that affects it
* No backwards movement on certain vehicles
Landcraft:
* Ability to push the vehicles on foot
Aircraft:
* Airbrakes
* Helicopter flight
* Pilot stress (too high G-forces)
Watercraft:
* Leaks
* Depth (submarines, especially with military submarines battling surface vessels)
* Sonar stealth?
Spacecraft:
* ...?
... and anything else.
Generic:
* Coping with damaged systems, especially with alternate methods of achieving the old. (e.g. Steel Beasts)
* Commanding vehicles that need large crew, such as watercraft and tanks. (delegated tasks)
* Steering and anything that affects it
* No backwards movement on certain vehicles
Landcraft:
* Ability to push the vehicles on foot
Aircraft:
* Airbrakes
* Helicopter flight
* Pilot stress (too high G-forces)
Watercraft:
* Leaks
* Depth (submarines, especially with military submarines battling surface vessels)
* Sonar stealth?
Spacecraft:
* ...?
... and anything else.
Parent groups
Most common companies
This is a container group; its children are:
Drifting | Ability to maintain momentum while turning, with the turning not affecting direction of the drift (much). Such as a car with which the driver intentionally loses traction for. | 1998 / 2020 | 37 games |
Engine shutdown | Player can shutdown their vehicle's engine for whatever reason. (too short) | 1989 / 2015 | 45 games |
Flap control | Player can or must manually control aircraft flaps. (too short) | 2012 / 2015 | 3 games |
Fuel | Player must deal with their vehicle's fuel supply. (too short) | 1975 / 2024 | 701 games |
Internal repair | Repairing smaller parts of a larger system, such as individual parts of a vehicle. (too short) | 1992 / 2016 | 14 games |
Landing | Player must manually land some aircraft, spacecraft or any other flying vehicle. (too short) | 1971 / 2018 | 148 games |
Landing gear control | Player can or must manually control landing gear. (too short) | 2012 / 2015 | 3 games |
Malfunctioning | Tools, vehicles, and whatever else have a possibility to malfunction under certain conditions, though usually only when they become too worn down. | 1978 / 2018 | 55 games |
Multi-seater vehicles | Includes vehicles with multiple seats or other places for passengers or vehicle operators. (too short) | 2002 / 2015 | 38 games |
Overheating | Devices overheat and the player must deal with them either by waiting for them to cool down or forcibly cooling them somehow. | 1984 / 2019 | 69 games |
Stalling | Simulates aircraft (engine) stalling. (too short) | 1996 / 2015 | 6 games |
Structural damage | Location-based damage on vehicles, usually involves disabling and even completely destroying specific components. | 1985 / 2015 | 23 games |
Vehicle crew | Some or all vehicles require 2 or more personnel to operate fully, such as a driver and a gunner (one person can not be both without leaving one of their original crew position empty). | 2003 / 2018 | 43 games |