Desert Law

a.k.a. Desert Law: Wojownicy Pustyni

published by Cenega / 1C Company in 2005-04-29, developed by ARISE, running on Windows
type: strategy
genre: Science Fiction
setting: Post-apocalypse
perspective: bird's-eye
player options: single player
languages: eng pol rus
STEAM Powered

Official description

In Desert Law, player takes on the role of Bred as he begins his quest for vengeance against those who ruined his very existence. After returning to his home village and finding the settlement plundered and destroyed, Bred swears to bring justice to the memory of his slain village. Uniting desolated outcasts, he forges a fighting unit to strike out against bandit gangs, drawing allies under his banner.

Desert Law is a new spin on the traditional real-time strategy that immerses players into a post-apocalyptic world where gasoline is the new world currency.

Players can have anything if they have gas to pay for it, or gamers can loose everything with one tactical mistake. Mankind is rebuilding civilization off the scattered remains of pre-doomsday technology with unfamiliar equipment and knowledge which it inherited from ancestors. Disorderly gangs roam the wastelands, and if gamers want to survive, they will have to fight to stay alive. Mad technicians of the world-gone-insane will give the players a chance to use more than 50 types of vehicles with different kinds of military equipment, from the ordinary car to radically altered homemade war machines. With more than 30 missions in an intriguing scenario gamers will have to fight all manner of desert scum before satisfying Bred's thirst for vengeance.

Key features:
* Science-fiction real-time strategy with role-playing elements
* 29 missions filled with events
* 30 comic-book episodes
* 46 types of hellish weapons
* 7 heroes with role-play characteristics
* American post-nuclear landscapes

# 2011-05-12 02:13:15 - official description - source

Technical specs

display: raster
Minimum:
* Windows 98, ME, 2000 or XP
* 366 MHz Pentium III CPU
* 64 MB RAM
* 8 MB VRAM
* Riva TNT GPU
* 1.5 GB HD space

[bRecommended:[/b]
* 1 GHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce DDR GPU

Sanguine # 2011-05-12 02:18:24

Authors / Staff

design

Fyodor Mukin (designer)
Pavel Ananiev (designer)
Peter Mukin (designer)

coding

Dmitriy Savin (programmer)
Mikhail Sotnikov (programmer)
Mikhail Zhivets (programmer)

graphics

Alexey Novikov (graphics)
Denis Rybakov (graphics)
Gennadiy Ryzhkin (graphics)
Igor Khomich (graphics)
Inessa Morova (graphics)
Natalie Sidorevich (graphics)
Pavel Stasevich (graphics)

audio

Alexander Gorokh (sound)

tester

Dmitriy Novitskiy (tester)
Ivan Gergalov (tester)
Tatyana Devyatkina (tester)

Tags (12)

Contributor

Sanguine

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