Super Pac-Man

created and published by Atari in 1984, running on Atari 5200
This game has not passed the prototype stage.
type: maze, action/reflex
genre: Pac-Man-like
series: Pac-Man
perspective: bird's-eye fixed camera
player options: single player
other: Prototype
languages: eng

Description

CX-5252. Prototype. North America NTSC.
Unlike Pac-Man, Super Pac-Man prefers fruits, vegetable, and donuts over pellets. Since these food items are larger than pellets, he doesn't need to eat as many. Eating a key allows super Pac-Man to open the locked doors in each maze. Power Pellets allow Super Pac-Man to eat ghosts as usual. But, Super Power Pellets will cause Super Pac-Man to grow to tremendous size. In this state he can go faster (by pressing a button), fly over ghosts, and much locked doors for a limited time.
Between levels, there is a sort of slot machine game where Super Pac-Man tries to munch two bonus items that match the one in the center of the screen. There are also bonus rounds where Super Power-Pellets are not time-limited and there are no ghosts. However the bonus rounds themselves end in just a few seconds. The final prototype version is dated 1984-??-?? (some time after 1984-03-15)

Trivia:
The final code for this game runs on the Atari 5200 and the Atari 8-bit equally well. That is to say, this game and the Atari 8-bit version are not exactly the same, rather they are the same. It simple detects which machine it is on and loads itself appropriately into memory. However, it also compares its own checksum to the checksum for the media it is on (disk or cart). This makes it extremely difficult to run an unauthorized copy. There are pirate disks and multicarts for the 5200 and the Atari 8-bit that contain Super Pac-Man but it will not run.
The game is not stretched to match the ratio of the TV screen. Rather it is letterboxed to match the ratio of the arcade version.
The game is a a pixel perfect recreation from scratch of the arcade version including title screen, attract mode, music and intermissions. It is not a port.

Easter Eggs/Bugs:
A rare bug causes some of the doors to be permanently locked in the earliest prototypes. It is unknown how this bug is triggered. The later prototypes do not have it.
Dyer says there is an unknown easter egg in the last prototype. It is not known what it is or how to trigger it.

(Zerothis) - # 2007-09-19 05:17:55

Technical specs

display: raster

Authors / Staff

coding

Landon Dyer (programmer)

graphics

Gary Johnson (graphics)

audio

Brad Fuller (sound)

Tags (11)

Contributors (4)

AndreaD
teran01
zerothis
dandyboh

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Super Pac-Man in-game screen.
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