showing 37 games
name arrow_downward | publisher(developer) | year | display | author(s) | platform | |
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Amnesia: The Dark Descent | Frictional Games;1C Company (Frictional Games;Snowball Studios) | 2010 | textured polygons | Windows | labelimagesubject | |
ArcaniA - A Gothic Tale | JoWood Productions (Spellbound Entertainment) | 2010 | textured polygons | Windows | labelimagesubject | |
Captain Forever | Pixelsaurus (Pixelsaurus;Future Crayon) | 2009 | vector | Farbs[Jarrad Woods] | Linux | labelminimizesubject |
Cargo – The Quest for Gravity | bitComposer Games;Viva Media (Ice-pick Lodge) | 2011 | textured polygons | Windows | labelimagesubject | |
Doc Clock: The Toasted Sandwich of Time | Stickmen Studios | 2010 | raster | Windows | labelimageminimize | |
Doc Clock: The Toasted Sandwich of Time | Stickmen Studios | 2011 | Mac OS X | labelminimizeminimize | ||
Final Fantasy X | Square;SCE Europe (Square) | 2001 | textured polygons | composer) Hironobu Sakaguchi (executive producer) Kazushige Nojima (scenario writer) Motomu Toriyama (game director) Nobuo Uematsu (sound producer) Tetsuya Nomura (character designer) title logo designer) Yoshinori Kitase (game producer) Yoshitaka Amano (image illustrator) Yusuke Naora (art director) | PS2 | labelimagesubject |
Final Fantasy X | Square Enix;SCE Europe (Square Enix) | 2019 | textured polygons | Switch | labelminimizeminimize | |
Gothic | Egmont Interactive;Xicat Interactive (Piranha Bytes) | 2001 | textured polygons | Alex Brüggemann (management) Alex Brüggemann (game design) Alex Brüggemann (character animations) André Hotz (character animations) André Hotz (intro) André Hotz (cutscene rendering) André Schrieber (additional programming) Andrzej Ruszczynski (voice recording) Anja Riehl (additional 2d graphics) Art Vedder (voice actor) Bert Speckels (programming) Björn Pankratz (additional game design) Björn Pankratz (administration programming) Björn Pankratz (additional sound effects) Björn Pankratz (lead qa) Bodo Henkel (voice actor) Carsten Edenfeld (programming) Carsten Kißlat (story design support) Christian Wewerker (voice actor) Claus Wohlgemuth (illustrations) Clemens Schmitz (ai scripting) Corinna Viel (voice recording) Dennis Lüsebrink (additional programming) Dieter Hildebrandt (engine programmer) Dieter Hildebrandt (lead programmer) Dieter Kling (voice actor) Florian Jacobi (story design support) Folko Streese (additional texturing) Frank Kahlfuss (additional 2d graphics) Hans-Jörg Karrenbrock (voice actor) Helge Heynold (voice actor) Helmut Winkelmann (voice actor) Holger Beisheim (tool programming) Horst Dworczak (additional game design) Horst Dworczak (lead artist) Joachim Pütz (voice actor) Jochen Peketz (ai scripting) Johannes Steck (voice actor) Jörg Bütow (story design support) Jürgen Alban (motion capture actor) Jürgen Bilstein (additional animations) Kai Rosenkranz (tool programming) Kai Rosenkranz (music) Kai Rosenkranz (sound effects) Kai Rosenkranz (visual special effects) Kai Rosenkranz (web design) Klaus Bauer (voice actor) Kritzelkratz 3000 (additional animations) Kurt Pelzer (additional programming) Laurenz Nolting (motion capture actor) Manuel Moos (additional programming) Marco Rademacher (sound effects) Marina Korin (motion capture actor) Mario Röske (modeling) Markus Kark (character modeling) Markus Kark (texturing) Markus Kark (character animations) Markus Kark (intro) Markus Kark (cutscene rendering) Markus Plewa (additional animations) Markus Plewa (intro) Markus Plewa (cutscene rendering) Martin Schäfer (voice recording) Martin Schäfer (voice actor) Mattias Filler (story) Mattias Filler (dialogues) Mattias Filler (missions) Mattias Filler (qa) Michael Deckner (voice actor) Michael Hoge (management) Michael Hoge (game design) Michael Hoge (art direction) Michael Hoge (story) Michael Hoge (dialogues) Michael Hoge (missions) Michael Hoge (ai scripting) Michael Rüve (technical support) Navid Vahdat (story design support) Pete Knorr (voice actor) Peter Heusch (voice actor) Peter Sabath (tool programming) Pit Krüger (voice actor) Ralf Marczinczik (illustrations) Roman Keskenti (additional programming) Sascha Henrichs (modeling) Stefan Kalveram (story design support) Stefan Kalveram (qa) Stefan Nyul (management) Stefan Nyul (game design) Stefan Nyul (story) Stefan Nyul (dialogues) Stefan Nyul (missions) Stefan Nyul (ai scripting) Steffen Rühl (story design support) Tobias Franz (2d artist) Tom Putzki (game design) Tom Putzki (marketing) Tom Putzki (pr) Torsten Dinkheller (2d artist) Torsten Dinkheller (marketing) Torsten Dinkheller (pr) Torsten Dinkheller (web design) Torsten Feld (story design support) Ulf Wohlers (programming) Uwe Kaschel (voice actor) Uwe Meier (character modeling) Uwe Meier (texturing) Vadim Pietrzynski (additional texturing) Vadim Pietrzynski (additional animations) Willy Rosenkranz (additional music) Willy Rosenkranz (recording) Zoey Hendley (voice actor) | Windows | labelimagesubject |
Gothic 2 | JoWood Productions (Piranha Bytes) | 2002 | textured polygons | Windows | labelimagesubject | |
Gothic 2: The Night of the Raven | JoWooD Productions (Piranha Bytes) | 2003 | textured polygons | Windows | labelimagesubject | |
Gothic 3 | JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes) | 2006 | textured polygons | Windows | labelimagesubject | |
Ōkami | Capcom (Clover Studio;Ready at Dawn) | 2008 | textured polygons, cell shading | Hideki Kamiya (designer) | Wii | labelimageminimize |
Ōkami | Capcom (Clover Studio) | 2006 | textured polygons, cell shading | Hideki Kamiya (designer) | PS2 | labelimagesubject |
Ōkami HD | Capcom | 2018 | textured polygons, cell shading | Hideki Kamiya (designer) | Switch | labelimagesubject |
Rage | Bethesda Softworks (id Software) | 2011 | textured polygons | Tim Willits | Windows | labelimagesubject |
Rage | Bethesda Softworks (id Software) | 2011 | textured polygons | PS3 | labelimageminimize | |
Rage | Bethesda Softworks (id Software) | 2011 | textured polygons | X360 | labelimageminimize | |
Rage | Bethesda Softworks (id Software) | 2011 | textured polygons | Mac OS X | labelminimizeminimize | |
Risen | Deep Silver (Piranha Bytes) | 2009 | textured polygons | Rhianna Pratchett (co-writer) | X360 | labelimagesubject |
Risen | Deep Silver (Piranha Bytes) | 2009 | textured polygons | Rhianna Pratchett (co-writer) | Windows | labelimagesubject |
Risen 3: Titan Lords | Deep Silver (Piranha Bytes) | 2014 | textured polygons | X360 | labelimagesubject | |
Risen 3: Titan Lords | Deep Silver (Piranha Bytes) | 2014 | textured polygons | PS3 | labelminimizesubject | |
Risen 3: Titan Lords | Deep Silver (Piranha Bytes) | 2014 | textured polygons | Windows | labelimagesubject | |
Secrets of Grindea | Pixel Ferrets | 2015 | raster | Windows | labelminimizeminimize | |
Secrets of Grindea | Pixel Ferrets | 2016 | raster | Linux | labelminimizeminimize | |
Shadow Warrior 2 | Devolver Digital (Flying Wild Hog) | 2016 | textured polygons | Windows | labelimageminimize | |
Stonekeep | Interplay (Interplay Productions) | 1995 | raster | Anthony Bowren (3d rendering artists) Arlene C. Somers (2d graphic artists) Brian Luzietti (music) Charles H. H. Weidman III (2d graphic artists) Cheryl Austin (2d graphic artists) Chris Christensen (programmer) Christian Taylor (designer) David A. Mosher (2d graphic artists) Helena Wickberg (2d graphic artists) Jason D. Anderson (3d rendering artists) Jayesh J. Patel (programmer) Jesse Reynolds (programmer) Jim Gardner (programmer) John Philip Britt (programmer) Kevin Beardslee (3d rendering artists) Kevin W. Bass (programmer) Leonard Boyarsky (2d graphic artists) LoQuan Seh (programmer) Michael Bernstein (programmer) Nick Kesting (programmer) Peter Oliphant (programmer) Spencer Kipe (art director) Spencer Kipe (2d graphic artists) | MS-DOS | labelimagesubject |
The Curse of Monkey Island | LucasArts | 1997 | raster | Windows | labelimagesubject | |
The Legend of Zelda: Skyward Sword | Nintendo (Nintendo EAD) | 2011 | textured polygons | Eiji Aonuma (producer) Hidemaro Fujibayashi (director) | Wii | labelimagesubject |
The Legend of Zelda: Twilight Princess | Nintendo (EAD Software Development Group 3) | 2006 | textured polygons | Wii | labelimagesubject | |
The Legend of Zelda: Twilight Princess | Nintendo (EAD Software Development Group 3) | 2006 | textured polygons | GameCube | labelimagesubject | |
The Legend of Zelda: Twilight Princess HD | Nintendo (Nintendo EPD;Tantalus) | 2016 | textured polygons | Wii U | labelimageminimize | |
The Nomad Soul | Eidos (Quantic Dream) | 2000 | textured polygons | Dreamcast | labelimagesubject | |
The Walking Dead | Telltale Games | 2012 | textured polygons | Windows | labelimagesubject | |
The Walking Dead: The Complete First Season | Telltale Games;Square Enix (Telltale Games) | 2013 | textured polygons | PS Vita | labelimageminimize | |
Ultima VIII: Pagan | Origin | 1994 | raster | Richard Garriott | MS-DOS | labelimageminimize |