showing 37 games

name arrow_downwardpublisher(developer)yeardisplayauthor(s)platform
Amnesia: The Dark Descent  Frictional Games;1C Company (Frictional Games;Snowball Studios)2010textured polygons Windowslabelimagesubject
ArcaniA - A Gothic Tale  JoWood Productions (Spellbound Entertainment)2010textured polygons Windowslabelimagesubject
Captain Forever  Pixelsaurus (Pixelsaurus;Future Crayon)2009vectorFarbs[Jarrad Woods]
Linuxlabelminimizesubject
Cargo – The Quest for Gravity bitComposer Games;Viva Media (Ice-pick Lodge)2011textured polygons Windowslabelimagesubject
Doc Clock: The Toasted Sandwich of Time Stickmen Studios2010raster Windowslabelimageminimize
Doc Clock: The Toasted Sandwich of Time Stickmen Studios2011 Mac OS Xlabelminimizeminimize
Final Fantasy X  Square;SCE Europe (Square)2001textured polygonscomposer)
Hironobu Sakaguchi (executive producer)
Kazushige Nojima (scenario writer)
Motomu Toriyama (game director)
Nobuo Uematsu (sound producer)
Tetsuya Nomura (character designer)
title logo designer)
Yoshinori Kitase (game producer)
Yoshitaka Amano (image illustrator)
Yusuke Naora (art director)
PS2labelimagesubject
Final Fantasy X  Square Enix;SCE Europe (Square Enix)2019textured polygons Switchlabelminimizeminimize
Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001textured polygonsAlex Brüggemann (management)
Alex Brüggemann (game design)
Alex Brüggemann (character animations)
André Hotz (character animations)
André Hotz (intro)
André Hotz (cutscene rendering)
André Schrieber (additional programming)
Andrzej Ruszczynski (voice recording)
Anja Riehl (additional 2d graphics)
Art Vedder (voice actor)
Bert Speckels (programming)
Björn Pankratz (additional game design)
Björn Pankratz (administration programming)
Björn Pankratz (additional sound effects)
Björn Pankratz (lead qa)
Bodo Henkel (voice actor)
Carsten Edenfeld (programming)
Carsten Kißlat (story design support)
Christian Wewerker (voice actor)
Claus Wohlgemuth (illustrations)
Clemens Schmitz (ai scripting)
Corinna Viel (voice recording)
Dennis Lüsebrink (additional programming)
Dieter Hildebrandt (engine programmer)
Dieter Hildebrandt (lead programmer)
Dieter Kling (voice actor)
Florian Jacobi (story design support)
Folko Streese (additional texturing)
Frank Kahlfuss (additional 2d graphics)
Hans-Jörg Karrenbrock (voice actor)
Helge Heynold (voice actor)
Helmut Winkelmann (voice actor)
Holger Beisheim (tool programming)
Horst Dworczak (additional game design)
Horst Dworczak (lead artist)
Joachim Pütz (voice actor)
Jochen Peketz (ai scripting)
Johannes Steck (voice actor)
Jörg Bütow (story design support)
Jürgen Alban (motion capture actor)
Jürgen Bilstein (additional animations)
Kai Rosenkranz (tool programming)
Kai Rosenkranz (music)
Kai Rosenkranz (sound effects)
Kai Rosenkranz (visual special effects)
Kai Rosenkranz (web design)
Klaus Bauer (voice actor)
Kritzelkratz 3000 (additional animations)
Kurt Pelzer (additional programming)
Laurenz Nolting (motion capture actor)
Manuel Moos (additional programming)
Marco Rademacher (sound effects)
Marina Korin (motion capture actor)
Mario Röske (modeling)
Markus Kark (character modeling)
Markus Kark (texturing)
Markus Kark (character animations)
Markus Kark (intro)
Markus Kark (cutscene rendering)
Markus Plewa (additional animations)
Markus Plewa (intro)
Markus Plewa (cutscene rendering)
Martin Schäfer (voice recording)
Martin Schäfer (voice actor)
Mattias Filler (story)
Mattias Filler (dialogues)
Mattias Filler (missions)
Mattias Filler (qa)
Michael Deckner (voice actor)
Michael Hoge (management)
Michael Hoge (game design)
Michael Hoge (art direction)
Michael Hoge (story)
Michael Hoge (dialogues)
Michael Hoge (missions)
Michael Hoge (ai scripting)
Michael Rüve (technical support)
Navid Vahdat (story design support)
Pete Knorr (voice actor)
Peter Heusch (voice actor)
Peter Sabath (tool programming)
Pit Krüger (voice actor)
Ralf Marczinczik (illustrations)
Roman Keskenti (additional programming)
Sascha Henrichs (modeling)
Stefan Kalveram (story design support)
Stefan Kalveram (qa)
Stefan Nyul (management)
Stefan Nyul (game design)
Stefan Nyul (story)
Stefan Nyul (dialogues)
Stefan Nyul (missions)
Stefan Nyul (ai scripting)
Steffen Rühl (story design support)
Tobias Franz (2d artist)
Tom Putzki (game design)
Tom Putzki (marketing)
Tom Putzki (pr)
Torsten Dinkheller (2d artist)
Torsten Dinkheller (marketing)
Torsten Dinkheller (pr)
Torsten Dinkheller (web design)
Torsten Feld (story design support)
Ulf Wohlers (programming)
Uwe Kaschel (voice actor)
Uwe Meier (character modeling)
Uwe Meier (texturing)
Vadim Pietrzynski (additional texturing)
Vadim Pietrzynski (additional animations)
Willy Rosenkranz (additional music)
Willy Rosenkranz (recording)
Zoey Hendley (voice actor)
Windowslabelimagesubject
Gothic 2  JoWood Productions (Piranha Bytes)2002textured polygons Windowslabelimagesubject
Gothic 2: The Night of the Raven  JoWooD Productions (Piranha Bytes)2003textured polygons Windowslabelimagesubject
Gothic 3  JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes)2006textured polygons Windowslabelimagesubject
Ōkami  Capcom (Clover Studio;Ready at Dawn)2008textured polygons, cell shadingHideki Kamiya (designer)
Wiilabelimageminimize
Ōkami  Capcom (Clover Studio)2006textured polygons, cell shadingHideki Kamiya (designer)
PS2labelimagesubject
Ōkami HD  Capcom2018textured polygons, cell shadingHideki Kamiya (designer)
Switchlabelimagesubject
Rage  Bethesda Softworks (id Software)2011textured polygonsTim Willits
Windowslabelimagesubject
Rage  Bethesda Softworks (id Software)2011textured polygons PS3labelimageminimize
Rage  Bethesda Softworks (id Software)2011textured polygons X360labelimageminimize
Rage  Bethesda Softworks (id Software)2011textured polygons Mac OS Xlabelminimizeminimize
Risen Deep Silver (Piranha Bytes)2009textured polygonsRhianna Pratchett (co-writer)
X360labelimagesubject
Risen Deep Silver (Piranha Bytes)2009textured polygonsRhianna Pratchett (co-writer)
Windowslabelimagesubject
Risen 3: Titan Lords Deep Silver (Piranha Bytes)2014textured polygons X360labelimagesubject
Risen 3: Titan Lords Deep Silver (Piranha Bytes)2014textured polygons PS3labelminimizesubject
Risen 3: Titan Lords  Deep Silver (Piranha Bytes)2014textured polygons Windowslabelimagesubject
Secrets of Grindea Pixel Ferrets2015raster Windowslabelminimizeminimize
Secrets of Grindea Pixel Ferrets2016raster Linuxlabelminimizeminimize
Shadow Warrior 2 Devolver Digital (Flying Wild Hog)2016textured polygons Windowslabelimageminimize
Stonekeep Interplay (Interplay Productions)1995rasterAnthony Bowren (3d rendering artists)
Arlene C. Somers (2d graphic artists)
Brian Luzietti (music)
Charles H. H. Weidman III (2d graphic artists)
Cheryl Austin (2d graphic artists)
Chris Christensen (programmer)
Christian Taylor (designer)
David A. Mosher (2d graphic artists)
Helena Wickberg (2d graphic artists)
Jason D. Anderson (3d rendering artists)
Jayesh J. Patel (programmer)
Jesse Reynolds (programmer)
Jim Gardner (programmer)
John Philip Britt (programmer)
Kevin Beardslee (3d rendering artists)
Kevin W. Bass (programmer)
Leonard Boyarsky (2d graphic artists)
LoQuan Seh (programmer)
Michael Bernstein (programmer)
Nick Kesting (programmer)
Peter Oliphant (programmer)
Spencer Kipe (art director)
Spencer Kipe (2d graphic artists)
MS-DOSlabelimagesubject
The Curse of Monkey Island  LucasArts1997raster Windowslabelimagesubject
The Legend of Zelda: Skyward Sword Nintendo (Nintendo EAD)2011textured polygonsEiji Aonuma (producer)
Hidemaro Fujibayashi (director)
Wiilabelimagesubject
The Legend of Zelda: Twilight Princess Nintendo (EAD Software Development Group 3)2006textured polygons Wiilabelimagesubject
The Legend of Zelda: Twilight Princess  Nintendo (EAD Software Development Group 3)2006textured polygons GameCubelabelimagesubject
The Legend of Zelda: Twilight Princess HD  Nintendo (Nintendo EPD;Tantalus)2016textured polygons Wii Ulabelimageminimize
The Nomad Soul  Eidos (Quantic Dream)2000textured polygons Dreamcastlabelimagesubject
The Walking Dead Telltale Games2012textured polygons Windowslabelimagesubject
The Walking Dead: The Complete First Season Telltale Games;Square Enix (Telltale Games)2013textured polygons PS Vitalabelimageminimize
Ultima VIII: Pagan  Origin1994rasterRichard Garriott
MS-DOSlabelimageminimize
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