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Acheton ?1978This game appeared not long after Dungeon(Zork) and Colossal Cave Adventure, but has 403 rooms and 200 objects.

Some have said this game punishes the player for playing having more [b][i]completely[/i] unavoidable[/b] way to die than all other game elements together.
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Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2007Jerusalem, 1191 AD.

The Third Crusade is tearing the Holy Land apart. You are an elite Assassin sent to stop the hostilities by suppressing the powers on both the Crusader and Saracen sides. But as you carry out your missions, a conspiracy begins to unfold. You find yourself tangled up in a conflict that threatens not only the Holy Land, but the entire world.

« Nothing is true, everything is permitted »

KEY FEATURES

Experience the power of a feared Assassin. Your actions can throw your immediate environment into chaos; and your existence will shape events in this pivotal moment during the Third Crusade.

* Be an Assassin: Plan your attacks, strike without mercy, and fight your way to escape.

* Realistic and responsive environments: Every action has its consequences. Crowds react to your moves, and will either help or hinder you on your quests.

* Action with Total Freedom: Eliminate your targets wherever, whenever, and however. Do whatever it takes to achieve your objectives.
[Ubisoft]
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Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2007 X360labelimageminimize
Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2008El comienzo estelar de la saga, a pesar de ser mucho más lineal y corto que sus predecesores (y unas misiones secundarias enormemente repetitivas), se hecha de menos no ser una arsenal andante que puede con toda la guardia de la ciudad: mucho más sigilo y huida y menos acción.

Especialmente reseñable era la posibilidad de finalizar un asesinato siguiendo el diario de Altair, convirtiendo el encargo en un auténtico reto, además de la claustrofóbica situación de Desmond y la intriga que rodea todo el juego.

Como reprochable, la enorme letalidad del agua, aunque también es cierto que es de gran ayuda contra los templarios.

8 de 10***2008-04-09 as boxed
2008-04-09 on Steam (eng,fre,ita,ger,spa)***[b]save points[/b] - there's only one save per profile, so make sure you back it up occasionally. Nothing worse than playing almost through the game and the save getting corrupted for whatever reason (such as BSOD). The saves are stored in `[code]%APPDATA%/Ubisoft/Assassin's Creed/Saved Games/[/code]´.***Latest version: 1.02 (as of 2008-05-14)***The story starts with Desmond Miles being kidnapped in 2012 by Abstergo Industries and put into the Animus machine, a device capable of drawing out genetic memories and allowing the user to re-live their ancestors' lives. For Desmond, this is the life of Altaïr Ibn La-Ahad (الطائر), an assassin who lived during the Third Crusade in 1191. Although the story skips the kidnapping and starts with Desmond jagged into the Animus and experiencing some synchronization issues with it.

The game is difficult to categorize and abundantly lampshaded by the fact that most of the game takes place inside the Animus which has been created to produce a video game like experience, so effectively you're playing a video game inside a video game. And the experience produced by the Animus is an abstraction of sorts with various alterations that make it easier for the user to operate it, such as translating all languages to plain English and so forth. So any inconsistencies with reality are due to that, and since memories aren't exactly logical 1 to 1 copies of reality, much illogical instances can occur, some of which can be interpreted to mean some [url=http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Ptitlel59ywfenym8d?from=JustBugsMe.AssassinsCreed]very strange things[/url].

Things you may need to replay the whole game for:[spoiler]In memory block 4, you have a chance to pickpocket Vidic to get his security pen. This opportunity does not represent itself and replaying the memory block later does not roll back time in the "real world".

After the credits you gain access to the conference room where you need Vidic's pen to access a computer, but there's nothing else after that besides your ability to replay the memory blocks and aim for 100% completion (collecting all the flags, killing the templars, scouting, and doing all the side tasks).[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz dual-core Pentium D or Athlon 64 X2 3800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 6800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+ CPU
* 5.1 capable soundcard***The PC version has 4 new missions compared to the original console version.

Director's Cut Edition is apparently just alternate name for the thing and is in no way different from PC releases without that extra bit in their name.
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2010Con una gran variedad de misiones secundarias y mucha más exploración, parece mejor que el primer juego. Sin embargo, un Ezio con demasiados cachivaches (o demasiada munición según se mire) y con habilidades de combate demasiado poderosas (como poder bloquear con la hoja oculta) hacen que las misiones se tornen muy asequibles. Además el sigilo no prima tanto como en el primer juego.

7 de 10***Deluxe Edition adds 3 maps: Palazzo Medici, Santa Maria Dei Frari, and the Arsenal Shipyard. Ad speech mentions secret treasures and nothing else. Unknown if this means simply florins or actual equipment.***Undefined game-play elements: blending in with the crowd, hiring prostitutes (or others?) to serve as cover (controllable crowd) or to distract those who'd wish you harm.***Continues Desmond Miles' story right where it ended in the first game, even if Altair is no longer his alter ego inside the Animus.
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2009Players 'relive' the life of an assassin during the Italian Renaissance in this open-world action adventure game. The goal is to exact revenge upon conspirators who have framed and executed loved ones; the goal is to be accomplished through assassination. As players roam the crowded streets of Florence, Italy, they can creep through catacombs and corridors, undertake diverse side-missions, and tail-and-assassinate all manner of human targets—politicians, Templar soldiers, conspirators. Players can also brawl with family rivals or engage in sword fights with Templar soldiers, but in most cases, they use stealth techniques to complete the mission; for example, players can sneak up on enemies from behind and kill them with hidden daggers, poisoned daggers, spring-activated blades, and swords. When blades connect, blood shoots out in a fountain-like manner as targets groan or scream. These stealth-kills are sometimes depicted close-up and are somewhat graphic: the camera follows the 'herky-jerky' thrusts of the blade; the player hears a distinctly 'wet' flesh-impact sound. The most graphic depictions of violence occur during cinematic cutscenes (the following two scenes do not involve players' character): A businessman, crawling away from a Templar leader, gets pinned to the ground by a sword through his neck; a young nobleman is ambushed by rivals, begs for mercy, then gets stabbed multiple times in the chest amid screams of 'Muori! Mouri! Mouri!' [Die! Die! Die!]. The spurts and sprays of blood that accompany some of the stabbing attacks can be intense.

The game contains strong sexual overtones. During one 'seduction mini-game,' players are able to press buttons to kiss a woman and remove her dress; with the woman's back facing the camera, the two characters lower to bed and blow out a candle. Some scenes take place inside brothels, though no nudity or sexual acts are depicted. The dialogue contains the following sexual references: 'So the whip or the paddle today?' and 'Does your wife know about your page-boy fantasies, Captain?' Character backstories, narrated through still-frame vignettes, explain how villains and historical figures achieved their notoriety; some biographies include references to adultery, sodomy, prostitution, and rape (e.g., 'Caterina was captured and sent to Rodrigo Borgia . . . who kept her imprisoned for a year and is rumored to have raped her alongside his son.'). One cutscene depicts a man and a woman wearing translucent, flesh-toned bodysuits as they flee from danger. The digitized lighting effects, the glow from their futuristic suits, obscure most of the details, though outlines of breasts and buttocks are partially discernable (i.e., not definitively nudity). Consumers may also wish to know that the game contains strong profanity, both in English and Italian (e.g., 'f**k,' 'sh*t,' c*zzo,' and 'm*rda'); the most explicit instance occurs when a man frantically describes a 'vision'—'I'm at the opera . . . the soprano is so beautiful . . . I'm in bed with her, she cries as I f**k her.'
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2009Assassin's Creed II is the product of over two years of intensive development by the original creative team behind the Assassin's Creed brand. In a vast open world environment, the game invites players to incarnate Ezio, a privileged young noble in Renaissance Italy who's been betrayed by the rival ruling families of Italy. Ezio's subsequent quest for vengeance plunges players into an epic story that offers more variety in missions, surprising and engaging new gameplay elements, diverse weapons and a profound character progression that appeal to fans of the original Assassin's Creed as well as entice players new to the brand.***[b]data import[/b] - from [game=#171749]Bloodlines[/game] via the "Remote Play" function. Unlocks 6 weapons. PS3labelimagesubject
Assassin's Creed II  Ubisoft (Ubisoft Montreal)2011 Mac OS Xlabelimageminimize
Assassin's Creed IV: Black Flag  Ubisoft (Ubisoft Montreal)2013The year is 1715. Pirates rule the Caribbean and have established their own lawless Republic where corruption, greediness and cruelty are commonplace.

Among these outlaws is a brash young captain named Edward Kenway. His fight for glory has earned him the respect of legends like Blackbeard, but also drawn him into the ancient war between Assassins and Templars, a war that may destroy everything the pirates have built.

Welcome to the Golden Age of Piracy.***Probablemente el mejor juego de la saga, retomando elementos de todos los juegos y puliendo o eliminando los que no acababan de encajar, con un personaje genial, un argumento doble (fuero y dentro del Animus) impecables, y aportando muchísimos elementos de exploración y crafteo.

9 de 10
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Avatar  Ubisoft (Ubisoft Montreal)2009Seriously, anyone playing this game should NOT map [i]use key[/i] to [i]space bar[/i] like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.***[b]bioroids[/b] - the human-Na'vi hybrid remote controlled hosts (Avatars)
[b]magic[/b] - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
[b]upgrade system[/b] - hidden behind the conquest minigame.
[b]no children[/b] - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
[spoiler=Show spoiler tag descriptions;Hide][b]human / bioroid protagonist[/b] - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.[/spoiler]

Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 512 MB VRAM***North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"***Based on the [url=http://www.imdb.com/title/tt0499549/]movie[/url] by James Cameron by the same name.
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Betrayal at Krondor Sierra (Dynamix)1993
[22]***
[59]***
[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
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Black & White 2  Electronic Arts (Lionhead Studios)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB HD space***Latest version: 1.2 (as of ?)***[size=150]Will you be an evil or benevolent deity?[/size]

That's the choice you must make upon returning to a warring land in Black & White 2. Like its wildly successful predecessor, Black & White, the sequel is all about moral choices.

The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?

Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black & White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.

Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.

New features:
* Wage massive wars, sieges and battles or use your skill and power to keep the peace.
* Discover and use new Epic Miracles, including the ground-ripping Earthquake and volcanoes, which cause rivers of lava.
* Choose and customize the Creature that's right for you from a selection, including old favorites such as the Ape, Cow, and Lion.
* Research and create new forms of weaponry, from swords to bows to siege machines.
* Build and design unique defensive gates and walls.
* Control and marshal huge and varied armies.
* Create and control settlements that include housing, farming, and many other buildings like fountains and lush gardens (if you're Good) or spikes and torture pits (if you're Evil).
* Weather systems such as rain, snow, mists, and fog.
* Journey through 9 lands homing each of the five tribes.
[Lionhead]
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Bloodborne  SCE Japan Studio (FromSoftware)2015Introducing Bloodborne, the latest Action RPG from renowned Japanese developer FromSoftware, exclusively for the PlayStation®4 system. Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.

* A Terrifying New World: Journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner.

* Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets.

* A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation(R)4 system.
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Breath of Fire: Dragon Quarter  Capcom;CE Europe (Capcom)2002The story and location (the world) are unrelated to earlier BoF games, gameplay also was revised almost completely. Besides using some very recognizable parts of the series (Ryu, Nina, transformation into a "dragon", etc.), the reason for labeling this game under BoF is a marketing mystery. If they had bothered to completely cut ties with BoF, the experimental nature of the game would've likely been received much better instead of being targeted by BoF fans with scorn. The greatest flaw of the game to me is the complete lack of voice overs which is somewhat unusual for games this "new".***[b]difficulty-single[/b] - despite this, every time your whole party dies the game gets easier as current party XP and gained skills are transferred back to the point when you made the save. This can be omitted, though.
[b]midas' touch[/b] - Ryu's dash and D-dive abilities.

[b]bioroids[/b] - the genics.
[b]pigmen[/b] - duke genics
[b]minotaurs[/b] - deathcow genics
[b]blobs[/b] - the various goo creatures
[b]insectoids[/b] - there's a variety, though most commonly you see the ant-like midget humanoids who work in the fairy colony.

[b]minigames[/b] - the fairy colony management. It's much more useful and time consuming than it might sound based on it being a minigame.

[b]performance issues[/b] - with 3+ enemies and placing one or more magical wards (especially electrical) the camera movement and movement circle appearance becomes stuttery.

--- notes for future
gar genics (garsniper, garpike) have the head of a seahorse***They live in another time, another place. A labyrinth-like world devoid of all light; where civilization has been forced to live underground for generations. Man has no recollection of how life once was. Yet a Ranger named Ryu is determined to discover the world above and begins an adventure to make his way to the surface. Can he lead his people back to freedom?

* For the first time on PlayStation 2 comes a brand new Breath of Fire instalment.
* Visually stunning cel-shaded subterranean world settings.
* Revolutionary new battle system that allows players to set up traps and decoys before going into battle.
* 3-D underground worlds evolve based on your playing style for a different gameplay experience each time.
* Encounter countless challenges, battles and adventures in this action-packed RPG adventure.
[Box blurb]***EAN-13: [code]5055060921005[/code]

Product ID: [code]SLES-51496[/code]***Reach for the Sky
It's an epic quest of magical proportions. You live in another time, another place, devoid of all light sources. You are now part of the underground world. Foil your menacing enemies to reach your ultimate mission. Only you can discover the way out of the labyrinth-like dungeon that envelops you and your friends. Escape your underground captors and you'll reach the world of the living. Breath of Fire V is the first of the series to appear on the PS2, and offers visually stunning cel-shaded subterranean worldsettings and an entirely new real-time/ turn-based battle system. Breath of Fire V will keep you impressed for a long, long time!***I've heard almost nothing but bad things about this game, probably because it's quite different from its predecessors, but I quite liked it. The most notable change from previous Breath of Fire titles it the new battle system, which plays more like a strategy RPG similar to Arc the Lad. Also, Dragon Quarter is more like a giant dungeon crawler instead of a traditional Japanese RPG with an overworld to explore. This game is a lot more challenging than its predecessors and if you're upto the challenge, I think you'd find the game quite entertaining (and you can pick it up for dirt cheap online!).
[cjlee001]
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Conquest of Chesterwoode  Adventure International1981 TRS-80labelminimizeminimize
Creeper World Knuckle Cracker2009Better described as tower offence than tower defence. A bit like a cross between Perimeter (2) and Harvest: Massive Encounter.

Essentially you're fighting against an infinite flood of goo with guns (lasers, mortars and such) rather than building barriers with the sole aim of connecting "totems" (usually submerged in the "creep" by the time you reach them) to open a warp portal to the next world. Occasionally there's side objectives.***[media=youtube]IP7atGyLCLw[/media]
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Creeper World Knuckle Cracker2009 Mac OS Xlabelminimizeminimize
Dark Souls  From Software;Namco Bandai (From Software)2011Dark Souls: Prepare to Die Edition includes the game's only DLC, otherwise it's identical to the original game. X360labelimageminimize
Dark Souls  From Software;Namco Bandai (From Software)2011Al menos para mí, en mi opinión. No tiene grandes gráficos pero te genera una atmósfera que llegas a palpar el lugar en el que te encuentras; tal vez sea la música de ambientación, las luces y sombras, la jugabilidad...Cuántos y cuántos juegos han copiado a este maravilloso juego.***
[100]***
[12]***Working title: Project Dark

Dark Souls: Prepare to Die Edition includes the game's only DLC, otherwise it's identical to the original game.
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Dark Souls  Namco Bandai (From Software)2012Drift bags and vagrants are one of the most obscure mechanics of the game. Drift bags are dropped items that are randomly transported to another player's world where they can be picked up, if they aren't picked up they get transported again. Once the drift bag has been transported enough many times, it turns into a vagrant, a rare enemy that spawns in no other way. Vagrants if undefeated will be transported to other players' worlds much like the drift bags.***The game's story is about the waning Age of Fire which the player can help continue or end, the waning of the age also is the cause of the undead curse when Gwyn kindled the First Flame with his essence. Letting the Age of Fire end would bring about Age of Dark (a.k.a. Age of Humanity), but considering how Dark Souls (a.k.a. human souls) are prone to bad things and generally the world's bleak presentation of humans, this would probably be about as bad thing as the previous age or worse.

How bad humans and Dark Souls are or can be is especially shown in Artorias of the Abyss expansion (which is included in the Windows port of the game), though the information gained there can be somewhat misleading. The Abyss appeared because the pygmy went insane, not because it was natural thing to happen with Dark Souls, and the Abyss corrupted Artorias and the Oolacile. Many players seem to assume this is the natural progression for what happens with Dark Souls unfortunately.***With a moody and almost grimterror atmosphere and lore that would make even H.P.Lovecraft shiver a little, a simple but very customizable character development and a gameplay that is hard and "unfair", bringing back the "trial and error" progress system of classical arcade games, this game is simply a jewel of RPG-action goodness.

Sadly, this version is a poorly done port from the console version, almost forcing to be played by handheld control (keyboard + mouse is horribly designed and also missing keybinding for some actions), and the camera feels clunky, slow and very dependant of player panning/autolock.

8 of 10***Dark Souls is an upcoming action role-playing game from the developers who brought you Demon’s Souls, FromSoftware. Dark Souls will have many familiar features: A dark fantasy universe, tense dungeon crawling, fearsome enemy encounters and unique online interactions. Dark Souls is a spiritual successor to Demon’s, not a sequel. Prepare for a new, despair-inducing world, with a vast, fully-explorable horizon and vertically-oriented landforms. Prepare for a new, mysterious story, centered around the King’s Crowns and the original, now dying flame at the center of the world. But most of all, prepare to die. You will face countless murderous traps, countless darkly grotesque monsters and several gargantuan, supremely powerful demons and dragons. You must learn from death to persist through this unforgiving world. And you aren’t alone. Dark Souls allows the spirits of other players to show up in your world, so you can learn from their deaths and they can learn from yours. New to Dark Souls is Beacon Fire, where you can share the experiences of your adventure with the spirits of other players. Around the Beacon Fire, you may find the only warmth and calm that exists in this dark world. Beware: There is no place in Dark Souls that is truly safe. With days of game play and an even more punishing difficulty level, Dark Souls will be the most deeply challenging game you play this year. Can you live through a million deaths and earn your legacy?

[b]New Content[/b]
Dark Souls: Prepare to Die Edition will include an untold chapter in the world of Lordran where the player must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias.

* New Bosses – Including Artorias of Abyss, Chimera of Tomb, and more
* PVP Online Matchmaking System – Quick matching for co-op or PVP
* New Areas – Including Oolacile Tomb, Old Ruins and more
* New Enemies – Including Abyss Guard, Chained Prisoner and more
* New NPCs – Including Hawkeye Gough and more
* New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

[b]Key features:[/b]
* Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges.
* Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height.
* Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair‐inducing monsters & an incredibly nuanced weaponry & magic spells system. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons.
* Network Play – Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game.
* Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style.
* Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death.
* Symbolic of Life & Hope – The Beacon Fire is an important feature of Dark Souls for many reasons. Though in gameplay it serves as a recovery and re‐spawn point for players whose health gets low and is the one place in the dark world where players can find a fleeting moment of warmth and calm.***[media=youtube]WlVBVKAFFg4[/media]
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Dark Souls II  From Software;Namco Bandai Games (From Software)2014 PS3labelimageminimize
Dark Souls II  FromSoftware;Namco Bandai Games (FromSoftware)2014Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
[Steam Store]***Confusingly DS2 DX9 version received an update named Scholar of the First Sin which makes it harder to identify the actual DX11 version released under that name in some circumstances. Although the update makes the DX9 version close to what the DX11 version is, there's still significant differences between them.
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Dark Souls II  From Software;Namco Bandai Games (From Software)2014 X360labelimageminimize
Dark Souls II: Scholar of the First Sin  FromSoftware;Bandai Namco Entertainment (FromSoftware)2015DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
[Steam Store]***(Jugado hasta la segunda zona)

Hasta ahora he visto que mejora y cambia respecto al anterior varios elementos.

Pros:
-Los controles por fin son decentes.
-No se traba como antes.
-Alterna con mucho más criterio entre lugares claustrofóbicos y espacios abiertos.
-Añade cierta belleza a su habitual mundo tenebroso.

Cons:
-Sigue favoreciendo demasiado las clases de melee puro o con toques de magia frente a cualquier otra.

8 de 10***[b]Scholar of the First Sin[/b] edition brings few mostly irrelevant changes to the base gameplay while bundling the 3 Crowns DLCs. Also exclusively 64 bit and DX11 unlike the original which was exclusively 32 bit and DX9.

[b]Changes:[/b]
* 6 maximum players per session (2 allied summons and 3 invaders) instead of 4, and an additional item to control soul memory.
* Some enemy placements have been changed.
* Includes the Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King DLCs.

Multiplayer and saves for the new edition are also incompatible with the original.
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Dark Souls III  FromSoftware;Bandai Namco Entertainment (FromSoftware)2016The next chapter of the Dark Souls saga returns with Dark Souls III. Developer FromSoftware returns to create a new blighted world for players to explore.***
[100]***
[30]***
[12]
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Dark Souls III  Bandai Namco Entertainment (FromSoftware)2016Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!***
[100]***
[12]***2016-03-24 Japan
2016-04-12 Worldwide

There's no perceivable reason for the delayed worldwide release considering the non-Japanese version was release ready at the same time. In fact some players managed to play the English version of the game (legally) by jumping through few hoops before it was released.
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Dark Souls III  FromSoftware;Bandai Namco Entertainment (FromSoftware)2016Winner of Gamescom 2015 "Best RPG" and over 35 E3 2015 Awards and Nominations, DARK SOULS™ III continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series.
As fires fade and the world falls into ruin, journey into a universe filled with more colossal enemies and environments. Players will be immersed into a world of epic atmosphere and darkness through faster gameplay and amplified combat intensity. Fans and newcomers alike will get lost in the game hallmark rewarding gameplay and immersive graphics.
Now only embers remain... Prepare yourself once more and Embrace The Darkness!***
[30]***
[12]
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Dark Souls Remastered From Software;Namco Bandai2018Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning detail. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC.***
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Dark Souls: Artorias of the Abyss Namco Bandai (FromSoftware)2012Bundled in the Dark Souls: Prepare to Die Edition, otherwise sold as DLC for plain Dark Souls. PS3labelminimizeminimize
Dark Souls: Artorias of the Abyss Namco Bandai (FromSoftware)2012Bundled in the Dark Souls: Prepare to Die Edition, otherwise sold as DLC for plain Dark Souls. X360labelminimizeminimize
Dark Souls: Remastered  Namco Bandai (From Software)2018Embark upon an epic dark fantasy in a universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore.***Has significant changes to the engine and certain parts of the gameplay. Some features from the sequels were ported over. This however is not redesign of original Dark Souls, so many of the problems of the original are still present. The assumed goal however of this product is to move support to unified game across all current supported platforms and allow players who never played the original to experience it.

There's been some severe outcry from PC Dark Souls fans for the remaster not doing "enough".
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Deadly Towers  Brøderbund;Irem (Lenar)1986You are young Prince Myer, setting out to defend the ancient kingdom of Willner. Rubas, King of Devils, has built a castle in the north and is preparing to invade your kingdom. Ringing magic bells, he is calling out an army of the most terrifying creatures known (or unknown) to man. To defeat Rubas, you must journey to his palace and burn down his seven bell towers. On your quest, you will collect weapons and armor to defend yourself against rats and crawlers; bats, snakes and slime; demons, dragons and more. You'll need every ounce of help you can get. For you are all that stands between your people and the forces of darkness.***Deadly Towers is a mixed-bag. The gameplay is similar to [game=#9176]The Legend of Zelda[/game], with the perspective being a bit more 3D-ish. For a game released in 1986 it looks rather advanced. The graphics are nice, the music is good and the game is huge. The game has major flaws however. Some of them are not uncommon for an early NES game. Many necessary items are very well hidden in non-obvious spots. The difficulty level is too high. In this game the beginning is even the hardest part of the game. Being badly equipped you have barely a chance againts the many monsters. Sometimes when you run over a certain spot you are teleported into a dungeon. And you cannot immediately leave the dungeon, until you find the exit. Making things worse, the dungeons are huge 16x16 screen mazes with many difficult monsters. And only in these dungeons you can find shops where you can buy some better equipment to survive the final seven towers where seven bells are hidden, which you must find and destroy in order to challenge the end boss. Now with a walkthrough and cheat at hand I could avoid the biggest frustration, but I understand people who say that this game is a game design disaster.***"Mashou" is used in official documentation.

Journey through this 3D looking game to collect the evil magic bells from the 7 bell towers and burn them in the sacred flame.

Mashō literally means "Evil Bell" an is a pun of 魔性 which means meaning "devilishness." It was supposed to be titled "Hell's Bells," in English but this title qualified for Nintendo's unwritten censorship rules. Oddly, there are Holy Crosses shown all through the game and the game is pretty blatant that God himself has personally asked the game's protagonists to complete this quest.

This game has a very long crawl screen of text. Possibly the longest crawl of any game previous and I can't think of a longer since. The text mentions that the castle explored in the game is actually under construction. This can thinly justify the level structure.

[spoiler=Quick & Dirty Passwords Hack:;Close Passwords Hack]start, die immediately, change the 1st 2 letters of your password to "FE". Now you have lots of good equipment.[/spoiler][spoiler=Passwords:;Close Passwords:]GDXHDPMM10 Start with a lot of items
EF1KDK.KTX End of the Game
GDXHDPMM10 Another easy start
EE1KBK.TTT An Easy start
54DK1P4WC4 Final Battle with double shot
.AZODKNXTJ Final Battle with parallel shot[/spoiler][spoiler=Game Gene codes:;Close Game Gene codes:]LGXELPZU Start with 75 Ludder
GXSONPST No Damage
ZEUPKYPE 10x Ludder
GOUPUYIA 4x Ludder
GXUGLVON No charge at stores[/spoiler]
[Zerothis]***I'm surprised to find this game listed on many 'worst games of all time' lists. Ya, its insanely hard. And true, the character and enemies moves in plain 2D even though the enemies are (not) placed in a weird pseudo 3D non-existent environment. And, I'll admit, generally hidden/invisible entrances are used for required main levels instead of just secret bonus areas. And, ok, 20 hit points for the first enemy encountered in the game that isn't even a boss and doesn't even have a name, and doesn't even have a face, or a brain, or limbs, or multiple colors, is a bit excessive. Oh and instead of finding a way to the remotest part of the dungeons, grabbing the treasure and being teleported out, the player is teleported into the remotest part of the insanely complex dungeons, loses treasures, and must find their own way out. It could be worse, imagine if it had no continue option (which is easily exploited btw. [spoiler]Start the game, die, then change the first two letters of your continue password to "EF" or "FE".[/spoiler] Wimpy). [b]However, I like it for the challenge[/b], I find the false 3Dishness very retro (by 1986 standards), in a good way. This game proceeded [gameid=9176]The Legend of Zelda[/gameid] and in many ways its better, imo. The size of dungeons and the order of their 'completion' are superior. Deadly towers was actually the 2nd NES game I ever played after Super Mario Bros. It took me about 300 hours to beat. [b]This game gets 4.5 stars by me.[/b]
Summary of good points:
Challenging
Save your progress
Enemy Variety
Many Enemies Sharing Screen
Eight-way Movement
Eight-way Attack
Vast world to explore
Many secrets
Permanent upgrades
3Dish
Unique light-up cartridge (Japan version)
[Zerothis]
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Defenders of Oasis  Sega (SEGA)1992The save feature of this game is a bit unusual. Saving is done automaticly at all times outside of combat (somewhat like oldschool roguelikes). But there is some control granted in the ability to make as many as two backup copies of the save file, overwrite backups, and delete backups. This save system is obvioisly intended to midigate the potential problem of batteries dying during gameplay. It is intended for use by a single player. However, if players are careful to keep track of backups, the game can effectively have two player profiles.***Score shown on Mega Force #27 (Apr. 1994)
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[20]***Save your kingdom from destruction!

Once captured by heroes of a bygone era, the foul wizard Ahriman has been summoned by dark forces and his armies now threaten to ravage the peaceful land of Shanadar. As the prince of the kingdom, rally powerful allies to your side and lead them onward to repel Ahriman’s forces throughout the kingdom in this classic Japanese role playing adventure. Recruit unique allies such as a princess, genie, and thief! Fight enemies to gain strength and upgrade your heroes’ weapons and armor in order to fight Ahriman.
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Demon's Souls  Atlus USA;SCEI (From Software;SCE Japan Studio)2009Demon's Souls promises to be the hardcore action RPG experience PS3 owners have been waiting for since the platform's launch. Revolutionary online features support your adventure like never before, presenting seamless interconnectivity that serves in every instance to enhance the single-player game. Team up with two other players in simultaneous cooperative play, working together to topple some of the game's colossal bosses, or force your way into the games of skilled players and challenge them to PvP battle. Leave hints and clues for those who will follow in your footsteps; either intentionally or through your own inadvertent demise, your bloodstains will allow your successors to view a replay of your death, hinting at how to avoid your gruesome fate. PS3labelimagesubject
Dungeon Master 2: Skullkeep  Interplay (FTL Games)1995Well, DM~2 was a goodie, but not the best, where is the original, the master of corridor maze, multiple RPGs.

DUNGEON MASTER,the name said it all, sold over 1 million Amigas and Amstrads... deep in the Dungeons, with the masterful central staircase linking all 15 levels, wow :~{} simply the best gaming experience, I want it back, I want it now, please please please help me, I will pay, I need to ZO~KATH~RA once more b4 I die... HELP ~~ PLEASE
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Dungeon Master II: Skullkeep  JVC (FTL Games)1994Immerse yourself in the most extensive 3D adventure ever pressed on a Sega CD! Within the expansive grounds of Castle Skullkeep, the pieces of the Zo Link are hidden.
The Zo Link was built by TechMages to explore alternative dimensions.
You and a hand picked party must stop evil forces from acquiring this powerful technology in an RPG journey with a depth you've never experienced--but always craved!
-The most extensive RPG for the Sega CD.
-Hundreds of puzzles to solve, hours of entertainment!
-Assemble a four-member party from a gallery of the most outrageous adventurers ever devised.
-Hundreds of indoor and outdoor scenes -- an entire fantasy universe!
-Realistic gameplay encompasses in-depth strategy and lightning fast reflexes.
-Unearthly sound effects and digitized voices.***
[32]***
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Dungeon Master II: The Legend of Skullkeep  Interplay (FTL Games)1994[b]missing images:[/b] more in-game screens, specifically something memorable and distinguishable from the other dungeon master game(s) (early game outdoors for one)***[b]Minimum:[/b]
* DOS 3.1
* 386SX CPU
* 580k free conventional memory
* 3 MB EMS memory
* 256-colour VGA GPU
* harddrive
* MS-compatible mouse***In the damp passages of the old world evil was defeated and chaos was cast into the shadows of time...
In the darkness it waits,
THE MASTER OF ALL DUNGEON GAMES RETURNS
The one that started it all returns to once again redefine the standards of the interactive dungeon experience. From the trap-filled dungeons of Skullkeep to the storm ravaged villages above, you'll enter a gaming experience that will challenge you like nothing before. Commanding your party of warriors, you'll enter the most intelligent and realistic role-playing world ever created. Featuring an all-new version of the interface that defined point-and-click and a gaming world that is actually alive, Dungeon Master II is the ultimate quest of magic, dungeons and monsters.

* A gaming world that is actually alive with creatures and characters that think for themselves and react to your actions

* Amazing special visual effects... lightning, rain, torch lit dungeon walls, detailed creature animations and stunning displays of magic

* Above ground and below ground exploration... travel through villages, forests and temples before descending into the dark passageways of the Skullkeep Dungeons.

* Real-time combat is combined with finely-tuned traps and puzzles which will test your logic and reflexes to the limit

* Stunning 3-D sound effects that actually simulate distance and direction
[Box blurb]
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Dungeon Master II: The Legend of Skullkeep  Interplay (FTL Games)1995 Mac OS Classiclabelimageminimize
Felix the Cat Hudson (Hudson Soft)1992The evil Professor has captured Kitty Cat and taken her far, far away! He wants the incredible Magic Bag of Tricks from Felix. If Felix can't rescue his girlfriend, who knows what the Professor will do? Luckily, Felix still has the Magic Bag. You must use the awesome powers of the Magic Bag to their fullest if you want to rescue Kitty.***
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Final Fantasy X  Square;SCE Europe (Square)2001Final Fantasy X finally enters a fully polygonic world. Follow the main character Tidus from a gripping blitzball tourney into a new primitive world where he must fight to survive. A stunning level of real-time detail appears in each area, including huge water-filled areas that make up a large part of the environment. An exciting combat system is turn-based, thus allowing you the time to plot your actions without the need to worry about a constant barrage of enemy attacks. You're also able to swap party members in and out of combat during battles, and doing so is a free action. Lush visual elements enhance gameplay in this phenomenal action game.***
[100]***
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[30]***Japanese version
[32]***European version
[32]***US version
[32]***Japanese version
[32]***A very well-made Final Fantasy game that got on the 'Greatest Hits' PS2 list.
It's cool leveling-up system is very nice.
I would reccomend this to anyone.
[Groovy_Duck]***A well-made RPG with great music and visuals. The story is decent and the characters are likeable. The battle system is a little unbalanced I think. Once you get Quick Attack and a half-decent weapon, you can mess up the enemies pretty easily. Overall, a great RPG.
[cjlee001]
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Final Fantasy X  Square Enix;SCE Europe (Square Enix)2019 Switchlabelminimizeminimize
Ico Sony Computer Entertainment (Team Ico;Japan Studio)2001Ico incorporates elements from puzzle, adventure, strategy, fighting, and role-playing-game genres. It's the tale of a courageous young boy on a heroic journey through an unknown castle to save a princess and discover his own mysterious fate. Faced with numerous puzzles, ranging from simple mazes to complex brainteasers, Ico invites gamers into a deep, mysterious story line with beautiful, dreamlike graphics. As the story goes, a boy is born once every generation with horns. Thought to be the minion of an evil spirit, the innocent Ico was captured at age 12 by the village's leaders and brought to a deserted castle to be sacrificed for the good of the community. After the villagers bury him alive in a castle tomb and leave him for dead, he is able to break free of his confines. He then learns of a beautiful young princess who is likewise held captive. From there he embarks on a challenging course through the castle ruins to save her.***[b]missing images:[/b] title, combat, something more interesting for main image***Ico is the story of a young boy who - born with an abnormality which makes him grow horns - is destined to die, to ward off the 'evil eye' that his horns represent. Any misfortune that befalls his village is attributed to Ico, and when the boy turns 12, the villagers decide the time has come to erase his existence before more calamities befall them.

Ico is taken away to a secluded cliff-side on which lies a dank, dark and disturbing ancient fortress. Those that place Ico here intend to leave him to starve or freeze to death within these ruinous walls - only then will his curse be lifted from their village. The fortress is uninhabited, they believe, and if any life should exist there, it will be in the form of malign spirits who will surely scare the boy to death if the cold and hunger don't get to him first.

But Ico is not alone. In his feverish, dreamy state, the vision of a ghostly female appears before Ico. And when he breaks free from his tomb, Ico learns that this was no dream or trick of the mind - the girl is flesh and blood, and is hanging above him like a delicate, celestial caged bird. As much as Ico needs her help, he soon realises this mysterious girl needs his help, too.

So begins a journey in which you, playing as Ico, support Yorda as you look for an escape route. For Yorda, this means freedom from an evil mother who intends to keep her imprisoned in the fortress forever more. For both of you, this means sealing the ultimate pact of friendship - without each other's help, Yorda is doomed to be shackled down by shadowy spirits that lurk in the darkness and you are destined to fulfil your tragic fate. But together, you can overcome evil. Where Yorda is weak, you can be strong. When you don't know where to look, Yorda can point to the light. With each other's encouragement, you can both wake up from your nightmares.
[Sony]***Was made into a novel called [i]ICO: Castle of Mist[/i] ([i]ICO -霧の城-[/i] or [i]ICO -Kiri no Shiro-[/i]) in 2004 by Miyuki Miyabe (ISBN 4-06-212441-6).***1998 Development started for PSX
1999 Switched to PS2***NA 2001-08-24
JP 2001-12-06
JP 2004-08-05 (budget re-release)
EU 2002-03-20
EU 2006-02-17 (re-release)
Asia 2002-01-13
South Korea 2002-02-22
China 2004-01-??
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Iron Brigade Microsoft Studios (Double Fine Productions)2012Includes the Rise of the Martian Bear DLC. Windowslabelimageminimize
Iron Brigade  Microsoft Studios (Double Fine Productions)2011Originally released as Trenched in U.S./North America, but with international release the game name was changed for all regions to Iron Brigade due to trademark issues in Europe. X360labelimageminimize
Kingdom  Raw Fury (Noio;Licorice)2015 Linuxlabelminimizeminimize
Kingdom  Raw Fury Games (Noio;Licorice)2015Tagline: "Nothing lasts..." Windowslabelimageminimize
Kingdom  Raw Fury (Noio;Licorice)2015 Mac OS Xlabelminimizeminimize
Kingdom: New Lands Raw Fury Games (Noio;Licorice)2016Sold separately but given for free to those who owned the original Kingdom (at least on Steam and GOG). Windowslabelimageminimize
Kingdom: New Lands Raw Fury Games (Noio;Licorice)2016 Mac OS Xlabelminimizeminimize
Kingdom: New Lands Raw Fury Games (Noio;Licorice)2016 Linuxlabelminimizeminimize
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