showing 46 games

name arrow_downwardpublisher(developer)yearplayer optsdescriptionplatform
Alien Hallway Sigma Team2010single playerUn juego simple, similar a un tower defence pero con ambos bandos atacando la base del rival.

Nada especial, vulgar y basto.

3 de 10***Like with Swords & Soldiers, you only control support power (air strike) and spawning of new minions, though as added micromanagement you need to occasionally trigger grenade tossing ability of your minions.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.6 GHz Pentium CPU
* 1 GB RAM
* 128 MB VRAM
* 100 MB HD space***[media=youtube]v680Oa-FXlg[/media]***Alien Hallway is a totally new action- strategy shooting game for the PC developed by Alien Shooter series makers, Sigma Team company.

Here, in Sigma's adrenaline-fueled game, players measure stamina with a never-ending stream of green creatures within the borders of a special military mission. The rules are severe and the fate of Humanity is put on the line.
Control an entire army in a tough single-player campaign mode with a simple click of the mouse. With an easy approachable interface, players can go through three-dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the units. Players make serious rational decisions saving the soldiers and earning gold bonuses which are vital in this intense confrontation.

Constantly changing settings and glow effects mixed with heavy, rythmic music add life to the game and keeps you captivated - you'll be hooked!

[b]Game Features:[/b]
[b]Dynamic Single-Player Campaign[/b]
A Captivating atmosphere of unknown Planets full of suspense and tension serves as an arena for endless fights between Humans and Aliens!
[b]Easy Mouse Control[/b]
Easy to learn controls make the game attractive for all kinds of players - Attack, upgrade, and buy items with just a click of the mouse.
[b]Plain Navigation[/b]
Explore the battlefield effortlessly by simply moving the mouse sideways. Scroll the mouse-wheel to zoom.
[b]Unlimited ability to upgrade your skills and weapons[/b]
Players are able to intensify skills by upgrading the base and the units in the shop: unlock blocked slots, increase air strike skills, add gold bonuses, decrease cool times, upgrade turrets and expand energy cell capacity.
[b]Unique characters[/b]
What's unique? Watch classic green-headed aliens. The whole race from larva till adults is reproduced.
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AREA-51  Midway (Midway Games Austin)2005single player, InternetReleased as (ad supported) freeware in 2008-10. Windowslabelimageminimize
AREA-51  Midway (Midway Games Austin)2005single player PS2labelimageminimize
AREA-51  Midway (Midway Games Austin)2005single player Xboxlabelimageminimize
Dark Colony SSI (GameTek)1997single player, Internet[b]greys[/b] - called Taar. Windowslabelimageminimize
Dark Colony SSI (GameTek)1997single player Mac OS Classiclabelimageminimize
Dark Colony: The Council Wars Take-Two Interactive Software (GameTek)1998single player, Internet Windowslabelminimizeminimize
Destroy All Humans! THQ (Big Blue Bubble)2005 Mobilelabelminimizeminimize
Destroy All Humans! 2  THQ (Pandemic Studios)2006single player, split-screenMake War Not Love. Sequel to the widely acclaimed hit – Destroy All Humans! 2 takes the brand's irreverent Sci-Fi action gaming experience into the swinging sixties with new and improved game features, open-world gameplay and co-op multiplayer. Set against a backdrop of free love, the Cold War and other 60's era icons, DAH 2 takes players around the world with an upgraded arsenal of weapons and enhanced mental abilities to battle a variety of enemies from secret agents and giant creatures, to Soviet Forces and alien warriors.
[Aibo]
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Destroy All Humans! 2  THQ (Pandemic Studios)2006single player, split-screenMake War Not Love. Sequel to the widely acclaimed hit – Destroy All Humans! 2 takes the brand's irreverent Sci-Fi action gaming experience into the swinging sixties with new and improved game features, open-world gameplay and co-op multiplayer. Set against a backdrop of free love, the Cold War and other 60's era icons, DAH 2 takes players around the world with an upgraded arsenal of weapons and enhanced mental abilities to battle a variety of enemies from secret agents and giant creatures, to Soviet Forces and alien warriors.
[Aibo]
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Destroy All Humans! Big Willy Unleashed THQ (Locomotive Games)2008single player Wiilabelimageminimize
Destroy All Humans! Big Willy Unleashed THQ (Locomotive Games)2008single player PS2labelminimizeminimize
Destroy All Humans! One Giant Step On Mankind  THQ (Pandemic Studios)2005single playerFrom official site:
Use destructive weapons and innate mental powers to take on the most feared enemy in the galaxy—mankind! Play as Crypto, an alien warrior sent to Earth to clear the way for the Furon invasion force. Your mission is to infiltrate humanity, control them, harvest their brain stems, and ultimately destroy them. You choose the method: infiltration or disintegration.
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Destroy All Humans! One Giant Step On Mankind  THQ (Pandemic Studios)2005single playerCrypto-136 crashlands on Earth after a spacerocket hitting his saucer squarely to the bottom. Crypto-137 and Pox come to investigate what happened, and the events escalate into an all out war between Furons and the U.S. (their military and the Majestic secret service). Crypto-137 later finds the remains of Crypto-136 and decides to take revenge on all of humanity, though mostly Majestic.

It should be noted that the Furons see Humans as evil, backwater planet dwellers of primitive intellect, originally seen only suitable for breeding specific kind of DNA material (which Crypto-137 harvests when he can from all the shooting).

Since the Crypto is a clone series, Crypto-137 considers itself to be the same person as Crypto-136 and any before them. Canonically Crypto-137 survives DAH1, though the number is incremented each time the player dies.***[b]Weapons:[/b]
* Zap-O-Matic
* Anal Probe
* Disintegrator Ray (actually a bolt)
* Ion Detanator (like a grenade launcher)

[b]Saucer weapons:[/b]
* Death Ray
* Abducto Beam (not really a weapon)
* Sonic Boom (equivalent of rockets)
* Quantum deconstructor (bombs)***Product code: [code]SLES-53196[/code]
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Destroy All Humans! Path of the Furon  THQ (Sandblast Games)2009 PS3labelimageminimize
Destroy All Humans! Path of the Furon  THQ (Sandblast Games)2009 X360labelimageminimize
Deus Ex  Eidos (ION Storm)2002single playerThe year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands, while drugs, disease, and pollution kill even more. The world's economics are close to collapse, and the gap between the insanely wealthy and the desperately poor has grown to the size of the Grand Canyon. Worst of all, believers of an age-old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes the conspiracy exists--no one but you. The adaptation of this role-playing adventure for the PlayStation2 retains all of the levels and missions of the PC original.***
[100]***
[12]***
[32]
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Deus Ex  Eidos Interactive (Ion Storm)2000LAN, Internet, single player2007-03-29 on Steam; GOTY edition (lang: eng)***This GAME OF THE YEAR EDITION of the smash hit Deus Ex features an all-new multiplayer mode and a new head-to-head deathmatch mode. Also included is a software development kit, so you'll be able to create both single and multiplayer missions from scratch, as well as modify existing ones.

The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

* Real role-playing from an immersive 3D, first-person perspective. The game includes action, character interaction and problem solving.
* Realistic, recognizable locations. Many of the locations are built from actual blueprints of real places set in a near future scenario.
* A game filled with people rather than monsters. This creates empathy with the game characters and enhances the realism of the game world.
* Rich character development systems: Skills, augmentations, weapon and item selections and multiple solutions to problems ensure that no two players will end the game with similar characters.
* Multiple solutions to problems and character development choices ensure a varied game experience. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play.
* Strong storyline: Built on "real" conspiracy theories, current events and expected advancements in technology. If it's in the game, someone, somewhere believes it.
[Valve - GOTY edition]***If there's a thing that doesn't make sense, then it's the early sound cutoff bug this game has on my system. After trying solutions that work in every other game, I found on a forum that switching to sw rendering and back to D3D fixes it temporarily, and it did, even OpenGL rendering didn't have it. But both of those had some other issues I didn't want so I kept looking. Until I switched off vsync, and behold, sound clipping is [i]gone[/i]. Fine and dandy with me, except it doesn't make slightest bit of [u]sense[/u]. Video card setting that releases the framerate synchronization with screen refresh and allows the game to render more frames [i]somehow[/i] allows the game to play the voice overs to the end. Other people have had similar issues with the game and all with different solutions, but those other solutions actually made sense.***Latest version: 1.112fm (as of 2001-04-28?), 1.4 for French

The 1.014f patch is the last that affected single-player.***[b]Minimum:[/b]
* Windows 95 or 98
* 300 Mhz Pentium II CPU
* 64 MB RAM
* 4X CD-ROM Drive
* 150 MB HD space

[b]Recommended:[/b]
* Athlon or Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 8X CD-ROM Drive
* 750 MB HD space
* EAX or A3D compliant audio card
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Deus Ex  Loki Games2000single playerThis is a proprietary game.
For any Linux with 2.2.x Kernel and glibc 2.1. Also needs 8MB video card, XFree86 3.3.5+ for higher for Glide or XFree86 4.x+ for OpenGL and an OSS compatible 16-bit Sound card.
[Zerothis]
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Deus Ex  Aspyr Media (Ion Storm)2000single player Mac OS Xlabelminimizeminimize
Deus Ex: Invisible War  Eidos (Ion Storm)2003single playerFifteen years following the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from catastrophic depression.
As an elite anti-terrorist agent, you must fight numerous militant factions bent on violently reshaping the world to suit their own agendas. Using high-tech gadgetry and futuristic body modification (or bio-mods), you are granted near superhuman powers.
Travel the globe, while uncovering fiendish plots of world domination. Unmask the conspirators, and discover the shocking truth behind your own origins
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Deus Ex: Invisible War  Eidos (Ion Storm)2003single player[b]title mentioned[/b] - "... invisible weapon for an [b]invisible war[/b]"***2007-03-30 on Steam (lang: eng)***There are gameplay styles to suit ALL players. Action, shooting, adventure and stealth all play a part - how you play really is up to you.

Make significant choices that affect how the game evolves. Choose your friends, enemies, who to support and who to fight, the game changes based on your decisions.

Multiple routes and solutions within each mission provide many different ways to complete each level and provide different consequences.

Use hi-tec weapons and bio-mod technology to develop your character and give them extraordinary powers; see through walls, run faster than cars, render yourself invisible to beat and evade your enemies.

Lose yourself in a totally absorbing and gripping gameplay experience - Deus Ex: Invisible War draws you into one person's mission whilst building a full, real and ever shifting and surprising environment.

An arsenal of modifiable weapons including shotguns, sniper rifles, grenades, rocket launchers and flamethrowers are all at hand to take down the enemy.

A deeply simulated game world, where objects, physics, sounds, lights and shadows are all tools you can use to help you get through the levels - i.e. use shadows and footsteps to detect advancing guards.

Unravel a dynamic and cinematic storyline that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events.
[Eidos]
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Heroes of Roswell author2003single player Linuxlabelminimizeminimize
Hor  Edge's World2004single player BeOSlabelminimizeminimize
Perfect Dark  Rare2000split-screen, single playerPerfect Dark is a first-person shooter developed and published by Rare and released for the Nintendo 64 video game console in 2000. It is the first game of the Perfect Dark series and follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where a single player must complete a series of levels under certain difficulty settings to progress through the story. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.***
[100]***
[12]***9/10 with Ram Pak
3/10 without Ram Pak
[31]***
[32]
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Pocket UFO SMK Software2006single player[b]Requirements:[/b]
* Pocket PC with Strong ARM or X-Scale processor 200MHz or faster (400Mhz is recommended)
* 12MB of storage space (16MB is recommended)
* 8МB of program space (16MB is recommended)
* Hi-color display 240x320 (QVGA) or 480x640 (VGA)
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Pocket UFO SMK Software2006single playerLatest version: 1.26 (as of 2007-05-29)***The Windows version of [game=Pocket UFO]Pocket UFO[/game] is quite straight-forward conversion of the PPC version, with miniscule window you can't resize and odd controls designed for the pocket device rather than a more intuitive interface for regular Windows users. Go play the original rather than this, or [game=UFO 2000]UFO 2000[/game] which is a more proper remake (once they get the single player campaign working). Windowslabelimageminimize
Pocket UFO SMK Software2006single player Mobilelabelminimizeminimize
The Bureau: XCOM Declassified  2K Games (2K Marin)2013single playerAunque de primeras parece un shooter del montón, lo que le convierte en un buen juego es el control y manejo de tu escuadra, donde es importante saber cómo moverlos y de que habilidades disponen, convirtiéndolo en un juego de acción a tiempo real pero con momentos de planificación, a medio camino entre los X-COM clásicos y un Rainbow Six.

7 de 10***The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism. As agent Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a covert war to protect humanity from an otherworldly enemy.***The plot has a tragic logical fallacy about the Bureau performing a complete erasing of the truth of what happened, except the invasion was global and they had no control over what happened in other countries and the amount of secrecy they held over the event (likely poor/none in several), yet it's said no evidence of the invasion was left to the public.
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UFO: Aftermath  Cenega;Tri Synergy (ALTAR Interactive)2003single player[b]Minimum system requirements:[/b]
* Windows 98, 2000 or XP
* Pentium III 500 MHz
* 128 MB RAM
* GeForce 2 with 32 MB VRAM
* 1 GB free HD space

[b]Recommended:[/b]
* Pentium IV 2 GHz or Athlon 2 GHz
* 256 MB RAM
* GeForce 4 MX or ATI Radeon 9300 with 64 MB VRAM***Working title: [i]The Dreamland Chronicles: Freedom Ridge[/i]
... originally by [company=Mythos Games]Mythos Games[/company] as a 3D remake of the original [game=X-COM: UFO Defense]X-COM: UFO Defense[/game] which was cancelled. [game=Virgin Interactive]Virgin Interactive[/game] restarted the project under ALTAR in 2001.***UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.

Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.

RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier's skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception

Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.

Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.

Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.

Key features:

* Simultaneous combat (mentioned above)
* Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
* Intricate, rich and frightening alien setting displayed in full 3D
* Over 100 varied mission objectives
* 70 plus unique weapons
[Cenega]***Combines global strategy with small squad tactical combat in the fight against an alien invasion. It features run-time generated tactical missions, completely in 3D, with innovative simultaneous action combat, strong RPG elements and strategy game on the planetary level.
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UFO: Aftershock  Cenega;Tri Synergy (ALTAR Interactive)2005single player[b]missing images:[/b] indoors tactical mission***[b]destructible environment[/b] - easily goes unnoticed as you require some [i]heavy[/i] firepower to accomplish this and it tends to bug more often than not, so it isn't very useful. The most common way for this to bug is when a door is destroyed, making the doorway unusable for some mystical reason, often trapping your squad somewhere. I've yet to see a case where this actually [i]opened[/i] a path for the units to move through (they can shoot through the broken wall sections, though).
[b]irregular grid[/b] / [b]spheroid world[/b] - the "geoscape"***The game grows increasingly unstable towards the end (even with the latest 1.2 version) with some strange issues in enemy placements, even introducing impossible scenarios at some points (enemies outside the map).***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon
* 512MB RAM
* GeForce 5700 or Radeon 9500
* 4 GB free HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon
* 768 MB RAM
* GeForce 6600 or Radeon 9700 Pro***It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].

Key features:

* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
[Cenega]***After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
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X-COM: Enemy Unknown  Microprose1995single playerOne of the most popular PC titles ever is now available for the PlayStation. X-COM: UFO Defense is a strategy game that begins with aliens invading Earth. You control a team of specialists that must gather materials, build bases, and fight back against the extraterrestrial terrorists. Following the normal strategy game formula, X-COM: UFO Defense is able to remain fresh by offering new elements like ancient alien artifacts that when found give special abilities, and a highly original storyline that will keep you enthralled and engaged until the Earth is safe.***European version
[29]***US version
[29]***
[27]***[b]missing images:[/b] geoscape, title screen, tactical mission, base management (of proper quality/resolution) and possibly some other screens
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X-COM: Enforcer Hasbro Interactive (Microprose)2001LAN, Internet, single playerUn curioso shoot'em up en 3D que funciona bastante bien, aunque desgraciadamente el único reto real son los monstruos finales de pantalla, ya que las misiones son de lo más simple y los enemigos son poco más que hordas descerebradas con ganas de morir.

5 de 10***[b]teleport[/b] — for the player this is when entering and leaving the levels. Large majority of the enemies arrive by teleporting, usually aided by the alien transmitters, and the professor-thing teleports weapons near you occasionally.
[b]autosave points[/b] — saves occur automatically between levels, before and after you've used your data points. Continuing/loading opens up the last mid-level data point spending screen.
[-]***If you enjoy slaughtering hundreds upon hundreds of fleshy blood-filled aliens, this is the game for you. Each level requires you to kill hundreds (possibly even thousands in some cases) of those pesky little things, repeatedly in almost neverending swarm that futilely tries to defeat you in turn. If there ever was a third person shooter that comes close to those shmups of old, this is it.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 233 MHz Pentium CPU (266 MHz w/ software rendering)
* 32 MB RAM
* 500 MB HD space
* 8X CD-ROM drive
* 4 MB VRAM

[b]Recommended:[/b]
* 400 MHz Pentium CPU
* 64 MB RAM
* Voodoo, TNT or GeForce GPU
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X-COM: Terror from the Deep  Microprose1996single player
[43]***
[27]
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X-COM: Terror from the Deep  Paul Hibbard & Pete Moreland (Microprose Software)1995single playerLatest version: 2.0 (as of ?)***The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

* Sequel to the hugely successful X-COM: UFO Defense
* Actual undersea geoscape mapping system with rich topographic detail
* Full array of undersea military technology
* Rich graphics feature water coloration and wrecks
* Multilevel tactical maps featuring both underseascapes and buildings
* Alien encyclopedia features mutation technology and new watery denizens
[Valve?]***[b]Minimum requirements:[/b]
* MS-DOS 5.0
* 386 33 MHz CPU
* 520 kB free conventional memory
* 3 MB free RAM
* VGA display

[b]Recommended:[/b]
* 486 50 MHz CPU
* SVGA display
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X-COM: Terror from the Deep  2K Games (Microprose Software)1999single playerThe war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
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X-COM: Terror from the Deep  ??single player 3DOlabelminimizeminimize
X-COM: Terror from the Deep  ??single player Pandoralabelminimizeminimize
X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999single playerA very simple port of UFO Defense to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP (and doesn't even do that very well). Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06). Windowslabelminimizeminimize
X-COM: UFO Defense  Microprose (Mythos Games)1994single playerUn clásico de acción por turnos, que sigue manteniendo su inmensa dificultad (donde los enemigos muchas veces son más listos que tú y retirarse es una opción muy viable)
Visto desde hoy, peca de una interfaz complejísima e impracticable, en lo cual le supera el reciente XCOM: Enemy Unknown (a pesar de no tener las opciones de varias bases y su construcción en detalle)
Interesante desde el punto de vista histórico, pero a excepción del reto que supone no tiene nada que no se sienta anticuado y obsoleto.

5 de 10***CD-ROM version
[37]***Floppy disk version
[37]***Latest version: 1.4 (as of ?)***[i]UFO: Enemy Unknown[/i] was used in Russia and likely rest of the Europe as well.***[b]Minimum requirements:[/b]
* MS-DOS 5.0
* 386 20 MHz CPU
* 4 MB RAM (2 MB free)
* 560 kB free conventional memory

[b]Supported soundcards:[/b]
* SoundBlaster
* AdLib
* Roland LAPC-1
* PC Speaker***Two books were made of the game. One [url=http://en.wikipedia.org/wiki/X-COM_:_UFO_Defense_-_A_Novel]by Diane Duane[/url] in 1995 and another [url=http://en.wikipedia.org/wiki/X-COM:_UFO_Defense_Novel_%28Russian%29]by Vladimir Vasilyev[/url] in 1997, both bearing the name X-COM: UFO Defense.***You are in control of X-Com; an organisation formed by the world's governments to fight the ever-increasing alien menace.

- Command deadly close-combat battles:
Shooting down UFOs is just the beginning; you must the lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers and even tanks in the struggle to retrieve useful technology, weapons or life forms.

- Research and manufacture alien technologies:
Successful ground assault missions will allow X-Com scientists to analyse alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. When your engineers have amassed sufficient research data on their superior weapons and craft, they'll be available for your troops to use.

- Develop a strategy to save the Earth:
You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation; governments may be forced into secret pacts with the aliens and then begin to reduce X-Com funding.
[Box blurb]
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X-COM: UFO Defense  Microprose (Mythos Games)1994single playerYou are in control of X-Com; an organisation formed by the world's governments to fight the ever-increasing alien menace.

- Command deadly close-combat battles:
Shooting down UFOs is just the beginning; you must the lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers and even tanks in the struggle to retrieve useful technology, weapons or life forms.

- Research and manufacture alien technologies:
Successful ground assault missions will allow X-Com scientists to analyse alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. When your engineers have amassed sufficient research data on their superior weapons and craft, they'll be available for your troops to use.

- Develop a strategy to save the Earth:
You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation; governments may be forced into secret pacts with the aliens and then begin to reduce X-Com funding.
[Box blurb]
Amiga AGAlabelimagesubject
X-COM: UFO Defense  Microprose (Mythos Games)1994single player Amiga CD32labelimageminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2012single player, InternetRecordando a los juegos tipo Tactics de los 90 desde el primer minuto, pero con un lavado de cara.

Especialmente encomiable el elemento de las decisiones incómodas (algo que desgraciadamente cada vez se ve menos) y la complejidad de los combates.

Pena no tener tiempo para disfrutarlo más, tiene una pinta bárbara.

Se acerca a la perfección del combate por turnos.

9 de 10***Overall a nice turn-based tactical game, but might not be really up to one's expectations if you go looking for another of the old XCOM games. In short, this new XCOM game is extremely simplified and cut down version of the old X-COM with great number of features missing with only a few new ones to its name.

For those familiar with old XCOM, here's a list of differences. Notably there's missing multiple bases for the player to operate, aliens do not set up bases (there's only one alien base in the game), alien craft activity is barely existing (~13 alien craft encountered before the game was over), terror missions and similar do not involve actual enemy craft going to the sites, your soldiers can't pick up enemy gear during missions, grenades and rockets are special one-use gear instead of actual inventory items, inventory overall is severely simplified to a point where its limitations don't make sense, the game does not simulate projectile trajectories except for missed shots destroying scenery (missed shots can no longer hit secondary targets) and auto/burst fire is treated as single shot in terms of hitting or not, as such cover is simply statistical wonder instead of literal cover (shots "penetrate" the cover - with no damage to the cover - when they hit the soldier hiding behind it rather than hitting exposed bits), alien craft interception relies on one-use power ups you need to craft (though they go largely unused), aliens do not attack XCOM base(s), you can only have one skyranger hence you're specifically forbidden to complete missions that appear "simultaneously" with others (you have to choose one, the others automatically fail, their timing and duration essentially synced), interceptor and skyranger management is simplified, chrysalids and robotic aliens can not be captured and studied, aliens do not have jobs (there's only one live specimen of each species to interrogate and beyond that, nothing), battle scanner is missing, arbitrary range limitations to weapons (not allowed to shoot if target is beyond certain range), incendiary weapons are missing, stun grenades are missing, quite a few alien species are missing, levels tend to be far smaller and streamlined (with very few exceptions), action points have been replaced with simplified version that has glaring limitations, soldiers have 360 degree vision, reloading and shooting in same turn is impossible, ammunition is handwaved away completely, aliens do not have morale, taking aliens alive has little far less use, and probably quite a few other things. New features, for those that care: upgrade system accessible via the foundry, psychic damage ability, classes, class perks, two-point system, and probably some others.

Personally I think this new XCOM is good game, but just does not hold up to what the old X-COM games were about. If you want the old experience, you're better off with the old games, UFO: Extraterrestrials, UFO: Aftermath/-shock/-light, or the many fan-made remakes.

Note that I played the game through on "classic" difficulty (the one just below brutal), which may have had something to do with some of my poor opinions.***EAN-13: [code]5 026555 056151[/code] (European/Worldwide)***[media=youtube]u9i6X5fgaCE[/media]
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XCOM: Enemy Unknown 2K Games (Firaxis Games)2013single player, Internet iOSlabelminimizeminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2013single player, Internet Mac OS Xlabelimageminimize
XCOM: Enemy Unknown 2K Games (Feral Interactive)2014single player, Internet Linuxlabelminimizeminimize
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