showing 1 - 50 of 52 gameschevron_right
name arrow_downward | publisher(developer) | year | author(s) | platform | |
---|---|---|---|---|---|
Arx Fatalis | JoWood Productions (Arkane Studios) | 2002 | Windows | labelimagesubject | |
Baldur's Gate | Graphic Simulations (BioWare) | 2000 | Mac OS Classic | labelimageminimize | |
Baldur's Gate | Runecraft (Bioware;Interplay) | ? | PS | labelimageminimize | |
Baldur's Gate | Interplay;Black Isle Studios (BioWare) | 1998 | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Windows | labelimagesubject |
Baldur's Gate II: Enhanced Edition | Beamdog | 2013 | James Ohlen (designer) Kevin Martens (designer) | Windows | labelimageminimize |
Baldur's Gate II: Enhanced Edition | Beamdog (Overhaul Games) | 2014 | Linux | labelminimizeminimize | |
Baldur's Gate II: Enhanced Edition | Beamdog | 2014 | James Ohlen (designer) Kevin Martens (designer) | Mac OS X | labelminimizeminimize |
Baldur's Gate II: Shadows of Amn | MacPlay (Bioware;Black Isle Studios;MumboJumbo) | 2001 | Mac OS Classic | labelimageminimize | |
Baldur's Gate II: Shadows of Amn | Interplay;Black Isle Studios (BioWare) | 2000 | James Ohlen (designer) Kevin Martens (designer) | Windows | labelimageminimize |
Baldur's Gate II: Shadows of Amn | Interplay (BioWare) | 2000 | James Ohlen (designer) Kevin Martens (designer) | Linux | labelminimizeminimize |
Baldur's Gate II: Throne of Bhaal | Interplay;Black Isle Studios (BioWare) | 2001 | Andrew Nobbs (designer) Drew Karpyshyn (designer) Inon Zur (music) John Winski (designer) Michael Geist (designer) | Windows | labelimagesubject |
Baldur's Gate III | Beamdog | 2023 | Linux | labelminimizeminimize | |
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | MS-DOS | labelminimizeminimize | |
Baldur's Gate: Enhanced Edition | Beamdog (Overhaul Games;Beamdog) | 2014 | Linux | labelminimizeminimize | |
Baldur's Gate: Enhanced Edition | Beamdog (Black Isle Studios;Beamdog) | 2013 | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Windows | labelimageminimize |
Baldur's Gate: Enhanced Edition | Beamdog (BioWare;Beamdog) | 2014 | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Mac OS X | labelminimizeminimize |
Baldur's Gate: Siege of Dragonspear | Beamdog | 2017 | Linux | labelminimizeminimize | |
Baldur's Gate: Siege of Dragonspear | Beamdog | 2016 | Windows | labelimageminimize | |
Baldur's Gate: Tales of the Sword Coast | Graphic Simulations | 2001 | Mac OS Classic | labelminimizeminimize | |
Baldur's Gate: Tales of the Sword Coast | Interplay;Black Isle Studios (BioWare) | 1999 | Windows | labelimageminimize | |
Blasphemer | author | 2012 | G. Wessner Jute Gyte | Linux | labelminimizesubject |
Card Hunter | Blue Manchu | 2013 | Ben Lee (art director) Dorian Hart (designer) Farbs (programmer) Jonathan Chey (designer) Jonathan Chey (programmer) Kevin Kulp (designer) Luke Carruthers Richard Garfield (design consultant) Skaff Elias (design consultant) Tess Snider (programmer) | Internet Only | labelimagesubject |
Card Hunter | Blue Manchu | 2015 | Ben Lee (art director) Dorian Hart (designer) Farbs (programmer) Jonathan Chey (designer) Jonathan Chey (programmer) Kevin Kulp (designer) Luke Carruthers Richard Garfield (design consultant) Skaff Elias (design consultant) Tess Snider (programmer) | Windows | labelminimizeminimize |
Card Hunter | Blue Manchu | 2015 | Ben Lee (art director) Dorian Hart (designer) Farbs (programmer) Jonathan Chey (designer) Jonathan Chey (programmer) Kevin Kulp (designer) Luke Carruthers Richard Garfield (design consultant) Skaff Elias (design consultant) Tess Snider (programmer) | Mac OS X | labelminimizeminimize |
Eye of the Beholder | SSI;U.S. Gold (Westwood Associates) | 1991 | Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Bill Stokes (amiga programming) Cyrus G. Harris (playtester) David A. Lucca (developement support) Eydie Laramore (game design) Eydie Laramore (writer) George MacDonald (game developer) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc: James Young (playtester) Jeff Shotwell (playtester) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (graphics) Kirk Nichols (pre-press production) Larry Webber (playtester) Louis Saekow Design: Peter Gascoyne (art) Louis Saekow Design: Peter Gascoyne (graphic design) Louis Saekow Design: Peter Gascoyne (dtp) Michael Gilmartin (playtester) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound effects) Philip W. Gorrow (game design) Philip W. Gorrow (original programming) Ray Garcia (pre-press production) Richard Wilson (manual) Rick Parks (graphics) Rick White (developement support) Strategic Simulations Top Star Computing Services Uncle Otto (special thanks) Westwood Associates: Brett W. Sperry (director of product development) | Amiga | labelimageminimize |
Eye of the Beholder | Atari (NuFX) | 1993 | Lynx | labelimageminimize | |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | MS-DOS | labelimageminimize |
Eye of the Beholder | author | 2006 | Bertrand/CFou | Amiga AGA | labelimageminimize |
Eye of the Beholder | ? | 2022 | C64 | labelminimizeminimize | |
Eye of the Beholder | ? | 2022 | C128 | labelminimizeminimize | |
Eye of the Beholder | Pony Canyon | 1992 | NEC PC9801 | labelimageminimize | |
Eye of the Beholder | Capcom Entertainment;SSI;TSR (Capcom Entertainment) | 1994 | SNES | labelimageminimize | |
Eye of the Beholder | SSI;Capcom (FCI;Pony Canyon) | 1994 | Mega-CD | labelimagesubject | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | MS-DOS | labelimagesubject |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Mac OS Classic | labelimagesubject | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 2015 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | Linux | labelminimizeminimize |
Heretic | author | ? | Linux | labelminimizeminimize | |
Heretic II | Activision (Raven Software) | 1998 | Windows | labelimagesubject | |
Heretic II | Loki (Raven Software;Loki) | 1999 | Linux | labelimagesubject | |
Icewind Dale: Enhanced Edition | Atari (Overhaul Games) | 2014 | Linux | labelminimizeminimize | |
Legend of Grimrock II | Almost Human Games | 2014 | Windows | labelimageminimize | |
Legend of Grimrock II | Almost Human Games | 2015 | Mac OS X | labelminimizeminimize | |
Magicka | Paradox Interactive (Arrowhead Game Studios) | 2011 | Windows | labelimagesubject | |
Magicka | Arrowhead Game Studios | 2014 | Linux | labelminimizeminimize | |
Magicka 2 | Arrowhead Game Studios | 2015 | Linux | labelminimizeminimize | |
Magicka: Wizard Wars | Paradox Interactive (Paradox North) | 2014 | Windows | labelimageminimize | |
Megamagic: Wizards of the Neon Age | BeautiFun Games | 2016 | Windows | labelminimizeminimize | |
Megamagic: Wizards of the Neon Age | BeautiFun Games | 2016 | Linux | labelminimizeminimize | |
Megamagic: Wizards of the Neon Age | BeautiFun Games | 2016 | Mac OS X | labelminimizeminimize | |
Mordheim: City of the Damned | Focus Home Interactive (Rogue Factor) | 2015 | Windows | labelimageminimize |