showing 1 - 50 of 168 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | pop. | platform | |
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Baldur's Gate | Runecraft (Bioware;Interplay) | ? | PS | labelimageminimize | ||
Jagged Alliance 2: Stracciatella | author | ? | Linux | labelminimizeminimize | ||
Neverwinter Nights | BioWare | ? | Cathryn Mataga (programmer) Rob Bartel (lead designer) | BeOS | labelminimizeminimize | |
X-COM: Terror from the Deep | ? | ? | 3DO | labelminimizeminimize | ||
X-COM: Terror from the Deep | ? | ? | Allister Brimble (sound effects design) Amanda Roberts (maps) Amanda Roberts (additional art) Andrew Parton (sound) Andrew Parton (design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) Bill Barna (programming) Drew Northcott (graphics) Drew Northcott (intro sequence) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Matthew Knott (art liaison) Matthew Knott (maps) Nick Cook (intro sequence) Nick Cook (additional art) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Stephen Goss (intro sequence) Terry Greer (additional art) | Pandora | labelminimizeminimize | |
Space Crusade | Gremlin Graphics | 1992 | ZX Spectrum | labelimageminimize | ||
Space Crusade | Gremlin Graphics | 1992 | Barry Leitch (musician) Michael Chilton (programmer) Ross Harris (graphician) | C64 | labelimageminimize | |
Space Crusade | Gremlin Graphics | 1992 | Amstrad CPC | labelimageminimize | ||
Space Crusade | Gremlin Graphics | 1992 | Atari ST | labelimageminimize | ||
Space Crusade | Gremlin Graphics (Rapier Design) | 1992 | Amiga | labelimageminimize | ||
Space Crusade | Gremlin Graphics | 1993 | MS-DOS | labelimageminimize | ||
Space Crusade: The Voyage Beyond | Gremlin Graphics (Rapier Design) | 1993 | Amiga | labelimageminimize | ||
X-COM: UFO Defense | Microprose (Mythos Games) | 1994 | Julian Gollop Nick Gollop | MS-DOS | labelimagesubject | |
The Elder Scrolls: Arena | Bethesda Softworks | 1994 | MS-DOS | labelimageminimize | ||
Jagged Alliance | Sir-Tech (MadLab Software) | 1995 | MS-DOS | labelimageminimize | ||
Jagged Alliance: Deadly Games | Sir-Tech (MadLab Software) | 1995 | MS-DOS | labelminimizeminimize | ||
X-COM: Enemy Unknown | Microprose | 1995 | PS | labelimagesubject | ||
X-COM: Terror from the Deep | Paul Hibbard & Pete Moreland (Microprose Software) | 1995 | Allister Brimble (sound effects design) Amanda Roberts (maps) Amanda Roberts (additional art) Andrew Parton (sound) Andrew Parton (design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) Bill Barna (programming) Drew Northcott (graphics) Drew Northcott (intro sequence) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Matthew Knott (art liaison) Matthew Knott (maps) Nick Cook (intro sequence) Nick Cook (additional art) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Stephen Goss (intro sequence) Terry Greer (additional art) | MS-DOS | labelimagesubject | |
Anvil of Dawn | New World Computing (DreamForge Intertainment) | 1995 | Amy Finkbeiner (additional 3d models) Amy J. Hartman (voice actor) Anthony Mollick (sounds) Anthony Mollick (voice production) Brian Busatti (artist) C. Aaron Kreader (artist) Chad Freeman (programmer) Christopher Straka (designer) Craig Mrusek (artist) Dave Wells (artist) David J. Fielding (voice actor) David Kubalak (artist) Dereck Walton (voice actor) Doug Ceccarelli (3d artist) encounter) Eric Ranier Rice (3d coordinator) Frank Schurter (lead artist) Gene Kohler (artist) Gina Preciado (voice actor) Gregory A. Cunningham (3d artist) James C. McMenamy (music) James C. McMenamy (sounds) Jane Yeager (art director) Jason Johnson (3d artist) Jeff Zehner (additional 3d models) Jennifer Marburger (voice actor) John Thiem (voice actor) Kevin Delany (voice actor) Kimberly A. Haines (3d artist) Michael Nicholson (artist) Nancy Janda (voice actor) Paul J. Yeso Jr. (3d artist) Randy Krakowski (additional 3d support) Scott Passado (voice actor) Scott Thewes (voice actor) Stu Johnson (voice actor) Ted Russell (voice actor) Thomas Holmes (lead programmer) Thomas Holmes (designer) Tracy Smith (artist) Vernon H Harmon II (programmer) | MS-DOS | labelimageminimize | |
X-COM: Terror from the Deep | Microprose | 1996 | PS | labelimageminimize | ||
Daggerfall | Bethesda Softworks | 1996 | MS-DOS | labelimagesubject | ||
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | MS-DOS | labelminimizeminimize | ||
Baldur's Gate | Interplay;Black Isle Studios (BioWare) | 1998 | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Windows | labelimagesubject | |
X-COM: Terror from the Deep | 2K Games (Microprose Software) | 1999 | additional art) additional art) Allister Brimble (sound effects design) Amanda Roberts (maps) Andrew Parton (sound design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) art liaison Bill Barna (programming) Drew Northcott (graphics) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) intro sequence) intro sequence) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) maps) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Nick Cook (intro sequence) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Terry Greer (additional art) | Windows | labelimagesubject | |
X-COM: UFO Defense | Hasbro Interactive (Mythos Games) | 1999 | Julian Gollop Nick Gollop | Windows | labelminimizeminimize | |
Baldur's Gate: Tales of the Sword Coast | Interplay;Black Isle Studios (BioWare) | 1999 | Windows | labelimageminimize | ||
Jagged Alliance 2 | Sir-Tech;TalonSoft;Strategy First (Sir-Tech Canada) | 1999 | Windows | labelimageminimize | ||
Baldur's Gate | Graphic Simulations (BioWare) | 2000 | Mac OS Classic | labelimageminimize | ||
Baldur's Gate II: Shadows of Amn | Interplay (BioWare) | 2000 | James Ohlen (designer) Kevin Martens (designer) | Linux | labelminimizeminimize | |
Jagged Alliance 2: Unfinished Business | Titan Computer (Tribsoft) | 2000 | Linux | labelminimizeminimize | ||
Baldur's Gate II: Shadows of Amn | Interplay;Black Isle Studios (BioWare) | 2000 | James Ohlen (designer) Kevin Martens (designer) | Windows | labelimageminimize | |
Jagged Alliance 2: Unfinished Business | Interplay;Virgin Interactive (Sir-Tech) | 2000 | Windows | labelimageminimize | ||
Baldur's Gate II: Shadows of Amn | MacPlay (Bioware;Black Isle Studios;MumboJumbo) | 2001 | Mac OS Classic | labelimageminimize | ||
Baldur's Gate: Tales of the Sword Coast | Graphic Simulations | 2001 | Mac OS Classic | labelminimizeminimize | ||
Jagged Alliance 2 | Titan Computer (Sir-Tech Canada;Tribsoft) | 2001 | Mathieu Pinard (lead programmer) | Linux | labelminimizeminimize | |
Baldur's Gate II: Throne of Bhaal | Interplay;Black Isle Studios (BioWare) | 2001 | Andrew Nobbs (designer) Drew Karpyshyn (designer) Inon Zur (music) John Winski (designer) Michael Geist (designer) | Windows | labelimagesubject | |
The Elder Scrolls III: Morrowind | Bethesda Softworks (Bethesda Game Studios) | 2002 | Windows | labelimagesubject | ||
The Elder Scrolls III: Morrowind | Bethesda Softworks | 2002 | Xbox | labelimagesubject | ||
Neverwinter Nights | Atari;Infogrames (BioWare) | 2002 | BioWare (omen engine) Cathryn Mataga (programmer) Marc Holmes (art director) Rob Bartel (lead writer) Scott Greig (lead) Trent Oster (producer) Trent Oster (artist) Trent Oster (programmer) | Windows | labelimageminimize | |
Neverwinter Nights | Macplay;Infogrames (Bioware) | 2003 | Cathryn Mataga (programmer) | Mac OS X | labelminimizeminimize | |
Neverwinter Nights: Shadows of Undrentide | Atari (BioWare) | 2003 | Windows | labelimageminimize | ||
Neverwinter Nights | Atari;Infogrames (BioWare) | 2003 | Cathryn Mataga (programmer) Rob Bartel (lead designer) | Linux | labelminimizesubject | |
Neverwinter Nights: Shadows of Undrentide | Atari (BioWare) | 2003 | Linux | labelminimizeminimize | ||
S²: Silent Storm | JoWood Productions;Nordic Games (Nival Interactive) | 2003 | Windows | labelimageminimize | ||
Neverwinter Nights: Hordes of the Underdark | Atari (BioWare) | 2003 | Windows | labelimagesubject | ||
Neverwinter Nights: Hordes of the Underdark | Atari (BioWare;Floodgate Entertainment) | 2003 | Linux | labelminimizeminimize | ||
Jagged Alliance 2: Wildfire | TalonSoft;Strategy First;TopWare Interactive (i-Deal Games) | 2004 | Windows | labelimagesubject | ||
Neverwinter Nights: Hordes of the Underdark | MacSoft (BioWare) | 2004 | Mac OS X | labelminimizeminimize | ||
Neverwinter Nights: Shadows of Undrentide | MacSoft (BioWare) | 2004 | Mac OS X | labelminimizeminimize | ||
S³: Silent Storm – Sentinels | JoWood Productions;Nordic Games (Nival Interactive) | 2004 | Windows | labelimagesubject |