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Shovel Knight Yacht Club Games2014Play as an honorable knight trained in the code of shovelry. Fight the rogue knights of The Order of No Quarter, defeat the evil Enchantress, and save your girlfriend. Linuxlabelminimizesubject
Shovel Knight: Plague of Shadows Yacht Club Games2014 Linuxlabelminimizeminimize
Shovel Knight: Specter of Torment Yacht Club Games2017 Linuxlabelminimizeminimize
Slackskin & Flint Fun Factory (Synergy)1992 Atari STlabelminimizeminimize
Slackskin & Flint Fun Factory (Synergy)1992 Amigalabelminimizeminimize
Smash Battle author2009Players smash things and each other in thie arena hop-n-bop. Linuxlabelimagesubject
Smash Battle ?? BeOSlabelminimizeminimize
Sonic Adventure  ?1999 GBClabelimageminimize
Sonic the Hedgehog  Sega1991
[22]***
[26]***
[63]***
[52]***
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[27]***Also included in Mega Games 6 Vol. 3 (aka Mega 6 Vol. 3), released in 1995 in Europe and published by Sega, rated ELSPA-3, that included [game=#10306]Super Monaco GP[/game], [game=#10455]Sega Soccer[/game], [game=#20418]Sonic the Hedgehog[/game], [game=#10281]Streets of Rage[/game], [game=#10161]Revenge of Shinobi[/game] and [game=#9667]Columns[/game].

Also included in Sega Top Ten, released in Brazil and published by Tec Toy, that included [game=#10455]World Cup Soccer[/game], [game=#10298]Super Hang-On[/game], [game=#9667]Shapes and Columns[/game], [game=#10281]Streets of Rage[/game], [game=#9832]Golden Axe[/game], [game=#20418]Sonic the Hedgehog[/game], [game=#10203]Shadow Dancer[/game], [game=#9802]Flicky[/game], [game=#10306]Super Monaco GP[/game] and [game=#9628]California Games[/game].

Also included in Sonic Compilation (Sonic Classics in the USA and Brazil, 소닉클래식 in Korea, Sonic 3-in-1 in the New Zealand), released in 1996 and 1997, published by Sega, rated ESRB K-A, that included [game=#20418]Sonic the Hedgehog[/game], [game=#10244]Sonic the Hedgehog 2[/game] and [game=#10139]Dr. Robotnik's Mean Bean Machine[/game].***Bust the video game speed barrier wide open with Sonic The Hedgehog. Blaze by in a blur using the Super Sonic Spin Attack. Loop the loop by defying gravity. You can even spin around in a 360° rotating maze. You've never seen anything like it!
[spoiler=Stage Select;Close]On the title screen, quickly press ↑ ↓ ← → A+Start[/spoiler]
[anonymous]***I'll admit, I was wowed by the graphics, sound and speed of this game when I first seen it. The fast paced music matches Sonic's speediness well (and is an amazing accomplishment since the music itself is only 8-bit and not 16-bit). The sound effects don't sound nearly as artificially generated as the one's on 8-bit systems. So far so good. But then story falls short, presented as one small paragraph in the game manual. The levels have lots of rings to collect and having at least one acts as a hit point so enemies, flames and spikes don't instantly kill Sonic. Sonic needs to be holding a minimum number of rings to access the special stages at the end of each level so he can grab the Chaos Emeralds. No where in the manual does it say what this minimum number is, nor what use the Chaos Emeralds have. Though it does say Sonic must prevent Dr. Robotnic from obtaining them. In fact the manual seems to have been written by someone unfamiliar with the game. It says to look for "secret rooms" when there is nothing that really resembles "rooms" in the game. There are areas difficult to see or access and [spoiler=secret shortcuts;Close]breakable walls that look like normal walls. The manual does not explain or even hint at breakable walls.[/spoiler]The manual says the special zones are traps! (Traps where Sonic cannot lose a life. Traps without time penalties. Traps full of all sorts of great bonuses)! There is no AI to the enemies, they all follow a set pattern and most of them are very simple. The Atari 2600 has better controls, seriously. When I press down on the Atari joystick, my character always take the proper action. But in Sonic, pressing down often causes Sonic to move left or right instead of crouching while standing still, or rolling into a ball when speeding. Actually, I prefer to use an Atari joystick to play Sonic, its compatible with the Genesis game port, and it helps. Sonic only needs one button during play anyhow. The control scheme doesn't not have a 0 learning curve becuse it takes a moment to learn that all three buttons preform the exact same jump. When in a level (an "Act"), Sonic has access to the whole level being able to go forward or backward with only certain spots being difficult to access once passed. This is a bit unusual for platform games at the time. Sonic's main competition, Super Mario Bros, didn't allow this. Like SMB, Sonic cannot go to a previous level. Unlike SMB, there are no shortcuts to higher levels. Sonic is very linear but allows some freedom to explore every nook and cranny of each individual level. There are multiple checkpoints in each level. Without activating a checkpoint, Sonic will restart the level when killed. Otherwise he will start at the last checkpoint he touched. Sonic has lives, and can earn extra lives. There is no way to save progress if the Genesis is switched off. Sonic has an absolute minimum playtime of just under 18 minutes, and a [b]maximum[/b] of about 3 hours. This maximum is because there is a time limit on each level. The challenge comes not from [i]completing[/i] the game, which is fairly easy, but from [i]winning[/i] against Dr Robotnic. Winning the game is somewhat satisfying. The way to win the game is strongly suggested by the ending you get when you don't win and its a spoiler for me to say how. [spoiler=Winning;Close]The story demands that Sonic stop Dr Robotnic before he collects the Chaos Emeralds. Yet it is possible to 'beat' the game without collecting them. In this case, the player actually loses (according to the story), because Dr. Robotnic is seen juggling the Chaos Emeralds and will proceed with his evil plans. Collecting 6 chaos emeralds before beating the game is required to "win".[/spoiler]This element of beating the game with or without winning kinda rescues the story a bit, but doesn't save it. Along the way, Sonic does not gain any permanent abilities nor is the story advanced during the game. Sonic 1 is simple, this has a certain appeal I suppose. But it doesn't lend well to social interaction revolving around the game. There are some hidden things that can be shared with other players. There are subtle details in the character's animations and extras in the graphics like shadows. But very little gameplay details. Piratically all the innovation in this game has to do with the sound and graphics, which were great improvements for games but not quite full innovations. They take good advantage of the Genesis hardware, which is the actual innovation. Sonic can be a bit destructive to his environment and the robots sent to attack him. On the other hand, he's destroying robots instead of actually killing as most platformer protagonists do. And he's simultaneously rescuing animals that are imprisoned in the robots. Their's no bad language, addictive substances, or sexual themes at all in the game. Later games, but not this one, added slot machine elements.

Bottom line:
Its not very good. Its all about the speed, graphics and sound. Sonic 1's SG&S were amazing at first, and it was a pioneer game for SG&S. But SG&S competition among game manufacturers would eventually devastate game quality as they were given top priority and all other aspects of the game, especially gameplay, became lesser priorities or even ignored. Playing Sonic 1 now just makes me sad. I do note however, that the later games in this series did improve tremendously.
[Zerothis]***Rocket Sonic, the fastest blue hedgehog on earth, through hair-raising loop-de-loops and dizzying dives past bubbling lava, waterfalls and on as you gather up Rings and stop Dr. Eggman's (AKA Dr. Robotnik) schemes for world domination!***Some people like it... in fact, 90% of people like it. Side scroller where you jump on bad guys at really high speeds.

p.s. if you're an RPG fan, chances are you won't like this game... all you can do is run, jump and spin.
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Sonic the Hedgehog Genesis Sega (Sonic Team)2006The original Sonic The Hedgehog that busted the speed barrier wide open on the SEGA Genesis is coming to the Game Boy Advance. For the first time, you'll be able to save your high scores and progress as you rocket through the seven gravity-defying stages that started it all. After you outrun Dr. Robotnik and his badniks in Original Mode, race through the famous loop-de-loops even faster with Sonic's trademark Spin Dash in Anniversary Mode which celebrates Sonic's 15th birthday. This special 15th Anniversary Edition also brings tunes from the original soundtrack which you can unlock as you finish the stages. All seven of the classic stages have been perfectly ported over so you can experience the classic on GBA. New Save feature. Don't let Robotnik get away! Save your progress and come back to finish the job later. Anniversary Mode. In celebration of Sonic's 15th anniversary you can now Spin Dash out of danger. New Spin Dash ability. This is the first time Sonic's supersonic spinning maneuver is available in Sonic the Hedgehog. Unlock the classic soundtrack. As you progress through the stages, unlock the sweet sounds of the original in-game soundtrack. GBAlabelimagesubject
Sonic the Hedgehog Pocket Adventure  Sega;SNK1999 Neo Geo Pocket Colorlabelimageminimize
Spacegulls Morphcat Games2021 NESlabelminimizeminimize
Sqrxz Retroguru2010 Linuxlabelminimizeminimize
Sqrxz -2010 Mac OS Classiclabelminimizeminimize
Sqrxz -2010Initial release was for following platforms:
[quote]Windows, Amiga OS4, MorphOS, NetBSD (x86 & PPC) and Symbian OS (S60v3/S60v5 & UIQ3)[/quote]***Sqrxz requires fast reflexes and is a simply mindblasting Jump’n'Run puzzle game with high frustration factor originally made in 1996 by Marcus Vesterlund (Maze) and John Holmvall (Hojo) for DOS and Windows 9x.

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the "classic" graphic mode, there is a new mode with "deluxe" graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended "fun" is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib - you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen "ingame". If anyone wants to have the object files, feel free to ask.

Features:

* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a "beginners" level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
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Sqrxz -2010 Mac OS Xlabelminimizeminimize
Sqrxz 2 Retroguru2011Another day another journey... As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realised all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search... Oh what troublesome days... Help poor Sqrxz get back all his emeralds!

[media=youtube]Q3cbJ0UW8Lg[/media]

Sqrxz 2 is a Jump’n'Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo).

Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne).

Sqrxz 2 uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib - you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen "ingame". If anyone wants to have the object files, feel free to ask.

Features:[list][*]Tough challenging gameplay – Extremely difficult; not for weaklings!
[*]Retro graphics!
[*]Hidden passages to discover!
[*]10 tricky n’ hard levels!
[*]11 marvellous chiptunes!
[*]Top 10 highscore!
[*]Infinite continue mode, which you will need badly in order to practise!***[media=youtube]Q3cbJ0UW8Lg[/media]
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Sqrxz 2 -2011 Windowslabelminimizeminimize
Sqrxz 2 -2010 Dreamcastlabelminimizeminimize
Sqrxz 3 - Adventure for Love Retroguru2012 Linuxlabelminimizeminimize
Sqrxz 3 - Adventure for Love Retroguru2012 BSDlabelminimizeminimize
Sqrxz 4 - Cold Cash Retroguru2014 Linuxlabelminimizeminimize
Sqrxz 4 - Cold Cash Retroguru2014 BSDlabelminimizeminimize
Sqrxz III Retroguru2012 GP2Xlabelminimizeminimize
Sqrxz III Retroguru2015 Amiga AGAlabelminimizeminimize
Sqrxz III Retroguru2015 GameCubelabelminimizeminimize
Super Mario Advance 4: Super Mario Bros. 3  Nintendo2003The best-selling game of all time, Super Mario Bros. 3, makes its portable debut with all-new features! Bowser and his troublemaking kids have forced the land into complete chaos by transforming all the local kings into animals, and it's up to Mario and Luigi to stop them.***As one of the most respected games in Nintendo's Mario Bros. series, Mario 3 introduced new moves and abilities such as flying via the raccoon suit, and hammer throwing with the Hammer Bros. suit. Now you can revisit the NES classic with Super Mario Bros. 3: Super Mario Advance 4. Thwart Bowser's evil plans and battle your way across eight different themed worlds to win a kiss from the Princess. GBAlabelimagesubject
Super Mario Advance 4: Super Mario Bros. 3  Nintendo2015 Wii Ulabelminimizeminimize
Super Mario Bros.  Nintendo1985
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[33]***Super Mario Bros. is the pinnacle of pure, unblemished gaming. The 2D platformer, designed by Nintendo's legendary figurehead Shigeru Miyamoto, still remains in our minds the most intuitive and addictive entry in the genre. The title stars "Jump Man" himself, Mario, along with his brother Luigi, and takes players through more than 30 colorful levels of varied theme and design, all of them packed with cute, stylized enemies like the goombas and a wide array of platforms and obstacles. Super Mario Bros. is the first major showpiece for Nintendo's heightened quality of gaming: full of depth, layered with tight control and remarkably clever level creation that spills with secrets and extras.***One of the most important and best-selling games in history. This game was the #1 reason to buy a NES console in its early days. Perfect controls, nice graphics and sounds for its time. Varied levels with many secrets. The major breakthrough for side-scrolling platform games.***Also released on a compilation grouping [game=#8317]Tetris[/game], [game=#5128]Super Mario Bros.[/game] and [game=#8062]Nintendo World Cup[/game] (Only in Europe).***First side-scrolling Mario game. Huge sales for the NES, both in Japan and the USA. A superb platformer and early benchmark for the NES and 8-bit consoles.

Guinness World Records reports this game as the best selling game of all time at 40230000 copies.

[b]Tags[/b]
Landing squarely on an enemies head to defeat them is the first and most common tactic in this game. It was available at the launch time of the NES in the USA (Famicom?). It stars Mario the plumber. he main plot includes rescuing the unfortunate Princess in distress, and saving her kingdom; which is threatened by Bowser. Successful completion of the game completes a story of deliverance. Other royal subjects can be rescued optionally. The common bricks in the game can be smashed directly or by hurdling enemies at them. Although a glitch, Mario or Luigi can preform wall jumps.
[Zerothis]
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Super Mario Bros.  Nintendo1985Super Mario Bros. is a platform game developed and published in 1985 by Nintendo for the Famicom in Japan and for the Nintendo Entertainment System (NES) in North America. It is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. Following a US test market release for the NES, it was converted to international arcades on the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.

Players control Mario, or his brother Luigi in the multiplayer mode, to explore the Mushroom Kingdom to rescue Princess Toadstool from King Koopa (later named Bowser). They traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman.

The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of the Famicom team's three years of game mechanics and programming, drawing from their experiences working on Devil World and the side-scrollers Excitebike and Kung Fu to advance their previous work on platforming "athletic games" such as Donkey Kong and Mario Bros. The design of the first level, World 1-1, is a tutorial for platform gameplay.

Super Mario Bros. is frequently cited as one of the greatest video games of all time, and is particularly admired for its precise controls. It has been re-released on most Nintendo systems, and is one of the bestselling games of all time, with more than 58 million copies sold worldwide. It is credited alongside the NES as one of the key factors in reviving the video game industry after the 1983 crash, and helped popularize the side-scrolling platform game genre. Koji Kondo's soundtrack is one of the earliest and most popular in video games, making music a centerpiece of game design and has since been considered one of the best video game soundtracks of all time as a result. Mario has become prominent in popular culture, and Super Mario Bros. began a multimedia franchise including a long-running game series, an animated television series, a Japanese anime feature film, a live-action feature film and an animated feature film.***As with many of the Famicom Disk System launch titles, the Famicom Disk System version of Super Mario Bros. is exactly the same as the previously released cartridge version. A fantastic, huge and addicting platformer with excellent controls, as well as good graphics and music for its time. Some enhancements or extras for the FDS wouldn't have hurt though.
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Super Mario Bros. 2  Nintendo1986The Japanese Super Mario Bros. 2 is very similar to its predecessor. Besides some marginal graphical changes and the fact that Luigi controls a bit differently (higher jumps, but less control) there is nothing real new in this game. I guess the reason why it never made its way to the US or Europe (at least on the NES) is the overly high difficulty level which somehow reduced my interest from rescuing the princess from yet another castle.***Originally released in Japan as Super Mario Bros. 2, this game has previously made only brief cameo appearances in the Western Hemisphere. Now available on the Virtual Console in all of its original splendor, Mario fans will appreciate the familiar look and feel of the game, while finding that its updated game play creates an entirely new challenge. No longer content just to wear different-colored overalls, Mario and Luigi also possess different skill sets: Mario can stop quicker, while Luigi can jump higher. In addition to the classic enemies already known to fans worldwide, there are also Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress) to take into account. And if that's somehow not enough, expert players can go looking for the game's secret worlds. So get ready to put your Mario skills to the ultimate test, and save the Princess again. Just don't be surprised if she's in another castle.***The REAL Super Mario 2. The American Super Mario 2 is known as Super Mario USA in Japan... don't ask why.
[cjlee001]
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Super Mario Bros. 3  Nintendo1988
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[27]***Mario and Luigi are back and have some new tricks. Wear different suits for flying, short span of invincibility, hopping, swimming and throwing hammers. Collect items for later use. There is now and overworld with multiple branching paths and optional sub levels. King Koopa is back too, with a brood of unruly koopa kids to throw at the brothers.

1 player or 2 players take turns but a players can elect to compeat or cooperate in a 2 player simultaneous bonus minigame game of the original Mario Bros. (simulated)

[spoiler=Controls;Controls]
Enter a level = A
Look at items = B
Select an item = A
Jump = A
Bounce high off enemies = ↓
Bounce high off bouncing blocks = A
Fire = B
Run = B
Duck = ↓
Enter a pipe = ↓
Enter ceiling pipe = A+↑
Enter horizontal pipe = ← or →
Enter a door = ↑
Pick up certain items = B+← or B+→
Kick held items =Release B
Drop certain held items = Hold ↓ + Release B
Flying, use B to run and charge your P meter then press A
Gliding, Hold B (with certain suits)
Mid-air bouncing, tap B (with certain suits)
Leap from water's surface = A+↑, A+↑+→, or A+↑+←[/spoiler]Secrets:
[spoiler=Lots of 1-ups;Lots of 1-ups]Enter level 1-2 with a suit with a tail or get one in the level. There is a horizontal pipe that keeps spitting out goombas. If you bounce high of them (hold A), then float down slowly (tapping B), you can land one one after another without ever touching the ground. Hit 9 in a row to start scoring 1-ups.
This can also be done with the first Dry Bones you meet in the 2nd fortress
In level 3-4: Past the pool of water pounce the koopas once and let them live. Kill the para-goombas. Grab a koopa and kick him between the two blocks below the pipes. Stand on the middle blocks and hopfully avoid Lakitu's eggs. When the 9th eggs fall in the path of the bouncing koopa, you will begin scoring 1-ups.
In level 3-4: Kick a koopa between two cannons where it will destroy the bullets.[/spoiler][spoiler=The incredibly clumsy Frog Suit;Frong Suit]It is most useful in entering pipes that have a current flowing out of them. There is no other way to enter flowing pipes. Some people prefer the swimming ability of this suit to Mario's dog paddle[/spoiler][spoiler=Match game solutions;Match game]
1=10 Coins 2=20 Coins F=Flower
M=Mushroom S=Star X=1-up

F2MSXF
[b]X[/b]F1M2S
M1SMFS

F1XFXM
[b]S[/b]M2SM1
SF2MFS

MF2M1S
[b]F[/b]XM1X2
SFSMFS

XM1MFS
[b]M[/b]1S22F
SXFMFS

MF2F1S
[b]2X[/b]M1XF
SMSMFS

MFXFSS
[b]2S[/b]M1XF
2M1MFS

FSXF2M
[b]1[/b]M2XM1
S[b]F[/b]SMFS

FAXFXM
[b]1[/b]MFSM1
S[b]2[/b]2MFS

Identify these quickly by choosing the cards that I have marked in bold. Start with the left most card in the middle row. It will only take one, or two cards to identify which set you have.[/spoiler][spoiler=Treasure ships instead of hammer brothers;Treasure Ships]On levels 1, 3, 5 and 6, have 11, 22, 33, 44, 55, 66, 77, 88, or 99 coins exactly, have the tens digit in your score match this number (11=1, 99=9), end a stage with an even number on the clock and by matching 3 cards. There are different versions of this game that will also let the ten digit be 5 different from the coins (2 or 7 for 22 or 77, 0 or 5 for 55) and the ending time must be odd instead of even.[/spoiler][spoiler=Warp Whistle;Warp Whistle]Stand on the right corner of the last white block in level 1-3. Duck down and wait, you will eventually fall through the block and behind the scenery. As you begin to fall, run right. If you are fast enough, you will run right behind the goal screen and hit a secret toad's house with a whistle in it.[/spoiler][spoiler=Warp Whistle;Warp Whistle]In the first fortress, don't enter the boss door. Instead, make sure you arrive at the door in a suit with a tail. Flatten the Dry Bone and fly before he revives. Up off the top of the screen (avoid the spiked ceiling) and to the right is a door; you will not be able to see it. But keep running right until the screen stops scrolling. Now press up to enter the door.[/spoiler][spoiler=Warp Whistle;Warp Whistle]On the level 2 overworld map, use a hammer on the rock in the upper right corner of the screen. In this secret area is a Toad house with a frog suit and a hammer bros guarding a Warp Whistle[/spoiler][spoiler=Another secret map area;Another secret map area]Break the rock to the right of 3-5 and ride the canoe[/spoiler][spoiler=Tanooki suits;Tanooki Suits]Level 4-5. There's a hidden vine above the taller of the two cannons that are right next to each other. Bounce off a bullet to get on the vine. It leads to a question brick containing a Tanooki suit
Level 5-5: The second pipe leads to a Tanooki suit.
Level 6-3: Kick a koopa shell at the left block of the first group of three. This vine appears leads to a pipe Tanooki suit.]]Hammer Suit[[spoiler:Hammer Suit|
Level 6-5: Use a koopa to knock out the plants blocking the secret exit. This leads to a toad's house holding a Hammer Suit.]]Kuribo goomba's boot[[spoiler:Kuribo goomba's boot|
This body shoe protects you enough that you can walk on anything, including enemies that are usually deadly to touch.
In Level 5-3, uppercut the bricks that Kuribo is on to evict him from his boot.[/spoiler]
[Zerothis]***Remember when no one had ever heard of a Tanooki Suit or knew that Bowser had a clan of Koopalings? The game that made these things common knowledge is also considered by many to be one of the best ever made. Bowser and the Koopalings are causing chaos yet again, but this time they're going beyond the Mushroom Kingdom into the seven worlds that neighbor it. Now Mario and Luigi must battle new enemies, returning favorites and a new Koopaling in each unique and distinctive world on their way to ultimately taking on Bowser himself. Luckily for the brothers, they have more power-ups available than ever before. Fly above the action using the Super Leaf, swim faster by donning the Frog Suit or defeat enemies using the Hammer Bros. Suit. Use the brand-new overworld map to take the chance to play a minigame in hopes of gaining extra lives or to find a Toad's House where you can pick up additional items. All this (and more) combines into one of gaming's most well-known and beloved titles—are you ready to experience gaming bliss?***For me, this was the game that started it all! It was the first NES game I ever beat (sorry, I was a little late with getting an NES), and it drew me back into the video game world that I had long since abandoned after years of lackluster Atari games.
Even when playing it today, I still think it is one of the greatest games of all time. SMB3 has a multitude of levels with varying, but always creative, obstacles, loads of secrets, special suits (like Tanooki and Hammer Bros.), lots of new enemies, and Kuribo's Shoe! Although much of the game is relatively easy, SMB3 does have its moments of difficulty, and World 8 is a real challenge!
[Spiez]
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Super Mario Bros. 64 author?The is as pixel perfect a recreation of the original game as a stock Commodore 64 can achieve. To make it truly pixel perfect, one must use the SuperCPU expansion. Without it, some sprites will not have full animation, color, and/or resolution (although, such deficiencies may go unnoticed). C64labelminimizeminimize
Super Mario Bros. Special  Hudson Soft1986Super Mario Bros. Special was made by Hudson Soft in 1986 for the NEC-PC8801 and Sharp X1 series of Japanese PCs. SMB Special was the first Nintendo-licensed sequel to Super Mario Bros., released shortly before Super Mario Bros.: The Lost Levels. Two years earlier, Hudson Soft had released a similar follow-up game for Mario Bros., entitled Mario Bros. Special.

While superficially very similar to the original Super Mario Bros., the game features original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than Super Mario Bros.. Adding to the difficulty is the fact that the level timer runs much faster than in the NES/Famicom game.

Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ somewhat from the original NES game as well. However, they are closely emulated and does not include Luigi or a multiplayer mode.

The Sharp X1 version does contain partial scrolling and better graphics but gives Mario a slightly shorter jump.
NEC PC8801labelimagesubject
Super Mario Bros. Special  Hudson Soft1986 Sharp X1labelimageminimize
Super Mario Java  Amit Ranaware? Linuxlabelimageminimize
Super Mario Land  Nintendo1989
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[32]***Super Mario Land was one of the launch games for the Gameboy in Japan. The gameplay is typical Mario-style with similar good controls as in the NES games. The game has enough variety in the levels, including two shooter levels, to keep you interested until the end. The only big flaw I saw is the really low difficulty level. If you have some experience with Mario from the NES you will find yourself playing through this game nearly instantly, and that although there is no possibillity to save your game.***Rescuing princesses isn't an easy business, but there's always one plumber ready for the job! This time it's Princess Daisy who needs the help of our plucky hero in Super Mario Land for the Game Boy. Set out on an adventure through four worlds of one player side-scrolling action that will have you hopping and stomping your way through dangerous caves, an ancient pyramid, and more! Along the way you can collect mushrooms, flowers, and stars to power you up. Hop into one of Mario's new vehicles, the Marine Pop or the Sky Pop, and fire away at incoming enemies. You'll also have to battle four vicious bosses, including the Sphinx and a massive Easter Island statue, as you search for hidden secrets that hold tons of coins.***The first Super Mario game not produced by Shigeru Miyamoto, and it shows. The game is a bit different in feel from other games in the series. The enemies and stages are somewhat familiar, but also completely different from past experiences with Nintendo's favorite plumber. That being said, this also helps to distinguish it a bit. Side-scrolling shooter stages in both sea and air help to break up the gameplay and add something new. The graphics are primitive, but it's just as fun as you'd expect.
[Jacquismo]
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Super Mario Land 2: 6 Golden Coins  Nintendo1992Mario faces off against his evil rival Mario who has captured Mario land and turned it into his private playground in this classic adventure.

To toss Wario off his ill-gotten throne, Mario must search all-new worlds for the six golden coins that unlock the gate to Mario's castle. A mob of monsters, old and new, seek to stop him. Along the way, through 6 zones, Mario can nab Power Mushrooms, Super Stars and Fire Flowers for extra power. And if he eats the Magic Carrot, he'll turn into a high-flying hare!***Mario returns in a brand new Game Boy adventure! Bigger graphics, better sound, and more stages! Super Mario Land 2 also introduces Wario, a new villain for Mario to battle. The new "bunny ears" power-up can be obtained to allow Mario to jump for greater distance and float safely to the ground. Collect the six golden coins from the six different areas to gain entrance to Wario's (stolen) castle and take back what's yours!
[Jacquismo]***Mario... need I say more?
[cjlee001]
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Super Mario War P.Kort Software? Linuxlabelminimizeminimize
Super Mario World  Nintendo1990[media=youtube]https://youtu.be/KcANRn1-_bI[/media]***
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[64]***Mislabelled as a NES game.
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[27]***During a vacation in Dinosaur Land, Princess Toadstool gets kidnapped and a spell is cast on the inhabitants of the island. When they stumble upon Yoshi, a young dinosaur, Mario and Luigi learn that Bowser is responsible for the terrible misdeeds. Now, all Yoshis are trapped in magical eggs that Bowser has hidden throughout seven castles. Many hidden paths aid Mario in making his way to Bowser's castle, completing 74 areas and finding all 96 exits. Discover items, including a feather that gives Mario a cape that allows him to fly, or a flower that shoots fireballs in layers upon layers of 2-D scrolling landscapes. Players can even ride Yoshi and swallow their enemies.***This is by far the best platform game ever created. Nothing ever came close to it, and is still greatly enjoyable.***A great, colorful game that vastly improved on the already popular Super Mario Bros. 3 and sold quite a number of Super NES bundles. With the addition of new moves like the spin jump, the new cape power-up (which takes the place of the raccoon tail from the previous game), and Yoshi, Mario's new dinosaur sidekick and transportation, there's plenty to explore here. The game world is vast and offers many hidden levels and multiple exits in most stages. This is Mario at the very top of his game.
[Jacquismo]
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Super Princess Peach Nintendo (Nintendo;Tose)2005 Nintendo DSlabelimageminimize
Super Skull Smash GO! TACS2013A retro platformer with puzzle elements. Choose Speccy, NES, or golden age style graphics. Linuxlabelminimizesubject
Tama & Friends: 3 Choume Dai Bouken  Bandai (Advance Communication Company)1989 Famicom Disk Systemlabelimageminimize
The Great Giana Sisters Rainbow Arts (Time Warp)1988Move over BROTHERS!!! Make way for... THE GREAT GIANA SISTERS

Where one famous act stopped short, another begins, Headbutts and demons, platforms and pits -- all delivered with glamour and style that neatly disguises the cunning tricks and tantalising terrors of a couple of wild cats.

A terrible twosome who'll stop at nothing to send you out of your mind.***
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[47]***Clone of Super Mario Brothers
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The Great Giana Sisters Rainbow Arts (Time Warp)1988 Atari STlabelimageminimize
The Great Giana Sisters Rainbow Arts (Source Research and Development)1988Move over BROTHERS!!! Make way for... THE GREAT GIANA SISTERS

Where one famous act stopped short, another begins, Headbutts and demons, platforms and pits -- all delivered with glamour and style that neatly disguises the cunning tricks and tantalising terrors of a couple of wild cats.

A terrible twosome who'll stop at nothing to send you out of your mind.***
[189]***
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The Great Giana Sisters Rainbow Arts (Source Research and Development)1988 ZX Spectrumlabelimageminimize
The Great Giana Sisters  Rainbow Arts (Time Warp)1987Move over BROTHERS!!! Make way for... THE GREAT GIANA SISTERS

Where one famous act stopped short, another begins, Headbutts and demons, platforms and pits -- all delivered with glamour and style that neatly disguises the cunning tricks and tantalising terrors of a couple of wild cats.

A terrible twosome who'll stop at nothing to send you out of your mind.***
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[49]***Nintendo weren't happy with this game.

[quote]The Great Giana Sisters was created by Armin Gessert and had graphics produced by the future creator of the Turrican series, Manfred Trenz back in 1987. At the time, Super Mario Bros was at a all time high in the craze stakes on the NES console, and Armin created his own clone in great style.

A very cunning swap of ‘Great’ for ‘Super’, ‘Giana’ for ‘Mario’ and ‘Sisters’ for ‘Brothers’, proved too much for the legal eagles at Nintendo, whom, heavily protective of their much loved plumber, took legal action to prevent the sale of the C64 clone.

Nintendo were very slightly late in their prevention however, and the game managed to get on sale for a week, before being ripped from the shelves. Leaving a rare selection of copies to have got out into the real world. One such owned by myself thankfully (Cover scans coming soon), and by lucky others in the C64 community. A true rarity which countless C64 people will tell you when you mention Giana.[/quote]
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The Great Gianna Sisters  Sunrise for MSX1993Unofficial fan-conversion. MSX2labelimageminimize
The Incredible Crash Dummies LJN1993Junkman has kidnapped crash dummy designer Dr. Zub. Only the Crash Dummies can get him back. Guide Slick as he travels through the Crash Test Center, Construction Site, and Military Testing Zone. In all of the levels, he will have to face the dangers presented by the junkbots. If Slick can overcome these obstacles, he will rescue Dr. Zub and ensure the future of crash testing in THE INCREDIBLE CRASH DUMMIES.***
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