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Agent USA Scolastic2001You play Agent USA as he attempts to eradicate the FuzzBomb epidemic. He must grow the only cure for the FuzzBomb, crytals, that replicate only when laid still outdoors. Since they cure the infected (FuzzBodies), they extremely valuable to the average citizen that does not want to be infected. They are likely to be stolen while replicating. If a citizen or Agent USA are holding crystals when touched by a FuzzBody, a crystal is destroyed rather getting the infection. Agent USA can block or push citizens to protect his crystal farm. Additionally, a FuzzBody is cured and becomes a normal citizen if they touch (and break) a crystal. Agent USA will be traveling the US via trains. Fuzzbodies will be spreading the infection in the mean time. And the original FuzzBomb is located in one of the infected cities. The ultimate goal is to find the source, the original FuzzBomb, and drop 100 crystals on it.

This is an edutainment game that introduces train scheduling, ticket buying, geography, time zones, and epidemic spread.
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Agent USA  Scholastic (Tom Snyder Productions)1984You play Agent USA as he attempts to eradicate the FuzzBomb epidemic. He must grow the only cure for the FuzzBomb, crytals, that replicate only when laid still outdoors. Since they cure the infected (FuzzBodies), they extremely valuable to the average citizen that does not want to be infected. They are likely to be stolen while replicating. If a citizen or Agent USA are holding crystals when touched by a FuzzBody, a crystal is destroyed rather getting the infection. Agent USA can block or push citizens to protect his crystal farm. Additionally, a FuzzBody is cured and becomes a normal citizen if they touch (and break) a crystal. Agent USA will be traveling the US via trains. Fuzzbodies will be spreading the infection in the mean time. And the original FuzzBomb is located in one of the infected cities. The ultimate goal is to find the source, the original FuzzBomb, and drop 100 crystals on it.

This is an edutainment game that introduces train scheduling, ticket buying, geography, time zones, and epidemic spread.
[Zerothis]
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Agent USA  Scholastic (Tom Snyder Productions)1984You play Agent USA as he attempts to eradicate the FuzzBomb epidemic. He must grow the only cure for the FuzzBomb, crytals, that replicate only when laid still outdoors. Since they cure the infected (FuzzBodies), they extremely valuable to the average citizen that does not want to be infected. They are likely to be stolen while replicating. If a citizen or Agent USA are holding crystals when touched by a FuzzBody, a crystal is destroyed rather getting the infection. Agent USA can block or push citizens to protect his crystal farm. Additionally, a FuzzBody is cured and becomes a normal citizen if they touch (and break) a crystal. Agent USA will be traveling the US via trains. Fuzzbodies will be spreading the infection in the mean time. And the original FuzzBomb is located in one of the infected cities. The ultimate goal is to find the source, the original FuzzBomb, and drop 100 crystals on it.

This is an edutainment game that introduces train scheduling, ticket buying, geography, time zones, and epidemic spread.
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Agent USA  Scholastic (Tom Snyder Productions)1985This is a boot loading game that does not require an operating system be running on the computer (the disk provides its own). It only needs an 8088/8086 IBM-PC or compatible computer.

You play Agent USA as he attempts to eradicate the FuzzBomb epidemic. He must grow the only cure for the FuzzBomb, crystals, that replicate only when laid still outdoors. Since they cure the infected (FuzzBodies), they extremely valuable to the average citizen that does not want to be infected. They are likely to be stolen while replicating. If a citizen or Agent USA are holding crystals when touched by a FuzzBody, a crystal is destroyed rather getting the infection. Agent USA can block or push citizens to protect his crystal farm. Additionally, a FuzzBody is cured and becomes a normal citizen if they touch (and break) a crystal. Agent USA will be traveling the US via trains. Fuzzbodies will be spreading the infection in the mean time. And the original FuzzBomb is located in one of the infected cities. The ultimate goal is to find the source, the original FuzzBomb, and drop 100 crystals on it.

This is an edutainment game that introduces train scheduling, ticket buying, geography, time zones, and epidemic spread.***Not really a DOS game as it wasn't installed or required no O/S to be installed on the PC.

It's a so called "PC booter" game.
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Agent USA  Scholastic (Tom Snyder Productions)1984You play Agent USA as he attempts to eradicate the FuzzBomb epidemic. He must grow the only cure for the FuzzBomb, crystals, that replicate only when laid still outdoors. Since they cure the infected (FuzzBodies), they extremely valuable to the average citizen that does not want to be infected. They are likely to be stolen while replicating. If a citizen or Agent USA are holding crystals when touched by a FuzzBody, a crystal is destroyed rather getting the infection. Agent USA can block or push citizens to protect his crystal farm. Additionally, a FuzzBody is cured and becomes a normal citizen if they touch (and break) a crystal. Agent USA will be traveling the US via trains. Fuzzbodies will be spreading the infection in the mean time. And the original FuzzBomb is located in one of the infected cities. The ultimate goal is to find the source, the original FuzzBomb, and drop 100 crystals on it.

This is an edutainment game that introduces train scheduling, ticket buying, geography, time zones, and epidemic spread.
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Alien Swarm Black Cat Games2004Works on any platform UT2k4 was ported to. Linuxlabelminimizeminimize
Alien Swarm Black Cat Games2004[b]Additional campaigns:[/b]
* Telic / Escape from Rhea ([url]http://www.moddb.com/mods/alien-swarm-the-telic-campaign/[/url])
* Phalanx ([url]http://forums.blackcatgames.com/showthread.php?t=6235[/url])***Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

[b]Game Features[/b]
Alien Swarm is a total conversion for Unreal Tournament 2004, featuring:
* Unique blend of action and strategy.
* 1-8 players co-operative play.
* Single mission or Campaign mode.
* Large array of equipment for your marines, including Assault rifles, Shotguns, SynTek SmartEye Autoguns, Flamethrowers, Pistols, Incendiary Mines, Flares, Stim Packs, Ammo Bags, Sentry Guns, Medkits and more!
* Four marine classes: Explosives, Special Weapons, Medic and Technical
* Skill and experience system allowing your marines to improve as they progress through the campaign.
* Full tutorial to teach you how to play and to use the equipment at your disposal.
* 8 unique marines with portaits, personality, skills and background.
* Easy to use emote system for team communication.
* Full character speech for each marine which adapts to the current situation.
* Alien parasites which infest your marines and hatch from inside them.
* A variety of mission objectives.
* High scores, kill records and medals.
* A range of difficulty settings and unlockable map variations.
* Leader and voting system for online play.

Requirements: Unreal Tournament 2004. Alien Swarm has been tested on Windows, Linux and Mac.***Latest version: 1.34 (as of 2010-01-31)
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Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001[b]Minimum:[/b]
* Windows 98, ME or 2000
* 450 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 1.3 GB HD space***Latest version: 1.0.9.6 (as of 2002-04-22)***Comes on 2 CDs.***Continuing with the three-games-in-one theory, an impressive storyline dominated this once again fear-based shooter. The Marine game was generally regarded as superior to either of the alien games, but two years on AvP2 still failed to match Half-Life as most people's favourite FPS.***Sequel to one of the most frightening games ever made, Aliens vs. Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival.
The story-driven plot weaves together the fates of all three races, while the action is as heart stopping as the blockbuster films on which this game is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.
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Aliens vs Predator  Sega (Rebellion Developments)2010EAN-13: [code]5055277002238[/code] (UK; 2 DVDs; SEGA-PC111)***For 1-18 players, multiplayer maps include player caps at 8, 12, and 18.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV or Athlon 64 3000+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon X1600 GPU
* 4.6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD2900 Pro GPU***[b]healthregen-stunted[/b] - the marine has 3 health bars, regeneration is limited to filling the currently partially depleted bar. Predator regenerates arbitrary chunks of damage that "fall off" the health bar, completely gone chunks do not regenerate. Xenomorph regenerates any and all damage and therefore is not covered by this tag.
[b]cloaking[/b] - unlike in the previous games, the predator can remain cloaked indefinitely as long as they avoid certain actions. this causes no energy drain of any kind. And the cloak can be immediately resumed when the cloak breaking action is ceased.***Aliens vs Predator is an entirely new title for PC and high-definition consoles from acclaimed British developer Rebellion, the team behind the 1999 original PC gaming classic.

Bringing the most intense war between two of science-fiction’s most popular characters FPS fans, AvP delivers three outstanding single player campaigns and provides untold hours of unique 3-way multiplayer gaming.

Experience distinctly new and thrilling first person gameplay as you survive, hunt and prey in the deadly jungles and swamps surrounding the damned colony of Freya’s Prospect.

- As the Marine, you’ll experience a claustrophobic and terrifying experience where light is your friend, but there’s never enough. However, the United States Marine Corps are humanity’s last line of defence, and as such they are armed to the teeth with the very latest in high explosive and automatic weaponry.
- As the Predator, you will stalk from the shadows and from above, passing athletically through the treetops to ambush your victims. Although equipped with an array of powerful, exotic weapons and tracking equipment, honour ultimately dictates that you must get in close and take your trophies face to face.
- As the most deadly species in the universe, the Alien offers you the chance to play as the very stuff of nightmares - the monster in the dark swarming forward with countless others, jaws like a steel trap and claws like blades.
- Play all sides off against each other in a series of unique 3-way online modes and go tooth-to-claw-to-pulse rifle in the reinvention of one of multiplayer gaming’s defining moments.
[Sega]***Not to be mistaken with an earlier [game=#16824]AVP game[/game] from the same developer.
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Among the Sleep Krillbite Studio2014Among The Sleep invites you into the mind and body of a two year old child. After being put to bed one evening, mysterious things start to happen. Being played in first person, the game let its players immerse themselves in a child's limitless imagination. This is a perspective we all have a distant familiarity with, but few can clearly remember what it felt like. In the borderland between dream and reality, surreal creatures and diverse environments will present you with both physical and mental obstacles that challenge your creativity. Linuxlabelminimizesubject
Among the Sleep Krillbite Studio2014 Mac OS Xlabelminimizeminimize
Among the Sleep  Krillbite Studio2014 Windowslabelimageminimize
Black Mesa  Crowbar Collective2020
[12]***On the game being vaporware: Between 2009 and 2010 the developers ceased to publish notable new information until suddenly resurfacing and releasing part of the game.

2012-09-14 Black Mesa: Source was released, after which the project went on another hiatus and limited communication.
2020-03-06 The final game was released, no longer free and instead fully commercial project.***Notable gameplay related changes from original:
* Energy leeches were removed
* Rails no longer electrocute
* Rocket test chamber tentacles can't be sneaked around when they're smashing on the same floor simply because of too wildly random swiveling (that is: distractions are much more mandatory)
* On the rails no longer has player changing where the rails lead
* Gauss gun ricochets off the walls instead of penetrating them
* Scientists no longer heal Freeman
* Alien grunts are no longer immune to weapons fire at armored parts of their body

Other notable changes:
* Certain level segments have been omitted or streamlined, making levels shorter.
* Certain level segments have been made to make actual sense (or at least some, unlike the complete lack of seen in the original)
* Weapons are received in different order and in somewhat different places than in the original***Coop was officially dropped on 2010-03-17, stated reason was technical difficulties.***Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.

[b]The Environment[/b]
Black Mesa is set in and around the Black Mesa Research Facility as depicted in the original Half-Life game. The research facility is a former Cold War missile complex based in New Mexico, and features a diverse array of locations ranging from abandoned rocket testing silos to modern administrative offices, from underground physics laboratories to a full-scale hydroelectric dam. The game continues beyond, into an inter-dimensional border world known as Xen. What will set Black Mesa apart from other Source engine modifications in development is the attention to environment detail. Levels will be faithful to the original Half-Life concept and built from scratch, yet will feature higher-resolution textures, detailed world models, and a higher quality of audio ambience courtesy of the Source engines soundscape system. The end goal of such attention to detail is an immersive single-player environment, which will engross the player in a story that is yet to be matched by any other first-person shooter.

[b]Features[/b]
Black Mesa has many features, several of which are still in planning or being tested. Below are a few of the larger and more distinctive features of Black Mesa:

* Detailed and interactive environments based on the original Half-Life game, including reconstructed multiplayer maps;
* Single-player, co-operative and deathmatch modes planned;
* Original music score by Joel Nielsen;
* Artificial intelligence that will dynamically think, react and interact with and about their environment;
* Normal, specular and parallax mapping utilized on world surfaces and models where applicable;
* A priority on gameplay and immersion factors such as ambience, logical functionality and interactivity.

[b]Game Modes[/b]
Black Mesa will feature three game modes designed to provide a high replayability factor.

Single-player
* Assuming the role of Dr. Gordon Freeman you will experience an immersive, story-driven mode of play. A world where around every corner a new threat or situation presents itself, provoking thought and interaction between you and your world. Relying on more than just combat to survive, your wits and intelligence will become strong allies in your fight for survival. Environments will be interactive, rich with detail, fully ambient and NPC characters will react to these environments and your actions therein. A world driven by story, locations conquered by wit, enemies matched with firepower. Welcome to Black Mesa. Run, think, shoot, live, Source.

Co-operative
* Black Mesa co-op will allow players to not only recruit the assistance of security guards and scientists, but also that of your friends! Share the single-player experience by battling through Black Mesa together. Players will be able to wage battles, travel corridors and emerge victorious over the enemies and escape the confines of the Black Mesa Research Facility.

Deathmatch
* The adrenaline pumping, bullet dodging, rockets-flying, big-red-button riddled deathmatch is back in classic Half-Life style, featuring graphically enhanced multiplayer maps and the full lineup of weapons. You'll find yourself having more fun blowing away your friends than, well, anything.
[Black Mesa Team]***[media=youtube]G32_q_3es8E[/media]
[spoiler= ; ][/spoiler]
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Black Mesa  Black Mesa Team2015 Linuxlabelminimizeminimize
Call of Duty: Ghosts Activision (Infinity Ward)2013Outnumbered and outgunned, but not outmatched.

Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

Fueling this all new Call of Duty experience, the franchise's new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.
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Cave Story  Studio Pixel2007[media=youtube]bnj6fL3Ha1c[/media] Linuxlabelimageminimize
Cave Story ~ Doukutsu Monogatari author2007 GP2Xlabelimageminimize
Cave Story+ Nicalis (Studio Pixel;Nicalis)2011Un Metroidvania con una gran historia emergente.

Pros:
-Te mete en su mundo de manera muy orgánica, sin casi explicaciones.
-Está lleno de secretos y elementos para enriquecer su universo.
-Los jefes y enemigos te sorprenden constantemente.
-La música y los mimigas son respectivamente adictiva y adorables.

Cons:
-Los controles son mejorables.
-El mapeado es algo confuso para la reexploración.

8 de 10***[b]Minimum:[/b]
* Windows XP or 7
* 128 MB RAM
* 64 MB VRAM
* 64 MB HD space

[b]Recommended:[/b]
* 2 GHz Core 2 Duo CPU
* 512 MB RAM
* 256 MB VRAM***Arguably the most well-known indie game of all time, Cave Story features a completely original storyline wrapped with personality, mystery and hours of fast-paced fun. Cave Story is an action-adventure game from the critically acclaimed independent designer, Daisuke Amaya--or Pixel to his fans. Overflowing with unmatched charm and character, Cave Story takes you into a rare world where a curious race of innocent rabbit-like creatures, called Mimigas, run free.

You wake up in a dark cave with no memory of who you are, where you came from or why you're in such a place. Uncovering Mimiga Village you discover that the once-carefree Mimigas are in danger at the hands of a maniacal scientist. The Mimigas’ only hope rest squarely on the shoulders of a quiet, amnesiac boy who can't remember his own name.

Run, jump, shoot, fly and explore your way through a massive action-adventure reminiscent of classic 8- and 16-bit games. Take control and learn the origins of this world’s power, stop the delusional villain and save the Mimiga!

Key Features:
* Original (320x240) graphics and upgraded "HD" graphics
* Remastered music as well as the original soundtrack
* Mix-and-match new/old artwork and music!
* Six new play modes (including Wind Fortress, Boss Rush and more!)
* Over 20 epic boss battles through Mimiga Island
* 15 levels to explore in the vast world
* 10 unique weapons to find and upgrade
* USB controller compatibility
* Four unique endings
* Future content updates
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Cave Story+ Nicalis (Studio Pixel;Nicalis)2011[b]Minimum:[/b]
* OS X 10.5.8 (Leopard) or OS X 10.6.3 (Snow Leopard)
* x86 CPU
* 128 MB RAM
* 64 MB VRAM
* 64 MB HD space

[b]Recommended:[/b]
* Core 2 Duo CPU
* 512 MB RAM
* 256 MB VRAM
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Cave Story+ Nicalis (Studio Pixel;Nicalis)2011 Linuxlabelminimizeminimize
Cave Story+  Nicalis2017Cave Story takes you into a rare world where a curious race of innocent, rabbit-like creatures called Mimiga run free. You wake up in a dark cave with no memory of who you are, where you came from or why you're in such a place. Uncovering Mimiga Village, you discover that the once-carefree Mimiga are in danger at the hands of a maniacal scientist. Their only hope rests squarely on the shoulders of a quiet, amnesiac boy who can't remember his own name. Take control, learn the origins of this world's power, stop the delusional villain and save the Mimiga.***
[12]
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Chrono Cross  Square2000While it's officially a sequel to the immensely popular Chrono Trigger, Chrono Cross is completely its own role-playing game with over 40 characters, a branching story line, and multiple endings. Like its predecessor, the game is about crossing through time and setting things right. This story focuses on Serge's quest for the Frozen Flame, which will give the beholder the power to bend space and time. Serge wants the power to save himself from dying in a parallel universe but, as you can guess, nefarious forces are also vying for the Frozen Flame to suit their own purposes. Chrono Cross features the stylish character designs and wondrous cut scenes that gamers have come to expect from SquareSoft, but the game also has a number of gameplay innovations. Though the battle engine is essentially turn-based, characters don't have to wait their turn to cast a spell or make an attack; battles are moderated by stamina. Also, the repetitive battles with lesser monsters that make so many RPGs sag can be easily avoided because all monsters can be seen on the screen.***Sequel to the legendary Chrono Trigger (SNES). And a rather disappointing one in my opinion... there's almost no character development (I mean seriously, how do you develop like a hundred characters?) and the crappy battle system was the final nail in the coffin.
[cjlee001]
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Chrono Trigger  Square1995Nobuo Uematsu stepped in to finish the work of Yasunori Mitsuda when Mitsuda was unavailable due to temporary health issues aggravated by self-imposed overworking. 54 tracks are considered to be by Mitsuda while 10 are entirely by Uematsu.***
[32]***The 32-Meg quest begins.The millennium. A portal is opened. The chain of time is broken. A young man is transported into the past, altering the course of history and the outcome of the future. He has to find his way home, but first he must travel to the outer edges of time to repair the world's chronology.
On the way, he encounters strange friends and foes, utilizes incredible devices and vehicles, and penetrates and neutralizes the fortresses of the past, present, and future. A paradox has been created. If he does no restore the order of time, nothing will ever be the same. He is the one who will become a hero. He is Crono.***Classic time-traveling Squaresoft RPG with some of the best graphics and music of its time.

Although Chrono Trigger is a tad overrated, it is still quite a marvelous RPG. It features a huge sprawling quest, multiple characters with different skills, excellent graphics and music, and an ATB battle system that features a wide assortment of spells and even combo attacks! The game has many different endings for replay value, and you can restart with all your items and experience from previous games.
[Spiez]***I don't think Chrono Trigger is overrated at all. I can't think of many RPGs on the SNES, or even on modern systems, that can rival Chrono Trigger. Awesome story, music, graphics, characters, battle system, replayability... the list goes on. The only SNES games I'd even put on the same plateau with Chrono Trigger are probably Seiken Densetsu 3 and Front Mission... maybe Final Fantasy VI and Star Ocean. Bottom line--Chrono Trigger is the benchmark for Japanese-style RPGs.

Apparently, some text referring to demons, alcohol, etc. and possibly some plot-related text as well, were cut out of the English release. An unofficial re-translation is being worked on at the [[link:http://www.chronocompendium.com/Term/Retranslation Chrono Compendium]] (as well as dozens of quality fan-made games and hacks).

Unofficial Italian translation: [[link:http://www.sadnescity.it/ SadNES City Translations]]
[cjlee001]
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Chrono Trigger  Square1999Chrono Trigger is a classic RPG, that lets you lead a party of characters against the forces of evil. The deep storyline will unravel, piece by piece as you make your way through the game. Face bizarre enemies with your powerful magic and your specially designed weapons.***Great re-make from SNES, it's the same game with new Animation's Scene in 'Anime form' but Slow loadings...
Released with Final Fantasy IV in Final Fantasy Chronicles (Two CD's)
[CobraMJD]
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Codename: Gordon Valve (Nuclearvision)2004A spoof of Half-Life 2.

There's just a minor issue with the game's developers having gone bankcrupt and the official site being replaced by a porn site, link to which is hardcoded into the game. This is why you can't find the game from Steam's official game listings anymore.
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Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007CnC3 is probably the hardest strategy game I know, and not because the AI is that good, but because it cheats so much. Even on the so called easy difficulty the game is frustratingly hard to even barely win (later) missions. Besides that I still like it, especially the revised GDI and the all new Scrin faction. As a game I would not recommend this to anyone but the masochistic players or diehard Tiberium series fans.***Latest version: 1.09 (as of ?)***March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began—the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

KEY FEATURES
* [b]Fast, Fluid, Fun[/b]: The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
* [b]Over 30 Single Player Missions[/b]: In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
* [b]RTS as a Sport - Battlecast [/b]: Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
* [b]Story Like You've Never Seen[/b]: High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.
* [b]Adaptive AI[/b]: The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
* [b]New Ways to Attack[/b]: Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.
* [b]Technology Makes the World Come Alive[/b]: Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
* [b]Intuitive and Evolved Interface[/b]: Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.
* [b]Battle the Best Online[/b]: With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.
[Electronic Arts]
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Crysis 2 EA Partners (Crytek)2011 PS3labelimageminimize
Crysis 2 EA Partners (Crytek)2011 X360labelimageminimize
Crysis 2 EA Partners (Crytek)2011[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2 GHz Core 2 Duo or Athlon 64 X2 3800+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 GT, Radeon 2900 GT, or RadeonHD 3850 GPU
* 8 GB HD space

[b]Multiplayer:[/b]
* 512 Kpbs internet connection***It’s 2023, terrifying alien invaders stalk the New York City streets. Only you can prevail, wielding the supersoldier enhancements of the Nanosuit 2.

* BE STRONG – Take on multiple enemies with Armor mode, mince them with heavy weapons or squash them by kicking cars.
* BE FAST – Get to the action quickly, then powerjump, ledgegrab and slide round the environment with amazing agility.
* BE INVISIBLE – Use Stealth mode to set traps or hit and run your enemies, or snipe from a concealed position.
* BE THE WEAPON – With the Nanosuit, you choose how you want to play.
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Dark Matter Iceberg Interactive (InterWave Studios)2012Long gone are the days of enemies suddenly gushing out gold coins and serviceable weapons, as are gone the days of dumb, repeating movement patterns. We’re taking a dynamic AI approach to controlling enemies in Dark Matter, which makes for some unique combat. Some creatures will shy from the light, others will be attracted to it.

Warrior drones will rush you while support fighters will hang back and pelt you from a distance with powerful acid bolts. Wounded enemies will retreat, to bring you in harm’s way as you pursue them, and larger enemies will require some precise tactics, if you’re planning to do anything but get eaten by them.
Prioritizing your targets, using the right weapon for the job, picking the best ammo for each enemy, those are the things that will get you through the game, if we don’t manage to scare you to death first, of course. Which we’ll also be trying to do.

[b]Key Features:[/b]
* 14 levels in a gritty tale of deep space survival
* 4 weapons, each with 4 ammo types
* Four craftable upgrades to customize your weapons
* Collect scrap and alien resources to craft your own tools and health packs
* Invest in the weapons and upgrades you prefer, develop your own combat techniques
* Complex enemy AI that reacts to the player’s actions and tactics
* Non-linear exploration and storytelling
* Elemental ammo effects that allow you to freeze, dissolve, electrocute or set fire to your enemies
* Light and darkness are integral parts of gameplay, not just visual touches
* Uncompromisingly real-time lights and shadow casting for spine-tingling moments of pure, darkness-fuelled terror
* Clean, hand-painted textures and custom shading techniques are combined in a unique visual style
* Dynamic soundtrack that adapts to gameplay circumstances
* SteamCloud support and Steam Achievements
* Dark Matter will fully embrace Steamplay for Windows, OSX and Linux
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Dead Space Electronic Arts (EA Redwood Shores)2008Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space , players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.
[EA [newsletter]]
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Dead Space Electronic Arts (EA Redwood Shores)2008Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space , players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.
[EA [newsletter]]
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Dead Space Electronic Arts (EA Redwood Shores)2008Un survival horror soberbio, donde tus recursos son limitadísimo y temerás hasta el titileo de la luz de la nave.

8 de 10***Only the Dead Survive.

A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineer Isaac Clarke embarks on the repair mission, only to uncover a nightmarish blood bath — the ship's crew horribly slaughtered and infected by alien scourge. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival.

* Strategically dismember the Necromorph enemies limb by bloody limb.
* Zero gravity combat means terror can strike from anywhere.
* Uncover the horrific truth of this shocking thriller.***Finishing the game on [i]hard[/i] difficulty unlocks [i]impossible[/i] difficulty (as well as giving 50k credits, 10 power nodes and military suit). What that entails, however, is unknown.***2009-01-09 on Steam (lang: eng, fre, ita, spa, ger)***[b]Launch trailer[/b]
[media=youtube]S7VvKGlVZu8[/media]***There has been several animated comics and apparently they're making a direct-to-DVD/Bluray animated film as well to cover the back story (and so far it seems like they're selling the movie separately). I truly hope these are included in the final game, I hate to miss out on the plot simply because the people want to make more money out of it.***[b]achillesheelfoes[/b] / [b]dismemberment[/b] — this is the only way you can defeat the necromorphs, by shooting or otherwise ripping off all their limbs. Just shooting at their head or torso won't help much (much like with zombies).
[b]technomagic[/b] — (tele)kinesis and stasis devices, the latter of which literally creates a temporal distortion that significantly slows down the passge of time for the targeted object or creature (ergo, slowing their movements down to crawl).

# averted tags #
[b]limited supplies[/b] — happens only with ammo in case you use single weapon exclusively (you can carry 4). Otherwise you have plenty of ammo around.
[b]faceless protagonist[/b] — you can rotate the camera early on in the in-game cinematic portion to point towards the back of the ship when Isaac hasn't donned his helmet yet, showing his face clearly.
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Defense Grid 2  505 Games (Hidden Path Entertainment)2014Defense Grid 2, DG2, is the sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.***
[100]
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Defense Grid 2  505 Games (Hidden Path Entertainment)2014Defense Grid 2 is the next evolution in tower defense.
In Defense Grid 2 players will discover new additions that will require the player to change their tower strategy. Defense Grid 2 offers dynamic content where gameplay is constantly changing.
There are a million different ways you can beat a level so your solution is truly your solution. The addition of cooperative and competitive multiplayer brings a whole new experience to Defense Grid.
The mix of strategy and puzzle gameplay promises to be fun and engaging.***
[12]***
[100]
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Defense Grid 2  505 Games (Hidden Path Entertainment)2014Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainments 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges. DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected. DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.***
[12]
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Defense Grid 2  505 Games (Hidden Path Entertainment)2014Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.
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Defense Grid 2  505 Games (Hidden Path Entertainment)2014 Mac OS Xlabelminimizeminimize
Defense Grid: The Awakening Hidden Path Entertainment;Aspyr Media (Hidden Path Entertainment)2008[media=youtube]sz6Qwaels_Y[/media]
[spoiler= ; ][/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 1 GB HD space
[?]***Defense Grid: The Awakening is a unique spin on tower defense gameplay that will appeal to players of all skill levels. A horde of enemies is invading, and it's up to the player to stop them by strategically building fortification towers around their base. Beautiful environments, spectacular effects, and a dynamic, engaging soundtrack bring the world to life. The controls are intuitive and the gameplay is deep — the special attacks and properties of each tower work together to provide many ways to succeed.

* [b]High Replayability[/b] There are approximately 8 hours of gameplay in the main storyline, and many hours of play in challenge modes that give players unique starting conditions and objectives. Each game level is very replayable, and can be solved in many different ways, with increasing rewards for improved efficiency.
* [b]Wide Variety of Enemies[/b] Over the course of the game, players battle 15 different enemy types that become increasingly stronger, and employ a variety of strategies in an attempt to bypass the player's defenses. As the levels progress, the enemies become tougher and more difficult to defeat.
* [b]20 Unique Levels[/b] Defense Grid: The Awakening has 20 unique environments, each with a different placement of roads, tower build locations, and open areas to plan a strategy around.
* [b]Numerous Tower Options and Upgrades[/b] There are 10 different tower types with 3 levels of capability each. Each tower has unique trade offs that affect ideal placement, such as line-of-sight attack or ballistic trajectory fire. Some towers improve other nearby towers, and some are ideal at specific locations, such as a rear guard tower that unleashes a devastating attack.
* [b]Steam Achievements[/b] Successfully completing each level provides a bronze achievement award. Additional goals provide silver and gold awards for a particular level. A novice player may be able to survive the onslaught, but only an experienced player will be able to get all of the gold achievements.
[Hidden Path]
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Defense Grid: The Awakening Hidden Path Entertainment2009Strategically place your towers on the map to prevent alien enemies from stealing your power cores. Play for just fifteen minutes or several hours! This award-winning game includes 10 hours of story play with 20 unique maps in the Awakening campaign, four bonus Borderlands maps, a wide variety of tower and enemy types, an interactive soundtrack, plus over 100 unlockable challenge modes adding dozens of hours of additional fun. Protect the Cores. X360labelimagesubject
Doukutsu Monogatari  Pixel2004Game description from [[link:http://agtp.romhack.net/ Aeon Genesis]]:

Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting. You can expand your health meter by collecting Life Capsules in similar fashion to Metroid games, while you can get stronger by collecting energy to boost your firearms' output. Each weapon can be built up to the maximum level (3) fairly quickly, but taking damage will drain energy from its experience meter, sometimes causing it to level down. Given how quickly they power up this only tends to be an issue during boss fights, and even then there's usually plenty of opportunities for collecting more weapon energy. The game has loads of secrets, too. Shih Tzu and I haven't found everything, and we've each played it through a couple of times (not to mention having read the script.) It's pretty awesome that way. For a freeware Japanese platformer, it's fairly lengthy and has quite a large amount of text. I'd guesstimate that each playthrough, provided you knew what you were doing, would take about 4-6 hours. Tack on an extra couple of hours if you don't know what you're doing, possibly for extreme problems with nasty bosses (which this game has plenty of, especially towards the end.) We're also talking three very different endings, plenty of plot, and quite a cast of charming characters. It really is a superb little gem :)

Unofficial English translation available:
[[link:http://agtp.romhack.net/]]
[cjlee001]
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F.E.A.R.  Vivendi Universal (Monolith Productions)2005[b]A story of supernatural terror brought to life[/b]

You are an elite soldier trained to handle the most unusual and shocking situations. Called in to confront a murderous force with paranormal abilities, you must contain a crisis spiralling quickly out of control. Discover the true meaning of F.E.A.R., a fusion of stylised action and intense story.

* Unpredictable encounters with combat adaptable A.I.
* Advanced visual effects for an intense "action movie" experience.
* Cinematic-style combat for more visceral FPS action.
* Exhilarating multiplayer combat for up to 16 players.
[Box blurb]***[b]Minimum:[/b]
* Windows 2000, XP or XP64
* 1.7 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti or Radeon 9000 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon 9800 Pro***[spoiler=Spoiler tags;Hide]child victims - only in the back story, and you do meet her, sort of. The whole mess seems to be because of this.
cannibalism - only a brief scene with Fettel, though the dialog seems to imply he has done it multiple times and would presumably do so again.[/spoiler]***Awesome horror/fps game. Freaky as hell. You owe it to yourself to play this one. Get the free demo here:
[[link:http://www.whatisfear.com/]]
[cjlee001]
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F.E.A.R.  Vivendi Universal (Monolith Productions;Day 1 Studios)2006 X360labelimageminimize
F.E.A.R.  Vivendi Universal (Monolith Productions;Day 1 Studios)2007What starts in the city is settled in the canyons as Need for Speed Carbon immerses you in the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games. PS3labelimagesubject
F.E.A.R. 2: Project Origin  Warner Bros. Interactive (Monolith Productions)2009Was worked on simply as "Project Origin" before Monolith re-acquired the rights to the F.E.A.R. title from Vivendi.***Comes on 2 DVDs.***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* 2.8 GHz Pentium IV or Athlon 64 3000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X700 GPU
* 12 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Core 2 Duo or Athlon 64 X2 4400+ CPU
* 1.5 GB RAM
* 512 MB VRAM
* GeForce 8600 GTS or Radeon HD 2900 XT
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F.E.A.R. 2: Project Origin  Warner Bros. Interactive (Monolith Productions)2009 PS3labelimageminimize
F.E.A.R. 2: Project Origin  Warner Bros. Interactive (Monolith Productions)2009 X360labelimageminimize
F.E.A.R. 3  WB Games (Day 1 Studios)2011Alma is expecting and a new level of terror grows as you and your cannibal brother battle through a hellish nightmare. Fight together or die alone on a deadly mission to confront your twisted mother. Players can take on the role of Point Man, a genetically enhanced soldier with superhuman reflexes and the ability to manipulate time, or the undead spirit of his brother Paxton Fettel, a paranormal entity who possesses incredible psychic powers.

Key Features
* Blood Runs Deep, F.E.A.R. Runs Deeper: F.E.A.R. 3 delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal experience, frenetic combat and a dramatic storyline.
* Never Face Fear Alone: F.E.A.R. 3 evolves the brand, introducing Divergent Co-op: deep, social gameplay that gives players distinctly different abilities that affect their own play as well as the experience of gamers they are playing with... or against.
* Frenetic Combat: Active 360 degree cover, evolutionary slow-mo modes, scoring systems and best in class mech- combat aid players in facing an army of soldiers and paranormal enemies.
* Experience the Almaverse: The game world is tainted by the Almaverse, the alternate dimension where Alma’s psychic essence subsists. New sinister and fantastical enemy creatures birthed in Alma’s warped mind spill into reality and intensify the panic.
* Generative System: Proprietary technology creates random events to increase the feeling of isolation and unpredictability when playing alone or with a friend, and offers new experiences each time gamers play through.
* Masters of Horror: Legendary film director John Carpenter and writer Steve Niles provide their expertise and guidance to take F.E.A.R. 3 ’s intensity to the next level. Niles co-wrote the twisted storyline that reveals the motivations and family dynamics of the main characters, and Carpenter helped craft the cinematics for maximum storytelling and fright factor.***Nine months ago, Point Man and his F.E.A.R. squad were tapped to stop an unknown man who had commandeered a secret battalion of telepathically-controlled supersoldiers at the Armacham research facility in the Northwestern US city of Fairport. During the mission Point Man learned that the man wasn’t working alone. In fact, the very people Point Man was working to destroy were his telepathic, cannibalistic brother, Paxton Fettel, and his tortured and psychically powerful mother, Alma Wade—products of Armacham’s perverse paranormal experiments. Despite this revelation, Point Man moved forward with the standing F.E.A.R. team orders to stop the targets at any cost. In a last-ditch attempt to end the pair’s homicidal rampage, the F.E.A.R. team set in motion an explosive series of events that seemingly accomplished their goal but at the cost of ravaging the city, its inhabitants and almost all of Point Man’s squad mates.

For months following the blast, events in Fairport have made it clear that Alma’s psychic influence survived—and worse, her paranormal power is growing and spilling into reality. Now her supernatural agony repeatedly rocks the city as she attempts to secure the survival of her bloodline and reunite her family. Armacham’s security force remains violently focused on eliminating all evidence of the events in the city, and the remaining F.E.A.R squad carries on the mission to stop Alma.

With the chain of command broken and Point Man calling his own shots, where will his allegiance lie? With his brother Paxton Fettel, back from the dead, arriving with an unclear agenda and refusing to leave Point Man’s side? With his pregnant mother Alma and her horrifically twisted, yet immensely powerful paranormal existence? Or with his remaining F.E.A.R. squad brethren who are hell bent on saving the world, but at the cost of destroying the only blood ties Point Man has ever had?
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F.E.A.R.: Extraction Point  Sierra Entertainment (TimeGate Studios)2006Expansion pack for one of my favorite fps games, [[game:F.E.A.R.]] Get the free demo here:
[[link:http://www.whatisfear.com/]]
[cjlee001]
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F.E.A.R.: Extraction Point  Vivendi Universal (TimeGate Studios;Day 1 Studios)2007 X360labelminimizeminimize
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