showing 46 games
name arrow_downward | publisher(developer) | year | author(s) | platform | ||||||||||
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Baldur's Gate | Graphic Simulations (BioWare) | 2000 | Mac OS Classic | labelimageminimize | ||||||||||
Baldur's Gate | Runecraft (Bioware;Interplay) | ? | PS | labelimageminimize | ||||||||||
Baldur's Gate | Interplay;Black Isle Studios (BioWare) | 1998 | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Windows | labelimagesubject | |||||||||
Baldur's Gate II: Enhanced Edition | Beamdog | 2013 | James Ohlen (designer) Kevin Martens (designer) | Windows | labelimageminimize | |||||||||
Baldur's Gate II: Enhanced Edition | Beamdog (Overhaul Games) | 2014 | Linux | labelminimizeminimize | ||||||||||
Baldur's Gate II: Enhanced Edition | Beamdog | 2014 | James Ohlen (designer) Kevin Martens (designer) | Mac OS X | labelminimizeminimize | |||||||||
Baldur's Gate II: Shadows of Amn | MacPlay (Bioware;Black Isle Studios;MumboJumbo) | 2001 | Mac OS Classic | labelimageminimize | ||||||||||
Baldur's Gate II: Shadows of Amn | Interplay;Black Isle Studios (BioWare) | 2000 | James Ohlen (designer) Kevin Martens (designer) | Windows | labelimageminimize | |||||||||
Baldur's Gate II: Shadows of Amn | Interplay (BioWare) | 2000 | James Ohlen (designer) Kevin Martens (designer) | Linux | labelminimizeminimize | |||||||||
Baldur's Gate II: Throne of Bhaal | Interplay;Black Isle Studios (BioWare) | 2001 | Andrew Nobbs (designer) Drew Karpyshyn (designer) Inon Zur (music) John Winski (designer) Michael Geist (designer) | Windows | labelimagesubject | |||||||||
Baldur's Gate III | Beamdog | TBA | Linux | labelminimizeminimize | ||||||||||
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | MS-DOS | labelminimizeminimize | ||||||||||
Baldur's Gate: Enhanced Edition | Beamdog (Overhaul Games;Beamdog) | 2014 | Linux | labelminimizeminimize | ||||||||||
Baldur's Gate: Enhanced Edition | Beamdog (Black Isle Studios;Beamdog) | 2013 | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Windows | labelimageminimize | |||||||||
Baldur's Gate: Enhanced Edition | Beamdog (BioWare;Beamdog) | 2014 | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Mac OS X | labelminimizeminimize | |||||||||
Baldur's Gate: Siege of Dragonspear | Beamdog | 2017 | Linux | labelminimizeminimize | ||||||||||
Baldur's Gate: Siege of Dragonspear | Beamdog | 2016 | Windows | labelimageminimize | ||||||||||
Baldur's Gate: Tales of the Sword Coast | Graphic Simulations | 2001 | Mac OS Classic | labelminimizeminimize | ||||||||||
Baldur's Gate: Tales of the Sword Coast | Interplay;Black Isle Studios (BioWare) | 1999 | Windows | labelimageminimize | ||||||||||
Dark Souls | From Software;Namco Bandai (From Software) | 2011 | Hidetaka Miyazaki | X360 | labelimageminimize | |||||||||
Dark Souls | From Software;Namco Bandai (From Software) | 2011 | Hidetaka Miyazaki | PS3 | labelimageminimize | |||||||||
Dark Souls | Namco Bandai (From Software) | 2012 | Hidetaka Miyazaki | Windows | labelimagesubject | |||||||||
Dark Souls Remastered | From Software;Namco Bandai | 2018 | Switch | labelimagesubject | ||||||||||
Dark Souls: Remastered | Namco Bandai (From Software) | 2018 | Windows | labelimagesubject | ||||||||||
Eye of the Beholder | SSI;U.S. Gold (Westwood Associates) | 1991 | Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Bill Stokes (amiga programming) Cyrus G. Harris (playtester) David A. Lucca (developement support) Eydie Laramore (game design) Eydie Laramore (writer) George MacDonald (game developer) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc: James Young (playtester) Jeff Shotwell (playtester) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (graphics) Kirk Nichols (pre-press production) Larry Webber (playtester) Louis Saekow Design: Peter Gascoyne (art) Louis Saekow Design: Peter Gascoyne (graphic design) Louis Saekow Design: Peter Gascoyne (dtp) Michael Gilmartin (playtester) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound effects) Philip W. Gorrow (game design) Philip W. Gorrow (original programming) Ray Garcia (pre-press production) Richard Wilson (manual) Rick Parks (graphics) Rick White (developement support) Strategic Simulations Top Star Computing Services Uncle Otto (special thanks) Westwood Associates: Brett W. Sperry (director of product development) | Amiga | labelimageminimize | |||||||||
Eye of the Beholder | Atari (NuFX) | 1993 | Lynx | labelimageminimize | ||||||||||
Eye of the Beholder | SSI (Westwood Studios) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | MS-DOS | labelimageminimize | |||||||||
Eye of the Beholder | author | 2006 | Bertrand/CFou | Amiga AGA | labelimageminimize | |||||||||
Eye of the Beholder | ? | 2022 | C64 | labelminimizeminimize | ||||||||||
Eye of the Beholder | ? | 2022 | C128 | labelminimizeminimize | ||||||||||
Eye of the Beholder | Pony Canyon | 1992 | NEC PC9801 | labelimageminimize | ||||||||||
Eye of the Beholder | Capcom Entertainment;SSI;TSR (Capcom Entertainment) | 1994 | SNES | labelimageminimize | ||||||||||
Eye of the Beholder | SSI;Capcom (FCI;Pony Canyon) | 1994 | Mega-CD | labelimagesubject | ||||||||||
Eye of the Beholder II | ? | 199? | FM Towns | labelminimizeminimize | ||||||||||
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Studios) | 1992 | Aaron Powell (art and graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art, graphic design and dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art and graphics) Rick Parks (art and graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | Amiga | labelimagesubject | |||||||||
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Studios) | 1992 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | Amiga AGA | labelimageminimize | |||||||||
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | MS-DOS | labelimageminimize | |||||||||
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 2015 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | Linux | labelminimizeminimize | |||||||||
Eye of the Beholder III: Assault on Myth Drannor | SSI | 1993 | Al Brown (contributing rule book writer) Al Brown (contributing rule book editor) André –rignaud (contributing rule book writer) André –rignaud (contributing rule book editor) Banta ISG (printing) Brian Lowe (scripter) Brian Lowe (music) Brian Lowe (sound effects) Brian Lowe (playtester) Chris Carr (scripter) Chris Warshauer (playtester) Christine Watson (playtester) David A. Lucca (rule book background information) David A. Lucca (associate producer) David Boudreau from Louis Saerow Design (graphic design) David Boudreau from Louis Saerow Design (dtp) Donald Wang (animator) Ed Greenwood (short story) Eileen Matsumi (rule book writer) Eileen Matsumi (rule book background information) George MacDonald (rule book background information) Inc (compatibility testing) Jeff Shotwell (playtester) Jim Ward (special thanks for all his advice) John Kirk (scripter) John Miles (lead programmer) John Miles (game engine designer) John Xu (artist) Justin Chin (animator) Kathy Bayless (assisting programmer) Kym Goyer (contributing editor) Leedara Sears from Louis Saerow Design (graphic design) Leedara Sears from Louis Saerow Design (dtp) Mark Hall (playtester) Mark Hall (thanks also for his grave mist) Mason Fisher (music) Mason Fisher (sound effects) Matt Vella (playtester) Maurie Manning (artist) Maurine Starkey (art coordination) Mike Coustier (assisting programmer) Mike Provenza (music) Mike Provenza (sound effects) Nicholas Beliaeff (producer) Peter Davis (animator) Ralph Thomas (music) Ralph Thomas (sound effects) Richard Payne (artist) Rick Wilson (rule book background information) Sean House (playtester) Shao Wei Lu (artist) Tom Wahl (art coordination) Top Star Computing Services | MS-DOS | labelimageminimize | |||||||||
Eye of the Beholder III: Assault on Myth Drannor | Ving (SSI) | 1994 | NEC PC9801 | labelminimizeminimize | ||||||||||
Eye of the Beholder III: Assault on Myth Drannor | SSI | 2015 | Al Brown (contributing rule book writer) Al Brown (contributing rule book editor) André –rignaud (contributing rule book writer) André –rignaud (contributing rule book editor) Banta ISG (printing) Brian Lowe (scripter) Brian Lowe (music) Brian Lowe (sound effects) Brian Lowe (playtester) Chris Carr (scripter) Chris Warshauer (playtester) Christine Watson (playtester) David A. Lucca (rule book background information) David A. Lucca (associate producer) David Boudreau from Louis Saerow Design (graphic design) David Boudreau from Louis Saerow Design (dtp) Donald Wang (animator) Ed Greenwood (short story) Eileen Matsumi (rule book writer) Eileen Matsumi (rule book background information) George MacDonald (rule book background information) Inc (compatibility testing) Jeff Shotwell (playtester) Jim Ward (special thanks for all his advice) John Kirk (scripter) John Miles (lead programmer) John Miles (game engine designer) John Xu (artist) Justin Chin (animator) Kathy Bayless (assisting programmer) Kym Goyer (contributing editor) Leedara Sears from Louis Saerow Design (graphic design) Leedara Sears from Louis Saerow Design (dtp) Mark Hall (playtester) Mark Hall (thanks also for his grave mist) Mason Fisher (music) Mason Fisher (sound effects) Matt Vella (playtester) Maurie Manning (artist) Maurine Starkey (art coordination) Mike Coustier (assisting programmer) Mike Provenza (music) Mike Provenza (sound effects) Nicholas Beliaeff (producer) Peter Davis (animator) Ralph Thomas (music) Ralph Thomas (sound effects) Richard Payne (artist) Rick Wilson (rule book background information) Sean House (playtester) Shao Wei Lu (artist) Tom Wahl (art coordination) Top Star Computing Services | Linux | labelminimizeminimize | |||||||||
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | MS-DOS | labelimagesubject | |||||||||
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Mac OS Classic | labelimagesubject | ||||||||||
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 2015 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | Linux | labelminimizeminimize | |||||||||
Icewind Dale: Enhanced Edition | Atari (Overhaul Games) | 2014 | Linux | labelminimizeminimize | ||||||||||
Spectalum | author | 2006 | Axel Friedrich | Linux | labelminimizeminimize | |||||||||