showing 46 games

name arrow_downwardpublisher(developer)yeardisplayauthor(s)platform
Baldur's Gate Graphic Simulations (BioWare)2000raster Mac OS Classiclabelimageminimize
Baldur's Gate Runecraft (Bioware;Interplay)?raster PSlabelimageminimize
Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998rasterJames Ohlen (designer)
Lukas Kristjanson (designer)
Matt Horvath (designer)
Ray Muzyka (designer)
Rob Bartel (designer)
Ross Gardner (designer)
Scott Greig (designer)
Windowslabelimagesubject
Baldur's Gate II: Enhanced Edition  Beamdog2013rasterJames Ohlen (designer)
Kevin Martens (designer)
Windowslabelimageminimize
Baldur's Gate II: Enhanced Edition  Beamdog (Overhaul Games)2014raster Linuxlabelminimizeminimize
Baldur's Gate II: Enhanced Edition  Beamdog2014rasterJames Ohlen (designer)
Kevin Martens (designer)
Mac OS Xlabelminimizeminimize
Baldur's Gate II: Shadows of Amn  MacPlay (Bioware;Black Isle Studios;MumboJumbo)2001raster Mac OS Classiclabelimageminimize
Baldur's Gate II: Shadows of Amn  Interplay;Black Isle Studios (BioWare)2000rasterJames Ohlen (designer)
Kevin Martens (designer)
Windowslabelimageminimize
Baldur's Gate II: Shadows of Amn  Interplay (BioWare)2000rasterJames Ohlen (designer)
Kevin Martens (designer)
Linuxlabelminimizeminimize
Baldur's Gate II: Throne of Bhaal  Interplay;Black Isle Studios (BioWare)2001rasterAndrew Nobbs (designer)
Drew Karpyshyn (designer)
Inon Zur (music)
John Winski (designer)
Michael Geist (designer)
Windowslabelimagesubject
Baldur's Gate III  Beamdog2023raster Linuxlabelminimizeminimize
Baldur's Gate: Edition spéciale  Interplay Productions1998raster MS-DOSlabelminimizeminimize
Baldur's Gate: Enhanced Edition  Beamdog (Overhaul Games;Beamdog)2014raster Linuxlabelminimizeminimize
Baldur's Gate: Enhanced Edition  Beamdog (Black Isle Studios;Beamdog)2013rasterJames Ohlen (designer)
Lukas Kristjanson (designer)
Matt Horvath (designer)
Ray Muzyka (designer)
Rob Bartel (designer)
Ross Gardner (designer)
Scott Greig (designer)
Windowslabelimageminimize
Baldur's Gate: Enhanced Edition  Beamdog (BioWare;Beamdog)2014rasterJames Ohlen (designer)
Lukas Kristjanson (designer)
Matt Horvath (designer)
Ray Muzyka (designer)
Rob Bartel (designer)
Ross Gardner (designer)
Scott Greig (designer)
Mac OS Xlabelminimizeminimize
Baldur's Gate: Siege of Dragonspear  Beamdog2017raster Linuxlabelminimizeminimize
Baldur's Gate: Siege of Dragonspear  Beamdog2016raster Windowslabelimageminimize
Baldur's Gate: Tales of the Sword Coast Graphic Simulations2001raster Mac OS Classiclabelminimizeminimize
Baldur's Gate: Tales of the Sword Coast  Interplay;Black Isle Studios (BioWare)1999raster Windowslabelimageminimize
Dark Souls  From Software;Namco Bandai (From Software)2011textured polygonsHidetaka Miyazaki
X360labelimageminimize
Dark Souls  From Software;Namco Bandai (From Software)2011textured polygonsHidetaka Miyazaki
PS3labelimageminimize
Dark Souls  Namco Bandai (From Software)2012textured polygonsHidetaka Miyazaki
Windowslabelimagesubject
Dark Souls Remastered From Software;Namco Bandai2018textured polygons Switchlabelimagesubject
Dark Souls: Remastered  Namco Bandai (From Software)2018textured polygons Windowslabelimagesubject
Eye of the Beholder SSI;U.S. Gold (Westwood Associates)1991rasterAaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Bill Stokes (amiga programming)
Cyrus G. Harris (playtester)
David A. Lucca (developement support)
Eydie Laramore (game design)
Eydie Laramore (writer)
George MacDonald (game developer)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
Inc:
James Young (playtester)
Jeff Shotwell (playtester)
Joe Bostic (game design)
John C. Boockholdt (playtester)
John Kirk (playtester)
Joseph B. Hewitt IV (graphics)
Kirk Nichols (pre-press production)
Larry Webber (playtester)
Louis Saekow Design: Peter Gascoyne (art)
Louis Saekow Design: Peter Gascoyne (graphic design)
Louis Saekow Design: Peter Gascoyne (dtp)
Michael Gilmartin (playtester)
Paul S. Mudra (game design)
Paul S. Mudra (music)
Paul S. Mudra (sound effects)
Philip W. Gorrow (game design)
Philip W. Gorrow (original programming)
Ray Garcia (pre-press production)
Richard Wilson (manual)
Rick Parks (graphics)
Rick White (developement support)
Strategic Simulations
Top Star Computing Services
Uncle Otto (special thanks)
Westwood Associates: Brett W. Sperry (director of product development)
Amigalabelimageminimize
Eye of the Beholder Atari (NuFX)1993raster Lynxlabelimageminimize
Eye of the Beholder SSI (Westwood Studios)1991rasterAaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brett W. Sperry (director)
Brett W. Sperry (original concept)
Brett W. Sperry (story)
Brett W. Sperry (game design)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
Dan Cermak (producer)
David A. Lucca (game development support)
David Boudreau of Louis Saekow Design (art)
David Boudreau of Louis Saekow Design (graphic design)
David Boudreau of Louis Saekow Design (dtp)
Dwight Okahara (sound fx)
Eileen Matsumi (manual)
Eydie Laramore (game designer)
Eydie Laramore (writer)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
George MacDonald (game development)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
James Young (playtester)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
Joe Bostic (game design)
John C. Boockholdt (playtester)
John Kirk (playtester)
Joseph B. Hewitt IV (art)
Joseph B. Hewitt IV (graphics)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Larry S. Webber (playtester)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Michael Gilmartin (playtester)
Misc
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (music)
Paul S. Mudra (sound fx)
Peter Gascoyne (art)
Peter Gascoyne (graphic design)
Peter Gascoyne (dtp)
Phil Alne (playtester)
Phillip W. Gorrow (original concept)
Phillip W. Gorrow (original programmer)
Phillip W. Gorrow (story)
Phillip W. Gorrow (lead programmer)
Phillip W. Gorrow (game design)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Richard Wilson (manual)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
SSI
Top Star Computing Services
Westwood Associates
MS-DOSlabelimageminimize
Eye of the Beholder author2006rasterBertrand/CFou
Amiga AGAlabelimageminimize
Eye of the Beholder ?2022raster C64labelminimizeminimize
Eye of the Beholder ?2022raster C128labelminimizeminimize
Eye of the Beholder  Pony Canyon1992raster NEC PC9801labelimageminimize
Eye of the Beholder  Capcom Entertainment;SSI;TSR (Capcom Entertainment)1994raster SNESlabelimageminimize
Eye of the Beholder  SSI;Capcom (FCI;Pony Canyon)1994raster Mega-CDlabelimagesubject
Eye of the Beholder II  ?199?raster FM Townslabelminimizeminimize
Eye of the Beholder II: The Legend of Darkmoon  SSI (Westwood Studios)1992rasterAaron Powell (art and graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
David A. Lucca (game developer)
Dwight Okahara (sound effects)
Eileen Matsumi (manual)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
Inc Credits: Dan Cermak (producer)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
John Boockholdt (playtester)
John Kirk (playtester)
Kirk Nichols (art, graphic design and dtp)
Kirk Nichols (pre-press production)
Louis Saekow Design Credits: David Boudreau (art)
Louis Saekow Design Credits: David Boudreau (graphic design)
Louis Saekow Design Credits: David Boudreau (dtp)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (sound effects)
Phil Alne (playtester)
Philip W. Gorrow (original concept)
Philip W. Gorrow (story)
Philip W. Gorrow (lead programmer)
Ray Garcia (pre-press production)
Ren Olsen (art and graphics)
Rick Parks (art and graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
Strategic Simulations
Top Star Computing Services
Westwood Associates: Brett W. Sperry (director)
Westwood Associates: Brett W. Sperry (original concept)
Westwood Associates: Brett W. Sperry (story)
Westwood Associates: Brett W. Sperry (game design)
Amigalabelimagesubject
Eye of the Beholder II: The Legend of Darkmoon  SSI (Westwood Studios)1992rasterAaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
David A. Lucca (game developer)
Dwight Okahara (sound effects)
Eileen Matsumi (manual)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
Inc Credits: Dan Cermak (producer)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
John Boockholdt (playtester)
John Kirk (playtester)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Louis Saekow Design Credits: David Boudreau (art)
Louis Saekow Design Credits: David Boudreau (graphic design)
Louis Saekow Design Credits: David Boudreau (dtp)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (sound effects)
Phil Alne (playtester)
Philip W. Gorrow (original concept)
Philip W. Gorrow (story)
Philip W. Gorrow (lead programmer)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
Strategic Simulations
Top Star Computing Services
Westwood Associates: Brett W. Sperry (director)
Westwood Associates: Brett W. Sperry (original concept)
Westwood Associates: Brett W. Sperry (story)
Westwood Associates: Brett W. Sperry (game design)
Amiga AGAlabelimageminimize
Eye of the Beholder II: The Legend of Darkmoon  SSI (Westwood Associates)1991rasterAaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
David A. Lucca (game developer)
Dwight Okahara (sound effects)
Eileen Matsumi (manual)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
Inc Credits: Dan Cermak (producer)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
John Boockholdt (playtester)
John Kirk (playtester)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Louis Saekow Design Credits: David Boudreau (art)
Louis Saekow Design Credits: David Boudreau (graphic design)
Louis Saekow Design Credits: David Boudreau (dtp)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (sound effects)
Phil Alne (playtester)
Philip W. Gorrow (original concept)
Philip W. Gorrow (story)
Philip W. Gorrow (lead programmer)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
Strategic Simulations
Top Star Computing Services
Westwood Associates: Brett W. Sperry (director)
Westwood Associates: Brett W. Sperry (original concept)
Westwood Associates: Brett W. Sperry (story)
Westwood Associates: Brett W. Sperry (game design)
MS-DOSlabelimageminimize
Eye of the Beholder II: The Legend of Darkmoon  SSI (Westwood Associates)2015rasterAaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
David A. Lucca (game developer)
Dwight Okahara (sound effects)
Eileen Matsumi (manual)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
Inc Credits: Dan Cermak (producer)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
John Boockholdt (playtester)
John Kirk (playtester)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Louis Saekow Design Credits: David Boudreau (art)
Louis Saekow Design Credits: David Boudreau (graphic design)
Louis Saekow Design Credits: David Boudreau (dtp)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (sound effects)
Phil Alne (playtester)
Philip W. Gorrow (original concept)
Philip W. Gorrow (story)
Philip W. Gorrow (lead programmer)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
Strategic Simulations
Top Star Computing Services
Westwood Associates: Brett W. Sperry (director)
Westwood Associates: Brett W. Sperry (original concept)
Westwood Associates: Brett W. Sperry (story)
Westwood Associates: Brett W. Sperry (game design)
Linuxlabelminimizeminimize
Eye of the Beholder III: Assault on Myth Drannor  SSI1993rasterAl Brown (contributing rule book writer)
Al Brown (contributing rule book editor)
André –rignaud (contributing rule book writer)
André –rignaud (contributing rule book editor)
Banta ISG (printing)
Brian Lowe (scripter)
Brian Lowe (music)
Brian Lowe (sound effects)
Brian Lowe (playtester)
Chris Carr (scripter)
Chris Warshauer (playtester)
Christine Watson (playtester)
David A. Lucca (rule book background information)
David A. Lucca (associate producer)
David Boudreau from Louis Saerow Design (graphic design)
David Boudreau from Louis Saerow Design (dtp)
Donald Wang (animator)
Ed Greenwood (short story)
Eileen Matsumi (rule book writer)
Eileen Matsumi (rule book background information)
George MacDonald (rule book background information)
Inc (compatibility testing)
Jeff Shotwell (playtester)
Jim Ward (special thanks for all his advice)
John Kirk (scripter)
John Miles (lead programmer)
John Miles (game engine designer)
John Xu (artist)
Justin Chin (animator)
Kathy Bayless (assisting programmer)
Kym Goyer (contributing editor)
Leedara Sears from Louis Saerow Design (graphic design)
Leedara Sears from Louis Saerow Design (dtp)
Mark Hall (playtester)
Mark Hall (thanks also for his grave mist)
Mason Fisher (music)
Mason Fisher (sound effects)
Matt Vella (playtester)
Maurie Manning (artist)
Maurine Starkey (art coordination)
Mike Coustier (assisting programmer)
Mike Provenza (music)
Mike Provenza (sound effects)
Nicholas Beliaeff (producer)
Peter Davis (animator)
Ralph Thomas (music)
Ralph Thomas (sound effects)
Richard Payne (artist)
Rick Wilson (rule book background information)
Sean House (playtester)
Shao Wei Lu (artist)
Tom Wahl (art coordination)
Top Star Computing Services
MS-DOSlabelimageminimize
Eye of the Beholder III: Assault on Myth Drannor  Ving (SSI)1994raster NEC PC9801labelminimizeminimize
Eye of the Beholder III: Assault on Myth Drannor  SSI2015rasterAl Brown (contributing rule book writer)
Al Brown (contributing rule book editor)
André –rignaud (contributing rule book writer)
André –rignaud (contributing rule book editor)
Banta ISG (printing)
Brian Lowe (scripter)
Brian Lowe (music)
Brian Lowe (sound effects)
Brian Lowe (playtester)
Chris Carr (scripter)
Chris Warshauer (playtester)
Christine Watson (playtester)
David A. Lucca (rule book background information)
David A. Lucca (associate producer)
David Boudreau from Louis Saerow Design (graphic design)
David Boudreau from Louis Saerow Design (dtp)
Donald Wang (animator)
Ed Greenwood (short story)
Eileen Matsumi (rule book writer)
Eileen Matsumi (rule book background information)
George MacDonald (rule book background information)
Inc (compatibility testing)
Jeff Shotwell (playtester)
Jim Ward (special thanks for all his advice)
John Kirk (scripter)
John Miles (lead programmer)
John Miles (game engine designer)
John Xu (artist)
Justin Chin (animator)
Kathy Bayless (assisting programmer)
Kym Goyer (contributing editor)
Leedara Sears from Louis Saerow Design (graphic design)
Leedara Sears from Louis Saerow Design (dtp)
Mark Hall (playtester)
Mark Hall (thanks also for his grave mist)
Mason Fisher (music)
Mason Fisher (sound effects)
Matt Vella (playtester)
Maurie Manning (artist)
Maurine Starkey (art coordination)
Mike Coustier (assisting programmer)
Mike Provenza (music)
Mike Provenza (sound effects)
Nicholas Beliaeff (producer)
Peter Davis (animator)
Ralph Thomas (music)
Ralph Thomas (sound effects)
Richard Payne (artist)
Rick Wilson (rule book background information)
Sean House (playtester)
Shao Wei Lu (artist)
Tom Wahl (art coordination)
Top Star Computing Services
Linuxlabelminimizeminimize
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993rasterAl Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
MS-DOSlabelimagesubject
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993raster Mac OS Classiclabelimagesubject
Heirs to Skull Crag  SSI (MicroMagic;SSI)2015rasterAl Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
Linuxlabelminimizeminimize
Icewind Dale: Enhanced Edition Atari (Overhaul Games)2014raster Linuxlabelminimizeminimize
Spectalum author2006rasterAxel Friedrich
Linuxlabelminimizeminimize
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