showing 1 - 50 of 74 gameschevron_leftchevron_right

name arrow_downwardpublisher(developer)yeardescriptionplatform
AM2R: Return of Samus  Project AM2R2016A Metroid II remake with features from Super Metroid, Zero Mission, and Prime. Ten years in development, it was released on Metroid's 30th anniversary. Guide Samus through Alpha, Gamma, Zeta and Omega to defeat all the Metroids. No linear gameplay here, back track and skip ahead as desired and/or needed. Battle new mini-bosses and participate in some entirely new gameplay with new power-ups to match (effectively two major minigames) and new areas to explore, a map to help and mission logs to follow the narrative. New enemies and scenery as well. Some enemies are faster and smarter.***ESC - Options Menu
F11 - Show FPS
F12 - Capture Screenshot
Alt+Enter - Toggle Fullscreen
Alt+F4 - Exit Game

XBox 360 controllers are automatically detected (if properly installed on your system)
Other gamepads require players to press the "Back" button. This button can be changed, somehow.
Linuxlabelimagesubject
Armies of Exigo  Electronic Arts (Black Hole Entertainment;Digic Pictures)2004[b]Factions:[/b]
* Empire — humans, elves, gnomes, and the like
* Fallen — dark elves, and huge load of strange creatures
* Beasts — feral humanoids, some human-animal hybrid lookalikes***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or [b]XP[/b]
* 1,5 GHz Pentium IV or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon 9600 GPU

[b]Multiplayer:[/b]
* 56.6 kbps modem for 2 players
* Broadband for 3+ players***Latest version: 1.4 (as of 2005-05?)***Comes on 2 CDs.

... SafeDisc protection on CD#1, read errors on sectors from 1000 till 10295.

Item codes: [code]EAE08004427IS[/code] (DVD case), [code]EAE08004427D[/code] (CD #1), [code]EAE08004427D2[/code] (CD #2), [code]EAE08004427M[/code] (manual)***WAGE WAR ON TWO FRONTS
Engage in fierce combat with the dual-layered map system, delve deep underground to explore the vast and unforgiving caverns and then tunnel to the surface to unleash crushing attacks on your unsuspecting enemies.

DOMINATE THE ENTIRE REALM
Balance military strength and resource management as you train units and cast mystical spells affecting the world both above and below ground.

ENGAGE IN MULTIPLAYER WARFARE
Join up to 12 people online in massive multiplayer wars over a LAN or the Internet.
[Box blurb]***Worlds collide in Armies of Exigo, a fantasy RTS where the boundaries of the battlefield are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness are locked in an epic battle for survival.

In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast faces their greatest threat yet. A sinister force known as The Fallen has awaken to strike where the inhabitants of this world least expect - from underground.

Users will take control of massive armies, wage wars in the forests and river valleys of the surface, then descend into the caverns and catacombs of the underworld to face off against the dark evil.

Armies on all sides will have the ability to delve deep underground to travel unseen by foes or borrow up to the surface to unleash powerful attacks on unsuspecting enemies. The gamer must devise never before deployed strategies for combat and defense as attacks can come from all directions.

Conquer as the heavily fortified Empire and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beasts, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen – a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.

Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Or go online for massive multiplayer skirmishes with up to eight players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.

Key Features

* Control any of three different armies: The Empire (knights, wizards, elves), The Beast (ogres, trolls, lizardmen), and The Fallen (dark elves, fallen knights and creatures of the deep).
* Wage war on two fronts simultaneously – above and below the surface – with a unique dual layered map system.
* Stunning 3D visuals bring the characters and environments to life.
* Immerse yourself in a fully interactive world: Blow up bridges, create avalanches to take out your enemies, cause subterranean lava flows to erupt aboveground, and dig tunnels from the surface into the caverns below.
* Engage the enemy with an army of up to 200 units for massive real time battles.
* Change the landscape of both the surface and underground by deploying units, such as Miners, and casting spells, such as Earthquake and Volcano.
* Single-player includes a three part campaign and skirmish mode to battle computer-controlled players.
* Go online and play in one of four multiplayer modes: Melee, King of the Hill, Mission, and Free-for-all.
[Electronic Arts]
Windowslabelimagesubject
Ascendancy Virgin Interactive (The Logic Factory)1995
[22]***[b]Species:[/b]
* Minions - sentient robots, the only artificial "species" in Ascendancy; presumably nano-scale
* Snovemdomas - woolly mammoth-like creatures
* Orfa - strange centauroids with gaping, flaming maws
* Kambuchka - too bizarre to describe
* Hanshaks - seemingly brains with hands, whiskers and a hole in the middle
* Fludentri - sentient "polymerized" liquid
* Baliflids - mangy rat-like creatures
* Swaparamans - two-headed tendril creatures
* Frutmaka - odd fungal tree-like creatures
* Shevar - completely inorganic creatures (presumed to be from different dimension/reality in game mythos)
* Govorom - tentacle creatures with some parts remotely resembling human females
* Ungooma - ugly fly-like creatures (of similar size) that mindcontrol larger creatures
* Dubtaks - manta-like creatures
* Capelons - "masses of flowing fibers who can rearrange their bodies quickly to assume any shape"
* Mebes - large translucent unicellular creatures
* Oculons - massive eyeball on legs and with tentacles
* Arbryls - haggard plant-like creatures
* Marmosians - insectoids
* Chronomyst - jellyfish-like creatures
* Chamachies - centauroid somewhat chameleon-like saurians
* Nimbuloids - sentient dense gas clouds***I can't remember much of this game except the music was nicely atmospheric and set a fantastic mood for the game. The game itself was rather boring if you think of anything else :)

Quite unique in the sense that the game actually uses 3D space instead of 2D mapping of it, something even recent (2009) real 3D games (with polygons and all that) haven't done. The base building bit is the only part that doesn't use this.
MS-DOSlabelimageminimize
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007 Mac OS Xlabelimageminimize
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007 X360labelimageminimize
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007CnC3 is probably the hardest strategy game I know, and not because the AI is that good, but because it cheats so much. Even on the so called easy difficulty the game is frustratingly hard to even barely win (later) missions. Besides that I still like it, especially the revised GDI and the all new Scrin faction. As a game I would not recommend this to anyone but the masochistic players or diehard Tiberium series fans.***Latest version: 1.09 (as of ?)***March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began—the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

KEY FEATURES
* [b]Fast, Fluid, Fun[/b]: The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
* [b]Over 30 Single Player Missions[/b]: In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
* [b]RTS as a Sport - Battlecast [/b]: Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
* [b]Story Like You've Never Seen[/b]: High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.
* [b]Adaptive AI[/b]: The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
* [b]New Ways to Attack[/b]: Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.
* [b]Technology Makes the World Come Alive[/b]: Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
* [b]Intuitive and Evolved Interface[/b]: Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.
* [b]Battle the Best Online[/b]: With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.
[Electronic Arts]
Windowslabelimagesubject
Free Stars: The Ur-Quan Masters  Pistol Shrimp2024Experience the award-winning space saga. Travel to hyperspace, discover alien worlds, and meet an eclectic cast of characters. Find out what happened after the Ur-Quan invasion. And if the war still rages, fight for Earth and the Alliance of Free Stars! Windowslabelminimizesubject
GoD Factory: Wingmen Nine Dots Studio2015This game was "on hold" for a time
"The dev is looking for some other studio to handle porting to Linux, Mac, and consoles.
Solved precisly 5 monthes later.***Select your parts. Assemble your ship. Join your team of up to 4 players. Defend your carrier. Attack the other team's carrier.
Linuxlabelminimizesubject
GoD Factory: Wingmen Bandai Namco Entertainment (Nine Dots Studio)2014 Windowslabelminimizeminimize
Half-Life Sierra (Gearbox Software)2001Deep in the bowels of a decommissioned missile base at Black Mesa, a team of scientists is hard at work on a top-secret government project. You are Gordon Freeman, a young anomalous materials researcher with a limited security clearance and no idea how dangerous your job and world is about to become... until you hear screaming. Next thing you know, hordes of monsters are pouring in through a rift in the fabric of reality as the space-time continuum shatters. And before you can say "anomalous materials," madness rules the world.***After winning numerous PC game of the year awards, Half-Life is finally here on the PlayStation 2. In this first person shooter, you play a scientist named Gordon Freeman who works at a remote research facility that has just had a major accident. This is no typical shooter though; there are plenty of story elements and puzzles that need to be solved. With a great mix of character depth and action, Half-Life stands ready to be one of the premier shooters ever to be released on the PS2.
[R2D2-A]
PS2labelimagesubject
Half-Life Sierra On-Line (Valve)? Dreamcastlabelimageminimize
Half-Life Valve1999Many industry people say this game was finished and gold mastered. But, the decision to begin manufacturing copies never happened. Mac OS Classiclabelminimizeminimize
Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
Windowslabelimagesubject
Half-Life  Valve2013Linux and Mac OS X beta was released in 2013-01-25, no proper release yet. Linuxlabelminimizeminimize
Half-Life: Source Valve2013 Linuxlabelminimizeminimize
Mass Effect Microsoft Game Studios (BioWare)2007 X360labelimageminimize
Mass Effect  Microsoft Game Studios (BioWare;Demiurge Studios)2008Mass Effect is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations.***
[100]***
[12]***Latest version: 1.02 (as of ?)
Version history:
* 1.01 (?)***Not as great as I expected, and the driving around in Mako is horrible most of the time as well as the final bit of the ending just makes me feel sickly. My recommendation is, if you want to enjoy this game, stick to the main story and avoid any side exploration/quests completely, and try to bear the last bit of the ending (the parts where humans talk). Replayability comes mostly from dialogs as otherwise the game gets quite dull, and unfortunately you need those dialogs to progress your renegade/paragon ranks to open the more interesting dialog choices since these are separate from your regular leveling and skills.***[b]Free expansions:[/b]
* [url=http://masseffect.bioware.com/galacticcodex/bringdownthesky.html]Bring Down the Sky[/url]

[b]Non-free expansions:[/b]
* Pinnacle Station (2009-10)***Comes on 2 DVDs but I have no idea what the second DVD is supposed to be for (backup?).***[b]technomagic[/b] — the "biotics" used in the game do not really fit into any of the groups we have neatly, technomagic and psionics being the closest, but since the ME universe also has psychics, technomagic is all that there's left.
[b]multiple endings[/b] — more like ending with variations; the core of it stays the same. [spoiler=Ending spoiler;Close spoiler]However, a notable difference is that if the alien council survived or not, depending on if you chose to save them. If you didn't, humanity will take charge, otherwise humanity is invited to take place as the fourth council race. Other, "more important", details stay the same regardless.[/spoiler]
[b]special agent protagonist[/b] — player is appointed a job similar to this somewhat early in the game, so this isn't true from the start.
[b]nationalism[/b] — the protagonist and his higher ups are constantly trying to drive the cause of the Human Alliance, it's importance and how you're part of it is constantly hammered at you and occasionally you get to do the same for others.
[b]unlikely sentients[/b] — Rachni, Geth to some degree (in mythos puts them on par with rogue A.I.), the plant creature, and some others
[b]dialog-keywords[/b] / [b]dialog-stance[/b] — some are full sentences but not actually what is said, generally these are only choices on what to discuss and [i]how[/i] to respond (aggressively or calm negotiator style)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Intel or 2.0 GHz AMD CPU
* 1 GB RAM (XP), 2 GB RAM (Vista)
* GPU w/ Shader Model 3.0
* GeForce 6800 or ATI X1300 XT
* 12 GB free HD space
* 1X DVD-ROM drive

[b]Recommended:[/b]
* 2.6+ GHz Intel or 2.4+ GHz AMD CPU
* 2 GB RAM
* ATI X1800 XL or GeForce 7900 GTX or better***US 2008-05-27
EU 2008-06-05
Windowslabelimagesubject
Mass Effect 2  Electronic Arts (BioWare Edmonton;EA Montreal)2010The Mass Effect trilogy is a science fiction adventure set in a vast universe filled with dangerous alien life forms and mysterious uncharted planets. In this dark second chapter, Saren’s evil army of Geth soldiers has just been defeated, and humans, who are still struggling to make their mark on the galactic stage, are now faced with an even greater peril. X360labelimagesubject
Mass Effect 2  Electronic Arts (BioWare;EA Montreal)2010Recruit. Explore. Control.

Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.

To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

Just like in the previous game, what you say to the other characters matters a great deal. Fortunately, the conversation system has been improved. The camera now pans around characters as they talk to one another to evoke a dramatic, cinematic feel. Also, Shepard can interrupt the conversation when given the appropriate prompt, taking situations into new directions that could help or hinder the mission.

Shepard is more customizable than ever, letting you create your ideal lead character — gender, facial features, class, and of course, attitude. Once you embark on missions, you’ll be treated to an improved battle system that lets you target weak points and blast off your enemy’s limbs with a variety of weapons.

Set out to lead your team to victory... or die at the hands of The Collectors. Either path is possible in BioWare’s smash hit, Mass Effect 2. Which destiny will you choose?***
[100]***
[12]***Mejora lo visto en el anterior juego, añade el elemento de la munición y simplifica la exploración de planetas.

Nunca "Shepard" dijo tanto

7 de 10***Besides removing pretty much everything that was bad about ME1, ME2 has some other improvements besides that. Though I did miss driving with the Mako on the planet with the Thorian, I'm still glad planetary surveys had been simplified to manual scanner sweeps over the old drive around with the Mako till you find something of interest. The game's RPG elements have been simplified, as most weapon skills no longer exist, and the ones that exist are temporary boosts or similar. Biotics were largely unchanged, though some new powers were added. A unique(?) feature was introduced with every single skill branching on the last (fourth) level into two alternatives that give various benefits. Otherwise the game remains largely the same, though there's almost none of the tedious running "quests" ME1 had on the Citadel. The locations you visit are much smaller, but generally speaking more unique. You won't feel like you're visiting the same place for the thousandth time unless you really are. That comes obviously with the cost that there's less optional things to do besides scanning planets for minerals, though I didn't bother to scan any more than was necessary (which probably left well over two thirds of the systems unexplored).

To summarize: ME2 is better in almost all aspects I could care about in ME1's sequel, was somewhat amazed at this achievement myself.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.8 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1600 Pro GPU

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo CPU
* 2 GB RAM
* GeForce 8800 GT or Radeon HD 2900 XT GPU
Windowslabelimagesubject
Mass Effect 2  Electronic Arts (BioWare Edmonton;EA Montreal)2011 PS3labelimageminimize
Master of Orion  MicroProse1990 Mac OS Classiclabelimageminimize
Master of Orion III  Infogrames (Quicksilver Software)2003"Space is big. Really big." So begins The Hitchhiker's Guide to the Galaxy. But like the void of space, there is a void in strategic space games. None have provided the bigness, that focus on the highest levels of grand strategy, that science-fiction epics in print, film, and television have long delivered. So, to the traditional 4-X strategy game of eXplore, eXpand, eXploit, and eXterminate, we have added an important new fifth X, eXperience. Through game devices that add character, story, and plot to familiar strategy play mechanics, MOO3 delivers the grandeur and richness of an epic space opera--not in the guise of a traditional book, movie, or TV show, but in the medium of a game experience.***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 300 MHz Pentium II CPU
* 128 MB RAM
* 8X CD-ROM drive
* 800 MB HD space
* 800x600x16 display

[b]Recommended:[/b]
* 500 MHz Pentium III CPU
* 256 MB RAM***Comes on 2 CDs.
Windowslabelimagesubject
Master of Orion III  Infogrames (Quicksilver Software;MacSoft)2003 Mac OS Classiclabelimageminimize
Master of Orion III  Infogrames (Quicksilver Software;MacSoft)2003 Mac OS Xlabelminimizeminimize
Metroid Fusion  Nintendo2002[media=youtube]https://youtu.be/Di3-Tamb-fY[/media]***
[100]***
[12]***
[32]***On her way to Planet SR388 with her exploration team, Samus's spaceship is attacked by an unidentified life form. Samus is mortally injured and loses consciousness. The life form attacks her and gnaws at her body-it is a parasitic creature, the "X."***The famed Metroid series makes its return with Metroid Fusion. After Samus' exploits in the Super Nintendo classic Super Metroid, the intergalactic bounty hunter becomes infected with a parasitic life form known only as "X". Samus is rescued and revived by Metroid DNA only after undergoing some major changes in her body and suit, resulting in a drastic change in her appearance, and a new ability to absorb and assimilate the abilities of the "X" virus. Experience a new and enthralling chapter in the Metroid series, and relive the timeless gameplay and exploration that made the series a legend.
GBAlabelimagesubject
Metroid Prime 2: Echoes  Nintendo (Retro Studios)2004Second Instalment of the Metroid Prime series
[Airhead91]
GameCubelabelimageminimize
Pocket UFO SMK Software2006[b]Requirements:[/b]
* Pocket PC with Strong ARM or X-Scale processor 200MHz or faster (400Mhz is recommended)
* 12MB of storage space (16MB is recommended)
* 8МB of program space (16MB is recommended)
* Hi-color display 240x320 (QVGA) or 480x640 (VGA)
WinCElabelminimizeminimize
Pocket UFO SMK Software2006Latest version: 1.26 (as of 2007-05-29)***The Windows version of [game=Pocket UFO]Pocket UFO[/game] is quite straight-forward conversion of the PPC version, with miniscule window you can't resize and odd controls designed for the pocket device rather than a more intuitive interface for regular Windows users. Go play the original rather than this, or [game=UFO 2000]UFO 2000[/game] which is a more proper remake (once they get the single player campaign working). Windowslabelimageminimize
Pocket UFO SMK Software2006 Mobilelabelminimizeminimize
Star Control Accolade (Random Access)1991 ZX Spectrumlabelimageminimize
Star Control Accolade (Random Access)1991 C64labelimageminimize
Star Control Accolade (Toys for Bob)1990 MS-DOSlabelimageminimize
Star Control Accolade (Random Access)1990 Amstrad CPClabelimageminimize
Star Control Accolade (Toys for Bob)1990 Amigalabelimageminimize
Star Control Atari (Toys for Bob)2012 Mac OS Xlabelminimizeminimize
Star Control 2  Stardock (Toys For Bob)2012 Mac OS Xlabelminimizeminimize
Star Control 2: Time Warp  ?2001 BeOSlabelminimizeminimize
Star Control 3 Stardock (Legend Entertainment)2012 Mac OS Xlabelminimizeminimize
Star Control 3  Accolade (Legend Entertainment)1996[b]keyboard[/b] / [b]mouse[/b] - combat is purely with keyboard, everything else is with mouse.***Has some crude support for running the game in Win95, but it's still DOS game.***Much like the Ultima series, the Star Control series is one of those retrogames that also has a loyal fan-base even today. With that said, most Star Control fans are about as enthusiastic about StarCon3 as Superman is about Kryptonite.
[cjlee001]
MS-DOSlabelimageminimize
Star Control II  Accolade (Toys For Bob)1992The story mode is purely singleplayer, but the melee is playable by 1-2 human players.***I split SC2 and Ur-Quan Masters... no real reason other than [game=#162327]Ur-Quan Masters[/game] isn't the name of the original and the open source game doesn't have Star Control in its name, also UQM is ported to wider variety of systems, wasn't developed (the code, I mean, not the game content) and published by the same people, etc. etc.***Directly from the manual:

The gameplay takes place 20 years after the great war of Star Control I. This time, your mission is to explore and liberate the various alien races and planets in the different star systems and take part in action filled space battles.

Super Melee:
A bonus game in which you take part in spaceship to spaceship combat with the choice of 28 different starships. Challenge a friend or the computer.***One of my favorite games. Good news everyone! You can play StarCon2 with slightly updated graphics (from the 3DO port) and remixed music on Windows (also, MacOS X and Linux)! Toys For Bob released the source code for StarCon2 and a dedicated team is working hard porting it to modern PCs. The project is opensource, that means you can download it for FREE! Did you hear that? FREE!

Check here for details:
[[link:http://sc2.sourceforge.net/]]
[cjlee001]
MS-DOSlabelimageminimize
Star Control II  Crystal Dynamics (Toys For Bob)1993The Japanese version is fully dubbed.***From the game box :

'Prepare yourself for an epic adventure that spans the extremes of space. Struggle to liberate Earth from alien imperialism. Star Control II is now enhanced with CD quality music, voice and sound effects !'
3DOlabelimageminimize
Star Control II: The Ur-Quan Masters  Accolade (Toys for Bob)2002 Linuxlabelminimizeminimize
Star Control: Famous Battles of the Ur-Quan Conflict Ballistic (Ballistic;Toys for Bob)1991Take a trip to the deadly outer reaches of space in the 27th century. Command one of 14 superb starships, each with unique maneuvering, weapons, and armor, as you try to save humanity from a tyrant's rule. Your mission sounds simple enough. Join up with the Alliance of Free Stars to take on the forces of the evil Ur-Quan Hierarchy. The fate of mankind rests in your hands, though, so you'll have to bring an extra helping of courage for this deadly affair. Boasting incredible 3D graphics, STAR CONTROL is the first-ever 12-megabit game, and it uses the capacity to bring you 15 detailed scenarios. Awesome sound effects and music make this a great game for sci-fi fans.***
[63]***
[37]
Mega Drivelabelimagesubject
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
Windowslabelimagesubject
System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2014 Linuxlabelminimizeminimize
System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2013 Mac OS Xlabelminimizeminimize
The Dig LucasArts1995A group of scientists discovers an asteroid that is on its way to a collision with the Earth. Is there any way to prevent the disaster? Boston Low, a NASA veteran, is sent to command a space expedition on the asteroid. Accompanied by the journalist Maggie Robbins and the archaeologist Brink, Boston investigates the asteroid and finds a strange structure that undoubtedly belongs to an alien civilization. During the course of investigations, the team finds itself on a seemingly deserted planet. They have no knowledge of the planet and no possibility of going back. Will they ever discover the secret of this strange world and find a way to get home?

The Dig is a point-and-click adventure game with a simple one-cursor interface. Most of the puzzles are inventory-based, tending to be somewhat more complex than in most preceding LucasArts' adventure games. There are also a few logic-based puzzles, which require understanding and manipulation of alien technology and life forms on the planet. Traditional branching dialogue system is utilized; however, the game focuses more on puzzle-solving than on conversations to advance the plot.

The game's story is influenced by science fiction literature and movies, and strives to be realistic, departing from the comedy style of LucasArts' adventures. Despite that, humorous elements are present in some of the dialogues and text descriptions. The game utilizes hand-drawn graphics with a few pre-rendered 3D images.***[media=youtube]jRMGxQCitRU[/media]***
[84]***2009-07-08 on Steam, by LucasArts (lang: eng) ; uses an emulator wrapper for the game that forces 2xSAI or similar interpolation.***[b]Minimum:[/b]
* DOS 6.0
* 486DX2 / 66 MHz CPU
* 256-colour GPU
* 8 MB RAM
* 1 MB free HD space
* 2X CD-ROM drive
* MS-compatible mouse

Win95 is mentioned for backwards compatibility.

The game puts only soundcard configuration and save files on HD, otherwise it runs completely off the CD.***DOS and Mac demos as well as the soundtrack are available in [url=http://dig.mixnmojo.com/]The Dig Museum[/url].
MS-DOSlabelimagesubject
The Dig LucasArts;Micromouse1997 NEC PC9801labelimageminimize
The Dig LucasArts1995 Mac OS Classiclabelminimizeminimize
The Dig LucasArts2015 Linuxlabelminimizeminimize
first_page chevron_left 1 of 2 chevron_right last_page
permalink