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Balder's Grove Morgan Antonsson1994 Amigalabelimageminimize
Cadaver Renegade Software;Image Works;Ubi Soft (The Bitmap Brothers)1990[b]Addons:[/b]
- Cadaver: The Payoff

[b]Compilation releases:[/b]
- Quest & Glory (together with [game=#17720]Bloodwych[/game], [game=#18443]Midwinter[/game] and [game=#32966]B.A.T.[/game])***
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[37]***A feud between the kingdom's heirs, a battle won by magic and a massacre that stained the battlements of Castle Wulf red with blood. The Necromancer now awaits his next victim deep within the castle walls.
No valiant knight or swarthy soldier but a liar, a mercenary and a thief. Karadoc the dwarf is destined to go where men have failed, to come face to face with the Necromancer and probe the darkest mystery known to man. His motive? Not honour or love but treasure! and Castle Wulf is bursting at the seams with it...
Cadaver is the interactive fantasy adventure you've been waiting for. Stumble through a labyrinth of age-old passageways, explore the mystic contents of Wulf's secret rooms, battle to the death with hideous monsters, grapple with supernatural traps and puzzle over the enigmatic spells of Necromancy.

- A complex interactive game environment with hundreds of different rooms and locations
- Mind-bending puzzles
- A wide variety of available weapons
- An array of spells and mysterious magic potions
- A vast menagerie of monsters, including mutated rats, man-size water lizards and gigantic fire-breathing dragons
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Cadaver: The Pay Off Renegade Software (The Bitmap Brothers)1991A Data Disk for Cadaver. Four new levels which require the original game. Amigalabelimagesubject
Clive Barker's Nightbreed: The Action Game  Ocean (Impact Software)1990THE NIGHTMARE HAS BEGUN

Take control of Boone as he makes his way through the depths and caverns of the necropolis - to the underground city of Midian where dwell the NIGHTBREED, supernatural creatures who have shielded themselves from the inhumanities of man. Not only must you confront and defeat these creatures, but you must pit yourself against the murderous Redneck gang from the nearby above-ground city, and ultimately defeat the insane serial killer known as "The Mask".

This all action arcade adventure allows you to shoot, punch and jump as you explore the terrifying underground environment of the NIGHTBREED.

AT LAST THE NIGHT HAS A HERO***
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Dugger Linel1989 Amigalabelimageminimize
Dungeon Master FTL Software;Software Heaven (FTL Software)1989
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[52]***Step into the world of Dungeon Master and see fantasy come to life. Set in the depths of the mysterious underground, Dungeon Master puts you inside the most detailed dungeon ever created in software.

Every twist and turn, every nook and every corner looks real. Everything moves and works! Pick up objects with mouse and take them with you. Or, pick up the key and try it in the locked door. Maybe there's treasure on the other side, or maybe there's a hungry monster!

Choose your comrades for this adventure carefully, because you'll need strong fighters and powerful magicians to survive. Their skills will be tested by the intricate puzzles and cunning traps hidden inside. Live the fantasy with FTL.
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Eye of the Beholder SSI;U.S. Gold (Westwood Associates)1991 Amigalabelimageminimize
Frost Byte  Mikro-Gen1988 Amigalabelimageminimize
Horror Zombies from the Crypt Millennium Interactive (Astral Software)1991 Amigalabelimageminimize
Journey to the Center of the Earth  Chip;U.S. Gold1988
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Legend of the Lost Impressions (Video Vulture)1990 Amigalabelimageminimize
Legends of Valour - The Dawning  U.S. Gold (Synthetic Dimensions)1993 Amigalabelminimizeminimize
Manic Miner Software Projects1990Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient, long forgotten mine-shaft. On further exploration, he finds evidence of a lost civilisation far superior to our own, which used automatons to dig beep into the Earth's core to supply the essential raw materials for their advanced industry. After centuries of peace and prosperity, the civilisation was torn apart by war, and
lapsed into a long dark age, abandoning their industry and machines. Nobody, however, thought to tell the mine robots to stop working, and through countless aeons they had steadily accumulated a huge stockpile of valuable metals and minerals, and Miner Willy realises that he now has the opportunity to make his fortune by finding the underground store.

In order to move to the next chamber, you must collect all the flashing keys in the room while avoiding nasties like POISONOUS PANSIES and SPIDERS and SLIME and worst of all, MANIC MINING ROBOTS. When you have all the keys, you can enter the portal which will now be flashing. The game ends when you have been 'got' or fallen heavily three times.***
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[17]***This game includes one port of ZX Spectrum's Manic Miner and one remake (titled "Manic Miner II") with better graphics, animation, colors, sounds and music.***
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Maths Dragons Coombe Valley Software1991 Amigalabelminimizeminimize
Rockford: The Arcade Game Arcadia Systems;Melbourne House (Icon Design)1988 Amigalabelimageminimize
Teenage Mutant Hero Turtles  Image Works (Daisysoft)1990There are actually two different versions of this game for the Amiga. This represents the EU/UK version by Image Works. Not to be confused with the US version from Ultra Games which has been programmed by a different development team. Amigalabelimageminimize
Teenage Mutant Hero Turtles: The Coin-Op!  Image Works (Probe Software)1991[b]THE RETURN OF THE AWESOME FOURSOME![/b]

Now two dudes or dudettes can join forces and double team Shredder™ and his turtle terminators in a bid to save April™ and Splinter™. Choose which lean, green turtle you control and haut shell around this fully scrolling version of the coin-op game and save April™ from a burning building. Meanwhile Splinter™ gets kidnapped and you must trash dodgy dudes Bebop™ and Rocksteady™ to set him free.***
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Teenage Mutant Ninja Turtles  Ultra Games (Unlimited Software)1990There are actually two different versions of this game for the Amiga. This represents the US version by Ultra Games. Not to be confused with the EU version from Image Works which has been programmed by a different development team.***
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Thunderbirds Grandslam (Teque)1989 Amigalabelimageminimize
Ultima IV: Quest of the Avatar Origin1988
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[52]***Comes on one 3.5" disk.
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Ultima V: Warriors of Destiny Origin (Imagitec Design)1990
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Viaje al Centro de la Tierra Topo Soft1989 Amigalabelimageminimize
XUltima IV  author? Amigalabelminimizeminimize
Diggers Millennium1993Diggers is a Lemmings-style puzzle game where you command five alien miners (from a choice of four clans) and various gadgets to dig for treasure. The game is divided into excavation areas. Each area has a set amount of money you must raise before moving into the next one. To do so, you must sell your collected treasure to the bank.

You select your "Diggers" by clicking on them with the left mouse button and making them do the desired action by right-clicking on the screen and choosing from an icon menu.

Each clan has different characteristics and stats: for example, the Grablins clan resembles fantasy dwarfs and has the fastest diggers. The Quarriors clan has the strongest miners, less likely to die in a fight with enemy diggers.***
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Eye of the Beholder author2006Unofficial, re-engineered 256-color AGA version. Amiga AGAlabelimageminimize
Sqrxz III Retroguru2015 Amiga AGAlabelminimizeminimize
Crusaders of Might and Magic 3DO2000Crusaders of Might and Magic is a third-person perspective game that mixes elements of action, role-playing and adventure. In this epic quest, you'll need to jump and slash your way to succeed against scores of evil monsters. As you progress, you'll be able to improve your characters attributes, which will ultimately decide whether you succeed or fail.
[R2D2-A]
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Diablo  Electronic Arts (Blizzard;Climax Group)1998Travel through 16 randomly created level as you try to kill the King of Hell in Diablo. Play as a warrior, sorcerer, or rogue, and battle zombies, demons, and skeletons. Luckily, all of these pests are dispatched with swords, clubs, arrows, and a little magic. When requested, tackle additional quests from the villagers. All of the action is better than ever thanks to new lighting effects and the new double-speed mode. Experience a trip to Hell and back in Diablo.***
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[27]***Sharpen your sword and brush up on your magic skills. In Diablo, you'll be wandering through 15 thrilling and exciting levels with incredibly detailed characters, monsters, and animations. Choose one of three character classes, including the rogue, the sorcerer, or the warrior. The great aspects of this game are the 15 levels of dungeons which are generated randomly, so you play a different game each time, and the amazing variety of items, magic, and monsters encountered while tackling the game's many quests.
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Final Fantasy Origins Square2003Final Fantasy Origins takes players back to the beginnings of the Final Fantasy series. This inspiring collection of Final Fantasy and Final Fantasy II features thrilling new enhancements for the PlayStation game console.***'Final Fantasy Origins' was released outside of Japan and contained Final Fantasy I & II.
[cjlee001]
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Shadow Tower  FromSoftware;Agetec (FromSoftware)1998Shadow Tower puts you in the middle of an exciting first-person adventure that takes you to 7 mysterious worlds populated by demons, mages, and monsters. Journey to a land where you can discover hundreds of spells, armor, and weapons and use them in battle during your quest. Fans of Diablo and King's Field will love the two person battle mode, weapons management, and the huge worlds to explore. PSlabelimagesubject
Ultima Underworld: The Stygian Abyss  Victor (Looking Glass Technologies)1997Unlike the older DOS and other versions, the UUW on PS uses polygon graphics much more with only items remaining as sprites (creatures/people are polygon meshes rather than sprites as they were in the original).***Japanese-only version of the award-winning PC game. PSlabelimageminimize
Warriors of Might and Magic 3DO2000WARRIORS OF MIGHT AND MAGIC on the PlayStation is a straight action game. Each player must take the role of a warrior, and then fight through every level, which is full of enemies residing in this land of fantasy. There are plenty of upgrades to attain, which help to make the warrior stronger, and warriors can also earn rewards for beating the huge bosses. WARRIORS OF MIGHT AND MAGIC doesn't offer particularly deep gameplay, but it does offer a lot for those seeking an action title.***Become Alleron, a hero who must clear his name after being accused of witchcraft. Since it's set in the Might and Magic Universe, this game does have some elements of an RPG, but is really an action game at its heart. Even though your character will grow and become strong as the game goes on, so too will your enemies, keeping Warriors of Might and Magic very difficult from start to finish.
[R2D2-A]
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Adventure Island  Hudson Soft (Hudson Soft;Westone)1986[media=youtube]https://youtu.be/dwxJ7QO3hlk[/media]***
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[27]***Adventure Island is the NES version of Sega's [game=#158027]Wonder Boy[/game], only with having the main character and music changed. It is a simple and fun platformer with colorful graphics and really good gameplay and controls. Some later levels are rather hard to beat, especially when you die and must start the section again without a weapon. There is a life bar that functions as some kind of time limit. You refill the bar by collecting food. At the day of its (Japanese) release this might be the best Famicom/NES platform game since [game=#5128]Super Mario Bros.[/game] made its appearance.***A mysterious tropical paradise known as Adventure Island is the setting for this side-scrolling action game. The evil Witch Doctor has kidnapped Tina, the true love of Master Higgins. To save her, you must safely guide Master Higgins through eight perilous stages - including dense forests and creepy caves - while defeating all of the enemies in your path. Each area is made up of four rounds filled with enemies determined to stop you in your tracks. In addition, as time passes, Master Higgins's vitality is automatically drained. To keep going, he must eat constantly by grabbing fruit, milk and whatever other goodies he can as he races toward his goal. Sometimes eggs containing miraculous items like axes to throw at enemies or honey that grants temporary invincibility will appear. Use items skillfully to help you clear the areas. At the end of each area you'll face the Witch Doctor, who you must defeat to advance. Go, Master Higgins, go!***A platform game that is simply an altered version of Sega's Wonder Boy. Help Master Higgins save his girlfriend!
The Japanese title means 'Master Takahashi's Adventure Island'. Takahashi is the original Japanese name for Higgins.
[Jacquismo]
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Arkista's Ring American Sammy (NMK)1990The Evil Shogun has stolen the ring of Arkista, plunging the Elven Kingdom into darkness and despair. Only one elf, Christine, is brave enough to take up the treacherous challenge to recover the stolen treasure. She must fight, through towns, graveyards, and mazes crawling with hordes of monsters. Yet, with your help, can she make it to the infamous Ninja Dungeon? NESlabelimagesubject
Batsu & Terii Makyou no Tetsujin Rasu  Use1987Batsu & Terry is based on an 80's baseball-themed manga series. You control either a baseball throwing guy or a baseball bat swinging guy. The game doesn't offer much fun. The levels are full of re-occuring elements and mostly just boring. Most enemies you should just avoid instead of killing them. And the graphics and sound are by far not good enough to draw some positive attention to the game. I mean I have played much worse games on the Famicom/NES, but in the end "Batsu & Terry" struggles to be even a mediocre game. NESlabelimageminimize
Boulder Dash  JVC;Data East;Nintendo (SAS Sakata)1990Stoneford, an old adventurer, ill in bed, called his son, Rockford, to his side. Handing Rockford an old map, he said: "My son, you must take up the quest I never completed. Find the Secret Jewels of the Six Worlds, and you will be rich beyond your wildest dreams!" These were his final words. As Rockford, your quest begins in the strange and perilous Boulder World. An underground world swarming with weird enemies, all out to prevent you from collecting the priceless diamonds just waiting to be mined. Can you master the enchanted walls, transform butterflies into jewels, find the mysterious escape tunnel, and get away from the growing amoeba before it engulfs you? Six different magical worlds of adventure await you in BOULDER DASH!***
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Championship Lode Runner  Hudson Soft1985Championship Lode Runner features the same graphics and gameplay as the original Lode Runner. However, while Lode Runner was a difficult, but playable game, the difficulty level of each of the 50 new Championship Lode Runner levels goes miles through the roof. Only experts, who know every trick from the original game, will stand a chance to beat a single level in this sequel. I bet many people who bought the game were unpleasantly surprised by this. NESlabelimageminimize
Clash at Demonhead  Vic Tokai1989 NESlabelimageminimize
David Crane's A Boy and His Blob: Trouble on Blobolonia  Absolute Entertainment;Jaleco (Absolute Entertainment)1990Blob has come from the distant planet Blobolonia in search of an earth boy to help him save his world. Join him on this fantastic adventure in mysterious caverns beneath the earth searching for treasure. then travel to Blobolonia to battle the evil emperor. Discover Blob's amazing appetite for jellybeans and the different transformations that occur with each flavor. Learn to use these shapes to overcome even the most outrageous obstacles.***
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[37]***Mislabelled as a "Mega Drive" review, but the text of the review and the screenshots make it clear it is about the NES game.
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[27]***A boy and his blob is a wonderful adventure game where your a boy, and you have a blob, and you can change the blob into multiple items by feeding him jelly beans. You first venture thru the under ground world of the city and than later travel to the blob world to save the blob king.
[Mrlarpus987]
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Deadly Towers  Brøderbund;Irem (Lenar)1986You are young Prince Myer, setting out to defend the ancient kingdom of Willner. Rubas, King of Devils, has built a castle in the north and is preparing to invade your kingdom. Ringing magic bells, he is calling out an army of the most terrifying creatures known (or unknown) to man. To defeat Rubas, you must journey to his palace and burn down his seven bell towers. On your quest, you will collect weapons and armor to defend yourself against rats and crawlers; bats, snakes and slime; demons, dragons and more. You'll need every ounce of help you can get. For you are all that stands between your people and the forces of darkness.***Deadly Towers is a mixed-bag. The gameplay is similar to [game=#9176]The Legend of Zelda[/game], with the perspective being a bit more 3D-ish. For a game released in 1986 it looks rather advanced. The graphics are nice, the music is good and the game is huge. The game has major flaws however. Some of them are not uncommon for an early NES game. Many necessary items are very well hidden in non-obvious spots. The difficulty level is too high. In this game the beginning is even the hardest part of the game. Being badly equipped you have barely a chance againts the many monsters. Sometimes when you run over a certain spot you are teleported into a dungeon. And you cannot immediately leave the dungeon, until you find the exit. Making things worse, the dungeons are huge 16x16 screen mazes with many difficult monsters. And only in these dungeons you can find shops where you can buy some better equipment to survive the final seven towers where seven bells are hidden, which you must find and destroy in order to challenge the end boss. Now with a walkthrough and cheat at hand I could avoid the biggest frustration, but I understand people who say that this game is a game design disaster.***"Mashou" is used in official documentation.

Journey through this 3D looking game to collect the evil magic bells from the 7 bell towers and burn them in the sacred flame.

Mashō literally means "Evil Bell" an is a pun of 魔性 which means meaning "devilishness." It was supposed to be titled "Hell's Bells," in English but this title qualified for Nintendo's unwritten censorship rules. Oddly, there are Holy Crosses shown all through the game and the game is pretty blatant that God himself has personally asked the game's protagonists to complete this quest.

This game has a very long crawl screen of text. Possibly the longest crawl of any game previous and I can't think of a longer since. The text mentions that the castle explored in the game is actually under construction. This can thinly justify the level structure.

[spoiler=Quick & Dirty Passwords Hack:;Close Passwords Hack]start, die immediately, change the 1st 2 letters of your password to "FE". Now you have lots of good equipment.[/spoiler][spoiler=Passwords:;Close Passwords:]GDXHDPMM10 Start with a lot of items
EF1KDK.KTX End of the Game
GDXHDPMM10 Another easy start
EE1KBK.TTT An Easy start
54DK1P4WC4 Final Battle with double shot
.AZODKNXTJ Final Battle with parallel shot[/spoiler][spoiler=Game Gene codes:;Close Game Gene codes:]LGXELPZU Start with 75 Ludder
GXSONPST No Damage
ZEUPKYPE 10x Ludder
GOUPUYIA 4x Ludder
GXUGLVON No charge at stores[/spoiler]
[Zerothis]***I'm surprised to find this game listed on many 'worst games of all time' lists. Ya, its insanely hard. And true, the character and enemies moves in plain 2D even though the enemies are (not) placed in a weird pseudo 3D non-existent environment. And, I'll admit, generally hidden/invisible entrances are used for required main levels instead of just secret bonus areas. And, ok, 20 hit points for the first enemy encountered in the game that isn't even a boss and doesn't even have a name, and doesn't even have a face, or a brain, or limbs, or multiple colors, is a bit excessive. Oh and instead of finding a way to the remotest part of the dungeons, grabbing the treasure and being teleported out, the player is teleported into the remotest part of the insanely complex dungeons, loses treasures, and must find their own way out. It could be worse, imagine if it had no continue option (which is easily exploited btw. [spoiler]Start the game, die, then change the first two letters of your continue password to "EF" or "FE".[/spoiler] Wimpy). [b]However, I like it for the challenge[/b], I find the false 3Dishness very retro (by 1986 standards), in a good way. This game proceeded [gameid=9176]The Legend of Zelda[/gameid] and in many ways its better, imo. The size of dungeons and the order of their 'completion' are superior. Deadly towers was actually the 2nd NES game I ever played after Super Mario Bros. It took me about 300 hours to beat. [b]This game gets 4.5 stars by me.[/b]
Summary of good points:
Challenging
Save your progress
Enemy Variety
Many Enemies Sharing Screen
Eight-way Movement
Eight-way Attack
Vast world to explore
Many secrets
Permanent upgrades
3Dish
Unique light-up cartridge (Japan version)
[Zerothis]
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Dig Dug  Namco1985A good conversion of an old arcade game.***Become Dig Dug, the champion of love and justice, as you drill up, down, left and right, defeating any enemies in your path. Avoid the persistent Pooka and the deep-dwelling but whimsical Fygar as you defeat all the enemies in order to clear each stage. Defeat enemies by hitting them with the harpoon and pumping air into them, or by dropping rocks on them from above. Receive bonus points by getting the vegetables that appear in the middle of the stage. Receive high points for defeating deep-dwelling enemies or by defeating Fygars from the side with the harpoon. Pass through inflated enemies or defeat enemies in an adjacent passage for an even higher score. Lure multiple enemies and defeat them with a single rock from above in this thrilling action game. NESlabelimagesubject
Digger T. Rock: The Legend of the Lost City  Milton Bradley (Rare)1990Ready for tunnels of underground fun? Our hero, Digger T. Rock, is mining for a legendary lost city - and he needs you to dig in and help out! Burrow through mysterious caverns, each one a "mine-boggling" maze of unknown dangers. Battle fierce foes like dinosaurs, ghouls and cranky cavemen with clubs. Collect rocks, dynamite, ladders and jewels, and use them wisely. Dig deep to uncover secrets, like how to open cavern doors - and how to reach them before they slam shut! Dare to dig down to the deepest, most dangerous cavern... and discover what lies beyond!***
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Donald Land  Data East1988"Donald Land" wasn't the only game based on the McDonalds brand, but it was the first one for a videogame console and only released in Japan. It is a straightforward platform game. I kinda liked it more than I first expected that I would. Controls are ok, difficulty level just right and the levels are varied enough. Gameplay-wise the only thing I did not like was the attack method with bombs. You can't shoot forward in this game, but only throw bombs in a certain angle. Quite often its hard to aim correctly to hit enemies. I also really dislike the Ronald McDonald character, which you control as the hero. That guy is creepy and ugly. But doesn't change the overall good impression the game left with me.***[media=youtube]u_VILmI6kT8[/media] NESlabelimageminimize
Dragon Buster  Namco (Namco;Tose)1987"Dragon Buster" for the Famicom is a port of a 1984 Namco arcade game. The game consists of 12 rounds, each represented by a more or less big overworld map with several levels each. Inside the levels you kill standard enemies with your sword and lots of mid-level bosses inside of rooms. These bosses might open up the passage to the next level or leave extra items behind. Sounds not too bad for a 1987 game but the game suffers from its extreme repetitiveness. There are four or five different graphic sets and you will see them repeating a lot. Every level feels the same. After two or three sub-levels you will have seen everything the game has to offer. After that it becomes very tedious and boring making your way through the more and more labyrinth-like levels. Graphics are not on par with the arcade version; I expected more from a port that comes three years after the arcade game. Controls are rather complicated. Dragon Buster was one of the first (if not the very first) game that implemented mid-air jumping. Pulling this of is not easy though and the controls generally annoyed me.***ドラゴンバスター literally reads [code]doragon basutaa[/code] NESlabelimageminimize
Dragon Quest  Enix (Chunsoft)1986Mere finger speed and sweat are no match for the challenges of this game. You will be required to use deductive reasoning, not a quick sword to defeat your enemies.All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light.You are Edrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light.Your mission is deadly, but it is your fate. Prophets have long foretold your coming.Three keepers await your journey, each ready to aid you with a mystic item of great power.Gather the three objects. Scribes will record your deeds. Use cunning and wisdom to choose your commands. Gain experience, weapons and armor as you battle your way through the world. Rest if you must.Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!***"Dragon Quest" has its roots in the Ultima series, but rumour has it that Ultima was too complicated and complex for the Japanese videogaming market. So Dragon Quest, with its simple but very addictive structure, was an instant hit and the start for the most successfull RPG series in Japan. And it is pretty good. Not as non-linear and confusing than many early CRPGs. Nice graphics and music as well.***Product Number: NES-DQ-CAN NES-DQ-USA
Dragon Warrior is called Dragon Quest in Japan. The Japanese version (1986) used passwords but the US (1990) and Canadian versions used battery backed save RAM
A pen and paper RPG called Dragon Quest had already been published in the United States. For copyright reasons, the name Dragon Warrior was used. However, it turns out there was also Dragon Warriors RPG in existence at the time.

The English version was translated and published by Nintendo and [u]strictly[/u] uses Early Modern English [i]in conversational dialogs[/i]. Often mistakenly called King James English or Shakespearian English, but those styles were in fact derived from the Early Modern style (King James style also borrows extensively from Middle English). Early Modern English is in fact a bit more understandable than King James or Shakespearian English, for those who understand the contemporary Modern English of the late 20th century. The Japanese names for the characters and locations were changed into English names that better fit with the Early Modern English and a northern Europeanish location. The changes are influenced by the Arthurian Legends. The Nintendo version also made significant improvement in graphics and game mechanics. The number of menus was reduced. The protagonist could face multiple directions (instead of south only). Direction of talking and actions was automatically based on the direction the protagonist was facing rather than needing to be manually specified. Shorelines looked a bit like breaking waves instead of abrupt hard edges into sea water.

Original/English version:
[list]
Alefgard/Alefgard
Bubble slimes/Babbles
Garai/Garinhaim
Gira/Hurt
?/Healmore
Hoimi/Heal
Hiomi Slimes/Healers
?/Hurtmore
King Dragon/Dragonlord
Lora/Princess Gwaelin
Loto(Roto)/Erdrick
Maira(Maila)/Kol
Merukido/Cantlin
Pafu Pafu girls/Puff Puff massage girls (actually removed from the US version)
Radatome Castle(Ladataurm)/Tantegel Castle
Radatome Town(Ladataurm)/Brecconary
Domudora/Haukness
Chimeras/Wyverns
[/list]
[Zerothis]
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Dragon Quest IV: Michibikareshi Monotachi  Enix (Chunsoft)1990As the legend of Erdrick slips into the past, it's time to begin anew. Ragnar, the King's General. Alena, the Princess. Taloon, the Merchant. Nara & Mara, the Dancer and the Fortune Teller. A Hero. Fulfill a prophesy. Is this your destiny? Experience this epic, multi-quest RPG!***This game approaches 16-bit quality. There are some neat technical tricks in this game, including dozens of characters on-screen without flickering. The story is divided into a Chapter structure. Early chapters introduces a main character (chp 4's main characters are a pair of sisters), has a unique quest for each spanning many years, and hints at the main story and future connections of these characters to come. Later chapters have main characters meeting to fulfill the main quest of the game. DQ3 was very open with character creation, sequential multi-classing, item vault and bank and other features. DQ4 returns to pre-made characters with set classes with a vengeance. But there are some added features to take full advantage of this. One is the wagon. Once the wagon is acquired, many characters, all main characters in fact, can join the party. The player selects and active subset while the rest wait in reserve. No more visiting a town somewhere to swap for a party best suited for the given task (like DQ3).
[Zerothis]***A Classic. The best Dragon Quest on NES. Dragon Warrior is the North American title.
[anonymous]***Dragon Warrior is the North American title. Dragon Quest: The Chapters of the Chosen is the European title. DragonQuest IV begins a new and independent storyline form the previous 3 games. This new storyline continues in DragonQuest V and DragonQuest VI.

Dragon Warrior IV: Unlimited is a bug fixed and generally improved version of Dragon Warrior IV. A hacked version, available on cartridge. Not offical.
[Zerothis]
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Dragon Slayer IV: Drasle Family  Namco;Brøderbund (Nihon Falcom)1987Long, long ago, an evil dragon terrorized the forest until it was imprisoned by a powerful wizard. Now, years later, the dragon has revived and it's up to you to use the power of the wizard's descendants, the Draslefamily, to defeat the dragon once again.
The whole family takes part in this action adventure as the parents, children and even the family pet search huge dungeons for gold, keys, magic, hidden crowns and finally the magical sword that can destroy the dragon.***There doesn't seem to be any prominently displayed catalog number on any of the media. Yet the Japanese number is NAM-DS4-4900 and the US number is NES-LC-USA.***[media=youtube]Mw49GWtonLk[/media]***The fourth game in the "Dragon Slayer" series of RPG/action games originating on Japanese homecomputers. You play several members of a family to retrieve four crowns and finally a magical sword to beat an evil dragon. The items can be found in a huge and complicated 16x16 rooms labyrinth. Each of the family members has special abilities giving them advantages in certain parts of the labyrinth (e.g. the father can move blocks, the little sister jumps very high etc.). While the graphics, controls and music are not bad, this game has a huge problem. It is incredibly confusing, complex and difficult. Dead ends, secrets, a ton of unfair spots and a labyrinth design that lets you cry for a good hint book - and even then it is still frustrating.
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Family Trainer: Meiro Daisakusen  Bandai (Human)1987"Meiro Daisakusen" is the fifth game in Bandai's Family Trainer series requiring the Power Pad peripheral. The scenario and objective of this game are quite different from the other games in this series so far. Instead of some kind of sports game it is a dungeon exploring game. Find keys and the exit to the next floor. Monsters roam the dungeons of course which should be avoided and there are other obstacles to overcome. Since I lack a Power Pad I can't say exactly how good it works with it and how much fun it is. I can only say that the controls didn't work well with emulators and I didn't spend much time exploring the mazes. But maybe it is a bit better than in my first impression. NESlabelimageminimize
Final Fantasy  Square1987
[30]***
[100]***The world is out of balance; the elements are in revolt. Four young heroes, each with a darkened orb, must restore order to this chaotic world. Swords and sorcery will aid them on their quest; on this final fantasy.***Considering this game was released before Dragon Quest 3, I might say this was the best console RPG on the market at its time, with the exception of [url=http://www.uvlist.net/game-19754-Phantasy+Star]Phantasy Star[/url] perhaps. Graphics and music were very good, you could choose between plenty of character classes and the game told a good story. Today the random encounter rate with all those monster fights might seem too high, but this was a normal thing with early RPG's.***Published in Brazil, catalog number "NES-FF-BZL" is unconfirmed.

Trivia:
In the original Japanese version, Link's grave could be found. Nintendo published both Dragon Warrior and its rival [, this game Final Fantasy] in the USA. They changed a grave to Erdrick's, a hero from the Dragon Warrior game. Later editions for other systems restored Link's grave.***The NES game that started it all. Although heavily hyped by Nintendo at the time of its release, nobody could ever have predicted the soaring heights the series would eventually reach in the minds and hearts of gamers. This game probably did more to advance the cause of console RPGs than perhaps any other - which is surprising in retrospect, as the first FF is a stunningly average game. It has virtually none of the depth or character development that later games - including the two other Japanese-only Famicom/NES releases - would later make the hallmark of the FF name. The combat system is nice, but there's better out there for the NES. Plus, it gets annoying after a while, since you're having encounters at just about every step, especially in the later dungeons. All in all, look at the first Final Fantasy as the grade-schooler's notebook sketchings that eventually lead her to become a great artist.

Relesed December 18, 1987 by Square in Japan and 1989 by Nintendo in the US.***Yeah sure, it looks like crap by today's standards, the story is almost non-existant, there is zero character development, the music is... well... it's an NES for god's sake! But this was my first Japanese RPG (you have no idea how long I had to save my allowance for this) and nothing you say can make me hate it. NOTHING!

There is a really good Final Fantasy One hack called [i]Final Fantasy ++[/i] and its sequel [i]Final Fantasy ++ World of Chaos[/i]. If you're a fan of the game, it's definately worth checking out.

It features:

* Redone graphics. (Mostly ripped from later games in the series.)
* Redone enemies. (Many are new; some are returning enemies with new properties.)
* Redone magic spells. (Magic is now divided into White, Black, and Time Magic.)
* Redone weapons and armor. (Some armors now increase evasion rather than lowering it!)
* Redone maps. (Most are similar to the original game’s; some are totally new.)
* Redone character class system. (See Read Me.txt for details.)
* Two new pieces of music. (Adapted from Final Fantasy 4.)
* Some other relatively minor stuff.

Get more info at [url=http://www.romhacking.net/hacks/81/]Romhacking.net[/url] or [url=http://members.fortunecity.com/grond1911/]Grond's Hacks[/url]
[cjlee001]
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Haja no Fuuin  ASCII1987Haja no Fuuin debuted on Japanese homecomputers and is better known as "Miracle Warriors" in the west due to its "Sega Master System" port. And I suggest that you rather check out the Master System version, not only because it is in English, but it is also a better, improved. The Famicom/NES version resembles much more the original computer versions with weaker graphics and sound and even harsher difficulty level than the already not easy Master System version. NESlabelimageminimize
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