showing 1 - 50 of 64 gameschevron_right
name arrow_downward | publisher(developer) | year | author(s) | platform | |
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Arx Fatalis | DreamCatcher Interactive (Arkane studios;Wizarbox) | 2003 | Xbox | labelimagesubject | |
Arx Fatalis | JoWood Productions (Arkane Studios) | 2002 | Windows | labelimagesubject | |
Arx Libertatis | ? (Arkane Studios;Zenimax;Arx Libertatis) | 2011 | Linux | labelimagesubject | |
Arx Libertatis | ? (Arkane Studios;Zenimax;Arx Libertatis) | 2012 | BSD | labelminimizeminimize | |
Arx Libertatis | ? (Arkane Studios;Zenimax;Arx Libertatis) | ? | Pandora | labelminimizeminimize | |
Cargo – The Quest for Gravity | bitComposer Games;Viva Media (Ice-pick Lodge) | 2011 | Windows | labelimagesubject | |
Dark Messiah | Ubisoft (Arkane Studios;Floodgate Entertainment;Kuju Entertainment) | 2006 | Windows | labelimagesubject | |
Deus Ex | Eidos (ION Storm) | 2002 | PS2 | labelimagesubject | |
Deus Ex | Eidos Interactive (Ion Storm) | 2000 | Carolyn McCormick (voice of anna navarre) Cliff Stephens (voice of bob page) Harvey Smith Jeff Groteboer (voice of gunther hermann) Tom Hall (voice of walton simons) Tom Hall (morpheus) Warren Spector | Windows | labelimagesubject |
Deus Ex | Aspyr Media (Ion Storm) | 2000 | Mac OS X | labelminimizeminimize | |
Divinity: Original Sin - Enhanced Edition | Larian Studios;Daedalic Entertainment (Larian Studios) | 2015 | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Linux | labelimageminimize |
Divinity: Original Sin – Enhanced Edition | Larian Studios | 2015 | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Windows | labelminimizeminimize |
Divinity: Original Sin – Enhanced Edition | Larian Studios | 2015 | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Mac OS X | labelminimizeminimize |
Divinity: Original Sin | Focus Home Interactive (Larian Studios) | 2015 | PS4 | labelimagesubject | |
Divinity: Original Sin | Larian Studios;Daedalic Entertainment (Larian Studios) | 2014 | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Windows | labelimageminimize |
Divinity: Original Sin | Larian Studios;Daedalic Entertainment (Larian Studios) | 2014 | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Mac OS X | labelminimizeminimize |
Divinity: Original Sin II | Larian Studios | 2017 | Xbox One | labelminimizesubject | |
Divinity: Original Sin II | Larian Studios | 2017 | Windows | labelminimizeminimize | |
Earthtongue | author | 2015 | Banner Art: @glittervolt D. W. O'Boyle (music) Eric Hornby (designer) | Windows | labelimageminimize |
Earthtongue | author | 2015 | Banner Art: @glittervolt D. W. O'Boyle (music) Eric Hornby (designer) | Mac OS X | labelminimizeminimize |
Infinifactory | Zachtronics Industries | 2015 | Linux | labelminimizeminimize | |
Infinifactory | Zachtronics Industries | 2015 | PS4 | labelimageminimize | |
Infinifactory | Zachtronics Industries | 2015 | Windows | labelminimizeminimize | |
Lucius II: The Prophecy | Shiver Games | 2015 | Windows | labelminimizeminimize | |
Magicka | Paradox Interactive (Arrowhead Game Studios) | 2011 | Windows | labelimagesubject | |
Opus Magnum | Zachtronics Industries | 2017 | Windows | labelminimizeminimize | |
Opus Magnum | Zachtronics Industries | 2017 | Linux | labelminimizeminimize | |
Opus Magnum | Zachtronics Industries | 2017 | Mac OS X | labelminimizeminimize | |
Prey | Bethesda Softworks (Arkane Studios) | 2017 | Windows | labelimageminimize | |
Prey | Bethesda Softworks (Arkane Studios) | 2017 | Xbox One | labelimagesubject | |
Prey | Bethesda Softworks (Arkane Studios) | 2017 | PS4 | labelimageminimize | |
SHENZHEN I/O | Zachtronics Industries | 2016 | Linux | labelminimizeminimize | |
SHENZHEN I/O | Zachtronics Industries | 2016 | Windows | labelminimizeminimize | |
SHENZHEN I/O | Zachtronics Industries | 2016 | Mac OS X | labelminimizeminimize | |
Space Station 13 | author | 2003 | Exadv1 | Windows | labelimageminimize |
SpaceChem | Zachtronics Industries | 2011 | Evan Le Ny (music) Zachary Barth (designer) | Windows | labelimagesubject |
SpaceChem | Zachtronics Industries | 2011 | Evan Le Ny (music) | Linux | labelminimizeminimize |
SpaceChem | Zachtronics Industries | 2011 | Evan Le Ny (music) | Mac OS X | labelminimizeminimize |
The Legend of Zelda: Breath of the Wild | Retro Studios;Nintendo | 2017 | Eiji Aonuma (lead developer) | Switch | labelimagesubject |
The Legend of Zelda: Breath of the Wild | Retro Studios (Retro Studios;Nintendo EAD 3) | 2017 | Eiji Aonuma (lead developer) | Wii U | labelimageminimize |
Thief Gold | Eidos (Looking Glass Studios) | 1999 | Windows | labelimagesubject | |
Thief II: The Metal Age | Eidos (Looking Glass Studios) | 2000 | Windows | labelimageminimize | |
Thief: The Dark Project | Eidos (Looking Glass Studios) | 1998 | Stephen Russell (voice actor) | Windows | labelimagesubject |
TIS-100 | Zachtronics Industries | TBA | Linux | labelminimizeminimize | |
Ultima Underworld I: The Stygian Abyss | ZIOSoft (ZIO Interactive;Floodgate Entertainment) | 2002 | Doug Church Paul Neurath | WinCE | labelminimizeminimize |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts (Origin) | 1994 | FM Towns | labelminimizeminimize | |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts Victor (Looking Glass Technologies) | 1995 | NEC PC9801 | labelimageminimize | |
Ultima Underworld II: Labyrinth of Worlds | Origin (Looking Glass Technologies) | 1993 | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | MS-DOS | labelimageminimize |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts (Looking Glass Technologies) | 2012 | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | Mac OS X | labelminimizeminimize |
Ultima Underworld: The Stygian Abyss | Electronic Arts | 1993 | FM Towns | labelminimizeminimize |