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0 A.D.  Wildfire Games2009a3[b]Minimum:[/b]
* Windows 2000, XP, Server 2003, XP64 or Vista
* 1 GHz CPU
* 512 MB RAM
* GeForce 3 GPU
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0 A.D.  Wildfire Games2009a3[media=youtube]UJMlg9oC_BA[/media]***0 A.D. is an original historical Real Time Strategy game that has been in development since June 2001 and was licensed under the GPL on July 10th, 2009 marking its first public release. It focuses on the major civilizations' interactions with Rome and military units; less on civilian interaction. Further focus is placed on the BC civilisations. Present will be Romans, Hellenes (Athenians, Spartans and Macedonians), Carthaginians, Persians, Iberians, Celtic Britons and Gauls. Egyptians, Franks, Huns, Goths, Dacians, and peoples from the far east are also being discussed in wildfire's extensive collection of [url=http://wildfiregames.com/0ad/page.php?c=41]historical articles[/url]. Historical cultures, subcultures, battles, equipment, languages, and people will be part of the game. For instance Ambrosius Aurelianus is a character and the Celts will have a slight agricultural advantage due to their use of plows. Attic Greek will be spoken. The battles, and politics and interactions of the Maccabees, Pharisees, Sadducees, Essenes, and are included (Wildfire staff include people of many faiths, including religiously faithful and devout atheist). Wildfire checks their facts with actual historians. However, they have admitted they will "circumvent" certain historical facts for the sake of balanced and fun gameplay, family friendliness, and simplicity required by the medium. Jesus will not be included as a character out of respect. They mention the possibility of fully historical, "WFG history mods", community modules, and characters, being added later. Nomadic cultures and fishing are planned for a later module. Wildfire will endorse high quality mods. There will be AI players and versatile team play witho or without them. Players can trade with any civilization on the map. Soldiers are also citizens with 'civilian responsibilities'. Their service to their country does not consist only of fighting battles. Units automatically upgrade themselves. Units automatically tend to their own health. Hero units based on historical figures are several times stronger than most units and have a special gameplay value. All units are basically historical, so there are no naming of them. Units can be captured and recruited or rarely defect. Structures play a part in battles; soldiers can fight on and inside structures (but there are not indoor maps). Terrain and structures are 3D and effect gameplay. Ships are done to scale and people and equipment placed realistically. There will be weather and seasons and effect there of. Provinces and Territories will be present in some modes but not all. There is an overall reduction of technology and economy micromanagement in favor of managing strategy and tactics. Food, wood, stone and ore will need to be collected and are exhaustible. Fog of War and Shroud of Darkness is optional. There is no line-of-sight. Random natural disasters will not occur, just historic ones. Pillaging is not managed by the player, it just occurs. Certain animals can be hunted or domesticated. There are no locked campaigns or enforced order but each campaign has its own sequence that must be followed. Cheat codes can be unlocked by completing campaigns. Campaigns are only for single player games; multiplayer games are a custom configured campaigns by the hosting system. Zooming is allowed and rotation is optional/per game supported. The camera is perspective. Camera continues to function during cut scenes. Cut scenes are performed with the existing game object, not separate videos. There is no multimonitor support built-in. The game will run in a window. The source code is platform independent but Wildfire is not doing an OSX version themselves. The community is encouraged to compile the code for other platforms. LAN/Internet games are cross-platform. Only single player mode can be paused. The current version (as 2010-02-12) is limited to 6 players. This will probably be increased to 8. A 56k connection is sufficient for 6 player games. Play session is designed to last 1 hour but can take as long as 3 hours. Uses TCP/IP for multiplayer. Will not use direct Modem, IPX, or direct cable link (unless your system can do TCP/IP over said cable ). Custom anti-cheat systems are being employed for both single and multiplayer games. Replays are no rewindable nor cross-system playable. However, they can be fast forwarded and the possibility of stopping a replay to play from that point remains. Extensive tools for modding and creating content for all aspects of the game are included (except for sounds, which must be ogg files created externally). Games scripting is done in javascript.

The content of the game is licensed under the BY-SA Creative Commons license. The game engine is original. Wildfire games has stated that the game will be downloadable and playable over the Internet at no cost. There will not be a demo version but the game will be split into separately downloadable modules. There may be a boxed version available for reasonable fee. The modular design is also intended to encourage community mods. Community discussion includes discussion of Tolkien, Arthurian, and Ancient Egyptian, inspired modules.

The people at Wildfire games are aware that there is no Year 0. "Indeed. Think of 0 A.D. as a hypothetical time period that never existed. It is a snapshot in time where major players of the classical ages were placed in an observatory. This is your chance to see them 'duke it out'. Your job as the player is to create the hypothetical and recreate the historical." -From the official web site.

Wildfire games is also the developer of Age of Empires II: Age of Kings. 0 A.D. which is otherwise unrelated to AoK. 0 A.D. is not a mod, add-on, or total conversion of any other game although in its initial planing stages it was to be total conversion of AoE2. [url=http://wildfiregames.com/tla/]The Last Alliance[/url] is a 'sister project' to 0 A.D. Resources are shared between the two.
[Zerothis]
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0 A.D.  Wildfire Games2016a3 BSDlabelminimizeminimize
A Game of Dwarves Paradox Interactive (Zeal Game Studio)2012aCon una jugabilidad que recuerda al Dwarf Fortress, esta mezcla entre el Dungeon Keeper y el Minecraft es un gran juego, sencillo en su base pero complicado y muy entretenido.

Nota: Cada enano deja una lápida al morir de forma similar a los Worms.

7 de 10***A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that lie hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.

Order the inhabitants of a Dwarven settlement to dig, build and conduct research in order to strengthen the clan. Be careful though because you must defend your Dwarves from the terrible beasts that lie in the depths. A unique world is generated each time a new level starts, so you will need to dynamically adapt your strategies and tactics during each session.

As you advance, the Dwarves will level up and gain new skills; progressing from weak dwarvlings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash...

Features:
* Explore – The randomly generated maps offer replayability while also providing a sense of exploration
* Build – customize your settlement with not only practical constructions, but beautiful ones too! Build objects you think look great, while still gaining progress. Home is where the art is.
* Command – With an intuitive order system the player can easily control oodles of dwarves simultaneously without the need for extensive micro management
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Achtung Panzer: Kharkov 1943 Paradox Interactive;Mamba Games (Graviteam)2010aWant to find yourself in the very center of Kharkov Defence Operation as an army commander? You'll have everything the officers had back then - tanks, gunnery and fearless soldiers. The success of each opposing force is hanging in the balance every day. Your decisions determine who wins the Battle for Kharkov.

Great replayability and flexible AI behaviour: "smart" AI analyses tactical movements of player and chooses the best strategy based on opponents’ behaviour rather than follows scripts. It allows to play the same scenarios using different tactics as though playing with human player.

[b]Features[/b]
* Great replayability and flexible AI behaviour: "smart" AI analyses tactical movements of player and chooses the best strategy based on opponents’ behaviour rather than follows scripts. It allows to play the same scenarios using different tactics as though playing with human player.
* Painstaking landscape reconstruction of Kharkov region in scope and size
* Thorough recreation of weapons, artillery and vehicles: all battle characteristics including missile trajectories or number of crew were modeled according to military archive materials and WW2 chronicles.
* Dynamic change of day & night and weather effects, affecting combat – terrain traversal, visibility on the battlefield, disguise abilities of all forces etc.
* Destructible environment: blast and destroy almost everything, from ground terrain to houses and enemy defences. All traces of previous battles (shell-holes, broken vehicles, corpses, etc.) are left on the battlefield till the end of the scenario.
* Real ballistics: bullets and projectiles follow authentic trajectories. Proper shot longitude, number of frags and their range are calculated.
* Real vehicle damage system: engine, suspension, weapons, aiming appliances can all be damaged separately, affecting the combat abilities of the vehicle.
* Real soldiers' behaviour: every soldier has some basic parameters such as experience level, fatigue and moral, affecting his behaviour and effectiveness
* Military Encyclopaedia with 3D model viewer and detailed data on all units, describing their historical and in-game characteristics.
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Act of War: Direct Action  Atari (Eugen Systems)2005aLatest version: 1.06; patch 4 (as of ?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium IV or Athlon 1500+ CPU
* 256 MB RAM
* 64 MB VRAM
* 6 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon 2500+ CPI
* 512 MB RAM
* 128 MB VRAM
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Act of War: High Treason  Atari (Eugen Systems)2006a Windowslabelimageminimize
Age of Wonders III  Triumph Studios;Buka Entertainment;Bandai Namco (Triumph Studios)2014aNamco Bandai and Buka only functioned as publishers of physical copies of the game, they did not produce the game. Windowslabelimageminimize
Age of Wonders III  Triumph Studios;Buka Entertainment;Bandai Namco (Triumph Studios)2015a Linuxlabelminimizeminimize
Age of Wonders III  Triumph Studios2015a Mac OS Xlabelminimizeminimize
Age of Wonders III: Golden Realms  Triumph Studios2014a Linuxlabelminimizeminimize
Alien Swarm Black Cat Games2004a3Works on any platform UT2k4 was ported to. Linuxlabelminimizeminimize
Alien Swarm Black Cat Games2004a3[b]Additional campaigns:[/b]
* Telic / Escape from Rhea ([url]http://www.moddb.com/mods/alien-swarm-the-telic-campaign/[/url])
* Phalanx ([url]http://forums.blackcatgames.com/showthread.php?t=6235[/url])***Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

[b]Game Features[/b]
Alien Swarm is a total conversion for Unreal Tournament 2004, featuring:
* Unique blend of action and strategy.
* 1-8 players co-operative play.
* Single mission or Campaign mode.
* Large array of equipment for your marines, including Assault rifles, Shotguns, SynTek SmartEye Autoguns, Flamethrowers, Pistols, Incendiary Mines, Flares, Stim Packs, Ammo Bags, Sentry Guns, Medkits and more!
* Four marine classes: Explosives, Special Weapons, Medic and Technical
* Skill and experience system allowing your marines to improve as they progress through the campaign.
* Full tutorial to teach you how to play and to use the equipment at your disposal.
* 8 unique marines with portaits, personality, skills and background.
* Easy to use emote system for team communication.
* Full character speech for each marine which adapts to the current situation.
* Alien parasites which infest your marines and hatch from inside them.
* A variety of mission objectives.
* High scores, kill records and medals.
* A range of difficulty settings and unlockable map variations.
* Leader and voting system for online play.

Requirements: Unreal Tournament 2004. Alien Swarm has been tested on Windows, Linux and Mac.***Latest version: 1.34 (as of 2010-01-31)
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APOX BlueGiant Interactive2011aInfluenced by Mad Max movies or it's used as widely known reference point, personally I would think influenced is more likely.***[b]Minimum:[/b]
* Windows XP, Vista, or 7
* 2 GHz CPU
* 1 GB RAM
* 2 GB HD space***APOX is a real-time strategy game that uniquely includes gameplay concepts from first-person shooters. Like in a FPS, you can prone, crouch, switch active weapons, throw grenades, and loot corpses. Soldiers in APOX have limited ammo, but ammo sharing is done seamlessly. Soldiers can be placed in vehicles, and this essentially lets you create your own unit designs. APOX keeps everything that makes RTS great like making bases, controlling strategic sites, and managing your resources.

The eight missions included are designed to show basic combat and explain the unique aspects to APOX's gameplay. From there, play in one of 100 scrimmage maps against AI-controlled bots. Then, play in one of 100 scrimmage maps against AI-controlled bots. Play with your friends against bots in co-op mode or play against other people in versus mode.

Key features:
* FPS-like tactics including prone, taking cover, limited ammo, weapon drops
* 8 Combat Training Missions
* 100 Scrimmage Maps
* Massive games with up to 32 players
* Play against AI-controlled bots in single player or co-op mode
* Play against humans in versus mode
* Internet matchmaking lobby, clans, ratings, and stat tracking
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Archon:Classic  React! Games2010aThe game's title is correctly written without space as "Archon:Classic", or it's an extremely common typo for the authors.***Inspired by chess, but adding combat that YOU control, Archon was the original Battle Chess. On the chessboard, when you challenge a piece, you are teleported into a Combat Arena where they fight in REAL-TIME until only the victor emerges to claim the square back on the checkered board. You must try to outmaneuver your opponent using teams of fantasy creatures or monsters in this epic struggle of Light and Dark. Conquer your opponent by defeating all of their pieces on the chess board or claim all the Power Squares for a quick victory! You can play Free-For-All mode, where it's everyone for themselves, or play using teams and gang up on your opponents pieces in battle (2 vs. 1.)

Archon:Classic can be played using USB controllers (the best way) or with keyboard and mouse. First developed in 1983, Archon quickly became a hit and instant classic because of it's unique combination of gameplay. We've recreated it to play just like the original, but we've added enhancements for today's gamer. So grab some friends and experience the classic game that started the Action/Strategy genre. It features:

* Up to 4 Player support...pure mayhem in battle!
* Play in "Free-for-All" or "Teams" mode
* USB controller support
* Optimized to run on netbooks
* 3 Different Boards (Modes) to play
* 4 AI settings
* Various spells to use
* 18 pieces per team, plus others you can summon
* Pieces gain experience and level up
* Primary and Secondary abilities
* Choose modern or classic icons
* Fully Featured 1 Player Campaign called, "Conquest"
* Conquest features 4 campaigns (over 60 quests)
* Over 16 hours gameplay on Conquest alone!
* Tracking and Statistics per game (fully featured)
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Armies of Exigo  Electronic Arts (Black Hole Entertainment;Digic Pictures)2004a[b]Factions:[/b]
* Empire — humans, elves, gnomes, and the like
* Fallen — dark elves, and huge load of strange creatures
* Beasts — feral humanoids, some human-animal hybrid lookalikes***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or [b]XP[/b]
* 1,5 GHz Pentium IV or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon 9600 GPU

[b]Multiplayer:[/b]
* 56.6 kbps modem for 2 players
* Broadband for 3+ players***Latest version: 1.4 (as of 2005-05?)***Comes on 2 CDs.

... SafeDisc protection on CD#1, read errors on sectors from 1000 till 10295.

Item codes: [code]EAE08004427IS[/code] (DVD case), [code]EAE08004427D[/code] (CD #1), [code]EAE08004427D2[/code] (CD #2), [code]EAE08004427M[/code] (manual)***WAGE WAR ON TWO FRONTS
Engage in fierce combat with the dual-layered map system, delve deep underground to explore the vast and unforgiving caverns and then tunnel to the surface to unleash crushing attacks on your unsuspecting enemies.

DOMINATE THE ENTIRE REALM
Balance military strength and resource management as you train units and cast mystical spells affecting the world both above and below ground.

ENGAGE IN MULTIPLAYER WARFARE
Join up to 12 people online in massive multiplayer wars over a LAN or the Internet.
[Box blurb]***Worlds collide in Armies of Exigo, a fantasy RTS where the boundaries of the battlefield are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness are locked in an epic battle for survival.

In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast faces their greatest threat yet. A sinister force known as The Fallen has awaken to strike where the inhabitants of this world least expect - from underground.

Users will take control of massive armies, wage wars in the forests and river valleys of the surface, then descend into the caverns and catacombs of the underworld to face off against the dark evil.

Armies on all sides will have the ability to delve deep underground to travel unseen by foes or borrow up to the surface to unleash powerful attacks on unsuspecting enemies. The gamer must devise never before deployed strategies for combat and defense as attacks can come from all directions.

Conquer as the heavily fortified Empire and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beasts, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen – a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.

Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Or go online for massive multiplayer skirmishes with up to eight players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.

Key Features

* Control any of three different armies: The Empire (knights, wizards, elves), The Beast (ogres, trolls, lizardmen), and The Fallen (dark elves, fallen knights and creatures of the deep).
* Wage war on two fronts simultaneously – above and below the surface – with a unique dual layered map system.
* Stunning 3D visuals bring the characters and environments to life.
* Immerse yourself in a fully interactive world: Blow up bridges, create avalanches to take out your enemies, cause subterranean lava flows to erupt aboveground, and dig tunnels from the surface into the caverns below.
* Engage the enemy with an army of up to 200 units for massive real time battles.
* Change the landscape of both the surface and underground by deploying units, such as Miners, and casting spells, such as Earthquake and Volcano.
* Single-player includes a three part campaign and skirmish mode to battle computer-controlled players.
* Go online and play in one of four multiplayer modes: Melee, King of the Hill, Mission, and Free-for-all.
[Electronic Arts]
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Black & White 2  Electronic Arts (Lionhead Studios)2005a[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB HD space***Latest version: 1.2 (as of ?)***[size=150]Will you be an evil or benevolent deity?[/size]

That's the choice you must make upon returning to a warring land in Black & White 2. Like its wildly successful predecessor, Black & White, the sequel is all about moral choices.

The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?

Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black & White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.

Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.

New features:
* Wage massive wars, sieges and battles or use your skill and power to keep the peace.
* Discover and use new Epic Miracles, including the ground-ripping Earthquake and volcanoes, which cause rivers of lava.
* Choose and customize the Creature that's right for you from a selection, including old favorites such as the Ape, Cow, and Lion.
* Research and create new forms of weaponry, from swords to bows to siege machines.
* Build and design unique defensive gates and walls.
* Control and marshal huge and varied armies.
* Create and control settlements that include housing, farming, and many other buildings like fountains and lush gardens (if you're Good) or spikes and torture pits (if you're Evil).
* Weather systems such as rain, snow, mists, and fog.
* Journey through 9 lands homing each of the five tribes.
[Lionhead]
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Black Moon Chronicles  Cryo Interactive;Microids (Cryo Interactive)1999a Windowslabelminimizeminimize
Bravada Interbellum2014a Linuxlabelminimizeminimize
Bravada Interbellum2014a Mac OS Xlabelimageminimize
Bravada Interbellum2014a Windowslabelimageminimize
Cannon Fodder Virgin (Sensible Software)1993aCANNON FODDER

From a queue of some 360 eager conscripts waiting to go to war, you'll hand pick 15 of them to volunteer for each mission. Shoot anything that moves, throw grenades, shoot bazookas, drive tanks, fly choppers, and die as you guide your troop of no-hopers through twenty-four missions, each with a different terrain and objective.

Developed by Sensible Software, Cannon Fodder is a classic game that contains all the elements of great gameplay that Sensible fans have come to expect.

If you like maiming, killing and mindless violence, here's your chance to wipe out all 360 men in your own army, not to mention the enemy. War has never been so much fun!***
[158]***
[76]***
[23]***
[76]***
[23]***
[98]***Requires 1 Mo RAM.***
[22]***
[59]***
[37]***Banned in Germany since 1994.
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Cannon Fodder Virgin (Sensible Software)1994alCANNON FODDER

From a queue of some 360 eager conscripts waiting to go to war, you'll hand pick 15 of them to volunteer for each mission. Shoot anything that moves, throw grenades, shoot bazookas, drive tanks, fly choppers, and die as you guide your troop of no-hopers through twenty-four missions, each with a different terrain and objective.

Developed by Sensible Software, Cannon Fodder is a classic game that contains all the elements of great gameplay that Sensible fans have come to expect.

If you like maiming, killing and mindless violence, here's your chance to wipe out all 360 men in your own army, not to mention the enemy. War has never been so much fun!***
[23]***
[97]***
[98]
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Cannon Fodder Plus Future Publishing (Sensible Software)1993aCannon Fodder Plus is a free game released through the Amiga Power 31 magazine cover disk. There are four new missions based on Cannon Fodder and a quiz related to the company Sensible Software. Amigalabelimagesubject
Cannon Strike 1C Company;Rondomedia (Lesta Studio)2009a«Cannon Strike» is a unique mix of arcade and strategy genres, allowing to jump from the role of a squad commander to a commander's seat in an advanced battle tank.
After choosing the campaign - whether to play for USSR or for allies (Great Britain and France) - the player is given a number of various missions. During some missions player will be in charge of a group of military forces, while in the others he will take the pilot's seat in a battle tank ('tank arcades'). The game represents a number of tanks that a player can run, including Soviet 'T-26', 'T-34' and 'IS-2', British 'Valentines' and 'Churchill' and even French 'Somua S-35'. Our bonus system allows the player to get extra weapons, ammunition and fuel. For succeeding in completing missions, the player will be advanced in rank.

KEY GAME FEATURES
* Unique mix of arcade and strategy
* Realistic physics, totally destroyable environment
* Detailed landscapes
* Advanced bonus system: liquid fire guns, machine guns, armor piercer, repair
* Simple and easy-to-deal-with controls
* Special features available: artillery support, air scouts, air strikes, regular reinforcements
* Every unit under player's command gains experience and increases his abilities
* Great variety of military vehicles and an extension selection of tanks to take under player's control.
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Command & Conquer 3: Kane's Wrath  Electronic Arts (EA Los Angeles)2008aFar more enjoyable to play than the base CnC3 in my experience, and the difficulty options actually work properly in this. In terms of story, Kane's Wrath is sort of a filler, covering things between second and third tiberium wars, clarifying some events of third tiberium war and shows part of the events leading to CnC4. If anyone is ever interested in CnC3, then this is the only reason to get it, besides following the story of Kane (Tiberium series) if you're into that sort of thing. Thisis also very much focused on mutliplayer experience as the story only allows you to play with Nod and its sub-factions and only cursorily demonstrating the new sub-factions for GDI and Scrin.***In the name of Kane! The Command & Conquer™ series continues to thrive with Command & Conquer™ 3: Kane’s Wrath. As the expansion pack to the critically-acclaimed and fan favorite, Command & Conquer 3 Tiberium Wars™, this Real-time Strategy (RTS) game returns to the Tiberium Universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. This story will be told through a new set of high-definition, live action video sequences starring a celebrity cast including Joe Kucan, playing the megalomaniac leader of the Brotherhood of Nod, alongside new talent Natasha Henstridge and Carl Lumbly. With your help, Commander, the Dark Messiah may rise again!

* [b]Unprecedented Multi-decade Campaign[/b] – Kane returns as the centerpiece of an epic new single-player campaign. Experience a new story that spans 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. Facilitate the rise of the Brotherhood leading up to and beyond the events of Command & Conquer 3 Tiberium Wars.
* [b]Global Conquest[/b] – Fight the Third Tiberium War your way. Take command in an all new global conquest mode. Position your forces on a strategic level and then wage conflict in the fast, fluid, furious, tactical gameplay that Command & Conquer pioneered. Map out your strategies on the planetary level and wage all-out war on the ground.
* [b]Live Action Videos are back[/b]! – Witness the rise of the Brotherhood first hand through intense live action video sequences starring Joe Kucan, the actor who originated the role of Kane in the Command & Conquer series in addition to a new celebrity cast of characters.
* [b]Introduction of new Epic-Units[/b] – Devastate the battlefield with the immense firepower of all-new Epic-units. Customize your Epic-Units mid-battle via garrisoning and upgrades. Position these units in the strategic, global conquest mode then lay siege to your enemy at the tactical, battle level.
* [b]Take Command of a Whole New Army[/b] – With the introduction of new units, structures, and abilities to each of the three factions, the Tiberium Wars will never be the same. Conquer your enemies with new units on both land and air.
* [b]Specialized Sub-factions[/b] – Play to your strengths with six unique sub-factions, each equipped with their own exclusive units, powers, and upgrades. Utilize the sub-faction of your choice to fully take advantage and compliment your play style.
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Command & Conquer 3: Kane's Wrath  Electronic Arts (EA Los Angeles)2008a X360labelimageminimize
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007a Mac OS Xlabelimageminimize
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007a X360labelimageminimize
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007aCnC3 is probably the hardest strategy game I know, and not because the AI is that good, but because it cheats so much. Even on the so called easy difficulty the game is frustratingly hard to even barely win (later) missions. Besides that I still like it, especially the revised GDI and the all new Scrin faction. As a game I would not recommend this to anyone but the masochistic players or diehard Tiberium series fans.***Latest version: 1.09 (as of ?)***March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began—the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

KEY FEATURES
* [b]Fast, Fluid, Fun[/b]: The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
* [b]Over 30 Single Player Missions[/b]: In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
* [b]RTS as a Sport - Battlecast [/b]: Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
* [b]Story Like You've Never Seen[/b]: High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.
* [b]Adaptive AI[/b]: The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
* [b]New Ways to Attack[/b]: Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.
* [b]Technology Makes the World Come Alive[/b]: Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
* [b]Intuitive and Evolved Interface[/b]: Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.
* [b]Battle the Best Online[/b]: With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.
[Electronic Arts]
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Command & Conquer 4: Tiberian Twilight  Electronic Arts (EA Los Angeles)2010aIncludes two campaigns selectable after ~3 tutorial/prologue missions, both of which end in superficially same manner but have their own quirks which may be of interest, though in terms of sequels (if there ever will be such) there's little need for retconning either campaign as they are sufficiently separated/streamlined not to clash with each other (but can't exist simultaneously).

Personally the singleplayer portion is rather pointless with obvious focus on 2-3 player coops or larger pvp matches.

Most of the difficulty on solo/coop games comes from the fact that the enemy isn't limited to 3-6 MCV calldowns like you are and thus can never be truly defeated (usually it isn't the objective and when it is, they don't call new MCVs when one id destroyed).

For anyone wanting good solo game, better look at the older free CnC games (Tiberian Sun for example) or games unrelated to CnC series. Didn't try multiplayer, so it might be more interesting if that's your thing.***In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

"KANE. GDI. NOD. TIBERIUM. HOW WILL IT END?"
Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4 Tiberian Twilight.

Kane. GDI. Nod. Tiberium. How will it end? Find out in Command & Conquer 4 Tiberian Twilight, told through gritty live-action cinematics, persistent player progression, and a multitude of innovations to the classic fast and fluid Command & Conquer gameplay.

[b]Features[/b]
* The Epic Conclusion to the Tiberium Saga – Kane returns in the thrilling conclusion to one of gaming’s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!
* Persistent Player Progression – The more enemy units you destroy, the more experience points you earn to progress your player profile! Level up to unlock new units, powers, and upgrades to make your army more powerful!
* Always on the Move – For the first time ever in the C&C series: a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose!
* Choose Your Class – Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice! Offense, Defense, or Support classes—which will you pick?
* Team Up and Take the Battle Online – Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs 5 objective-based battles! Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. The all-new party system lets you move with your party of friends from one online battle to the next.
[EA]
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Command & Conquer: Generals Electronic Arts (EA Pacific)2003aA new chapter in the Command & Conquer universe, set somewhere in the 2020s, pits three sides for global domination: the United States of America, the People's Republic of China and the Global Liberation Army (GLA).

Generals features real world (renamed or slightly altered) weapons combined with quasi-high-tech ones, new control schemes and a fast-paced multiplayer. Generals is the first game in the Command & Conquer series not to include FMV or pre-rendered cutscenes between missions, and was also the first C&C game without the Westwood Studios label (although the development studio was initially called Westwood Pacific before being merged into EA Pacific). It uses a full 3D environment powered by the SAGE engine, a modified version of the W3D engine previously seen in C&C: Renegade.

The core gameplay differs somewhat from other games in the series, a move done in order to modernize the formula. First off, construction yards are absent, as structures are built by dozers for the USA and China, and workers for the GLA. The sidebar is replaced with the bottom bar, and support powers are "purchased" with leveling up as a general, which is done through participating in combat. For the first time in the series, each factory-type structure (barracks, war factory, airfield...) has its own build queue, in the same fashion as in Blizzard's RTS titles before it, instead of having a shared one like in the previous C&C games. Upgrades are available for the first time in the series as well, bringing improvements to units and structures. Everything is paid for in advance instead of having credits slowly drain as the object is constructed.***
[100]***
[12]***Latest version: 1.08 (as of ?)
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Command & Conquer: Generals: Zero Hour  EA Games (EA Los Angeles)2003aLatest version: 1.04 (as of 2005-03-15) Windowslabelimageminimize
Command & Conquer: Red Alert 3  Electronic Arts (EA Los Angeles)2008aIn Command & Conquer: Red Alert 3 hopeless leaders of a doomed Soviet Union travels back in time so that they can change history. A new alternate timeline appears where the Soviets now find themselves as the leading superpower but also discover something else has gone terribly wrong. World War III is raging, the Japanese Empire of the Rising Sun has risen in the east challenging the Soviet bid for world domination. A three-way war now emerges between the Soviet Union, the Allies, and a new Empire of the Rising Sun faction.

The game follows the tradition of the Command & Conquer series where the player must build up bases and produce a massive attack force to destroy all enemies. The player may choose any one of the three factions, each with a different array of infantry, armored vehicles, aircraft, ships to fight with, as well as buildings with new technologies, upgrades, and the all-powerful super weapons. Players do all their building from a sidebar, this allows them to create production queues and deploy structures fast and easily.***
[100]***
[12]***[b]grid[/b] - although it's fairly common for buildings to be limited to a grid in modern RTS games, RA3 manages to use it for units as well. mostly noticeable when you attempt to move a unit by smallest amounts and the movement "snaps" to the same grid you see when placing buildings.***Latest version: 1.12 (as of 2009-07-15)***[b]Minimum:[/b]
* Windows XP or Vista
* Core Duo or 2.2 GHz Pentium IV or Athlon 2100+ CPU
* 1 GB RAM
* GeForce 6800 or Radeon X800 GPU
* 8X DVD-ROM drive
* 10 GB HD space
* Internet connection for multiplayer (no LAN support)***2008-07-29 public beta testing started
2008-10-28 released as boxed
2009-01-08 released on Steam
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Command & Conquer: Red Alert 3  Electronic Arts (EA Los Angeles)2009a Mac OS Xlabelminimizeminimize
Command & Conquer: Red Alert 3  Electronic Arts (EA Los Angeles)2008a PS3labelminimizeminimize
Command & Conquer: Red Alert 3  Electronic Arts (EA Los Angeles)2008a X360labelimageminimize
Command & Conquer: Red Alert 3: Uprising  Electronic Arts (EA Los Angeles)2008aStand-alone expansion to RA3. Windowslabelimageminimize
Company of Heroes  THQ (Relic Entertainment)2006aDelivering a visceral WWII gaming experience, Company of Heroes redefines real time strategy gaming by bringing the sacrifice of heroic soldiers, war-ravaged environments, and dynamic battlefields to life. Beginning with the D-Day Invasion of Normandy, players lead squads of Allied soldiers into battle against the German war machine through some of the most pivotal battles of WWII. Through a rich single player campaign, players experience the cinematic intensity and bravery of ordinary soldiers thrust into extraordinary events.***
[100]***
[12]***Latest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601
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Company of Heroes: Opposing Fronts  THQ (Relic Entertainment)2007aLatest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601***bundle - Bundled with Asus GeForce 8800 GT.***[b]Minimum requirements:[/b]
* CPU with SSE instruction set
* 512 MB RAM (1.1G without swap)
* 64 MB VRAM
* GPU with Shader Model 1.1 support
* 9 GB free HD space

[b]Recommended:[/b]
* 1 GB RAM (1.8G without swap)
* 256 MB VRAM
* GPU with Shader Model 2.0 support***Company of Heroes : Opposing Fronts is the next chapter in the groundbreaking real-time strategy franchise from critically acclaimed studio Relic Entertainment. This standalone game features two unique armies with full length campaigns. Players will experience fast-paced dynamic tactics like never before, in two of the most brutal World War II campaigns ever fought. Take command of the tenacious British 2nd Army in the vicious battle for Caen, France, or lead the German Panzer Elite as they struggle to repel the largest airborne invasion in history.

With two intensely cinematic campaigns, mission persistence, improved vehicle AI and weather effects that directly impact the battlefield, Company of Heroes: Opposing Fronts supports DirectX 10 and is fully compatible with the original Company of Heroes. Battle online with these two all-new armies and utilize full compatibility with the original Company of Heroes for a total of four playable armies - allowing players to wage the ultimate war for Fortress Europe.
FeaturesFeatures

* Bigger – Play as the British or Germans in two intensely cinematic campaigns.
* Better looking – DX10 support and significant upgrades to the Essence Engine.
* Smarter – Improved vehicle AI and path-finding.
* More Realistic – All new weather effects directly impact the battlefield.
[Relic]***Introduces two new armies, the British 2nd and the German Panzer Elite, both with their own all new campaigns, too.

British are slow-moving and highly defensive army and apparently has movable base unlike all the other armies, as well as tank airdrop and many other interesting and unique abilities.

Panzer Elite on the other hand is a low number force of, you know, elite forces who're more suited for rushing the enemy in Blitzkrieg tactics and specializes on vehicular combat more than any other army.

Apparently You won't need to have Opposing Fronts to play against their armies after a new patch is rolled out for the original game, although you won't be able to play _as_ either of the new armies if you don't get the expansion, nor likely are you able to play the two old armies if you don't have the original, but you can still play against those who either have only the expansion or only the original even if you only have the other.
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Crusaders: Thy Kingdom Come Virgin Play;NeoCoreGames (NeoCoreGames)2008a[b]magic artefacts[/b] - religious relics that offer passive bonuses to the troops carrying them, effect adjusted by the protagonist's faith score.***EU 2008-03 by Virgin Play
INT? 2009-10-09 by NeoCoreGame, on Steam (lang: eng, fre, ger, ita, spa)
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Defender's Quest: Valley of the Forgotten  Level up Labs2012a Windowslabelimageminimize
Disciples III: Renaissance  Akella;Strategy First;Kalypso Media Digital (.dat)2009aA new stage in the evolution of the turn-based strategy genre. Retaining the strengths of previous titles in the series, Disciples III introduces new features to create truly exciting gameplay.

Disciples III continues and improves upon the core concepts of the Disciples series. Advances in gameplay and the addition of new elements will make the game richer and more interesting. The visual design follows the original ominous and gloomy style of the Disciples world, but now the entire game environment and every individual unit is in full 3D. The combat system will be significantly improved by adding new elements. Disciples III allows a Lord to use spells on the battlefield. Casting utilizes mana, magic energy that is acquired from controlled sources, plus spell cards that can be bought or found. Travel on a global map will be implemented as in Disciples II - via a point & click system. Now, you can also split groups at any time, and units will be able to travel without an accompanying Leader. New terrain features will also be added - rivers and gullies that can be crossed by bridges or by flying aboard an aircraft.

Work on the project was started in the summer of 2005. The game uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies such as vertex and pixel shaders, normal maps, skeletal, morphic and procedural animations, particle systems, dynamic lights and shadows, portal technology, image post-processing, etc.

Key Features:

* Three playable races: The Empire, The Legions of the Damned and the Noble Elves; each has unique units and city design
* Cities are now represented in full 3D, and the player will see selected buildings through the eye of a building-centered camera
* At the strategic level, unit turns will be affected with an initiative factor that will dictate turns at the unit level, meaning increased fluidity in multiplayer and less downtime in single-player
* Leaders get improved abilities and you can assign stat bonuses to your liking. An RPG-style system will be implemented for the character advancement system, with inventory, expanded stats and abilities, and a character model that will visually reflect equipped armor, weapons and artifacts
[Akella]
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Distant Star: Revenant Fleet Blazing Griffin2015a Windowslabelimageminimize
Dungeon Keeper Electronic Arts (Bullfrog Productions)1997aHad an expansion called [i]The Deeper Dungeons[/i] in 1997-11 which added 15 new levels, improved AI and possibly something else.

The original and the expansion were re-released as [i]Dungeon Keeper - Gold Edition[/i] with patches, level editor and other improvements and toys, which were later made available for all on Bullfrog's website.
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Dungeon Keeper Electronic Arts (Bullfrog Productions)2012a Mac OS Xlabelminimizeminimize
Dungeon Keeper  author?ac Linuxlabelminimizeminimize
Dungeon Keeper 2  author?ac Linuxlabelminimizeminimize
Dungeon Keeper 2  Electronic Arts (Bullfrog)1999ac[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium MMX CPU
* 32 MB RAM
* 2 MB VRAM
* 285 MB HD space
* 4X CD-ROM drive
* 28.8 Kbps internet connection for multiplayer

[b]Recommended:[/b]
* 266 MHz Pentium II CPU
* 64 MB RAM
* 3D accelerator w/ 4 MB VRAM***[b]sacrificing[/b] - once you've built a temple, you can sacrifice your minions there in hopes of summoning more powerful creatures, but without knowing what to sacrifice the minions are effectively wasted. This is rather unimpressive as you just grab your minions and drop them in the sacrificial pool surrounded by the hand icon and hope for the best.***[b]Minions:[/b]
Imp, FireFly, Goblin, Troll, Mistress, Warlock, Dark Elf, Skeleton, Salamander, Rogue, Bile Demon, Vampire, Black Knigt, Dark Angel, Horny

[b]Goodly heroes:[/b]
* Dwarf, Fairie, Guard, Elven Archer, Thief, Knight, Monk, Wizard, Giant, King

Hero listing is likely incomplete.***Comes on 2 CDs but I can't figure out what the second CD is for.***The copy protection may cause problems on newer operating systems (namely XP SP2, Vista and later), but there's an unofficial "patch" for it that apparently removes the need for the CD to be in drive as side effect (although it still whines about it).***The sequel to the multi award winning Dungeon Keeper, the swansong of grandmaster Peter Molyneux before his departire from Bullfrog. The company, on doing this sequel, had to keep up with the original game's quality and fun. The problem was, without Molyneux.

Thankfully, Bullfrog proved that they can still create classic games even without their former mentor. This game takes everything that made it's prequel great, and improves it all.

Briefly, you an evil dungeon keeper (natch), that has to command the place in your reign of filth and decay. Also, protect the place from those damn goody-two-shoes who try to destroy your underground evil dungeon.

I don't want tp spoil the game with words; you simply have to play it.
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Dungeons & Dragons: Fantasy Empires SSI (Silicon Knights)1993a3
[59]***
[37]
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