showing 42 games
name arrow_downward | publisher(developer) | year | author(s) | platform | ||||||||||
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Pocket UFO | SMK Software | 2006 | WinCE | labelminimizeminimize | ||||||||||
Pocket UFO | SMK Software | 2006 | Windows | labelimageminimize | ||||||||||
Pocket UFO | SMK Software | 2006 | Mobile | labelminimizeminimize | ||||||||||
The Bureau: XCOM Declassified | 2K Games (2K Marin) | 2013 | X360 | labelimageminimize | ||||||||||
The Bureau: XCOM Declassified | 2K Games (2K Marin) | 2013 | Windows | labelimagesubject | ||||||||||
The Bureau: XCOM Declassified | 2K Games (2K Marin) | 2013 | PS3 | labelimageminimize | ||||||||||
X-COM: Alliance | Hasbro Interactive | 1999 | Chris Clark (game designer) Chris Coon (lead software engineer) Martin De Riso (producer) | Windows | labelminimizesubject | |||||||||
X-COM: Apocalypse | author | 2014 | pmprog | Linux | labelminimizeminimize | |||||||||
X-COM: Apocalypse | Microprose;2K Games (Microprose) | 1997 | Julian Gollop (game design) Nick Gollop (lead programmer) Richard Wells (lead composer) | MS-DOS | labelimagesubject | |||||||||
X-COM: Collector's Edition | Atari (MicroProse) | 1999 | Windows | labelimageminimize | ||||||||||
X-COM: Enemy Unknown | Microprose | 1995 | PS | labelimagesubject | ||||||||||
X-COM: Enforcer | Hasbro Interactive (Microprose) | 2001 | Windows | labelimageminimize | ||||||||||
X-COM: First Alien Invasion | Hasbro Interactive | 1999 | Windows | labelminimizeminimize | ||||||||||
X-COM: Genesis | Hasbro Interactive | 1999 | Dave Ellis (game designer) | Windows | labelminimizesubject | |||||||||
X-COM: Interceptor | Microprose | 1998 | Dave Ellis (design) | Windows | labelimagesubject | |||||||||
X-COM: Terror from the Deep | Microprose | 1996 | PS | labelimageminimize | ||||||||||
X-COM: Terror from the Deep | Paul Hibbard & Pete Moreland (Microprose Software) | 1995 | Allister Brimble (sound effects design) Amanda Roberts (maps) Amanda Roberts (additional art) Andrew Parton (sound) Andrew Parton (design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) Bill Barna (programming) Drew Northcott (graphics) Drew Northcott (intro sequence) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Matthew Knott (art liaison) Matthew Knott (maps) Nick Cook (intro sequence) Nick Cook (additional art) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Stephen Goss (intro sequence) Terry Greer (additional art) | MS-DOS | labelimagesubject | |||||||||
X-COM: Terror from the Deep | 2K Games (Microprose Software) | 1999 | additional art) additional art) Allister Brimble (sound effects design) Amanda Roberts (maps) Andrew Parton (sound design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) art liaison Bill Barna (programming) Drew Northcott (graphics) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) intro sequence) intro sequence) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) maps) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Nick Cook (intro sequence) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Terry Greer (additional art) | Windows | labelimagesubject | |||||||||
X-COM: Terror from the Deep | ? | ? | 3DO | labelminimizeminimize | ||||||||||
X-COM: Terror from the Deep | ? | ? | Allister Brimble (sound effects design) Amanda Roberts (maps) Amanda Roberts (additional art) Andrew Parton (sound) Andrew Parton (design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) Bill Barna (programming) Drew Northcott (graphics) Drew Northcott (intro sequence) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Matthew Knott (art liaison) Matthew Knott (maps) Nick Cook (intro sequence) Nick Cook (additional art) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Stephen Goss (intro sequence) Terry Greer (additional art) | Pandora | labelminimizeminimize | |||||||||
X-COM: UFO Defense | Hasbro Interactive (Mythos Games) | 1999 | Julian Gollop Nick Gollop | Windows | labelminimizeminimize | |||||||||
X-COM: UFO Defense | Microprose (Mythos Games) | 1994 | Julian Gollop Nick Gollop | MS-DOS | labelimagesubject | |||||||||
X-COM: UFO Defense | Microprose (Mythos Games) | 1994 | Julian Gollop Nick Gollop | Amiga AGA | labelimagesubject | |||||||||
X-COM: UFO Defense | Microprose (Mythos Games) | 1994 | Amiga CD32 | labelimageminimize | ||||||||||
XCOM 2 | Feral Interactive (Firaxis Games;Feral Interactive) | 2016 | Mac OS X | labelminimizeminimize | ||||||||||
XCOM 2 | Feral Interactive (Firaxis Games) | 2016 | Linux | labelminimizeminimize | ||||||||||
XCOM 2 | 2K Games (Firaxis Games) | 2016 | Windows | labelimageminimize | ||||||||||
XCOM 2 | 2K Games (Firaxis Games) | 2016 | PS4 | labelminimizeminimize | ||||||||||
XCOM 2 | 2K (Firaxis Games) | 2016 | Xbox One | labelimagesubject | ||||||||||
XCOM 2: Long War 2 | Pavonis Interactive | 2017 | Linux | labelminimizeminimize | ||||||||||
XCOM 2: Long War 2 | Pavonis Interactive | 2017 | Windows | labelminimizeminimize | ||||||||||
XCOM: Chimera Squad | 2K (Firaxis Games) | 2020 | Windows | labelminimizeminimize | ||||||||||
XCOM: Enemy Unknown | 2K Games (Firaxis Games) | 2012 | Windows | labelimageminimize | ||||||||||
XCOM: Enemy Unknown | 2K Games (Firaxis Games) | 2012 | X360 | labelimageminimize | ||||||||||
XCOM: Enemy Unknown | 2K Games (Firaxis Games) | 2012 | PS3 | labelimageminimize | ||||||||||
XCOM: Enemy Unknown | 2K Games (Firaxis Games) | 2013 | iOS | labelminimizeminimize | ||||||||||
XCOM: Enemy Unknown | 2K Games (Firaxis Games) | 2013 | Mac OS X | labelimageminimize | ||||||||||
XCOM: Enemy Unknown | 2K Games (Feral Interactive) | 2014 | Linux | labelminimizeminimize | ||||||||||
XCOM: Enemy Within | 2K Games (Firaxis Games) | 2013 | Windows | labelimageminimize | ||||||||||
XCOM: Enemy Within | Feral Interactive | 2014 | Linux | labelminimizeminimize | ||||||||||
XCOM: Enemy Within Commander Edition | 2K Games (Firaxis Games) | 2013 | PS3 | labelimageminimize | ||||||||||
XCOM: Enemy Within Commander Edition | 2K Games (Firaxis Games) | 2013 | X360 | labelimageminimize | ||||||||||