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namepublisher(developer)year arrow_downwarddescription
Ghouls and Ghosts Remix author? labelminimizeminimize
Guiding Lights Carnegie Mellon University?An audience participation game. Audience members use flashlights to guide the moth away from predators, toward food sources, and eventually toward a mate. labelminimizesubject
Moria  author?While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning.

Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game.
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Phantomas PC Traperic Software? labelminimizeminimize
The Legend of Edgar Parallel Realities? labelimageminimize
Rogue  author1992If this really is a clone as the name "Rogue Clone" suggests, then we can NOT consider it the same as the [game=#167482]UNIX Rogue[/game]. labelimageminimize
HACK author1993 labelminimizeminimize
HACK author1993Linux port of BSD Games, 1997***Based on [game=#158874]Rogue[/game]. Seek the Amulet of Yendor. First made public in 1982, a major update was posted on USENET in 1984. labelimagesubject
Inner Worlds  Sleepless Software;GOTO (Sleepless Software)1996The protagonist is a female werewolf able to transform between human and wolf forms at will so long has enough mana has been collected. While this is an action side-view platformer game there are enough RPG elements to make this game mainly of the RPG genre. The main character can increase in ability as she progresses in the game. The game appears at first to have a linear design but exploration of the levels will reveal a complex map layout, some levels can be skipped, and completed or skipped levels can be relocated and played again. Certain areas are only accessible via one form or the other. The game has an inventory for various weapons, keys, scrolls, and potions. Normal weapons can be enchanted. Collecting amulets allows for increases in maximum mana or maximum health. Defeating certain enemies grants new abilities.

Was developed and compiled on Linux. It was cross compiled for DOS and Windows. The Linux version is actually hidden on the full version CD-ROMs of the Windows and DOS versions. It is also 299 files rather than a monolithic executable (like the DOS and Winders versions were)

The DOS version comes in a shareware package consisting of the 1st of 3 episodes. This is not the case with the Linux version and never was. The Linux version only exists (for the public) on the CD-ROMs of the DOS or Windows versions and includes all three episodes. While the full DOS version was made available for download from Sleepless, Inc's website, the Linux and Windows versions were not and are not. They are freely redistributable "whereever you can get it", as stated by Sleepless. As of 2017, it is available on the Internet as file iw12-linux.tgz. And at the Internet Archive.

The CD-ROM version is known to have been published in the USA and France. There are very likely other places and languages as well.

Inner Worlds was the first proprietary and commercial game developed on Linux. Also the first Linux that you could actually buy on store shelves despite the product being hidden on the disk. It was preceded by Doom which required downloading the Linux version after purchase. Succeeded by Civilization: Call to Power published by Loki Entertainment; the first Linux game on store shelves that was not packaged in a product for another operating system.
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Deliantra author2001 labelimageminimize
CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
[Zerothis]
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The Maze of Galious  Braingames2002Navigate the maze like castle, confront the 10 demons, and rescue the damsel in distress. This is a side scrolling platformer with an emphasis on exploring the maze. labelimagesubject
The Dead Lands  author2003A classic Zelda style quest with more difficulty in most aspects but easier in new ways. 2nd quest enemies are present as early as Level 2. Dungeon entrances are all hidden secrets. After dying, Link starts with full hearts. There are no enemies on the roads between kingdoms or in towns (like Zelda II). Fight the monsters, defeat Ganon, rescue 3 princess.***[sic]After Link saved Hyrule from the evil grasp of Ganon the kingdom of Hyrule prospered as a major center of trade. Three other kingdoms called Tenn, Montar, and Frellan arose around Hyrule, as a result of its expansion. Link put his weapons in the royal armory, because he had no need for them any longer, and the Triforce was placed in the throne room and heavily guarded. Link moved to the kingdom of Tenn and began to raise a family. But one fateful day Link was killed by a group of angry moblins; not even his great skill could save him. For over 10 years Hyrule reigned as the largest kingdom in the world, but the remaining band of Ganon's army sought tirelessly to revive their once great leader. After 11 long years they finally suceeded. Ganon easily retook the Triforce in the absense of Link and brought Hyrule to its knees. 9 years later Ganon grew angry because even though he destroyed Hyrule, the three daughter kingdoms still prospered, so he sought to capture and destroy them as well. He began by kidnapping the princess Julie of Frellan. Then Ganon created strong-holds (in each Ganon put Link's weapons to keep them from any adventurous soul) in each of the kingdoms and sent his armies out to destroy the land. Now it is up to Link's son, also named Link, to gather his father's weapons and destroy Ganon in the Dead Land. labelimagesubject
Castle Haunt author2004 labelminimizeminimize
Stendhal Arianne2005Are you looking for adventure? Want to fight for riches?
Develop yourself and your social standing? Meet new people?
Do you want to be part of a brave new world?

Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.

Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters!

Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.

So what are you waiting for?! A whole new world awaits...
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The Goonies - 20th anniversary Brain Games (Brain Games;Konami)2006Rescue all your friends. They are trapped behind bars and a skull key will open one door. You can only carry one skull key at a time. Or, pickup bombs by dispatching enemies with a punch; they'll get those doors open also. This is a flip-screen platformer with certain maze qualities. labelimagesubject
Ardentryst  Project Ardentryst2007[quote][...] you can get the source package, which [u]should[/u] run on any system with Python and pygame installed.[/quote]
The game seems to be primarily developed on/for Windows. Ubuntu and OpenSUSE packages are also available (by third-parties?).

As of 2010-05, the Getdeb package (Ubuntu), is provided by João Pinto, the GetDeb Team Leader (not associated with Ardentryst). However, version 1.71 has been officially tested on and indicated Linux compatible by the Ardentryst team.
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Rogue Clone  author2007Though very simular, RC does not share any underlying algorythms with the original. Thus, random generation is different. This is mainly noticeable in maze design. Certain features actually make this clone easier than the original. Unknown items are identified with one use. There are many more items. These items are more likely to be found due to an increased spawn rate for monsters. RC1 omits traps and secret doors. 2 & 3 have them, but traps have low chance of being triggered.

Because of the restrictive license of the original Rogue, Tim Stoehr created Rogue Clone for UNIX. Other authors maintained the project as Rogue Clone II and Rogue Clone III for UNIX systems. These versions no longer function on modern UNIX (or Linux) systems. Rogue Clone III was followed by Rogue Clone IV for DOS which was discontinued after Rogue Clone IV for Windows (32-bit).
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Lost Isle author2007[WIP]
On the one hand it just feels like full color Link's Awakening. On the other hand, the gameplay doesn't quite resemble any official game from the Zelda series.***A Zelda style adventure using the Zelda Classic/ZQuest engine. Designed by a collaborative team instead of a single author, unusual for a ZQ game. Uses a custom versions of the Zelda Classic engine and is Mac, Linux,and Windows specific. Using other versions of Zelda Classic that the one made for Lost Isle may cause detrimental glitches.
UPDATE: However, a 2.5 version of this quest exists and does not use the 'lost isle build'.

Link finds himself on a once civilized but now deserted and haunted island. Perhaps finding out what happened will lead to a way to escape.
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An Ordinary Quest author2008A really hard classic Zelda variant. Collect useful items, fight the monsters, the triforce fragments, defeat Ganon. labelimagesubject
Knights author2009 labelminimizeminimize
The Goblin and the Butterfly  The Green Leaf2009 labelminimizeminimize
Gravema GrandMa Group2009A one-on-one fighting game with a unique gameplay mechanic. One player is a zombie bat that crawls around on an undead old lady, Gravema, looking for expose flesh to drain blood from. Gravema can defend herself by bodyslamming into things in an attempt to crush the Zombie-Bat. labelminimizesubject
Spooky Runes Anawiki2010This is a proprietary game. It is sort of a Halloween edition of Runes of Avalon 2. No demo for the Linux version but try the RoA2 demo to get an idea of gameplay.
[Zerothis]***Feel a chill down your spine. Play frightfully fun Spooky Runes.

Spooky Runes is a fun game in Halloween atmosphere. Help Evelyne collect enough magic runes to get rid of ghosts, ghouls and scary cats.

Spooky Runes is a twist to Runes of Avalon 2. Avalon invaded by ghosts, ghouls, bats and scary cats is fun and spooky. Try to not feel a chill down your spine and collect enough runes to be able to treat your mates and get rid of ghosts.

Game features:[list]
[*]35 great levels
[*]Amulet of Spells with 4 spells
[*]6 power-ups
[*]Spooky music & sound effects[/list]
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RetroRaiderII AGameAWeek.com2010Help ambiguously named Lara find the Cross in this Pitfall clone that narrowly avoids trademark infringement. labelminimizesubject
Project Black Sun Starflower Games2011 labelminimizeminimize
BloodMoon author2012BloodMoon is about the bane of the PumpKing and his army of Bats. You must adventure to the South-East Isle to rid the world of his menace, equipping what gear you can find along the way. See if you can beat the score of your friends!!

Action adventure rpg.
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Dungeon Tactics author2012Dungeon Tactics is a skirmish role playing game featuring retro graphics and unique gameplay mechanics. It was created for the Liberated Pixel Cup; a free software game development competition.

In the LPC, teams have one month to build a game using art submitted to the contest. One month is not a lot of time to build a game. I decided early on that my aim would be to focus on a single core gameplay mechanic and ensure that mechanic was the most fun and most polished it could possibly be. At the same time I decided on using a distinct hybrid 3d environment in order to visually differentiate my project from other lpc entries.

My secondary goal was to create a simplistic reuseable engine that could easily be refactored to support any genre or art assets. It was designed to be easily modifiable, not just for programmers but for anyone in the community. All game logic is scripted in well commented plain text files, and all game data can be easily edited using built in GUI editing tools.

In my opinion the LPC is an opportunity to build more then just a game, but rather to build a community; something that can be used by lots of people to build lots of games, to be freely shared and enjoyed by people all over the world for ages to come. I can only hope my contribution will provide the Free Software movement with some amusement.
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Knights  author2012 labelminimizeminimize
Anodyne Anodyne Games2013 labelminimizeminimize
Dungeon Prospector Mighty Fox Studio2013 labelminimizeminimize
The Real Texas kittylambda games2013Well, you've come a long, long way for this vacation. England just isn't like Texas; you're findin' it a bit hard to relax, to be right honest. But you'll need the time off, come Calfin' season, and two weeks ain't too long to be away from the range.

Today, you've driven yourself up to some place called "Chateau Rockingham". Sort of a museum that serves food, and with a little park to relax in. Well, the drive sure was relaxin' although you found yourself more than once on the wrong side of the road up the curvy mountain pass.

As it turns out, things are gonna start to get a bit strange for you pretty quick, like when the castle decides to lock you in...
The Main Idea

Texas is a nonlinear action/adventure game***The Real Texas is an action adventure game that plays like a mashup of Zelda: Link to the Past and Ultima VI.
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WordTrap Dungeon Crunching Koalas2013 labelminimizeminimize
Dragon Fantasy: The Volumes of Westeria Muteki Corporation (Choice Provisions)2013Experience an all-new old adventure! Fight your way through hordes of strange, silly, and scary monsters! Explore the caves, castles, and dungeons of an ancient evil! Meet warriors, princes, pirates, zombies, and crazy old woodsmen in huge world of epic retro adventure! Authentic 8-bit artwork and an original soundtrack by renowned Bay Area 8-bit musician, Crashfaster keeps the game true to its retro roots. Ch.1: Join Ogden, a hero who's been written off as past his prime as he goes on a new adventure to reclaim his past glory... Ch.2: Prince Anders of Wester discovers the secrets beneath Castle Wester. Team up with Lt. Chester 'Chest' Manstrong of the Westerian Army and unravel the mysteries behind King Wester's disappearance. But beware the mysterious mercenary, Serpent Diablo. Is he friend or foe? Ch.3: Help Jerald, an adventurous thief, and his niece Ramona escape from the increasingly dangerous desert empire of Sandheim. A mysterious amulet will change their lives forever. labelminimizesubject
Spelunky Mossmouth2013 labelminimizeminimize
Quarries of Scred Darkest Kale2014Bob is a bad guy. He works in the Quarries of Scred to pay off his debts. A working teleporter will allow Bob to escape his debts. But should Bob just escape, when Bob can be greedy by escaping with his hard earned credits without turning them over to his debtors? Don't get smashed by falling rocks when being greedy.

Gameplay shares many similarities with Boulder Dash but is much more in depth. Shop for equipment, Use mines and lasers to clear rocks. Lasers need batteries. Chose from many retro tilesets to experience the game.***I'm CNIAngel and I didn't make Quarries of Scred. I am in the credits because I made a few art assets for it. I merely helped out. The real creator is Noble Kale of http://www.noblekale.com/
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Heroes of a Broken Land Winged Pixel2014An interesting dungeon crawler RPG that adds city building. Building and maintaining cities is not just for activity. Cities are where adventuring parties are recruited, equipped and trained. Players can command up to 6 adventuring parties at a time. Delve into the deepest dungeons of each fragment of a shattered world to restore the world to its former state. labelminimizesubject
You Have To Win The Game Minor Key Games2014 labelminimizeminimize
Flappy Bat author2014 labelminimizeminimize
Bravada Interbellum2014 labelminimizeminimize
Deity Quest Fancy Fish Games2014 labelminimizeminimize
Another Star Vision Riders Entertainment2014 labelminimizeminimize
Dungeon Kings Hydro-Games2014 labelminimizeminimize
Super Win The Game Minor Key Games;IndieBox (Minor Key Games)2014Zelda II, Metroid, and Super Mario without swords or any weapons, epic music, extra lives, boss battles, life meter, destroyable enemies, cutting edge 8-bit graphics, or magic. What does it add for the things it lacks?

Optionally, it can be experienced in CRT mode. CRT mode is everything bad about playing on old style TVs. Fuzzy moire hexagonal screen pixels, color bleeding, curved screen distortion, invisible overscan and rounded off image corners, motion blur/phosphor burn, reflections on the CRT frame. Even rolling screen, RF interference, and static make an appearance. But it's nostalgic... I think this might well be the only Linux game that has "action safe" and "title safe" design (google it). CRT mode is also tunable to better match the old TV players used when they had no other choice. Personally, I found CRT mode to be worth 15 seconds of enjoyment, then I switched it off. But, that's just my personal preference. Turning off CRT mode does not result in 'modern' graphics. Without the CRT mode, this game is about gameplay only.

It also ads some sort of quasi-bonus, playable dream segments. Same gameplay but confusing transdimensional level design and dialog I cannot make any sense of. The author admits that the dream segments are about something deeply personal. With that, I expect few would understand. This is OK, the dream segments don't require the player do do anything except progress through them and the author hasn't decided to leave the gaming industry or threaten to (like some others have after their deeply personal game designing when uninterpreted).

All sorts of game mechanics make up the game. Double-jumping, wall clinging, wall jumping, invisible structures, switch-on platforms, etc... Each one needs to be earned. Each new ability opens more areas to explore and more places to discover when revisiting. And to make 100% completion, full expert use of each mechanic will be required.

There are no map spoilers. The in-game mapping falls somewhere between Metroid and Super Metroid. There is no in-game map item to reveal areas you've missed. Get out your oldskol grid paper and start making checklists if you want to do a 100% completion of the game. Once again, this seems a deliberate feature to invoke nostalgia.

Speedruns are also added to the mix. Complete with online leader boards.

Finally, death is instant, likley frequet, but not costly. Everything kills the player without HP, shield, or mercy. The player cannot eliminate enemies at all, only earn better methods to avoid them. In contrast, pretty much every door is a retry point.

In short, I you like(d) NES games, SWTG is for you. If you've never played NES games and are curious, SWTG is for you.
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Shovel Knight Yacht Club Games2014Play as an honorable knight trained in the code of shovelry. Fight the rogue knights of The Order of No Quarter, defeat the evil Enchantress, and save your girlfriend. labelminimizesubject
Shovel Knight: Plague of Shadows Yacht Club Games2014 labelminimizeminimize
Crypt of the NecroDancer Brace Yourself Games2015 labelminimizeminimize
AdaVenture Fast RGV2016 labelminimizeminimize
Alice's Mom's Rescue Orion_2016 labelminimizeminimize
Atari Vault Atari (Code Mystics)2016Various trademarks have been changed or removed from many of the games such as "Indy 500" and "Snoopy". labelimageminimize
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