showing 1 - 50 of 95 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Fragments of Power author?Almost a straight-up Zelda game. Complete 9 dungeons to save the girl.
Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games).
labelimagesubject
Half-Life 2  Valve;Valve Corporation (Valve)? labelminimizeminimize
The Fallen One author? labelimageminimize
The Legend of Zelda: A Time to Triumph  author? labelimageminimize
The Legend of Zelda: Mystery of Solarus XD  Zelda s9larus? labelminimizeminimize
The Legend of Zelda: Navi's Quest  author? labelminimizeminimize
The Legend of Zelda: Oni-Link Begins  author? labelimageminimize
The Titan's Quest author? labelimageminimize
TwigMan LSSU? labelminimizeminimize
watermelons author? labelminimizeminimize
Wolfstyle  author? labelminimizeminimize
Unreal Mission Pack: Return to Na Pali GT Interactive (Legend Entertainment)19991999-05-31 is unlikely to be correct release date if the base game this depends on was released in 2002. labelimageminimize
Deus Ex  Loki Games2000This is a proprietary game.
For any Linux with 2.2.x Kernel and glibc 2.1. Also needs 8MB video card, XFree86 3.3.5+ for higher for Glide or XFree86 4.x+ for OpenGL and an OSS compatible 16-bit Sound card.
[Zerothis]
labelminimizesubject
Shogo - Mobile Armor Division Hyperion Entertainment2001This is a proprietary game.
[Zerothis]
labelminimizesubject
1st Quest Revamp  author2002Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda.

This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge).
labelimagesubject
FreedroidRPG  the Freedroid team2002Freedroid RPG is an RPG with isometric graphics. In it, the player
is Tux, who must fight rebelling robots in order to restore peace to
humankind. To do so,Tux may take over robots in a minigame based off the
classic game Paradroid, or may simply blast them to pieces with a weapon.

Note that this is not the same game as Freedroid, also available in Debian.
labelimagesubject
The Hidden Duality  author2002A massive game bigger than any official Zelda. Three massive overworlds, 15 quest dungeons (per world), mini-dungeons to win items that usually sit in simple caves.

This game has no author imposed backstory. When fans requested one from Dark Flame Wolf, she flat refused to provide it.

Comes in a myriad of editions. But there are three main 'finished' versions. The original Hidden Duality is no longer available on the web. Hidden Duality Xtreme, is a harder version of the original with added stuff. It can be found in Dark Flame Wolf's 'Golden Oldies' download. Hidden Duality - Director's cut is everything, with two difficulty levels and much more added stuff. The DC version is the 'final final' version and the one described here.
labelimagesubject
Unreal Tux Games (Epic Games)2002This is a proprietary game.
This was a package of modified Unreal game data files offered by Tux Games for a limited time. Customers who had purchased the Linux version of Unreal Tournament (from Tux Games or even another vendor) could install this and play the original version of Unreal. While technically an add-on, this was also in fact a full game.
[Zerothis]***Your ship has crash landed on an unknown planet. Look around. Crystal clear water shimmers. Shadows shift. Alien architecture fades into the horizon. Darkness falls. Walkways glow. Godless temples beckon. You are afraid. You are in the real world... but it is like no world you have ever known.
labelminimizesubject
Geepa's First Quest author2003The usual classic LoZ formula but with updated graphics and game mechanics. Gather 4 shards of the Triforce, defeat Ganon, rescue the damsel. labelimagesubject
Maze  author2003A classic Zelda style game that removes the element of exploration. The Entire game takes place in a single castle connected to just 4 dungeons. A side-effect is seeing many major elements of the game long before Link has the ability to utilize them. labelimagesubject
The Flight of the Maxima  IT-HE Software2004Blown into the past by a nuclear physics experiment gone horribly wrong, you find yourself in a fourteenth-century church... and the Clergy have been expecting you. All is certainly not as it should be, but if you want to see your home again, you must fulfill the prophecy and solve the mystery of The False Messiah! labelimagesubject
Dreams of Yesterday author2004 labelminimizeminimize
Ganon's Claim author2005Cerulia is a once peaceful land north of Hyrule. It sits between Nevachrea and Galhaldia, two nations at war, and remains strictly neutral. But, retreating from another defeat, Ganon encamped there and is causing havoc, so Link pursues him. Collect 8 pieces of the Golden Power. Collect items from mini dungeons, dungeons, shops, and hidden corners of Cerulia. Find Ganon, defeat him. Along the way, there are no simple caves, only multi-screen complex mini dungeons. There are actual mini dungeons and regular dungeons. Mini games and if you can find it, a master dome to test the skills of the best players. labelimagesubject
The Legend of Zelda Link Travel in the Mini Hirule author2006A Link to the Past/Link's Awakening style quest with a minimal exploration element. Four dungeons, four boss rooms, then defeat Ganon. labelimagesubject
FizzBall Grubby Games;My Game Company;Anawiki (Grubby Games)2006This is a proprietary game.
A unique twist on the breakout genre. Professor Fizzwizzle unleashes an animal and food collecting bubble that bounces around the farm collecting its targets and destroying anything else. It gets bigger and gains abilities as food and animals are collected and power-ups are found by smashing things.

Linux version no longer available from My Game Company. Possibly because competing company Big Fish Games acquired Grubby Games.
[Zerothis]
labelimagesubject
Overlord Codemasters (Triumph Studios)2007 labelminimizeminimize
Lost Isle author2007[WIP]
On the one hand it just feels like full color Link's Awakening. On the other hand, the gameplay doesn't quite resemble any official game from the Zelda series.***A Zelda style adventure using the Zelda Classic/ZQuest engine. Designed by a collaborative team instead of a single author, unusual for a ZQ game. Uses a custom versions of the Zelda Classic engine and is Mac, Linux,and Windows specific. Using other versions of Zelda Classic that the one made for Lost Isle may cause detrimental glitches.
UPDATE: However, a 2.5 version of this quest exists and does not use the 'lost isle build'.

Link finds himself on a once civilized but now deserted and haunted island. Perhaps finding out what happened will lead to a way to escape.
labelimagesubject
Zelda Classic Armageddon Games2007Remember how hard the original was without maps and guids? The 4th quest (usually launched after the 2nd), is much harder than the 1st and 2nd combined. Then the 3rd quest (usually played last), is even harder. And there's a 5th quest.***An unofficial [i]near[/i] pixel perfect recreation of the original NES classic plus additional quests. Also includes an editor; using the Zelda Classic Engine to make completely new games in the style of the original game, Link to the Past, and Link's Awakening. Engine and game creation tools of the editor are extensive enough to create platformer games and other games that don't resemble any Zelda games at all.

Upon finishing the 2nd quest with 16 hearts, players will begin the '4th' quest (because its easier than the 3rd). To play the 3rd quest after the 2nd, complete it with fewer than 16 hearts. Beat the 3rd quest [b]without dying[/b] to play the 5th quest. Beat the 5th quest with at least 1 death to play the 4th quest.[spoiler=Naming your player certain names will allow starting a quest immediately without having to play through other quests;close passwords]ZELDA=2nd Quest
ALPHA=3rd Quest
GANON=4th Quest
JEAN=5th Quest[/spoiler]
The frequently updated versions often do not get corresponding Linux versions. Quests sometimes do not work correctly unless they are matched with the version they were created for. Generally, only the latest Linux version is available from Armageddon Games and this is located in a hard to find spot on the site (and changes). Despite this, all Quests can be played on Linux once a compatible version of the player is downloaded by whoever may be providing it currently on the internet.
2.10
2.10.2
2.10b784
2.10 lost isle build
2.11
2.11 lost isle build
2.50
labelimagesubject
ORiGiN  author2007An extremely hard extensive three quest graphics and gameplay remake of the original Legend of Zelda. Collect the weapons needed to defeat Ganon three times. Rescue three princess. Extensive puzzle elements and maze like areas with enemies on practically all screens. labelimagesubject
The Legend of Zelda: Mystery of Solarus DX  Zelda s9larus2008 labelimageminimize
The Legend of Zelda Remix DX  author2008A remake of the very first Zelda game with a more organic design, improved graphics, and new bosses. Collect useful objects, get the Triforce fragments, defeat Ganon. labelimagesubject
An Ordinary Quest author2008A really hard classic Zelda variant. Collect useful items, fight the monsters, the triforce fragments, defeat Ganon. labelimagesubject
The Legend of Zelda: Return of the Hylian  author2008This is such high quality for a fan game, I find it difficult to criticize. But such a great effort earns a comparison to the series its based on. There were a few additions not from the official games that make this fan game a stand out. Such as deflecting fireballs and freezing surface water. I found myself satisfied at completing each challenge and looking forward to the next. There's a surprising amount to do and see for a fan game. Records and speedrun tools provide some replay value. But official Zelda games will last longer. This is worth a few weeks enjoyment.

Graphically, its like A Link to the Past or perhaps Link's Awakening (in color). But, its lacking in the visual diversity of those games and merely manages to top the original Legend of Zelda.

The story sounds fine but the result is Ganon is raised from the dead and all the bosses persist as ghosts. Perhaps if the details were perused in the game though story or gameplay it would be passable or perhaps even good. As the game actually does reveal a small amount of backstory, I'll say its a step up from the original Zelda. But more importantly, the look and feel and quality of some parts of the game had me expecting a presentation at least equitable with LttP. But, its a step down from Link to the Past.

The sound effects are comparable to LttP. In fact they are from it. Music is remixes taken from the official series and Star Ocean. Of course the graphics, sound and music is used without the permission of the original artists nor copyright holders.

My biggest complaint is some seemingly arbitrary game design the requires the player to figure out they must abandon the current primary objective and return to it later. No reasons or clues are given to aid in this realization. The NPC characters don't provide enough help here. This is different from official Zelda games. Also, many essential paths are blocked by multiple layers of tricky secrets, while once again, no clues are provided for solving these puzzles. The player can make their way to the final battle while lacking several required items that must be retrieve from the other side of the game world. There is no indication where to get these items, nor that they are even needed, nor that they even exist. The player simply fails without them, no lesson given. Effectively the difficulty of the game is increased by these flaws. The player in these cases ends up fighting the game design rather that evil characters, their minions, their traps, or their fortresses.

Not much freely explorable area is provided compared to most official games in the series. RotH has about the same player freedom as Adventure of Link. Of course the RoTH world is much smaller than AoL. Acquiring object provides ways to explore new areas. But with so little area, everything seems densely packed. With a new skill/object, one can suddenly find 4 heart pieces within 20 seconds. A lot of gain from getting a new object is simply a different way to move through the same areas, this time moving through more nooks and crannies to find extras,

The controls are bad. There is no gamepad or mouse control options. Its keyboard only and not configurable. Talk, lift, continue dialog, and attack are all separate keys. There are 3 map/status screens each with there own key.

LoZ has better objective progression. RotH objective progression is worse than any of the official games.

AI is a matter of the enemies simply move toward Link in a straight line. Dumb. I wish there was a rating worse than bad. There's some variation in the bosses but most of them do the same straight-line charge. This is really the game's weakest point.

Saving can be done virtually anytime. Completing a primary objective offers a save also. It takes between 15 and 30 minutes at a non-speedrun pace to complete a primary objective.

This doesn't feel like a Zelda game. Like the original LOZ, Link doesn't recoil when striking enemies. Since recoil happens in all subsequent official games, I expected it here. Pixel perfect terrain from LttP had me expecting I could interact with it the same way. But it functions much more simply, and objects react in different ways. I would rate this game better were it a stand-alone original rather than a 'Zelda game'. But as a self proclaimed sequel of of the third game in the series, it fails short of a good game.

UPDATE: On viewing the source code, it seems [i]a few[/i] the needed clues do exist. But triggering these clues is not intuitive and essential clues are still absent.

As this is an open source game. I would hope someone would take on the following features:
Varied enemy behavior/AI. So different enemies, especially bosses, don't feel like continually fighting the same enemy in different numbers and with different hit-points.
Control improvement and Gamepad support. The control design is clearly has more to do with the author's design choice rather than a lack of skill. But it is just no good. There's just too many buttons for every action. A 'Zelda' game needs contextual controls for actions. It is acceptable to associate actions to using items only if buttons are general use/assignable as they are in LA & TP. But note that these still use contextual actions.
Just a little more guidance for essential gameplay. There needs to be environmental or NPC hints when a player needs to stop mid-dungeon, or whatever tasks they are in the middle of because they were told to do it or given the means too with no further instruction. Use dumb-luck/trial-and-error gameplay for side-quests and extras, not the main quest.***At the end of Link to the Past, Link's wish (whatever it was) united the Light World and Dark World (formally the Golden Land) into one and resurrected the 7 ancient sages. Other side effects unfortunately also occurred. Mainly, Gannon and his minions were brought back to life. Gannon not only wants 'his' triforce back,he also desires revenge.

Story and gameplay start right where LttP left off.
labelimagesubject
Rise of Ganon  author2009Hyrule has always been at peace, until the evil wizard Ganon took over and tried to claim the Triforce for
himself. Luckily, the Hero of Time, as well as his descendants, were able to foil his plans, and after many
generations, Ganon was finally gone for good, and every trace of him was gone....or so everyone thought.
Many hundreds of years of later, Hyrule was at peace, and a trustworthy soldier of Ganon's army, Synrilla,
sought to revive his master by taking the blood of both the bearers of the Triforces, and sprinkling it on the ashes of Ganon, to revive him. Zelda was one of the
keys that kept Ganon sealed away for many generations. So, Synrilla sought the blood of the bearer of the Triforce
of Wisdom that Zelda had held on to, but luckily, Zelda was able to scatter 7 out of 8 pieces of the Triforce
of Courage she and her ancestors held onto for generations, waiting for the new Hero to reclaim it, a key that Synrilla mislooked, only to still bear the Triforce of Wisdom on her hand.
After Synrilla held Zelda captured, Zelda knew exactly what to do...call on the descendant of the Hero that vanquished Ganon long ago, and reclaim the pieces
of the Triforce of Courage, and stop Synrilla from invading Hyrule and plunging it into darkness. Link, a resident of Taitl Village, was called by Zelda had everything
explained to him. Will he be able to gather the Triforces of Courage and save Zelda from Synrilla, or be slained by Synrilla to be an offering for the revival of Ganon?
A quest that takes a high risk, the fate of Hyrule in his hands, begins!!!!***The author insists that this quest can not be completed without using version 2.10 of ZC (2.50 indeed runs RoG with game stopping quirks). However, the Linux build of this version is not readily available through official channels. But, the [url=http://www.sephiroth.ws/ZC/Lost-Isle-Build.tar.gz]custom Linux build of ZC[/url] used for [url=http://www.purezc.com/index.php?page=quests&id=204]Lost Isle[/url] is a 2.10 variant suitable for completing Rise of Ganon.
labelimagesubject
Overlord II  Codemasters (Triumph Studios)2009 labelminimizeminimize
Princess Isabella: A Witch's Curse GoGii Games2010Upon returning home you find that your renaissance themed castle has been redecorated in the gothic style. And, your family and servants have been trapped in mirrors. Evil spirits are to blame. Find objects use them or return them to their place. One-by-one the evil spirits will be dispersed and your family and castle returned to normal.***Upon arriving home from a trip to town, Princess Isabella discovers her families castle in ruins and shrouded in darkness. With the help of a little Pixie, navigate the castle, unravel the curse and find out who did this
and why?[list]
[*]135 Scenes
[*]20+ Puzzles
[*]15 Minigames
[*]Evolving Gameplay
[*]20+ Hidden object rounds[/list]
labelimagesubject
End of Time  author2010The author insists that this quest can not be completed without using version 2.10 of ZC. However, the Linux build of this version is not readily available through official channels. But, the custom Linux build of ZC used for Lost Isle is a 2.10 variant suitable for completing End of Time DX.***For hundreds of years peace has dominated in the land of Hyrule.
But recently, activity has been stirring in parts of the land.
Parts of the Underworld began to rupture into Hyrule, causing lava
flows and deformations. Evil monsters also, were sighted throughout
the land. Once again, Link decided to set out and destry the Evil.
labelimagesubject
Aquaria Humble Indie Bundle (Bit Blot)2010It's out, see the gameplay video.***[media=youtube]S7wPM-GX2Yg[/media]***[media=youtube]ZBHemKy81Ms[/media]
[Zerothis]***[[youtube:iTRJVhrvwLg]]
[Sanguine]***Originally Aquaria was not going to have Linux port, but Alec apparently flipped over and ported it in one night (only the sound engine really needed porting). The most difficult part of the porting is case sensitivity in the filesystem rather than any coding part, Mac and Windows ignore case when accessing files while Linux doesn't, making files that open quite well on Win/Mac result in file not found in Linux. They're working to convert all the files and their names in scripts/code to match, so the issues will probably go away after a bit.

[s]The Linux release may be a bit iffy still.[/s]

(The thread shown in the source link has most of the stuff related to Linux port. Just scan for posts by Alec.)

Update: Released as part of the 2010 Humble Indie Bundle after which Aquaria was also open-sourced.
[Sanguine]
labelimageminimize
Souls of Wisdom author2011A [b][i]massive[/i][/b] remake of the original Legend of Zelda with many more enemies, more in depth story, more items, more people, more things to do, more dungeons, more lands, and much, much more. To give you an idea of how much bigger, to get to where the starting screen was in the original, you must navigate from link's island home through an area the size of the original after visiting a dungeon. The story places this game (being the same as the original LoZ) after all the others except Adventure of Link (AoL being a direct sequel). All the previous games (excluding TP & SS, which were released after WoS) are referenced in this remake. labelimagesubject
Torchlight Runic Games2012 labelminimizeminimize
Path of Shadows author2012 labelimageminimize
Engage To Zeldawock author2012Not a formula Zelda game. In this [b][i]shooter[/i][/b], Zelda pursues Link after being kidnapped into into a mysterious temple full of familiar monsters with extremely advanced abilities. She is armed with only her magic.

Basic magic is fired directionally and continuously until the magic meter is exhausted. Advanced magic spells can be collected within the temple. These are fired with a cursor controlled by the mouse. Advanced magic uses the meter much more rapidly. The magic meter recharges over time.

As enemies are eliminated from the room, the remaining enemies begin using more of their advanced abilities. Careful forethought must be exercised to eliminate enemies in an order that prevents a highly difficult subset of the enemies from overwhelming the player. For instance, Blue Octorocks can more rapidly fire more shots as other enemies are eliminated; eventually resulting in unavoidable beams in all four directions. Likewise, Blue Darknuts start firing spreads of multiple sword shots; eventually resulting in a 30° arc of sword shots leaving almost no safe zone within, even from clear across the room (where the shots are spread the most apart from one another).

In windowed mode, the mouse pointer can pass outside of the play-field. Simply avoided by only playing in full-screen mode.
labelimagesubject
Deadly 30 Headup Games2012 labelminimizeminimize
Carnage in SPACE  author2012 labelimageminimize
Dungeon Link author2012All the hard features of Zelda III, all the hardness of Zelda I (and then some). There is no saving when you die or activate the 'secret' save; rather there are save points which are few and far between. When you leave a screen and come back, [i]every[/i] enemy returns [i]every[/i] time. In fact the entire room is reset (except keyed doors and switches effecting multiple rooms), and you must solve any puzzles there again. Weapons and items are hard-earned and you must make much progress to get to them. labelimageminimize
Half-Life  Valve2013Linux and Mac OS X beta was released in 2013-01-25, no proper release yet. labelminimizeminimize
Painkiller: Hell & Damnation  Nordic Games (The Farm 51)2013 labelminimizeminimize
Stained Real Axis Software2013 labelminimizeminimize
Legend of Dungeon  RobotLovesKitty2013 labelminimizeminimize
Half-Life: Opposing Force  Valve (Gearbox Software;Valve)2013 labelminimizeminimize
first_page chevron_left 1 of 2 chevron_right last_page
permalink