showing 25 games
name | publisher(developer) | year arrow_downward | author(s) | |
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Donkey Kong | Atari | 1983 | labelimagesubject | |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | James Van Artsdalen (port) | labelimagesubject |
Knight Games | Mastertronic (English Software) | 1988 | labelimagesubject | |
The Dark Heart of Uukrul | Brøderbund (Digital Studios) | 1990 | labelimageminimize | |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | labelimageminimize |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | labelimageminimize |
Prehistorik | Titus | 1991 | labelimagesubject | |
The UnReal World | Enormous Elk | 1992 | Sami Maaranen | labelminimizeminimize |
Ultima Underworld: The Stygian Abyss | Origin (Blue Sky Productions) | 1992 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | labelimagesubject |
Ultima VII: The Black Gate | Origin | 1992 | labelimagesubject | |
Eye of the Beholder III: Assault on Myth Drannor | SSI | 1993 | Al Brown (contributing rule book writer) Al Brown (contributing rule book editor) André –rignaud (contributing rule book writer) André –rignaud (contributing rule book editor) Banta ISG (printing) Brian Lowe (scripter) Brian Lowe (music) Brian Lowe (sound effects) Brian Lowe (playtester) Chris Carr (scripter) Chris Warshauer (playtester) Christine Watson (playtester) David A. Lucca (rule book background information) David A. Lucca (associate producer) David Boudreau from Louis Saerow Design (graphic design) David Boudreau from Louis Saerow Design (dtp) Donald Wang (animator) Ed Greenwood (short story) Eileen Matsumi (rule book writer) Eileen Matsumi (rule book background information) George MacDonald (rule book background information) Inc (compatibility testing) Jeff Shotwell (playtester) Jim Ward (special thanks for all his advice) John Kirk (scripter) John Miles (lead programmer) John Miles (game engine designer) John Xu (artist) Justin Chin (animator) Kathy Bayless (assisting programmer) Kym Goyer (contributing editor) Leedara Sears from Louis Saerow Design (graphic design) Leedara Sears from Louis Saerow Design (dtp) Mark Hall (playtester) Mark Hall (thanks also for his grave mist) Mason Fisher (music) Mason Fisher (sound effects) Matt Vella (playtester) Maurie Manning (artist) Maurine Starkey (art coordination) Mike Coustier (assisting programmer) Mike Provenza (music) Mike Provenza (sound effects) Nicholas Beliaeff (producer) Peter Davis (animator) Ralph Thomas (music) Ralph Thomas (sound effects) Richard Payne (artist) Rick Wilson (rule book background information) Sean House (playtester) Shao Wei Lu (artist) Tom Wahl (art coordination) Top Star Computing Services | labelimageminimize |
God of Thunder | Software Creations;Impulse Games (Adept Software) | 1993 | Adam Pedersen (lead level designer) Gary Sirois (graphics) Jason Blochowiak (programmer) Ron Davis (lead programmer) Roy Davis (music) | labelimagesubject |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Lands of Lore: The Throne of Chaos | Virgin Interactive (Westwood Studios) | 1993 | Patrick Stewart (voice of king richard) | labelimagesubject |
Prehistorik 2 | Titus | 1993 | labelimageminimize | |
Red Crystal | Quantum Quality Productions | 1993 | labelminimizeminimize | |
The Elder Scrolls: Arena | Bethesda Softworks | 1994 | labelimageminimize | |
Witchaven | Intracorp;U.S. Gold (Capstone Software) | 1995 | labelimageminimize | |
Hexen | id Software;GT Interactive (Raven Software) | 1995 | Ben Gokey (programmer) Brian Pelletier (artist) Brian Raffel (artist) Chris Rhinehart (programmer) Eric C. Biessman (level design) executive project director) John Carmack (game engine) John Romero (executive producer) Kevin Schilder (music) Kevin Schilder (sound) Michael Raymond-Judy (level design) Paul MacArthur (programmer) Paul Radek (sound drivers) Shane Gurno (artist) | labelimagesubject |
Stonekeep | Interplay (Interplay Productions) | 1995 | Anthony Bowren (3d rendering artists) Arlene C. Somers (2d graphic artists) Brian Luzietti (music) Charles H. H. Weidman III (2d graphic artists) Cheryl Austin (2d graphic artists) Chris Christensen (programmer) Christian Taylor (designer) David A. Mosher (2d graphic artists) Helena Wickberg (2d graphic artists) Jason D. Anderson (3d rendering artists) Jayesh J. Patel (programmer) Jesse Reynolds (programmer) Jim Gardner (programmer) John Philip Britt (programmer) Kevin Beardslee (3d rendering artists) Kevin W. Bass (programmer) Leonard Boyarsky (2d graphic artists) LoQuan Seh (programmer) Michael Bernstein (programmer) Nick Kesting (programmer) Peter Oliphant (programmer) Spencer Kipe (art director) Spencer Kipe (2d graphic artists) | labelimagesubject |
Hexen: Deathkings of the Dark Citadel | id Software (Raven Software) | 1996 | John Carmack (game engine) | labelimageminimize |
Aleshar: The World of Ice | Hypothermia | 1997 | labelimageminimize | |
Descent To Undermountain | Interplay (Dragon Play) | 1997 | labelimageminimize | |
Lands of Lore: Guardians of Destiny | Virgin Interactive (Westwood Studios) | 1997 | labelimageminimize | |
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | labelminimizeminimize |