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Quake  Activision (id Software)1996Fantasy Horror Science Fiction shooter [b]Minimum:[/b]
* MS-DOS 5.0
* Pentium CPU (w/ math co-processor)
* 8 MB RAM
* 80 MB HD space

[b]Recommended:[/b]
* 16 MB RAM***[b]Episodes:[/b]
1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive"
2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead"
3) [i]The Netherworld[/i] : "Primal fear in a strange dimension"
4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP.
[Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever.
[Roland]
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Hocus Pocus Apogee (Moonlite Software)1994platformer shooter Fantasy Terexin, leader of the Council of Wizards, is sending the young sorcerer, Hocus, on a special mission to prove his worthiness. This mission will take Hocus to 16 unique realms, each filled with unique dangers and enemies. Few have survived Terexin's final test--for many it's a one-way trip.

Along the way Hocus will encounter dragons, imps, ghosts and 30 more unique creatures, demons and enemies. Survive, and Hocus becomes a full-fledged, card carrying Wizard. The other option is not so favorable. Awesome and beautiful 256-color VGA graphics. After every two levels of play the level graphics, background and enemies completely change, giving this game unparalleled variety. Hocus Pocus is a action platform game, with exciting puzzles built into each level's structure.

Hocus is armed with a standard magic spell (he's not yet a full Wizard, after all), but he can find several potions that give him a temporary boost of magical energy. There are potions that give Hocus the ability to shoot rapidly, jump higher, teleport and fire a devastating energy blast, among others.

COOL FEATURES
* Smooth 360 degree scrolling, with a parallax background.
* Over SIX MEGS of 256-color VGA animated graphics.
* Four episodes with 36 huge levels!
* Over 30 different monsters, plus four huge bosses!
* Save/restore options, selectable skill levels, four cheat passwords!

Hocus Pocus is an addictive, action-packed, entertaining game that's comparable, or better than, anything found on the home cartridge systems.
[3D Realms]
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Bio Menace  Apogee Software1993platformer shooter Cartoon Intelligence reports indicate that a man calling himself Dr. Mangle is responsible for the mutants and the destruction of Metro. You will have to battle your way through levels packed with evil mutants and robotic guards to finally infiltrate Mangle's fortress and defeat him. You think to yourself that this will be the most dangerous mission of your life.

Snake Logan is a weapons expert, and uses several throughout the game, including a high-powered machine gun and grenades.
[3D Realms.com]***[b]Episodes:[/b]
* 1 - Dr. Mangle's Lab
* 2 - The Hidden Lab
* 3 - Master Cain***Made into freeware in Dec 2005
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Blake Stone: Aliens of Gold Apogee Software (JAM Productions)1993shooter Science Fiction One year after Wolfenstein 3D, the same engine was used in another game. This was released one week before id Software took over the world with the shareware release of Doom. Doom squashed it; Blake Stone sold poorly despite positive reviews. id even had a stake in Blake Stone, it build the texture mapping engine for the game. The game takes place in the future. You are agent "Blake", who has to accomplish some missions. The goal is to stop the evil doctor "Goldfire", who created some aliens. The game consists of six episodes, each of which features 11 levels, nine regular and two secret. The elimination of all enemies on the current floor or the collection of all treasure items are optional objectives that provide bonuses upon completion. In the game ceiling and floor are texturized, which was new. There were no terrain heights, but you could use elevators to get back into levels you already played. Special level features include: locked doors which can be opened by four types of colored keys (gold, green, yellow, blue), one-way doors, secret rooms accessible through pushable wall blocks, and teleports that instantly take the player into another location within the level. There's also lighting effects and an automap function, sorely missed in Wolfenstein 3D. Calling this automap also shows your your current progress, rating and percentage of enemies killed. And there are crates you can shoot. They will explode and sometimes reveal some goodies. Another unique feature of the game is the fact that Dr. Goldfire appears periodically in certain sections on different levels and will actually attack Stone. After being hit a few times, he activates a teleporter on his watch and escapes. There are several weapons available, more than there are in Wolfenstein 3D. Also included are features such as clipping, and invisibility, and auto-mapping. Really new were in-game characters, who were not always hostile but sometimes even gave hints. Because of this, the pure "shoot everything that moves"- scheme was not valid anymore. Besides this, the game was not state of the art. The graphics were out-dated and did not look as good as others of that time, Doom and Terminator Rampage. A nice game of that time, but it did not manage to stand out. labelimagesubject
Paganitzu Apogee Software (Trilobyte)1991puzzle [b]Parts:[/b] (episodes)
1) Romancing the Rose
2) Quest for the Silver Dagger
3) Jewel of the Yucatan
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Secret Agent Apogee Software1992platformer [b]Episodes:[/b]
* The Hunt for Red Rock Rover (ref: The Hunt for Red October)
* Kill Again Island (ref: Gilligan's Island?)
* Dr. No Body (ref: James Bond and Dr. No)

The protagonist is Agent 006½.
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Zelda Classic Armageddon Games1999action/reflex role-play Fantasy A [i]near[/i] perfect "unofficial" conversion of the NES classic "The Legend of Zelda". Additionally it has an editor which lets you build your own maps/quests. The last DOS version developed was version 2.10. labelimagesubject
Dungeons of Doom author1990role-play Fantasy labelimageminimize
Dunjax author1990platformer shooter Science Fiction In Dunjax, you are an astral explorer whose ship has crashed on an uncharted planet! After awakening from unconsciousness, you have found your ship pillaged by strange lifeforms. Chiefly missing is a propulsion device that powers the engines of your ship. Donning your gravity boots and ion rifle, you have tracked the beings to a cave set into a nearby mountain range. You must retrieve your stolen part from these fiends to get off the planet and report your discovery to others! labelimagesubject
Janitor Joe author1984platformer labelimageminimize
Joe author1998platformer puzzle labelminimizeminimize
Snake Snap author1991action/reflex puzzle labelimageminimize
Snarf author1988action/reflex maze Originally freeware back in 1988, turned shareware on 1990-10-21 (v2.0), and back to freeware on 2008-01-02 (v2.61).***Latest version: 2.61 (as of 1993-12-31) labelimageminimize
Steine! author1992action/reflex puzzle labelimageminimize
The Black Orb author1989action/reflex maze role-play Fantasy labelimageminimize
The Elder Scrolls Legends: Battlespire Bethesda Softworks1997action/reflex adventure role-play Fantasy From the epic role-playing world of Daggerfall and Arena, springs forth a sinister tale of mortal conflict and triumph. The celestial citadel known as Battlespire has been ravaged by a black-hearted Daedra Lord. If this evil Lord and his minions can so easily brush aside an entire defending garrison of the Empire's Battlemages, how can you, a solitary hero, stand against them?

* Create your character using the acclaimed Daggerfall character design system, unrivaled power to custom-build the exact type of hero you want.
* Chat with, conspire and then betray your enemies. Mete out justice with sword and fyre. Battle fiends so cunning they smell your blood, hear your footsteps, and track you like prey.
* Explore exquisitely detailed 3D interiors and exteriors. From ominous dungeons to towering castles, all rendered in splendid hi-res and hi-color.
* Wage war in multi-player mode! Team vs. computer, team vs. team or the ultimate Deathmatch via IPX or Internet.
[Box blurb]
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The Elder Scrolls: Arena  Bethesda Softworks1994role-play Fantasy [b]Minimum:[/b]
* DOS 5.0
* 25 MHz 386 CPU
* 4 MB RAM
* 25 MB HD space
* VGA display
* mouse***The game was formerly commercial, but was released as freeware at some point.
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The Dark Heart of Uukrul Brøderbund (Digital Studios)1990role-play turn-based Fantasy
[49]***This game has some interactive fiction, adventure and not yet defined elements. Players can visually search the room or listen find secrets, to get descriptions of the room, find riddles that hint at solutions to puzzles, and/or find clues to events in the nearby area. These are returned as text as the game has no sound whatsoever.

Advancement must be confirmed by player actions. Crosses are not just symbols in this game, they are apparently melee weapons. Equipment can require a minimum level of experience and/or a minimum character attribute. Clerics must pray to cast spells (all one action). The petitioned god can grant the cast, not answer, or punish the character. These random responses seem to be based on the character's previous actions but the mechanism is unclear.

The game is automatically saved much the same way as typical rogue-likes but a bit less often. Simply walking from one place to the next does not prompt a save, but reading a clue or resolving an encounter does. There is also a game "backup" save system. When a player is in a "sanctuary" they may manually create a second save.

Experience is shared but most of it distributed unequally based on a character's participation. The mechanism is unclear. Killing blows and attacks delivering significant damage have the most reward. Other actions are rewarded as well no mater what the result. Every character still gets something even if they did not interact with the battle at all. For example, if the first move of a battle is the player's fighter killing a single foe with a single blow, all other party members will get at least 1 XP or more for a stronger enemey.***If a character sacrifices their life to save their fellows, they lose piety. Dying is heresy, how [url=https://en.wikipedia.org/wiki/Oran_of_Iona]Oran[/url]ic¡***
[63]***
[52]***
[37]
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McDoe!: Madame Ching's Dungeon of Ecstasy BSX International1989action/reflex maze Humorous Erotic Science Fiction labelimageminimize
McPop!: Madam Ching's Palace of Pleasure BSX International1989action/reflex maze Humorous Erotic Science Fiction labelimageminimize
Trojan Capcom1987beat 'em up labelimageminimize
Crusader: No Remorse Electronic Arts (Origin Systems)1995shooter Science Fiction Latest version: 1.21 (as of 1999-?)***[b]ultima8-engine[/b] - an enhanced version of the U8 engine. labelimageminimize
Demon Stalkers: The Raid on Doomfane Electronic Arts (Micro Forté)1988maze shooter Fantasy labelimageminimize
Super ZZT Epic MegaGames1992action/reflex maze adventure labelimageminimize
The Adventures of Robbo  Epic Megagames (Xland Games)1994action/reflex puzzle labelimageminimize
Chip's Challenge Epyx;U.S. Gold (Audio Visual Magic)1990maze puzzle labelimageminimize
Bert Higgins: The Man From H.E.L.L. Esoterica Software1998shooter Science Fiction labelminimizeminimize
The Goonies Friends Software1995platformer Unofficial conversion of Konami's MSX game. labelimageminimize
Curse of the Catacombs  Froggman;Softdisk Publishing (Softdisk Publishing)1993shooter Fantasy labelimageminimize
Blood GT Interactive (Monolith Productions)1997Fantasy Horror shooter [b]Episodes:[/b]
* The Way of All Flesh
* Even Death May Die
* Farewell to Arms
* Dead Reckoning

[b]Difficulty levels:[/b]
* Still Kicking
* Pink on the Inside
* Lightly Broiled (default)
* Well Done
* Extra Crispy

[b]Weapons:[/b]
* Pitchfork
* Flare gun
* Shotgun
* Tommy gun
* Aerosol can
* TNT bundle
* Proximity/remote detonator
* Napalm launcher (functions like rocket launcher)
* Tesla cannon
* Voodoo doll***Has optional support for VESA 2.0 (SVGA 640x480 and 800x600 display resolution with 256 colors)***Experience more terror, mayhem, and violence in the full registered version of Blood. Buy Blood While fighting your way through intricately devious traps and monsters, you will find armaments that you could only dream of to help assist in destroying the Cabal forever. Use the Tesla Cannon to scorch evil cultists hell-bent on destroying you. Quietly lay proximity bombs when faced with dangerous and uncharted ground, then laugh as you hear the sounds of zombies and cultists vaporizing when the bombs detonate.

New game features & additions include:

* 34 levels spanning through 4 episodes plus 8 additional Bloodbath-only levels designed for fast-paced action.
* 12 weapons, including the Tesla Cannon, Voodoo Doll, Life Leech, Spray Can Flame-Thrower, and Remote and Proximity Detonators.
* 17 enemies
* New enemies, bosses, sounds, and art.
* Mapedit, our enhanced Build level editing tool, which will allow you to create your own levels or modify ours.
* Beautifully rendered cutscenes to enhance the mood and story of the game.
* Stunning redbook-audio cd soundtrack.
* Additional bonus: we've gone back through and put all the weapons into the first episode for improved BloodBath!
[Monolith]***[b]Minimum:[/b]
* DOS 6.2
* 75 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
* Sound Blaster

[b]Peripherals:[/b]
* Keyboard
* Mouse
* Gamepad
* Joystick***Contains several [i]references[/i] to H.P. Lovecraft's works, Macbeth, Shine, and likely several other works as well.***[b]magic[/b] — the voodoo doll, may be the only instance of it besides the other paranormal things that can't be attributed to much anything.
[b]limited supplies[/b] — not very strong example, but you certainly can't shoot brazenly about like you can in most other shooters. Finding secret stashes helps a lot, but these are [i]secrets[/i].
[b]healing stations[/b] — life essences can't be carried about and therefore function like automatic single-use health dispensers.
[b]immortals[/b] — the zombies raise again an unidentifiable number of times, though you can put an end to it if you put some effort in it.
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The Ultimate Doom  GT Interactive (id Software)1995Fantasy Horror Science Fiction shooter [media=youtube]K0nlO87evhY[/media]***The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.

The demons came and the marines died. Except one. Your are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed.

Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!
[?]***Comes on 5 3½ disks.***[b]Minimum:[/b]
* MS-DOS 5.0
* 33 MHz 386 CPU
* VGA GPU
* 4 MB RAM
* 20 MB free HD space
* Sound Blaster or AdLib SPU

[b]Recommended:[/b]
* 8 MB RAM***The Ultimate Doom takes you far beyond the realms of your experience. All three original episodes of the greatest, splattertastic, adrenaline pumping game ever made are here - that's 27 levels of doomongerous gameplay to challenge even the most hardened gamer. But that's just for starters... Then, but only if you're tough enough, you can pick up the gauntlet of an all-new episode... Thy Flesh Consumed. Those fiendish geniuses from id have delved deep into their twisted psyches to present you with the ultimate Doom experience yet - nine new levels of the most torturous, twisting and toughest action imaginable. Will you prove big enough to meet the challenge?
[Box blurb]***Retail version of shareware [i][game=#19653]Doom[/game][/i] that included fourth episode: "Thy Flesh Consumed" which was not present in the registered version of the shareware release. The fourth episode is not considered canon either, as the story involved with it is intentionally ridiculous (avenging the murder of your white pet rabbit).
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Vegi Heartsoft1992action/reflex maze labelimageminimize
Shamus IBM (Synapse Software)1984maze shooter labelimageminimize
DOOM id Software1993shooter Horror Science Fiction [b]npc strife[/b] - they don't do this automatically, but will beat up their allies if subjected to friendly fire. This is a "feature" repeated in many games using the Doom engine.
[b]possessed[/b] - the humans you encounter are controlled by demonic spirits or some such, not zombies or anything.***DoomEd as well as the DOS version of DOOM were developed on a several platforms running NeXTSTEP 3.3. NeXTSTEP's design didn't really care if these systems were 68k, x86, or PPC:[quote=John Romero]In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic.[/quote]
[Zerothis]***There was also an expansion to Doom called [game=#162120]The Ultimate Doom[/game] that added fourth episode, "Thy Flesh Consumed", into the mix.***Doom launched First-Person shooters as one of the dominant genres in PC gaming(although Wolfenstein 3D had established the genre), and also launched the PC as a viable gaming platform
Superb level design, well-designed weapons and truly frightening atmosphere. The pseudo-3D levels (Doom's engine didn't allow for levels to be multi-layered) were the best looking and immersive of the time and are still enjoyable today.
Also one of the PC's most copied games, its influence rings true in the vast array of First-person shooters. This has been both a blessing and a curse for gamers, as unimaginative and poorly executed Doom-clones swamped release schedules in the mid-to-late 90s.
Doom was originally released as shareware, allowing Doom to gather a massive following very quickly.***My first digital addiction.. pure nostalgia.

Think back and feel the atmosphere again that was hanging around your DOS machine when it was playing those sinister midi files... what a game!
[Roland]
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Lord of The Rings: vol.II: The Two Towers Interplay1992role-play Fantasy The legendary tale lives on, as The Two Towers picks up where the critically acclaimed The Lord of the Rings, Vol. 1 left off. The wicked Lord Sauron persists in his quest to capture the one true ring of power. But now the Evil Wizard Saruman, with his insatiable lust for power, is after it as well.

You, the player, control a party of benevolent characters in this captivating, role-playing adventure as they battle orcs, trolls, wargs, ghosts, and oliphaunts. You'll travel through the dark and mysterious ghastly marsh of the eternal spirits and, ultimately, come face to face with the mysterious two towers.

All the color and imagery of Middle-earth comes to life with state-of-the-art, 256 color VGA graphics, a new and enhanced interface, full musical score, digitized speech, and colorful animations. The Two Towers is a stunning sequel that will involve you deeply in the Tolkien experience.***Sauron is incarnate in Middle-Earth in physical form even if he does not make a visible appearance in this game.[spoiler=and;Maiar]Gandolf and Radagast are Maiar (low ranking angels, choral singers) incarnated in the humble form of men[/spoiler]***
[22]***
[52]***
[37]***[b]data import[/b] - you need to run the save file through [code]convert.exe[/code]
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Stonekeep Interplay (Interplay Productions)1995adventure role-play Fantasy Latest version: 1.2 (as of ?)***[b]sorcery[/b] - requires a magic staff onto which you inscribe combinations of magic runes that produce various effects, modified by meta runes and so forth (in the tag's grey area)

--- averted
ambidextrous - has no significant gameplay effect. simply determines which mouse button activates it and which hand on the screen uses it. ergo, this is primarily a graphical gimmick. no way to swap handedness without dragging and dropping the tools between hands.***The scan of the box art is flawed only because my scanner can't really scan the hologram on it (I'm not sure any scanner can). You can see this rainbowy thing behind and around the front skeleton and another skeleton in the rainbow, but in reality it should be silvery/chrome-white and the second skeleton barely visible.***Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative new technology, Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than anything you've ever imagined. Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds to your commands. Defeat evil, reclaim your immortal soul and experience the adventure that is Stonekeep.

Concentrate on the experience, not the computer

* An epic production, Stonekeep is the result of nearly 30 man-years for a dedicated team of producers, designers, programmers, artists and other professionals.
* Hollywood special effects, state-of-the art sound effects and music, expert scriptwriting and stunning live action cinematic sequences... Stonekeep is an experience like nothing you have ever seen.
* 3-D rendered dungeons and creatures combine with live actors and amazing special effects to produce a game play environment of unparalled realism.
* Full-Screen graphics let you truly feel the full intensity of your quest. Without distracting menus and icons, you can conctentrate on the experience, not the keyboard.
* An intelligent Diary accompanies you in your travels, automatically mapping where you've been, the characters you've encountered and important clues you may have heard.
* Includes the first chapter in the Stonekeep saga - Thera Awakening, a limited edition hardbound novella from Steve Jackson and David Pulver.
[Box blurb]***The game came bundled with a small novella, Thera Awakening, coauthored by Steve Jackson and David Pulver.
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Swords of Glass Keypunch Software1986role-play Fantasy labelimageminimize
Star Wars: Dark Forces LucasArts1995Science Fiction shooter Un juego estilo DOOM (pero con salto) donde comienzas la aventura de Kyle Katarn contra el Imperio. Tiene una buena dosis de libertad gracias a unos mapas bastante grandes y unos cuantos secretos.
Peca de un sistema de disparo ineficaz para las diferencias de altura y de unos enemigos que no aciertan una, y la ausencia de un sistema de guardado.

7 de 10***The first mission ties with the movies in that Kyle serves as the guy who fetches the Death Star plans so Luke (unmentioned in the game) can destroy it. The actual game starts from the events following it, however, as the Dark Trooper project gets into operational state. Rest of the game story is built around this project, uncovering information about it and sabotaging it.

Unlike most games of old and even modern, many of the missions in Dark Forces involve the player locating something and then [i]returning[/i] to the start point where the vessel that brought Kyle in is ready to extract him again (or shortly arrives there!). There's also turrets going berserk, armor not providing perfect protection, shared ammo between two weapons (the other consumes more ammo), grenades having a charged throw (throws farther the longer you hold the fire key), actual 3D models (spacecraft and turrets), overpasses (near true 3D levels), sectioned maps within single level, a glow lamp with depleting batteries (instead of single use light "powerup"), and probably some other features that weren't seen in games around the time Dark Forces came out.***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa) - bundled with DOSBox and default control configuration somewhat similar to modern FPS games (original controls were very different).***[b]war[/b] - since the protagonist is a mercenary who is mostly hired for "covert" ops, this bit is not so evident, but these are part of the Rebel Alliance's war effort against the Empire.
[b]depth fog[/b] - only used in some levels, especially some of the outside levels to simulate thick atmosphere (or dust?).
[b]autosave points[/b] - on mission completion, no other saves are made. Player can freely replay any level they've finished.
[b]voice overs[/b] - besides videos and taunts from the empire's minions, there's actually some voice overs besides them, such as Kyle reporting having found something pertinent to the mission and Jan giving farther instructions (albeit all of these are rather short compared to the voice overs in videos).

--- averted
absolutearmor - melee and some other attacks bypass the shields
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Chasm - The Rift Megamedia;GT Interactive (WizardWorks Software;Action Forms)1997shooter Science Fiction [b]Minimum:[/b]
* MS-DOS 5.0
* 486 DX4-100 CPU
* VGA/SVGA GPU
* 16 MB RAM
* 75 MB HD space

[b]Recommended:[/b]
* Pentium CPU
* VESA GPU***Latest version: 1.04 (as of ?)***Chasm - The Rift is a Quake like game that had many features unseen untill it's release, yet fell short to games like Quake and Hexen 2. The engine is almost exact to Quake's, yet excedes it in being able to blow off your enemies arms and head, environmental effects like rain etc. However, it's lack of hardware acceleration (OpenGL etc) support seemed it's biggest shortcoming.
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Time Bandit Microdeal (Michtron)1988maze shooter adventure Science Fiction labelimageminimize
Horror Zombies from the Crypt Millennium Interactive (Astral Software)1991platformer Horror labelimageminimize
Gauntlet Mindscape (Atari)1988maze shooter Fantasy labelimageminimize
Gauntlet II Mindscape1989maze shooter Fantasy The mindblowing sequel to the number 1 smash hit. Addictive, frantic and packed with so many new features it's a totally new game. Over 100 levels of pulsating action as you take on the powers of your favourite player, even if they're already in play. Watch out for the death curse of the evil "IT" and flee from the thieving grasp of the "THAT" creature. Stun Tiles. Acid Puddles. Force Fields, Super Sorcerers, Phoney and Moving Exits make your progress all the more difficult. But there are mystical amulets to be collected which will enhance your powers to repel monsters, transport through walls or increase your fire power. Avoid poisoned food and potions, collecting them makes you dizzy!. Gauntlet II is not just a further episode in this enthralling crusade, it is a whole new experience in action packed adventure.***1 players, 2 players, 3 players, or 4 players simultaneous.
[Zerothis]
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Infiltrator Mindscape1987simulation flight adventure labelimageminimize
Arcy 2 MVP Software (CAPS Softwaredesign)1994action/reflex puzzle labelminimizeminimize
Robomaze MVP Software1991platformer Science Fiction labelminimizeminimize
Robomaze II: The Lobby MVP Software (Wetware)1991platformer Science Fiction You are a freedom fighter -- a member of the Resistance -- fighting against your country's tyrannical dictator. Your tiny country is dominated by two massive structures, the Tower and the Dome. Although the dictator's robots control both structures, the Resistance is now poised to begin its assault and free your country from its evil ruler and his henchman the Mad Scientist.

For months the Resistance has been tunneling from its secret headquarters towards the Tower. The tunnel is now complete, and you have been chosen to liberate the Tower. In Robomaze, your first adventure, you fought through the Maze of Death in the basement of the Tower using the Mk. 39 Fighter robot.

Once on the first floor of the Tower, you have acquired the Stalker robot to continue your mission. The Stalker has many capabilities, about which you will learn below.

Many enemy robots will attempt to prevent you from taking the Tower, which is divided into five levels of 20 rooms each. A unique "Boss" robot occupies the last room in each level. These special robots are especially difficult to defeat. The Mad Scientist also has other nasty surprises in store for you, but the Resistance is counting on your success. It is rumored that the Mad Scientist himself occupies the last of the 100 rooms in the Tower.

In volume 1 (The Lobby) you attempt to take the first 40 rooms of the Tower. To complete your mission you must register to receive volumes 2 and 3. In these new games you will encounter new fearsome robots, and in volume 3, the Mad Scientist himself. No member of the Resistance has ever seen the Mad Scientist. We hope you will be the first.
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Robomaze III: The Dome MVP Software (Wetware)1991platformer Science Fiction labelminimizeminimize
Anvil of Dawn New World Computing (DreamForge Intertainment)1995action/reflex role-play Fantasy [b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

[b]Recommended:[/b]
* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
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Ultima VIII: Pagan  Origin1994adventure role-play Fantasy Requires CPU 386, but a 486 is recommended.***
[22]***85% if run on a DX33
93% if run on a DX2 66
[37]***Comes on 8 3½ floppy disks or one CD.***I didn't like Pagan as much as the previous titles, mainly because you have no companions travelling with you. Still a great game nonetheless. Check this site to get this to run on Windows:
[[link:http://pentagram.sourceforge.net/]]
[cjlee001]
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