showing 13 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
The Catacomb Abyss | Softdisk (Gamer's Edge) | 1992 | labelimageminimize | |
Curse of the Catacombs | Froggman;Softdisk Publishing (Softdisk Publishing) | 1993 | labelimageminimize | |
DOOM | id Software | 1993 | Adrian Carmack (graphics) Adrian Carmack (artwork) Carl Sanford Joslyn Petersen 'Sandy Petersen' (design) David Taylor (programming) John Carmack (programming) John Romero (design) John Romero (programming) John Romero (level design) John Romero (tools programming) Kevin Cloud (graphics) Kevin Cloud (artwork) Martin Kolodziej (special thanks) Michael Abrash (programming) Paul Radek (sound) Paul Radek (audio drivers) Robert Prince (music) Robert Prince (sound effects) Sandy Petersen (level design) Shawn C. Green (design) Shawn C. Green (level design) Tom A. Hall (creative director) | labelimageminimize |
Doom II | id Software | 1994 | John Carmack (game engine) | labelimagesubject |
Heretic | id Software;GT Interactive (Raven Software) | 1994 | Ben Gokey (programmer) Brian Pelletier (artist) Brian Raffel (artist) Chris Rhinehart (programmer) Eric C. Biessman (level designer) Jim Sumwalt (artist) John Carmack (programmer) John Romero (executive producer) Kevin Schilder (music) Michael Raymon-Judy (level designer) Paul Radek (programmer) Shane Gurno (artist) Steve Raffel (artist) Tim Moore (level designer) | labelimagesubject |
H.U.R.L. | Millenium Media Group | 1995 | labelminimizeminimize | |
The Ultimate Doom | GT Interactive (id Software) | 1995 | Adrian Carmack (artist) American McGee (designer) Dave Taylor (programmer) Jay Wilbur John Anderson John Carmack (programmer) John Romero (programmer) Kevin Cloud (artist) Mike Abrash (programmer) Paul Radek (programmer) Rober Prince (music) Rober Prince (sounds) Sandy Petersen (designer) Shawn Green Tim Willits | labelimagesubject |
Star Wars: Dark Forces | LucasArts | 1995 | labelimageminimize | |
CyberMage: Darklight Awakening | Electronic Arts (Origin Systems) | 1995 | Ashley Underwood (graphic artist) Chris Appel (graphic designer) Chris Appel (graphic artist) Cinco Barnes (music) CJ Taylor (graphic artist) David Bayer (#23 (incidental design) David W. Bradley (designer) David W. Bradley (writer) David W. Bradley (programmer) David W. Bradley (3d graphics engine) Derek Hardison (3d graphics director) Evan Brandt (music) Gary Speegle (additional programming) Harvey Smith (associate producer) Harvey Smith (incidental design) Harvey Smith (incidental dialogue) J. Chris 'Xyle' Roberts (graphic artist) J. Chris 'Xyle' Roberts (3d modeling) J. Chris 'Xyle' Roberts (animator) Jason Cobb (sounds) Jonathon Piasecki (incidental design) Ray Bornert (3d graphics engine) Steve Miller (music) Steve Miller (sounds) Suzanne Snelling (graphic artist) Warren Spector (producer) Whitney Ayers (graphic artist) | labelimageminimize |
Hexen | id Software;GT Interactive (Raven Software) | 1995 | Ben Gokey (programmer) Brian Pelletier (artist) Brian Raffel (artist) Chris Rhinehart (programmer) Eric C. Biessman (level design) executive project director) John Carmack (game engine) John Romero (executive producer) Kevin Schilder (music) Kevin Schilder (sound) Michael Raymond-Judy (level design) Paul MacArthur (programmer) Paul Radek (sound drivers) Shane Gurno (artist) | labelimagesubject |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Cameron Sheppard (programmer) Carter Inskeep (voice actor) Charlie Jackson (level modeler) Chris Walsh (programmer) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Rachel Segens (graphic artist) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | labelimageminimize |
Final Doom | id Software (TeamTNT) | 1996 | Dario Casali Milo Casali | labelimagesubject |
Quake | Activision (id Software) | 1996 | American McGee (level design) John Carmack (lead programmer) John Cash (coder) John Romero (lead designer) level design) Sandy Petersen (design) sound fx) sound) Tim Willits (level design) Trent Reznor (music) | labelimageminimize |