showing 18 games

namepublisher(developer)year arrow_downwardtagsdescription
Ultima V: Warriors of Destiny Origin1988 ♫rulebritannia 5.25disk blackpearls bows circadiancycle combatmode directionalforce-wind display-cga display-ega display-hgc display-tga dos2 dos3 eviloverlord forest fromanotherworld garlic gog group hunger ineptveteran inventory lawvsgood meleeweapons monsters otherworld potions riding shopping sorcery subterranean suppression swords town ultima ultimaageofenlightenment walking xp-kills
[49]***
[83]***
[17]***
[4]***
[22]***
[1]***
[52]
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Galdregon's Domain  Pandora Software1989 display-cga display-ega display-tga display-vga gridmove magic magicartefacts potions uvl-confusable You take the role of a barbarian hero, who is unequalled in combat amongst the men of the northlands, however this quest will be, by far, your toughest trial.

To play Galdregon's Domain successfully you must not attempt to kill all the creatures, human or otherwise that you meet, although your strength in combat is generally much greater than your opponents you cannot possibly take them all on and win. You must employ stealth and cunning to outwit your opponents. It may be necessary to run from a tribe of Hobgoblins so you can sneak around them to steal a gem.

The basic aim of Galdregon's Domain is to recover the five gems of Zator and return the to King Rohan. Each gem is known to be held by one of five powerful creatures. You can be sure that the gem holders will be no push over, so before you attempt to take them on, try to gain some knowledge of their strengths ans weaknesses. The best source of information will be the local inns dotted about the countryside.

There are many objects in the lands of Mezron that may aid, or hinder you in your quest, weapons such as the Great Two Handed Sword of the Stone Giants or the Daggers of Quarx. Magical items such as wands and cloaks will give you great power over your enemies and when the going gets tough casting a fireball from a scroll will give a decided edge. Potion bottles can also be found, some of which increase your strength others may contain poison. Other objects include plate metal armour and food.
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Catacomb Softdisk (PC Arcade)1990 1life catacomb-series chargedattack display-cga display-ega elitemobs gog grid grid-micro grid-square healingitems keys magic monsters overpenetration potions score secrets sorcery unlimitedammo [b]microgrid[/b] - player character and most monsters occupy 2x2 grid points
[b]penetrating projectiles[/b] - fully charged attack mows through the monsters quite easily, the bolt magic scroll likely does the same.
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The Dark Heart of Uukrul Brøderbund (Digital Studios)1990 amoeboids automap axes bludgeons bodyarmor books chiroptera combatmode commercial currency display-cga display-ega display-hgc display-mcga display-tga display-vga dragons dungeon dungeoncrawler elitemobs encounters-conditional encounters-random encounters-set feelies gamesaves gold gridmove group healingitems hunger itemdurability jewelry keyboard keys knives license-proprietary looting magic magic-instant magicfail magicweapons meleeweapons orcs poisoning polearms potions quitsave resting resuscitation safezone scrolls singleencounterrespawn spiders statuseffects staves subterranean swords teleporters theurgy turnbasedcombat undefinedelements whips wolves xp-deeds xp-killbonus xp-kills xp-other
[49]***This game has some interactive fiction, adventure and not yet defined elements. Players can visually search the room or listen find secrets, to get descriptions of the room, find riddles that hint at solutions to puzzles, and/or find clues to events in the nearby area. These are returned as text as the game has no sound whatsoever.

Advancement must be confirmed by player actions. Crosses are not just symbols in this game, they are apparently melee weapons. Equipment can require a minimum level of experience and/or a minimum character attribute. Clerics must pray to cast spells (all one action). The petitioned god can grant the cast, not answer, or punish the character. These random responses seem to be based on the character's previous actions but the mechanism is unclear.

The game is automatically saved much the same way as typical rogue-likes but a bit less often. Simply walking from one place to the next does not prompt a save, but reading a clue or resolving an encounter does. There is also a game "backup" save system. When a player is in a "sanctuary" they may manually create a second save.

Experience is shared but most of it distributed unequally based on a character's participation. The mechanism is unclear. Killing blows and attacks delivering significant damage have the most reward. Other actions are rewarded as well no mater what the result. Every character still gets something even if they did not interact with the battle at all. For example, if the first move of a battle is the player's fighter killing a single foe with a single blow, all other party members will get at least 1 XP or more for a stronger enemey.***If a character sacrifices their life to save their fellows, they lose piety. Dying is heresy, how [url=https://en.wikipedia.org/wiki/Oran_of_Iona]Oran[/url]ic¡***
[63]***
[52]***
[37]
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Prince of Persia Brøderbund1990 3.5disk 5.25disk alone antiquity arabianfantasy arabiannights cdrom cinematicplatformer commercial conditionalhazards cpu-286 cpu-8086 cpu-8088 deathpits deathtraps did disappearingplatforms display-cga display-ega display-hgc display-mcga display-tga display-vga dos2 dos3 falldamage flipscreens gamepad itemget joystick keyboard ledges license-proprietary lifelikemotion meleeweapons metagaming noaircontrol oldarabian-theme parrying passageondemand pop-original potions pressureplates princeofpersia realtimelimit rescue rotoscoping semiteprotagonist serious simulacrums skeletons spu-adlib spu-dss spu-gameblaster spu-gm spu-mt32 spu-pas spu-pcspeaker spu-ps1 spu-sb spu-sbpro spu-tandy spu-tandydac spu-tb stepbasedcontrol titularcharacter
[22]***
[63]***
[37]***One of the best platform games of all time. Playable for hours without rest. You start in a dungeon unarmed and must make your way through numerous traps to find a sword, then take on numerous baddies as you make your way through the dungeon. Then face the ultimate enemy yourself! A must play.
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Catacomb II  Softdisk1991 1life catacomb-series chargedattack display-cga display-ega elitemobs gog grid grid-micro grid-square healingitems keys magic monsters overpenetration potions score secrets sorcery unlimitedammo This 'sequel' is more or less just a level pack to the original Catacomb. Later re-released under the title "The Catacomb". labelimageminimize
Moonstone: A Hard Days Knight Mindscape (Images Software)1992 1life adv-none adv-undefined bodyarmor chosenone difficulty-charscaling display-vga gore graphicdeaths healingitems instantkillers knights medieval meleeweapons mode-practice monsters mp-versus nohud nontolkienian obsoletedassets potions search serious shopping solomission splatter swords titlementioned titularobject transcendency unknownpast walking warriorprotagonist xp-none xp-undefined For 1-4 players taking turns except for when fighting each other.***Images Software ported the game and are not the original developer.***Welcome weary travellers to The Moonstone Tavern, the only site on the Web dedicated to the 1991 Commodore Amiga and PC classic and pioneer of gore in computer and video games that is Moonstone: A Hard Days Knight. Contained within is a history of the quest, an extensive bestiary, battle tactics, ROMs, movies and wallpapers for download and tons and tons of gory screenshots that will no doubt bring the memories flooding back... So why not treat yourself to a flagon of frothing ale (on the house, naturally!), put your feet up and reminisce with me as I take you for a sojourn through Mindscape's magnificent and charnel-splattered world of knights, monsters and valiant derring-do.
[i d o r u]
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The Legend of Kyrandia  Virgin (Westwood)1992 1life 3.5disk 5.25disk aristocratprotagonist autosavepoints beach capacity-slots cdrom chasms clickadventure cliff commercial cpu-386 cpu-8086 cpu-8088 crystals deadends deathpits display-mcga display-vga doors dos3 dos5 eob-engine falsehints flipscreens forest gems humans inaccurateinfo indoors instantdeath interactivetriggers inventory keyboard kyrandia lamp license-proprietary limitedcapacity lutris magic maleprotagonist medieval medievalfantasy monsters mouse mystics noninstantdeath noscore obsoletedassets outdoors potions saveanywhere scrolls scummvm solomission sorcery spu-adlib spu-adlibgold spu-mt32 spu-pas spu-pcspeaker spu-sb spu-sbpro spu-tandy subterranean toxins traproom traps trash uncooperativeprotagonist unlimitedsaves walking walkingsimulator willowisps [media=youtube]_c5QrnYYk3Y[/media] labelimageminimize
Red Crystal  Quantum Quality Productions1993 3.5disk alternatesolutions axes bludgeons bossbattles castle charactercreation cinematics classbased commercial cpu-286 cpu-386 currency dialup display-vga dungeon encounters-allies encounters-literal encounters-neutral encounters-random encounters-respawn enemyhealthdisplay eviloverlord feelies giantspiders inaccurateinfo indoors inventory keyboard keys knives license-proprietary magic meleeweapons monsters mouse mp-cooperative multisequence mystics negotiatedresolutions nonlinear optionaltasks outdoors overworld potions protagonistnaming randomizedattributes sequences shopping sidetracked skeletons spu-gm spu-sb spu-sbpro stealingnpcs subterranean swords throwingaxes throwingknives thrownweapons town undead walking Successfulness of an attack depends on the player knowing the height of the enemy.

Two players can complete a playthrough cooperatively using horizontal split-screen. The players can be local with non-shared keyboard and mouse or via modem.

During character creation, random stats can be re-rolled until, hopefully, a nearly perfect set is achived. This is almost required to play the game.

A character can use any spell or weapon with some degree of effectiveness. But specific weapon types or spells can be used more effectivly by certian character classes. Likewise, enemy types are strong or weak to certian spells or weapon types.

Charaters may carry up to 30 items. Items may be used, bought, sold, dropped, and picked-up. Equippable items are equiped when "USE"d. Plot items are carried and not useable (and occupy an inventory slot). Dropped items will remain where dropped for a limited time.

'the per-game look-up copy protection took Alen to Page 8, Line 1, Word 1: "bored"' - Petra Schlunk (Computer Gaming World Number 117, Page 66)
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Valhalla  Optyk (Norsehelm Production)1993 hunger inventory licensechange magic meleeweapons norsemythology openworld permadeath potions randomdamage roguelike scrolls shopping sorcery specicide Originally commercial game, but later released as freeware (without sound effects and music though). labelimageminimize
Ancient Domains Of Mystery  author1994 1life abominations adv-static agriculture attackdefenseadjust cannibalism charactercreation classbased curseditems desecration destructibleitems doors doors-breakable dragons dungeon dwarves elves encounters-random energyregen floatingeyes genderchoice gremlins heroprotagonist hiddenattributes hunger hyperalimentation inventory inventory-unprotected itemidentification itempickup-instant jokeitems karma karmiccreatures magic mapgenerator medieval metamorphosis mitoticcreatures monsters mutation naming naming-companions naming-npcs neutralnpcs nonlinear nonstandardcolors optionaltasks orcs ordervschaos outlaws overworld owlbears permadeath placeswap potions presetmaps psychicpowers psychics quitsave randomdamage randomizedeffects roguelike rotting sacrificing safeguards save-suspend serious shiftinglocale shopping singlesave sorcery spawners specieschoice subterranean subterraneanforest tangibleabstracts teleport teleporters teleporting timeslicing town transformativecorruption trolls undead unicorns walking weefolk worms xp-kills xp-literal # averted tags/concepts #
level scaling - only present in a cave northwest of Terinyo, the small village you encounter early on. Otherwise non-existant.***Latest version: 1.1.1 (as of 2002-11)
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Hocus Pocus Apogee (Moonlite Software)1994 bossbattles classicwizards difficulty gog indoors keys lighthearted magic mysticprotagonist potions score sorcery spu-adlib spu-dss spu-gm spu-gus spu-pas spu-rsc spu-sb spu-sb16 spu-sbpro spu-tandydac Terexin, leader of the Council of Wizards, is sending the young sorcerer, Hocus, on a special mission to prove his worthiness. This mission will take Hocus to 16 unique realms, each filled with unique dangers and enemies. Few have survived Terexin's final test--for many it's a one-way trip.

Along the way Hocus will encounter dragons, imps, ghosts and 30 more unique creatures, demons and enemies. Survive, and Hocus becomes a full-fledged, card carrying Wizard. The other option is not so favorable. Awesome and beautiful 256-color VGA graphics. After every two levels of play the level graphics, background and enemies completely change, giving this game unparalleled variety. Hocus Pocus is a action platform game, with exciting puzzles built into each level's structure.

Hocus is armed with a standard magic spell (he's not yet a full Wizard, after all), but he can find several potions that give him a temporary boost of magical energy. There are potions that give Hocus the ability to shoot rapidly, jump higher, teleport and fire a devastating energy blast, among others.

COOL FEATURES
* Smooth 360 degree scrolling, with a parallax background.
* Over SIX MEGS of 256-color VGA animated graphics.
* Four episodes with 36 huge levels!
* Over 30 different monsters, plus four huge bosses!
* Save/restore options, selectable skill levels, four cheat passwords!

Hocus Pocus is an addictive, action-packed, entertaining game that's comparable, or better than, anything found on the home cartridge systems.
[3D Realms]
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Blackthorne  Interplay Productions (Blizzard Entertainment)1994 aimdirlimit bombs cinematicplatformer coversystem displacementfiction elevators fallbackweapon falldamage fallimpact firearms free fromanotherworld healingitems highbornprotagonist inventory itempickup-normal ladders ledges lowfantasy monsters neutralnpcs noaircontrol orcs potions predefinedcontrols savepassword sciencefantasy serious shotguns slavery stationaryattack subterranean tumbling tutorial unrestrictedviolence walking Interplay provides a version of this game to download from battle.net. Comes packaged for play on Windows using DOSbox or an alternative package for Mac using DOSbox. The executable zip file is encrypted preventing it from being run on non-windows systems without using Windows emulation. Once installed, the game should theoretically work on DOS, FreeDOS, or most any system DOSbox runs on. However, Blackthorne's the setup executable is not included making sound configuration especially problematic. This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.***[b]from another world[/b] - you're actually native, but was transported as an infant into another world where you grew up, and now you've returned to bring your royal boot to the Face of Evil.
[b]unrestricted violence[/b] - player can freely kill the slaves as much as the orcish monsters.
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Anvil of Dawn New World Computing (DreamForge Intertainment)1995 1life adv-objects altcharfates altprotagonistencounters automap axes bodyarmor capacity-weight castle cdrom charactercreation chosenone compass cpu-486 crossbows derelict dialog-keywords diaries doors dos5 elementals enemyhealthdisplay energyregen energyregen-slow eviloverlord femaleprotagonist finiteopposition genderchoice goblins gog gridmove healingitems healthregen healthregen-slow hiddenattributes hitchance idlenoise illequipped illusionarywalls interactivedialogs interactivetriggers inventory inventory-supplies jewelry keyboard keys livingwater loot-predefined luggage magic magic-sigils maleprotagonist mapannotation medieval meleeweapons minimap mouse multipleendings nontolkienian noports onehanded oneoftheenemy overburdening overloading paperdoll polearms portals potions premadecharacters prerenderedcinematics pressureplates printer protagonistnaming randomchance saveanywhere serious shields solomission sorcery spears specieschoice stamina stationaryattack swords swordstaffs throwanything thrownweapons titlementioned unknownpast voiceovers war xp-literal [b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

[b]Recommended:[/b]
* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
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Hexen  id Software;GT Interactive (Raven Software)1995 1life 3.5disk aimassist alone automap axes backtracking blankprotagonist bleak bludgeons bossbattles cdrom centauroids cheatcodes classbased classbasedeq cpu-486 crossmaptriggers cryokinesis darkfantasy demonicmenace devsysnext68x devsysnextppc difficulty doomwad dos5 electrokinesis eviloverlord explosiveobjects facelessprotagonist fantasyworld fictionaluniverse fistloads forcedpolymorph freezing ghosts gunblades healingitems healthpickups heretichexen heroprotagonist humanoidanimals idtech1 interactivetriggers interlinkedlevels inventory jumping licensechange magic magic-innate magic-somatic magicartefacts magicweapons medieval meleeweapons middleprojection monsters mp-dm noingameintro nontolkienian npcstrife personalquest polycephalids potions premadecharacters progressiveattacks pyrokinesis retrypoints retrypoints-rollback sauroids saveanywhere serious singlegender slipperysurfaces sorcery swords teleport unarmedfighting voiceovers walking wands wetland Re-edited version with addons included
[84]***
[22]***1999-01-11 source code released under a restrictive license.
2008-09-04 source code was released under GPL compatible license***Has rather unique difficulty levels, the number of enemies gets inflated as is to be expected, but better weapons are located later on, forcing you to fight with old and "less efficient" ones much longer. But since each character has only 4 weapons total, including the starting weapon, this isn't such a big thing but does prove additional challenge early on. There are some differences in encountered enemies between the characters, too (or they're randomized, but I haven't verified that). There are only two types of "ammo" (mana, really), where the second weapon consumes blue, third weapon green, and fourth weapon both. Unlike some other games of the time, magic was not simply dispensed from some magical weapons, but the character actually seemed to have proficiency in magical arts, as witnessed by the mage classes use of lightning and ice and cleric's use of fire. Hexen is also one of the first (if not [i]the[/i] first) first-person games to implement jumping, as well as falling damage which is ignored in great many games even today.

[spoiler=Show weapons;Hide weapons]Baratus (Warrior):
* Spiked Gauntlets
* Timon's Axe
* Hammer of Retribution
* Quietus

Parias (Cleric):
* Mace of Contrition
* Serpent Staff
* Firestorm
* Wraithverge

Daedolon (Mage):
* Sapphire Wand
* Frost Shards
* Arc of Death (Lightning)
* Bloodscourge[/spoiler]***Raven Software's HeXen actually began development as an expansion for Heretic that was originally slated to hit the shelves as "Heretic II." However, the game design so expanded beyond the original game that this proposed the expansion of the Heretic universe took on a bold new identity of its own...HeXen: Beyond Heretic.

HeXen was developed over a period of 8 months, published by Id Software and distributed by GT Interactive in 1995. The game introduced the 3-D gaming world to the "hub system" of level progression, rotating polygonal brushes and multiple character classes that were available in both single player and multiplayer. All of this combined to help HeXen raise the bar for the first-person shooter genre. HeXen pushed Id Software's DooM engine to its absolute limits and surpassed Heretic as Raven Software's most popular, highly acclaimed title.

The success of HeXen prompted a mission pack, Deathkings of the Dark Citadel, and several ports to home console gaming systems including the Sega Saturn, Nintendo 64 and the Sony PlayStation. HeXen also became the first Raven Software game made available for the Macintosh.
[Raven]***[b]System requirements:[/b]
* 486 33 MHz CPU or better
* MS-DOS 5.0 or higher.
* 25 MB free HD space
* 8 MB RAM
* VGA graphics card
* Sound Blaster or 100% compatible sound card

Supports joystick and mouse.***~ Represeting a quantum leap in realism, bursting at the seams with playability and bulging interactivity, Hexen is a spellbinding and terrifying epic that pits its players as one of the three classes of hero and sets them on a nightmarish knife-edge quest to destroy the evil rulers who once controlled them. Every part of this colossal battle between horrific creatures is waged with one of the 12 death dealing weapons, either alone or in 'co-operative' or 'Deathmatch' networked play. Pretenders to the throne beware: - id Software and Raven have joined forces again to create this masterpiece of the 3D dynasty.
[Box blurb]***While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans - a warrior, a mage and a cleric - have escaped the leaders' vicious spell. Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world.
[id Software]***A sort of sequel of Heretic, Hexen takes you to a new world to take the place of one of three heroes (A Fighter, a Cleric and a Mage) to stop the second of the Serpent Riders. The use of a "hub" system to travel back and forth through the levels is a very innovative idea. This is one of my all time favorite games, however some are turned away by the running around, collecting of puzzle pieces.
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Hexen: Deathkings of the Dark Citadel id Software (Raven Software)1996 1life aimassist alone axes blankprotagonist bludgeons bossbattles cdrom cemetery centauroids classbased classbasedeq crushers cryokinesis doomwad electrokinesis explosiveobjects facelessprotagonist fantasyworld fictionaluniverse firstpersonshooter forcedpolymorph freezing ghosts gunblades healingitems healthpickups heretichexen humanoidanimals idtech1 illusionarywalls inbuilttraps inventory jumping magic magicartefacts magicweapons medieval meleeweapons monsters mp-dm noingameintro nontolkienian npcspawning npcstrife personalquest potions premadecharacters progressiveattacks pyrokinesis sauroids secrets serious singlegender sorcery swords teleport titularlocale tombstones unarmedfighting walking Apparently the first expansion Raven Software ever did. labelimageminimize
Descent To Undermountain  Interplay (Dragon Play)1997 adnd automap axes bludgeons bodyarmor bows charactercreation city clanguage classbased crates crossbows deceptivepackaging descent-engine dialog-sentences dnd doors dosextender dungeon dungeoncrawler dwarves elves falldamage forgottenrealms genderchoice halflings healingitems healingstations hotel illusionarywalls interlinkedlevels inventory invisiblewalls jewelry jumping knives kobolds ladders lockpicking magic magicartefacts map map-3d mapannotation medieval meleeweapons mindflayers monsters murinoids mystics neutralmonsters neutralnpcs potions predefinedcontrols protagonistnaming psychics quickkeys randomizedattributes resting safezone saveanywhere shallowwater shopping skeletons sorcery specieschoice stealth subterranean swords thrownweapons traps unarmedfighting uvl-tiein voiceovers weefolk zombies Latest version: 1.3 (as of ?) labelimageminimize
The Cave of the Mind EAG2000 1life eamonengine hackandslash magic permadeath potions qbasic labelminimizeminimize
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