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namepublisher(developer)year arrow_downwardtagsauthor(s)
Ultima IV: Quest of the Avatar  Origin (Origin Systems)1985 ♫rulebritannia 3.5disk 5.25disk adv-deeds adv-intermediary adv-objects adv-static aerostat alcohol amoeboids axes beggars beholders bizarrecreatures blackpearls bludgeons bodyarmor bossbattles bows cannons captives capturedresources children chiroptera chosenone color-2bit color-4bit cpu-8086 cpu-8088 crossbows cyclopes demonoids demons directionalforce directionalforce-wind display-320x200 display-cga display-cga-composite display-ega display-tga dos2 dragons encounters-neutral encounters-popup encounters-seen europeanfae femaleprotagonist forest fromanotherworld garlic genderchoice ghosts giantinsects giantseahorses giantspiders gog gremlins group healingitems healingstations hiddenattributes horses hydrae inbuilttraps incendiarygrenades insects inventory karma keyboard knives liches lockpicking lutris magic magicweapons meleeweapons mimics monsters mystics neutralnpcs ocean orcs otherworld pirates polearms present rats refwizardofoz resting resuscitation riding river rodents ruins sauroids scummvm-wip seaserpents shallowwater shopping shore skeletons slings snakes sorcery spectres spu-pcspeaker staves subterranean swarmers swords teleporting thrownweapons tornados town traps treants tripeds trolls ultima ultimaageofenlightenment undead walking wands watercraft watercraft-medium wetland willowisps willowtrees windindicator wordinput xp-deeds xp-kills xp-literal xp-multi xp-objects James Van Artsdalen (port)
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Swords of Glass Keypunch Software1986 amoeboids axes bees bows charactercreation crossbows dogs doors dungeoncrawler gridmove healingitems healingstations insects itemdurability keys knives magic meleeweapons mystics outlaws powerups rats shopping snakes sorcery staves subterranean swords weasels labelimageminimize
Trojan Capcom1987 bossbattles keys lives meleeweapons nofalldamage postapocalypse score swords labelimageminimize
Ultima I: The First Age of Darkness  Origin1987 4thwallbroken amoeboids castle chiroptera cyclopes display-cga display-ega display-tga eviloverlord forest fromanotherworld gelatinouscubes gog illequipped medieval meleeweapons noasin orcs rats riding scummvm-wip shopping skeletons swords treants ultima ultimaageofdarkness undead watercraft-large xp-kills John Fachini (port)
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Barbarian: The Ultimate Warrior  Epyx;Palace Software (Designer Software)1988 1on1fighting barbarianpalace-series barbarianprotagonist bloodsports ingametitle killingblow lowfantasy score swords labelimageminimize
Ghosthunter author1988 ghosts meleeweapons swords Roman Pfneudl
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Knight Games Mastertronic (English Software)1988 arena axes bludgeons bows castle crossbows difficulty display-cga display-ega display-tga earth england europe forest hastilude joystick jumping knights langinsignificant medieval meleeweapons middleages militantprotagonist noblocking past polearms river serious staves swords labelimagesubject
Ultima V: Warriors of Destiny Origin1988 ♫rulebritannia 5.25disk blackpearls bows circadiancycle combatmode directionalforce-wind display-cga display-ega display-hgc display-tga dos2 dos3 eviloverlord forest fromanotherworld garlic gog group hunger ineptveteran inventory lawvsgood meleeweapons monsters otherworld potions riding shopping sorcery subterranean suppression swords town ultima ultimaageofenlightenment walking xp-kills John Fachini et al (port)
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Barbarian Melbourne House;Mastertronic (Psygnosis)1989 3.5disk 5.25disk barbarianprotagonist bows commercial cpu-8086 cpu-8088 display-cga display-ega display-hgc display-mcga display-tga display-vga dogs dos2 eviloverlord joystick keyboard ladders license-proprietary lives lowfantasy meleeweapons monsters mouse mystics shields spu-pcspeaker swords walking labelimageminimize
Barbarian II: The Dungeon of Drax  Palace Software1989 axes barbarianpalace-series barbarianprotagonist deathpits display-cga display-ega display-hgc display-tga genderchoice ingametitle lowfantasy meleeweapons monsters premadecharacters score spu-pcspeaker swords labelimageminimize
Knight Force Titus1989 medieval meleeweapons monsters swords labelimageminimize
Strider U.S. Gold (Tiertex)1989 alone maleprotagonist meleeweapons score strider swords timelimit labelimageminimize
Targhan Silmarils1989 barbarianprotagonist display-cga display-ega finiteopposition ingametitle lowfantasy meleeweapons swords labelimageminimize
War in Middle Earth Melbourne House (Synergistic Software)1989 archaicearth arda battleofpelennorfields book display-cga display-ega display-mcga display-tga dwarves earth elves fragileprotagonist halflings highfantasy horses humans incarnateddivines lotr magicrings meleeweapons mystics openworld pelennorfields polearms secrets spears spu-pcspeaker spu-tandy swords uchronia weefolk worldbuilderengine labelimageminimize
El Capitán Trueno Dinamic1990 display-cga europeancomic swords labelimageminimize
La Cueva del Dragon Ediciones Manali1990 score swords labelimageminimize
Rastan  Taito (NovaLogic)1990 3.5disk 5.25disk barbarianprotagonist color-2bit color-4bit commercial cpu-8086 cpu-8088 display-256x177 display-256x178 display-320x200 display-cga display-ega display-tga display-vga dos2 exoticresolution joystick keyboard ladders license-proprietary lowfantasy meleeweapons monsters rastan-series score spu-adlib spu-gameblaster spu-pcspeaker spu-tandy swords undead labelimageminimize
Teenage Mutant Ninja Turtles  Ultra Games;Image Works (Unlimited Software)1990 20thcentury 3.5disk 5.25disk bossbattles cartoon city city-newyork-ny comic commercial cpu-8086 cpu-8088 display-cga display-ega display-hgc dos2 earth impossible ingametitle joystick keyboard latemodernperiod license-proprietary meleeweapons multiprotagonists mutantprotagonist mutants ninja ninjaprotagonist northamerica nunchucks rescue sai score sewers spu-adlib spu-pcspeaker spu-tandy staves subterranean swords teenprotagonist teens thrownweapons tmnt underwater underwaterdiving walking wallstreet-ny labelimageminimize
The Adventures of Lance author1990 swords Margaret J. Ganzberger
Michael P. Miller
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The Dark Heart of Uukrul Brøderbund (Digital Studios)1990 amoeboids automap axes bludgeons bodyarmor books chiroptera combatmode commercial currency display-cga display-ega display-hgc display-mcga display-tga display-vga dragons dungeon dungeoncrawler elitemobs encounters-conditional encounters-random encounters-set feelies gamesaves gold gridmove group healingitems hunger itemdurability jewelry keyboard keys knives license-proprietary looting magic magic-instant magicfail magicweapons meleeweapons orcs poisoning polearms potions quitsave resting resuscitation safezone scrolls singleencounterrespawn spiders statuseffects staves subterranean swords teleporters theurgy turnbasedcombat undefinedelements whips wolves xp-deeds xp-killbonus xp-kills xp-other labelimageminimize
The Last Ninja 2: Back With a Vengeance System 31990 actionadventure city city-newyork-ny display-cga display-ega display-hgc display-tga display-vga lastninja-series ninja ninja-theme ninjaprotagonist nunchucks score swords throwingstars timetravel unarmedfighting labelimageminimize
Windwalker Origin Systems (Micro Magic)1990 beggars circadiancycle combatmode death dialog-sentences display-cga display-ega display-hgc display-mcga display-tga display-vga feelies hunger indoors interactivedialogs inventory karma martialarts meleeweapons oriental outdoors spu-adlib spu-csm spu-gameblaster spu-iss spu-pcspeaker spu-tandy staves swords thieves town unarmedfighting walking watercraft Greg Malone
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Zeliard Sierra On-Line1990 ancientenemy aristocratprotagonist chosenone cpu-286 display-cga display-ega display-hgc display-mcga display-tga highbornprotagonist itemdurability knights ladders magic magicartefacts medieval meleeweapons monsters premadeprotagonist savepoints shopping sorcery spu-adlib spu-mt32 spu-pcspeaker spu-sb subterranean swords town labelimageminimize
Deathbringer  Empire1991 barbarianprotagonist display-cga display-ega display-tga display-vga spu-adlib spu-mt32 spu-pcspeaker spu-tandy swords uvl-confusable labelminimizeminimize
Eye of the Beholder SSI (Westwood Studios)1991 3.5disk 5.25disk adnd axes beholders bludgeons bodyarmor bossbattles bows cephalopoids charactercreation classbased dataexport disguisedtriggers display-cga display-ega display-mcga display-tga display-vga dnd doors driders dualwielding dungeon dungeoncrawler dwarves elevators elves eob eob-engine eviloverlord fantasyworld femaleprotagonist fictionaluniverse forgottenrealms genderchoice giantinsects gridmove hazardouspowers heroprotagonist humans hunger insectoids inventory jewelry keys knives kobolds lockpicking lutris magic magicweapons maleprotagonist medieval meleeweapons monsters multiclassing oneeyedcreatures polearms pressureplates resting scummvm serious sewers skeletons slings sorcery spellmemory spu-adlib spu-pcspeaker spu-sb spu-tandy subterranean swords throwanything thrownweapons titularobject unarmedfighting undead weefolk xp-deeds xp-kills zombies Aaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brett W. Sperry (director)
Brett W. Sperry (original concept)
Brett W. Sperry (story)
Brett W. Sperry (game design)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
Dan Cermak (producer)
David A. Lucca (game development support)
David Boudreau of Louis Saekow Design (art)
David Boudreau of Louis Saekow Design (graphic design)
David Boudreau of Louis Saekow Design (dtp)
Dwight Okahara (sound fx)
Eileen Matsumi (manual)
Eydie Laramore (game designer)
Eydie Laramore (writer)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
George MacDonald (game development)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
James Young (playtester)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
Joe Bostic (game design)
John C. Boockholdt (playtester)
John Kirk (playtester)
Joseph B. Hewitt IV (art)
Joseph B. Hewitt IV (graphics)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Larry S. Webber (playtester)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Michael Gilmartin (playtester)
Misc
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (music)
Paul S. Mudra (sound fx)
Peter Gascoyne (art)
Peter Gascoyne (graphic design)
Peter Gascoyne (dtp)
Phil Alne (playtester)
Phillip W. Gorrow (original concept)
Phillip W. Gorrow (original programmer)
Phillip W. Gorrow (story)
Phillip W. Gorrow (lead programmer)
Phillip W. Gorrow (game design)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Richard Wilson (manual)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
SSI
Top Star Computing Services
Westwood Associates
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Eye of the Beholder II: The Legend of Darkmoon  SSI (Westwood Associates)1991 adnd bludgeons bows cartoonbones charactercreation classbased commercial crazedanimals dataexport dataimport disguisedtriggers dnd doors dungeon dungeoncrawler eob eob-engine femaleprotagonist forest forgottenrealms genderchoice gridmove hunger illusionarywalls inventory license-proprietary lockpicking magic maleprotagonist medieval meleeweapons multiclassing oneeyedcreatures pressureplates resting scummvm serious sorcery spellmemory swords temple throwanything uvl-descriptionincomplete uvl-tiein walking Aaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
David A. Lucca (game developer)
Dwight Okahara (sound effects)
Eileen Matsumi (manual)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
Inc Credits: Dan Cermak (producer)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
John Boockholdt (playtester)
John Kirk (playtester)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Louis Saekow Design Credits: David Boudreau (art)
Louis Saekow Design Credits: David Boudreau (graphic design)
Louis Saekow Design Credits: David Boudreau (dtp)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (sound effects)
Phil Alne (playtester)
Philip W. Gorrow (original concept)
Philip W. Gorrow (story)
Philip W. Gorrow (lead programmer)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
Strategic Simulations
Top Star Computing Services
Westwood Associates: Brett W. Sperry (director)
Westwood Associates: Brett W. Sperry (original concept)
Westwood Associates: Brett W. Sperry (story)
Westwood Associates: Brett W. Sperry (game design)
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Golden Axe Sega1991 axes beltscroller combatanimals difficulty display-cga display-ega display-hgc display-mcga display-tga display-vga feelies gianthumanoids goldenaxe hackandslash joystick jumping lives magic meleeweapons mp-campaign mp-cooperative pinatacreatures premadecharacters riding spu-adlib spu-pcspeaker spu-sb spu-tandy swords unusualmounts walking John Sanderson (programming)
John Sanderson (pc conversion)
Kenn Sanderson (programming)
Kenn Sanderson (pc conversion)
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J.R.R. Tolkien's Riders of Rohan Mirrorsoft;Konami (Beam Software;Papyrus)1991 3.5disk archaicearth arda axes ballistics book bows combatmode commercial difficulty display-ega display-mcga display-tga display-vga dwarves elves halflings horses humans incarnateddivines keyboard license-proprietary lotr magic meleeweapons mouse mystics orcs polearms river sorcery spu-adlib spu-tandy swords uchronia urukhai weefolk labelimagesubject
Ninja Gaiden II: The Dark Sword of Chaos Tecmo1991 3.5disk 5.25disk birds bossbattles chiroptera commercial cpu-8086 cpu-8088 deathpits display-ega display-mcga display-tga display-vga enemyhealthdisplay joystick keyboard license-proprietary meleeweapons ninja ninjagaiden ninjaprotagonist nofalldamage parallaxscrolling score spu-adlib spu-csm spu-mt32 spu-sb spu-tandy stereo swords timelimit wallclimbing walljumping labelminimizeminimize
Prophecy I: The Viking Child GameTek (Imagitec Design)1991 childprotagonist norsemythology platformer savepassword score swords vikings labelimageminimize
Teenage Mutant Ninja Turtles: The Manhattan Missions Konami1991 bossbattles city-newyork-ny meleeweapons mutants newyorkstate ninja ninjaprotagonist nunchucks sai staves swords teens timelimit tmnt walking labelminimizeminimize
Lord of The Rings: vol.II: The Two Towers Interplay1992 3.5disk 5.25disk archaicearth arda bodyarmor book bows cdrom commercial cpu-286 cpu-386 dataimport display-cga display-ega display-mcga display-tga display-vga dos3 dos5 earth halflings highfantasy incarnateddivines keyboard keys license-proprietary lotr mouse mystics spu-adlib spu-mt32 spu-pas spu-sb spu-tandy swords uchronia weefolk Mark Whittlesey
Scott Bennie
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Moonstone: A Hard Days Knight Mindscape (Images Software)1992 1life adv-none adv-undefined bodyarmor chosenone difficulty-charscaling display-vga gore graphicdeaths healingitems instantkillers knights medieval meleeweapons mode-practice monsters mp-versus nohud nontolkienian obsoletedassets potions search serious shopping solomission splatter swords titlementioned titularobject transcendency unknownpast walking warriorprotagonist xp-none xp-undefined labelimageminimize
SpellCraft: Aspects Of Valor Brøderbund Software (Asciiware)1992 1990s 20thcentury aerodyne aeroplane bossbattles britain city-pompeii-it city-teotihuacan-mx contemporaryfantasy earth england excavation hazardouspowers healthregen inventory italy magic magic-ingredients magicartefacts massachusetts meleeweapons mexico monsters northamerica orcs present publictransit realtimecombat shopping sorcery standingstones swords tutorial usa Joe Ybarra (designer)
Karl Buiter
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Teenage Mutant Hero Turtles: The Coin-Op!  Image Works (Probe Software)1992 3.5disk anthroprotagonist bossbattles cartoon city-newyork-ny commercial cpu-286 display-cga display-ega display-tga display-vga earth joystick keyboard latemodernperiod license-proprietary lives meleeweapons mp-cooperative multiprotagonists mutants ninja ninjaprotagonist nunchucks sai score spu-adlib spu-mt32 spu-pcspeaker spu-tandy staves subterranean swords teenprotagonist teens tmnt walking labelimagesubject
The Summoning SSI;Softgold Computerspiele (Event Horizon Software)1992 3.5disk 5.25disk actionrpg axes backtrackingdenied bodyarmor bows cdrom charactercreation commercial controllablehelplessness cpu-286 cpu-386 dialog-tree dicemechanics display-vga dos3 energyregen-slow feelies genderchoice healingitems inventory keyboard keys knives license-proprietary limitedcapacity limitedsupplies magic magic-somatic meleeweapons monsters mouse multipleendings pressureplates printer protagonistnaming quickkeys randomizedattributes scrolls serious sewers shields sorcery spu-adlib spu-mt32 spu-pcspeaker spu-sb spu-tandy staves subterranean swords walking wordinput xp-literal Al Brown (editor)
André Vrignaud (editor)
Banta ISG (printing)
Chris Straka (conceptual design)
Chris Straka (creative design)
Chris Straka (manual writer)
Chris Straka (interaction writer)
Chris Warshauer (playtester)
Christina Watson (playtester)
Davis A. Lucca (associate)
Ed Puskar (music)
Eileen Matsumi (editor)
Event Horizon Software
Frank Schurter (art)
Frank Schurter (graphics)
Inc:
Inc:
James Namestka (producer)
Jane Yeager (art)
Jane Yeager (graphics)
John C. Boockholdt (playtester)
John Kirk (playtester)
Kurt Brown (additional music)
Kym Goyer (test support)
Louis Saekow Desiḡn (art)
Louis Saekow Desiḡn (graphic design)
Louis Saekow Desiḡn (dtp)
Louis Saekow Desiḡn (pre-press production)
Nicholas Beliaeff (producer)
Producer)
Scot Noel (story author)
Scot Noel (short story 'an enemy of dreams')
Strategic Simulations
Thomas Holmes (ibm lead programmer)
Thomas Holmes (conceptual design)
Thomas Holmes (creative design)
Thomas Holmes (sound effects)
Timothy Michaels (additional programming)
Tony Mollick (additional music)
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The UnReal World  Enormous Elk1992 1life axes bludgeons bows charactercreation circadiancycle cooking crafting crossbows europe femaleprotagonist finland fishing foraging forest genderchoice hunger hunting imperfecthealing ironage knives maleprotagonist mapgenerator nocampaign nostory openworld openworldsurvivalcrafting permadeath prehistoric randomizedattributes roguelike save-suspend seasons serious shields spears stealth survivalsimulation swords wilderness wildernesssurvival Sami Maaranen
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Unreal Ubi Soft1992 bossbattles castle did dinosaurs display-vga giantinsects lutris meleeweapons movingplatforms rescue score summery swords wetland wintery labelimageminimize
Ultima Underworld: The Stygian Abyss  Origin (Blue Sky Productions)1992 1life 3.5disk adv-undefined authoravatar automap axes bludgeons cdrom charactercreation containers cpu-386 demo doors doors-breakable dungeoncrawler falselyaccused floatingeyes freelook fromanotherworld genderchoice giantinsects goblins gog heroprotagonist immersivesim interactivedialogs inventory jumping knives luggage lutris magic magic-precast magic-sigils meleeweapons monsters mouse neutralmonsters neutralnpcs noinvpause serious shopping sorcery subterranean swords systemsdriven thrownweapons titularlocale trash uipointer ultima ultimauw unarmedfighting walking worms xp-undefined Austin Grossman (lead writer)
Austin Grossman (conversations)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carlos Smith (programmer)
Carolly Hauksdottir (creature art)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Dan Schmidt (programmer)
David Shapiro 'Dr. Cat' (conversations)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Church (design concept)
Doug Church (lead programmer)
Doug Wike (screen designs)
Doug Wike (objects)
Ed Nelson (programmer)
Fred Lim (programmer)
George Alistair Sanger 'The Fat Man' (music)
Glen Johnson (manual art)
Greg Travis (programmer)
James Dollar (textures)
James Dollar (intro)
James Dollar (end game cut scenes)
James Dollar (portraits)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Jonathain Arnold (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Karl Dolgener (portraits)
Mark Leblanc (programmer)
Micael Priest (creature art)
Micael Priest (portraits)
Paul Neurath (creative director)
Paul Neurath (design concept)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Robert Frye (portraits)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures/Portraits)
Tim Stellmach (lead designer)
Tim Stellmach (programmer)
Warren Spector (producer)
Whitney Caughlin (creature art)
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Ultima VII: The Black Gate  Origin1992 ♫flightofthebumblebee ♫rulebritannia 1life 3.5disk alcohol aliens apples axes bees blackpearls bludgeons bows capacity-stacks capacity-volume capacity-weight captives carts chapel cheese chosenone circadiancycle city cooking crafting crates crteffects currency demons domesticcats drills-rig drugs eviloverlord femaleprotagonist fictionalelement firearms firearms-early forest fromanotherworld garlic genderchoice giantinsects gog goldbars goldnuggets group hypocrites illequipped ineptveteran inventory jewelry juggernauts knives lagomorphs latemodernperiod limitedcapacity lockpicking magic magicrings magicweapons meleeweapons mice monsters multipleendings neutralnpcs noncombpenalty npcschedules nudism optionaltasks otherworld parrots pirates polearms precisionrifles present prospecting prostitutes pumpkin refwizardofoz riding ruins safezone scummvm-wip seamlessworld sheep shopping sorcery sourcecodemissing subterranean swords thrownweapons town trash ultima ultima7-engine ultimaageofarmageddon unicorns walking whips willowisps xp-deeds xp-kills labelimagesubject
Alone in the Dark  Infogrames;Interplay (I-Motion Interactive)1992 1920s 1life 20thcentury 3.5disk actionadventure aloneinthedark ancientenemy cdrom constrainedlocale containers contemporaryfantasy cthulhumythos darkfantasy display-mcga display-vga earth evilgenius fantasticearth firearms gameplayinn indoors inventory investigatorprotagonist lovecraftian mansion monsters mutablescenery-large paranormal serious spu-adlib spu-cvm spu-dss spu-pcspeaker spu-sb steampowered survivalhorror swords uncertainending walking labelimagesubject
Betrayal at Krondor Sierra (Dynamix)1993 ♫greensleeves 3.5disk attackmethods automap book cdrom circadiancycle combatmode cpu-386 crossbows cultists difficulty-single display-vga doors dwarves gog golems group hunger injuries inventory itemdurability keys lockpicking magic medieval meleeweapons midkemia mine mouse multiprotagonists nonlinear nooneleftbehind outlaws rotting rp-levelless saveanywhere serious shopping sorcery stamina steampowered subterranean swords titularevent titularlocale tragicending turnbasedcombat walking weefolk xp-literal labelimageminimize
Eye of the Beholder III: Assault on Myth Drannor  SSI1993 3.5disk adnd aesopsound axes bludgeons bows charactercreation city classbased commercial cpu-286 dataimport disguisedtriggers dnd dungeon dungeoncrawler eob eob-engine femaleprotagonist forest forgottenrealms genderchoice ghosts gridmove hags hunger inventory keyboard knives license-proprietary lockpicking magic maleprotagonist medieval meleeweapons monsters mouse multiclassing oneeyedcreatures pressureplates resting ruins serious sorcery spellmemory swords throwanything titularlocale undead undeadmonsters uvl-tiein Al Brown (contributing rule book writer)
Al Brown (contributing rule book editor)
André –rignaud (contributing rule book writer)
André –rignaud (contributing rule book editor)
Banta ISG (printing)
Brian Lowe (scripter)
Brian Lowe (music)
Brian Lowe (sound effects)
Brian Lowe (playtester)
Chris Carr (scripter)
Chris Warshauer (playtester)
Christine Watson (playtester)
David A. Lucca (rule book background information)
David A. Lucca (associate producer)
David Boudreau from Louis Saerow Design (graphic design)
David Boudreau from Louis Saerow Design (dtp)
Donald Wang (animator)
Ed Greenwood (short story)
Eileen Matsumi (rule book writer)
Eileen Matsumi (rule book background information)
George MacDonald (rule book background information)
Inc (compatibility testing)
Jeff Shotwell (playtester)
Jim Ward (special thanks for all his advice)
John Kirk (scripter)
John Miles (lead programmer)
John Miles (game engine designer)
John Xu (artist)
Justin Chin (animator)
Kathy Bayless (assisting programmer)
Kym Goyer (contributing editor)
Leedara Sears from Louis Saerow Design (graphic design)
Leedara Sears from Louis Saerow Design (dtp)
Mark Hall (playtester)
Mark Hall (thanks also for his grave mist)
Mason Fisher (music)
Mason Fisher (sound effects)
Matt Vella (playtester)
Maurie Manning (artist)
Maurine Starkey (art coordination)
Mike Coustier (assisting programmer)
Mike Provenza (music)
Mike Provenza (sound effects)
Nicholas Beliaeff (producer)
Peter Davis (animator)
Ralph Thomas (music)
Ralph Thomas (sound effects)
Richard Payne (artist)
Rick Wilson (rule book background information)
Sean House (playtester)
Shao Wei Lu (artist)
Tom Wahl (art coordination)
Top Star Computing Services
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993 2hmeleeweapons 3.5disk adnd adv-progress adv-static alienplanet autumnal axes basilisks beholders bludgeons bodyarmor bossbattles bows breathweapons caninoids cdrom cemetery charactercreation city clanguage classbased classbasedeq combatmode companion compass containers cpplanguage crossbows dataexport dataimport did difficulty dnd doors dragonprotagonist dragons dragons-western driders dungeoncrawler dwarves elves encounters-random encounters-set encounters-timed fantasyworld fatigue feelies femaleprotagonist fictionaluniverse forest forgottenrealms genderchoice genderpenalty ghosts giantanimals giantinsects giantmonsters giantspiders gnolls gnomes goblins godlingprotagonist goldboxengine golems gridmove group halflings hazardouspowers healingitems heroprotagonist highfantasy horses humanoids humans ichthyoids illusionarywalls inorganics insectoids inventory jewelry jinn joystick karma keys knives leveleditor liches lockpicking lowfantasy magic magicweapons maleprotagonist medieval meleeweapons mercenaryprotagonist militantprotagonist mindflayers missionbased monsters mouse multiclassing multipleendings multiverse mycoids mystics mythicalprotagonist naturalweapons orcs pascal polearms premadecharacters premadeprotagonist protagonistnaming ragtaggang randomdamage recruiting rescue resourcegeneration resting riding river romance ruins sentientartefact sewers shapeshifters shapeshifting sharedsetting shopping skeletons slings softscifi sorcery specieschoice spellmemory subterranean summery swords tentaclecreatures thrownweapons titlementioned tombstones town traps treants tutorial unarmedfighting undead unusualprotagonist uvl-tiein vampires vernal walking wasteland weefolk wintery wyverns xp-deeds xp-kills Al Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
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Lands of Lore: The Throne of Chaos  Virgin Interactive (Westwood Studios)1993 3.5disk adv-static anuroids automap axes bludgeons bodyarmor bows cdrom chosenone city cpu-286 cpu-386 crossbows damagetypes deities difficulty-ingame display-mcga display-vga eob-engine eviloverlord fantasyworld felinoids femaleantagonist fictionaluniverse forest gog gridmove group illusionarywalls inventory inventory-shared itempickup-instant jewelry knives landsoflore magic magicartefacts meleeweapons minecarts monsters nontolkienian noports polearms polymathprotagonist premadecharacters resting scummvm seers serious shopping sorcery statuseffects swords throwanything thrownweapons toxins variableabilitypower voiceovers walking wands wetland xp-kills xp-multi xp-other Patrick Stewart (voice of king richard)
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Prince of Persia 2: The Shadow and the Flame Brøderbund1993 3.5disk antiquity arabianfantasy cinematicplatformer cpu-386 deadlydecor deathpits display-mcga display-vga ledges lifelikemotion magiccarpets meleeweapons noaircontrol oldarabian-theme parrying pop-original princeofpersia progressleft quicksand retrypoints retrypoints-rollback semiteprotagonist stepbasedcontrol swords labelimageminimize
Quest for Glory: Shadows of Darkness  Sierra On-Line;BUG International (Sierra On-Line)1993 1life 3.5disk cdrom classbased clickadventure doors feelies gog humanprotagonist inventory killerrabbits lawvsgood magic maleprotagonist meleeweapons monsters questforglory sci-engine sci2 shopping sorcery spu-gm swords undead voiceovers walking labelimageminimize
Red Crystal  Quantum Quality Productions1993 3.5disk alternatesolutions axes bludgeons bossbattles castle charactercreation cinematics classbased commercial cpu-286 cpu-386 currency dialup display-vga dungeon encounters-allies encounters-literal encounters-neutral encounters-random encounters-respawn enemyhealthdisplay eviloverlord feelies giantspiders inaccurateinfo indoors inventory keyboard keys knives license-proprietary magic meleeweapons monsters mouse mp-cooperative multisequence mystics negotiatedresolutions nonlinear optionaltasks outdoors overworld potions protagonistnaming randomizedattributes sequences shopping sidetracked skeletons spu-gm spu-sb spu-sbpro stealingnpcs subterranean swords throwingaxes throwingknives thrownweapons town undead walking labelminimizeminimize
The Lost Vikings Interplay (Silicon & Synapse)1993 blocking bows controlswitch cooperation deadlydecor falldamage fallimpact free group inventory ladders lighthearted multiprotagonists ninjapiratezombierobot puzzleplatformer quicksand shields swords thelostvikings titularcharacter unlimitedammo vikings warriorprotagonist labelimageminimize
Ultima Underworld II: Labyrinth of Worlds  Origin (Looking Glass Technologies)1993 1life authoravatar automap brains castle dimensionalportals dimensionaltravel doors dungeoncrawler felinoids floatingeyes freelook fromanotherworld genderchoice gog headless heroprotagonist immersivesim interactivedialogs inventory jumping luggage lutris magic magic-precast magic-sigils meleeweapons monsters neutralmonsters noinvpause serious shopping sorcery swords systemsdriven titularlocale uipointer ultima ultimauw unlikelysentients walking Austin Grossman (lead writer)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carolly Hauksdottir (creature art)
Conversations)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Design Concept
Design Concept)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Wike (screen designs)
Dr. Cat (conversations)
End Game Cut Scenes
Fred Lim (programmer)
Glen Johnson (manual art)
Greg Travis (programmer)
Intro
James Dollar (textures)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Lead Programmer)
Mark Leblanc (programmer)
Micael Priest (creature art)
Objects
Paul Neurath (creative director)
Portraits)
Portraits)
Portraits)
Portraits)
Portraits)
Programmer)
Programmer)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures
Tim Stellmach (lead designer)
Warren Spector (producer)
Whitney Caughlin (creature art)
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