showing 1 - 50 of 73 gameschevron_right
name | publisher(developer) | year arrow_downward | game type | author(s) | |
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Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | role-play Fantasy | James Van Artsdalen (port) | labelimagesubject |
Swords of Glass | Keypunch Software | 1986 | role-play Fantasy | labelimageminimize | |
Trojan | Capcom | 1987 | beat 'em up | labelimageminimize | |
Ultima I: The First Age of Darkness | Origin | 1987 | role-play Fantasy | John Fachini (port) | labelimagesubject |
Barbarian: The Ultimate Warrior | Epyx;Palace Software (Designer Software) | 1988 | fighting Fantasy | labelimageminimize | |
Ghosthunter | author | 1988 | platformer Fantasy Horror | Roman Pfneudl | labelimageminimize |
Knight Games | Mastertronic (English Software) | 1988 | fighting sport Historical | labelimagesubject | |
Ultima V: Warriors of Destiny | Origin | 1988 | role-play Fantasy | John Fachini et al (port) | labelimageminimize |
Barbarian | Melbourne House;Mastertronic (Psygnosis) | 1989 | beat 'em up platformer Fantasy | labelimageminimize | |
Barbarian II: The Dungeon of Drax | Palace Software | 1989 | beat 'em up maze Fantasy | labelimageminimize | |
Knight Force | Titus | 1989 | beat 'em up Fantasy | labelimageminimize | |
Strider | U.S. Gold (Tiertex) | 1989 | beat 'em up platformer Science Fiction | labelimageminimize | |
Targhan | Silmarils | 1989 | beat 'em up platformer Fantasy | labelimageminimize | |
War in Middle Earth | Melbourne House (Synergistic Software) | 1989 | strategy Fantasy | labelimageminimize | |
El Capitán Trueno | Dinamic | 1990 | beat 'em up platformer Fantasy | labelimageminimize | |
La Cueva del Dragon | Ediciones Manali | 1990 | action/reflex | labelimageminimize | |
Rastan | Taito (NovaLogic) | 1990 | beat 'em up platformer Fantasy | labelimageminimize | |
Teenage Mutant Ninja Turtles | Ultra Games;Image Works (Unlimited Software) | 1990 | beat 'em up platformer | labelimageminimize | |
The Adventures of Lance | author | 1990 | action/reflex maze Fantasy | Margaret J. Ganzberger Michael P. Miller | labelimageminimize |
The Dark Heart of Uukrul | Brøderbund (Digital Studios) | 1990 | role-play turn-based Fantasy | labelimageminimize | |
The Last Ninja 2: Back With a Vengeance | System 3 | 1990 | beat 'em up adventure | labelimageminimize | |
Windwalker | Origin Systems (Micro Magic) | 1990 | fighting adventure role-play | Greg Malone | labelimageminimize |
Zeliard | Sierra On-Line | 1990 | action/reflex role-play Fantasy Manga | labelimageminimize | |
Deathbringer | Empire | 1991 | action/reflex beat 'em up | labelminimizeminimize | |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | role-play Fantasy | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | labelimageminimize |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 1991 | action/reflex role-play Fantasy | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | labelimageminimize |
Golden Axe | Sega | 1991 | beat 'em up Fantasy | John Sanderson (programming) John Sanderson (pc conversion) Kenn Sanderson (programming) Kenn Sanderson (pc conversion) | labelimageminimize |
J.R.R. Tolkien's Riders of Rohan | Mirrorsoft;Konami (Beam Software;Papyrus) | 1991 | action/reflex strategy Fantasy | labelimagesubject | |
Ninja Gaiden II: The Dark Sword of Chaos | Tecmo | 1991 | beat 'em up platformer | labelminimizeminimize | |
Prophecy I: The Viking Child | GameTek (Imagitec Design) | 1991 | platformer adventure | labelimageminimize | |
Teenage Mutant Ninja Turtles: The Manhattan Missions | Konami | 1991 | beat 'em up | labelminimizeminimize | |
Lord of The Rings: vol.II: The Two Towers | Interplay | 1992 | role-play Fantasy | Mark Whittlesey Scott Bennie | labelimagesubject |
Moonstone: A Hard Days Knight | Mindscape (Images Software) | 1992 | beat 'em up role-play Fantasy | labelimageminimize | |
SpellCraft: Aspects Of Valor | Brøderbund Software (Asciiware) | 1992 | strategy role-play turn-based Fantasy | Joe Ybarra (designer) Karl Buiter | labelimageminimize |
Teenage Mutant Hero Turtles: The Coin-Op! | Image Works (Probe Software) | 1992 | beat 'em up | labelimagesubject | |
The Summoning | SSI;Softgold Computerspiele (Event Horizon Software) | 1992 | action/reflex role-play Fantasy | Al Brown (editor) André Vrignaud (editor) Banta ISG (printing) Chris Straka (conceptual design) Chris Straka (creative design) Chris Straka (manual writer) Chris Straka (interaction writer) Chris Warshauer (playtester) Christina Watson (playtester) Davis A. Lucca (associate) Ed Puskar (music) Eileen Matsumi (editor) Event Horizon Software Frank Schurter (art) Frank Schurter (graphics) Inc: Inc: James Namestka (producer) Jane Yeager (art) Jane Yeager (graphics) John C. Boockholdt (playtester) John Kirk (playtester) Kurt Brown (additional music) Kym Goyer (test support) Louis Saekow Desiḡn (art) Louis Saekow Desiḡn (graphic design) Louis Saekow Desiḡn (dtp) Louis Saekow Desiḡn (pre-press production) Nicholas Beliaeff (producer) Producer) Scot Noel (story author) Scot Noel (short story 'an enemy of dreams') Strategic Simulations Thomas Holmes (ibm lead programmer) Thomas Holmes (conceptual design) Thomas Holmes (creative design) Thomas Holmes (sound effects) Timothy Michaels (additional programming) Tony Mollick (additional music) | labelimageminimize |
The UnReal World | Enormous Elk | 1992 | simulation role-play Historical | Sami Maaranen | labelminimizeminimize |
Unreal | Ubi Soft | 1992 | beat 'em up platformer shooter Fantasy | labelimageminimize | |
Ultima Underworld: The Stygian Abyss | Origin (Blue Sky Productions) | 1992 | role-play Fantasy | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | labelimagesubject |
Ultima VII: The Black Gate | Origin | 1992 | role-play Fantasy | labelimagesubject | |
Alone in the Dark | Infogrames;Interplay (I-Motion Interactive) | 1992 | action/reflex adventure Fantasy Horror Historical | labelimagesubject | |
Betrayal at Krondor | Sierra (Dynamix) | 1993 | role-play Fantasy | labelimageminimize | |
Eye of the Beholder III: Assault on Myth Drannor | SSI | 1993 | action/reflex role-play Fantasy | Al Brown (contributing rule book writer) Al Brown (contributing rule book editor) André –rignaud (contributing rule book writer) André –rignaud (contributing rule book editor) Banta ISG (printing) Brian Lowe (scripter) Brian Lowe (music) Brian Lowe (sound effects) Brian Lowe (playtester) Chris Carr (scripter) Chris Warshauer (playtester) Christine Watson (playtester) David A. Lucca (rule book background information) David A. Lucca (associate producer) David Boudreau from Louis Saerow Design (graphic design) David Boudreau from Louis Saerow Design (dtp) Donald Wang (animator) Ed Greenwood (short story) Eileen Matsumi (rule book writer) Eileen Matsumi (rule book background information) George MacDonald (rule book background information) Inc (compatibility testing) Jeff Shotwell (playtester) Jim Ward (special thanks for all his advice) John Kirk (scripter) John Miles (lead programmer) John Miles (game engine designer) John Xu (artist) Justin Chin (animator) Kathy Bayless (assisting programmer) Kym Goyer (contributing editor) Leedara Sears from Louis Saerow Design (graphic design) Leedara Sears from Louis Saerow Design (dtp) Mark Hall (playtester) Mark Hall (thanks also for his grave mist) Mason Fisher (music) Mason Fisher (sound effects) Matt Vella (playtester) Maurie Manning (artist) Maurine Starkey (art coordination) Mike Coustier (assisting programmer) Mike Provenza (music) Mike Provenza (sound effects) Nicholas Beliaeff (producer) Peter Davis (animator) Ralph Thomas (music) Ralph Thomas (sound effects) Richard Payne (artist) Rick Wilson (rule book background information) Sean House (playtester) Shao Wei Lu (artist) Tom Wahl (art coordination) Top Star Computing Services | labelimageminimize |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | maze strategy role-play Fantasy Science Fiction | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Lands of Lore: The Throne of Chaos | Virgin Interactive (Westwood Studios) | 1993 | role-play Fantasy | Patrick Stewart (voice of king richard) | labelimagesubject |
Prince of Persia 2: The Shadow and the Flame | Brøderbund | 1993 | platformer Fantasy Historical | labelimageminimize | |
Quest for Glory: Shadows of Darkness | Sierra On-Line;BUG International (Sierra On-Line) | 1993 | adventure role-play Fantasy | labelimageminimize | |
Red Crystal | Quantum Quality Productions | 1993 | strategy role-play Fantasy | labelminimizeminimize | |
The Lost Vikings | Interplay (Silicon & Synapse) | 1993 | platformer puzzle | labelimageminimize | |
Ultima Underworld II: Labyrinth of Worlds | Origin (Looking Glass Technologies) | 1993 | role-play Fantasy | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | labelimageminimize |