showing 1 - 50 of 290 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | |
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Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Cameron Sheppard (programmer) Carter Inskeep (voice actor) Charlie Jackson (level modeler) Chris Walsh (programmer) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Rachel Segens (graphic artist) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | labelminimizeminimize |
Incubation: Time is Running Out | Blue Byte | 1997 | labelimageminimize | |
Take No Prisoners | Red Orb Entertainment (Raven Software) | 1997 | labelimagesubject | |
Unreal | GT Interactive;Infogrames (Epic MegaGames;Digital Extremes) | 1998 | Alexander Brandon Artur Bialas (art) Carlo Vogelsang Cliff Blezinski (design) Cliff Blezinski (level design) Dave Carter (animator) Dave Ewing (sound) Erik De Neve James Schmalz (design) James Schmalz (art) James Schmalz (programming) Jay Wilbur Michiel Van Den Bos (music) Mike Leatham Nick Michon (programming) Pancho Fiorentino Peter Hajba (music uncredited) Shane Caudle (level design) T.Elliot Cannon Tim Sweeney | labelimageminimize |
Shogo: Mobile Armor Division | Microïds;cdv Software Entertainment (Monolith Productions) | 1998 | Aaron 'Dr' Rose (additional 3d animation) Adam Ketola (the hype machine) Akika Tanaka (voice talent) Aleksander Pestyk (polish version voice talent) Andrea Barringer (the admin crew) Barbara Guzińska (polish version voice talent) Bartosz Dziedzic (polish version voice talent) Ben Olsen (texture artist) Benny Kee (test crew) Bill Brooks (game engineer) Bill Cass (mocap technician) Brad Pendleton (lithtech sound system) Brad Pendleton (tools engineer) Brian L. Goble (additional lithtech) Brian L. Goble (shogo engineering) Brian Walte (additional 3d animation) Bryan Bouwman (additional lithtech) Bryan Bouwman (shogo engineering) Camille Ball (the hype machine) Cass Thruston (audio technician) Chris Liu (mocap actor) Collin Moore (test crew) Craig Hubbard (game designer) Craig Hubbard (lead level designer) Czarek Zybala (polish version voice talent) Dan Bernstein (audio composer) Dan Erickson (the is team) Darren Korman (additional level design) Edyta Duda (polish version voice talent) Eric 'Weapon Master' Kohler (weapon designs) Eric 'Weapon Master' Kohler (character designs) Eric Minamoto (the is team) Ewa Batycka (polish version voice talent) Gary Kussman (the admin crew) Gienek Jachym (polish version voice talent) Grażyna Bułka (polish version voice talent) Greg Kettell (additional lithtech) Greg Kettell (shogo engineering) Greg Spyrides (mocap actor) Grzegorz Sikora (polish version voice talent) Guy Whitmore (audio composer) Harumi Hasumi (shogo opening theme song coordination) Irek Ogrodziński (polish version voice talent) Ireneusz Jeziak (polish version recording direction) Isaac Marshall (test crew) Isreal Evans (mocap actor) Jadwiga Grygierczyk (polish version voice talent) James Ackley (lead audio designer) Jan Chmiel (polish version voice talent) Janusz Siwy (polish version voice talent) Jarosław Parchański (polish version coordination) Jason Hall (the hype machine) Jenni Gant (the hype machine) Jeremy Blackman (additional lithtech) Jeremy Blackman (shogo engineering) Jerzy Batycki (polish version voice talent) Jerzy Dziedic (polish version voice talent) Jim Totaro (the is team) Joanna Ozga (polish version translation) Joel Reiff (the hype machine) John L. Jack (producer) Jonathan Stein (qa manager) Jordan Minkove (additional texture artwork) Jordan Minkove (test crew) JT Traub (additional lithtech) JT Traub (shogo engineering) Kari McGee (voice talent) Kathy Levin (voice talent) Kazimierz Czapla (polish version voice talent) Kelly Kristek (test crew) Kevin Lambert (additional lithtech) Kevin Lambert (shogo engineering) Kevin Stephens (lead game engineer) Konrad Ozga (polish version coordination) Konrad Ozga (translation) Kuba Abrahamowicz (polish version voice talent) Lucyna Sypniewska (polish version voice talent) Lynn Rott (the admin crew) Lynn Rott (voice talent) Magdalena Nieć (polish version voice talent) Makoto Sekigawa (shogo opening theme song executive producer) Małgorzata Kozłowska (polish version voice talent) Mark Brown (additional level design) Matt Allen (lead 3d animator) Michał Bukowski (polish version voice talent) Miho Nemoto (shogo opening theme song lyrics) Mike Dussault (lead lithtech engineer) Mike Madeoy (voice talent) Nathan Hendrickson (level designer) Nathan Hendrickson (game designer) Nobuyuki Nakatani (shogo opening theme song arrangement) Nobuyuki Nakatani (programming) Patti Kail (the admin crew) Paul Butterfield (the hype machine) Peter Arisman (additional 3d animation) Piotr Gierczak (polish version voice talent) Piotr Tomaszewski (polish version voice talent) Rafał Gralewski (polish version voice talent) Rick Winter (additional 3d animation) Robert Wdaniec (polish version voice talent) Ryan Mattson (test crew) Ryszard Sypniewski (polish version voice talent) Samantha Ryan (the hype machine) Sandi Watanabe (the admin crew) Satoru Arai (shogo opening theme song mixing) Scott H. Pultz (lithtech engineer) Scott Schlegel (additional lithtech) Scott Schlegel (shogo engineering) Sean Griffin (voice talent) Shane Thompson (the hype machine) Simon Wong (mocap technician) Spencer Maiers (the hype machine) Steve Lee (mecha designer) Steve Lee (texture artist) Ted D'Arms (voice talent) Toby Gladwell (additional lithtech) Toby Gladwell (shogo engineering) Todd Clineschmidt (level designer) Tomasz Drabek (polish version voice talent) Tomasz Sylwestrzak (polish version voice talent) Wayne Burns (the admin crew) Wes Saulsberry (lead texture artist) Wes Saulsberry (designer) Wizart (polish version layout) Wizart (printing preparations) Władek Aniszewski (polish version voice talent) Włodzimierz Pohl (polish version voice talent) Yohei Takashima (shogo opening theme song music) Yohei Takashima (arrangement) Yohei Takashima (production) Yohei Takashima (guitar) Yohei Takashima (instruments) | labelimageminimize |
Blood II: The Chosen | GT Interactive (Monolith Productions) | 1998 | James Wilson III (designer) | labelimagesubject |
X-COM: UFO Defense | Hasbro Interactive (Mythos Games) | 1999 | Julian Gollop Nick Gollop | labelminimizeminimize |
Aliens versus Predator | Fox Interactive (Rebellion) | 1999 | labelimagesubject | |
Unreal Mission Pack: Return to Na Pali | GT Interactive (Legend Entertainment) | 1999 | labelminimizeminimize | |
Unreal: Return to Na Pali | GT Interactive (Legend Entertainment) | 1999 | labelimageminimize | |
System Shock 2 | Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games) | 1999 | Jonathan Chey Ken Levine Terri Brosius (voice of shodan) | labelimagesubject |
Septerra Core: Legacy of The Creator | Monolith Productions (Valkyrie Studios) | 1999 | labelimagesubject | |
Urban Terror | FrozenSand (Silicon Ice Development) | 2000 | labelminimizeminimize | |
Starship Troopers | Hasbro Interactive (Blue Tongue Software) | 2000 | labelimageminimize | |
Max Payne | Take 2 Interactive;Gathering of Developers (Remedy Entertainment) | 2001 | Peter 'Skaven' Hajba (animator) | labelimagesubject |
Red Faction | THQ (Volition) | 2001 | labelimageminimize | |
Aliens versus Predator 2 | Vivendi Universal (Monolith Productions) | 2001 | labelimagesubject | |
Command & Conquer: Renegade | Electronic Arts (Westwood Pacific) | 2002 | labelimagesubject | |
Soldier of Fortune 2: Double Helix | Activision (Raven Software) | 2002 | labelimagesubject | |
Farscape | Simon & Schuster Interactive (Red Lemon Studios) | 2002 | labelimageminimize | |
Natural Selection | Unknown Worlds Entertainment | 2002 | Jeremy Soule (music) | labelimagesubject |
The Specialists | author | 2002 | Filippo 'Morfeo' De Luca Lorenzo 'John_Matrix' Pasini | labelminimizeminimize |
Crimsonland | Reflexive Entertainment (10tons Entertainment) | 2003 | labelimageminimize | |
Unreal II – The Awakening | Infogrames (Legend Entertainment) | 2003 | Glen Dahlgren Grayson Edge James Parkman Matthias Worch Michael Verdu Scott Dalton | labelimageminimize |
Chaser | Bigben Interactive;JoWooD Productions (Cauldron) | 2003 | labelimagesubject | |
Halo: Combat Evolved | Microsoft Games (Bungie Studios;Gearbox Software) | 2003 | labelimagesubject | |
Warhammer 40,000: Fire Warrior | THQ (Kuju Entertainment;Games Workship Interactive) | 2003 | labelimageminimize | |
Chrome | Strategy First (Techland) | 2003 | labelimageminimize | |
S²: Silent Storm | JoWood Productions;Nordic Games (Nival Interactive) | 2003 | labelimageminimize | |
Unreal Tournament 2004 | Atari (Epic Games;Digital Extremes) | 2004 | labelimagesubject | |
Alien Swarm | Black Cat Games | 2004 | labelimagesubject | |
Doom 3 | id Software | 2004 | Adrian Carmack (artist) Andy Chang Cam Clarke (voice actor) Christian Antkow (sound designer) Eric Webb (artist) Fredrik Nilsson (artist) James Houska (animator) Jerry Keehan (designer) Jim Dose John Carmack (technical director) Kenneth Scott (artist) Kevin Cloud (artist) Mal Blackwell (designer) Marty Stratton Matt Hooper (designer) Pat Duffy (artist) Patrick Thomas (artist) Robert Duffy Seneca Menard (artist) Steve Rescoe (designer) Steven Blum (voice actor) Tim Willits (lead designer) | labelimagesubject |
COPS 2170: The Power of Law | Strategy First;DreamCatcher Europe;Game Factory Interactive (MiST Land South) | 2004 | labelimageminimize | |
Vampire: The Masquerade: Bloodlines | Activision (Troika Games;White Wolf Game Studio) | 2004 | labelimageminimize | |
The Chronicles of Riddick: Escape From Butcher Bay | Vivendi Universal Games (Starbreeze Studios) | 2004 | labelimagesubject | |
Counter-Strike 2D | Unreal Software | 2004 | Peter Schauss | labelimageminimize |
Starship Troopers | Empire Interactive;Buka Entertainment (Strangelite Limited) | 2005 | labelimageminimize | |
Brothers in Arms: Road to Hill 30 | Ubisoft (Gearbox Software) | 2005 | Ken Lobb (special thanks) | labelimageminimize |
Splinter Cell: Chaos Theory | Ubisoft | 2005 | Jesper Kyd (music composer) | labelimagesubject |
Ground Zero: Genesis of a New World | Comport Interactive;GMX Media (destraX Entertainment Software) | 2005 | labelimagesubject | |
SWAT 4 | Vivendi Universal (Irrational Games) | 2005 | labelimageminimize | |
Doom 3: Resurrection of Evil | Activision (id Software;Nerve Software) | 2005 | labelimageminimize | |
Pariah | Groove Games (Digital Extremes) | 2005 | labelimageminimize | |
Operation: Matriarchy | Buka Entertainment;Meridian4 (MADia Entertainment) | 2005 | labelimagesubject | |
Dystopia | Team Dystopia | 2005 | labelminimizeminimize | |
Vivisector: Beast Within | 1C Company (Action Forms) | 2005 | labelimagesubject | |
Land of the Dead: Road to Fiddler's Green | Groove Games (Brainbox Games) | 2005 | labelimageminimize | |
Brothers in Arms: Earned in Blood | Ubisoft (Gearbox Software) | 2005 | labelimageminimize | |
Shadowgrounds | Plan 1;Meridian4 (Frozenbyte) | 2005 | labelimagesubject | |
Rainbow Six: Lockdown | Ubisoft (Ubisoft Montreal;Red Storm Entertainment) | 2006 | Kelli Washburn Davis (quality assurance) | labelimageminimize |