showing 29 games

namepublisher(developer)year arrow_downwarddescription
Diablo Blizzard (Blizzard North)1996[b]Classes:[/b]
* Warrior
* Mage
* Rogue (archer)***The game is still available as part of the Diablo Battlechest (--2007/09) and through Blizzard's webstore.
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Tex Murphy: Overseer Access Software;Eidos Interactive (Access Software)1998Came in 5 CDs and 1 DVD in single release with the player having the choice between which to use (DVD obviously removed the disc swapping, but this was back in 1998 when not many had DVD players). labelimageminimize
Gabriel Knight 3: Blood Of The Sacred, Blood Of The Damned  Havas Interactive (Sierra Studios)1999 labelimageminimize
Legacy of Kain: Soul Reaver Eidos Interactive;Square Enix (Crystal Dynamics)1999Latest version: 1.2 (as of 1999-11-04?)

There's also an unofficial XP compatibility patch.***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 200 MHz CPU (with 3D accelerator)
* Pentium 266 MHz MMX CPU (without 3D accelerator)
* 16 MB RAM
* 4 MB VRAM
* 320 MB free HD space
* DX-compatible soundcard
* 4X CD-ROM drive
* keyboard
* mouse

[b]Recommended:[/b]
* Pentium 266 MHz CPU
* 3D accelerator
* 32 MB RAM
* 8X CD-ROM drive
* gamepad or joystick

AMD's 3DNow! is advertized on the back cover, so obviously this game can benefit from it.***You're Raziel, one of Kain's Vampire Generals.. or rather, you were. Kain betrayed you, when you showed him that you had evolved beyond him. So he granted you death, by ripping out your new wings and throwing you down in to the Abyss. Dead, at least that's what you thought, you re-awaken in the Underworld, right under the nose the Elder. Confused, weak, and no longer a vampire, you set out to settle some matters with your former master, Kain.

More in-depth description:
[spoiler]... Although you were no longer a vampire, you still suffered some of their natural weaknesses, such that of water burning you like acid or sun scorching your skin like fire. However, you rid most of these weaknesses from yourself over time as you devour the souls of your slain enemies. You're young in your new form, though, and can't hold your physical form forever in the material realm, constantly draining your strength, the longer you stay there unsated. So at any time you're weakened too much, you're transported back into the spirit realm where you can sate your hunger with the lost souls. Your ability to transport yourself back and forth between material and spiritual realms is fundamental to your success, and adds an interesting depth to some puzzles and fights. However, you're practically immortal, even if you were to die, as if you could, you're transported back to the underworld, below throbbing tendrils and the everwatchful gaze of the Elder.[/spoiler]
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Nocturne Gathering of Developers (Terminal Reality)1999[b]Minimum:[/b]
* Windows 98, NT4 or 2000
* Pentium II or Athlon CPU
* 64 MB RAM
* 550 MB free HD space

[b]Recommended:[/b]
* 96 MB RAM
* 1.2 GB free HD space
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Diablo II  Blizzard2000[b]Classes:[/b]
* Barbarian
* Necromancer
* Paladin
* Sorceress
* Amazon***Latest version: 1.13c (2010-03-23)
History:
* 1.12a***EAN-13: [code]3348542160316[/code] (BSS)***[b]Minimum:[/b]
* Windows 95, 98, NT4 SP5, 2000 or XP
* 233 MHz Pentium CPU
* 32 MB RAM
* 650 MB HD space
* 4X CD-ROM drive

[b]Multiplayer:[/b]
* 64 MB RAM (for hosts: 128 MB, 256 MB with more than 4 players)
* 950 MB free HD space***Since the beginning of time, the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm...and neither Man, Demon, nor Angel will be left unscathed...

After possessing the body of the hero who defeated him, Diablo resumes his nefarious scheme to shackle humanity into unholy slavery by joining forces with the other Prime Evils, Mephisto and Baal. Only you will be able to determine the outcome of this final encounter...

In Diablo II, return to a world of dark fantasy. As one of five distinct character types, explore the world of Diablo II -- journey across distant lands, fight new villains, discover new treasures, and uncover ancient mysteries, all in the quest to stop the Lord of Terror, once and for all...

Game Features

* Five all-new character classes with unique attributes and abilities
* Four different, fully populated towns complete with wilderness areas
* Multiple dungeons, caverns, and crypts in every town for players to explore
* Expanded world, filled with all-new quests, weapons, spells, armor, monsters, and non-player characters
* Advanced combat system, incorporating class-specific fighting techniques and spells
* Full Multiplayer support, including Internet play over Battle.net
* Optional 3Dfx and Direct3D support
[Blizzard]***If you're even thinking about buying Diablo 2, then say goodbye to family, friends, and your job. Run away to Mexico if you have to, because Diablo 2 is too good. It's one of those games that keep you awake at night. It makes you think about gold and magic items while your working. You'll miss entire meals for this game. It's so good it's scary.
That's right, folks, evil is back, and badder than ever. Your job, again, is to stop evil from destroying the world. You do it by hacking millions of demons and goblins to pieces, gaining experience, and finding magical items. Basically, this is the formula for the entire game, and it's more fun than should be allowed by law.
[Spiez]
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Legacy of Kain: Soul Reaver 2 Eidos Interactive;Square Enix (Crystal Dynamics)2001[b]Minimum requirements:[/b]
* Windows 98 or ME
* Pentium III 450 MHz or equivalent
* 128 MB RAM
* DX 8.0 compatible graphics card with 16 MB VRAM
* 850 MB free HD space

[b]Recommended:[/b]
* Pentium III 700 MHz or equivalent
* DX 8.0 compatible graphics card with 32 MB VRAM***Soul Reaver 2 continues right from where [game=#162000]Soul Reaver[/game] left off. You're on the hunt for Kain, the one who betrayed you and threw you into the Abyss where your vampiric self was transformed into the Soul Reaver that you are now. There's a lot of time travel involved in this one, and is a bit more complex in the plot than the prequel, but at least you get to know the world better, and your own history, before you became a vampire and some odd prophetic stuff about your destiny. The ending was surprising, to say the least, and set ground for [game=#110390]Defiance[/game] quite nicely. The new Elemental Forge enhancements to your Soul Reaver sword was a bit annoying, but you still had most of your old abilities (minus the least useful one), and the Elemental Forges themselves were interesting and visually impressive puzzles (like rest of the game, though I only remember the wind forge right out of the top).
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Beyond Good & Evil Ubisoft (Ubisoft Montpellier)20032003-11-03 as boxed
2008-05-12 on Steam***[spoiler=Show spoiler info;Hide spoiler info][code]alienprotagonist[/code] - revealed at the very end with no earlier indications of it.
[code]starship[/code] - can be considered a spoiler as well, for it is not expected nor indicated by anything for the first ~1/3s of the game. Nor is it exactly obvious that you'll be manually flying around with it.
[code]moon[/code] - this is pretty obvious as soon as it's mentioned, which was somewhat early, IIRC. Visiting it happens at the very end, though.[/spoiler]***Supports only 4:3 aspect ratio but enforces letterboxing for some peculiar reason (with even 4:3). Use of any aspect ratio besides 4:3 still gets letterboxed and the image is stretched (everything from the 3D view to 2D interfaces).***Latest version: [url=http://www.ubi.com/US/Downloads/Info.aspx?dlId=4]1.01[/url] (as of 2004-01-04)***[sic]
For Centuries, the planet Hillys has been locked in conflict with a race of relentless alien invaders.

Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.

Armed with her camera, Dai-Jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom

In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?
[Box blurb]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 700 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* GeForce 256 or Radeon 7200 GPU
* 2.3 GB HD space

[b]Recommended:[/b]
* 1.3 GHz CPU w/ SSE
* 128 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 9500 GPU
* SPU w/ EAX3***Distributed by [i]Dice Multi Media Europe[/i] in Europe

Comes on 3 CDs.
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Psi-Ops: The Mindgate Conspiracy  Midway Games;Capcom;ZOO Digital Publishing (Midway Games)2004Made available for free on 2008-06-09 (ad-supported, requires internet connection and supposedly works only for European and U.S. residents). Sold versions obviously don't have this in-game advertising. labelimageminimize
Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
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Condemned  Sega (Monolith Productions)2005[b]crazed sentients[/b] — [spoiler=Show spoiler;Hide spoiler]almost all humans you see have been driven insane by some infrasound that has been killing the birds.[/spoiler]
[b]achievements[/b] — Unlocks concept art and videos. Granted for completing levels, finding and collecting dead birds and metal plates (the metal plates especially are well hidden) and some special objects, from performing some feats in either firearm or melee combat, and one for playing the game through with only melee weapons.***The game was banned in Germany and all copies confiscated on basis of [url=http://www.iuscomp.org/gla/statutes/StGB.htm#131]StGB §131[/url].***[spoiler=Birds;Hide bird tip]Birds can be found by following either the buzzing of flies or the squawking/flapping of live ones. Usually few birds are found by the help of a cinematic showing them - during conversation or just the camera passing by an angle from which they're visible - or the game allowing you to use the smell-o-detector (or whatever) to locate them.[/spoiler]
[spoiler=Metal plates;Hide metal plate tip]Metal plates are surrounded by black scribbles of eyes and the occasional bird, but mostly just eyes.[/spoiler]
[spoiler=Special;Hide special item tip]There's also one special item in each(?) level in the form of a TV with VCR nearby. These are usually in some side room or similar which easily go unnoticed and have no clear markers to guide you there (than perhaps the static sound coming from the TV).[/spoiler]
Effectively all these challenge your ability to investigate and explore the levels to the fullest taking cues from audio and visual stimuli which the game uses quite brilliantly.***Working title: The Dark
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Advent Rising  Majesco Entertainment (GlyphX Games)2005[b]novint falcon[/b] - only in the [i]Ascension Reborn[/i] re-release by Novint.
[b]messiah[/b] - Humans are viewed by many of the aliens, except Seekers (who apparently wipe out humanity almost completely), as divine creatures. Gideon, the protagonist, is also apparently one of the most powerful and quickly learns to control his divine powers with guidance from the Aurelians (who can barely lift a cup with similar powers [telekinesis, in this case], while Gideon can lift massive boulders and do other impressive things).
[b]in-game intro[/b] - turns into real cinematic later on from whence the "real game" starts.***The game only supports 4:3 resolutions, but curiously displays this letterbox view which tries to simulate widescreen.***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium III or Athlon 2.0 GHz CPU
* 256 MB RAM
* GeForce 4 (excluding MX series) or Radeon 9000
* 5.5 GB free HD space
* soundcard

[b]Recommended:[/b]
* Pentium IV or Athlon 3.0 GHz CPU
* 512 MB RAM
* 256MB RAM VRAM
* Sound Blaster Audigy 2 ZS***Advent Rising is the first in an epic trilogy of action/adventure games, presented in a stunning cinematic format to deliver an unprecedented variety of game play experiences. Built on the Unreal Warfare engine, it offers precise, refined play-dynamics with action-packed adventure and style, wrapped in a visually imaginative universe. Advent is akin to a fast-paced action movie where the player is swept up in a continuously evolving series of sequences and events.

Working with award-winning science fiction author Orson Scott Card, GlyphX Games has created a gripping storyline that will thrust gamers and readers alike into an incredible intergalactic saga. In Advent Rising, players make decisions that effect not only what they experience in the first game, but the entire Advent trilogy.

* An unprecedented single-player gameplay that allows gamers to play through the thrilling action sequences of a blockbuster movie or game, rather than just watch them
* Switch between 3rd and 1st person point-of-view
* Built using next-generation Unreal technology, integrated with the Karma physics engine
* Unprecedented collaboration with award-winning, sci-fi author Orson Scott Card on sweeping storyline
* Downloadable level from Xbox Live and PC online
* Develop amazing superhuman powers including energy blasts, levitation and energy shields
* Wield an arsenal of awesome weapons, all with unique alternate fire abilities;
* Command a vast array of incredible vehicles including human and alien assault vehicles, hover tanks and flying vehicles
* Versatile control scheme that allows for acrobatic movement and precise targeting of enemies while quickly switching between weapons and powers
* Musical score features 70-piece Hollywood union orchestra and members of legendary choir
* Dolby Digital 5.1 support
[Majesco]
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F.E.A.R.  Vivendi Universal (Monolith Productions)2005[b]A story of supernatural terror brought to life[/b]

You are an elite soldier trained to handle the most unusual and shocking situations. Called in to confront a murderous force with paranormal abilities, you must contain a crisis spiralling quickly out of control. Discover the true meaning of F.E.A.R., a fusion of stylised action and intense story.

* Unpredictable encounters with combat adaptable A.I.
* Advanced visual effects for an intense "action movie" experience.
* Cinematic-style combat for more visceral FPS action.
* Exhilarating multiplayer combat for up to 16 players.
[Box blurb]***[b]Minimum:[/b]
* Windows 2000, XP or XP64
* 1.7 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti or Radeon 9000 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon 9800 Pro***[spoiler=Spoiler tags;Hide]child victims - only in the back story, and you do meet her, sort of. The whole mess seems to be because of this.
cannibalism - only a brief scene with Fettel, though the dialog seems to imply he has done it multiple times and would presumably do so again.[/spoiler]***Awesome horror/fps game. Freaky as hell. You owe it to yourself to play this one. Get the free demo here:
[[link:http://www.whatisfear.com/]]
[cjlee001]
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Dreamfall: The Longest Journey  Aspyr Media (Funcom)20066 years after the critically acclaimed modern adventure The Longest Journey was released comes the sequel Dreamfall. It will feature some characters from TLJ, but will concentrate mostly on a new cast. The premise is that the Earth we know is actually only half the story of the universe. Our scientific Earth's true name is Stark, and its reality is mirrored in another dimension by a magical Earth called Arcadia. The game concerns a young woman named April Ryan who lives on Stark in the 23rd century. When a disaster throws the balance between the scientific and magical Earths out of whack, it's up to April to step in and restore equilibrium between the two universes. Core to the story are three playable characters: Zoë Castillo a twenty-year old young woman who lives with her grandfather; Kian an assassin who will begin to question his beliefs and returning from TLJ, April Ryan who will discover that no matter how hard you try, you cannot escape the past. In what can best be described as a modernized version of point-and-click, characters will have an innovative 'focus field' that allows you to interact with and scan the environment. Instead of point-and-click, you sweep the area with the focus field to find interactive objects or inventory items. One of the puzzles we were shown utilized the 'focus field' as your character had to light a torch and it does facilitate a smooth transition between puzzle and game without interrupting the flow of the game.***
[100]***
[12]***Otherwise great game, except the combat had ridiculous control mechanism, the fact that the story ends in middle of everything and they should've left the zealot guy and April as NPCs (what's with April's new goth outlook anyway?). The locations also felt ridiculously small and made me think of some age-old consoles and their smaller than sensible limitations. Have to say that I prefer the original.***Although the main character is Zoë Castillo, you get to control April Ryan and the zealot guy too for a time and see what they're up to.
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Half-Life 2: Episode One  Sierra (Valve)2006Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
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Rainbow Six: Vegas  Ubisoft Entertainment (Ubisoft Montreal Studios)2006 labelimageminimize
Penumbra: Overture  Lexicon Entertainment;Got Game (Frictional Games)2007
[100]***
[12]***2006-??-?? Penumbra tech demo
2007-03-30 UK boxed and online release
2007-05-08 US boxed release
2007-10-04 Released on GameTap
2009-03-06 Released on Steam***[b]missing images:[/b] more interesting in-game screens***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 512 MB RAM
* 1 GB free HD space
* Radeon 8500 or GeForce 3 Ti***Voice-overs are only in English, German and Russian, for all others the voice-overs are in english. Subtitles are in all available languages.

Widescreen is only available in resolutions of 1280x~***Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment.
Until, that is, he receives a letter from a dead man.
Philip's father left before he was born, taking his reasons with him. Now, here he is, opening up the door from beyond the grave. That door leads to more questions, and those questions lead to Greenland. Philip follows the clues - they're all he has left.
On leaving the final signs of human civilization behind him, in search of the location mentioned in his father's ambiguous notes, Philip wonders if he's left some part of his humanity behind as well. Soon, that will be the least of his fears.

Now, Philip needs your help. He's found an inexplicable metal hatch, in the middle of a frozen wasteland. Inside, is something yet more unfathomable.

Step into the unknown.

Gameplay
Penumbra: Overture is a first person adventure game that focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past. Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilizing cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction.

The weapon system differs from your average game; swinging a melee weapon is done using the mouse, which increases the realistic feel of combat. Fighting enemies is not something best done with brute force though, in most situations fighting is a last resort and the player is often better of using his/her wits. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more.

Penumbra: Overture will keep players on the edge as they have to explore scary and immerse environments never knowing what is behind the next corner. The world is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered.

Features
* Detailed and atmospheric environments.
* State of the art interaction system.
* Thrilling blend of puzzles and action.
* Dark secrets to be discovered.
* Over 8 hours of gameplay.
[Paradox]
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Halo 2 Microsoft Game Studios (Bungie Studios)2007Falling Leaf Systems released a patch that removes the Windows Vista limitation. This is not a patch that modifies the game, it merely keeps the game from checking which Window version it is running on. It runs fine on Windows XP (with Directx 10 installed, also courtesy of FLS), the OS check is entirely an artificial ploy to encourage XP users to stick themselves with Vista.
[Zerothis]
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Command & Conquer 3: Kane's Wrath  Electronic Arts (EA Los Angeles)2008Far more enjoyable to play than the base CnC3 in my experience, and the difficulty options actually work properly in this. In terms of story, Kane's Wrath is sort of a filler, covering things between second and third tiberium wars, clarifying some events of third tiberium war and shows part of the events leading to CnC4. If anyone is ever interested in CnC3, then this is the only reason to get it, besides following the story of Kane (Tiberium series) if you're into that sort of thing. Thisis also very much focused on mutliplayer experience as the story only allows you to play with Nod and its sub-factions and only cursorily demonstrating the new sub-factions for GDI and Scrin.***In the name of Kane! The Command & Conquer™ series continues to thrive with Command & Conquer™ 3: Kane’s Wrath. As the expansion pack to the critically-acclaimed and fan favorite, Command & Conquer 3 Tiberium Wars™, this Real-time Strategy (RTS) game returns to the Tiberium Universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. This story will be told through a new set of high-definition, live action video sequences starring a celebrity cast including Joe Kucan, playing the megalomaniac leader of the Brotherhood of Nod, alongside new talent Natasha Henstridge and Carl Lumbly. With your help, Commander, the Dark Messiah may rise again!

* [b]Unprecedented Multi-decade Campaign[/b] – Kane returns as the centerpiece of an epic new single-player campaign. Experience a new story that spans 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. Facilitate the rise of the Brotherhood leading up to and beyond the events of Command & Conquer 3 Tiberium Wars.
* [b]Global Conquest[/b] – Fight the Third Tiberium War your way. Take command in an all new global conquest mode. Position your forces on a strategic level and then wage conflict in the fast, fluid, furious, tactical gameplay that Command & Conquer pioneered. Map out your strategies on the planetary level and wage all-out war on the ground.
* [b]Live Action Videos are back[/b]! – Witness the rise of the Brotherhood first hand through intense live action video sequences starring Joe Kucan, the actor who originated the role of Kane in the Command & Conquer series in addition to a new celebrity cast of characters.
* [b]Introduction of new Epic-Units[/b] – Devastate the battlefield with the immense firepower of all-new Epic-units. Customize your Epic-Units mid-battle via garrisoning and upgrades. Position these units in the strategic, global conquest mode then lay siege to your enemy at the tactical, battle level.
* [b]Take Command of a Whole New Army[/b] – With the introduction of new units, structures, and abilities to each of the three factions, the Tiberium Wars will never be the same. Conquer your enemies with new units on both land and air.
* [b]Specialized Sub-factions[/b] – Play to your strengths with six unique sub-factions, each equipped with their own exclusive units, powers, and upgrades. Utilize the sub-faction of your choice to fully take advantage and compliment your play style.
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Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2008El comienzo estelar de la saga, a pesar de ser mucho más lineal y corto que sus predecesores (y unas misiones secundarias enormemente repetitivas), se hecha de menos no ser una arsenal andante que puede con toda la guardia de la ciudad: mucho más sigilo y huida y menos acción.

Especialmente reseñable era la posibilidad de finalizar un asesinato siguiendo el diario de Altair, convirtiendo el encargo en un auténtico reto, además de la claustrofóbica situación de Desmond y la intriga que rodea todo el juego.

Como reprochable, la enorme letalidad del agua, aunque también es cierto que es de gran ayuda contra los templarios.

8 de 10***2008-04-09 as boxed
2008-04-09 on Steam (eng,fre,ita,ger,spa)***[b]save points[/b] - there's only one save per profile, so make sure you back it up occasionally. Nothing worse than playing almost through the game and the save getting corrupted for whatever reason (such as BSOD). The saves are stored in `[code]%APPDATA%/Ubisoft/Assassin's Creed/Saved Games/[/code]´.***Latest version: 1.02 (as of 2008-05-14)***The story starts with Desmond Miles being kidnapped in 2012 by Abstergo Industries and put into the Animus machine, a device capable of drawing out genetic memories and allowing the user to re-live their ancestors' lives. For Desmond, this is the life of Altaïr Ibn La-Ahad (الطائر), an assassin who lived during the Third Crusade in 1191. Although the story skips the kidnapping and starts with Desmond jagged into the Animus and experiencing some synchronization issues with it.

The game is difficult to categorize and abundantly lampshaded by the fact that most of the game takes place inside the Animus which has been created to produce a video game like experience, so effectively you're playing a video game inside a video game. And the experience produced by the Animus is an abstraction of sorts with various alterations that make it easier for the user to operate it, such as translating all languages to plain English and so forth. So any inconsistencies with reality are due to that, and since memories aren't exactly logical 1 to 1 copies of reality, much illogical instances can occur, some of which can be interpreted to mean some [url=http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Ptitlel59ywfenym8d?from=JustBugsMe.AssassinsCreed]very strange things[/url].

Things you may need to replay the whole game for:[spoiler]In memory block 4, you have a chance to pickpocket Vidic to get his security pen. This opportunity does not represent itself and replaying the memory block later does not roll back time in the "real world".

After the credits you gain access to the conference room where you need Vidic's pen to access a computer, but there's nothing else after that besides your ability to replay the memory blocks and aim for 100% completion (collecting all the flags, killing the templars, scouting, and doing all the side tasks).[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz dual-core Pentium D or Athlon 64 X2 3800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 6800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+ CPU
* 5.1 capable soundcard***The PC version has 4 new missions compared to the original console version.

Director's Cut Edition is apparently just alternate name for the thing and is in no way different from PC releases without that extra bit in their name.
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Dead Space Electronic Arts (EA Redwood Shores)2008Un survival horror soberbio, donde tus recursos son limitadísimo y temerás hasta el titileo de la luz de la nave.

8 de 10***Only the Dead Survive.

A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineer Isaac Clarke embarks on the repair mission, only to uncover a nightmarish blood bath — the ship's crew horribly slaughtered and infected by alien scourge. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival.

* Strategically dismember the Necromorph enemies limb by bloody limb.
* Zero gravity combat means terror can strike from anywhere.
* Uncover the horrific truth of this shocking thriller.***Finishing the game on [i]hard[/i] difficulty unlocks [i]impossible[/i] difficulty (as well as giving 50k credits, 10 power nodes and military suit). What that entails, however, is unknown.***2009-01-09 on Steam (lang: eng, fre, ita, spa, ger)***[b]Launch trailer[/b]
[media=youtube]S7VvKGlVZu8[/media]***There has been several animated comics and apparently they're making a direct-to-DVD/Bluray animated film as well to cover the back story (and so far it seems like they're selling the movie separately). I truly hope these are included in the final game, I hate to miss out on the plot simply because the people want to make more money out of it.***[b]achillesheelfoes[/b] / [b]dismemberment[/b] — this is the only way you can defeat the necromorphs, by shooting or otherwise ripping off all their limbs. Just shooting at their head or torso won't help much (much like with zombies).
[b]technomagic[/b] — (tele)kinesis and stasis devices, the latter of which literally creates a temporal distortion that significantly slows down the passge of time for the targeted object or creature (ergo, slowing their movements down to crawl).

# averted tags #
[b]limited supplies[/b] — happens only with ammo in case you use single weapon exclusively (you can carry 4). Otherwise you have plenty of ammo around.
[b]faceless protagonist[/b] — you can rotate the camera early on in the in-game cinematic portion to point towards the back of the ship when Isaac hasn't donned his helmet yet, showing his face clearly.
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F.E.A.R. 2: Project Origin  Warner Bros. Interactive (Monolith Productions)2009Was worked on simply as "Project Origin" before Monolith re-acquired the rights to the F.E.A.R. title from Vivendi.***Comes on 2 DVDs.***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* 2.8 GHz Pentium IV or Athlon 64 3000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X700 GPU
* 12 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Core 2 Duo or Athlon 64 X2 4400+ CPU
* 1.5 GB RAM
* 512 MB VRAM
* GeForce 8600 GTS or Radeon HD 2900 XT
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Alien Breed: Impact  Team17 Software2010Un shooter de vista cenital reseñable por su fácil manejo y control de la cámara.
Por lo demás tampoco destaca frente a otros juegos similares.

5 de 10***Alien Breed Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience. In addition to the thrilling single-player campaign mode, the game also offers a relentless, action-packed, online two-player co-operative battle mode.

GAME FEATURES:

* Alien Breed is back! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* Epic single-player story mode - The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* Single-player free-play mode - A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specifically customised maps.
* Additional Steam online features - Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards and Co-operative Achievements.
* FREE TRIAL – The "Prologue" sample section – a specifically designed introduction to the game; play in either single-player or two-player online co-operative mode.
* NEW – Upgrades shop – Search fallen comrades and lockers to accumulate cash, and then tactically spend it on weapons/kit upgrades in the shop.
* NEW - Enemies– Re-imagined and improved Alien Breed enemies.***[b]Minimum:[/b]
* Windows XP
* 2 GHz CPU
* 1 GB RAM
* GeForce 6800 or Radeon X700 GPU
* 1.5 GB HD space***Single-player campaign and online two player cooperative skirmish.
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Alien Breed 2: Assault Team17 Software2010Un juego de vista cenital, que juega mucho con las cámaras y las luces para sorprenderte.

6 de 10***Can you survive the alien onslaught? Alien Breed™ 2: Assault is the second chapter in the Alien Breed™ series, and is an explosive science fiction arcade-shooter with an epic story, swarms of highly intelligent alien enemies, high-impact weaponry, highly detailed and rich environments, developed using Epic Games' Unreal® Engine 3. Take control of the hero, Conrad, the ship’s Chief Engineer, and continue your fight for survival across the fatally damaged space vessel, against a ruthless assault by an alien horde. Your only hope relies on reigniting the alien space craft’s monstrous engines to rescue you from impending annihilation. Deep inside the bowels of the unfamiliar craft, and with time rapidly running out, ready your weapons and begin to claw your way through the darkness in a fight for survival. But you are not alone. The ship is home to the carnivorous alien horde and something else ... something yet to reveal its true intentions ... something biding its time. In addition to the thrilling single-player campaign and all new "survivor" modes, the game also offers relentless, action-packed, two-player online co-operative battle modes.

[b]Key Features[/b]
* Survive the assault! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* NEW - set pieces – fight the breed through the new vertical climb section and the mounted gun battle.
* NEW – fight the alien horde with new hardened armour and new weaponry:
* Hyper Blaster – a destructive chain-gun.
* Rocket Launcher – blow the horde away.
* NEW - take on new alien enemies – the ‘webber’ alien and endure dramatic encounters with new shocking bosses.
* Epic single-player story mode – The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* NEW - single-player "survivor" mode: – Resist endless waves of intense alien horde attacks in three specifically designed arena environments.
* Single-player free-play mode – A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specially customised assault maps for two players, over Steam.
* NEW - two-player co-operative "survivor" mode – Join forces and try to survive three specifically designed arena environments, over Steam. Get competitive and challenge others to beat your survivor abilities on the extensive Leader-boards.
* Additional Steam online features – Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards/Achievements/Co-operative Achievements.
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Rochard Recoil Games2011Grab a G-Lifter - your new best friend! Use it to change gravity at will, manipulate the environment, and throw huge crates at your enemies.

Join the amazing exploits of astro-miner John Rochard and embark on a gravity-bending journey across the Solar System! Rochard is an award-winning side-scroller featuring hours of mind-blowing gravity gameplay, puzzle-solving and action. Narrated in a humorous cartoony style, Rochard tells a thrilling story of villains, a damsel in distress and a mysterious alien civilization.

Key Features:
* 5 long Chapters crammed with fast-paced platforming action and mind-bending puzzles based on gravity
* A beautifully crafted cartoonish visual style, rich with humor and personality
* Incredible items able to influence gravity and grab, swing and throw objects to solve puzzles or get rid of enemies
* A groovy soundtrack composed by Markus "Captain" Kaarlonen from Poets of the Fall, mixing southern rock/blues and 80′s inspired electronic music
* The legendary performance of Jon St. John as the voice of protagonist John Rochard
* The most advanced use of the Unity engine in a video game
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D4: Dark Dreams Don't Die AGM PLAYISM (Access Games)2015 labelminimizeminimize
Dead Rising Capcom (Capcom Production Studio 1)2016 labelimageminimize
Shadow Warrior 2 Devolver Digital (Flying Wild Hog)2016 labelimageminimize
Diablo II: Resurrected Blizzard (Blizzard;Vicarious Visions)2021 labelminimizeminimize
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