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namepublisher(developer)year arrow_downwarddescription
Starship Troopers  Hasbro Interactive (Blue Tongue Software)2000Latest version: 1.1 (as of 2000-11?)

There's also separate patch for Nvidia GPUs, released presumably in 2001.***Seemingly based on the 1997 movie, the 1999 CG series and the original book to varying degrees. The bulky power armor are definitely influenced by the 1999 CG series rather than the original books.***Not to be mistaken with the [game=#164661]2005 FPS[/game] game by the same name from Strangelite.
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Fiend GripDesign2001Fiend is a a 2D survival horror game greatly influenced on the work of HP Lovecraft. You play as Nick Cane who is sent to the small town of Lauder to see if a mine contains any valuable minerals. Arriving at Lauder you suspect that all is not right with the town and slowly the visit turns into a nightmare.

The game was released in 2001 and took around 2 years of work to finish. The engine is made using the allegro library and has features such as realtime lighting and particles effects.
[?]***[b]Minimum:[/b]
* Windows 95, 98, 2000 or XP
* 200 MHz Pentium CPU
* 32 MB RAM
* 60 MB free HD space
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KOPS Jetro Lauha2001 labelimageminimize
Tribes 2 Havas Interactive (Dynamix)2001Was re-released as freeware in 2004 labelminimizeminimize
Xenocide  author2002 labelimageminimize
Seiklus -2003 labelimageminimize
Bandits: Phoenix Rising  PAN Vision (GRIN)2003 labelimageminimize
Jurassic Park: Operation Genesis  Vivendi Universal;Sierra Entertainment (Blue Tongue Entertainment)2003[spoiler=Show available dinosaurs;Hide][b]Dinosaurs:[/b]
* Dryosaurus
* Gallimimus
* Homalocephale
* Kentrosaurus
* Pachycephalosaurus
* Styracosaurus
* Ankylosaurus
* Brachiosaurus
* Camarasaurus
* Corythosaurus
* Edmontosaurus
* Ouranosaurus
* Parasaurolophus
* Stegosaurus
* Torosaurus
* Triceratops
* Albertosaurus
* Ceratosaurus
* Dilophosaurus
* Velociraptor
* Acrocanthosaurus
* Allosaurus
* Carcharodontosaurus
* Spinosaurus
* Tyrannosaurus[/spoiler]***[b]hunger[/b] — the dinosaurs require sufficient number of food dispensers to keep them fed, also their living areas require water supply, such as a lake, to keep their thirst at bay. Dinosaurs will die after a while if either is missing for too long. Possibly a factor with the tourists as well, but only to keep them at the park longer.
[b]npc anxiety/fear[/b] — seen if a dinosaur breaks free from their containment area (this affects the tourists) or if two different dinosaurs (specifically a carnivore and herbivore or large carnivore with smaller carnivore) are forced to be too close to each other. The dinosaurs may try to avoid the carnivore so much that they can't stave their hunger and eventually starve to death unless the carnivore ends up killing them (is that even possible here? didn't witness it, but hypothetically it could happen). To prevent this, you can either provide separate holding areas for the dinos or large enough single area for them to prowl so they can keep their distance naturally. The latter is obviously much harder set up and maintain, but the game does provide sufficient mechanisms to attempt it.***Latest version: retail.
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AquaNox 2: Revelation JoWood Productions (Massive Development)2003While Emerald Flint and his companions get mixed up in an upcoming political conflict in Neopolis, we're telling you a completely different story, about completely different people. In the not too distant future the two stories will mingle, but until then terrible trials and tribulations will have a firm grip on Aqua. You are William Drake, a young and still inexperienced freighter pilot with a tragic past. Your job as a freighter pilot in the northern Tornado Zone does not satisfy you. One day you decide to give up your monotonous life. In the merciless and glittering world of Aqua you are searching for new tasks and, of course, adventures. Strange people, dangerous people will cross your path, and you will have to learn who is friend and who is foe.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* Pentium/Athlon 750 MHz CPU
* 32 MB VRAM
* 128 MB RAM (256 MB on 2000/XP)
* 1 GB free HD space

[b]Recommended:[/b]
* Pentium/Athlon 1 GHz CPU
* 256 MB RAM
* 64 MB VRAM***AQUANOX 2: REVELATION is a new story of the underwater world Aqua. In 2666 a young freighter pilot called William Drake sets out to search for the heritage of a mythical ancestor. He is looking for adventure - and finds greed, ruthlessness, merciless hatred ... and also unexpected help. But very soon he has to realize that he is not the only one hunting for his ancestor's legendary treasure.

AQUANOX 2: REVELATION chases the player through high-energy action and sinister underwater cities. A gripping story, striking characters and the overwhelming architecture of the underwater world are framed by an ingenious user interface. Bonus objectives as well as hidden bonus weaponry guarantee each missions' replayability. Tactics and patience complement the fast-paced dogfights. The player becomes a member of a group of eight mercenaries crossing the oceans. The crew is crammed together in the claustrophobic atmosphere of a freighter: Always on the lookout for loot and the legendary treasure... and always afraid they themselves might become the victims of their unknown enemies.

* Mission based action underwater roadmovie with stunning and violent individual and teambased combat
* Superbly crafts 3D graphics in a real-time, richly rendered underwater world using the "krass" - engine
* Atmospheric 3D soundtrack and music
[JoWooD]
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Warhammer 40,000: Fire Warrior  THQ (Kuju Entertainment;Games Workship Interactive)2003Latest version: F00 (as of 2003) labelimageminimize
S²: Silent Storm JoWood Productions;Nordic Games (Nival Interactive)2003The game is real-time except during combat when it switches to turn-based mode.***Latest version: 1.2 in EU (as of 2003-12-19), retail in US***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 600 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce 2 MX GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9700 Pro GPU
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S³: Silent Storm – Sentinels JoWood Productions;Nordic Games (Nival Interactive)2004The war has left many scars. A lot of people who have been dragged into fighting as green rookies now cannot imagine a quiet and peaceful life.
These people come together to form groups and organisations performing "special services" for governments and private individuals alike.
At the same time, not everybody who craved for limitless power have
abandoned their plans.
Now they're waiting and accumulating resources, to try change history again and decide the fate of humanity...
In "Sentinels" Veterans of the WW2 special operations units introduced in the original Silent Storm game come together to form a secret organisation called the Sentinels.

Their objective is to keep the post-war world peaceful, balanced and safe.
All of them have encountered a terrorist organisation called Thor's Hammer during the war, which has tried to put the whole world under their control.
The immediate reason to form the Sentinels was information suggesting that Thor's Hammer is still very much around, and pursues the same agenda.

* True 3D engine
* Combines turn-based tactical combats and role-playing
* Non-linear campaign structure in 18 missions
* Day/night cycle, weather variations and seasons
* Pool of mercenaries from more than 40 elite soldiers of 30 different nationalities
* Newly introduced economic component enhances game play
* New building types, new characters
* The events in the add-on's story are connected with the events in S2
* More then 10 new weapons
[JoWooD]
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The Saga of Ryzom Nevrax2004[b]Minimum:[/b]
* Windows 98SE, 2000 or XP
* 1 GHz Pentium III CPU
* 512 MB RAM
* 64 MB VRAM
* 7 GB HD space

[b]Recommended:[/b]
* 2 GHz Celeron or Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM

[b]Ports:[/b] (outbound only?)
UDP 47851 - 47860
TCP 80, 443, 40916, 43434, 48851 - 48860, 50000***2006-12-21 Ownership moved to GameForge AG
2008-02-?? GameForge's servers shutdown due to bankruptcy
2008-08-12 Ryzom back in operation (not run by GameForge AG), new subscriptions closed
2008-08-20 anyone allowed to create accounts and play for free
2009-??-?? Ryzom's return to pay to play format
2010-05-28 Ryzom's codebase was turned into open-source (AGPLv3) with assets released under Creative Commons license (CC BY-SA).***[b]Homin races:[/b] (playable)
* Matis
* Tryker
* Zoraï
* Fyros

[b]Factions:[/b]
* Kami
* Karavan

[b]Antagonists:[/b]
* Kitin***The Saga of Ryzom is a wholly original MMORPG fusing science fiction and fantasy. Ryzom Ring (R²), Ryzom's first and free expansion, evolves the Saga introducing the first ever MMO scenario editor!

Universe
Planet Atys is a living world, with five rich and diverse ecosystems. A powerful AI technology makes flora and fauna interact dynamically with each other and the ever-changing environment.

Freedom
Choose and fully customize a character from any of the four races of Atys. The skill-based action tree then allows gain experience in fighting, magic, crafting and/or foraging as well as customizing your own spells and special attacks (thousands of possible combinations!).

Roleplay
Your actions influence the story arc. Large-scale events are organized around players' wishes to provide more entertainment.

Consensual PvP
Different types of PvP combat coexist in The Saga of Ryzom, and - since not everyone likes PvP - you can choose whether or not to get involved. If you are looking to engage in players combats, the game offers various possibilities: Duels, GvG, FvF and full PvP.

Community
Available in English, French and German, The Saga of Ryzom enjoys a friendly and mature community. Ensuring good communication between players and developers is a key priority, so both can work hand in hand
[Nevrax]
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DRL  -2005Latest version: 0.9.9.6 (as of 2012-02-28)
[spoiler=Version history;Hide]* 0.9.9.5 (2012-01-04)
* 0.9.9.4 (2011-09-01)
* 0.9.9.3 (2011-05-01)
* 0.9.9.2 (2011-02-11)
* 0.9.9.1 (2010-03-11)
* 0.9.9 (2009-10-16)
* 0.9.8.10 (2008-04-23)
* 0.9.8.9 (2008-01-14)
* 0.9.8.8 (2007-12-22)
* 0.9.8.7 (2007-05-03)
* 0.9.8.5 (2006-11-27)
* 0.9.8 (2005-06-28)
* 0.9.7 (2005-02-24)
* 0.9.6 (2005-01-16)
* 0.9.5 (2005-01-01)
* 0.9.0 (2003-08-06)
* 0.8.3 (2002-11-15)
* 0.8.2 (2002-11-12)
* 0.8.1 (2002-11-10)
* 0.8 (2002-11-08)

Note that this listing does NOT include "unstable" releases.[/spoiler]

Since version 0.9.9.6 the game has graphical mode and by default uses it, but also includes the old terminal mode as an option.

Originally named DoomRL but was renamed to DRL in 2016 due to cease&desist order from Zenimax who owns the Doom franchise.
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Psychotoxic  NuClearVision Entertainment;Whiptail Interactive (NuClearVision Entertainment)2005 labelimageminimize
Cold Fear Ubisoft Entertainment (Darkworks)2005There's only two things I dislike about this game. For one, being able to carry every single weapon found. This is supposed to be survival horror, you know. For second, the boss battle. I can't remember playing more aggravating boss battle than this on PC (console gamers seem to love these insanely overpowered bosses as they're so damn common on them). Way overpowered compared to anything else met and [i]nothing[/i] prepares you for it. Finally used a trainer to get through it because the game was sitting at the final battle for over a month (probably one fourth of the game can be played in the same amount of time I invested solely on the boss battle).

[spoiler=Grievances with boss battle;Hide]Effectively you have to shoot the boss until he turns his attention to you, dodge the charge he makes either left or right, by staring at him in the aim view until he raises either of his arms to strike (so you know which side to dodge to), and repeat this until Anna escapes (which takes some 5+ charges). After this you have to wait for him to charge, dodge that, and then run back in front of him so he can grab you - YES! you have to intentionally let him grab you here. And then hit action button to get released. After you do this the third time, you can shoot him in the face. This has to be repeated about 3 times in total, so that's surviving about 9 more charges while managing to let him grab you. You don't have any healing items and you die on the third charge you fail to dodge. There's also the fact that the only way to dodge the boss is to stare down at him until he raises either of his arms (lest you wish to rely on luck as there's no pattern) and then swivel quickly to the opposite side, release aim and [i]run[/i]. There's probably less than a second for you to do this, so imagine repeating this sequence few times, dying at the final part several dozen times because you [i]can't[/i] do it fast enough, and that's pretty much it for playing this game through without cheating.[/spoiler]

[spoiler=Third grievance and a spoiler;Hide]Tom gets infected second time but I don't recall him getting an antidote, so I have to assume he spreads the parasites to the rest of the world. The ending is very curt, but then I didn't watch through the credits for any hidden hints on that.[/spoiler]***Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 2.2 GB HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM***[size=150]Embark on a Voyage of No Return[/size] You are Tom Hansen, a US Coast Guard, investigating a distress call from a large Russian whaler in the middle of the Bering Sea. A ferocious storm descends and a watery gateway to hell opens, as the horror lurking beneath the ship's bloodstained decks rises.

[image: showing Tom shooting at a zombie with a pistol]
From a [b]sinister whaler[/b] infested by mutated & clever enemies to a [b]hostile oil rig[/b], there will be no safe place.

[image: shows Tom using a flamer on a group of hostiles]
[b]Unleash lethal weapons[/b]: Battle with shotguns, flame throwers... or any object on hand to destroy your evolving foes

[image: shows Tom struggling to stay on board as a breaker tilts the ship heavily to its side, throwing several zombies overboard]
[b]Keep your bearings in treacherous waters[/b]: Face huge breakers, driving rain and stormy winds that constantly rock the ship.

[image: shows Tom shooting at a zombie's head, causing it to explode violently]
[b]Blast your enemies[/b]: spill their blood with cool finishing move.
[Box blurb]
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Hammer & Sickle  cdv Software Entertainment;Take-Two Interactive;T-time Technology (Novik&Co;Nival Interactive)2005[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce 2 MX, Radeon 9000 or equivalent GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* Dolby Surround 5.1 compatible sound card
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Desert Law  Cenega;1C Company (ARISE)2005[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 366 MHz Pentium III CPU
* 64 MB RAM
* 8 MB VRAM
* Riva TNT GPU
* 1.5 GB HD space

[bRecommended:[/b]
* 1 GHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce DDR GPU***In Desert Law, player takes on the role of Bred as he begins his quest for vengeance against those who ruined his very existence. After returning to his home village and finding the settlement plundered and destroyed, Bred swears to bring justice to the memory of his slain village. Uniting desolated outcasts, he forges a fighting unit to strike out against bandit gangs, drawing allies under his banner.

Desert Law is a new spin on the traditional real-time strategy that immerses players into a post-apocalyptic world where gasoline is the new world currency.

Players can have anything if they have gas to pay for it, or gamers can loose everything with one tactical mistake. Mankind is rebuilding civilization off the scattered remains of pre-doomsday technology with unfamiliar equipment and knowledge which it inherited from ancestors. Disorderly gangs roam the wastelands, and if gamers want to survive, they will have to fight to stay alive. Mad technicians of the world-gone-insane will give the players a chance to use more than 50 types of vehicles with different kinds of military equipment, from the ordinary car to radically altered homemade war machines. With more than 30 missions in an intriguing scenario gamers will have to fight all manner of desert scum before satisfying Bred's thirst for vengeance.

Key features:
* Science-fiction real-time strategy with role-playing elements
* 29 missions filled with events
* 30 comic-book episodes
* 46 types of hellish weapons
* 7 heroes with role-play characteristics
* American post-nuclear landscapes
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Hard Truck: Apocalypse  cdv Software Entertainment;Nival Interactive (Targem Games;Buka Entertainment)2005[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 2 GHz Pentium IV or equivalent Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 1 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or equivalent CPU
* 1 GB RAM
* Radeon 9600 Pro or equivalent GPU
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Strange Attractors Ominous Development2006Strange Attractors was created for a 'One Switch' competition. Just because the only button used by the game is the space bar (and Esc to exit) doesn't mean the gameplay isn't complex and unique. Remember, not everything that is simple is easy!

By pressing the spacebar, you activate the gravity drive of your craft and create an attractive force between yourself and the other objects in the game. Your goal is to sling and bounce yourself from the bottom of the level through the portal at the top.

We have never seen anyone play this game and not laugh out loud.
[Ominous Development]
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Rainbow Six: Lockdown  Ubisoft (Ubisoft Montreal;Red Storm Entertainment)2006[b]infinigun[/b] - the handguns have infinite ammo, at least on normal difficulty.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8000 GPU
* 1024x768 display
* 7 GB HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 5 series or Radeon 9800 GPU
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Armadillo Run author2006[b]Minimum:[/b]
* Windows 95, 98, ME, NT, 2000 or XP
* 500 MHz CPU
* 64 MB RAM

[b]Recommended:[/b]
* 1 GHz CPU
* 128 MB RAM
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Heroes of Might and Magic V  Ubisoft (Nival Interactive)2006Latest version: 1.6 (as of ?)***[b]Campaigns:[/b]
* The Queen
* The Cultist
* The Necromancer
* The Warlock
* The Ranger
* The Mage***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 Ti 4200 or Radeon 8500 GPU
* 32X CD-ROM drive

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce FX 6600 or Radeon X800 GPU
* Dolby Surround 5.1***The Heroes franchise enters a new era. Dive into the new groundbreaking Might and Magic universe for the most complete strategy gaming experience ever created.

* Cutting edge technology: For the first time, experience the world of Might & Magic in a full breathtaking 3D animated world supported by a consistent and modern graphic style.
* Deep scalable turned-based battle system for challenging and tactical combats: find out the combat system that made the success of the Heroes series or experience the brand new Dynamic Battle System. Choose from over 200 skills, 170 creatures' abilities and 40 spells to build up your heroes and their armies.
* New darker heroic fantasy universe: discover a completely revamped and more mature universe that features 6 unique factions and over 80 different creatures.

Live the adventure like never before through a grasping storyline that features special objectives, numerous side quests and plot twists.

* Complete strategy experience: during 6 campaigns and over 30 missions, experience the finest blend of adventure, strategy, tactics, management and role play ever brewed, through a user friendly yet deep turn based system that favours tactical thinking over button mashing.
* Competitive and addictive intense multiplayer parts: The wait is over. Discover for the first time new options that will allow you to play simultaneously or even when it is not your turn!
* Heroes of Might and Magic V also introduce the new exclusive Duel mode: challenge your opponent in fierce battles where only the slyest shall prevail.
* Experience everlasting adventure thanks to the map editor provided.
[Nival]
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Dwarf Fortress  Bay 12 Games2006Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.

Although Dwarf Fortress is still in a work in progress, many features have already been implemented.

*The world is randomly generated with distinct civilizations spanning centuries of detailed history, hundreds of towns, caves and regions with various wildlife.
*The world persists as long as you like, over many games, recording historical events and tracking changes.
*Command your dwarves as they search for wealth in the mountain.
---Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
---Defend yourself against attacks from hostile civilizations, the wilderness, the depths, the dead and creatures of the night.
---Trade for all manner of exotic goods with your neighbors.
---Establish a barony and support the nobility as they make demands of your populace.
---Keep your dwarves happy and read their thoughts as they work and relax.
---Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.
---Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
---Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.
---Retire your fortress, then unretire it after spending time playing other roles in the world.
---Honey, wax, pottery, windmills, waterwheels, soap, plaster, wool, eggs, dyes, cheese, glass, animal training, and much much more...
*Play an adventurer and explore, quest for glory or seek vengeance.
---Meet adversaries from previous games.
---Recruit people to come with you on your journey.
---Explore without cumbersome plot restrictions -- thriving capitals, villages, catacombs, labyrinths, bandit camps, caves and more!
---Seamlessly wander the world or travel more rapidly on the region map and in underground tunnels.
---Travel by day and search for a place to shelter as night falls.
---Listen to rumors and help out town and civilization leaders.
---Earn a reputation as a hero, friend, soldier, enemy, thug, etc. with the various civilizations in the world.
---Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
---Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below. Climb, jump and sprint!
---Stealth system with vision arcs which also respects vegetation density and other factors.
---Use signs like shoe impressions and animal tracks to hunt and avoid danger.
---Steal a mummy's treasure or learn the secrets of life and death at a necromancer's tower.
---Visit your retired fortresses and ask your dwarves to join you on adventures.
*The combat model uses skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more. Attacks and other movements extend over several instants, allowing you to deliberately catch enemy blows or plan your counter-attack.
*Hundreds of animals and other monsters, including many that are randomly generated for each world.
*Multi-tile climbable trees and many, many kinds of plants. Fruit, flowers and falling leaves.
*A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
*Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
*Add new creatures, weapons, plants, metals and other objects via modifiable text files.
*Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).
[Dwarf Fortress Official Website]***[b]Minimum:[/b]
* Windows 98
* 512 MB RAM
* 100 MB HD space***Latest version: 0.31.25 (as of 2011-03-28)
* 0.28.181.40d (2008-09-06)

Oldest recorded version was released on 2006-08-08.

The game's release date should be modified to the date on which "feature complete" version is released (when and if such a thing is released).***The game has two modes, adventure mode which resembles any rogue-like game and the dwarf fortress strategic mode where you build and maintain the fortress and its dwarves.***2002 Development started
2006 First public release

At the time of writing, the game is still in alpha. We (UVL management) should consider this "finished" (as in, set the release date for) when the game has implemented everything everything in the core components and reqs described in [url=http://www.bay12games.com/dwarves/dev.html]this page[/url]. However, unlike many other games listed as "in development" here on UVL, Dwarf Fortress is quite playable already.

Following concepts were found in future plans for DF: [code]diplomacy[/code], [code]ruins[/code], [code]a-life[/code], [code]magic[/code], [code]natural disasters[/code], [code]dimensional travel[/code], [code]trading[/code], [code]hunger[/code], [code]outlaws[/code], [code]literal experience[/code], [code]injuries[/code], [code]taxes[/code], [code]stealth[/code], [code]item durability[/code], [code]riding[/code], ...
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ArchLord Codemasters;Webzen (NHN Games)2006[b]Minimum:[/b]
* Windows 2000 w/ SP4 or XP w/ SP2
* 1.4 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9600 GPU
* 6 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium D 915 CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 6 series or Radeon X600 GPU
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The Guild 2  JoWood Productions (4Head Studios)2006 labelimageminimize
AssaultCube Rabid Viper Productions2007 labelminimizeminimize
Red Ocean dtp entertainment (Collision Studios)2007[b]Minimum:[/b]
* Windows 2000 SP4, XP/XP64 SP2 or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* DX compatible soundcard
* 800 MB free HD space
* CD-ROM drive

[b]Recommended:[/b]
* 3.0 GHz CPU
* 1 GB RAM
* 256 MB VRAM***2007-?? in DE?
2008-01 in UK?
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Clean Asia! Cactus Software2007 labelimageminimize
Battlestations: Midway Eidos Interactive (Eidos Studios Hungary)20071st person is only available with aircraft and not very useful with them either.***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* GeForce 4 or Radeon 9000 GPU

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* GeForce 6800 or Radeon X800 GPU***Latest version: 1.1.1 (as of 2007-03-09)***BattleStations: Midway is an immense action game that drops players into massive air, sea, and undersea battles from Pearl Harbor to Midway. Players command massive fleet attacks and take direct, real-time, control of every plane, battleship, and submarine in the battle.

Battlestations: Midway blends intense 3rd-person action with epic, large-scale naval combat and brings to life the great Pacific battles of World War II. From the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway.

Innovative gameplay lets players take direct control of over 60 different warships, planes and submarines from a 3rd-person perspective. Players can instantly jump to and control every vehicle in the battle.

The Single Player mode features 11 large-scale campaigns with 12 bonus challenge missions. The online multi-player combat offers an entirely new online battle experience and features head-to-head and co-operative fleet battles featuring over 60 Allied and Japanese units.
[Eidos Press Release]
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Equestrian Challenge  Red Mile Entertainment (IR Gurus Interactive)2007A strange mixture of horse racing and other horse related sports (whatever they're called), virtual pet game (basic horse caring), and role-play (horse stats which increase with experience).***Re-released together with another game in [i]Let's Ride! Champions Collection[/i] labelimageminimize
Genesis Rising  DreamCatcher Interactive;Akella;Nordic Games (Metamorf Studios)2007[b]racism/speciesism[/b] - humans were nearly wiped out because of this and returned the favor. Now, humans are pretty much the sole (sentient) species in the whole [i]universe[/i], except in this little corner of it that still remains outside of their control - and where the game incidentally takes place. And it still continues.***Latest version: 1.044 (as of ?)***[b]Recommended:[/b]
* Windows 2000, XP, XP64 or Vista
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce FX 6600 or Radeon X1600 GPU
* 2.5 GB HD space***Three thousand years in the far distant future after what was believed to be the arrival of "The Savior", Mankind has carved a bloody path across the known Universe.

Considering themselves a divine race and beyond reproach as a species, they view all alien races as inferior.

Those that do not bend and acknowledge the infinite superiority of the Human genome are subsequently punished or simply destroyed.

This dominion over almost all sentient life forms was only attainable through the creation and exploitation of the ‘organids' – genetically designed organic technology, easily adaptable to any enemy strategy through the introduction of seeds into the blank genetic makeup of these living machines.

The governing body directing the initiative is "The Chair of Three" on which the representatives of three Human factions reside: The Military, the Church and the Judicature.

Only one part of the Universe remains unconquered: The galaxy where the Universal Heart; an enigmatic entity that spawned all life and matter into the universe, is hidden. At least, that's what the Chair of Three believes.

As Captain Iconah, you have been commissioned to uncover the location and purpose of the Heart. A battle-hardened fleet commander and a brilliant genetic designer, you must follow in your father's footsteps; quelling the alien insurgences, outsmarting pirate cohorts and uncovering the lost galaxy and the secrets hidden within.

The fate of Humankind rests on the path you choose; take command and lead your fleet to a glorious destiny and ensure the survival of the species!

FEATURES

* Genesis Rising is a space RTS that incorporates the best elements of role-playing games; immersing the player in a rich back story and drawing them into an epic crusade that they won't soon forget.
* The non-linear single player campaign is comprised of over 30 branching missions that unfold as choices are made based on the actions you take.
* Resource gathering, technology upgrades, and combat are refined, making Genesis Rising accessible to even the most novice RTS players.
* A co-op mode in which two players can work together and control one fleet!
* All of the 20+ gene-based organid ships in the game can be customized with over 50 different weapons and abilities; giving the player thousands of possible combinations to choose from when constructing a fleet.
* As genes are inserted, ship models will morph in real-time to reflect the choices that you make!
* Many non-player character alien races share the vast emptiness of space with Humankind. Make alliances with other races to secure their support and technology, or purge them completely and take whatever you want!
* Expand your genetic capabilities through the invasion of enemy vessels, steal unsuspecting technology and maximize your gene bank's diversity.
* Change genetic makeup on-the-fly and adjust your approach based on your enemy's fleet; recycling unused genes to meet any demand.
* GameSpy Multiplayer featuring 12-player support and many multiplayer maps on which to flex your dominance!
* The universal resource in the game is Blood Air, which in addition to genes, can be harvested from the lifeless carcasses of organid ships.
[DreamCatcher Interactive]
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Parkan II  1C Company (Nikita)2007Asumiendo el puesto de capitán y a la vez única tripulación viva a bordo, tu misión será recorrer y explorar los diversos sistemas solares a tu alcance, con las consiguientes escaramuzas espaciales y a patita, e incluso abordajes.
Tiene muy buenas ideas y es un juego muy completo (acción FPS y de naves, diplomacia, compraventa, exploración de planetas, misiones a tutiplén...), pero no las desarrolla del todo bien para ofrecer un juego sólido.
Y las voces son muy mejorables, que Loquendo es capaz de tener mas emoción que muchos de sus personajes.
Interesante, pero peca de obtuso.
6 de 10***[b]Minimum requirements:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* GeForce or Radeon 9500 GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* GeForce FX series (not 5200) or Radeon 9700 Pro GPU***Parkan II is an original concept game that will allow you to feel as a pilot of a spacecraft lost somewhere in the universe. The players are to explore hundreds of solar systems, take part in a series of fierce battles and meet a new enemy - a mysterious creature calling itself Gegemaunt. Become a pirate or mercenary, get money to buy the most powerful cruiser and show them all who is to be the new master of the galaxy. Unforgettable adventures in the Parkan II universe await you!

Key features:

* Explore the awe-inspiring galaxy which evolves as you progress
* Unique mix of several genres: action, RPG, strategy and space simulator
* Huge game universe: more than 500 solar systems available for exploration
* The player can choose any type of gameplay strategy, become a colonizer, pirate, trader or mercenary
* Multiple diverse ways to modernize the spacecraft and battle suit
* Wide freedom of action: battle in space and board enemy ships, explore planets, capture enemy bases and conquer solar system
[1C]
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Granado Espada  K2 Network;Nival Online (IMC Entertainment)2007[code]그라나도 에스파다[/code] literally reads [code]geuranado eseupada[/code] which is transliteration of "granado espada".***Sword of the New World: Granado Espada was developed by Hakkyu Kim, CEO of imcGAMES and creator of Ragnarok Online. In Korea, Sword of the New World not only won the award for Best Graphics but also captured the 2006 Presidential Award for Game of the Year. K2 Network now brings this amazing game to the West, and its localized version will feature an enhanced storyline, a more robust character creation process, better pacing, AI optimization, a more intuitive control system, hundreds of new quests and many other game enrichments. Set on a mysterious, dangerous continent with a story inspired by Europe's exploration and conquest of America, Sword of the New World is destined to dominate the world of MMOs by virtue of its groundbreaking design features, fast-paced gameplay and amazing graphics.

Revolutionary Gameplay

Sword of the New World gives players more options, variety, entertainment and challenges than any other MMO can by virtue of its unique design features. With multi-character control (MCC), players are able to command up to three characters simultaneously. No longer limited to playing one character at a time, players can instantly switch between their favorite character classes or control them all at once. Each one of those character classes - musketeer, wizard, fighter, scout, elementalist, and the unique player characters (UPCs) - acquires, over time, an impressive set of combat stances. Each stance offers unique skills, abilities and equipment options, making every class as powerful as it is versatile. With an entire family of such characters to develop, players will finally get to experience the sort of MMO gameplay they have been craving for years.

A New World of Action

The pace of battle in Sword of the New World is swift and exciting in both player vs. environment (PvE) and player vs. player (PvP) combat. Players will experience amazing adventures as they solo their team of characters in the wilderness, feud against individual rivals in family vs. family duels, group with other players in dungeons to defeat epic bosses, and unite with fellow clan members in massive city vs. city conflicts. This is Sword of the New World, and this is what MMOs should be.

A Killer Work of Art

Sword of the New World features a bold, original art direction inspired by the supremacy of Europe's Baroque period. Striking graphics make this title as thrilling to look at as it is to play, and the game's brilliant design allows it to run on a variety of systems. Handsome and beautiful character models, eerie and fantastic dungeons, breathtaking landscapes and magnificent cities all await players of this gorgeous game. Evocative music completes each unique area of the game world and makes Sword of the New World nothing less than a masterpiece of adventure.
[K2 Network]
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Hard Truck: Apocalypse - Rise of Clans  Buka Entertainment (Targem Games;Buka Entertainment)2007Stand-alone "expansion" to HTA where you play as one of the raiders instead of truckers, although you can still buy a truck to replace the high speed-low storage raider car.***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9700 GPU
* 2 GB HD space
* 8X CD-ROM drive
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Loki  Focus Home Interactive;Crimson Cow (Cyanide)2007PL 2007-09-07 by Techland***securom7 - only in Chinese release***"Loki" is a hack 'n' slash (action/RPG) and it is, by far, the studio's most ambitious project to date. However, it is not the first incursion into a fantasy world as the subtle blend of humour and haemoglobin in "Chaos League" met with popular success.

A fantasy voyage through the great mythologies, Loki allows the player to take on the role of one of the 4 heroes of the game, each drawn from a different mythology : a mighty Norse fighter, a fierce Greek warrior, a powerful Egyptian magician or an Aztec shaman who masters the secrets of the spirit world.

Whatever hero the player adopts, he must come to the aid of the gods he worships. He will come to realise that behind the chaos that is threatening his world lies Seth, the Egyptian god of darkness and evil, who has returned from the kingdom of the dead.

The hero must therefore undertake an epic journey across the various epochs and myths. He will fight a multitude of monsters of all shapes and sizes, and even overthrow a few gods, on his way to preventing Seth establish his wicked reign.

Main Features

* An epic adventure across 4 great mythologies – Aztec, Egyptian, Greek and Norse – allowing the player to live through many of the key episodes that mark these cultures (the siege of Troy, Ragnarok, ......) and setting him in the path of the most prominent figures within each episode (Achilles, Thor, Akhenaton.....)
* Choose from 4 different heroes with radically different attributes and powers. Each hero has a vast array of spells and skills to help him through his quest.
* More than 100 monsters of all shapes and sizes
* Dare to take on mythological creatures that struck fear into the hearts of our ancestors (Fenrir the giant wolf, the Minotaur in his labyrinth, .......)
* Innumerable story lines through random generation of decors and items, so that nobody lives the same experience and allowing the game to be played many times without the hero ever having the same set of weapons, armour or spells.
* Weapons, being made of two parts (loosely "handle" + "cutting edge") and from different materials, can be customised at the village forge to change characteristics. Magic runes, found along the way, can multiply a weapon's power.
* Live through the adventure with friends in cooperative multiplayer mode or fight in single combat against friend or foe in PVP mode on a battleground.
[Cyanide]
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LV-426 Derbian Games2007For 1-2 players cooperatively; one player can use the mouse while the other is limited to keyboard. Both can use the keyboard simultaneously as well.***[b]gridmove[/b] - differs from the others that you have 360 degree view of each grid point, but movement is still restricted to it. labelimageminimize
TAGAP  Penguin Development Team2007You're one of Dr. Glowenko's experimental cyborg penguins, and one day you decide to bust out of your little storage container cell-thingy and turn on your creator.***Latest version: 1.7 (as of 2008-07-03)***[b]Minimum:[/b]
* Windows XP or Vista¹
* 1 GHz CPU
* 256 Mb RAM
* 140 MB free HD space

¹ the game can be patched to run on 98, ME and 2000.***Mind-blending gameplay
Turn the experimental drugs against you enemies; Become over-the-top, feel invincible and perform unnatural agility. Side effects do occur, shifting tempo and intensity of reality from high-speed to slowmotion – and back!

Guns
There are plenty of weapons to choose from, all featuring two firing funcions for all zombie-splattering needs. Spread havoc with everything from Uzis and shotguns to hi-tech artillery and even deadly combat vehicles!

Baddies
Evil penguins everywhere! Zombie penguins, killer penguins and even robot penguins of various sizes and forms are backed up by fierce automated turrets and weird robots. And leading the forces is Pedro the penguin, your nemesis!

Goodies
Gain rewards from performing well in-game; Scoring points, beating zombies, keeping up tempo – it all is rewarded with different pills and power-ups!

Cool presentation
Super-slick 2D gaming of retro design using effects arsenal of 3D acceleration combined with high-quality audio and music form a unique audio-visual experience!

Built-in developer functions
Craft you own worlds and adventures with built-in developer functions; Make your own levels with easy-to-use level editor, create new characters and weapons using TAGAP_Script scripting and do your own cut-scenes! Making game modifications has never been as easy!
[Penguin Development Team]
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BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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Legend - Hand of God dtp entertainment;THQ;Techland (Master Creating)2007DE 2007-09
RU 2008-01
EU 2008-06
AU 2008-06
NA 2008-08?
PL 2008-03-18 by Techland (lang: pol)
INT 2009-05-05 on Steam, by dtp (lang: eng, ger, fre, ita, spa)
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Jericho  CodeMasters (MercurySteam Entertainment)2007US 2007-10-23, published by Codemasters
EU 2007-10-23, published by Codemasters
INT 2007-10-26, published by ?, distribted by Steam***Minimum requirements:
* Windows XP or Vista
* Pentium 2.4 GHz or Athlon XP 2400+
* 1 GB RAM
* GeForce 6600 or Radeon X1600
* 4.5 GB Hard Drive Space
* 2x DVD-ROM Drive

Recommended:
* Intel Core 2 Duo or Athlon 64 X2
* GeForce 8800 or Radeon X1950
* Creative Sound Blaster X-Fi Sound Card

Supported GPUs:
ATI Radeon X1600, X1800, X1900, X1950, HD2900.
NVIDIA GeForce 6600, 6800, 7100, 7300, 7600, 7800, 7900, 7950, 8800.

Not compatible with all integrated sound/graphics solutions (including laptops).***Clive Barker's Jericho is a terrifying squad-based horror FPS game based on an original concept and story by legendary horror writer and filmmaker Clive Barker, the creator of Hellraiser . An ancient evil has broken through into our world and is threatening to spread its taint across the whole of the earth unless it's stopped. At ground zero lies the Middle Eastern city of Al-Khali, a modern city built atop the ancient ruins of a dozen previous conquerors. Clive Barker's Jericho delivers an overload of sensory horror. Players journey through hellish locations and slices of time combating gruesome and twisted enemies. A squad-based horror First Person Shooter, the Jericho of the title refers to the Jericho Team, a seven-man strike force that protects government interests from paranormal threats. Trained in both conventional warfare and the arcane arts, each Jericho Team member is an expert in different para-psychological disciplines, including telekinesis, pyromancy, blood magic and exorcism.

Game features:

* All-action first-person shooter combined with darkest horror from the twisted mind of horror legend Clive Barker
* Modern weapons & paranormal powers
* Switch between & play all six squad members
* Direct your squad as they watch your back & follow your orders
* Squad first person shooter mechanics deliver tactical action
* Each character has unique paranormal abilities
* Abilities can be combined to create new powers
* The game takes place in Al-Khali, a city formed over 6 different eras and ruled by evil
[Codemasters]***Teaser vids at Youtube:
http://www.youtube.com/strangeexperiments

Demo:
http://www.codemasters.co.uk/downloads/index.php?downloadid=31238
http://www.fileshack.com/file.x/11164/
http://www.3dgamers.com/dlselect/games/jericho/clivebarkersjericho_demo.exe.html

Other:
http://www.codemasters.co.uk/jericho/community/downloads.php
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Escape from Paradise City  TopWare Interactive;cdv Software Entertainment USA;Ascaron Entertainment (Sirius Games)2007EAN-13: [code]3512289011877[/code]
... 1 DVD; uses SolidShield copy protection***Latest version: 1.0.0.1 (as of ?)***IGN lists Gangland: Paradise City as an unofficial title for this game.***Minimum requirements:
* Windows 2000, XP or Vista
* Pentium4 2 GHz or Athlon XP 2000+
* GeForce4 Ti or Radeon 8500 with 64 MB VRAM
* 512 MB RAM
* 1.5 GB free HD space

Recommended:
* Pentium4 2.5 GHz or Athlon XP 2500+ or Dual Core 1.4 GHz (per core)
* GeForce 6600 or Radeon 9800 with 128 MB VRAM
* 1 GB RAM***Story
NSA Headquarters 2009. A powerful organization called the "Aeternitas", latin for immortality, has infiltrated the governments and economical systems in the 8 most powerful countries in the world. Their objective: World domination. Numerous attempts have been made to infiltrate the Aeternitas - all have failed. Intel reports that one of the top leaders of the Aeternitas resides somewhere in Paradise City and the NSA now sends their best agents to the city. You are the NSA agent and your order is to infiltrate the Aeternitas and to locate and apprehend the leader. A man known solely as "P". Rumours of strange powers among the leaders of Aeternitas have surfaced. This has not been confirmed by the NSA...

Singleplayer
Play as NSA Agent Mia Xiang, Streetfighter Jack Slater or Business Tycoon Boris Chekov. Experience unique character-building elements, skill based combat and the feeling of ruling an entire city!

Setting
The metropol of Paradise City – A.D. 2009

Gameplay Feature List
• Rise to power in a city where you must be both a talented businessman and a strong fighter.
• Skill based RPG/RTS in contemporary big city setting
• Expand your empire by taking over the city
• Drain neighborhoods for resources
• Challenge your friends in different multiplayer modes
• Living and breathing 3D city

Technical Feature List
• Higher Dynamic Range lightning and auto exposure
• Dynamic lights and shadows including actual influence on gameplay
• Detailed normal mapped characters
• 3D & Surround Sound with advanced filtering.
• Multiplayer support for LAN and internet, dedicated servers
• Portable design by system encapsulation and the use of APIs like OpenGL 2.0 and FMOD Ex.
• Save / Load system for resuming games at arbitrary positions.
• Realistic bullet/visibility tracing in combat.
• Living, breathing city - people and vehicles in the streets
• Advanced, scriptable behavior system.
• Weather system handling rain, snow etc.
• Complex character skill system with more than 50 unique skills.
[Sirius Games]
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Hellgate: London Namco Bandai;Electronic Arts (Flagship Studios)2007Latest version: SP 1.2 (as of ?), MP 1.3d (as of 2008-07)***[b]References:[/b]
* Diablo: Wirt's peg leg***2008-02-22 Korea, published by Hanbitsoft

Note that the original English version of Hellgate has been abandoned and Hanbitsoft continued to develop their release beyond that. They re-published their version internationally, but it has been changed noticeably from its origins and there is no update/upgrade path for original Hellgate: London owners to the Hanbitsoft version. The core game is still very similar, but Hanbitsoft's version resembles MMOs much more closely in terms of features (though still lacks open areas where all players fight for ).***The multiplayer part is similar to that of Guild Wars, with people gathering at the hubs (underground stations; a bit like location specific in-game lobbies) from where they head out into [i]instanced[/i] combat/quest areas. So this is practically a MMO with the same experience available for single-player/offline users (minus the other players).***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz CPU (2.4 GHz for Vista)
* 1 GB RAM (2GB for Vista)
* 128 MB VRAM
* 7 GB HD space
* Radeon 9000 or GeForce 6200***DESCRIPTION

Hellgate : London is the first original title from premier developer Flagship Studios. Set in the near future, Hellgate introduces gamers to a world devastated by demon invasion. Players are thrust into a desolate city scorched by hellfire. Here, the few survivors must meld science and sorcery in order to gain a foothold against the minions of darkness and save the bloodline of humanity.

Hellgate : London combines the depth of role-playing games with the action of first-person shooters while offering infinite replayability and an individualized gaming experience complete with dynamically created levels, monsters, items and events. Players create a hero and then battle through innumerable hordes of demons while completing quests and advancing through experience levels and branching skill paths. A robust, flexible skill and spell system, highly-customizable items and a massive variety of randomly generated equipment allow players to create a hero that is truly unique.

FEATURES

* A New Perspective on RPGs
Combining the depth and customizability of role-playing games with the immersion of those played from the first-person, Hellgate is fast-paced but doesn't require lightning reflexes to achieve a high level of success.
* Unique and Appealing World
Explore an ominous post-apocalypse London alone or with friends. From ancient ruins long buried beneath once thriving streets to shattered cathedrals, fact and myth are blurred into an unceasing nightmare as the last remnants of humanity fight for their very souls.
* Character Classes
Fight against the demons of the underworld as one of several unique character classes. like the Templar, each class has a unique visual and game-play style based on its particular history and place in the world. Randomly generated items that can be modified in numerous ways ensure that heroes are distinct and individualized.
* Hell on Earth
Battle against a wide variety of demonic enemies, each with their own unique attributes, abilities, and vulnerabilities.
* Infinite Re-playability
With dynamically generated levels, massive quantities of randomly created items, chance events and story-driven quests, no two gaming experiences are ever the same. Differing levels of rarity and modification potential for items and skills also mean that every game played is a unique event.
* Single-Player and Online Multiplayer Support
While Hellgate : London stands on its own as a singleplayer game, it also provides a compelling multiplayer experience via a dedicated online gaming destination. By creating unique and individualized gameplay "instances" within a vast online community, Hellgate provides gamers with all the best parts of traditional massive multiplayer games, but without any of the common downsides.
[Namco]
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Shadowgrounds Survivor Meridian4;Techland;cdv Software Entertainment USA (Frozenbyte)2007Juego de acción cenital con todas las características del Shadowgrounds pero mucho más directo al grano que el anterior, y mejor elaborado.

Un mata-mata muy bien hecho.

6 de 10***[b]difficulty[/b] - mostly affects how swamped the player gets in the various holdouts. The highest difficulty gets a bit ridiculous.***2007-11-14 by Meridian4, on Steam (lang: eng, fre, spa)
PL 2007-11-18 by Techland***Also called [i]Shadowgrounds 2[/i] in some places, though never released under that title.***Shadowgrounds Survivor is a spin-off/sequel to the underground PC hit Shadowgrounds and will be available at retail outlets and online later this year.

Shadowgrounds Survivor tells the story of three survivors who join forces with the last remaining human resistance in the heated battle against the ongoing alien onslaught. The acclaimed atmosphere and gameplay mechanics of the original Shadowgrounds make a triumphant return armed with a new feature set!

• 3 playable characters, each with impressive new tactics
• RPG-like upgrade system for weapons and characters; including special attacks such as the all-engrossing Napalm Flame and the mighty Brute Slayer.
• New gameplay features such as the Sentry Turret and the powerful Mech!
• Campaign mode short of filler and full of action, running parallel to the Shadowgrounds story and expanding it to new locations, including snow and ice environments, gritty sewers and the suffering New Atlantis colony
• Survival mode where the player is pitted against hordes of alien monsters – the clock is ticking and they just keep on coming!
• New graphics enhancements, including raging snowstorm effects, new weapon effects and much more!
• Integrated physics that bring the world alive with hundreds of physics objects, taking the destruction to the next level
• New original soundtrack composed by praised Shadowgrounds composer Ari Pulkkinen
• On-disc Editor tools, sample missions and modding Wiki for easy modding; take part in the Shadowgrounds mod community and create mods for the Campaign or the Survival mode – or just enjoy the results of others!
[?]
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Crysis  EA Partners (Crytek)2007El heredero espiritual del Far Cry, te presenta como un soldado todopoderoso que de golpe se ve en una situación complicada por una fuerza de carácter desconocido.
El uso de poderes hace que el juego funciona de una forma muy similar a las habilidades de un juego de rol (sobretodo porque al usarlos hay que pensar no sólo en sus ventajas sino en las desventajas eventuales), sólo que en vez de gastar maná gastas energía y no presenta especialización más allá de los módulos del arma.

8 de 10***Tagline/Slogan: Adapt, Engage, Survive.***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.8 GHz single-core CPU (3.2 GHz for Vista)
* 1 GB RAM (1.5 GB for Vista)
* 256 MB VRAM
* 12 GB free HD space
* 512 kbps internet connection for multiplayer

[b]Recommended:[/b]
* 2.2 GHz multi-core CPU
* 2 GB RAM
* GeForce 8800 GTS or equivalent***Earth, 2019: On a remote island, an US science team makes a frightening discovery. The North Korean Government quickly seals off the island chain. Contact with the science team is lost. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation and report back to the Pentagon. Amid rising tensions between the US and North Koreans, a massive, 2km high alien ship is revealed in the middle of the island. The ship generates an immense force sphere, freezing a vast portion of the island and drastically altering the global weather system.

The newly formed alliance fights epic battles against the marauding Aliens. With hope rapidly fading, the player must fight through lush tropical jungle, harsh frozen landscapes, and finally into the heart of the alien ship itself for the ultimate Zero G encounter with the aliens.

Features

* An immersive story that puts you the player in the pivotal role to repel an alien invasion and save mankind.
* A unique three-act structure that forces the player to use real-time armor and weapons customization to adapt to an ever changing dynamic world.
* Encounter a compelling, frightening and totally original alien species that uses its senses intelligently and work in combination with each other to present players with the most challenging opponents yet in an FPS.
* Enemy and ally AI utilize real-world military tactics.
* Take control of a wide variety of land, sea and air vehicles including trucks, tanks, boats and helicopters.
* Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados pose a real and an ever-present danger.
* 32-player Multiplayer with real-time armor and weapons customization and an all new mode that combines player modification and tactical objectives.
* Emergent gameplay; actions taken in the game affect future outcomes giving each player a unique experience.
* Highly robust and easy to use mod toolset allow players to create their own expansive levels with game modes for both multiplayer and single player.
* The most realistic environments, spectacular special effects, physics game engine, lighting system and enemy Al through [[tag:cryengine CryENGINE 2]].
[Games for Windows]***Crysis is a next-generation PC first-person shooter from Crytek, the award-winning developers of Far Cry. A stunning technical achievement, Crysis combines incredible visuals, cunning gameplay and an epic story that challenges gamers to adapt to survive.

Global tensions have reached boiling point as the U.S. and North Korea square off in the South China Sea. At stake: a mysterious artifact uncovered by a team of U.S. archeologists.

The North Korean government quickly seizes the area, prompting the U.S. to dispatch an elite team of Delta Force operatives on a rescue mission. During the siege the true nature of the artifact quickly emerges, pointing to the existence of an alien presence on Earth, and ultimately the trigger for a massive-scale alien invasion.

The battle to save Earth begins as the aliens' flash freeze the tropics into a ghostly-white frozen landscape.

As gamers take up arms against the aliens, they will be outfitted with customisable weapons and a high tech nano-suit, allowing them to adapt their tactics and abilities to a hostile, ever-changing environment and a mysterious enemy.

Powered by CryENGINE 2 , Crysis delivers the ultimate DX10 gaming experience for the PC, including unparalleled graphics, special effects and artificial intelligence. The game is also scaleable to deliver a breath-taking FPS experience for older DX9 PCs.

Crysis Key features

• Adapt to Survive - An epic story thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from newly frozen jungle to zero-gravity alien environments.
• Suit Up - A high-tech nano-suit allows gamers to augment their abilities in real time on the battlefield. Players can choose to enhance their speed, strength, armor and cloaking abilities to approach situations in creative tactical ways.
• Customisable Weaponry - A huge arsenal of modular weaponry gives gamers unprecedented control over their play style. Blow the opposition away with experimental weapons like the TAC launcher, discover alien technology and utlise custom ammunition from incendiary-tipped rounds to tactical munitions that can silently put foes to sleep.
• Veni Vidi Vici - Lifelike enemy AI challenges players to assess a situation and approach it strategically. It isn't about having the fastest trigger finger – players are challenged to be proactive in the fight, not reactive.
• Zero-G Gameplay - Battle a horrifying alien species in a true Zero-gravity environment, where physics change everything as players must adapt to moving in Zero-G and contending with the recoil from their weapons and more.
• Next-Generation Graphics - Built from the ground up using Crytek's proprietary CryENGINE 2 , Crysis' visuals define "state of the art," with full DX10 support and scalable options to deliver solid performance on older machines.
• Open, Physicalised World - Choose your own path through the open world of Crysis, destroying obstacles, driving vehicles from VTOL's to boats and using the environment itself against your enemies.
• Bring It Online - Full-featured multiplayer for up to 32 players with real-time armor and weapons customisation. For a pure adrenaline fix hit the Instant Action button, or prepare yourself for the all-new multiplayer PowerStruggle mode that combines economy and vehicle warfare, alien technology and ranking, all wrapped in a strategic objective-based experience.
[Electronic Arts]
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X-Blades  SouthPeak Games;1C Company;Topware Interactive (Gaijin Entertainment)2007Un hack'n'slash ordinario, de estética muy pintoresca.

Como virtud está un tutorial directo y sin rodeos y una acción sin QTM absurdos.

Por lo demás no destaca en nada, enseñar cacha no es lo que hace un videojuego entretenido.

Mediocre.

3 de 10***2007-11-23 Russian release
2009-02-10 English (US/AU?) release
2009-02-20 English (?) release
2009-02-28 English (?) release
2009-04-30 on Steam, by Topware Interactive (lang: eng, fre, spa, ita, ger)***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* Pentium IV 1.5 GHz CPU or equivalent;
* 256 MB RAM
* 128 MB VRAM
* Radeon 9600 or GeForce 6600 GPU
* 5 GB free HD space

[b]Recommended:[/b]
* Pentium IV 3 GHz CPU or equivalent;
* 1 GB RAM
* 256 MB VRAM
* Radeon X1800 or GeForce 7600 GPU
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Aquaria Bit Blot2007A medio caballo entre el Ecco The Dolphin y un Metroidvania, este juego destaca por su atmósfera y por el buen diseño de los niveles, que te seducen para ser explorados.

Imprescindible, de banda sonora sublime.

8 de 10***Latest version: 1.1.2 (as of ?)***2005. Project started
2007-12-07 by BitBlot (download; non-Steam version)
2008-12-15 by BitBlot through Steam (download; with Steam achievements added)***[[youtube:G40cXjcz-9c]]***Minimum:
* 1.6 GHz CPU
* 256 MB RAM
* 200 MB free HD space***A beautiful, hand-crafted 2D adventure

Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.

A massive, underwater fantasy world to explore

Aquaria is an action-oriented, non-linear 2D side-scrolling game. Using an intuitive and fluid mouse control system, Naija can deftly swim through and explore a massive, handcrafted world that is teeming with undersea life. Along the way, she will encounter literally hundreds of different types of plants and animals and explore many ingame miles of hidden caves, lost ruins, and other strange places.

As kids, we grew up playing the brilliant 2D action and roleplaying games of the time. With Aquaria, we've aimed to capture the excitement of those games in a new way, using updated technology, controls, and visuals. This is a game with a very personal touch, from the characters and story to the creature interaction and expansive environments.

Seamless, non-linear gameplay

In order to make the experience as engaging as possible, we created an interface that lets the player easily control Naija with just a two-button mouse. The HUD is minimal (restricted to only a minimap in the lower-right corner of the screen). In place of textual dialogue that most games rely on we used voice acting to drive the story without interrupting the gameplay.

Through a realtime interface, Naija can sing songs and cast spells without going to a menu screen. With practice, these spells can be cast easily to interact with the environment, solve puzzles, or combine them for strategic effect during combat. Certain spells will allow you to change form, creating new ways of playing the game depending on the form chosen.
[Bit Blot]
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Sins of a Solar Empire  Stardock Entertainment (Ironclad Games)2008Most call the game simply "[i]Sins[/i]", leaving large portion of the title out.***Latest version: 1.17 (as of 2009-06-11)***[b]Minimum requirements:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz single-core CPU
* 512 MB RAM (1 GB RAM for Vista)
* 128 MB VRAM (Radeon 9600 or Geforce FX 6600 or better)
* 3 GB free HD space
* LAN or broadband internet connection for multiplayer

[b]Recommended:[/b]
* 2.2 GHz multi-core CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM (Radeon X1600 or Geforce 7600 or better)***Take control of one of three space-faring races as you work to establish your dominance of the galaxy in Sins of a Solar Empire. Through a combination of diplomacy, economic savvy, the spread of culture and of course sheer brute force and victory on the battlefield you will establish order over your corner of the galaxy.

Explore the Epic Scale of a Dynamic Galaxy

Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy featuring orbiting planets, clusters of asteroids, rare comets and radiant stars.

Customize and Improve Powerful Units

As battle hardened capital ships advance in level, their core offensive and defensive systems are improved and their unique abilities are unlocked. Try out the devastating Raze Planet, the tactical Clairvoyance, and the hull ravaging Phase Missile Swarm.

Take on Multiple Roles

Transition between the roles of emperor and fleet commander as you zoom-in seamlessly to direct a crucial battle while managing the rest of your empire effortlessly on the same screen.

Extensive Diplomatic and Economic Strategies

Diplomatic and economic strategists can exercise a variety of options including forging and breaking alliances, trading resources, placing bounties on backstabbing ex-allies and over-powered tyrants, blockading enemy planets, establishing trade routes, and manipulating the commodities market.

Technical Features

Multiplayer Gameins of a Solar Empire is powered by the Iron Engine - a brand new, advanced graphics engine from developer Ironclad Games that was built specifically for Sins. Using the latest in DirectX 9 technology, Sins is able to deliver a massive, detailed galaxy for the player to explore, expand into, exploit and ultimately conquer in real-time, all while being able to perform well on a range of systems and hardware.
Here are a few of the major features of the Iron Engine that you'll see in Sins of a Solar Empire:

* Can support thousands of planets and solar systems, the only limitation is the player's system.
* Massive, detailed textures on ships, planets and orbital structures.
* Hundreds of ships on-screen at once, engaged in epic battle.
* Up to 10,000 particles (explosions, missiles, laser blasts etc.) on the screen at once in full-out combat.
* Seamless zoom-in and zoom-out from looking at a one-man space fighter, to viewing your entire empire spanning billions of kilometers of space.
* The Iron Engine is designed to perform well on systems ranging from middle-of-the-road hardware, to the biggest, most powerful machines on the market today. Effects, number of ships, planets etc. are only limited by how powerful your machine is. There are no hard-coded limits.

Under the Hood...

Beyond what you'll specifically be seeing in Sins of a Solar Empire, the Iron Engine packs a number of advanced features that take advantage of the most powerful graphics cards on the market. These features ensure that the engine, and games built with it, will easily scale with future hardware.

Here are just a few of the technical features of the Iron Engine:

* Per-Pixel Specular Lighting
* Dynamic Fractal Generation
* Post Process Bloom Filtering
* High Resolution Compressed Textures
* Environment Mapping
* Custom Pixel and Vertex Shaders For All Meshes and Effects
* An Advanced Particle System
[Ironclad / Stardock]
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Seven Kingdoms: Conquest  cdv Software Entertainment;JoWooD Productions;Akella (Infinite Interactive;Enlight)2008Minimum:
* Windows 2000, XP or Vista
* Pentium IV 1.5 GHz CPU
* 512 MB RAM
* GeForce FX series or Radeon 8500 or similar
* 1 GB free HD space

Recommended:
* Pentium IV 2.5 GHz CPU
* 1 GB RAM
* GeForce 6 series or Radeon 9 series or better***GAME OVERVIEW
Seven Kingdoms: Conquest is a Real Time Strategy game that explores 6,000 years of human history.
Its setting has a healthy twist of fantasy with hordes of demons attempting to invade the earth every 1,000 years
Its gameplay also offers some fresh new ideas to make battles more intense and exciting.

THE CAMPAIGN
The Campaign begins in the Middle East in 3000 B.C.
It progresses in 1,000 year increments to Europe in 1 A.D.
and then expands on a global scale as it reaches the modern eras from 2,000 A.D. onwards.
The story can be played from both sides - as the Demons or as the Humans.
The Human story is a tale of how an ancient secret society, known as the Illuminati, managed to preserve magic and knowledge throughout the ages in a seemingly endless struggle to help stop Demons invading our world every 1,000 years.
The Demon's story is quite different.
Demons are patient creatures.
It tells of how, once they discover Earth, they enact a long and arduous plan to rid the world of magic and miracles, so that they might capture us.

THE STORY
The story began in an age long past - an age before mankind had spread across the face of the world - an age before we had even learned to speak.

In a dimension far-removed from our own there dwelled a diverse race of creatures that we have come to know collectively as Demons. Their world was violent and cruel, full of raging fires and jagged fields of ice, where the very air was poison and would sear the lungs of a lesser being. Such a harsh realm bred feral and dangerous creatures and the Demons were the product of millions of years of evolution in this twisted place, always looking for new conquests, delighting in corruption and reveling in the slaughter of the weak and infirm.

There came a time however, when they were the undisputed rulers of their world. Lest they fall upon themselves, the greatest amongst them, Thoringrad Lord of Fire, conceived a plan. He created a number of magical stone boxes, each one ensorcelled so that only greed could open it, for as all Demons knew: Greed breeds Fear, and Fear is the greatest weapon that you can wield against an opponent, ensuring victory every time. He sent these boxes off into the ether that exists between worlds, and the Demons patiently waited for one of the boxes to be opened, that it might call to them across time and space.

In Egypt in 3,000 B.C., the Akkadians found one of these boxes. Their priests, being wise, took this unholy artifact and entombed it within a temple, but whether it was the magic of the box or just the nature of humankind, word soon spread out through the rising kingdoms of man.

By the time the rumors reached Pharaoh Akhon Luminatos of Egypt , they had grown to hint that this box contained the secrets of eternal life. Becoming obsessed by the thought of such power, Akhon gathered his forces and marched upon his neighbor – - his goal to pull the temples of Akkadia apart stone by stone, to find this box, and to gaze upon its secrets...

* 7 Human Civilizations to play, each one containing 3 different nations
* 7 Different races of Demons to play
* A Campaign, spanning 6,000 years, which can be played either as Humans or Demons.
* A full skirmish mode where players can set up battles between various combinations of humans & demons.
* Many different unit special abilities, including the unique features of previous 7K games (such as Diplomacy and Espionage)
* Automated resource gathering (with unique resources for Humans & Demons)
* Heroes & Greater Beings who will join the human sides and fight as mighty warriors
* A system of troop promotion where individual warriors can eventually rise to be kings and demon lord's.
* Elemental Forces that can be unleashed upon the world by demons
* Magic and technology that can be used by all sides.
* Cutting-edge 3d engine
* Multiplayer support for up to 8 players via internet & LAN
* A full orchestral-quality soundtrack
[JoWooD]
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King's Bounty: The Legend  1C Company;Atari;Paradox Interactive (Katauri Interactive)2008King's Bounty: The Legend is an adventure game with tactical turn-based battles and role-playing elements. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats.

Gameplay is divided into two major sections: adventure mode and battle mode. While playing in adventure mode the gamer controls their character in real-time. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. Battles take place on land or sea, in dungeons or castles or even in some items! The hero himself doesn't participate in the combat, but can assist his troops by casting spells or summoning different creatures.***Una gran mezcla de estrategia y combate por turnos, al estilo de Might and Magic.
Las partidas pueden alargarse muuuucho...

8 de 10***2008-04-?? as boxed by 1C???
2008-09-23 as boxed by Paradox
2009-04-30 on Steam, by Paradox Interactive (lang: eng)
2009-05-01 -"- in Europe?***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* GeForce 6800 or Radeon X800 GPU
* 5.5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon 64 3200+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 7900 or Radeon X1900 GPU
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