showing 1 - 50 of 72 gameschevron_right
name | publisher(developer) | year arrow_downward | display | author(s) | |
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Baldur's Gate | Interplay;Black Isle Studios (BioWare) | 1998 | raster | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | labelimagesubject |
X-COM: Terror from the Deep | 2K Games (Microprose Software) | 1999 | raster, textured polygons | additional art) additional art) Allister Brimble (sound effects design) Amanda Roberts (maps) Andrew Parton (sound design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) art liaison Bill Barna (programming) Drew Northcott (graphics) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) intro sequence) intro sequence) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) maps) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Nick Cook (intro sequence) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Terry Greer (additional art) | labelimagesubject |
X-COM: UFO Defense | Hasbro Interactive (Mythos Games) | 1999 | raster, textured polygons | Julian Gollop Nick Gollop | labelminimizeminimize |
Baldur's Gate: Tales of the Sword Coast | Interplay;Black Isle Studios (BioWare) | 1999 | raster | labelimageminimize | |
Jagged Alliance 2 | Sir-Tech;TalonSoft;Strategy First (Sir-Tech Canada) | 1999 | raster | labelimageminimize | |
Baldur's Gate II: Shadows of Amn | Interplay;Black Isle Studios (BioWare) | 2000 | raster | James Ohlen (designer) Kevin Martens (designer) | labelimageminimize |
Jagged Alliance 2: Unfinished Business | Interplay;Virgin Interactive (Sir-Tech) | 2000 | raster | labelimageminimize | |
Baldur's Gate II: Throne of Bhaal | Interplay;Black Isle Studios (BioWare) | 2001 | raster | Andrew Nobbs (designer) Drew Karpyshyn (designer) Inon Zur (music) John Winski (designer) Michael Geist (designer) | labelimagesubject |
The Elder Scrolls III: Morrowind | Bethesda Softworks (Bethesda Game Studios) | 2002 | textured polygons | labelimagesubject | |
Neverwinter Nights | Atari;Infogrames (BioWare) | 2002 | textured polygons | BioWare (omen engine) Cathryn Mataga (programmer) Marc Holmes (art director) Rob Bartel (lead writer) Scott Greig (lead) Trent Oster (producer) Trent Oster (artist) Trent Oster (programmer) | labelimageminimize |
Neverwinter Nights: Shadows of Undrentide | Atari (BioWare) | 2003 | textured polygons | labelimageminimize | |
S²: Silent Storm | JoWood Productions;Nordic Games (Nival Interactive) | 2003 | textured polygons | labelimageminimize | |
Neverwinter Nights: Hordes of the Underdark | Atari (BioWare) | 2003 | textured polygons | labelimagesubject | |
Jagged Alliance 2: Wildfire | TalonSoft;Strategy First;TopWare Interactive (i-Deal Games) | 2004 | raster | labelimagesubject | |
S³: Silent Storm – Sentinels | JoWood Productions;Nordic Games (Nival Interactive) | 2004 | textured polygons | labelimagesubject | |
Neverwinter Nights: Kingmaker | Atari (BioWare) | 2005 | textured polygons | labelminimizeminimize | |
Neverwinter Nights 2 | Atari (Obsidian Entertainment) | 2006 | textured polygons | labelimagesubject | |
UFO: Extraterrestrials | Tri Synergy;Paradox Interactive (Chaos Concept) | 2007 | textured polygons | labelimagesubject | |
Neverwinter Nights 2: Mask of the Betrayer | Atari (Obsidian) | 2007 | textured polygons | labelimageminimize | |
Hired Guns: The Jagged Edge | Game Factory Interactive;Kalypso Media;Matrix Games (GFI Russia) | 2007 | textured polygons | labelimagesubject | |
SunAge | Lighthouse Interactive;Akella;vertex4 entertainment (vertex4 entertainment) | 2007 | raster | labelimageminimize | |
Neverwinter Nights 2: Storm of Zehir | Atari (Obsidian Entertainment) | 2008 | textured polygons | labelimageminimize | |
Jagged Alliance 3 | Strategy First;Akella (F3 Games) | 2010 | textured polygons | labelimagesubject | |
Star Trek Online | Atari;Perfect World Entertainment (Cryptic Studios;Perpetual Entertainment) | 2010 | textured polygons | labelimagesubject | |
Eschalon: Book II | Basilisk Games | 2010 | raster | labelimageminimize | |
Planet Stronghold | Winter Wolves | 2011 | raster | labelimagesubject | |
Dungeons of Dredmor | Gaslamp Games | 2011 | raster | labelimagesubject | |
Jagged Alliance: Back in Action | Kalypso Media (Coreplay) | 2012 | textured polygons | labelimagesubject | |
Legend of Grimrock | Almost Human Games | 2012 | textured polygons | labelimagesubject | |
Loren the Amazon Princess | Winterwolves | 2012 | raster | labelimageminimize | |
Jagged Alliance: Crossfire | Kalypso Media (Coreplay) | 2012 | textured polygons | labelminimizesubject | |
FTL: Faster Than Light | Subset Games | 2012 | raster | Justin Ma Matthew Davis | labelimageminimize |
XCOM: Enemy Unknown | 2K Games (Firaxis Games) | 2012 | textured polygons | labelimageminimize | |
Dungeon Dashers | Jigxor | 2013 | raster | Andrew Sum (lead developer) | labelimageminimize |
Baldur's Gate: Enhanced Edition | Beamdog (Black Isle Studios;Beamdog) | 2013 | raster | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | labelimageminimize |
Omerta: City of Gangsters | Kalypso Media (Haemimont Games) | 2013 | textured polygons | labelimagesubject | |
Sword of the Stars: The Pit | Kerberos Productions | 2013 | raster | labelimagesubject | |
Expeditions: Conquistador | bitComposer Entertainment (Logic Artists) | 2013 | textured polygons | labelimageminimize | |
Agarest: Generations of War | Ghostlight (Compile Heart) | 2013 | raster, textured polygons, mixed | labelimageminimize | |
Demon Master Chris | Nyaatrap;MangaGamer (Nyaatrap) | 2013 | raster | VioKa (graphics) 瑞毅[Mizuho Atsushi] (story) 瑞毅[Mizuho Atsushi] (programming) | labelimageminimize |
XCOM: Enemy Within | 2K Games (Firaxis Games) | 2013 | textured polygons | labelimageminimize | |
Paper Sorcerer | Ultra Runaway | 2013 | textured polygons | Jesse Gallagher | labelimageminimize |
Baldur's Gate II: Enhanced Edition | Beamdog | 2013 | raster | James Ohlen (designer) Kevin Martens (designer) | labelimageminimize |
GhostControl Inc. | Application Systems Heidelberg (Bumblebee) | 2014 | raster | labelminimizeminimize | |
Might & Magic X - Legacy | Ubisoft (Limbic Entertainment) | 2014 | textured polygons | labelimageminimize | |
Blackguards | Daedalic Entertainment | 2014 | textured polygons | labelimageminimize | |
Breach & Clear | Gambitious Digital Entertainment;Devolver Digital (Mighty Rabbit Studios;Gun Media) | 2014 | textured polygons | labelminimizeminimize | |
Xenonauts | Goldhawk Interactive | 2014 | raster | labelimageminimize | |
Divinity: Original Sin | Larian Studios;Daedalic Entertainment (Larian Studios) | 2014 | textured polygons | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | labelimageminimize |
Halfway | Chucklefish (Robotality) | 2014 | raster | Daniel Ludwig (coder) Simon Bachmann (art) Stefan Bachmann (coder) | labelimageminimize |