showing 1 - 50 of 124 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwardtagsdescription
Advanced Dungeons & Dragons: DeathKeep SSI (Lion Entertainment)1996 adnd cdrom DnD keys magic medieval meleeweapons monsters sorcery uvl-tiein walking labelimageminimize
Quake  Activision (id Software)1997 1life aimassist alone aspectratio-4-3 axes beamweapons bpjmindexed bunnyhopping cdrom dark darkfantasy dedicatedclient demons difficulty dogs doomwad doors electricweapons energyweapons eviloverlord firearms firstpersonshooter gibs gore indoors jumping keys lightmaps meleeweapons middleguns middleprojection militantprotagonist monsters mp-dm nailguns namelessprotagonist noingameintro npcfriendlyfire npcstrife opengl otherworld overkill portals quake-series quakeengine rockets sciencefantasy secrets serious silentprotagonist splatter undead zombies labelimageminimize
Deathtrap Dungeon  Eidos (Asylum Studios)1998 actionadventure bossbattles deadends deathtraps directx7 dragons femaleprotagonist firearms flamethrowers healingitems inbuilttraps inventory keys ledges magic maleprotagonist monsters movingplatforms npcenvironmentalvulnerability rockets savepoints sorcery speedbuildup staggering steampowered swords traps warriorprotagonist Uses the Tomb Raider's graphic engine. labelimageminimize
Silencer Mind Control Software1998 defunct disguising empweapons explosives grenadelaunchers grenades hacking jetpack keys mars neutralnpcs radar rockets teleporters toxins won.net labelminimizeminimize
BOH author1999 automap bossbattles boxed cdrom commercial dark deadends deathpits demo desura difficulty directionalforce disappearingplatforms display-320x240 doors download endlessopposition fieldofvision harmfultouch healthpickups indie itch.io keys langnorse lasersight lineofsight minimap missionreset onewaypassages retro sdl suicideattackers traps tutorial undefinedelements unlimitedammo variablevisuals vorbis walking x86 The game claims it isn't a shooter, and although it has significant elements besides shooting, most of the time is spent actually shooting an endless stream of enemies that is quite clearly pointed out to be endless. The game suggests ignoring the enemies and just exploring, but this makes it impossible to actually win the game since the enemies are so numerous and there aren't that many health pickups to deal with them.***BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!

BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

FEATURES
* immediate & thrilling gameplay;
* 45 missions divided in 5 levels of difficulty;
* multi-phase missions;
* multi-floor battlefields of any size and shape;
* mind-blowing puzzles and deadly traps;
* many and varied power-ups;
* several different kinds of enemies;
* hand-pixelled 2D graphics;
* real-time field of vision and lighting;
* atmospheric audio and rich soundtrack;
* 7 themes;
* online world standings;
* possibility to add new missions and themes;
* Danish, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations.
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Zelda Classic Armageddon Games1999 achillesheelfoes ballistics bossbattles cemetery centauroids chosenone clanguage cpplanguage currency doors fangame fish forest free genderchoice giantinsects gunblades hard healthwarning humanoidprotagonist insectoids inventory keys ladders launcher lethalobjects leveleditor meleeweapons monsters mountain nohumans noncanon rewardingvandalism ruins secrets shopping simulateddisorientation skeletonkey skeletons stonemen stunning subterranean town traproom trees undead walking watercraft-small zelda-universe zeldaclassicengine zeldalike labelimageminimize
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999 2110s 22ndcentury adv-intermediary adv-xpdistr airlocks alarmers alcohol alone alteredreality ammomagazines ammotypes ammowarning amnesia antagonistawareness antivillain assaultrifles attrbasedeq automap autosavepoints beepingcomputers biogrowth biotechnology blankprotagonist bodyarmor bodyhorror cacophonicvoice capacity-slots capacity-stacks cdrom cheapdeath clambering clanguage color-16bit constrainedlocale creatorvscreation cultfollowing cybernetics cyborgs damageovertime damagetypes dark-limited darkengine derelict detectors diaries difficulty difficulty-ingame direct3d directx6 dissolvingcorpses doors drm elevators empguns empweapons endlessopposition enemyhealthdisplay energyitems energystations energyweapons entangled everyonesdead evilgenius eviloverlord explosiveobjects extraterrestrial falldamage femaleantagonist firearms firstpersonshooter fleshvssteel future giantspiders gog grenadelaunchers grotesque groupmind hacking handguns healingitems healingstations hud-explained humanoids idlenoise immersivesim implants incompat-multicore indoors installoslimit interactivetriggers interlinkedlevels inventory itemdurability itemidentification itempickup-instant jumping keycodes keys ladders laserbolts laserweapons ledges lethalvelocity lightsabers limitedcapacity livingweapons maidenvoyage malfunctioning mapannotation marketfailure mechanicalvoice mediaindrive meleeweapons middleprojection minigames minimap monsters mp-campaign mp-cooperative multipurposeresource mutants namelessprotagonist noenergyregen nohealthregen noports npcspawning oldskoolsurveillance openclassing openended overcharging parasites pawn peopleresources persistentworld playablecharcreation pointertoggle possessed powerfoci primates psychicpowers psychics radiation rating-esrb-m recoil recurrence-location reload-manual researching restorepower robots rogueai rp-levelless safedisc secondaryantagonist selectivefire sentientmachines sequelhook serious shopping shotguns skillbasedeq smokes souljar sourcecodemissing sourcecodestolen spacecraft-location spacefaringage spectres starfishaliens stealth stealth-light stealth-sight stealth-sound steampowered story-continuous story-dispersed suicideattackers swrender systemshock targetident tauceti technology-theme thx-1138 toxins transhumanism turrets tutorial uipointer unloading upgrades-permanent upgradesystem uvl-missingimages vendingmachines virtualreality voiceovers walking weaponupgrades weirdscience win95 win98 wine worms xp-objects xp-progress The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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The Nomad Soul  Eidos;Square Enix (Quantic Dream)1999 1life 4thwallbroken actionadventure aimmode alone ancientenemy biosphere books capacity-slots city combatmode demonicmenace demons dialog-sentences directx6 doors drugs dystopian elevators energyweapons fasttravel-points firearms gog graybrown hybridgame ingamecinematics interactivedialogs inventory keys limitedcapacity metaprotagonist mystery openworld origlang-french persistentworld possession pseudoreal publictransit rating-esrb-t savetokens sciencefantasy serious shopping stash steampowered supernaturalprotagonist thesoulless titlementioned titularlocale traffic unarmedfighting walking "I have many things to tell you and very little time... I come from a universe parallel to yours. My world is desperately in need of your help. Only YOU can save us."
Responding to the desperate pleas of a mysterious character from another dimension, your soul must enter the dark and futuristic city of Omikron. This heralds the beginning of an epic adventure through an increasingly strange and dazzling parallel world, trying to solve the many puzzles that prevent you escaping alive. Think, fight and interact with the immense gaming environment to defeat the menacing demons that have tried to trap you.
[Steam Store]***(Jugado hasta desbloquear al segundo protagonista)
Una mezcla de géneros entre la aventura gráfica, un juego de lucha y un shooter: además con un argumento de lo más curioso y psicodélico.

Pros:
-La música.
-Las opciones diversas para completar cada fase.
-El sistema de muerte y reencarnación.

Cons:
-El sistema de guardado limitado por si tienes o no anillos.
-El vehículo de transporte tiene un compartamiento torpe, y a veces toma rutas muy largas en modo automático.
-Aunque le dan variedad, ningún modo de juego está verdaderamente pulido.

6 de 10***
[53]
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Gorch's Quest Kypsoft2000 aliens keys lives Gorch is the name of our young hero, who must save his planet from the attack of a really nasty alien empire that indulges in galactic domination. To do this, he must navigate the catacombs of the Planetary Defense System Center that has been previously sabotaged, and locate the five crystals: Once they are all collected, they must be installed in the main control room. Doing so will activate the Planetary Defense Shield, protecting Gorch and the planet from certain doom. If Gorch does not complete this mission, he risks the lives of billions of people, so he has a considerable amount of weight upon his shoulders. labelimagesubject
Robbo Millennium  LK Avalon2000 bombs claiming keys lives robotprotagonist teleporters labelimageminimize
Command & Conquer: Renegade Electronic Arts (Westwood Pacific)2002 alienearth alternatetimeline ammomagazines arid armyofone aspectratio-4-3 assaultrifles autorun beamweapons bombs buggy burning cannons canyon captives cave cdrom chemicalweapons cnc compass controlconfig crates dam damageovertime depthfog difficulty directx8 dissolvingcorpses dissolvingitems doors driving drm earth eax eax2 elevators enemyhealthdisplay fictionalelement firearms firstpersonshooter flamethrowers fofindicator friendlyfire grenadelaunchers handguns healthpickups helicopters humid invisiblewalls island itemglow itempickup-auto jumping keys locationaldamage machineguns map mediaindrive milessound militantprotagonist militarybase militaryfiction missionbased multiseaters multivehicular mutants neutralnpcs npatches objectiveindicator optionaltasks orbitalweapons precisionrifles proprietarynetwork radar rating-esrb-t remotedetonators rockets rotaryguns safedisc sequence-defend serialkey subterranean subtitledeficient tank tanks tasktracker telescope thermalweapons tiberium tropic turrets tutorial voiceovers w3dengine walking walkingarmory war westwoodonline windowentry wintery xaudio Command & Conquer: Renegade is a first-person 3D shooter set in the Command & Conquer universe. Game progression is mission-driven; most missions have primary, secondary, and tertiary objectives. A few drive able vehicles are available. Though the gameplay does not deviate from traditional FPS formula, scripted events and some of the mission objectives share common themes and features with the real-time strategy games of the series. The multiplayer emulates RTS gameplay to a larger extent, putting players in control of either GDI or the Brotherhood forces, and requiring them to harvest tiberium in order to upgrade the armies.***
[100]***
[12]***Latest version: 1.037 (as of 2003-01-23)
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Enclave Vivendi Universal Games;Topware Interactive (Starbreeze Studios)2002 axes bodyarmor bows cdrom controlconfig crossbows dark-limited difficulty direct3d directx8 doors download enemyhealthdisplay falldamage goblinoids gog healingitems jumping keys knives ladders lamp magic medieval meleeweapons missionbased opengl secrets sequence-defend shields shopping sorcery steampowered swords titlementioned town war win2k win98 winxp Latest version: 1.0.0.1 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 700 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* TNT2 GPU
* 2.2 GB HD space
* mouse & keyboard

[b]Recommended:[/b]
* 1.7 GHz Pentium IV or 1 GHz Athlon CPU
* 256 MB RAM
* GeForce 3 GPU
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Space Station 13  author2003 adv-none agriculture alertstates aliens anachronic asphyxiation backgroundprogress barricading bathos bodyarmor bodydragging bonebreaking byond chartypelimit chemistry classbased cleaning cloneconundrum clones clothing communicator containers cooperation crafting cyborgs damagetypes decomposing destructibleenvironment detector doors doors-breakable drugs energydistribution energyweapons firefighting gashazards gasmask genderchoice grappling grid grid-square hacking healing imprisoning improvisedweapons instantkillers internaldamage inventory keys limitedcapacity locationaldamage locking luggage magic meleeweapons mp-cooperative mp-versus mystics namegenerator openpvp paperwork parachronic parttargeting periodicreset powertools pve pvp pvpve randomevents resuscitation robots roleplay sandbox sciencefantasy sentientmachines shopping slipperysurfaces spacestation stungrenades stunguns stunning stunprods syringes systemsdriven temperature thermalconduction titularlocale toxins undefinedelements ventilation wastemanagement wildfire xp-none Original source code seems to be lost. Though there's some evidence suggesting Goonstation is the original, mainly archive.org copies of the website linked in Byond's gamelistings for the main game.

The various servers have custom splash art that name the server in some similar fashion to Space Station 13 but there's usually no server that runs by the original name. Since the server names are player host provided, such are also unusable as alternate titles for this game even if they pop up in screenshots and similar.***Undefined elements:
* Forcing other characters to wear something, or undressing them.
* Randomly selected disaster for each "round", this includes randomly chosen player controlled antagonists. Multiple disasters can happen during same match.
* Pseudo-randomly selected characters for players, though some are actually selectable due to them being "free"
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Warhammer 40,000: Fire Warrior  THQ (Kuju Entertainment;Games Workship Interactive)2003 alienprotagonist aliens ammomagazines assaultrifles book capacity-toolslots cdrom corridorshooter directx9 distantfuture doors drm eax3 elevators energyshields energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter fmod future gamespy grenades ideology jumping keys ladders limitedcapacity mediaindrive meleeweapons militantprotagonist militaryfiction miniaturegame missionbased mp-ctf mp-dm mp-teams netframework obligation otherworld precisionrifles rating-esrb-m reload-auto reload-manual rookieprotagonist secrets-tasks securom serious spacefaringage swords titularcharacter turrets tutorial unseenprotagonist walking war wh40k Latest version: F00 (as of 2003) labelimageminimize
Chrome  Strategy First (Techland)2003 accuracy-motion accuracy-posture ammomagazines animals arid aspectratio-4-3 assaultrifles aureal3d bossbattles buggy canyon capacity-slots chromeengine containers corpselooting counselor cyborgs depthfog difficulty doors doors-automatic driving dynamicaccuracy elevators encounters-moving encounters-set explosiveobjects extraterrestrial falldamage fictionalelement firearms firstpersonshooter forcefields forest grenades handguns healingitems hovervehicle humid implants inventory invisiblewalls island itempickup-instant javalanguage jumping keys knives ladders leaning limitedcapacity lipsync map megacorps mercenaryprotagonist mp-assault mp-ctf mp-dm mp-teams multipleworlds multiseaters naturalistic objectiveindicator otherworld outlaws pain phlebotinum postures precisionrifles radar rockets rotaryguns sequence-stealth sequence-turret shadowmaps shallowwater shore shotguns snipers soldiers steampowered submachineguns tasktracker telescope temperate titlementioned trash tropic tunnels turrets walkers walking wasteland waypoints xaudio Working title: [i]FireZone[/i]

[i]Advanced Battlegrounds: The Future of Combat[/i] is alternate title used for the [i]Chrome Gold Edition[/i] which was an updated version of the game.
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Silent Hill 3 Konami (Konami Team Silent)2003 actionadventure antivillain bodyhorror chekhovsgun deathfakers dimensionaltravel earth femaleprotagonist firearms grotesque handguns inventory isolatedhabitat isolatedlocale juggernauts keys latemodernperiod monsters multipleendings necessaryevil northamerica parallelreality paranormal pastlifememories present psychologicalhorror rating-esrb-m savepoints serious shadermodel1 shotguns silenthill stationaryattack survivalhorror town urbanfantasy labelminimizeminimize
Silent Hill 4: The Room Konami (Konami;Team Silent)2004 actionadventure axes bludgeons dimensionaltravel earth escape falseprotagonist femaleprotagonist firearms ghosts gore grotesque handguns healingitems improvisedweapons isolatedhabitat isolatedlocale keys latemodernperiod limitedsupplies maleprotagonist monsters multipleendings northamerica parallelreality paranormal present psychologicalhorror serious shadermodel1 shovels silenthill survivalhorror town urbanfantasy There are four different endings (details missing). No UFO joke ending unlike in most other SH games. labelminimizeminimize
The Chronicles of Riddick: Escape From Butcher Bay Vivendi Universal Games (Starbreeze Studios)2004 1life 5thmillennium achillesheelfoes aimmode airducts alarmers alcatraz ammomagazines assaultrifles autosavepoints bodydragging bossbattles chroniclesofriddick constrainedlocale continuity dark deathpits dialog-sentences difficulty distantfuture doors elevators escape explosiveobjects extraterrestrial falldamage firearms firstpersonshooter fullbodyawareness future grenades handguns healingstations healthregen healthregen-fast indoors interactivedialogs itemglow jumping keys knives ladders leaning ledges locationaldamage lostequipment meleeweapons mine monkeybars movie neutralnpcs npcspawning optionaltasks otherworld outlawprotagonist prison prisonbreak rating-esrb-m robots rotaryguns runningcommentary secrets serious shotguns singularlocale spacefaringage starbreezeengine stealth stealth-light stealth-sight stealthgame subterranean titularcharacter titularevent tutorial unarmedfighting visionenhancer voiceovers The first game to have an optional audio commentary.
[Zerothis]
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Metal Heart: Replicants Rampage  Akella;DreamCatcher Interactive (NumLock Software)2005 aspectratio-4-3 cdrom cpplanguage crossbows cyborgs firearms group handguns healingitems insectoids inventory keys lua monsters mutants otherworld rating-pegi-16 robots stranded tga turnbasedcombat tutorial vorbis wasteland win2k windowsmedia winxp Восстание Репликантов translates to uprising/rise/rebellion of the replicants or such.***Latest version: 1.06.1 (Russian, as of 2006?), 1.3 beta (international, as of 2006?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 800 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Pentium IV CP
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9700 Pro GPU***EAN-13: [code]3700265682023[/code]***Explore the depths of a doomed planet in an epic quest to get back home. In-between you and the spaceport stands a tyrannical Empire enslaving the entire population. Metal Heart will bring you to the edge of civilization, where cold steel humanoids border with humanity... Where humanity becomes cold steel...

[image captions]
* Control a party of up to 6 characters to solve enigmas and fight your foes.
* Dozens of highly detailed Non Playing Characters who will progressively unveil the terrible plots of the Empire.
* Turn-based combat system - use your action points strategically to overcome your enemies!
* Explore 150+ locations in a beautifully created cyber-punk, apocalyptic world.
* Gain experience, hone your skills and enhance your abilities with more than 600 high-tech implants!
[Box blurb [sic]]***ru 2005-01-06
us 2005-04

The game is called alternatively Metal Heart and Metalheart in the official material, even the game installer alternates between the two.
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Alien Breed Obliteration  FlashJesterPunk2005 alienbreed aliens alone biogrowth cpplanguage directx9 doors energyweapons fangame firearms indoors itempickup-auto keys keys-disposable lives militantprotagonist serious walking Controls:

Arrow keys - movement
Control - fire
Space - activate terminal
Esc - in-game menu with save and exit
M - toggle map if available
Shift+Left/Right - switch available weapons

There's no strafing or backpedaling, causing the greatest problems for any wannabe space marine.
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Operation: Matriarchy  Buka Entertainment;Meridian4 (MADia Entertainment)2005 2350s 24thcentury aimmode aspectratio-4-3 assaultrifles autorun autosavepoints beepingcomputers biotechnology bodyarmor bossbattles bunnyhopping capacity-toolslots chemicalweapons cyborgs difficulty doors doors-automatic elevators elevators-multifloor energyweapons explosiveobjects femaleantagonist firearms firstpersonshooter flamethrowers future handguns heavyspecularity interactivetriggers itemglow jumping keys knives limitedcapacity livingweapons machineguns militantprotagonist militaryfiction monsters mutants objectiveindicator origlang-russian otherworld plasmaweapons powerarmor precisionrifles radar reload-manual rockets rotaryguns saveanywhere shotguns spacecraft-location spacestation teleporters telescope walking Latest version: 1.01 (as of ?)***A planet-wide epidemic caused by an extraterrestrial virus totally changed all women of the planet of Velian. Their bodies transformed to become parts of collective intelligence, presumably controlled by some non-humanoid creatures. The Velian men proved to be resistant to the virus, but they lost their status of free intelligent beings and only existed as suppliers of biomaterial for further gene experimentation and as parts of complex biomechanical systems. The society became now a kind of matriarchal hive.
The Galactic Federation lost several dozens of transports due to enemy attacks in the second half of the 24th century. A deep analysis of the situation made it clear that the aggressor comes from the Velian star system. It is there that the Federation is sending an expeditionary corps to destroy the hostile civilization that threatens the very existence of the human race and to investigate the fate of the missing colonists.
You are a trooper of the government army sent with the expeditionary force to attack Velian. As you accomplish missions given to you at the headquarters, you get new opportunities in selection of weapons and military equipment. Each mission will also get you closer to the secret of the origin of the Velian anomaly of the human race.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.5 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space
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Neuro Hunter Deep Silver (Media Art)2005 adv-ptdistr androids antagonistawareness autosaves-periodic bioluminescence bludgeons bodyarmor capacity-weight cave classless colorcodednpcs crafting crossbows cyborgprotagonist damageinfo dialog-sentences difficulty-ingame difficulty-single enemyhealthdisplay energyweapons evilgenius expendable falldamage finiteopposition firstpersonshooter fullscreen hacking healingitems healingstations humanexperiments implants improvisedweapons insectoids inventory-supplies jumping keys knives laserbolts laserweapons lockpicking loot-random loot-unexpected lostequipment mapannotation megacorps mine minigames monsters multibarrelguns mutants nopointercapture optionaltasks outlaws overburdening pawn pickpocketing powertools precisionrifles prerenderedcinematics prison publicsecrets quake randomizedcodes reload-auto reload-keeppartial reload-manual reload-real researchfacility resting robots saveanywhere scientists screenshake shopping skillbasedeq solomission spectres stealing stranded subterranean tasktracker tga titularcharacter turrets vorbis walking xp-deeds xp-kills Officially stated similarities (influences?) are System Shock 2, Deus Ex and Gothic for games, MacGyver TV series and the Matrix movie(s).***Computer expert Hunter is hired by the Johnston Biotek corporation, just called "Corporation" in the game. Hunter is to repair the network of a mining complex but fails and ends up in an underground cave world after an explosion. A man called Toadstool finds him and tells F where they are: In an underground world where a computer freak called Hacker has seized power. Left alone by the Corporation, Hunter has to find a way back to the surface all by himself. On his quest he meets Kathryn, a mysterious woman, who sometimes helps the player. Hunter faces many dangers and problems; for instance, when he is confronted by sinister figures in an underground prison colony. Of course we cannot give away whether he finds the suspected lift to the surface there :-)

Features:
* Cyberpunk role playing game with atmospheric graphics
* First Person View
* 36 main and 6 side quests wrapped into an intriguing Sci-Fi-story
* Gigantic subterranean World: extensive caves, secret labs, mystic temples, generator rooms uvm.
* 69 NPCs, you can interact and trade with
* 14 different monster classes and many subclasses: reptiles, hybrids, humanoid mutants, giant spiders, quantum ghosts and more...
* 14 different weapons with second attack options: from the rusty knife to the plasma cannon.
* 30 instructions and recipes, for building useful items, food or exotic weaponry
* skillsystem with 7 character abilities for individual problem solutions and a high replay quality
* 6 classes of different implants to improve your characters’ abilities
* Tactical realtime-fights in the Matrix – hacking of networks and sabotage of security systems
* Theft and Data-Theft included!
* impressive render cutscenes from 3D-iO
* All ingame text was recorded in a professional sound studio
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Land of the Dead: Road to Fiddler's Green  Groove Games (Brainbox Games)2005 1life accuracy-motion accuracy-posture accuracy-turning alternateattack ammomagazines aspectratio-4-3 assaultrifles autosavepoints axes bludgeons city civilianprotagonist compositefoes cpplanguage dark directx9 dismemberment distortedvision doors doors-breakable dynamicaccuracy firearms gore grenades handguns healthpickups hospital improvisedweapons incendiarygrenades itemglow itempickup-instant jumping keys meleeweapons movie mp-ctf mp-dm mp-survival mp-teams mp-undefined oopitems openal pain precisionrifles rating-esrb-m rural saveanywhere sewers shotguns shovels splatter stamina undead undeadmenace unrealengine vorbis walking zombieapocalypse zombies [b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III CPU
* 256 MB RAM
* 64 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 1.2 GHz Pentium III CPU
* 512 MB RAM
* 128 MB VRAM
* Radeon 9000 or GeForce FX GPU
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Deliantra author2006 angels ants automap bees beholders birds bludgeons bows builders castle charactercreation chickens chiroptera circadiancycle classbased cpplanguage crafting crossbows demons disease dwarves elves energycreatures fantasyworld femaleprotagonist flyingislands fogofwar genderchoice ghosts giantspiders goblinoids goblins grid grid-square healthregen-moderate hunger interactivepurgatory inventory keys lineofsight magic maleprotagonist mmog monsters opengl pirates potions rats religion safepowers sheep shopping similliteracy sorcery spiders sprites stealing subterranean summoning swords swrender thieves tileblending toxins traps tutorial undead upgradesystem vampires walking weaponcustomization weaponupgrades weefolk x86 x86-32 xp-literal labelminimizeminimize
Dark Messiah  Ubisoft (Arkane Studios;Floodgate Entertainment;Kuju Entertainment)2006 1life 2hmeleeweapons achillesheelfoes adv-ptdistr antivillain ashan aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 axes backstabbing ballistics bink blocking bodyarmor books bossbattles bows burning captives castle cave cemetery censored chargedattack city classless counselor coupdegrace criticalchance cryokinesis cyclopes damageovertime death demo demonicprotagonist diaries difficulty directx9 distortedvision divinechampion dolbydigital doors dragons dragons-western drm drm-activation dvd energyitems energyregen envcombat facelessprotagonist falldamage finishingmoves flammables fullbodyawareness gamemodedevdiscrepancy giantspiders goblins havokphysics hdrlighting healingitems highfantasy hybridprotagonist identitycrisis idlenoise immersivesim indicator-visibility island juggernauts jumping keys knives knockback ladders leaning ledges liches lostequipment magic magic-innate magic-somatic magicrings meleesim meleeweapons mightandmagic milessound minibosses mp-dm mp-teams multipleendings mystics necromancers neutralmonsters nohealthregen obsoletedassets orcs pawn pickaxe polearms powerthrow premadeprotagonist prerenderedcinematics prophecy pyrokinesis rage rating-acb-ma15 rating-bbfc-15 rating-esrb-m rating-pegi-18 rating-usk-18 repulsion rooftops ruins search serialkey serious shallowwater shapeshifting shields sickles skillbasedeq slipperysurfaces slowbackpedal slowmotion sorcery sourceengine splatter spoilertags stamina staves stealth stealth-sight stealth-sound steampowered supermode swimming swords systemsdriven temple titlementioned titularcharacter toxins twitch undead undeadmonsters unusualprotagonist visionenhancer walking wallcrawlers watercraft-location widescreen winxp xp-progress zombies Discover a new breed of Action-RPG game powered by an enhanced version of the Source™ Engine by Valve. Set in the Might & Magic® universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill.

* Cutting-edge technology: Experience an enhanced version of the famous Source™ Engine created by Valve. Discover the fresh perspective of a view with complete body awareness, realistic movements, physics rendering, and a complete first-person melee combat system in a fantasy setting.
* Never-ending action: Challenge the forces of evil in 12 huge levels and learn to master over 30 weapons and an arsenal of devastating spells.
* Evolve your character: Extend your gameplay experience without being limited to a single discipline. Learn powerful new spells and attacks using Dark Messiah's unique Skill Evolution System as you progress through the game.
* Revolutionary multiplayer mode: Get ready to battle with up to 32 players in the revolutionary Crusade mode, which will enable players to gain experience and new skills across dynamic online campaigns. Enlist with the humans or the undead and choose among five complementary character classes.***EAN-13: [code]3 307210 212511[/code] (Ubisoft / UK)***[spoiler=Show spoiler tag info;Hide][b]shapeshifting[/b] - this ability is gained late in the game.
[b]hybrid protagonist[/b] - the son of the demon sovereign and some human.[/spoiler]***The German release of the game received some censorship.
Namely the following things were changed:
* Severing limbs or heads from mobs was disabled
* Mutilating corpses was disabled
* Mobs can't be impaled
* Burning mobs die right-out***Multiplayer for this game requires Steam, unlike singleplayer.***[b]Minimum requirements:[/b]
* Windows XP
* 2.2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 7 GB free HD space

[b]Recommended:[/b]
* 3 GHz CPU
* 1GB RAM
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You Are Empty  1C Company;Atari (Digital Spray Studios;Mandel ArtPlains)2006 1950s 1life 20thcentury aimmode alone alternatetimeline anticipatorysightings autumnal chainreactions chickens city comicrelief crates cyborgs diaries directx9 doors drm drm-activation ds2engine earth electricweapons elevators explosiveobjects falldamage firearms firstpersonshooter giantbirds gore handguns healthpickups hospital idlenoise incendiarygrenades industrial ingamecinematics jumping keys knockback ladders latemodernperiod lua lunatics militantprotagonist mutants nailguns nonsense npcstrife openal opengl personalquest precisionrifles prerenderedcinematics rating-esrb-m rating-pegi-16 rats reload-manual rooftops russia secretfacility serialkey serious shadermodel2 shotguns sovietunion splatter starforce submachineguns subway theatre unclearcause vorbis walking windowsmedia Releases
* 2006-10-27 in Russia
* 2007-09-11 in Poland
* 2007-10-16 in North America***The Shader Model 2 requirement is only guess. The only real new feature added in the two min spec cards is Shader Model 2 support, so that would be the only real reason to have them as the min spec.***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium 2.4 GHz or Athlon/Sempron 2500+ CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5600 or Radeon 9600 GPU
* 4 GB HD space

[b]Recommended:[/b]
* Pentium 3.2 GHz or Athlon/Sempron 3000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X800 GPU***You Are Empty offers players an alternative approach to the history of the late fifties of the XX century. Scene of action is the Soviet Union. Leading Soviet scientists start a big experiment that alter human physiology and mentality in order to create super humans capable of building bright future and communism all over the world. But something goes wrong...
As a result the whole city, where that experiment took place, goes on a rampage. The majority of citizens died, and those who survived turned into hideous mutants - the only inhabitants of deserted streets.
You Are Empty immerses you in an exaggerated dark and obscure atmosphere of Soviet totalitarianism. Fighting against mutants, that obtained super power after the experiment was carried out, the main hero tries to gain an understanding of what's happening around and save the day.

Game world

The game takes place in a big Soviet town with beautiful Stalin architecture and colossal monuments dedicated to the communist future. The inhabitants fell prey to a huge experiment carried out by a group of scientists. Most of the people died, but the ones that survived lost their human appearance and control of their deeds and behavior. Moreover there are a lot of plants and factories inside the town and in the outskirts. A part of them is still functioning.

Enemies

Original and vivid enemies are one of the features of the game. In You Are Empty players will face strange and weird monsters - former Soviet citizens which mutated and gained super powers after the experiment.
Distinctive and vivid characters that you will remember long after are one of the game's key features. You can meet them in our Bestiary section.

Game features

* Unique conventionalized environment of the Soviet totalitarian society.
* Fascinating and unusual storyline.
* Superb visual effects, including post-effects.
* Distinctive and lively characters.
* Due to new DS2 Engine the game introduces a high level of details and realism.
* Realistic physics engine and sophisticated AI system.
[?]
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Ys Origin  Nihon Falcom;XSEED (Nihon Falcom)2006 achievements achievements-public achillesheelfoes actionrpg adv-static alternatecampaigns altprotagonistencounters amoeboids arid aspectratio-16-9 aspectratio-4-3 asphyxiation axes backtracking bodyarmor bossbattles chargedabilities claws clergy clingers damageinfo deathfakers deities demonicmenace demons difficulty directx9 divineabsence dungeon eax eax2 elevators enemyupgrade energyregen equipmentbased evilgenius evilisgood formerhumans giantmonsters gliding grinding hackandslash healingstations healthpickups hitflash jewelry jumping keyboard keys levelcap leveluprestoration loot-noitems loot-random loot-unexpected magic magicartefacts mitoticcreatures mode-timed monsters mouse movingplatforms mystics nofalldamage nopointercapture notquiteearth npcspawning obsoletedassets physicalgods powerups premadecharacters pressureplates quicksand recallportal rescue retro rewardingvandalism rookieprotagonist savepoints screenshake search sequelhook shallowwater singlecontroller slipperysurfaces sorcery spawners speech-french splatter steampowered stunning supportnpcs swords teleporters titlementioned tower trivialresearch tutorial tutorial-noninteractive underwater underwaterwalking unlockable-characters unlockable-modes upgradesystem volcanic walking wildcardeqslots winvista winxp xp-kills ys-series 700 years before the events of Ys I & II, the land of Ys was on the brink of destruction. Demons came in droves and forced the twin Goddesses who ruled the land to whisk their subjects away from the surface, into the safe embrace of the clouds. The demons were persistent, however, erecting a massive tower in pursuit. The battle that raged upon the ground had begun ascending for a second round up above.

One day, amidst this turmoil, the Goddesses stole away into the night, vanishing from Ys altogether. And there's only one place they could have gone: the Devil's Tower.

A search party of knights and sorcerers was hastily formed and dispatched to the surface in hopes of retrieving these runaway deities. Among its members were apprentice knight Yunica Tovah and troubled sorcerer Hugo Fact.

This is their story. Or at least, it's how each of them remembers it.

Expanding upon the gameplay elements introduced in Ys: The Ark of Napishtim and further developed in Ys: The Oath in Felghana, Ys Origin perfects the formula by adding different styles of play and new features never before seen in the Ys universe. Best described as an arcade-like platformer RPG with Metroidvania elements and a complex, multi-faceted narrative, Ys Origin is the perfect mix of action, exploration and story. Screen-filling bosses with complex AI, unique platforming elements, innovative puzzles and a deeply involving mystery await within the wildly varied confines of this classic Ys dungeon.

Come see how long you can last in the Devil's Tower...

Key Features:
* Officially available in English for the very first time.
* Three unique playable characters in story mode, with additional variations (and characters?) unlockable through other modes.
* Five difficulty levels ranging from "Very Easy" for casual players to "Nightmare" for true Ys masters.
* Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
* Unlockable Arena Mode pits players against massive hordes of enemies for unique gameplay rewards.
* Over 40 unique Steam Achievements, Steam Cloud support and hundreds of highly competitive leaderboards.
* Minutely configurable high-resolution graphics with true widescreen support.
* Fully adjustable controls supporting virtually any USB gamepad, as well as a standard keyboard and mouse setup.***Steam/English release was on 2012-05-31***Prequel to the whole Ys series and the second game that doesn't revolve around Adol Christin (first was Ys Strategy), set some 700 years before the events of Ancient Ys Vanished (Ys 1&2).

The chosen character affects the story some, but the played areas and such are the same. Encountered NPCs, including bosses, are not always the same and the dialogue tends to be different even if following the same lines. Some items are found in different places too.
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Babaliba Compiler Software2007 actionadventure antiheroprotagonist castle download earth explosives humanprotagonist keys maleprotagonist malevolentprotagonist neareast outlawprotagonist labelminimizeminimize
Titan Quest: Immortal Throne  THQ (Iron Lore Entertainment)2007 abilitycooldown abilityranks actionrpg antiquity anuroids auras bloodless centauroids clanguage classbased crustaceans crystals deathpenalty deities demons diablolike directx9 drm dungeon electrokinesis energyitems energyupkeep fasttravel-points forest genderchoice ghosts grecoromanmythology hags havokphysics healingitems heroprotagonist inertscenery insectoids island itemgenerator itempickup-instant keys liches lootemup lutris magic mediaindrive milessound multiclassing namelessprotagonist neutralmonsters neutralnpcs noports paperdoll paradise pathengine plantcreatures portals psychopomps pyrokinesis quicksets ragdollphysics rating-esrb-t recallportal req-swapfile respec restorativegluttony securom7 selfupdate serialkey shadermodel1 shore sorcery swordandsandal tentaclecreatures titanquest-engine titanquest-series title-animated trivialobstacles tropic undead underworld walking warriorprotagonist wetland widescreen Continues right from where Titan Quest left off, somewhat smoothly transitioning your victory scene on Olympus into a troubled Rhodes island.

An improvement over the base Titan Quest in that the various quests are more varied, no longer endless permutations of "kill this" even though that's still quite common. Most notably however the boss monsters are much more interesting and perhaps the best part of the whole game.***[b]req-swapfile[/b] - can be disabled by adding line [code]`skipCompatibilityChecks = true´[/code] to file [code]`Documents\My Games\Titan Quest - Immortal Throne\Settings\Options.txt´[/code].
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The Legend of Zelda: Mystery of Solarus DX  Zelda s9larus2008 1life ancientenemy boomerangs bossbattles bows containers cpplanguage currency elves explosives fangame fantasyworld healingitems interactivetriggers inventory keys lang-separate license-gpl3 lua magic mandriva meleeweapons monsters openal playerprofiles rewardingvandalism sdl sdl2 shields shopping solarusengine swimming swords walking wintery labelminimizeminimize
Exodus from the Earth  1C Company;Strategy First (Parallax Arts Studio)2008 1life 2010s 21stcentury accuracy-motion accuracy-posture airducts alienplanet ammomagazines anticipatorysightings aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 asphyxiation assaultrifles autorun autosavepoints bioluminescence bombs cpplanguage crates crouchjump deathpits diaries difficulty directx9 dissolvingcorpses doors download driving dualwielding dvd dynamicaccuracy earth elevators extraterrestrial facelessprotagonist falldamage firearms firstpersonshooter fmod fofindicator forcefields future grenades gunclubbing handguns industrial-setting interactiveterminals itempickup-auto itempickup-instant jumping keycodes keys ladders locationaldamage lua megacorps meleeweapons militantprotagonist mine mp-undefined mutants neutralnpcs obligation officebuilding origlang-russian otherworld pawn precisionrifles recoil remotedetonators rewardingvandalism robots rockets saveanywhere savepoints shadermodel2 shotguns solomission spacefaringage submachineguns subtitledeficient swimming tasktracker titlementioned tunnels turrets underwaterdiving visiblelasers vorbis walking warehouse winvista winxp [b]shotguns[/b] - a triple-barreled shotgun.***Latest version: retail***Exodus From the Earth is a a CyberPunk FPS taking place in 2016. Mankind believes it'll be five billion years before the Earth begins to die. However, recent findings show that the earth is living its last twenty years and the Sun is to become an ever-increasing "Red Giant", burning everything around it and turning the Earth into a lifeless hell. The population is now faced with the monumental task of either adapting human beings for living in extraterrestrial conditions, or finding an Earth-like planet where people can live.

The A.X. Corporation, which now rules the Earth, and is the largest genetic and space military engineering company, has undertaken the task of conducting research. After a while, the Corporation offered the technology that could allow human beings to survive in any alien extraterrestrial environment. On a distant planet they found a mineral from which they could produce a vaccine that would allow human beings to live in any environment. The Corporation's proposal was to inject their vaccine into every person and then move to some other planet beyond the solar system.

Despite the fact that the first experiments have been successful, the Government has been very confused being entirely dependent on the Corporation. And furthermore, nobody knows how the mineral will affect human organisms. At the same time, according to their information there was an astronaut, John Rick, who had supposedly found a so-called "Second Earth" which was a planet with an Earth-like environment. Based on secret information, John Rick returned from his space expedition and disappeared. The Intelligence Agency suspects the Corporation, headed by Jack Crizby, of removing John Rick in order to conquer all of mankind for their financial interests.

Harry Southgate, who is the head of The Intelligence Agency, has commissioned the main hero whose name is Francis Rixon, to find out what is happening inside the Corporation's confines and to get the information about the mineral and the Earth-like planet, should it really exist.

Mike Sullivan – an owl at the territory of the A.X. Corporation – is working to help Frank in reaching his goal. Mike is the Chief Security Guard of the Corporation's inside locations and his mission is to lead Frank to the head office of the A.X. Corporation where all the information might be stored.

And so the game begins...

* Explore and battle through various locations on two planets, each with multiple objectives
* Epic environments with cinematic special effects
* Innovative physics engine that reflects the real world
* Variety of interactive and destructible objects
* Supernatural storyline and unpredictable gun-toting gameplay
* Diverse selection of weaponry, each with its own unique features and melee attack options
* Smart and challenging AI which reflect real life behaviors
* Multiple modes of transportation at the player's and enemy's disposal
* Internet and LAN multiplayer with up to 10 players
* Spectacular 3D graphics and cutting-edge rendering technology
[Strategy First]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz Pentium or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 7 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6600 or Athlon 64 X2 4200+ CPU
* 2 GB RAM
* 256 MB VRAM
[?]
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Silent Hill: Homecoming  Konami (Double Helix Games)2008 1life 2000s 21stcentury actionadventure anticipatorysightings aspectratio-16-9 aspectratio-4-3 axes bathroom bleak bodyhorror bossbattles cc cemetery chargedattack children clingers communicator counterattacks cpplanguage dark darkpast detector diaries difficulty dimensionaltravel dodging doors download dreamworld dvd earth faceless fanpatch filmgrain finishingmoves firearms fog gore grotesque gunclubbing handguns hospital hotel injuries insectoids interactivedialogs inventory isolatedhabitat isolatedlocale itemglow jumpscares keycodes keys knives ladders lamp latemodernperiod letterbox limitedsupplies maleprotagonist minigames monsters multipleendings mystery nightmare northamerica overcast parallelreality paranormal policestation present protectioncomplex psychologicalhorror quicktimeevent rating-esrb-m recurrence-creature reload-auto reload-manual savepoints search serious sewers silenthill stationaryattack steampowered survivalhorror swarmers targetlock temporarycompanions titlementioned titularlocale town trivialobstacles tutorial tutorial-incomplete unfixedbugs unnecessarykilling urbanfantasy uvl-imagequality vorbis weather-persistent whispers widescreen winvista winxp xml About unfixed bugs:
There's a common issue where sound effects (not music) coming solely or mostly from the right speaker. Supposedly this does not occur for people with 5.1 or 7.1 speaker setups and some have had success in setting the OS speaker setup to either regardless of what they actually have (personally I had no such luck). No fix nor workaround has been officially provided as far as I can tell (the product became unsupported the instant it was out).***EAN-13: [code]4012927072745[/code]***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Core 2 Duo E6400 or Athlon 64 X2 4200+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon HD series or GeForce 7800 GPU
* 10 GB HD space

[b]Recommended:[/b]
* Core 2 Duo, Athlon 64 X2 5200+ or Phenom CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
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Velvet Assassin  Gamecock Media Group;dtp entertainment;Southpeak Games (Replay Studios)2009 1940s accuracy-motion accuracy-posture adv-ptdistr aimmode anatomicdamage autosavepoints backstabbing bodydragging clandestine corpselooting dark-limited difficulty directx9 disguising download drugs dvd dynamicaccuracy europe femaleprotagonist firearms flaregun fmod france gashazards gasmask handguns itemglow keys killingblow knives ladders lamp locationaldamage map meleeweapons militarybase missionbased multilingual objectiveindicator overpowered physx savepoints secretmission serious shadermodel3 shotguns speech-french speech-german spyprotagonist stealth stealth-light stealth-sight stealth-sound steampowered steamworks titularcharacter tragicending uvl-workingtitle winvista winxp worldwar2 xp-objects 2009-04-30 on Steam, by SouthPeak Games (lang: eng, fre)***Apparently the protagonist was influenced by [url=http://en.wikipedia.org/wiki/Violette_Szabo]Violette Szabo[/url]. labelimageminimize
The Chronicles of Riddick: Assault on Dark Athena Vivendi Games (Starbreeze Studios;Tigon Studios)2009 1life 5thmillennium achievements achillesheelfoes activationlimit aimmode airducts alarmers alcatraz ammomagazines aspectratio-16-9 assaultrifles autosavepoints backstabbing bodydragging bodyslamming bossbattles captives chroniclesofriddick color-16f color-32bit continuity cyborgs dark deadlywater deathpits depthoffield dialog-sentences difficulty difficulty-ingame distantfuture doors download drm drm-activation dvd elevators environmentalcontact escape explosiveobjects extraterrestrial falldamage firearms fullbodyawareness future gog grenades handguns hdrlighting healingstations healthregen healthregen-fast healthregen-stunted indoors industrial-setting interactivedialogs itemglow jumping keys killingblow ladders leaning ledges letterbox lightdousing locationaldamage lostequipment meatshield meleeweapons mercenaries mine monkeybars movie mp-ctf mp-dm mp-undefined neutralnpcs npcspawning opengl optionaltasks otherworld outlawprotagonist outlaws playerprofiles powerarmor precisionrifles prison prisonbreak remotedetonators robots rockets rotaryguns secrets segmentedhealth serialkey serious shore shotguns skipnoninteractive spacecraft-location spacefaringage starbreezeengine stealth stealth-light stealth-sight stealthgame submachineguns subterranean tages titularcharacter titularevent town tutorial unarmedfighting visionenhancer voiceovers walking wildlife [b]Minimum:[/b]
* Windows XP w/ SP2 or Vista
* Pentium D 805 or Athlon X2 3800+ CPU
* 1 GB RAM
* Radeon HD 2600 XT or GeForce 6800 Ultra GPU
* 11 GB HD space

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5200+ CPU
* 2 GB RAM
* Radeon HD 3850 or GeForce 8800 GT GPU***[b]tages[/b] - Atari has made a promise (of a sort) to remove this at some point in the future. [url]http://www.ataricommunity.com/forums/showthread.php?t=673039[/url]

-- Butcher Bay specific: prisonbreak, mine, subterranean, npcspawning
-- Dark Athena specific: cyborgs, spacecraft-location, submachineguns, remotedetonators***US 2009-06-16 on Steam; uses Tages copy protection like the retail release with "3 machine activation limit".
... elsewhere much later (on 2009-11-30??)
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The Last Remnant  Square Enix2009 1life adv-static animalpeople aristocrats autosavepoints bludgeons cave centauroids city classbased clothingchanges combatmode demo demons download dualwielding fantasyworld felinoids fictionaluniverse foolishprotagonist formations frequentloading giantmonsters group group-subset grouping humanoidanimals ichthyoids insectoids inventory keys loading-partial magic magicaltechnology maleprotagonist meleeweapons milessound monsters morale nopointercapture openal optionaltasks physx polearms postcombatrestoration quicktimeevent rescue restaurant ruins sauroids shopping sorcery spears staves swords teenprotagonist temporarycompanions tentaclecreatures titularobject turnbasedcombat tutorial undefinedelements unrealengine3 vorbis war widescreen winvista winxp wxwidgets xp-kills Voice overs are only available in English and Japanese.***2009-02-27 Demo release labelimageminimize
Braid Number None2009 aspectratio-16-9 demo did directx9 doors download hopandbop humblebundle igfinnovationaward indie instantstart keys killerrabbits langchinesetrad letterbox levelhub nomenu puzzleplatformer singlecontroller stylized time-theme timecontrol titlementioned undo unreliablenarrator vorbis widescreen winvista winxp Un plataformas-puzzle bastante hardcore, con un arte y música geniales, y una historia tan impresionante como surrealista. Es genial como las mecánicas responden a la historia y cómo los puzzles que al principio parecían difíciles van poco a poco encajando en la cabeza según vas completando el juego.

Imprescindible, como un cuadro mezclado con un diario en versión jugable.

9 de 10***Time is your tool and enemy. Employ your ability to reverse, slow or otherwise afflict time in some manner to progress, but time also works against you, such as sometimes progressing only as you do. An innovative take on puzzle platformers where the central element is [i]Time[/i].
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Zombie Shooter 2 Sigma Team;cdv Software Entertainment (Sigma Team)2009 2020s adv-ptdistr ammomagazines arenashooter aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles bodyarmor bossbattles carnographic chainreactions containers crates cryogenicweapons dark-limited demo difficulty directx9 download driving earth elitemobs energyweapons everyonesdead evilgenius explosiveobjects femaleprotagonist filmgrain firearms flamethrowers forcefields future genderchoice goldbars gore graphicdeaths grenadelaunchers guidedweapons guidedweapons-self handguns healingitems healingstations healthpickups inventory itemglow itempickup-auto keys lamp laserbolts laserweapons leveluprestoration lives loot-random machineguns maleprotagonist militarybase mine mines objectiveindicator obsoletedassets officebuilding oopitems overheal overpenetration permanentcorpses playerprofiles precisionrifles premadecharacters prematuredetonation radar radioactiveglow randomdamage reload-auto reload-manual researchfacility restorepower rewardingvandalism robots rockets rotaryguns scrapyard secretfacility secrets selectivecolor sequence-defend sequence-timed sequence-turret serious shopping shotguns shrinker splatter steampowered submachineguns subway swarmers thermalweapons undeadanimals undeadmenace wadsofcash walking warriorprotagonist win2k winvista winxp xp-kills xp-progress zombieapocalypse zombies labelimageminimize
Resident Evil 5  Capcom2009 achievements achievements-public achillesheelfoes actionadventure africa airboat ammomagazines aspectratio-16-9 assaultrifles autosavepoints biotechnology bodyarmor bodyhorror bossbattles capacity-slots capacity-stacks companion containers controlconfig cooperation crocodilians dark-limited diaries difficulty directx10 directx9 display-720p dissolvingitems distortedvision doors download drm drm-activation earth elevatorbattle elevators eviloverlord explosiveobjects firearms gianthumanoids giantmonsters grenadelaunchers grenades grenades-impact grotesque handguns hatchers havokphysics healingitems humanexperiments impulsegoo insectoids inventory investigatorprotagonist itemglow keys knives ladders lamp latemodernperiod limitedcapacity limitedsupplies locationaldamage loot-random loot-unexpected map monsters mp-campaign mp-cooperative mp-survival mtframework multilingual newgameplus objectiveindicator obligation obsoletedassets pain precisionrifles prematuredetonation present prologue quicktimeevent ragers rating-esrb-m recurringopponent redeemingbeatdown reload-manual researchfacility residentevil residentevil-main restorepower rewardingvandalism rockets ruins saveonline secretfacility sequence-turret serious shadermodel3 shallowwater shopping shore shotguns skipnoninteractive socialnetwork speech-african stationaryattack stungrenades stunning stunprods submachineguns subterranean targetdesignator telescope tentaclecreatures thermalweapons town tutorial upgrades-permanent upgradesystem walking watercraft-location weaponupgrades wetland widescreen windowslive zombies In Resident Evil 5, returning hero Chris Redfield is sent to Africa to investigate a biological weapon that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSAA agent, Sheva Alomar, the two must work together to solve the truth behind the frightening turn of events. Featuring a revolutionary new co-op mode of gameplay, Resident Evil 5 will let players experience fear together as terror moves out of the shadows and into the light of day. The PC version of Resident Evil 5 features online play for co-operative play sessions over the internet and will also take advantage of NVIDIA’s new GeForce 3D Vision technology.***RE5 sees the return of Las Plagas and some even older monsters as well as some completely new.***[b]cooperation[/b] - minimal; most commonly you just have to wait for the other player at the exit if they're far away. Seen with Chris helping Sheva reach higher ground, or one of the characters holding a door open while the other goes through and unblocks another route for the first character (happens several times). Besides those there's very little.
[b]newgame+[/b] - unlocks mercenaries mode (survival mode) and allows playing the story as Sheva, possibly some other changes as well.
[b]limited capacity[/b] - 9 item slots per character, only ammo and grenades can be stacked (and even them in very limited manner), body armor peculiarly takes item slots and stacking is limited vaguely by item usefulness, not size.
[b]distorted vision[/b] - getting caught in your own flash grenades has this effect at least***?? 2009-09-?? as boxed, by Capcom (lang: ??)
N&S America 2009-09-15 on Steam, by Capcom (lang: eng, ...?)
INT 2009-09-18 on Steam, by Capcom (lang: eng, fre, ger, ita, jap, spa)
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Twin Sector Headup Games (DnS Development)2009 aircontrol amnesia autosavepoints deathfakers defenseless demo difficulty doors download dvd elevators envcombat explosiveobjects falldamage femaleprotagonist future havokphysics healthregen interactivetriggers itemglow jumping keys knockback mutablescenery-small nohealthdisplay physics postapocalypse powerthrow repulsion robots sentientmachines shadermodel2 shadermodel3 subterranean tutorial tutorial-integrated undefinedelements voiceovers walking widescreen youngadultprotagonist [b]undefined elements[/b] - the gloves. although they provide the basic object manipulation functions, they also allow you to push [i]yourself[/i] away and towards things. Dampens falls and can be used to initiate something akin to a superjump.***EU 2009-09-16 on Steam, by Headup Games (lang: eng*, fre, ger*, ita, spa)
INT 2009-12-07 on Steam

* including voice overs, others are as subtitles only
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Risen Deep Silver (Piranha Bytes)2009 1life 2hmeleeweapons achievements achillesheelfoes adv-intermediary adv-objects adv-ptdistr adv-static aircontrol alcohol altruism ambientcreatures ancientenemy animals antimagiczones aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 attrbasedeq autorun axes ballistics beggars blocking bludgeons bodyarmor bossbattles bows brothel canines capacity-unlimited cave cemetery chapters chargedattack chemistry circadiancycle compass containers controlconfig cooking corpselooting counterattacks coupdegrace crafting crepuscularrays criminalactivity crossbows crystals dark-limited deathtraps defensebreaking demo depthoffield destiny dialog-sentences difficulty difficulty-ingame directx9 displacementfiction dock dodging doors download drugs druids dynamicweather enemyhealthdisplay energyitems energystations falldamage fallimpact fasttravel-points finiteopposition forcefields forest fragileprotagonist freezing ghouls giantbirds giantfungi giantinsects glowingeyes gnomes graverobbing healingitems healingstations holstering hostilewildlife humanoids inbuilttraps inconclusiveending insectoids instantkillers interactivedialogs inventory island jewelry jumping keys knockback lamp lawenforcers ledges lightbloom lockpicking magic magic-sigils magicrings maleprotagonist map mapdeficient medieval meleeweapons mine mockfights monastery monsters mountain namelessprotagonist neutralmonsters nodrm noenergyregen nohealthregen nonfunccontent nonlinear npcinventory npclooting npcschedules obscuredtime obsoletedassets openended openworld optionaltasks outlaws parrying pickpocketing polearms polymathprotagonist potions powerfoci precursors premadeprotagonist projectilerecovery prospecting prostitutes quake quickkeys religion-fictional resting risen-series roadsigns ruins sauroids scavenging screenshake scrolls serious sex sexindustry shallowwater shields shopping singlegenderopposition skeletons skinning slavery sorcery spears spiritualsuccessor ssao staves stealing stealingnpcs stealth stranded subterranean summoning swords tages tasktracker telekinesis thickvegetation threatdisplay tips titlementioned town trespassing trophyhunting tropic tunnels tutorial undead unknownpast volcanic volcano walking weefolk widescreen winxp xp-deeds xp-kills xp-objects Un juego de acción/RPG que combina bastante bien la exploración y un ligero plataformeo con combates de corte sencilla.

Notable las diferentes reacciones de los diversos enemigos (agresivos, territoriales...)

7 sobre 10***The game left me feeling it was incomplete and that the main plot had a lot to be desired of. The side quests were however fairly entertaining and far better (and time consuming) than the main plot, giving this a bit of an impression on Elder Scrolls series which also thrives from side-quests rather than the main plot.

However, unlike most RPGs ever, player can actually fight and defeat end-game opponents fairly early on as combat is mainly based on player skill rather than numbers (attributes, statistics, etc.), though due to lacking numbers these will take a bit more time. Even the final boss is beatable with fairly low level character (maybe as low as 10) since it's not that dependent on player having any numerical advantages. Levels mainly making combat go faster because you deal more damage and makes mistakes more forgiving, but they don't really help you fight the enemy, since levels do not make you immune to shield breaks, enemy dodging, or cause you to dodge automatically.

Overall this is fairly enjoyable game, but loses most of its appeal once you have nothing else than the main plot to do (around chapter 2 or 3). The ending is also disappointing as it does not really solve the original issue at all. Variety of smaller bugs can make the game experience jarring and the jest spell not having any effect it is claimed to have (beyond making characters laugh) despite frequent claims that it does, does make the game feel rushed.***An epic story in an authentic world hand-crafted with an eye for detail and populated by "real", plausible characters. A Mysterious Volcanic Island The heavy tremors on the island bode ill for its inhabitants. Ancient temples have risen from the ground recently, bizarre creatures are terrorising the area. Fear and terror is spreading among the population. The End of All Hope? A group of powerful men who call themselves "The Inquisitors" have taken it upon them-selves to put an end to these events. They send an exhibition to this remote island, but a storm takes hold of the ship and destroys it at sea. A Hero Will Come - As if by a miracle, the player survives the shipwreck and is stranded on the volcanic island alone. He finds himself amidst a chaos of rebellion, tyranny and mystic rituals. He must now decide to which side the pendulum of fate will swing.***Very similar to Gothic series which was also by Piranha Bytes.
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Divinity II: Ego Draconis  DTP Entertainment;Atari (Larian Studios)2009 1life achievements adv-ptdistr adv-static ancientenemy animals attrbasedeq axes bludgeons bodyarmor books bossbattles bows capacity-slots castle cemetery chemistry chickens classless comicrelief compass containers damagetypes demons depthoffield dialog-sentences directx9 divinity-series dodging doors download dragons dragons-western drm dvd elevators enemyhealthdisplay energyitems energyregen estate eviloverlord fantasyworld fasttravel-points fictionaluniverse flying forest gamebryoengine genderbender genderchoice ghosts hdrlighting healingitems healthregen healthregen-slow hillland impulsegoo interactivedialogs inventory jumping keys ladders levelbasedeq leveluprestoration limitedcapacity lockpicking magic map mapannotation medieval meleeweapons mindreading mine minions monsterhunters monsters moralchoices mountain neutralmonsters neutralnpcs nofalldamage objectiveindicator obsoletedassets optionaltasks outlaws physx portals potions protagonistredesigning puzzles quickkeys ruins saveanywhere secrets securom7 shallowwater shopping shore skeletons slowbackpedal sorcery subterranean summoning swords targetlock taskdelegation tasktracker town trash unarmedfighting undead unlimitedammo walking warriormystics wellcave winvista winxp xp-deeds xp-kills [b]comic relief[/b] - Bellegar at the very least, some mind reading does this too.***[b]Divinity II - Ego Draconis[/b] brings you back to Rivellon, a timeless world of awe and magic, torn and scarred by successions of apocalyptic wars. Ever since the Great War ended, the Order of the Dragon Slayers has had eyes only for their number one enemy: the Dragon Knights who killed their Divine hero.
But all the while the true enemy ? the Black Ring ? still festers beneath the surface, ready for its next move, poised to strike. For their leader Damian tirelessly plots silent schemes with utterly malign intent.
Then one day, an event takes place that will reshape the history of Rivellon: a dying Dragon Knight gives her powers to a member of the order that seeks to destroy her: you.

Perhaps you, blessed as you are with the powers of the Dragon, will be able to stop the black tides that threaten to engulf Rivellon. Many adventures await you, many mysteries yearn to be unravelled and all the world awaits the outcome of your new destiny.

* [i]Sequel to the award-winning Divine Divinity and Beyond Divinity Role Playing Games![/i]
Following the lineage of these two much-acclaimed RPGs, Divinity II: Ego Draconis has adapted many of the most famous elements that made these two original games classics. Divinity II: Ego Draconis makes use of the same classless system that was incorporated in Divine Divinity, which allows you to choose your own path as you become a Dragon Knight.

* [i]Fight as both a human and a dragon.[/i]
Don't settle for taming and riding a dragon when you can be the Dragon! For the first time, an RPG unleashes the very power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight!

* [i]Dynamically unfolding storyline depending on your choices and skills.[/i]
Divinity II : Ego Draconis gives you a wide range of moral choices when deciding on how to act on quest objectives. When you make these choices, the consequences of your actions appear throughout game play. Consequences such as up to 20 possible quest solutions, new quest chains, NPC reactions, vendor pricing and other experience-altering consequences make Divinity II: Ego Draconis very interesting and engaging.

* [i]Use your powerful Battle Tower as base of operations.[/i]
Looming like a colossal stone claw over Sentinel Island, stands the Battle Tower, a vast citadel built many centuries ago by Maxos, the Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.

* [i]Build your very own ultimate fighting creature.[/i]
Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature?s power is literally the sum of its body parts; the composition of various limbs determines its strengths and abilities. Once you are able to assemble this abomination, you may summon it to support you in combat.
[Larian Studios]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800GT GPU
* 7 GB HD space

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo E8200 CPU
* 2.5 GB RAM
* 512 MB VRAM
* GeForce 8800 GPU
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GREED: Black Border Meridian4 (ClockStone Software;Headup Games)2009 1life actionrpg adv-ptdistr alienanimals alienplanet aliens anticipatorysightings automap bioluminescence bodyarmor bossbattles burrowers capacity-slots cave chainreactions containers crustaceans crystals dark-limited diaries difficulty directx9 distortedvision dodging download dvd encounters-popup enemyhealthdisplay energyitems energyregen energyshields energyweapons entangled environment-static explosiveobjects extraterrestrial fictionalelement flamethrowers frontier future giantmonsters giantrobots giants giantscorpions gloomy healingitems idlenoise indoors industrial-setting insectoids insects inventory keycodes keys levelbasedeq limitedcapacity limitedsupplies loot-random machineguns map mine minimap mp-cooperative newgameplus news npcregen obsoletedassets oldskoolsecurity openal openended opponentpowerdisplay otherworld plasmaweapons premadecharacters quake rating-esrb-m recallportal robots rotaryguns savepoints screenshake selfluminance sequelhook serious shieldregen shopping spacecraft-location spacefaringage spawners stationaryattack suicideattackers targetlock tasktracker teleporters thermalweapons titlementioned titularlocale turrets tutorial tutorial-integrated tutorial-noninteractive unlimitedammo upgradesystem uvl-missingimages walking wasteland xp-kills For 1-3 players simultaneously labelimageminimize
Wake  Boss Baddie2010 achievements airducts asphyxiation axes burning dark difficulty doors engineerprotagonist envconstraints escape filmgrain flares jumping keys ladders ledges loadless map multimediafusion naturalistic netranking nofalldamage pixelated playerunderexposure powerflicker retro score seamlessworld secrets selfluminance swayinglevels title-animated turrets undefinedelements underwaterdiving walking watercraft-location waterjumping x360pad Te despiertas.
El agua sube.
Decide a donde ir.

Estas son las premisas del juego.

Transmite muy bien la sensación de agobio claustrofóbico con la música y los gráficos. Tiene una cierta rejugabilidad basada en descubrir todas las rutas posibles.

Es un juego pensado para ser pasado de una sentada, que no se alarga mucho más allá de media hora (e incluso menos)

Interesante.

6 de 10***Wake 2013 is an updated version that was not sold separately. Owners of original Wake could update to it for free and Desura copy of Wake was automatically updated to it.***Note on the screenshots: the game really does look like that. The somewhat odd resolution is due to Multimedia Fusion's method of windowed gameplay easily fixed by using fullscreen mode but it wouldn't affect the "quality".***Wake is the story of an engineer trapped on a sinking ship. His goal is to navigate through the ship and find his way to the surface above.

* Dodge bullets and fire, most of all avoid drowning!
* Collect keys, torches, flares and even an axe to help you escape
* Discover the secrets of what really happened
* 18 achievements
* Online highscores
* Full Xbox 360 controller support
* Free OST with bonus tracks, full 12 page manual and health and safety brochure
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The Scourge Project  BITBOX (Tragnarion Studios)2010 achievements aimmode airlocks alienmenace aliens alone assaultrifles autosavepoints biogrowth bossbattles capacity-toolslots cave coversystem cpplanguage dedicatedclient difficulty directx9 dissolvingcorpses dissolvingitems doors download dynamicaccuracy elevators elitemobs energystations firearms fov-horizontal friendlyfire future gamespy giantmonsters giants glowsuits grenadecooking grenades group group-leader groupmind gunclubbing handguns healthregen healthregen-fast healthwarning indoors interactivetriggers invisiblewalls island itemglow keys lasersight limitedcapacity machineguns megacorps mercenaryprotagonist monsters mp-bots mp-campaign mp-cooperative mp-ctf mp-dm mp-teams mp-undefined nohealthdisplay nojumping nplayers objectiveindicator obligation openal openended pawn physx precisionrifles premadecharacters proprietarynetwork psychics radar recurringopponent resuscitation rockets rotaryguns scourge-series screenshake separated sequelhook serious shadermodel3 shallowwater shotguns speechsynthesis steampowered tagging tasktracker technomagic title-animated title-static tunnels turrets unrealengine3 vorbis walking warriorprotagonist widescreen winvista winxp wxwidgets [b]Minimum:[/b]
* Windows XP w/ SP3, Vista w/ SP1 or Windows 7
* 1.8 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1600 GPU
* 5.4 GB HD space

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo CPU
* 2 GB RAM
* Radeon HD 2900 XT or GeForce 8800 GT***Set in the near future, The Scourge Project throws you into the boots of Echo Squad, an elite group of mercenaries hired by The Tarn Initiative to deal a decisive blow against the power-hungry Nogari Corporation. Your mission: First, to locate and rescue Dr Reisbeck, Tarn's double-agent inside Nogari; Second, to recover a piece of the meteorite fragment that Nogari has used to develop Ambrosia, the powerful new energy source with which they now control the world economy.

Stranded on Nogari Island shortly after being mysteriously attacked during your covert insertion, and surrounded on all sides by hostile forces, you'll need all of your skill to stay alive as you fight your way through the chaos that has consumed the alien-infested facilities that lie before you...

The Scourge Project is a 3rd-Person Shooter created using Unreal Engine 3 for the PC and XBox 360 platforms, and delivers the following exciting features:

* Up to 4-Player Co-op Campaign with 5+ hours of gameplay
* 4 Playable Characters, each with a distinct combination of Special Abilities
* Unique Flashbacks per playable character, showing you critical past events that shed a new light on your predicament...
* Squad AI for groups with less than 4 Players
* Quick-Order-System (QOS) for rapid deployment of Squad-members
* 9 Weapons to suit your playing style
* Up to 16 Players in Deathmatch, Team Deathmatch, Capture-The-Flag and Frontier Multiplayer Modes with dedicated multiplayer maps
* 37 Badges to unlock on PC and 12 Achievements to unlock on XBox 360
* XP System to track your experience and skill in Campaign and Multiplayer
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Dark Void Zero Capcom (Other Ocean Interactive)2010 achievements achievements-public aimdirlimit aliens bossbattles capacity-toolslots cpplanguage darkvoid-series deathpits difficulty doors download drm drm-activation energyweapons healthpickups interspecificconflict jetpack keys limitedcapacity lives multipleendings netranking npcspawning rating-esrb-e retro securom securompa serialkey steampowered steamworks submachineguns title-static unlimitedammo x360pad Un juego retro interesante, especilamente por el cambio entre modo jetpack y modo a pata, además el obligarte a llevar un sólo arma (obligándote a elegir entre velocidad, rango, poder...) le añade cierta variedad.

Por lo demás, nada nuevo bajo el sol.

5 de 10
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Eschalon: Book II Basilisk Games2010 adv-ptdistr adv-static amnesia amoeboids animals aspectratio-4-3 automap axes blitzmax bludgeons bodyarmor bows capacity-weight cave characterbackground charactercreation chemistry circadiancycle civilianprotagonist color-16bit color-32bit combatstyles containers criminalactivity damagetypes dark-limited demo dialog-sentences directx7 directx9 discriminatingcustomers disease display-1024x768 dodgechance doors doors-breakable download dvd dwarves dynamicweather energyitems energyregen energyregen-slow episodic eschalonseries explosiveobjects fofindicator forest freeexpansions genderchoice genderdifference ghosts giantanimals giantinsects giantrats giantrodents giantspiders gog graverobbing grid grid-square healingitems healthregen healthregen-slow hitchance hunger ineptveteran insectoids interactivetriggers interrupting inventory itemdurability itemidentification jewelry keys knives lamp leveluprestoration limitedcapacity lockpicking magic magicrings meleeweapons mine minimap minotaurs monsters music-ambient music-orchestral neutralmonsters npcgenerators obscuredtime openal opengl optionaltasks outlaws overburdening passive polearms potions pressureplates protagonistnaming pyrokinesis randomchance randomdamage randomizedattributes repairing resting ruins saveanywhere scrolls secrets secretsociety shallowwater shopping skeletons sorcery staticresolution stealing stealth stealth-sound subterranean swords taskfailure tasktracker teleporters thirst thoroughfares thrownweapons titlementioned town toxins trapdisarming traps trespassing unarmedfighting undead vandalism variableabilitypower variableactionpower waiting walking weathereffects weefolk wolves xaudio xp-deeds xp-kills zombies The early story suggests you play as the same character you played in Book 1, the lost skills is explained, though if you play as female the gender swap was not covered (though may be later on).***Latest version: 1.05 (as of 2010-10-29)

Version history:
* 1.02 (2010-05-17)***2008-06-10 Announced
2009-01-?? Beta (postponed)
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Alien Breed: Impact  Team17 Software2010 38thcentury 4thmillennium achievements airlocks alienbreed aliens alone ammomagazines asphyxiation assaultrifles autosavepoints biogrowth bossbattles burning chargedthrow chargers cliffhanger controlconfig damageovertime dark-limited demo difficulty directx9 distantfuture distortedhearing doors download elevators encounters-popup engineerprotagonist episodic explosiveobjects extraterrestrial fallbackweapon flamethrowers future giantmonsters glowsuits grenades handguns hapticfeedback healingitems independentaim indoors injuries insectoids interspecificconflict itemglow itempickup-instant jargon juggernauts keys lamp laserbolts laserweapons lutris map missionbased monsters motionblur mp-cooperative naturalistic neutralnpcs npcgenerators npcpain objectiveindicator oldskoolsurveillance openal openended overpenetration pain physx postmissionrestoration proprietarynetwork radar rating-esrb-t reload-auto reload-manual ricochetingattacks savepoints scavenging screenshake secrets sequelhook sequence-escape sequence-survival sequence-timed shopping slobbery socialnetwork spacecraft-location spacefaringage stamina steampowered steamworks stungrenades suicideattackers swarmers thermalweapons title-animated turrets unrealengine upgradesystem voicechat wadsofcash walking winxp Un shooter de vista cenital reseñable por su fácil manejo y control de la cámara.
Por lo demás tampoco destaca frente a otros juegos similares.

5 de 10***Alien Breed Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience. In addition to the thrilling single-player campaign mode, the game also offers a relentless, action-packed, online two-player co-operative battle mode.

GAME FEATURES:

* Alien Breed is back! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* Epic single-player story mode - The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* Single-player free-play mode - A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specifically customised maps.
* Additional Steam online features - Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards and Co-operative Achievements.
* FREE TRIAL – The "Prologue" sample section – a specifically designed introduction to the game; play in either single-player or two-player online co-operative mode.
* NEW – Upgrades shop – Search fallen comrades and lockers to accumulate cash, and then tactically spend it on weapons/kit upgrades in the shop.
* NEW - Enemies– Re-imagined and improved Alien Breed enemies.***[b]Minimum:[/b]
* Windows XP
* 2 GHz CPU
* 1 GB RAM
* GeForce 6800 or Radeon X700 GPU
* 1.5 GB HD space***Single-player campaign and online two player cooperative skirmish.
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Darksiders THQ (Vigil Games)2010 achievements achievements-public achillesheelfoes actionadventure aftertheend airdash alienearth alteredreality angelofdeath angels antiheroprotagonist apocalyptic autorun autosavepoints autumnal backtracking balance-theme blocking bonusbosses boomerangs bossbattles burrowers captives cave cemetery changinggoals chargers city collectibles colorcodednpcs colossi combomoves counselor counterattacks darksiders-series dashing deathworld demons difficulty dimensionaltravel directx9 dissolvingcorpses dodging doors doors-autoclosing download earth elevators endlessconflict endtime energyweapons environmentalpuzzle equipmentexperience fallimpact fasttravel finishingmoves flood flyingislands fmod fourhorsemen gianthumanoids giantmonsters giants giantshoulderpads giantspiders giantworms gliding gore grapplinghook gryphons hackandslash handguns havokphysics hellscape hud-dynamic hugeweapons humanoidprotagonist improvisedweapons inorganics insectoids interactivetriggers juggernauts jumping keys knockback ladders lostpowers lutris macho magic magicaltechnology magneticshoulders medieval meleeweapons metroidvania midairjumping monkeybars monsters mythicfigure naga neutralmonsters nofalldamage northamerica obligation openended paradise pawn portals postapocalypse powerthrow quicktimeevent rage rating-esrb-m recurringopponent revenge rewardingvandalism riding robots ruins scaleform sciencefantasy screenshake scythes secrets sequelhook serialkey shadermodel3 simulacrums singlesave sorcery souls splatter steampowered steamworks subway supermode supernaturalprotagonist swarmers sweepingstrikes swimming swords targetlock tasteofpower teleporters temple temporarycompanions thedestroyer thrownweapons timeskip traproom tunnels tutorial tutorial-forced tutorial-integrated undead underwaterdiving unlimitedammo upgradesystem walking wasteland waterjumping weaponexperience wellofsouls winvista winxp xinput Un hack and slash tridimensional con algunos elementos RPG que invocan a tierras hylianas.

Nada nuevo bajo el sol, un juego bastante insípido.

4 de 10***Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.

Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, War is given the opportunity to return to Earth to search for the truth and punish those responsible.

Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.

* [b]Apocalyptic Power[/b] – Unleash the wrath of War, combining brutal attacks and supernatural abilities to decimate all who stand in your way
* [b]Extreme Arsenal[/b] – Wield a devastating arsenal of angelic, demonic and Earthly weapons; and blaze a trail of destruction atop Ruin, War’s fiery phantom steed
* [b]Epic Quest[/b] – Battle across the wastelands and demon-infested dungeons of the decimated Earth in your quest for vengeance and redemption
* [b]Character Progression[/b] – Uncover powerful ancient relics, upgrade your weapons, unlock new abilities, and customize your gameplay style
* [b]Battle Heaven and Hell[/b] – Battle against all who stand in your way - from war-weary angelic forces to Hell’s hideous demon hordes***[b]Minimum:[/b]
* Windows XP SP3, Vista SP1 or Windows 7
* Athlon 64 3800+ (2.4 GHz) or Pentium IV 530 (3.0 GHz) CPU
* 1 GB RAM (2 GB for Vista/7)
* 256 MB VRAM
* GeForce 8800, GeForce GT220, or Radeon X1900 GPU
* 12 GB HD space

[b]Recommended:[/b]
* Athlon 64 X2 5200+ (2.6 GHz) or Core 2 Duo E5420 (2.13 GHz) CPU
* 2 GB RAM (3 GB for Vista/7)
* GeForce GTS 240 or Radeon HD3870 GPU
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Amnesia: The Dark Descent  Frictional Games;1C Company (Frictional Games;Snowball Studios)2010 1830s 18thcentury actionadventure adaptation-sight adaptivemusic ambientcreatures amnesia amnesia-series angelscript antagonistawareness antiheroprotagonist anxiety argevent autosavepoints biogrowth capacity-unlimited castle childvictims cloakednpcs constrainedlocale containers controlconfig controlloss cpplanguage crepuscularrays dark deathpits defenseless demo desolate diaries directx9 distortedvision dollyzoom earlyending earth eternalfires europe falldamage fearofnothing firelighter flashbacks grantfunded hallucinations healingitems health-multi healthwarning hiding hoarding hpl2engine hplengine humanexperiments immobilewater indoors insects instantkillers interlinkedlevels inventory inventory-indisposable involuntaryactions itemglow jumping keys kingdomofprussia laboratory lamp lamp-powered leaning leveleditor library limitedsupplies manualinteraction mapdeficient midastouch multipleendings music-ambient mystics newtongamedynamics nordicgameprogram objectplot openal opengl outsiders pacifisthorror paranormal past playerprofiles prison psychologicalhorror quake quitsave rating-esrb-m retrypoints ruins runningcommentary screenshake sdl secrets secrets-mandatory sequence-escape serious sewers shallowwater sightavoidance siminsanity singularlocale stealth stealth-light stealth-other stealth-sight steampowered survivalhorror tasktracker temple theora titlementioned torture tutorial-integrated undefinedelements unseencharacters vorbis walking widescreen windy winvista winxp Un juego que supone el regreso de los verdaderos juegos de terror, donde tu protagonista es un individuo que tiene miedo hasta de la sombra de las moscas y donde normalmente la forma de salir de las situaciones compremetidas es huir, esconderse y rezar.

Para más información, ciertos youtubers lo tienen en un pedestal.

7 de 10***Latest version: 1.0.1 (as of 2010-09-22)***Snowball Studios handled Russian localization for 1C's release, nothing else.***[media=youtube]JEHPwAvrc_U[/media]
[Frictional Games]***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.5 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* GeForce 6 series or Radeon HD GPU***[i]The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.[/i]

[b]Awake...[/b]
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

[i]You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.[/i]

[b]Explore...[/b]
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.

[i]A sound of dragging feet? Or is your mind playing tricks on you?[/i]

[b]Experience...[/b]
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.

[i]Something emerges out of the darkness. It's approaching. Fast.[/i]

[b]Survive...[/b]
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.

Do you have what it takes to survive?
[Frictional Games]***2008-09-19 announced
2009-03-31 release date set to 2010Q2
2009-10-03 title finalized as [i]Amnesia: The Dark Descent[/i]

Working title: [i]Lux Tenebras[/i]
Working title: [i]Unknown[/i]
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Alien Breed 2: Assault Team17 Software2010 38thcentury 4thmillennium achievements airlocks alienbreed aliens alone ammomagazines androids asphyxiation assaultrifles biogrowth biotechnology bodyarmor bossbattles burning cliffhanger controlconfig corridors dark dedicatedclient difficulty directx9 distantfuture distortedvision doors doors-automatic download elevators engineerprotagonist environmentalcontact episodic evilgenius explosiveobjects extraterrestrial fallbackweapon firearms flamethrowers friendlyfire future giantmonsters giants glowsuits grenades handguns healingitems independentaim indoors interspecificconflict keys lamp lasersight machineguns map mode-survival monsters mp-cooperative mp-survival netranking objectiveindicator oldskoolsecurity openal openended physx playerteasing proprietarynetwork radar rating-esrb-t recap reload-auto reload-manual restorepower robots rockets screenshake secrets sequelhook sequence-defend sequence-turret shallowwater shopping shotguns slobbery slowbackpedal socialnetwork spacecraft-location spacefaringage stamina steampowered steamworks stickysurfaces stungrenades suicideattackers temporarycompanions tentaclecreatures turrets unrealengine unrealengine3 upgradesystem voicechat wadsofcash walking weaponupgrades Un juego de vista cenital, que juega mucho con las cámaras y las luces para sorprenderte.

6 de 10***Can you survive the alien onslaught? Alien Breed™ 2: Assault is the second chapter in the Alien Breed™ series, and is an explosive science fiction arcade-shooter with an epic story, swarms of highly intelligent alien enemies, high-impact weaponry, highly detailed and rich environments, developed using Epic Games' Unreal® Engine 3. Take control of the hero, Conrad, the ship’s Chief Engineer, and continue your fight for survival across the fatally damaged space vessel, against a ruthless assault by an alien horde. Your only hope relies on reigniting the alien space craft’s monstrous engines to rescue you from impending annihilation. Deep inside the bowels of the unfamiliar craft, and with time rapidly running out, ready your weapons and begin to claw your way through the darkness in a fight for survival. But you are not alone. The ship is home to the carnivorous alien horde and something else ... something yet to reveal its true intentions ... something biding its time. In addition to the thrilling single-player campaign and all new "survivor" modes, the game also offers relentless, action-packed, two-player online co-operative battle modes.

[b]Key Features[/b]
* Survive the assault! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* NEW - set pieces – fight the breed through the new vertical climb section and the mounted gun battle.
* NEW – fight the alien horde with new hardened armour and new weaponry:
* Hyper Blaster – a destructive chain-gun.
* Rocket Launcher – blow the horde away.
* NEW - take on new alien enemies – the ‘webber’ alien and endure dramatic encounters with new shocking bosses.
* Epic single-player story mode – The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* NEW - single-player "survivor" mode: – Resist endless waves of intense alien horde attacks in three specifically designed arena environments.
* Single-player free-play mode – A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specially customised assault maps for two players, over Steam.
* NEW - two-player co-operative "survivor" mode – Join forces and try to survive three specifically designed arena environments, over Steam. Get competitive and challenge others to beat your survivor abilities on the extensive Leader-boards.
* Additional Steam online features – Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards/Achievements/Co-operative Achievements.
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