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namepublisher(developer)year arrow_downwarddescription
Inner Worlds Sleepless Software1996I suspect the W95 version of the game does not really exist and is advertized as such only because of W95's backwards compatibility with DOS. The DOS installer suggests as much even. labelminimizeminimize
Capitalism Plus Interactive Magic1997 labelminimizeminimize
Interstate '76  Activision1997The year is 1976... a different 1976. You are Groove Champion, auto-vigilante, and you drive to avenge the death of your sister Jade, who was brutally murdered by known auto-mercenary Antonio Malochio. His plan, should he succeed, would leave the United States economy in shambles. He intends to destroy the U.S. strategic oil reserve and leave the country dry. His employer—OPEC. Jade tried to stop him... and failed. With help from seasoned auto-vigalante Taurus, former partner of Jade and now your wingman, and grease monkey Skeeter, who can fix just about anything, it's now up to you...
[From digital manual]***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 1 MB RAM
* 80 MB HD space
* 4X CD-ROM drive***Comes on 2 CDs.
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Dark Colony SSI (GameTek)1997[b]greys[/b] - called Taar. labelimageminimize
Uprising 3DO (Cyclone Studios)1997 labelimageminimize
Clonk 4  RedWolf Design1998Publisher [company=Systhema-Verlag]Systhema-Verlag[/company] released version 4.06 of the game as a boxed retail game entitled [i]Clonk World[/i]. The following differences to the shareware version applied:

[*] Support was not provided by developer [company=RedWolf Design]RedWolf Design[/company] as for registered users of the shareware version, but by publisher [company=Systhema-Verlag]Systhema-Verlag[/company].
[*] Copies of [i]Clonk World[/i] did not include the registration code used to unlock the shareware version of [i]Clonk 4[/i]. As such, users of [i]Clonk World[/i] were unable to update their copies of [i]Clonk World[/i] using the patches released for [i]Clonk 4[/i], since they required entry of the registration code.
[*] Developer [company=RedWolf Design]RedWolf Design[/company] offered owners of [i]Clonk World[/i] a 50% discount (DEM 20 instead of DEM 40) on a [i]Clonk 4[/i] registration code, so that they could upgrade their copy of the game to the latest version and be entitled to further updates. As a proof of purchase, the second page of the [i]Clonk World[/i] CD booklet had to be sent in.
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Heretic II  Activision (Raven Software)1998Un auténtico juegazo de acción, con un inventario de armas y hechizos de lo más pintoresco y un grandísimo multijugador.

7 de 10***Corvus finally returns home from where ever D'sparil had sent him with his dying curse, only to find his people ravaged by madness and disease.***Latest version: 1.06 Enhancement Pack (as of ?)***During the development of Portal of Praevus, Raven Software worked feverishly to lay the groundwork for yet another revolutionary action game: Heretic II. Based on Id Software's Quake II engine, Heretic II successfully blended first-person shooter action with a third-person camera to create an entirely new game genre.

This new perspective on the Heretic/HeXen universe was the biggest critical success in Raven Software's storied history. With dozens of awards and numerous accolades, Heretic II showed the world that third-person action games could be fun and intuitive, while it solidified Raven's reputation as one of the industry's top game developers.

The game was published by Activision Inc. and released to the public in 1998. Heretic II was one of the last 3-D action games to ship with fully playable co-operative gameplay.

Heretic II has since inspired a new generation of third-person action game development...a testament to the groundbreaking impact of the title.
[Raven]***Raven Software once again showes that they know how to make a game with Heretic II. It takes place along the lines of the original Heretic (Doom engine). You finally make it home after your odreal with the first of three serpent riders (The second and third are in the Hexen series), only to find it ravaged by a plague. As you go dig deeper into finding a cure, you yourself become infected, and find out most of the world is as well. This game features the Quake 2 engine, and has amazing graphics (espically for weapon and spell effects). However, Raven took a challenge with a 3rd person only point of view, which some do not like. Personally, I think this is a great game.
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Stratosphere - Conquest of the Skies Ripcord Games (Kodiak Interactive)1998The idea of battling with flying fortresses is sort of cool, but the execution isn't that great.***[b]Minimum:[/b]
* Windows 95
* Pentium 133 MHz CPU
* 4X CD-ROM drive
* 32 MB RAM
* 2 MB VRAM

[b]Recommended:[/b]
* Pentium 166 MHz CPU w/ MMX
* 3D accelerator
* 4 MB VRAM
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Urban Assault Microsoft Game Studios (TerraTools)1998[b]leader participation[/b] - although usually this is limited to remote controlling your forces, the host station can be teleported (the only method of movement it has) to the front lines if so desired, although this is quite suicidal.***The demo includes three levels not present in the final game. labelimageminimize
Urban Assault: Metropolis Dawn  ? (TerraTools)1998Never released due to poor sales of the original, but some version of it was leaked into the internet.

Adds Ghorkov and Taerkasten campaigns (original had only a campaign for The Resistance).
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Battlezone Activision1998[b]Minimum requirements:[/b]
* Windows 95
* 133 MHz CPU
* 16 MB RAM
* 1 MB VRAM
* 2X CD-ROM drive
* 210 MB free HD space***Good remake of original arcade classic. Missions are good and has a great interface that sometimes becomes tedious. Overall, very good.
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Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
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Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998This game can be played on HaikuOS using the GemRB replacement engine.***[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU
* 16 MB RAM
* 2 MB VRAM
* 320 MB HD space

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 4 MB VRAM
* 570 MB HD space***Latest version: 1.1.4315 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset) - lang: eng, fre, ita, spa
... includes all games from the Bhaalspawn arc
... pre-patched to 1.1.4315***[b]companion[/b] - the familiar, if the player chooses a mage class (no other mages are allowed to have familiars for some reason).
[b]prophecy[/b] - in Candlekeep the chanters speak the prophecies of Alaundo.

--- averted (not worth tagging)
autoregen - characters with abnormally high constitution regenerate health automatically (and even then so slowly it hardly matters), most characters don't have it this high.***An attempt to perfectly reproduce the AD&D ruleset in a significant area of the AD&D world.
Up to 6 players can cooperate using TCP/IP, IPX, 1 player, 2 player, 3 player, 4 player, 5 player, or 6 player cooperative.
serial or modem connections.
The standard edition comes on no less than 5 CDs, The DVD edition contains the entire game on 1 DVD.

[b]Tags[/b]
Uses the AD&D ruleset. is set in Forgotten realms where Baldur's Gate is a location. This game begins the Baldur's Gate series. Players can create and name Human, Elf, Dwarf, Half-Elf, Halfling, and Gnome characters of either gender of the Fighter, Mage, Thief, Cleric, Ranger, Druid, or Paladin classes. Some classes can engage in sorcery according to the AD&D ruleset. Players can also dual-class or multi-class according the AD&D ruleset. In a 1-player game, the player controls an entire party, in multiplayer games, each player can control one or more characters (or none at all). Players must cooperate, there is no competitive options in the game. There are multiple ways for a character to summon underlings for temporary help. Characters must sleep or suffer the effects of fatigued. Characters can also become poisoned, confused,charmed, enfeebled, paralyzed, turned to stone, encumbered, impaired, or drunk if the character does avoid situations that lead to such effects. The detail of the fantasy world this game takes place in seems to qualify it as belonging to the high fantasy genre. Characters can use bows, crossbows, slings, knives, swords, axes, bludgeons, pole arms, whips, or fight unarmed (non-lethal). A vast number of items can be aquired from stashes in the world, on defeated foes, or purchased from shops or individuals. The AI of the player's characters can be programmed in a scriptable language. But this is highly optional as adequate AIs are provided or the player can pause constantly to direct everybody with point-n-click commands; then unpause for as long as those commands are helpfully being executed. (Documentation for Scripting can be found on the 1st CD. Users have created AIs that can be found online and loaded into an existing game). Many NPC can be joined to the party and left to retrieve later. Some will leave if they are unhappy with the main characters actions. Evil people prefer the main character to do evil, good characters prefer good. Some NPC have their on purposes for joining and will stay of leave depending on the changing conditions matching their goals or not. The experience system follows the AD&D ruleset. This includes XP awarded for defeating enemies and for completing quests (which are documented on-the-fly in an automated journal that also records some plot information). The XP required to level up are preset according the the AD&D ruleset. When leveling up (at the players initiation, once the require XP are collected), skill points are awarded that can be distributed to a subset of skills available to the character's class (not all AD&D skills are included in this game). Several small village/towns can be visited and Baldur's Gate is a massive 10+ levels (not counting interiors that include multistory buildings) of civilization that approaches the definition of a city. Several large keeps make up whole levels (again not counting interiors that include multistory buildings). Several tall towers can be explored. Many multilevel mines and dungeons can or must be explored. Developers comments can be read on some tombstones a cemetery. [spoiler=View spoiler;Close]Bauldur's Gate has a sewer system as a location.[/spoiler]. Books, scrolls, and documents in the game offer extraneous details about the Forgotten Realms and Bauldur's Gate area, plot background, plot information, and character advancement training (rare). This game is available in a 5 CD set (original), 3 CD set, or on a single DVD to save on disc swapping. The game can be configured to run from the various CD or have them installed to hard drive per CD. But, upon running the game will require CD 1 to be in the drive for copy egest.
[spoiler=plot similarities;Close]The plot shares some similarities to events in the Book of The Watchers (from the Book of Enoch, an apocryphal Jewish writing). In Baldur's Gate, an unearthly being came to the earthly realm and copulated with mortal females. The children of these unions have unusual and advanced traits and eventual fight with and kill each other. In the book of the watchers, unearthly beings came to the earth and copulated with mortal females. The children of these unions are giants and eventually fight with and kill each other.[/spoiler]
(needs descrition, hazardouspowers, inventory, limitedcapacity, randomencounters, titlementioned, containers, infinityengine, karma, ,magic , voiceovers, cdrom, basilisks, ,caninoids ,giantspiders ,goblins ,godlingprotagonist ,golems ,undead , wyverns, forest, sewers, camping, lockpicking, romance, sorcery)
[Zerothis]***A great RPG where the AD&D world is perfectly reproduced.
A huge world to explore and wonderful graphics are the main reasons to try it out.
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Alien Nations  JoWooD Productions;Infogrames (neo Software Produktions)1999Three interplanetary storks are travelling through space with the seed of life. Their objective is to reach three far-away, uninhabited planets on the edge of the universe. Flying over the planet Lukkat, one of the storks has an idea: "Listen," he says, "why don't we drop of our cargo here and then go for a drink?" - "But what if the Creator notices?" - "He'll never know"- "Don't tell me you are too scared!". Plop, and the first load falls towards the planet, followed by the other two. The storks then fly off to the inter-galactic bar. The three very different life forms they have left behind will now have to come to terms with each other on a planet they don't know and for which there were never destined...

* Advanced resources system
* Complex and idiosyncratic life forms
* Beautiful, richly detailed graphics
* Research over 100 undiscovered technologies
* School system to train inhabitants for individual duties
* Military units gain experience levels
* three campaigns with 20 missions each
* Easy to learn
* Multiple winning scenarios
* Trade & Diplomacy
* TCP/IP Multiplayer support
* Supports 3D cards
[JoWooD]
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BOH author1999The game claims it isn't a shooter, and although it has significant elements besides shooting, most of the time is spent actually shooting an endless stream of enemies that is quite clearly pointed out to be endless. The game suggests ignoring the enemies and just exploring, but this makes it impossible to actually win the game since the enemies are so numerous and there aren't that many health pickups to deal with them.***BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!

BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

FEATURES
* immediate & thrilling gameplay;
* 45 missions divided in 5 levels of difficulty;
* multi-phase missions;
* multi-floor battlefields of any size and shape;
* mind-blowing puzzles and deadly traps;
* many and varied power-ups;
* several different kinds of enemies;
* hand-pixelled 2D graphics;
* real-time field of vision and lighting;
* atmospheric audio and rich soundtrack;
* 7 themes;
* online world standings;
* possibility to add new missions and themes;
* Danish, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations.
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Heavy Gear II  Activision1999[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 64 MB RAM
* 4 MB VRAM
* 3D accelerator
* 450 MB HD space***Fails to run on systems with newer DX version than 6 for some obscure reason.
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Mob Rule  Infogrames (Studio 3)1999 labelminimizeminimize
Pizza Syndicate  Software 20001999 labelimageminimize
Shadow Company: Left for Dead Interactive Magic;Ubi Soft (Sinister Games)1999 labelminimizeminimize
Sinistar Unleashed THQ (GameFX)1999Latest version: 1.01 (as of ?)***Like with the original, player fights for resources amongst enemy harvester drones until they finish constructing a jumpgate or whatever from which the eponymous Sinistar arrives.

Except for the lack of backwards movement, the game has full [url=/groups/info/6dof]6DoF[/url] movement.
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Lands of Lore III  Electronic Arts (Westwood Studios)1999Practically unplayable on Windows XP and newer, crashes with segfault on lol3.dat whenever a video is about to play. This can be avoided by hitting esc key to skip it, but this requires reflexes and obviously depraves you of whatever bits of the story is revealed in them. Some have managed to run the game by removing certain background applications, but there seems to be no agreement what those are.***Latest version: 1.07a (as of 1999-05?)***Comes on 4 CDs.***[b][size=130]Easy To Play.
Hard To Resist.[/size][/b]

Armed with only your sword and spellbook, you must break free of your past to forever close dimensional rifts born from ancient magic. Fear not. Four guilds, the mystic Dawn, and a magical familiar companion will aid you in this perilous task. Be brave or all shall be lost for eternity... even your very soul.

[b]Knowledge At Your Fingertips[/b]
Your in-game journal is a manual that builds itself, giving you all the information you need as soon a you need it. Never be lost. Never be confused.

[b]Easy-to-Use Interface[/b]
An intuitive inventory system puts a vast array of weapons, items and spells at your fingertips.

[b]Breathtaking 3D Enhancements[/b]
Enter the grandeur of the most richly detailed Lands of Lore world ever as incredible lighting effects, realistic shadows and detailed texture maps intensify your every encounter.

[b]Fascinating And Diverse Worlds[/b]
Interact with intriguing characters as you trek through six distinct worlds, ranging from vast, frozen wastelands to underworld labyrinths.

[b]Spectacular Spells and Magic[/b]
Conjure dozens of spells including the Detonation Sphere, Banish, Hologram, Blade Turret, Cataclysm and many more.

[b]Interactive Character Development[/b]
Join up to four guilds—Warriors, Mages, Clerics, or Thieves—to customise your character and strengthen your skills.

[b]Weapons And Magic Items Galore[/b]
Choose from over 60 weapons to defend yourself and over 100 magic items to gain special abilities and ensure your survival.
[Box blurb]***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz
* 32 MB RAM
* 450 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 233 MHz
* 64 MB RAM
* 12 MB VRAM (Voodoo II or other AGP 2x 3D GPU)
* 1 GB free HD space
* 32X CD-ROM drive
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Panzer General 3D Assault  SSI1999Released in Germany as [i]Panzer General IV: Western Assault[/i]***3D version of the successful WW2 combat simulator Panzer General. Strong AI, excellent user interface and adequate graphics mark it out as a good combat simulator, but criticised for being simply too difficult. labelminimizeminimize
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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Homeworld Sierra (Relic Entertainment)1999[b]Your Past is a Lie, Your Future is in Jeopardy, and You're 35,000 Light Years from Home.[/b]

Kharak, a barren wasteland orbiting an insignificant star, has been our home for as long as we can remember. Until now, only vague myths of our past remained, then then came the discovery: an ancient tablet long hidden in the Great Banded Desert, buried within the wreckage of a half-destroyed spacecraft. Now we know, this planet is not ours. We have been driven away from our Homeworld by conquerors, and billions of our people are dead. It is now time to leave this cold, lifeless planet. It is time to return Home.

* Incredible 3D graphics, with or without a 3D card
* The Most Expected Game of 1999
* Compelling and easy to access
* Choose unit types, fleet formations and flight tactics for each tactical situation.
* Command the smallest scout ship or your entire armada in an unrestricted 3D world for pinpoint control.
* For the first time, RTS fans will be able to manage resources and send their armies to combat in an amazing real 3D universe, where danger can appear from every angle.
* With its epic storyline extended over 16 single player missions and a broad range of incredibly detailed vessels, Homeworld opens up endless possibilities.
* Homeworld's multiplayer mode is playable for up to 8 people locally or on the Internet on WON.
[Box blurb]***[b]EAN-13[/b] : [code]3348542222410[/code]***Latest version: 1.05 (as of 2000-03-27?)***[b]Minimum:[/b]
* Windows 95, 98, NT4 w/ SP4
* 233 MHz Pentium II CPU
* 32 MB RAM
* 4 MB VRAM
* 100 MB HD space

[b]Recommended:[/b]
* 350 MHz Pentium II CPU
* 64 MB RAM
* 12 MB VRAM
* 3D accelerator
* 400 MB HD space
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The Wheel of Time  GT Interactive (Legend Entertainment)1999Comes on 2 CDs.***Latest version: 333b (as of 2000-05?) labelimageminimize
Ultima IX: Ascension  Origin;Electronic Arts (Origin)1999Ultima IX is best enjoyed following a [url=https://en.wikipedia.org/wiki/Neuralyzer#In_the_comic_books]neurolyser flash[/url] to forget the existance of every other game in the Ultima series (except maybe the Runes sub-series). And a second neurolyser flash afterwards to forget the bugs.***The tag note now claims this is conclusion to the UW series, but isn't this rather a conclusion to the Age of Armageddon sub-series? In all regards this seems unrelated to UW.***The Dragon Edition was a collectors pack containing the 2 Game CDs plus The [game=Ultima Collection]Ultima Collection[/game] CD (the 1st 8 Ultimas), 8 virtue cards, an Ankh pendant, an Ascension poster, a cloth map, a leather Game Journal, a leather Book of Magic (animals were sacrificed for this entertainment), a certification from Lord British, and an Ultima Collection reference card. Believe it or not, this is intended to be the finale of the Ultima series. Officially, the 3rd game of the Age of Armageddon trilogy which is the 3rd age, and the 3rd game of Ultima Underworld series. Fans who have been paying close attention would have noted some requirements in prophecy doled out in the previous games. Players will not find the vast majority of these prophecies fulfilled in this game. It is not a spoiler to say ascendancy occurs, the game makes it obvious in title, box art, and in-game, from the very beginning. The Ultima universe is a different one from ours where the protagonist is from Earth. The protagonist, sort of, fulfills his roles in this game that were set when Lord British chose him in Ultima IV to become the Avatar. It is blatently shown that [spoiler=including;including]the Guarding[/spoiler] is indestructible which had been alluded to in the earlier games. Pirates play an important role in the main plot and several side-quests and plots. But, officially, it is set in the Ultima universe and ends the Age of Armageddon. The setting is consistent with a late medieval-theme. Cannons, machines, weapons, ship technology and the artwork in the game place it on the cusp of a Renaissance-theme; but does not quite qualify. Archery of a sort occurs. This game was originally designed for Voodoo Graphics/3Dfx cards, which utilized the Glide3D API. The released game also contained various options to use DirectX technologies. The Direct3D option was barely passable. Official patches brought the requirement of DirectX 6. An unofficial patch from members of the development team require DirectX 7. There are people being held prisoner,[spoiler=including;including]the Avatar[/spoiler]at one point. The ever present Rule Britannia music accompanies Lord British's castle. Widescreen is not officially supported but the config file allows the horizontal and vertical resolution to be manually specified. So if the provided numbers match a resolution supported by your card and monitor, it works. Although to wide an aspect will cause controls for inventory and books to be off-screen. It supports vertical screen in this way also. It does not support alternate projections (anamorphic), so if your monitor projects the given mode anamorphicly, the image will be distorted the same.
[Zerothis]***The last of the legendary Ultima series in 3D! Unfortunately, it was plagued with bugs, rendering it almost unplayable.
[cjlee001]
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Half-Life: Opposing Force  Sierra On-Line (Gearbox Software)1999¿Quieres ser un capullo de verde en el universo del Half-Life? Este es tu juego.

Mejora los elementos del Half-Life original, ante el cual pierde sólo por un argumento algo más simple.

P.S.: Como curiosidad comentaré que es uno de los primeros juegos de los que tengo recuerdos (jugando mis tíos segundos mientras yo miraba) Descubrirlo lustros más tarde fue una sensación de dejá vu acongojante.

8 de 10***[b]anatomic damage[/b] — limited to headshots causing more damage and the brute(?) being damageable only when shot at unarmored parts.

widescreen, win2k, winxp — possibly only in the Steam distribution.***Return to the Black Mesa Research Facility as one of the military specialists assigned to eliminate Gordon Freeman. Experience an entirely new episode of single player action. Meet fierce alien opponents, and experiment with new weaponry. Named 'Game of the Year' by the Academy of Interactive Arts and Sciences.
[Valve?]***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* 200 MB HD space
* Mouse
* Keyboard

[b]Recommended:[/b]
* 166 MHz Pentium CPU
* 32 MB RAM***As a soldier sent in to eliminate Gordon Freeman, you are separated from your base unit and discover a new alien race amidst the chaos. It's quickly revealed that these highly advanced alien life forms descended upon Earth to pillage the planet from the Black Mesa facility when Gordon Freeman transported to the border world of Xen.

Although you were originally sent into Black Mesa to silence Freeman and his fellow scientists in the facility, you now find yourself stranded and confused--battling fierce new alien creatures and a variety of other foes in an effort to save your own life.
[Gearbox Software]
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Crusaders of Might and Magic 3DO1999[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU w/ MMX
* 32 MB RAM
* 175 MB HD space***[quote=Wikipedia]Numerous aspects of the storyline differ in the PC version. Before reaching the Citadel, Drake must pass through the small village of Cador-Sûl, which is not present in the PlayStation version. Also, Prince Dain must be rescued from the Ironpicks before he can be spoken to, and Tor is not present. Two dungeon-like locations, the Catacombs and the fallen Starship, are accessible only in the PC version. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate.[/quote]
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Clonk Endeavour RedWolf Design2000 labelminimizeminimize
Clonk Planet RedWolf Design2000 labelminimizeminimize
Gunlok  Interplay (Rebellion)2000Gunlok was the first (and only?) game to be released under the 2000 AD brand without connections to magazine's comic strips.***Set in either late 21st century or early 22nd century.***[b]Minimum:[/b]
* Windows 95, 98, or 2000
* 266 MHz Pentium II
* 64 MB RAM
* 10 MB HD space

[b]Recommended:[/b]
* 500 MHz Pentium III CPU
* 128 MB RAM
* GeForce GPU
* 150 MB HD space***Latest version: 1.2; patch 1 (as of 2000-12-08)
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Twisted Minds 2 Modern Games (Bananasoft)2000 labelminimizeminimize
Invictus: In the Shadow of Olympus Interplay (Quicksilver Software)2000[b]Heroes:[/b]
* Cadmus
* Electra
* Hercules
* Hippolyta
* Icarus
* Orion
* Atalanta
* Perseus
* Achilles
* Arachne***Latest version: 1.10 (as of ?)
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Majesty  Microprose;Infogrames (Cyberlore Studios)2000Re-released as Majesty Gold Edition at some point which included the base game and The Northern Expansion.

2009-09-04 on Steam, by Paradox Interactive (lang: eng)
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Ground Control  Havas Interactive;Sierra On-Line;Rebellion (Massive Entertainment)20002004? made freeware
2009-07-08 on GoG.com, by Rebellion (lang: eng) - bundled with [game=#171043]Dark Conspiracy[/game]***[b]Factions:[/b]
* Crayven Corporation
* Order of the New Dawn***A PS2 port of the game was cancelled.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 200 MHz Pentium CPU (w/ 3D accelerator)
* 233 MHz Pentium II CPU (w/o 3D accelerator)
* 32 MB RAM
* 4 MB VRAM
* 480 MiB Hard Drive Space

[b]Recommended:[/b]
* 333 MHz Pentium II CPU
* 3D accelerator
* 64 MB RAM

[b]Network ports:[/b]
TCP: 15001, 15101, 15200, 20000-21000 and 25451
UDP: 20000-21000

For creating chat rooms:
TCP: 25000-25499***The game was made freeware soon after [game=#154092]Ground Control 2[/game] was released.

Available for download from FilePlanet (requires Gamespy ID):
[url]http://www.fileplanet.com/156136/150000/fileinfo/[/url]
You may also need to obtain a serial from here to play online (requires Gamespy ID, too):
[url]http://www.fileplanet.com/betas/groundcontrol.aspx[/url]
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Star Trek: Conquest Online Activision (Genetic Anomalies)2000 labelimageminimize
Dark Reign 2 Activision (Pandemic Studios)2000Anyone know how to get this thing to run properly on modern Windows O/S and hardware? I keep getting seriously garbled graphics with my current setup. I've only tried fiddling with the game's own settings, so I'm pretty much open to suggestions (except for those that require ridiculous effort or make playing other games difficult).***Chronological prequel to [game=#162010]Dark Reign: The Future of War[/game], but is not directly related to the story in it. labelimageminimize
Warlords: Battlecry Strategic Studies Group2000 labelimageminimize
Submarine Titans  Ellipse Studios;Strategy First (Ellipse Studios)2000[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 233 MHz Pentium MMX CPU
* 32 MB RAM
* 140 MB HD space
* 800x600x24 display
* 28.8K modem for multiplayer

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB RAM
* 255 MB HD space
* 56K modem for multiplayer

[b]Maximum:[/b]
* 450 MHz Pentium III CPU
* 128 MB RAM
* 650 MB HD space
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Starship Troopers  Hasbro Interactive (Blue Tongue Software)2000Latest version: 1.1 (as of 2000-11?)

There's also separate patch for Nvidia GPUs, released presumably in 2001.***Seemingly based on the 1997 movie, the 1999 CG series and the original book to varying degrees. The bulky power armor are definitely influenced by the 1999 CG series rather than the original books.***Not to be mistaken with the [game=#164661]2005 FPS[/game] game by the same name from Strangelite.
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Sacrifice  Interplay (Shiny Entertainment)20002009-08-19 on Steam, by Interplay (lang: eng, fre, ita, spa, ger)***Some may notice that Charnel is depicted on the game boxes, but in one of the boxes the character facing away is actually one of James' champions instead of the protagonist of the story, Eldred.***[b]resource harvesting[/b] — conquering the mana fountains as without them your spell casting is slowed down, and harvesting the souls of the dead.
[b]non-human[/b] — although superficially humanoid and even human, closer examination reveals features definitely not part of human physiology. Also, there doesn't seem to be any mention of humans.
[b]anti-hero protagonist[/b] — not very obvious, but he wages the war of the gods simply to bide his time and gather strength for his own purposes, regardless of the God he has chosen to serve. Also in the backstory that he relates to Mithras.
[b]adv-deeds[/b] — these "deeds" are not revealed until you actually complete them and the rewards are given at the end of each mission. Since they're optional and the rewards depends on the mission, these may or may not make the late game easier.***Comes on single CD which can be used to install unlimited number of multiplayer-only "spawns" and singular single-player installation (though I didn't see anything that would limit even that).***The game may fail to start up if you have total swap file size much larger than 2 GiB, although it may in truth require the total memory (physical and swap) be less than 4 GiB. The error message produced by this states you need [i]at least[/i] 128 MB swap file.***Latest version: patch #3 (as of 2001-05?)

The patch updates the DirectX version requirement from 7 to 8.***[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 300 MHz Pentium II CPU (or 550 MHz AMD K6-2 or 450 MHz AMD K6-3 CPU)
* 64 MB RAM
* 8 MB VRAM
* 3D accelerator (D3D-compatible)
* 620 MB free HD space
* 4X CD-ROM drive
* DX-compatible soundcard

[b]Recommended:[/b]
* 450 MHz Pentium II or Athlon CPU (or 650 MHz Duron CPU)
* 128 MB RAM
* 16 MB VRAM***THE HOLY WAR IS OVER. The Demons of Gologotha have been banished, yet the cost has been terribly high. The Creator, God of the Fyllid, has been defeated and the faith of the people has begun to wane. Pretty squabbles among the five remaining Gods has caused the land to split into five mystical territories - each at war with one another. Into this divided land steps a wizard, a man haunted by his past, whose choices will shape the future. Which God will he choose? Will he sacrifice himself to change this world for the better, or will what remains of this world be sacrificed fo one God's glory?
[Box blurb]
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Kingdom Under Fire  Cryo Interactive;Gathering of Developers (Phantagram)2001 labelimageminimize
Oni  Gathering of Developers;Take 2 Interactive (Bungie Studios)2001Influenced by Masamune Shirow's Ghost in the Shell.***To get the game working on modern computers, you may want to check the unofficial patches available here: [url]http://script10000.oni2.net/[/url]

The patches are also mirrored here: [url]http://darkeraspect.googlepages.com/mirror[/url]

The patches also remove the need for the CD to be in drive, but this is only good thing as the game apparently has some issues recognizing CDs in CD-writers or in non-primary CD-drives (I didn't bother checking which exactly).***[b]Minimum:[/b]
* Windows 98, ME or 2000
* Pentium III 266 MHz CPU
* 64 MB RAM
* 800 MB free HD space

[b]Recommended:[/b]
* Pentium III 400 MHz CPU
* 96 MB RAM
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Black & White  Electronic Arts (Lionhead Studios)2001In a perfect world, people wouldn't need gods. But perfect worlds can't exist and sooner or later someone, in trouble, desperate, will pray to the heavens. This is what happens in the beginning of Black & White.

Your new tribe bow before you in awe, and from this moment your prayer power starts to grow. As you carry out godly acts, the belief in you rises and more and more people are convinced that worshipping you in the way forward. But you can be good or evil. You may choose to rule the world as you wish.

As you grow in power, you acquire a Creature, a wondrous being capable of doing anything you can do. Capable of learning and being trained and capable of making his own decisions. The people of Eden, whether they believe in you or not, can't failed to be impressed by this beast, and more are swayed to your cause through their admiration of the Creature and the god that owns him.

But on other lands there are other gods. They have their own Creatures and their own followers. You must vie with them for power. You must use your Miracles, your Creature and your cunning to steal followers from these gods, and to do battle between the Creatures for supremacy.

The ultimate goal is the Creed. Elements of these live within each Creature, and he who controls the parts of the Creed can control the whole land of Eden.

You may do well. You may sway the minds of the tribes, but can you gather the parts of the Creed? Can you defeat the god of gods, the enemy of enemies? Can you defeat your Nemesis and rule over the whole world? That is a question only you, and only time will answer.***Latest version: 1.3 (as of ?)***[b]Minimum:[/b]
* Windows 95, 98, ME, or 2000
* 350 MHz Pentium II MMX CPU
* 64 MB RAM
* 8 MB VRAM
* 600 MB HD space***2001 offering by design genius Molyneux, Black and White promised, and delivered, incredible advances in terms of in-game graphics, an advanced storyline, and artificial intelligence and playability that shocked the gaming world. Based around Godlike control of a village, with a creature that you can use to do tasks for you. However, Black & White failed to quite live up to what it promised. Nevertheless, an amazing game.
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Hostile Waters  Rage Software;Interplay (Rage Software)2001In 2032 an Earth that knows only peace is forced to relearn the art of war.

Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders. Twenty years have been spent building a near Utopia, a society where currency and finance are irrelevant, a planet without hunger or poverty. All weapons have been destroyed to ensure peace. But hidden away in an archipelago in the Pacific Ocean, a cabal of old-world magnates: ex-leaders, financiers, politicians, and despots, are planning a return to the greed fueled, hate filled past. And there in no way to fight them. Except this one last remaining Adaptive Cruiser – The Antaeus.

Antaeus Rising combines explosive action with powerful real-time strategy. Take command of powerful aircraft carrier/manufacturing platform. Create military units with your carrier using the most advanced nano-technology known by the modern world and lead an army against the forces of the Old World Cabal. Plan your assault from within your carrier and than enter your units for some third-person mayhem! The fate of world is in your hands, are you able to hold it?
[Steam Store]***[media=youtube]1iEUfKhPNE0[/media]***Review of the German localization
[53]
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Max Payne Take 2 Interactive;Gathering of Developers (Remedy Entertainment)2001Un shooter con un especial énfasis en el uso del entorno y sobretodo en el empleo de "tiempo bala" y de esquivas de todo tipo.
Además tiene una historia muy interesante y con elementos, como las viñetas o las fases oníricas, que le vienen como anillo al dedo para crear esa atmósfera miserable de una tragedia noir.

8 de 10***Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep action game. Prepare for pain... Developed by Remedy Entertainment and produced by 3D Realms, Max Payne is a relentless story-driven game about a man on the edge, fighting for his justice while uncovering plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. Max Payne is an original third-person 3D game based on the MAX-FX engine, and uses photo-digitized textures, resulting in one of the most realistic looking games ever seen.***Max Payne is a cool game. Nice story line, good playing, especially when we have many mod to play. 5 Stars for Max Payne.

[zbig13]***The first action game to approach Half-Life in terms of playability. Impressive originality, such as Bullet Time, made it a benchmark game for 2001, improving on Half-Life in many fields, yet still not fully attracting the support the former got.
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Conquest: Frontier Wars Ubi Soft (Fever Pitch Studios;Digital Anvil)2001Digital Anvil is uncredited, they handled the initial development until the project was moved to Fever Pitch but apparently Digital Anvil's work hadn't been scrapped in the process.***[spoiler=Intro video;Hide][media=youtube]rBknmWnEr1Y[/media][/spoiler][spoiler=Terran theme music;Hide][media=youtube]Xw7brsv99cA[/media][/spoiler]***Latest version: 1.01 (as of ?)***[b]missing images:[/b] title and in-game screens***[b]Minimum:[/b]
* Pentium II 350 MHz CPU
* Windows 95, 98, ME or 2000
* 64 MB RAM.
* 350 MB free HD space
* 8 MB VRAM
* 4X CD-ROM drive***Many have said Frontier Wars is Starcraft with fleets (a bit like how Battlefleet Gothic is to WH40k), so the similarities may be a bit too glaring for those who see it this way.***[b]Species:[/b]
* Terrans — all-rounded with perhaps the most powerful vessels
* Mantis — locust-like species with biological ships and orbital structures, mostly uses carrier vessels with massive numbers of fighter craft.
* Celareons — the high-tech energy-based species living inside machines that allow them to interact with the physical world, uses sweeping energy based weapons.***Your Fleet. Your Fate.

In the late 22nd century, the Terran race found means to explore the outer rim of the galaxy through a powerful cosmic phenomenon : wormholes. But what they encountered on the other side would thrust their species into interstellar chaos. Your goal as a commander in the Frontier Wars will be to explore and secure sector after sector of the galaxy.

* Large-Scale Fleet Battles : Oversee up to 16 interplanetary battle maps at once through the cunning use of wormholes.
* New Strategic Challenges : Enter an explosive new dimension of strategic possibilities with the supply line management system.
* Unequaled Artificial Intelligence : Command up to 6 AI fleet admirals who implement your orders, assess threats and react with organised tactics.
* Infinite Gameplay : build units, gather resources and fight against dozes of units, in a highly detailed 3D environment. Control 3 races each with its own technology, behaviour and strategy.
* A Variety of Intense Multiplayer Options : Play with up to 8 via LAN or 4 via Internet at ubisoft.com.
* User-friendly Interface : Allows access for the novice and experienced gamer alike.
[Box blurb]
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Red Faction  THQ (Volition)2001[b]driving[/b] - TBM, a minisub and a VTOL aircraft.
[b]lost equipment[/b] - at least twice, at the start of each "stealth" segment.***2009-08-06 on Steam, by THQ (lang: eng)***Latest version: 1.21 (as of ?)
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Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001[b]Minimum:[/b]
* Windows 98, ME or 2000
* 450 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 1.3 GB HD space***Latest version: 1.0.9.6 (as of 2002-04-22)***Comes on 2 CDs.***Continuing with the three-games-in-one theory, an impressive storyline dominated this once again fear-based shooter. The Marine game was generally regarded as superior to either of the alien games, but two years on AvP2 still failed to match Half-Life as most people's favourite FPS.***Sequel to one of the most frightening games ever made, Aliens vs. Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival.
The story-driven plot weaves together the fates of all three races, while the action is as heart stopping as the blockbuster films on which this game is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.
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Etherlords  Fishtank Interactive;DreamCatcher Games;Strategy First (Nival Interactive)2001Latest version: 1.07 (as of 200?-07-22)***[b]Factions:[/b]
* Chaots (Chaos; red)
* Kinets (Motion; blue)
* Vitals (Vitality; green)
* Synthets (Synthesis; black)***[b]Minimum:[/b]
* Windows 98, ME, 2000
* 300 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 800x600 display resolution
* 1.4 GB HD space

[b]Recommended:[/b]
* 550 MHz Pentium III CPU
* 128 MB RAM
* 1024x768 display resolution
* 32 MB VRAM***Comes on 2 CDs.

Item codes: [code]ROETHERLOR0001DVD[/code] (DVD case), [code]ROETHERLOR0001LAB1[/code] (CD #1), [code]ROETHERLOR0001LAB2[/code] (CD #2), [code]ROETHERLOR0001BOX[/code] (manual)***[b]missing images[/b] - in-game screens
[b]magic ingredients[/b] - not all magic requires them***The World of the Lords begins...

A riveting drama of fantastic battles, stunningly animated warriors and unparalled, challenging game play.

Enter the World as Lord of one of the four greate magic races: the powerful Chaots, the impassively brilliant Kinets, the powerfully empathetic Vitals or the ruthless biomechanical Synths. Create a powerful band of heroes who will do your bidding; exploring the world, conquering territories, battling the minions of opposing lords and ferocious creatures liberated by disturbances in the flow of the White Ether. Build forces, create spells, and engage in diplomacy. Collect essential resources, upgrade and enhance your spell sets and create powerful spell books for conducting duels in the best traditions of trading card game play. Play alone or play against others on LANs or the Internet.

Featuring:
* Exciting, bold, new gaming style blending the best of turn based strategy and trading card game play.
* Enormous array of winning tactics for endless hours of interactive gaming
* Four magic races, each with its distinctive realm, spells, architecture and combat style
* 14 strategic missions in 2 large scale military campaigns with 5 difficulty levels
* Over 300 spells for duels in the style of trading card games
* More than 120 creatures for combat or alliance
* 64 heroes to enhance and develop.
* Graphically rich, incredibly detailed world including fiery deserts, lush forests and snowy peaks with full 3D camera control.
* Original, context based music and sound.
[Box blurb]
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