Cross-world characters
Video game concept
Same character can be played with on multiple worlds/servers without losing the things they take from the others. Likely goes unexplained in-mythos.
52
games
15platforms
Alternate name: Cross-server characters
MAC 2000-06-29
ANDR 2010-12-16
WIN 1997-11-24
MAC 1996-12
OSX 2012-05-15
PS1 1998-03-27
WIN 2013-10-23
WIN 2016-07-22
X360 2011-10-19
WIN 2011-10-19
WIN 2001-06-29
X360 2010-10-26
See also: drop-in multiplayer
This makes only sense when you actually get to keep your inventory, character level, attributes, skills, etc. from the other worlds. Otherwise it's practically no different from having separate characters on them.
Implies the characters are stored locally on player's computer or in shared online storage all servers have access to.
This makes only sense when you actually get to keep your inventory, character level, attributes, skills, etc. from the other worlds. Otherwise it's practically no different from having separate characters on them.
Implies the characters are stored locally on player's computer or in shared online storage all servers have access to.
Popular tags
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Games by year
The first Cross-world characters video game was released on December 1996.
Blizzard, Trendy Entertainment and Blizzard Entertainment published most of these games.