Firing arcs
Video game concept
Weapons, tools, etc. have differing fields (arcs) of operation, forcing player to maneuver themselves somehow to use them to their fullest potential.
18
games
6platforms
WIN 2015-10-20
WIN 2013-04-30
WIN 2013
WIN 2005-12
WIN 2013-05-15
WIN 2013-11-19
WIN 2011
WIN 2013-04-26
WIN 2010-02-02
WIN 2014-06-13
X360 2010-12-29
For example, a vehicle may have a very significant loadout of weapons, but each is limited in what direction they can fire.
Most modern battleships have the main guns at around 270 degree firing arc, usually with 3 front and 3 back, so you can only fire all 6 to the sides of the ship (broadside), but only 3 to the front and back. With pre-dreadnought battleships only 1 gun could fire at the front and back despite having 6, because the guns were not on different elevations.
Generally speaking, this is either because the vehicle itself is on the way of the gun, or the gun itself has been designed in a way that it can only turn in a limited arc.
If the game only has forward facing guns/weapons, this tag must NOT be used.
Most modern battleships have the main guns at around 270 degree firing arc, usually with 3 front and 3 back, so you can only fire all 6 to the sides of the ship (broadside), but only 3 to the front and back. With pre-dreadnought battleships only 1 gun could fire at the front and back despite having 6, because the guns were not on different elevations.
Generally speaking, this is either because the vehicle itself is on the way of the gun, or the gun itself has been designed in a way that it can only turn in a limited arc.
If the game only has forward facing guns/weapons, this tag must NOT be used.
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The first Firing arcs video game was released on December 2005.
Iceberg Interactive, Fractal Softworks and EA Play published most of these games.