There are no set or strictly required solutions to key challenges; it is intended that players will make up their own.
The first video game about Open solutions was released in 1984.
This does not preclude possibility of game designers having one or multiple intended optimal or ideal solutions. If possible alternatives are clearly indicated while freedom to find addtional solutions is likelwise indicate, then Alternative Solutions also applies.
Parent groupsImprovisation, Solution variants
Related groupVideo game