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Self-luminance

Video game concept

*123*
65
games
15
platforms

The protagonist, for some obscure reason, emits light around him- or herself. Usually done as substitution of awareness or ability to pick up cues (silhouettes, sounds, sound occlusion, touch, and such) on what's near you in low light situations.

Notable people involved: Dean Dodrill, Tomohiro Shibuya, Yui Tanimura, Farhang Namdar and Kirill Pokrovsky

Especially interesting in cases where the protagonist does not carry any identifiable light sources.

Common in top-down games where awareness of immediate surroundings is harder to deliver than in 1st or 3rd person games via other means. Such as lighting differences in the environment don't reveal silhouettes.

Popular tags

actionrpg darksouls-series diablo divinity-series dungeoncrawler dungeons-series gameoftheyear godgame hackandslash lifesimulation lootemup metroidvania openworldsurvivalcrafting powerups roguelite souls-series soulslike strategyrpg

Games by year

96980002040608101214161820 123690

The first Self-luminance video game was released on December 1996.

Blizzard and Kalypso Media Digital published most of these games.

Platforms

Windows29
Linux12
Mac OS X4
Pandora3
Mac OS Classic3
PS33
X3602
PS42
Android1
Switch1
PS51
Xbox One1
Xbox Series X1
PS1
Wii U1

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