Self-luminance
Video game concept
The protagonist, for some obscure reason, emits light around him- or herself. Usually done as substitution of awareness or ability to pick up cues (silhouettes, sounds, sound occlusion, touch, and such) on what's near you in low light situations.
65
games
15platforms
WIN 2014-04-24
WIN 2015-04-01
WIN 2014-05
WIN 2013-08-13
WIN 2014-06-30
WIN 2017-07-17
PS3 2013-08
MAC 1996-12
WIN 2005
PS3 2012-06
SWTC 2021-09-23
WIN 2010-03
Especially interesting in cases where the protagonist does not carry any identifiable light sources.
Common in top-down games where awareness of immediate surroundings is harder to deliver than in 1st or 3rd person games via other means. Such as lighting differences in the environment don't reveal silhouettes.
Common in top-down games where awareness of immediate surroundings is harder to deliver than in 1st or 3rd person games via other means. Such as lighting differences in the environment don't reveal silhouettes.
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actionrpg darksouls-series diablo divinity-series dungeoncrawler dungeons-series gameoftheyear godgame hackandslash lifesimulation lootemup metroidvania openworldsurvivalcrafting roguelite souls-series soulslike strategyrpgGames by year
The first Self-luminance video game was released on December 1996.
Blizzard, Kalypso Media Digital and Capcom published most of these games.