Self-luminance
Video game concept
65
games
15platforms
The protagonist, for some obscure reason, emits light around him- or herself. Usually done as substitution of awareness or ability to pick up cues (silhouettes, sounds, sound occlusion, touch, and such) on what's near you in low light situations.
Notable people involved: Dean Dodrill, Tomohiro Shibuya, Yui Tanimura, Farhang Namdar and Kirill Pokrovsky
WIN 2000-06-29
WIN 2014-03-06
MAC 2000-06-29
WIN 2005
X360 2014-04-11
MAC 1996-12
WIN 1996-12
WIN 2001-06-29
WIN 2005-11-11
WIN 2012-12
WIN 2013-08-13
WIN 2009-11
Especially interesting in cases where the protagonist does not carry any identifiable light sources.
Common in top-down games where awareness of immediate surroundings is harder to deliver than in 1st or 3rd person games via other means. Such as lighting differences in the environment don't reveal silhouettes.
Common in top-down games where awareness of immediate surroundings is harder to deliver than in 1st or 3rd person games via other means. Such as lighting differences in the environment don't reveal silhouettes.
Popular tags
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The first Self-luminance video game was released on December 1996.
Blizzard and Kalypso Media Digital published most of these games.