Skip non-interactive
Video game concept
Allows skipping non-interactive sections, from videos to narrative to simple dialogs.
89
games
11platforms
X360 2007-11-16
X360 2010-10-19
WIN 2009-06-30
WIN 2009-03-24
WIN 2014-02-25
PS3 2008-09-17
WIN 2011-11-25
WIN 2013-08-23
PS3 2013-08
X360 2011-02-25
PSP 2006-11-22
WIN 2002-05-21
Despite being such a simple feature and important for making replayability better for most people, ability to skip non-interactive sections is commonly missing.
Smartly designed games automatically skip trivial non-interactive sequences (such as take-off and landing cutscenes) after the first time, but that is even rarer than allowing the player to skip any they wish.
From design point of view, this is partially understandable that they do not wish the player to miss out on something, but that's easy to fix by introducing short delay in which the non-interactive part can't be skipped (less than a second), removing the chance of accidental skipping if there are no buttons suitably disused to serve as the skip button (mostly an issue with consoles). Or alternatively more complex sequences required to skip them, such as opening a menu (via esc, start button, etc.) and selecting skip movie.
Smartly designed games automatically skip trivial non-interactive sequences (such as take-off and landing cutscenes) after the first time, but that is even rarer than allowing the player to skip any they wish.
From design point of view, this is partially understandable that they do not wish the player to miss out on something, but that's easy to fix by introducing short delay in which the non-interactive part can't be skipped (less than a second), removing the chance of accidental skipping if there are no buttons suitably disused to serve as the skip button (mostly an issue with consoles). Or alternatively more complex sequences required to skip them, such as opening a menu (via esc, start button, etc.) and selecting skip movie.
Popular tags
actionrpg aqua-series batman-arkham callofjuarez crysis dungeoncrawler fabulanovacrystallis finalfantasy lootemup lostplanet metroidvania shadowwarrior-series stealthgame tactical tombraider tombraider-2013 torchlight-series unduehasteParent groups
Quality of life, Replayability
Related group
Video game
Unskippable non-interaction
Games by year
The first Skip non-interactive video game was released on September 2, 1999.
Capcom, Electronic Arts and Square Enix published most of these games.